IRC logs for #openttd on OFTC at 2014-02-22
            
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04:41:12 <Oudin> hi
04:42:59 <Oudin> i have a problem in multiplayer, my list of internet server is empty
04:43:09 <Oudin> i am on 1.3.3
04:43:32 <Oudin> someone here?
04:47:59 <Hazzard> Hello
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04:52:46 <Pappy55uk> hi
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04:54:53 <Pappy55uk> is there life here?
04:57:03 <Hazzard> Hi
04:58:57 <Pappy55uk> hey i got a question about open ttd..
05:00:02 <Pappy55uk> I have a bunch of things that are aging quickly but i want to replace them with the same type which the manage/replace vehicles wont allow to to do. only upgrade or downgrade
05:05:05 <Hazzard> I think this will be useful: https://wiki.openttd.org/Advanced_Settings/Vehicles#Autorenew
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05:11:35 <Pappy55uk> ahh ty
05:11:58 <Pappy55uk> just seen it in game now i did not set it to show advanced options
05:12:41 <Pappy55uk> this is the first time i have realy plated TTD since my 486
05:13:03 <Pappy55uk> i forgot how damn addictive it is
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10:28:11 <planetmaker> did we have an overview over previous runs of games with the GS 'silicon valley'?
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10:33:00 <Alberth> I think so
10:36:32 <Alberth> the trouble is where did I hide it :p
10:36:49 <planetmaker> :D
10:38:01 <Alberth> https://wiki.openttd.org/NoCarGoal oh this one, but it's not SV
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10:42:04 <planetmaker> oh, indeed. I must have been thinking of that one
10:42:06 <planetmaker> thank you
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10:48:38 <Alberth> SV is much more complicated probably
10:49:22 <Alberth> :O mars industries compiles with a switch in it :)
10:49:39 <planetmaker> well. Possibly. Yet some statistics on SV wouldn't hurt. :)
10:51:11 <planetmaker> o/
10:54:03 <Alberth> not working :(
10:57:15 <planetmaker> what do you try?
11:00:02 <Alberth> http://paste.openttdcoop.org/show/3118/ adding a stockpile graphic, but even without switch it fails, so something else is wrong
11:01:18 <planetmaker> I would try the approach to use one spriteset and give the sprite as parameter
11:04:05 <planetmaker> does it show a tile at all?
11:05:05 <Alberth> it looks like it does, the colour of the ground is different from the environment
11:08:34 <Alberth> oh!
11:08:47 <Alberth> remember to look at the right industry when checking :D
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11:09:35 <planetmaker> I have an unknown tile name: 1, 0: ore_mine_tower_tile;
11:11:10 <Alberth> http://devs.openttd.org/~alberth/oremine.pnml http://devs.openttd.org/~alberth/industry_templates.pnml
11:11:10 <planetmaker> if I ignore that, I indeed get piles :)
11:11:29 <planetmaker> but... strange alignment :)
11:12:03 <Alberth> yeah, they aren't aligned at all currently
11:14:16 <Alberth> hmm, right, computer does what I told it, but I told it the wrong thing :p
11:20:05 <Alberth> how does your idea work?
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11:21:07 <planetmaker> https://paste.openttdcoop.org/show/3119/ <-- like that
11:21:15 <planetmaker> using temporary storage
11:21:20 <planetmaker> and giving parameter to spriteset
11:21:59 <planetmaker> the result is a bit different. But that's probably due to wrong value in temp. variable still
11:22:09 <planetmaker> (I get now the small rather than the big pile)
11:23:11 <planetmaker> but maybe I just put sprites in wrong order
11:24:48 <Alberth> I had sprite 43 as smallest pile for testing, which is rather large
11:25:30 <planetmaker> but I think this variable access into spriteset avoids a lot boiler plate
11:25:56 <Alberth> it does, no doubt about that
11:25:58 <Alberth> thanks
11:26:06 <planetmaker> no worries
11:26:37 <planetmaker> I usually use a #define for the variable numbers to make it better readable
11:27:06 <planetmaker> if one uses more than one it will otherwise get pretty easily unreadable otherwise
11:28:18 <planetmaker> https://rhodecode.openttdcoop.org/ogfx-landscape/files/a967b46768559c3b37a151bb60c8e04ce6c9a5fd/src/wind-powerplant.pnml#L29 <-- for instance when considering slopes and ground type
11:28:53 <Alberth> maybe it's time for some sort of overview of the state of the mars graphics?
11:31:30 <Alberth> the main problem for me is that the nml manual is more of a reference than a learning manual. It's probably in there, but I either miss it, or I don'realize how I can use and combine things
11:32:11 <Alberth> but quite happy otherwise :)
11:32:52 <planetmaker> yes, it's a reference manual indeed
11:33:13 <planetmaker> a good tutorial with everything... hard. There's one at tt-wiki.net. But I'm not sure it covers this
11:33:52 <planetmaker> http://www.tt-wiki.net/wiki/NMLTutorial/Object_graphics maybe
11:47:02 <Alberth> http://devs.openttd.org/~alberth/pile_alignment.png initial alignment is not that bad, even :)
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11:53:09 <roboboy> hello
11:57:05 <Alberth> o/
11:57:34 <planetmaker> not to say, it's perfect, Alberth :)
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12:39:46 <andythenorth> o/
12:41:10 <Alberth> hi hi
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13:01:20 <Alberth> nml believes the spriteset has just 1 sprite :(
13:02:42 <Alberth> and offset 0 also fails
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13:14:35 <frosch123> i think we should play a game with silicon valley
13:14:42 <frosch123> maybe pm does not confuse them then :p
13:21:30 <Alberth> :)
13:25:20 <planetmaker> :)
13:25:55 <planetmaker> hm, maybe I indeed confuse them a lot :D
13:26:05 <frosch123> planetmaker: we played nocargoal yesterday
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13:30:40 <Eddi|zuHause> "they all look the same to me"
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13:36:34 <planetmaker> olala... why the hell did I think we played SV?
13:39:05 <planetmaker> then I'll add that info to the right page :D
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14:18:32 <frosch123> yay, for fs references in commit logs
14:19:56 <planetmaker> hm?
14:21:47 <frosch123> how to put both Fix and Revert in a single commit message?
14:22:05 <frosch123> "-Fix [FS#5922], Revert (r25550): ClientSizeChanged is only called via WndProcGdi which already has the mutex. The issue which r25550 tried to fix still exists as FS#5867." <- currently i have that, looks weird :p
14:23:06 <planetmaker> -Fix / Revert [FS#5922] (r25550): ...
14:23:29 <planetmaker> but might not be as accurate
14:25:09 <frosch123> found some examples in the logs :)
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14:26:14 <DorpsGek> Commit by frosch :: r26360 trunk/src/video/win32_v.cpp (2014-02-22 14:26:07 UTC)
14:26:15 <DorpsGek> -Revert (r25550) / Fix [FS#5922]: ClientSizeChanged is only called via WndProcGdi which already has the mutex. The issue which r25550 tried to fix still exists as FS#5867.
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16:03:26 <efess> Anyone know if it's possible to have openttd save a game before automatic restart?
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16:38:14 <rubenwardy> What is new about 1.4.0?
16:39:47 <LordAro> many things
16:40:03 <LordAro> http://wiki.openttd.org/OpenTTD_1.4.0
16:41:01 <MNIM> it's released?
16:41:06 <MNIM> I suppose that's new
16:41:24 <Alberth> http://binaries.openttd.org/releases/1.4.0-beta1/changelog.txt and a few more in the other betas 2-4
16:42:38 <LordAro> MNIM: it hasn't been released yet
16:42:53 <MNIM> oh
16:42:56 <MNIM> nothing new, then
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17:16:40 <Wolf01> hello o/
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18:28:54 <Alberth> o/
18:37:48 <Pikka> o
18:45:36 <DorpsGek> Commit by translators :: r26361 /trunk/src/lang (catalan.txt unfinished/marathi.txt) (2014-02-22 18:45:11 UTC)
18:45:37 <DorpsGek> -Update from WebTranslator v3.0:
18:45:38 <DorpsGek> catalan - 2 changes by arnau
18:45:39 <DorpsGek> marathi - 7 changes by rbarde
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19:04:38 <slee> wooo woooooooooo
19:09:46 <rubenwardy> For some reason my train building menu is disabled (on top of screen, track icon, greyed over)
19:09:53 <rubenwardy> What are the possible causes?
19:10:38 <Wolf01> grf which disable trains or you started with a too early year
19:11:49 <rubenwardy> I moved the years forward, and now there are only electric trains
19:12:12 <rubenwardy> fixed
19:12:28 <rubenwardy> "BROS" removed the trains
19:13:05 <rubenwardy> What newgrfs do you guys recommend?
19:14:25 <Alberth> depends on your style of playing
19:15:12 <rubenwardy> I like trains
19:15:18 <rubenwardy> Complicated networks
19:15:36 <slee> try FIRS
19:15:39 <Alberth> nuts sounds like a good option then
19:16:32 <Alberth> simpler industries is the opengfx+industries
19:16:51 <slee> *true, but he asked for complicated
19:17:27 <Alberth> depends whether "networks" are industry networks or train networks :)
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19:17:36 <Alberth> but dirs is definitely worth trying
19:18:06 <Alberth> *firs
19:18:37 <Alberth> start with a basic economy as parameter setting though, the default is full firs, which is A LOT
19:20:45 <slee> did anyone catch the PBS documentary a couple weeks ago about Flagler building his railroad tracks from Homestead, FL to the western tip of the Florida Keys? it was very interesting
19:23:04 <slee> you can watch it free on the PBS website ( http://video.pbs.org/video/2192790113/ )
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19:35:03 <DorpsGek> Commit by rubidium :: r26362 trunk/src/widget.cpp (2014-02-22 19:34:57 UTC)
19:35:04 <DorpsGek> -Fix [FS#5906]: reset the default window size icon size just like all the other cached icon sizes (based on patch by MJP)
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19:49:38 <slee> oh, for those of you that can't connect to freenode(it's under another ddos attack) leguin.freenode.net is up and running fine
19:49:55 <Wolf01> again :(
19:50:16 <slee> yuh
19:52:25 <DorpsGek> Commit by rubidium :: r26363 trunk/src/station_cmd.cpp (2014-02-22 19:52:13 UTC)
19:52:26 <DorpsGek> -Codechange [FS#5894]: make it clearer that drive through road stops need an Axis in CmdBuildRoadStop and the non drive through stops need a DiagDir
19:53:39 <Rubidium> another reason not to go back to freenode?
19:55:22 <slee> the attacks are getting more frequent there
19:57:41 <LordAro> it does seem that way :/
19:58:45 <SpComb> the DDoSen have seem to be fairly active recently, and not just on freenode
19:58:55 <SpComb> reflection attacks are really picking up in popularity
20:04:01 <LordAro> oh, is that who's doing it?
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20:18:43 <slee> https://twitter.com/freenodestaff
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21:12:39 <DorpsGek> Commit by rubidium :: r26364 trunk/src/newgrf.h (2014-02-22 21:12:28 UTC)
21:12:40 <DorpsGek> -Fix [FS#5892]: writing out of the bounds of the rail type map
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22:57:57 <Wolf01> 'night
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