IRC logs for #openttd on OFTC at 2013-12-20
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00:10:07 <stanek> hmm... I'm trying to add a filter editbox to the savegame load window (project i started over the summer and never finished), and when I try to compile my changes, ld says that I have an "undefined reference", even though the reference is to an object defined within that same file... any ideas?
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00:21:09 <lugo> and replacing the characters doesn't seem to work ... tedious
00:29:15 <lugo> Eddi|zuHause: this question is in my recent bug report, but maybe you can quick-answer it:
00:29:49 <Eddi|zuHause> lugo: every "intelligent" editor can make this conversion automatically
00:30:14 <lugo> When doing a bug report, you're supposed to give a version: stable, trunk or other, what if i'm not using "latest" trunk but some revisions earlier
00:30:19 <lugo> is that still trunk or other
00:30:30 <lugo> or doesn't it matter really
00:30:51 <lugo> notepad++ seems to be a little "stupid" than
00:30:53 <Eddi|zuHause> lugo: when you choose "trunk", you should give the exact revision you use
00:31:27 <Eddi|zuHause> lugo: usually when saving the file you should be able to choose an encoding
00:31:47 <Eddi|zuHause> "ANSI" is definitely the wrong one
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14:57:47 <DorpsGek> Commit by fonsinchen :: r26166 /trunk/src (5 files in 2 dirs) (2013-12-20 14:57:44 UTC)
14:57:48 <DorpsGek> -Fix: Scale flows only after mapping to avoid rounding errors.
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18:19:08 <Matulla> question why are my trains agter the livetime not moving to renew to a station 1.2.1
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18:21:00 <planetmaker> stations don't offer renew. Renewal is only offered at depots
18:21:29 <planetmaker> And depots must be accessible. And you must have enough money. And renewal enabled and - depending on settings - breakdowns as well.
18:22:34 <Matulla> im searching for enable
18:24:06 <Matulla> planetmaker: got it it has been on -3month
18:27:11 <Matulla> planetmaker: thanks there are features i woudt loved to know on the gamestart hold on beginn for example
18:29:15 <planetmaker> :) There's a plethora of settings in OpenTTD.
18:29:26 <planetmaker> And many more options when you start looking at NewGRF and game scripts
18:29:56 <DorpsGek> Commit by frosch :: r26167 trunk/src/network/network_content_gui.cpp (2013-12-20 18:29:53 UTC)
18:29:57 <DorpsGek> -Fix [FS#5834]: Certain hotkeys crashed the content GUI when the list was empty.
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18:33:15 <DorpsGek> Xaroth|Work: Zuu was last seen in #openttd 1 day, 20 hours, 10 minutes, and 11 seconds ago: <Zuu> I also do not have the problem of having to few projects :-)
18:43:54 <Alberth> he seems very busy nowadays, but he pops in every now and then, and does seem to read/write at the forum
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18:49:56 <Xaroth|Work> just had somebody poke me on the forum about libottdadmin2 communicating with one of his GS
18:50:37 <Xaroth|Work> Taede: you happen to have tested libottdadmin2 <=> nogo?
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19:21:30 <andythenorth> what is today's topic? o_O
19:22:18 <andythenorth> personally I always like a good roadtypes discussion
19:22:23 <andythenorth> endlessly rewarding
19:24:34 <planetmaker> I would rather suggest a waterways type discussion. Always road types wears out
19:25:25 <planetmaker> rivers would get a direction. With direction ships move faster, against direction slower
19:25:40 <andythenorth> how about a ship smoke discussion? o_O
19:26:46 <planetmaker> :) Not water temperature? Hot steam or geysir type waterways would emit clouds
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19:28:37 <andythenorth> only if we add newgrf effect vehicles ;)
19:37:01 <Eddi|zuHause> planetmaker: how to distinguish canalised rivers from actual canals?
19:37:16 <planetmaker> Eddi|zuHause, by the flow velocity
19:37:38 <planetmaker> thus different upstream and downstream velocities :P
19:37:54 <Eddi|zuHause> but, how to define these values on construction?
19:38:02 <planetmaker> like one-way roads
19:38:23 <planetmaker> and rivers without flow... are like canals :D
19:38:25 <Eddi|zuHause> it should really not be up to the player :p
19:39:32 <Lo> Hi, what does it mean if a waggon is "convertable"?
19:40:11 <Lo> It says my waggon can only do coal, but it is convertable to ore...
19:40:53 <Eddi|zuHause> Lo: means after you built it, you can decide which cargo it should carry
19:41:01 <andythenorth> planetmaker: so a ship travelling upstream would be working harder....so more frequent smoke? o_O
19:41:29 <Eddi|zuHause> Lo: the train will have a "refit" button while it is inside the depot, there you can choose the cargo
19:41:29 <andythenorth> we'll need to fix this smoke spec then :)
19:54:18 <juzza1_> where do I have to put the catcodec executable in order to build opensfx?
19:54:34 <juzza1_> I tried to put it in the root folder and /src
19:54:52 <juzza1_> also made an environment variable
20:07:17 <Alberth> usually somewhere on the path
20:11:20 <juzza1_> added it to $PATH, works now, thanks
20:23:16 <Alberth> I usually add a symlink to the executable from my ~/bin (which is already in my path)
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20:40:18 <andythenorth> so what's for christmas?
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21:03:11 <Taede> Xaroth|Work no, ive not done anything gs-wise with loa2
21:04:21 <Xaroth|Work> Taede: too bad, wondered if it actually worked :P
21:06:39 <Taede> i may look into that after xmas
21:07:17 <andythenorth> how about a litte FIRS-specific GS for christmas? o_O
21:11:15 <Taede> right now im happy to be home in time for dinner
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