IRC logs for #openttd on OFTC at 2014-03-04
            
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07:02:27 <Flygon_> I'm going to take a gander that the Dutch eyecandy doesn't work with the US roadset :P
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08:00:02 <Flygon_> Oh crap
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08:00:11 <Flygon> I just sent every road vehcle to the depot
08:00:11 <Flygon> Again
08:04:25 <Pikka> you should probably stop doing that
08:04:27 <Pikka> imo
08:06:37 <V453000> playing with trains instead is helpful too (:
08:06:58 <Flygon> V543000: I do
08:07:02 <Flygon> But I use a crapload of Trams
08:07:06 <Flygon> As a feeder
08:07:18 <Flygon> Also, trucks for some areas where volumes are too low for trains
08:07:33 <Flygon> Or where there's simply not enough space
08:09:23 <V453000> that is why I meant trains everywhere Instead of RVs :)
08:09:56 <Flygon> I can't stuff a trainline in the middle of the city and expect houses to build around them :P
08:10:04 <V453000> you cant?
08:10:08 <V453000> surely you can
08:10:27 <Flygon> Nope, gotta have a road
08:10:29 <V453000> in fact it is the best way to take care of a town
08:10:31 <Flygon> May's well put Trams on that road
08:10:35 <V453000> yes, you build that road around the train station
08:10:45 <Flygon> Yes, I do build roads around train stations
08:10:55 <Flygon> But I also use Trams to build up town ratings and growth
08:11:04 <Flygon> Partially because Trams can easily be far more frequent
08:11:43 <V453000> trams are just a lazy "solution"
08:12:07 <V453000> you could as well distant join the stations to the train station and consider it just as much of a solution
08:12:12 <Flygon> And that is why I'm not the transport minister :P
08:12:27 <V453000> not exactly :)
08:12:30 <Flygon> I'd say distant joining is lazy
08:12:33 <Flygon> But
08:12:38 <V453000> RVs are the same
08:12:41 <Flygon> I've also used it for some very very massive stations
08:13:52 <Flygon> I'd send a .sav, but I'm afraid you'd laugh at my terribleness :P
08:14:03 <Flygon> Part of the irony is...
08:14:27 <V453000> I dont laugh at anybody :)
08:14:32 <Flygon> Is that I actually replaced some rail freight with road freight, because the rail was too congested and I wanted more passenger throughout
08:14:39 <Flygon> In the process, I boned my trams
08:15:59 <Flygon> Due to road vehicle pathfinding being derp, and cramping up the freight station
08:20:21 <Flygon> You'd EXPECT it'd go to a spare platform
08:20:34 <Flygon> INSTEAD, it goes to turn into a platform, and finds it already full
08:20:38 <Flygon> And it's the first platform
08:20:42 <Flygon> And everything cramps up behind
08:20:42 <V453000> there is a solution to that in fact
08:20:49 <V453000> but road vehicles are just dumb
08:20:51 <V453000> use trains (:
08:20:53 <Flygon> I should consider not using "Full Load' instructions
08:21:22 <V453000> for example https://dl.dropboxusercontent.com/u/20419525/psg241_town01.png is a town without any RVs used
08:21:24 <V453000> without any problems
08:22:29 <Flygon> That's a LOT of stations in a small place around the Octopus club O_O
08:24:12 <V453000> ha those are actually a couple of bus stations for better growth :)
08:24:20 <V453000> *horse
08:24:28 <Flygon> Oh x3
08:24:31 <V453000> rest is trains only
08:24:34 <Flygon> I end up ignoring the small towns
08:24:41 <Flygon> Then getting larger towns, then $$$
08:24:46 <V453000> http://wiki.openttdcoop.org/PublicServer:Archive_-_Games_241_-_250#gameid_241
08:24:48 <Flygon> Then I take the smaller towns along the rail line routes
08:24:54 <Flygon> And build roads and fund buildings
08:25:03 <V453000> yes
08:25:15 <V453000> I even fund my own towns sometimes
08:25:35 <Flygon> Whelp... on one hand
08:25:45 <Flygon> Turning off Full Load requirements help
08:25:50 <Flygon> On the other hand, exit congestion :B
08:26:23 <V453000> that doesnt help at all
08:26:38 <Flygon> Yeah, but it looks prettier
08:26:54 <V453000> http://wiki.openttdcoop.org/Road_Vehicle_Networking
08:27:22 <V453000> http://wiki.openttdcoop.org/images/f/f7/CARnage4999.sav
08:27:36 <V453000> everything you need to know about RVs
08:27:53 <V453000> unfortunately there isnt anything else, which makes trains that much more interesting to play with
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08:27:58 <Flygon> Yeah, none of mine are split as cleanly
08:28:03 <V453000> because describing possibilities with trains isnt just one article
08:28:11 <Flygon> Most of my tram stations are sequential instead of paralell
08:28:18 <Flygon> Space and city ratings reasons x:
08:28:30 <Flygon> And now I've got 2 tile long Tram stations hopelessly congested
08:28:44 <V453000> excuses are cute but you need those things I showed if you want RVs to work well :)
08:28:56 <Flygon> x3 I know, I know
08:29:47 <V453000> the savegame might have some various stations, but the principle is the same
08:29:58 <V453000> 1 station trains just pass through, second - the real station
08:30:22 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/Flurrail36.sav For anyone that wants to have a laugh
08:31:17 <Flygon> Needs 1.4.0 beta 5
08:31:35 <V453000> I have trunk
08:32:31 <Flygon> ...oh bugger me
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08:32:35 <Flygon> Somehow
08:32:46 <Flygon> I've gridlocked my oil trains
08:33:00 <Flygon> HOW DID I ACHEIVE THAT??
08:33:21 <Flygon> Now I know why rage comics got invented
08:33:32 <V453000> I ahve no idea why dont you simply have 2 tracks, one each directi
08:33:34 <V453000> on
08:33:43 <V453000> without those "exchange points" or what is it meant to be
08:33:45 <Flygon> For?
08:33:50 <Flygon> Oh
08:33:53 <Flygon> Because it got congested
08:34:01 <Flygon> And the line used to have a lot of freight
08:34:12 <V453000> if you had simple L_R in the first place it would never get deadlocked like this
08:34:20 <V453000> if it has a lot, use 2 tracks in each direction? :)
08:34:24 <Flygon> Yes, I'm fixing it up now
08:34:26 <Flygon> I know what I did :p
08:34:45 <Flygon> I can't believe I didn't realize this would happen
08:36:29 <Flygon> Now to redo the whole damned layout
08:36:53 <V453000> what I would advise is to use it as simple as possible
08:37:17 <V453000> one track, another track. Connect to one, bridge to other, and you got the 3rd station connected
08:37:23 <V453000> no shifting places etc
08:37:40 <Flygon> You're referring to Vopnaforour right?
08:37:49 <V453000> I already closed it but I think I was
08:37:57 <V453000> /am
08:38:02 <Flygon> One with the 24 tile long trains?
08:38:13 <V453000> yes
08:38:19 <V453000> the place of the deadlock
08:38:21 <Flygon> Yeah. Dunno how I boned that.
08:39:19 <Flygon> But, fuuuu-
08:39:22 <Flygon> It was going so well
08:39:23 <Flygon> ;_;
08:39:37 <Flygon> Whelp... time to 100% rework all these potential terminuses
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08:40:23 <Flygon> Got it redesigned as a dead-end terminus with two-track passing by atm
08:40:49 <Flygon> The town's so small I'll prolly just use an airport
08:41:49 <Flygon> But, yeah
08:41:53 <Flygon> I'm incredibly humiliated
08:44:34 <Flygon> I forgot how badly having trains longer than two-way signal blocks can be
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08:51:48 <V453000> two way signals is a problem in the first place
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14:17:02 <Flygon> I forgot, is there a Big Boy replacement in the 2CC set that's Diesel powered?
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14:19:50 <Eddi|zuHause> how would we know?
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14:21:51 <Flygon> It's a popular set and you're all OpenTTD fans :P
14:22:44 <Eddi|zuHause> nobody here actually plays the game
14:23:18 <Flygon> ...
14:23:20 <Flygon> Soooooo
14:23:45 <Flygon> This's like those boat enthusiast clubs where everyone's part of a Gay Estonian Mafia?
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14:25:01 <__ln__> that's not quite in our area of expertise
14:25:09 <__ln__> but we trust your word
14:25:40 <Flygon> http://media.tumblr.com/tumblr_m9bzj8g1xI1qhmxgx.jpg
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14:38:41 <Flygon> Whelp
14:38:49 <Flygon> Hyvaa yota!
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15:00:17 <V453000> well there areny many worse train sets than 2cc
15:00:23 <V453000> arent*
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17:59:05 <Muxy> Yo There, vcs.openttd.org does not respond : gateway time out. trac daemon is stopped ?
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18:01:04 <planetmaker> yes
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18:01:44 <Muxy> planetmaker: and you will restart it :) ? or not :( ?
18:02:26 <planetmaker> who knows
18:02:46 <Muxy> not me, but you should, dont you ?
18:03:01 <planetmaker> use http://hg.openttd.org/openttd/trunk.hg instead
18:03:36 <Muxy> boaf
18:03:41 <planetmaker> I can't restart it. So I don't know
18:04:06 <glx> and it will be dead again in less than a week
18:04:17 <planetmaker> ^ that I do know :)
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18:31:19 <rubidium> yay... tracd
18:31:48 <rubidium> wasting memory like a mad man, but failing to respond once it runs out of memory...
18:45:18 <DorpsGek> Commit by translators :: r26390 trunk/src/lang/polish.txt (2014-03-04 18:45:10 UTC)
18:45:19 <DorpsGek> -Update from WebTranslator v3.0:
18:45:20 <DorpsGek> polish - 39 changes by Kilian
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19:25:59 <rubenwardy> Same you can not make newgrfs in Befunge or Brainfuck
19:26:03 <rubenwardy> *Shame
19:26:30 <Alberth> write grfcodec in whitespace?
19:30:03 <Eddi|zuHause> i'll probably regret to ask, but what is befunge?
19:30:58 <Eddi|zuHause> and you can easily write a brainfuck program that outputs an NFO file
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19:34:56 <Wolf01> hi hi
19:36:52 <__ln__> ciao
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19:55:49 <andythenorth> o/
20:04:11 <Wolf01> \o
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20:06:51 <Alberth> hi hi
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21:26:52 <__ln__> http://arstechnica.com/security/2014/03/critical-crypto-bug-leaves-linux-hundreds-of-apps-open-to-eavesdropping/
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21:30:45 <andythenorth> oops
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22:00:22 <Wolf01> 'night
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23:25:15 <Gallomimia> wow. thanks for that link __ln__
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23:39:13 <LordAro> Gallomimia: links is what __ln__ does best :)
23:41:25 <Eddi|zuHause> the funniest part is the diff: https://www.gitorious.org/gnutls/gnutls/commit/6aa26f78150ccbdf0aec1878a41c17c41d358a3b
23:43:08 <__ln__> and the saddest part is that a lot of people will conclude that using goto was the fundamental cause for both vulnerabilities.
23:43:48 <Eddi|zuHause> this totally wouldn't have happened if they used "throw"
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23:59:56 <glx> coding style is not error prone either