IRC logs for #openttd on OFTC at 2013-11-15
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00:01:31 <Eddi|zuHause> @convert Supercheese to Superfondue
00:01:31 <DorpsGek> Eddi|zuHause: Error: Supercheese is not a valid unit.
00:02:08 <planetmaker> @convert 1 apple to orange
00:02:08 <DorpsGek> planetmaker: Error: apple is not a valid unit.
00:02:42 <Supercheese> @convert 1 yard to cubit
00:02:42 <DorpsGek> Supercheese: 1.65137614679
00:02:56 <alluke> @convert 350 cu in to liters
00:02:56 <DorpsGek> alluke: Error: cu is not a valid unit.
00:03:06 <alluke> @convert 350 cid to liters
00:03:06 <DorpsGek> alluke: Error: cid is not a valid unit.
00:03:09 <Supercheese> @convert 1 gallon to cubit^3
00:03:09 <DorpsGek> Supercheese: 0.0222967979868
00:03:24 <alluke> @convert 350 cubic inches to liters
00:03:24 <DorpsGek> alluke: Error: cubic is not a valid unit.
00:03:43 <glx> play with the bot in private please
00:04:00 <DorpsGek> krinn: convert [<number>] <unit> to <other unit>
00:04:06 <alluke> @convert 350 in^3 to liters
00:04:11 <LordAro> glx: but we're having fun!
00:04:45 <alluke> @convert 454 in^3 to liters
00:04:47 * Supercheese feels guilty for starting the trend
00:05:18 <alluke> someone should ban dorpsgek :P
00:05:42 <Supercheese> @convert 1 byte to nibble
00:05:42 <DorpsGek> Supercheese: Error: nibble is not a valid unit.
00:06:13 <krinn> @convert 10 bytes to octets
00:06:13 <DorpsGek> krinn: Error: octets is not a valid unit.
00:07:55 <frosch123> @convert heathen to christian
00:07:55 <DorpsGek> frosch123: Error: heathen is not a valid unit.
00:08:00 <DorpsGek> alluke: convert [<number>] <unit> to <other unit>
00:08:21 <alluke> @convert 1 dorpsgek to dorpsgek
00:08:21 <DorpsGek> alluke: Error: dorpsgek is not a valid unit.
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08:46:24 <MuhQ> hey guys i have a problem with a newgrf on my dedicated server. I downloaded the new modern tram set via console content update -> content select 1634 -> content download. I added it in the openttd.cfg and restart the server but i cant use the newgrf... what's wrong? (openttd v1.3.2 stable)
08:48:42 <MuhQ> i don't have any gui on the server... only SSH! : )
08:49:32 <Xaroth|Work> check the console commands list
08:49:38 <Xaroth|Work> you can tell it to download newgrf
08:51:07 <MuhQ> I did it with "rcon "password" "content download"
08:51:29 <MuhQ> the TAR file is available in the content_download directory
08:51:38 <krinn> openttd should gave a reject message on problem
08:52:20 <MuhQ> Where? In a special log file or directly to the console?
08:53:33 <MuhQ> hmm.. there is no error ...
08:54:15 <krinn> i'm not expert for newgrf trouble, but -d grf should provide what you need
08:54:47 *** Alberth has joined #openttd
08:54:47 *** ChanServ sets mode: +o Alberth
08:55:56 <krinn> If you're still stuck, ask Alberth, i always ask Alberth anything : weather in my country, loterie numbers...
08:56:52 <Alberth> and you pay well for my services, for which I thank you
08:57:47 <krinn> is that a call for a new payment already ? I did paid you 3rd times this week !!!
08:58:33 <krinn> and the last one wasn't really worth it, i got rain and didn't took my umbrella because of it
09:01:45 <Alberth> you didn't read the small print, did you?
09:02:44 <krinn> I trust only God and Alberth, i don't read small prints in the bible too
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09:06:49 <Alberth> MuhQ: you may want to start by verifying that the newgrf is actually 1.3.2 compatible
09:08:12 <Rubidium> MuhQ: did you edit openttd.cfg before shutting down the server? If so, shutting down the server has overwritten the cfg with the variant without the NewGRF configuration
09:08:30 <Alberth> moin planetmaker, Rubidium
09:08:43 <MuhQ> i directy downloaded it with the 1.3.2 version in the console. I just realized that it work, but only if i start a new game... i like to have it on my existing game....
09:08:49 <LordAro> /o Rubidium, planetmaker
09:09:15 <krinn> MuhQ and you didn't have to pay a penny ! Luckier than me
09:09:32 <MuhQ> thanks for the information
09:12:56 * planetmaker wonders what new payment scheme Alberth devised
09:13:37 <Alberth> It was just a test, but people seem to be unhappy with it
09:13:59 <Alberth> complaining about the weather and so on
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10:11:19 <LordAro> some thing like that ;)
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11:25:27 * andythenorth seeks cb10 in nml
11:25:34 <andythenorth> maybe the wiki knows
11:26:14 <andythenorth> visual_effect_and_powered
11:27:27 <andythenorth> need to cut some smoke off trains
11:27:30 <andythenorth> but only sometimes
11:27:40 <andythenorth> don't discuss ship smoke :(
11:28:04 <V453000> ship smoke is awesome
11:28:21 <Alberth> not awesome enough for andy
11:28:31 <V453000> if you know how to implement ships properly it is enough for everybody! :D
11:30:03 <andythenorth> the problem is that the specs are all wrong about ships
11:30:11 <andythenorth> they refer to the deprecated implementation
11:30:18 <andythenorth> which I have used in my set
11:30:22 <V453000> ships are wrong in general
11:30:28 <andythenorth> the specs should really be updated for WetRail
11:31:32 <V453000> wetrail i all in 1 file plus 1 signals file, plus few lines in 1 nml file, I can copypaste that for you at any point ;)
11:32:57 <andythenorth> you should make a new wiki section
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11:37:28 <andythenorth> can't repeat graphics{} blocks for items
11:37:53 <V453000> you can use block with the same item multiple times tho
11:38:35 <andythenorth> doesn't seem to work for cbs
11:38:46 <andythenorth> I wanted to declare item
11:38:54 <andythenorth> then declare again for same vehicle for one cb
11:40:27 <Alberth> when does squid have ships?, I don't have any in 1945
11:40:36 <andythenorth> maybe I broke it :o
11:40:59 <Alberth> oh, never mind, I was looking in the depot window
11:41:04 <andythenorth> they should be available from 1870 or so
11:41:08 * Alberth needs lot more coffeee!
11:41:10 <andythenorth> I didn't test before release :)
11:41:14 <andythenorth> lazy andythenorth
11:43:08 <Alberth> why test, if you have players for it :)
11:43:54 <V453000> I mostly dont test anymore either
11:44:06 <V453000> I just open each version after compiling, but
11:44:09 <krinn> rubidium i have add test AI if you want get mad
11:48:21 <andythenorth> yes, quite efficient
11:48:29 <andythenorth> means you can't see the flashing pixels
11:48:43 <andythenorth> also they're too long, we're going to have to change them :)
11:48:46 <andythenorth> they look odd in canals etc
11:48:55 <andythenorth> who is working on articulated ships?
11:48:59 <andythenorth> besides V453000 of course
11:49:02 <Alberth> yeah, it looks weird :)
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11:52:23 <andythenorth> meh, I have to add some conditional crap to my code :(
11:55:41 <andythenorth> the unfinished spritesheet might be the cause :)
11:55:48 <andythenorth> it's missing 7 rows or so
11:57:36 <andythenorth> I wish I could set some bits on a vehicle
11:57:52 <andythenorth> instead of calculating stuff all the time by looking up props of other vehicles
11:57:52 <V453000> bad sprite artist has missing sprite sheets
11:59:23 <andythenorth> I have to write 4 switches where 1 would be enough
11:59:29 <andythenorth> and it's more lookups
12:00:01 <V453000> I would be glad if I had to write Only 4 switches :P
12:01:01 <andythenorth> just let me maintain state
12:01:05 <andythenorth> no kittens will die
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12:24:49 <frosch123> hmm, fish on friday
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12:30:09 <LordAro> might eat that today :)
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12:44:28 <andythenorth> Alberth: I'm away this weekend, but thoughts on Squid would be interesting
12:44:36 <andythenorth> hopefully it's a lot less 'meh, another similar ship'
12:44:48 <andythenorth> and there's less time wasted on choosing between similar models
12:44:54 <andythenorth> and more obvious progression
12:45:14 <andythenorth> it has autorefit too, although that is a mess :P
12:45:31 <V453000> ...............................
12:45:31 <Alberth> currently only doing coal
12:47:04 <Alberth> tug boat versus Altamira seems a bit unbalanced for the latter
12:47:51 <Alberth> 4,000 /year for a bit more speed?
12:48:23 <V453000> Alberth omg stop regarding money :-D
12:50:30 <Alberth> ok V, they look awfully simular, same capacity, mostly same speed
12:51:51 <V453000> still not a reason to look at prices :P
12:54:06 <andythenorth> I haven't even set money yet :)
12:54:15 <andythenorth> there is a basic automatic calculation somewhere
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14:21:39 <krinn> devzone is working again ?
14:27:08 <alluke> tt-forums seem to work a bit slow
14:27:23 <peter1138> Pay for a premium account.
14:27:39 <krinn> can apply for new project on AIDev, cannot from Gamescripts page, just a miss or can i apply GS from AI ?
14:32:29 <planetmaker> what is your question, krinn ?
14:33:25 <Alberth> that one fails for me
14:33:58 <planetmaker> ah, doesn't work with http*s*
14:34:33 <planetmaker> it ends up all in my inbox ;-)
14:34:59 <planetmaker> but I'll add a link there, too. Thanks for the hint
14:35:31 <krinn> i think there was a logic, apply in AI for AI, in GS for GS...
14:36:17 <planetmaker> do we have GS libraries meanwhile?
14:36:42 <krinn> oh yes i do have one, SCP for GS
14:36:56 <planetmaker> I mean in principle :-)
14:37:19 <planetmaker> well, there's a link now, too, on the GS projects page
14:38:02 <krinn> and i think Zuu has made superlib for GS too
14:40:00 <krinn> last time i pickup AssignTo it fails if i remember ? should leave it empty?
14:40:46 <planetmaker> yes. You could also simply tell me now the projectname
14:40:53 <planetmaker> and skip creating the issue ;-)
14:41:38 <krinn> <planetmaker> gs-awards? <- fine for me
14:42:04 <frosch123> though that link is not as useful if you have to register first at devzone
14:42:17 <planetmaker> only the URL can't be changed as it corresponds to the local FS dir name
14:42:23 <frosch123> so, maybe the link to projects/home is better
14:43:17 <krinn> i still have the RO message, where can i upload my public rsa ?
14:43:50 <planetmaker> any paste will do. Even IRC will do, e.g. in private paste to me
14:44:01 <planetmaker> mind I only want the public part :-)
14:44:31 <frosch123> or /query planetmaker
14:46:04 <frosch123> btw krinn: since you were already manager of an existing project, you can create them on your own, without the need of an admin
14:46:47 <planetmaker> at least hg.openttdcoop.org now looks nicer :D
14:47:06 <planetmaker> your key should work now, krinn. URL for ssh is ssh://hg@hg.openttdcoop.org/PROJECTNAME
14:47:30 <planetmaker> the repo for the new project should be created automatically in a few minutes
14:47:34 <frosch123> omg, so many repositories :o
14:47:59 <planetmaker> hgweb didn't like that many ;-)
14:48:29 <frosch123> hmm, someone tried whether the size/timeout limit still applies to pull/push via https ?
14:48:40 <krinn> can hg push ssh://hg@hg.../projectname ?
14:48:49 <planetmaker> I didn't. But it didn't apply with the previous rhodecode install
14:53:36 <planetmaker> repository should exist now
14:54:52 <krinn> unsure, all goes fine, but can't see update there, need few time ?
14:55:35 <planetmaker> I see it. Redmine's web interface sometimes needs a bit to notice
14:55:47 <krinn> yep see it now, all fine! thanks
14:57:13 <krinn> glad devzone isn't host on tt-forum server!
14:57:46 <planetmaker> devzone has its slow times, too from time to time :D
14:58:08 <krinn> yep, but you don't need to read it while it goes slow :)
14:58:32 <peter1138> Does devzone support git?
14:59:18 <krinn> dunno but hg is doing the work fine
15:00:06 <frosch123> git fanboys use github basically
15:00:09 <planetmaker> the switch from hgweb to rhodecode made it possible to unify the web interface for both hg and git
15:00:30 <peter1138> As a git user, no, I don't use github.
15:00:44 <krinn> read something about git force push or name like that, what a messy thing
15:00:56 <planetmaker> hehe, jenkins devs messed up royally
15:01:07 <planetmaker> screwing up 150+ repos with one push, rolling back by 6 weeks or so
15:01:22 <krinn> lol yes, that's the story i speak of
15:01:45 <peter1138> Good job you have everything locally too.
15:02:46 <planetmaker> well, you can read the story on reddit or hackernews. It's not that easily, peter1138
15:02:49 <krinn> sure, but what a hell when you pull that
15:03:09 <peter1138> I don't read reddit.
15:03:21 <frosch123> are you too old for irc? :p
15:03:31 <planetmaker> nor do I. I saw that in ... #jenkins ;-)
15:03:45 <peter1138> But if you fuck a repo (hg or git) and you've got other instances... what's the problem? o_O
15:04:14 <planetmaker> peter1138, the problem is the rewritten history on the server
15:04:36 <planetmaker> without the option to simply push a 'revert'
15:04:57 <peter1138> Just replace it with a known-good clone.
15:05:08 <krinn> and if you pull it without knowing, hell i don't wanna dig all git commands to restore my local dir
15:05:17 <SpComb> the head refs are very much a local concept
15:05:28 <SpComb> peter1138: how do you know which clone is perfectly up-to-date?
15:05:31 <SpComb> peter1138: i.e. you lose pushes
15:05:32 <planetmaker> peter1138, and overwrite the changes by others?
15:05:42 <planetmaker> on 150 repos *simultaneously*?
15:06:30 <krinn> i read the guy dig it to find out more repos were corrupt
15:07:27 <SpComb> essentially you rewind the head pointer to some arbitrary older commit
15:07:58 <krinn> anyway, sure any push done after that are lost for good
15:08:53 <peter1138> Yup, certainly the person that pushed it will have lost it completely, yes, sure.
15:09:13 <peter1138> Bit of a mess to recover from, but nothing lost except time.
15:15:12 <Taede> still more expensive than openttd...
15:18:27 <peter1138> Kerbal Space Program
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17:36:31 <juanjo_> Hi! How do I ask for voice in #openttd.dev?
17:36:32 *** Progman has joined #openttd
17:38:29 <juanjo_> Can I have voice there? :P
17:38:39 <krinn> what's the point of been voice in a non voice limited channel ?
17:40:30 <juanjo_> Thank you in advance btw
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17:47:32 <peter1138> krinn, what makes you think it's not voice limited?
17:47:54 <krinn> the fact non voice can speak ?
17:48:50 <krinn> or is it we're all voice because of the money we gave to dorpsgek ?
17:49:05 <peter1138> krinn, reread the original request.
17:50:02 <krinn> <juanjo_> Hi! How do I ask for voice in #openttd.dev?
17:50:11 <frosch123> krinn: #openttd.dev is a separate irc channel, meant for development related discussions, when this channel is too spammy
17:50:14 <peter1138> Reread, not repost :)
17:50:29 <frosch123> to distinguish this channel from the other, people cannot talk by default in .dev
17:51:12 <krinn> so we shouldn't talk about dev here ?
17:51:29 <peter1138> Sure you can. The request was about that other channel though.
17:51:29 <frosch123> this channel is fine
17:51:34 <frosch123> the other one is only for backup
17:51:45 <frosch123> when andy is here :p
17:51:58 <frosch123> or when you post a patch for review, and don't expect an answer in the next 8 hours
17:52:03 <frosch123> because everyone is at work
17:52:29 <frosch123> both channels have logs, but it's not really worth the time to read the backlog for this one :p
17:52:35 <krinn> lol how many chans about openttd are there ?
17:52:58 <frosch123> about 5 about openttd, about 10 about openttdcoop
17:53:40 <planetmaker> inflation surely hits hard there ;-)
17:54:15 <planetmaker> tbh, I'm only in 3 of #openttd* channels...
17:54:42 <krinn> i suppose i'm in the one i need so
17:54:56 <frosch123> yeah, .notice and .noai and .cf are dead / pointles
17:55:04 <frosch123> not sure whether anyone is there :p
17:55:29 <planetmaker> I wondered also about .cf. Was assuming .farm. Oh well :-)
17:55:36 <planetmaker> All important notices also here
17:55:42 <krinn> well, always think this one was free speak about dev/ai.. (and so speak about it here)
17:55:50 <planetmaker> It very much is so
17:56:11 <planetmaker> the others are backup when there's two intense discussions
17:56:12 <frosch123> the .noai channel never was particulary acive
17:56:20 <planetmaker> which sometimes can be a strain to follow if interwoven
17:56:34 <frosch123> i've listed this channel for script development on the website
17:56:52 <krinn> frosch123, must be why i ended here so
17:56:53 <glx> like when people are playing with the bot ;)
17:56:56 <planetmaker> #openttd, frosch123 ?
17:57:01 <planetmaker> makes very much sense
17:57:12 <planetmaker> glx, yeah, then, those times ;-)
17:59:38 <krinn> and none has made a !voice bot for #openttd-dev ?
18:00:09 <planetmaker> would be pointless if everyone could voice themselves ;-)
18:00:50 <krinn> could even be a point if you're op :)
18:00:59 <frosch123> actually, i doubt people would figure it out
18:01:04 <frosch123> even if it was written in the topic :p
18:03:05 <krinn> i'll redo my bed, and nap again here then
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18:41:21 <frosch123> there is literally nothing more evil than dropping single marines into a group of banelings
18:45:21 <DorpsGek> Commit by translators :: r26004 /trunk/src/lang (romanian.txt swedish.txt) (2013-11-15 18:45:13 UTC)
18:45:22 <DorpsGek> -Update from WebTranslator v3.0:
18:45:23 <DorpsGek> romanian - 30 changes by tonny
18:45:24 <DorpsGek> swedish - 1 changes by Joel_A
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19:57:22 <planetmaker> forums are fast as a slug on steroids... :S
19:59:26 <Taede> guess you don't mean the slugs from nuts
20:05:05 <planetmaker> indeed not. They actually are slugs on steroids ;-)
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20:40:27 <__ln__> "Stolidus Simulations is a world leading company in the field of robotic vacuum simulators."
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20:58:43 <andythenorth> var 61 not available in cb 10
20:58:54 * andythenorth was coding with no internet connection
20:58:58 <andythenorth> could have saved an hour :P
21:03:25 <andythenorth> also that means my trains look silly
21:03:32 <andythenorth> they have smoke when they shouldn't
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21:48:59 <NGC3982> "Game of the year 2013"
21:49:25 <NGC3982> Also, that comment. <3
21:49:55 <glx> oh I didn't know that simulator
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22:22:08 <DorpsGek> Commit by rubidium :: r26005 /trunk/src/network (network_server.cpp network_server.h) (2013-11-15 22:22:01 UTC)
22:22:09 <DorpsGek> -Fix [FS#5478]: crash when transferring savegame from server to client
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22:27:36 <Rubidium> i.e. basically confirm that the bug has been fixed in the test case
22:49:00 <MINM> Rubidium: I usually fix this by feeding my PC spacecake.
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