IRC logs for #openttd on OFTC at 2014-01-29
            
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00:37:06 <LordAro> Hazzard: you keep doing that :L
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00:38:14 <Hazzard> What did I do :|
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01:14:04 <Japa> Is there a named constant for the number of slope sprite offsets there are, or would I just use the number?
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01:22:50 <mek42> hiyas
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01:37:00 <mek42> why is openttd ./configure not seeing my liblzo2? i have both 64 and 32 bit versions of this library installed
01:37:20 <glx> dev packages ?
01:38:08 <mek42> no dev packages available in my repo, unless i'm searching wrong
01:38:30 <mek42> i did find the right dev package for sdl
01:38:53 <glx> usually adding -dev should be standard
01:39:59 <mek42> no results adding -dev
01:42:52 <mek42> found them - needed lzo-dev not liblzo2-dev (of course, i haven't redone ./configure yet, here's hoping)
01:43:48 <mek42> ok, finally, making
01:46:10 <mek42> can i ignore these warnings?
01:46:11 <mek42> /usr/include/libpng12/png.h:2675:31: warning: invalid suffix on literal; C++11 requires a space between literal and identifier [-Wliteral-suffix]
01:46:13 <mek42> fprintf(PNG_DEBUG_FILE,"%s"m PNG_STRING_NEWLINE,(num_tabs==1 ? "\t" : \
01:46:14 <mek42> ^
01:47:53 <glx> it's in an external lib :)
01:51:31 <mek42> ok, it ran, gave a couple config file errors (false economy and a couple others) that i'm going to ignore for now and i am now downloading grfs
01:53:00 <mek42> woohoo!! it only took me three days, but i can now look at LSky's big game :)
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02:14:14 <mek42> and now it is time to think about bed, too late to start playing - had fun looking though, and learned how to use svn a tiny bit (shoot, learned more than i did before about version control in general)
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07:49:32 <dihedral> good morning
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07:53:34 <planetmaker> moin
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08:00:41 <Pikka> boin
08:01:27 <V453000> mooin
08:02:19 <Pikka> herd of cows?
08:02:50 <V453000> at your service
08:14:24 <Pikka> http://i.imgur.com/iAGfwg2.png
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08:17:59 <V453000> :d we cometh
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08:40:32 <Eddi|zuHause> looks weird
08:40:44 <Eddi|zuHause> PS: cows were often transported in open wagons
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08:45:03 <Pikka> not by me they weren't, Eddi|zuHause
08:50:32 <V453000> Eddi is correct https://dl.dropboxusercontent.com/u/20419525/animalz2.png
08:50:46 <V453000> proof2 https://dl.dropboxusercontent.com/u/20419525/animalz.png
08:51:21 <Pikka> these cows taste like cubes
08:51:46 <V453000> pretty much!
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09:43:30 <peter1138> wut
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10:10:56 <roboboy> hello
10:13:12 <roboboy> I am looking to build a phpBB bot. Can anyone recomend a language to use as my base? I was thinking either php (as it has the ability to do HTTP POST builtin) or Python (as a learning experience)
10:17:55 <Xaroth|Work> I'd say python with the requests lib
10:18:17 <Xaroth|Work> httplib/urllib/urllib2 from python are pretty nice, but requests is sooo much cleaner code
10:19:00 <peter1138> python is way nicer than php
10:19:15 <Xaroth|Work> that too
10:19:16 <peter1138> harder to learn mind you
10:19:43 <Xaroth|Work> but more than enough documentation and information to go around :)
10:20:20 <roboboy> well I wanted a reason to learn python. I will have a look at it tomorrow to see if I can get some code to log in
10:20:26 <roboboy> that's the first hurdle
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11:00:46 <Pikka> peter1138: wut
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11:11:17 <peter1138> yeah wut
11:11:43 <V453000> wut moo
11:13:34 <__ln__> http://narf-archive.com/pix/f704a6c16a08794c71e4e6337052f3c183eebfa1.jpeg
11:16:26 <V453000> not bad :D
11:18:04 <Pikka> wut wut
11:22:49 <peter1138> are you... making large sprites?
11:23:09 <V453000> apparently
11:26:10 <Pikka> relatively large!
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12:08:27 <peter1138> http://www.buildwithchrome.com/
12:08:29 <peter1138> Doomed
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14:03:51 <Sacro> grr, openttd doesn't support happy eyeballs
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14:04:16 <V453000> nuts is full of happy eyeballs
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14:10:34 <Elyon> moo~
14:10:42 <V453000> moo
14:10:50 <peter1138> happy eyeballs what?
14:10:53 <V453000> the herd has spoken
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15:37:55 <slee> is there anything(grf/mod/util/addon) that will let you drop a premade junction?
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15:52:49 <Pikka> no, there isn't
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16:58:09 <slee> how do you update your trains to maglev? i haev my electric trains in their depots, i've updated all track with maglev, but existing depots are still electric, i added a maglev depot....but i'm stuck on how to get electric trains upgraded
16:58:37 <slee> do i have to sell them all and buy new maglev?
16:59:19 <Taede> unless you have a universal rail grf loaded, yes
17:03:03 <Prof_Frink> slee: If you buy the maglev train first, you can copy orders from the 'leccy one. Saves a bit of time.
17:03:44 <slee> thanks
17:11:29 <Eddi|zuHause> i heard "Letscho"...
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17:12:12 <Eddi|zuHause> http://de.wikipedia.org/wiki/Letscho
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17:17:28 <slee> woah, the toyland map is crazy, everything is cammoflaged
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17:49:44 <Pikka> we don't go to toyland
17:50:05 <Pikka> it's full of zombies and stuff
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18:04:34 <__ln__> http://www.nbl.fi/~nbl3392/kuvat/DSC_0346.JPG
18:04:59 <luaduck> once you go toyland, you never go back
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18:05:24 <peter1138> Never go back to toyland, indeed.
18:07:12 <luaduck> announcing the Toyland Trust, helping those in need who are stuck in this most vicious of cycles
18:08:03 <luaduck> for just $10,000 per month you can help disadvanted toyland players to enjoy other sceneries
18:11:13 <frosch123> pff, there is nothing better than transporting 1600 tons of sweets in a ship
18:28:29 <Eddi|zuHause> i don't think i ever lasted more than 2 minutes in toyland
18:30:51 <frosch123> it has lots of animations. technically it has the most advanced graphics style
18:31:05 <frosch123> and with ogfx it is very playable
18:31:48 <frosch123> but ok, today you can get a gs for toyland-like town growth difficutly
18:44:28 <Eddi|zuHause> /usr/local/src/openttd/src/console.cpp:478:16: error: comparison between pointer and integer ('char *' and 'int')
18:44:30 <Eddi|zuHause> if (tokens[0] == '\0') return; // don't execute empty commands
18:44:37 <Eddi|zuHause> that doesn't sound right...
18:45:15 <DorpsGek> Commit by translators :: r26285 trunk/src/lang/latvian.txt (2014-01-29 18:45:09 UTC)
18:45:16 <DorpsGek> -Update from WebTranslator v3.0:
18:45:17 <DorpsGek> latvian - 3 changes by Tranzistors
18:49:16 <frosch123> Eddi|zuHause: try updating
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19:33:04 <planetmaker> good evenink
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19:37:09 <Pikka> so it does
19:37:37 <luaduck> planetmaker: remind me, is the savegame contest limited to temperate only?
19:37:46 <luaduck> I feel it's my duty to enter a toyland variant
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19:38:30 <frosch123> all climates are allowed
19:38:46 <Wolf01> o/
19:38:52 <frosch123> toyland is just hinted at looking scary with original graphics
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19:41:55 <planetmaker> luaduck, it's limited to any of the 4 climates ;)
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19:49:11 <Pikka> but only one at a time
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19:54:22 <Eddi|zuHause> a toyland entry is just really really unlikely to win :p
19:54:51 <Eddi|zuHause> (we've had at least one of each other climate in the past)
19:55:35 <DorpsGek> Commit by fonsinchen :: r26286 /trunk/src (3 files in 2 dirs) (2014-01-29 19:55:29 UTC)
19:55:36 <DorpsGek> -Fix: Thoroughly erase dead flows.
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20:58:34 <Wolf01> 'night
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21:45:17 <slee> does anyone have a saved game(tutorial)of a typical rail layout or know of a website with some?
21:46:18 <Alberth> I always lay down double tracks, if that's what you mean?
21:46:22 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Loisachkirchen%20Transport,%2013.%20Apr%202027.png
21:47:11 <slee> i'm using doubletracks, but when i 'T' off to an industry...especially when some are fairly close together, i'm getting mass traffic jams
21:48:02 <Alberth> http://devs.openttd.org/~alberth/feeder.png
21:48:17 <Alberth> http://devs.openttd.org/~alberth/centre_coal_delivery.png
21:48:43 <Pinkbeast> slee: I find the main cause of problems is not enough loading platforms.
21:49:01 <juzza1> slee: a screenshot would help
21:50:00 <Alberth> usually the end of the jam is the problem area (vehicles cannot get away fast enough)
21:50:58 <Alberth> alternatively, post a save game or screen shots at the forum, and ask for advice
21:51:43 <slee> here's a screenshot of it paused: http://imgur.com/ANbLAke
21:54:43 <slee> trains eventually get jammed up in an intersection, it's a pain to get them moving again
21:55:26 <Eddi|zuHause> general rule for traffic jams: whenever you identified the source of the traffic jam, remove the sigman it was waiting on, to prevent that jam again (make sure all signals around are path signals, and no train starts up unexpectedly when doing this)
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21:55:48 <Eddi|zuHause> *signal
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21:57:35 <Alberth> make sure that there is no signal at a place where a train should never stop
21:57:38 <Eddi|zuHause> also helpful are bridges, larger waiting spaces, overflow depots
21:58:24 <Alberth> hmm, double negatives are tricky late at night :)
21:59:19 <Alberth> use bridges to separate different directions of traffic
22:00:18 <Alberth> zbase looks so unfinished :(
22:01:16 <Eddi|zuHause> never tried it
22:02:15 <slee> whats a better graphic grf?
22:02:18 <juzza1> those intersections crossing several tracks _will_ eventually clog up, you need to upgrade them to something like http://wiki.openttd.org/Ultimate_3-way_junction where trains taking turns won't block multiple tracks
22:02:22 <slee> i'm currently using zbase
22:03:14 <slee> juzza1, that page is blank
22:03:25 <slee> oops, nm
22:04:07 <Alberth> hmm, the variations under it look much better :)
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22:21:55 <frosch123> night
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22:38:56 <slee> is there anything a player can do to help increase product at an industry or is it hardcoded to be random?
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23:01:31 <Xaroth|Work> slee: service it often
23:01:36 <Xaroth|Work> have the station ratings very high
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23:56:25 <lbalbalba> my god. its full of stars
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