IRC logs for #openttd on OFTC at 2013-09-19
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00:06:07 <Bad_Brett> wow... this time i've got some REALLY cool stuff going on
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00:21:45 <Djohaal> is there any working game month extender that keeps industry production rates high?
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05:09:16 <DDR> Hey, anyone want limbo or bastion?
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07:42:18 <DorpsGek> Commit by matthijs :: r25780 /trunk (19 files in 4 dirs) (2013-09-19 07:42:13 UTC)
07:42:19 <DorpsGek> -Change: [DOS] Put cwsdpmi and exe2coff files in subdirectories.
07:42:20 <DorpsGek> - Since these are different components, distributed under a different
07:42:21 <DorpsGek> license, mixing them in the same directory is confusing.
07:42:24 <DorpsGek> Commit by matthijs :: r25781 /trunk (5 files in 4 dirs) (2013-09-19 07:42:15 UTC)
07:42:25 <DorpsGek> -Doc: Add licensing section to readme.txt.
07:42:28 <DorpsGek> Commit by matthijs :: r25782 trunk/os/debian/copyright (2013-09-19 07:42:17 UTC)
07:42:29 <DorpsGek> -Doc: [Debian] Update copyright file.
07:42:32 <DorpsGek> Commit by matthijs :: r25783 trunk/media/openttd.desktop.in (2013-09-19 07:42:19 UTC)
07:42:33 <DorpsGek> -Add: Keywords to the openttd.desktop.in file
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08:42:30 <dihedral> wow matthijs is alive? :-P
08:45:29 <peter1138> Wow, speedtest.net goes mad with Gnash...
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08:51:53 <peter1138> Grr, my LMB is autodoubleclicking :(
09:05:12 <blathijs> dihedral: Occasionally, yes ;-)
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10:28:41 <peter1138> I wonder where that code came from...
10:29:04 <peter1138> I guess it was a refactor gone wrong.
10:29:46 <Rubidium> tss... such bad code. for (;;); is much faster ;)
10:31:12 <peter1138> Weirdly, it doesn't detect the code further on as unreachable.
10:32:24 <__ln__> it could be reachable once the large hadron collider has destroyed the world and made true false.
10:34:34 <peter1138> If I use for (;;); it *does* complain about unreachable code.
10:35:18 <__ln__> Rubidium: actually, gcc -O3 generates exactly the same code for both for and while.
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11:25:29 <peter1138> And I found the answer. It's the tail end of a do { } while loop, but indented incorrectly...
11:28:14 <Eddi|zuHause> that wouldn't have happened if they used a different reserved word like "until" for end-check loops
11:29:58 <LordAro> so, why did it report unreachable code, instead of a compile error? :L
11:30:13 <__ln__> what would be the error?
11:31:11 <peter1138> I changed it to a while (true) { } loop, much easier to see at a glance
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12:43:20 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 1 day, 15 hours, 40 minutes, and 20 seconds ago: <andythenorth> have fun with law :)
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12:52:15 <Eddi|zuHause> that's not proven
12:52:43 <Eddi|zuHause> if you count the number of people that ever lived against the number of people that ever died, you get something like 80%
12:53:06 <Eddi|zuHause> (if that number ever reaches 100%, mankind is extinct)
12:53:26 <V453000> woohooo I am not dying
12:54:54 <blathijs> Eddi|zuHause: So statistics say that people have an 80% of dying eventually on average? :-)
12:55:08 <Eddi|zuHause> something like that :)
12:56:31 <Eddi|zuHause> don't ever believe a statistic you didn't fake yourself :p
12:57:20 <peter1138> Probably a silly question, but did a new version of DBSet ever get released?
12:57:50 <Eddi|zuHause> next possible release date is 13.13.13 :p
12:59:00 <V453000> yay for active development
12:59:40 <Eddi|zuHause> well there was occasionally some movement, and probably it's "almost done", but 11.11.11 and 12.12.12 passed without a release
13:00:10 <V453000> even a year between releases isnt really development, imo
13:00:36 <Eddi|zuHause> the current release is 5.5.5
13:00:58 <V453000> yes, just that much worse :)
13:01:27 <Eddi|zuHause> if you don't count the ECS/FIRS addons
13:03:55 <peter1138> Fill my petrol tank today, first time since for ever.
13:04:29 <V453000> same prices here more or less
13:07:06 <DanMacK> how much a litre Peter?
13:07:31 <V453000> hm expected like .8 :)
13:08:53 <DanMacK> Given exchange, that's about what we're paying
13:09:37 <DanMacK> and we're bitching... Wow lol
13:09:39 <V453000> yeah thats more like here
13:09:50 <oskari89> Here we pay 1.70 euros for 1 litre of 98-octane
13:10:36 <oskari89> Talk about expensive gasoline :P
13:11:04 <oskari89> Diesel is not much less expensive, 1.40 euros/l or something like that
13:11:26 <peter1138> Diesel is more expensive in the UK.
13:12:01 <oskari89> But here we get extra "diesel-car-tax" for that price :P
13:12:07 <Xaroth|Work> here we pay 1.70 for euro 95 :|
13:12:13 <Xaroth|Work> and 1.90-ish for 98 :|
13:12:30 <oskari89> E85 though is some 1.1 euros per litre
13:13:17 <Eddi|zuHause> last time i filled my tank was 1.60€ per liter (95, without E10)
13:13:52 <Eddi|zuHause> but it is highly fluctuating, about 10¢ during each week
13:13:58 <V453000> fun part is, german gasoline is a tiny bit more expensive than in beerland, but it is better quality so you can drive about equally the same distance for the same price
13:15:00 <Eddi|zuHause> E10 is 3¢ cheaper, but not all cars are compatible with it. and i have a rather old car
13:16:22 <__ln__> i bet Eddi's "rather old car" is "relatively new car" by finnish standards
13:18:32 <Eddi|zuHause> it's a 1993 ford escort
13:19:47 <Eddi|zuHause> some gas stations still sell 91 octane, but the price is the same as 95
13:19:47 <__ln__> m'kay, maybe not "relatively new", but not exceptionally old either.
13:20:01 <Eddi|zuHause> it's not "historic" :p
13:20:40 <peter1138> E10 is cheaper, but do you end up using more of it?
13:22:20 <Eddi|zuHause> no idea, never tried
13:22:56 <peter1138> Probably depends on the car also.
13:23:15 <Eddi|zuHause> and E10 is actually stupid, as long as crop is grown specifically to produce "bio" fuel, instead of using side products from food production
13:24:10 <oskari89> Algae seems to be a next "crure-bio-oil" source
13:24:25 <oskari89> It has it's problems though
13:29:35 <peter1138> Well damn, my mug of tea ran out.
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13:59:50 <Belugas> poor peter1138 :( should have cut the legs out ;)
14:02:17 <Belugas> note that i'm not better. We forgot to cut the legs of the coffee boxes, and we're left with nothing :(
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14:16:12 <peter1138> Well that's an absolute disaster. How are you meant to wake up?
14:17:52 <peter1138> Heh, that "multi-core" thread is still going...
14:32:25 <Eddi|zuHause> i suppose it will be revived over and over in the next few years, because nothing will be done
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16:52:29 <peter1138> c=<error reading variable: Unhandled dwarf expression opcode 0x0>
16:53:08 <Alberth> isn't that a file format for binaries?
16:53:08 <mikegrb> KEEP YOUR HANDS OFF MY DWARF!
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17:08:57 <Djohaal> why that sounds like someone is debugging dwarf fortress
17:22:45 <Japa> Djohaal, we need to play a coop game where everybody works in one company to try to interconnect every town
17:23:06 <Djohaal> Japa: i'm more concerned on finding a decent gamespeed pack atm
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17:35:22 <V453000> how is gamespeed ever a concern? :D
17:36:19 <Japa> V453000, in our multiplayer games, years have been going by too fast.
17:36:55 <V453000> but what is the actual problem
17:37:05 <V453000> I doubt the problem is a number of the year
17:38:31 <Japa> I'm not actually sure, tbh. I haven't really been playing on his server nearly as often as some people, but I didn't notice anything.
17:39:35 <V453000> well the only problem could be that you arent getting trains often enough / too often
17:39:40 <V453000> or for too short duration
17:40:00 <V453000> to which a good solution is generally using a better train set, and pausing the game when nobody is playing
17:40:19 <V453000> other than that 150 years take like 2 days of playing almost nonstop, which is a lot? :D
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17:45:20 <DorpsGek> Commit by translators :: r25784 /trunk/src/lang (dutch.txt ukrainian.txt) (2013-09-19 17:45:15 UTC)
17:45:21 <DorpsGek> -Update from WebTranslator v3.0:
17:45:22 <DorpsGek> dutch - 5 changes by habell
17:45:23 <DorpsGek> ukrainian - 43 changes by odisseus
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18:02:07 <Belugas> [10:16] <@peter1138> Well that's an absolute disaster. How are you meant to wake up? <-- looks like i did not ;)
18:02:32 <Belugas> fortunately, i had my share of coffee at breakfast :)
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18:48:07 <DorpsGek> Commit by zuu :: r25785 /trunk/src (9 files in 5 dirs) (2013-09-19 18:48:05 UTC)
18:48:08 <DorpsGek> -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns
18:53:29 <Eddi|zuHause> a feature. how random.
19:00:41 <Zuu> Maybe it could have been an -Add instead. But well it is a feature for script authors and it caries a note about being related to Script.
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19:45:24 <Eddi|zuHause> since when do we have a warning about no vehicles present?
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20:19:22 <Eddi|zuHause> why is there no "useful" information in the newgrf debug window for vehicles?
20:21:07 <Rubidium> because there are no vehicles?
20:22:32 <Eddi|zuHause> it shows some random 40+ vars and "callbacks" (but not their results), while i want to view 80+ vars
20:22:52 <Eddi|zuHause> and it has no way to show info for vehicles further down the vehicle chain, only the front vehicle
20:27:36 <Eddi|zuHause> and to bring that over the top: there's no way to follow the evaluation of a callback chain :)
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