IRC logs for #openttd on OFTC at 2014-02-12
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09:24:11 <dihedral> * LordAro mornings <- has brokennings
09:24:41 <dihedral> i have a new theme song to my work hours
09:25:19 <dihedral> Fugees - killing me softly
09:27:01 <Xaroth|Work> for me it's Ozzy Osbourne - Crazy Train
09:35:50 <dihedral> how about 'dreamer' :-P
09:42:11 <Eddi|zuHause> how about "Bruttosozialprodukt"?
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10:10:35 <V453000> wtf scenario editor cant load heightmaps? :0
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13:14:08 <nicferirc> I upgraded manually from beta3 to beta4 and now the game can't find any languages packs
13:15:13 <Pikka> I have rarely seen anything more 80s, Eddi|zuHause
13:17:27 <nicferirc> I didn't change any directories, so may it be a permissions issue?
13:18:09 <nicferirc> I have the binary at /usr/local/games and the data at /usr/local/share/games/openttd
13:21:28 <Eddi|zuHause> Pikka: it's very 80s because it's actually from the 80s :p
13:50:27 <planetmaker> how did you install openttd, nicferirc ?
13:50:55 <planetmaker> (and which OS exactly?)
14:06:37 <nicferirc> I copied the openttd binary in the binary place, and the rest in the data location
14:06:50 <nicferirc> I'm on xubuntu 13.10
14:08:01 <Eddi|zuHause> are you sure it's calling the correct binary, and are you sure you copied over all the right files?
14:11:32 <Eddi|zuHause> nicferirc: try "rehash"
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14:57:20 <planetmaker> nicferirc, that pretty much sounds like you forgot to copy parts. Most importantly the language files.
14:58:14 <nicferirc> I copied the files like they were on the beta3
14:58:25 <nicferirc> and it was working good before
14:59:20 <planetmaker> including the lang folder?
14:59:44 <planetmaker> anyhow, don't copy manually stuff onto places which are meant to be handled by the package manager
15:00:01 <planetmaker> just get the generic package of openttd, unzip it in a local folder in your home dir. And start openttd from there
15:00:15 <nicferirc> I copied them into the local directory
15:01:44 <planetmaker> yes. and obviously you either missed to copy parts into the correct places or you start the wrong binary
15:02:18 <planetmaker> just unzip the generic bundle and run from your home dir
15:02:22 <planetmaker> without installing anything
15:04:54 <planetmaker> nicferirc, the paths where openttd is supposed to look are set at compile time. So if you grab something not meant for your system and just copy over the binary, it can easily fail, if your system defaults and the generic defaults differ
15:10:15 <Eddi|zuHause> nicferirc: you can't use the beta3 language files on beta4, they must come from the place where you compiled beta4
15:11:12 <Eddi|zuHause> nicferirc: also, try running the binary from the compile directory first before copying stuff around
15:11:40 <Eddi|zuHause> besides that, there is a "make install" command...
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15:29:13 <nicferirc> I didn't compile the game
15:30:51 <nicferirc> I copied the language files
15:31:43 <nicferirc> I'm using the generic package
15:32:01 <nicferirc> as I've done with beta3
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18:45:31 <DorpsGek> Commit by translators :: r26335 /trunk/src/lang (4 files in 2 dirs) (2014-02-12 18:45:21 UTC)
18:45:32 <DorpsGek> -Update from WebTranslator v3.0:
18:45:33 <DorpsGek> croatian - 7 changes by VoyagerOne
18:45:34 <DorpsGek> frisian - 54 changes by Geoloep
18:45:35 <DorpsGek> korean - 1 changes by telk5093
18:45:36 <DorpsGek> spanish - 1 changes by Welder05
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19:31:42 <andythenorth> a friendly channel today
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19:33:17 <planetmaker> surprisingly yeah. No flaming. No bashing. Just... friendly, cozy silence. But we broke it. Good evening, andythenorth. And quak. And what-not-all :)
19:36:07 <frosch123> maybe we should move the autorenew settings into the autoreplace gui :p
19:36:42 <planetmaker> I don't exactly understand why we make a difference between the two anyway
19:36:55 <planetmaker> it's conceptually about the same thing
19:37:00 <Alberth> frosch123: and confuse people completely ? :)
19:37:20 <frosch123> well, it was more different before we got "replace when old"
19:37:54 <frosch123> it's also weird wrt. "autoreplace protection" of groups
19:38:05 <planetmaker> I don't remember ye ol' times when it was different
19:38:27 <frosch123> not? isn't that even a 1.4 feature? :p
19:38:31 <frosch123> or was it already 1.3?
19:39:07 <planetmaker> hm replace, not renew?
19:39:19 <planetmaker> maybe it's a feature which eluded me then so far :D
19:39:45 <frosch123> planetmaker: today you can select into autoreplace gui, whether to replace vehicles immediately, or when old
19:40:06 <frosch123> there is even a feature request by v to add another option: replace on next service
19:40:06 <planetmaker> right, that's something I wasn't aware of :)
19:40:07 <Alberth> :o that must be a new feature :)
19:40:33 <planetmaker> <-- feels like fossil :P
19:40:46 <Alberth> not playing openttd enough :p
19:41:25 * andythenorth knows nothing any more :)
19:41:55 <Alberth> oh, think of all the new games that are awaiting you!
19:42:10 <DorpsGek> frosch123: Commit by michi_cc :: r24136 /trunk/src (14 files in 4 dirs) (2012-04-17 19:44:02 UTC)
19:42:11 <DorpsGek> frosch123: -Feature [FS#4465]: Autoreplace vehicles only when they get old. (Vikthor)
19:42:23 <planetmaker> I often have AI play the game for me when I play with NewGRFs myself :P
19:43:25 <planetmaker> btw, is it possible to run a game without any UI just for, say, 30 years, possibly in fast-forward?
19:43:57 <frosch123> -v null:ticks=810855
19:44:00 <frosch123> or something like that
19:44:14 <planetmaker> could be utilized to run AI competitions
19:44:46 <frosch123> the original noai competition made cyclically screenshots of the smallmap
19:45:16 <frosch123> and it only ran for 5 years anyway, since competeitive ais usally have maxed out by then
19:45:16 <planetmaker> I don't really recall. It made some documentation. But screenshots require still compilation with blitter
19:45:40 <planetmaker> I found that the picture can change when you keep it running
19:46:41 <planetmaker> I was pondering today to just configure jenkins to run a random game.
19:46:50 <planetmaker> Possibly random maps, random AIs.
19:46:57 <planetmaker> But run regularily it will create statistics
19:47:10 <frosch123> well, i don't get the idea of an ai competition server
19:47:42 <frosch123> how about a server that runs random games with ais, and logs when they crash
19:47:48 <frosch123> the ranking is then the bug count
19:47:59 <planetmaker> that's easy to do then, too
19:48:22 <planetmaker> also a ranking of how many of which vehicles used
19:48:31 <frosch123> well, i feel like there are endless ai competition posts on the forums, but checking profit graphs feels pointless to me
19:48:37 <frosch123> just as pointless as when playing as human
19:48:51 <frosch123> and who would be able to rank meaningful track layouts?
19:48:54 <planetmaker> yes, they're profitable enough, often enough
19:49:03 <planetmaker> meaningful track layout... difficult
19:49:07 <frosch123> so, only considering and collecting ai crashes makes more sense to me :p
19:49:27 <planetmaker> crashes indeed would make sense.
19:50:11 <andythenorth> MP server game? o_O
19:50:13 <planetmaker> though there's a lot of AIs which get very little attention
19:50:24 * andythenorth considers not working tonight
19:51:36 <frosch123> planetmaker: ok, number of vehicles makes sense too, that allows detecting ais which do not build anything
19:52:10 <planetmaker> so, specs: crashes, vehicle count and screenshot(s)?
19:52:12 <frosch123> then we could have a proper page which recommends ais to newbies, based purely on: they do not crash, and they do something
19:52:27 <frosch123> maybe also the time from start to first construction action
19:52:37 <andythenorth> what happened to bananasnanans rewrite? o_O
19:52:53 <planetmaker> probably fell asleep, andythenorth
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20:04:45 <Andreas> what have you done 74 times a day for 10 years?
20:05:07 <planetmaker> increase time by one tick
20:12:29 <planetmaker> hm... I expect a savegame in my autosave folder when I run it for 3000 ticks and have monthly autosaves enabled...
20:18:24 <planetmaker> it helps tremendously to disable 'pause on map start'
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