IRC logs for #openttd on OFTC at 2014-03-28
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05:15:23 <Flygon> Every guide says how high horsepower is important for passenger trains, and high TE is important for freight....
05:15:27 <Flygon> I have the opposite issue
05:16:37 <Flygon> Heavy freight with decent speed needs the horsepower, and passenger stations are so close together I need high TE locos @_@
05:24:49 <Supercheese> Just buy Deltics, get both
05:26:39 <Flygon> It's only 1907 and I'm triple heading :P
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06:02:00 <Supercheese> If you're still struggling, decrease your weight multiplier
06:07:24 <Flygon> The weight multiplier applies to passenger?
06:36:24 <Supercheese> passengers don't weigh too much though
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07:12:32 <Pikka> The weight multiplier applies to passenger? <- not as far as I'm aware, unless the UI lies. ;)
07:13:14 <Pikka> it shows, eg, "(x5)" after freight, but not passengers
07:14:11 <Pikka> I had to go and get musa, didn't I.
07:14:23 <Pikka> apparently you can't upload 150mb newgrfs with http. who knew?
07:14:34 <Pikka> it's on its way now though. :)
07:14:43 <planetmaker> but yes, for large NewGRFs that seems to be the only way
07:17:51 <planetmaker> I wonder why we don't have a convenient installer yet :)
07:18:40 <planetmaker> or download zip at least
07:18:57 <Pikka> a zip would save at least one step
07:19:13 <planetmaker> select zip on top row
07:20:02 <planetmaker> but as it's a python script, you'll also need a working python environment
07:20:05 <Pikka> never mind, reinstalling svn wasn't too much work. :P it might even come in handy for something else.
07:20:14 <planetmaker> that it might, yes :)
07:20:42 <Pikka> it probably won't, seeing as how I've been using this computer for two years now and never had to reinstall it up to now ;)
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07:22:32 <planetmaker> you'll need a python2
07:22:48 * Pikka is all done, I'm sitting here watching it upload now :)
07:23:06 <Pikka> but yes, I discovered that ;)
07:23:46 <planetmaker> mind, not python3 :)
07:24:15 <Pikka> python 3 wants parenthesese around ("prints"), I learned that this afternoon...
07:50:45 <Pikka> I bet I screwed something up in the config :)
08:01:23 <planetmaker> you will find out whether you uploaded $VERSION :D
08:02:39 <planetmaker> the -d (or --dry-run) option didn't warn me about that. But then $VERSION is perfectly valid :D
08:13:39 <supermop> i wonder why there is so little australian content
08:14:30 <planetmaker> 20-odd million Australians.
08:14:35 <planetmaker> 7 billion other people.
08:14:50 <planetmaker> Percentage is probably grossly over-proportional ;)
08:16:35 <Pikka> done! doesn't look broken! thread edited back. ;)
08:16:50 <Pikka> must be dintimes now. bbs :)
08:17:58 <supermop> they do have a disproportionate number of trams on the ground here
08:36:02 <supermop> downloading a big newgrf...
08:36:10 <supermop> to take some screenshots
08:38:23 <supermop> you weren't kidding this is taking a while
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08:42:20 <andythenorth> Pikka: you could renderise Road Hog for me, then we’d have an RV set in 32bpp
08:42:52 <supermop> ok now a 64^2 map and screenshots
08:55:42 <supermop> not on my EZ 8bpp ogfx tracks though
08:57:47 <planetmaker> they do fit zBase well
09:03:23 <supermop> what am i supposed to use the planet of the apes thing with? is that 32bpp?
09:03:50 <planetmaker> I use it with zBase, too
09:04:20 <supermop> oh man zbase is even bigger than the trains...
09:04:27 <supermop> im going to get some food
09:05:36 <planetmaker> oh, you can't use that landscape in arctic (yet)
09:05:54 <planetmaker> Ghat or Ghats are both in the (sub)tropics ;)
09:06:37 <supermop> Pikka: nice monorail
09:07:02 <supermop> i rain out of space on the 64x64 map to build anything else
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09:33:48 <djura-san> Hi there. I was wondering: it option to save status windows positions and geometry in openttd implemented? I think somebody mentioned that thing last year but i'm unsure
09:34:28 <planetmaker> size yes, position not
09:35:09 <djura-san> any ideas when it will it be implemented? It would be very nifty to have it.
09:35:47 <planetmaker> probably when you file a patch
09:36:41 <planetmaker> there are many nifty ideas. And time is limited for everyone. Thus everyone implements what oneself thinks is the niftyest thing :)
09:38:17 <djura-san> Yeah figured that out. I hoped that it was on roadmap but it was not. Nothing is on roadmap atm. :\
09:39:12 <planetmaker> hehe. There is no road map :) Nor ever has been really
09:39:56 <planetmaker> it's hard to tell volunteers to do this or that :)
09:40:05 <andythenorth> there was a ‘match most of ttdp’ roadmap item no?
09:40:23 <djura-san> Yes, that is true planetmaker
09:40:38 <planetmaker> There was a 'match all of TTD' road item
09:40:44 <planetmaker> But that's fulfilled 4 years ago :)
09:41:26 <planetmaker> and TTDP was basically fulfilled. Even when some people consider the two most important things still missing ;)
09:42:06 <planetmaker> some stupid signals, hacky bridge/tunnel heads. And bug-for-bug-compatibility
09:43:34 <supermop> ok the gap between cars when travelling | or _ is pretty large
09:45:23 <maddy_> djura-san: I think I asked about the same thing once, I wanted savegame to remember open windows and their positions
09:45:34 <djura-san> maddy_: i did, yes.
09:45:44 <djura-san> maddy_: you did, sorry
09:47:01 <maddy_> for me it is just a convenience issue, not like I have lots of windows open at once, so probably not a thing worth of making a patch for
09:54:56 <maddy_> btw, is there any feature/patch for managing the number of trains per station, so that each station will always have a train waiting for cargo? because you need more when production goes up
09:56:21 <maddy_> I guess just checking the station list, and seeing if anyone has undeliver cargo does the trick pretty well
09:58:03 <planetmaker> maddy_, just make a proper rail setup with proper orders. Look for self-regulating network in the coop wiki :)
10:00:58 <maddy_> it is interesting, though slightly different what I was thinkign of
10:03:05 <maddy_> I am thinking, for each station in a list, I would like to see say the number of days the station has had 0 trains waiting, and the number of days where there has been > 1...then I will manually add or remove trains, as required
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10:04:59 <maddy_> may be time for a small patch which does that, I just don't want to break savegame compability, so it will be runtime thing
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10:14:12 <Pikka> my first response to pineapple trains is... a bug report which has nothing to do with the grf. :)
10:20:53 <djura-san> are you using scenario editors to build something? Can i find some scenarios online just to check them out?
10:39:34 <maddy_> I hope you can find some scenarions on the forums, I have never played scenarios myself so I am not sure
10:47:17 <djura-san> i tried yesterday to create small city and one usable industry to test out some things. TO see how would it sustain. Not bad at all
10:47:29 <djura-san> i'm even thinking to use trains
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11:20:40 <Invulner> has anyone succeeded in creating a 3-track railroad where the center track is used for faster trains to overtake slow ones?
11:21:45 <planetmaker> djura-san, has it ever occured to you, djura-san, that the easiest way to retrieve scenarios might be the ingame online content?
11:27:16 <maddy_> planetmaker: good point, didn't remember that
11:28:18 <maddy_> Invulner: you might be able to do that with waypoints, force slower trains to use the side lines by making waypoints there
11:32:51 <Invulner> the trains already use the side lines, but for some reason the fast trains tend to wait behind the slow ones instead of taking the middle one, they do overtake occasionally but not all the time
11:34:55 <Invulner> the last one has no directional signals at all and trains always overtake, but they also like to "swerve" on the track for the shortest route blocking the track in the process
11:37:41 <planetmaker> Invulner, you don't want the signals which face the switches
11:38:44 <Invulner> but how will i set the one-way tracks?
11:40:49 <Invulner> or should i put a single one-way signal right before each switch?
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11:44:04 <planetmaker> Invulner, the one-way track is defined by the one-way exit signal
11:44:16 <planetmaker> 'exit'. The one where the train waits to enter the switch
12:03:07 <djura-san> planetmaker: it did not. I will try someday, maybe there is some tiny map with bare resources to kill time. SInce i cant really revive that kind of town no matter how i try :>
12:06:02 <djura-san> btw, expenses in future almost requires for you to expand your transport network in 100y or else you will loose money. Hm, "inflation" option could help with that right?
12:07:30 <maddy_> I play with inflation off, but shouldn't inflation affect both income and expenses equally?
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12:36:08 <Invulner> planetmaker: thank you it helped a lot, the trains still do weird things sometimes but at least they move a lot more
12:38:11 <Invulner> or better said, stop much less
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12:52:05 <peter1138> "Kate Bush concert tickets sell out in 15 minutes"
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13:44:56 <Eddi|zuHause> __ln___: that is many many years old
13:45:47 <toker> noob question, people are getting map download timeouts on my server, is there anyway to fix that
13:45:57 <toker> it just stops downloading in the middle
13:46:45 <Eddi|zuHause> timeouts are set in openttd.cfg
13:47:01 * peter1138 ponders playing with a set witH GOOD FEATURES
13:47:10 <peter1138> hmm, not played dbsetxl for ages
13:47:30 <toker> does that have to be changed on both serverside and player side?
13:47:44 <Eddi|zuHause> toker: no, only serverside
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14:59:24 <peter1138> zbase signals... lol
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15:40:45 <peter1138> You would if you played with it. They're humongous.
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16:09:21 <peter1138> andythenorth, andythenorth andythenorth andythenorth andythenorth andythenorth andythenorth
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16:33:03 <Eddi|zuHause> i'd rather listen to my sister singing...
16:38:04 <Eddi|zuHause> seriously, it doesn't even qualify for "so bad it's good"
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17:14:33 <Eddi|zuHause> if you ever had a sister, you'd know how annoying their singing is. it doesn't even matter if they're bad or good :p
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17:57:37 <maddy_> how would I go about adding a new string parameter?
17:58:35 <maddy_> which incidentally is just an integer
17:59:00 <planetmaker> string parameter to what?
18:00:04 <maddy_> I am adding an efficiency rating to the station list after the name, so I added {NUM} to the string like this
18:00:08 <maddy_> :{YELLOW}{STATION} {STATION_FEATURES} ({NUM})
18:00:20 <planetmaker> so you're patching OpenTTD itself?
18:02:07 <planetmaker> I would suggest to look at how a parameter is set in another place
18:02:13 <maddy_> so how do I populate the value at runtime to {NUM}? I found where DrawString is called, can I just set it via SetDParam?
18:02:27 <planetmaker> You need to use SetDParam(num, value)
18:04:15 <maddy_> I am making my 2nd ottd patch, yes, in case you're wondering
18:04:40 <planetmaker> build_vehicle_gui.cpp:536 has a nice multi-param example
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18:06:44 <maddy_> I am trying to calculate station efficiency rating based on number of days if was empty, and number of days there were > 1 trains
18:07:41 <maddy_> if the rating is < 0, there were days the station was empty, and if > 0, there were days the station had multiple trains
18:08:53 <planetmaker> maddy_, that sounds similar to what the actual station rating does...
18:10:43 <maddy_> yeah, you are right, it may be a bit redundant, it is a little different though
18:11:39 <maddy_> by station rating you mean cargo rating?
18:12:27 <DorpsGek> Commit by rubidium :: r26432 trunk/config.lib (2014-03-28 18:12:21 UTC)
18:12:28 <DorpsGek> -Codechange: deduplicate code for checking pkg-config dependencies
18:19:54 <DorpsGek> Commit by rubidium :: r26433 trunk/config.lib (2014-03-28 18:19:48 UTC)
18:19:55 <DorpsGek> -Codechange: use pkg-config for libpng as well
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18:46:13 <DorpsGek> Commit by translators :: r26434 /trunk/src/lang (5 files) (2014-03-28 18:46:02 UTC)
18:46:14 <DorpsGek> -Update from WebTranslator v3.0:
18:46:15 <DorpsGek> dutch - 2 changes by habell
18:46:16 <DorpsGek> finnish - 1 changes by jpx_
18:46:17 <DorpsGek> hebrew - 14 changes by oofnik
18:46:18 <DorpsGek> korean - 2 changes by telk5093
18:46:19 <DorpsGek> swedish - 1 changes by d0tt
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19:18:41 <DorpsGek> Commit by rubidium :: r26435 trunk/config.lib (2014-03-28 19:18:36 UTC)
19:18:42 <DorpsGek> -Fix (r26434): linking issue on OS X
19:19:14 <frosch123> Eddi|zuHause: s/autorefit/autoreplace/
19:22:23 <Eddi|zuHause> frosch123: fixed (i hope)
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19:48:37 <frosch123> it's a const function
19:48:42 <frosch123> you need to use a const_iterator
20:00:36 <maddy_> I added a new setting to StationSettings which is a client setting, but StationSettings in not in ClientSettings, can I add it without probs/other fixes?
20:01:25 <maddy_> or, optionally, I will move it under GUI settings..
20:01:50 <frosch123> game settings exists for current game and new game
20:01:53 <frosch123> client settings only exist once
20:19:58 <Supercheese> I see the simple "Set running costs to 1/4 when speed = 0" is the new "preferred" variable running cost scheme
20:20:38 <Supercheese> or wait, are variable running costs "BAD FEATURES"? :P
20:21:23 <Pikka> they're probably a WORSE FEATURE the more subtle you try and get with them
20:21:28 <Supercheese> I've been restraining myself from posting in that thread
20:21:35 <Supercheese> I figure nothing good could come from it :\
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20:22:15 <Pikka> nars and ukrs do ridiculously complex things with variable running costs that make absolutely no difference to the way anyone plays the game. ;)
20:22:36 <maddy_> I guess OnTick_Station() is called once per day?
20:22:59 <frosch123> if it says "OnTick", it is probably called once per tick :p
20:23:04 <frosch123> 74 ticks make a day
20:25:10 <Eddi|zuHause> unless you use a daylength patch
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20:39:18 <frosch123> hmm... nuts+pineapple+ironhorse is quite a combo
20:39:28 <frosch123> animals+fruits+mechanics
20:39:38 <frosch123> what could be missing?
20:40:58 <Pikka> you should also have dbset for maximum realism
20:41:28 <frosch123> nah, i grew tired of that
20:42:01 <frosch123> also vapourware is not that realistic
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20:42:52 <Pikka> shouldn't it be dampfware? ;)
20:43:46 <frosch123> nope, "dampf" is a bit more than "heiße luft"
20:45:55 <andythenorth> frosch123: it’s not vapourware
20:46:24 <Pikka> frosch123, true, but "dampflok" and db set... such puns and sim'lar.
20:46:25 <andythenorth> naughty frosch123
20:46:45 <andythenorth> Pikka: what do you think of steampunk, as a thing?
20:51:23 <Pikka> as a thing, not much, although it depends what you have in mind andy.
20:52:37 <andythenorth> I always want to like steampunk
20:52:43 <andythenorth> then I see it, and I don’t like it :P
20:52:56 <andythenorth> but I wondered about some kind of alternative set
20:53:02 <andythenorth> mad max style or something
20:53:08 <andythenorth> or heath robinson
20:53:17 <andythenorth> industries and vehicles and such
20:54:20 <frosch123> a 32bpp industry set which has a big alpha- fog layer over the industries? :p
20:54:46 <frosch123> sometimes darker smoke?
20:54:48 * andythenorth looks at diesel punk
20:57:18 <frosch123> i guess i prefer steampunk over diesel- or atompunk
20:58:58 <frosch123> that could also be part of a animated movie
20:59:07 <frosch123> though it is not red
20:59:49 <frosch123> it also looks somwhat ship-ish
21:02:11 <andythenorth> all the *punk stuff isn’t what I’m looking for
21:02:57 <frosch123> the fantasy genre is already covered by nuts
21:03:18 <frosch123> maybe there is still potential for science fiction
21:03:34 <andythenorth> the stuff I’m thinking of actually mostly exists
21:03:39 <andythenorth> in places like India
21:05:40 <andythenorth> can’t find good pictures
21:05:52 <andythenorth> Eddi|zuHause: I am +1 to your BAD FEATURES in default set
21:06:30 <Phreeze> still in that bad features mood ?
21:06:43 <juzza1> you forgot the uppercase
21:06:50 <Phreeze> people have problems in ottd world nowadays^^
21:07:35 <andythenorth> so does your mum
21:08:39 <frosch123> was your mum offended by the thread?
21:08:52 <andythenorth> she hasn’t seen it yet
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21:19:40 * andythenorth should make newgrf
21:20:26 <juzza1> steampunk? then you need to make a baseset too :P
21:33:53 <Pikka> andythenorth should go 32bpp ez :D
21:34:13 <Pikka> it's fun! and you get to make 200mb grfs
21:34:29 <andythenorth> I would sooner have a 640x480 resolution :P
21:34:33 <andythenorth> would achieve same result
21:35:55 <andythenorth> is sugar beet a mining cargo?
21:36:34 <Pikka> sugar doesn't come from mines/
21:38:17 <andythenorth> mining truck refitting sugar beet
21:38:21 <andythenorth> silly old ‘bulk’ class
21:38:26 <frosch123> sugar mines exist where the fifth elephant lost his lolly
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