IRC logs for #openttd on OFTC at 2014-03-04
        
        
        
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07:02:27  <Flygon_> I'm going to take a gander that the Dutch eyecandy doesn't work with the US roadset :P
 
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08:00:11  <Flygon> I just sent every road vehcle to the depot
 
08:04:25  <Pikka> you should probably stop doing that
 
08:06:37  <V453000> playing with trains instead is helpful too (:
 
08:07:02  <Flygon> But I use a crapload of Trams
 
08:07:18  <Flygon> Also, trucks for some areas where volumes are too low for trains
 
08:07:33  <Flygon> Or where there's simply not enough space
 
08:09:23  <V453000> that is why I meant trains everywhere Instead of RVs :)
 
08:09:56  <Flygon> I can't stuff a trainline in the middle of the city and expect houses to build around them :P
 
08:10:27  <Flygon> Nope, gotta have a road
 
08:10:29  <V453000> in fact it is the best way to take care of a town
 
08:10:31  <Flygon> May's well put Trams on that road
 
08:10:35  <V453000> yes, you build that road around the train station
 
08:10:45  <Flygon> Yes, I do build roads around train stations
 
08:10:55  <Flygon> But I also use Trams to build up town ratings and growth
 
08:11:04  <Flygon> Partially because Trams can easily be far more frequent
 
08:11:43  <V453000> trams are just a lazy "solution"
 
08:12:07  <V453000> you could as well distant join the stations to the train station and consider it just as much of a solution
 
08:12:12  <Flygon> And that is why I'm not the transport minister :P
 
08:12:30  <Flygon> I'd say distant joining is lazy
 
08:12:41  <Flygon> I've also used it for some very very massive stations
 
08:13:52  <Flygon> I'd send a .sav, but I'm afraid you'd laugh at my terribleness :P
 
08:14:03  <Flygon> Part of the irony is...
 
08:14:27  <V453000> I dont laugh at anybody :)
 
08:14:32  <Flygon> Is that I actually replaced some rail freight with road freight, because the rail was too congested and I wanted more passenger throughout
 
08:14:39  <Flygon> In the process, I boned my trams
 
08:15:59  <Flygon> Due to road vehicle pathfinding being derp, and cramping up the freight station
 
08:20:21  <Flygon> You'd EXPECT it'd go to a spare platform
 
08:20:34  <Flygon> INSTEAD, it goes to turn into a platform, and finds it already full
 
08:20:38  <Flygon> And it's the first platform
 
08:20:42  <Flygon> And everything cramps up behind
 
08:20:42  <V453000> there is a solution to that in fact
 
08:20:49  <V453000> but road vehicles are just dumb
 
08:20:53  <Flygon> I should consider not using "Full Load' instructions
 
08:22:29  <Flygon> That's a LOT of stations in a small place around the Octopus club O_O
 
08:24:12  <V453000> ha those are actually a couple of bus stations for better growth :)
 
08:24:34  <Flygon> I end up ignoring the small towns
 
08:24:41  <Flygon> Then getting larger towns, then $$$
 
08:24:48  <Flygon> Then I take the smaller towns along the rail line routes
 
08:24:54  <Flygon> And build roads and fund buildings
 
08:25:15  <V453000> I even fund my own towns sometimes
 
08:25:45  <Flygon> Turning off Full Load requirements help
 
08:25:50  <Flygon> On the other hand, exit congestion :B
 
08:26:23  <V453000> that doesnt help at all
 
08:26:38  <Flygon> Yeah, but it looks prettier
 
08:27:36  <V453000> everything you need to know about RVs
 
08:27:53  <V453000> unfortunately there isnt anything else, which makes trains that much more interesting to play with
 
08:27:58  <Flygon> Yeah, none of mine are split as cleanly
 
08:28:03  <V453000> because describing possibilities with trains isnt just one article
 
08:28:11  <Flygon> Most of my tram stations are sequential instead of paralell
 
08:28:18  <Flygon> Space and city ratings reasons x:
 
08:28:30  <Flygon> And now I've got 2 tile long Tram stations hopelessly congested
 
08:28:44  <V453000> excuses are cute but you need those things I showed if you want RVs to work well :)
 
08:29:47  <V453000> the savegame might have some various stations, but the principle is the same
 
08:29:58  <V453000> 1 station trains just pass through, second - the real station
 
08:32:46  <Flygon> I've gridlocked my oil trains
 
08:33:00  <Flygon> HOW DID I ACHEIVE THAT??
 
08:33:21  <Flygon> Now I know why rage comics got invented
 
08:33:32  <V453000> I ahve no idea why dont you simply have 2 tracks, one each directi
 
08:33:43  <V453000> without those "exchange points" or what is it meant to be
 
08:33:53  <Flygon> Because it got congested
 
08:34:01  <Flygon> And the line used to have a lot of freight
 
08:34:12  <V453000> if you had simple L_R in the first place it would never get deadlocked like this
 
08:34:20  <V453000> if it has a lot, use 2 tracks in each direction? :)
 
08:34:24  <Flygon> Yes, I'm fixing it up now
 
08:34:45  <Flygon> I can't believe I didn't realize this would happen
 
08:36:29  <Flygon> Now to redo the whole damned layout
 
08:36:53  <V453000> what I would advise is to use it as simple as possible
 
08:37:17  <V453000> one track, another track. Connect to one, bridge to other, and you got the 3rd station connected
 
08:37:23  <V453000> no shifting places etc
 
08:37:40  <Flygon> You're referring to Vopnaforour right?
 
08:37:49  <V453000> I already closed it but I think I was
 
08:38:02  <Flygon> One with the 24 tile long trains?
 
08:38:19  <V453000> the place of the deadlock
 
08:38:21  <Flygon> Yeah. Dunno how I boned that.
 
08:39:37  <Flygon> Whelp... time to 100% rework all these potential terminuses
 
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08:40:23  <Flygon> Got it redesigned as a dead-end terminus with two-track passing by atm
 
08:40:49  <Flygon> The town's so small I'll prolly just use an airport
 
08:41:53  <Flygon> I'm incredibly humiliated
 
08:44:34  <Flygon> I forgot how badly having trains longer than two-way signal blocks can be
 
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08:51:48  <V453000> two way signals is a problem in the first place
 
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14:17:02  <Flygon> I forgot, is there a Big Boy replacement in the 2CC set that's Diesel powered?
 
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14:19:50  <Eddi|zuHause> how would we know?
 
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14:21:51  <Flygon> It's a popular set and you're all OpenTTD fans :P
 
14:22:44  <Eddi|zuHause> nobody here actually plays the game
 
14:23:45  <Flygon> This's like those boat enthusiast clubs where everyone's part of a Gay Estonian Mafia?
 
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14:25:01  <__ln__> that's not quite in our area of expertise
 
14:25:09  <__ln__> but we trust your word
 
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15:00:17  <V453000> well there areny many worse train sets than 2cc
 
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17:59:05  <Muxy> Yo There, vcs.openttd.org does not respond : gateway time out. trac daemon is stopped ?
 
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18:01:44  <Muxy> planetmaker: and you will restart it :) ? or not :( ?
 
18:02:46  <Muxy> not me, but you should, dont you ?
 
18:03:41  <planetmaker> I can't restart it. So I don't know
 
18:04:06  <glx> and it will be dead again in less than a week
 
18:04:17  <planetmaker> ^ that I do know :)
 
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18:31:48  <rubidium> wasting memory like a mad man, but failing to respond once it runs out of memory...
 
18:45:18  <DorpsGek> Commit by translators :: r26390 trunk/src/lang/polish.txt (2014-03-04 18:45:10 UTC)
 
18:45:19  <DorpsGek> -Update from WebTranslator v3.0:
 
18:45:20  <DorpsGek> polish - 39 changes by Kilian
 
19:25:59  <rubenwardy> Same you can not make newgrfs in Befunge or Brainfuck
 
19:26:30  <Alberth> write grfcodec in whitespace?
 
19:30:03  <Eddi|zuHause> i'll probably regret to ask, but what is befunge?
 
19:30:58  <Eddi|zuHause> and you can easily write a brainfuck program that outputs an NFO file
 
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23:25:15  <Gallomimia> wow. thanks for that link __ln__
 
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23:39:13  <LordAro> Gallomimia: links is what __ln__ does best :)
 
23:43:08  <__ln__> and the saddest part is that a lot of people will conclude that using goto was the fundamental cause for both vulnerabilities.
 
23:43:48  <Eddi|zuHause> this totally wouldn't have happened if they used "throw"
 
23:59:56  <glx> coding style is not error prone either
 
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