IRC logs for #openttd on OFTC at 2013-06-13
            
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01:49:13 <jordan4ibanez> Hello, is there any chance that this game engine will evolve into a roller coaster tycoon clone? :)
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10:24:38 <Marlinc> Hey is is possible to take over a company completely?
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10:29:20 <Brumi> what do you mean?
10:29:23 <Brumi> buying them out?
10:29:32 <Brumi> in that case no
10:29:38 <Brumi> only if they go bankrupt
10:30:58 <Geheim49> Can't there not be an option for the company that is going to be takeover if he will accept it?
10:32:15 <Brumi> they cannot do anything if they're bankrupt anyway
10:32:41 <Brumi> and I belive takeovers only happen when a company without an active player goes bankrupt
10:32:46 <Brumi> but I may be wrong
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10:52:48 <TinoDidriksen> Railroad Tycoon had a hostile takeover option. You could buy up shares of other companies, and once you passed 50% you just gained ownership of all their stuff.
10:54:20 <Brumi> well, OpenTTD doesn't have this
10:54:36 <TinoDidriksen> Indeed not.
10:54:45 <Brumi> but I recall there was some pathced server online which had the option of a hostile takeover
10:54:59 <Brumi> and by the way
10:55:04 <Brumi> I just tested
10:55:20 <Brumi> the company being taken over can still have active players in it
10:55:36 <Brumi> and they're not asked anything when taken over
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11:17:36 <planetmaker> Actually OpenTTD *does* have this. But it does not have this in multiplayer
11:18:45 <planetmaker> IRIC in single player you have the possibility to buy competitors after they existed for a certain time period
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11:22:34 <Brumi> umm yeah
11:23:17 <Brumi> I don't even know why I interpreted the first question as multiplayer
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11:32:52 <planetmaker> well. both is correct. In multiplayer... one cannot :-)
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11:33:16 <planetmaker> it would simply be annoying to join a server and after 90 minutes you're bought out by the player who started first
11:36:46 <Geheim49> But what if you can toggle it on and off. And if it is toggled on that you first need to click on accept?
11:44:08 <Marlinc> Why not let user decide if he can be taken over completely? Because sometimes I just want to start playing together and then I need to go bankrupt in in order for him to take me over
11:45:02 <Geheim49> Indeed.
12:01:14 <planetmaker> that allows cheating. Basically giving a company unlimited amount of loan
12:03:36 <Geheim49> And what if you can set it on or off in the server settings?
12:04:56 <Geheim49> Or after 10 years?
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14:52:55 <Eddi|zuHause> and now for some music: http://www.youtube.com/watch?feature=fvwp&NR=1&v=4IZeNiar_S4
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15:37:32 <Samu> "this website requires adobe flash"
15:38:11 <ToBeFree> youtube-dl solves that problem
15:38:14 <ToBeFree> ;-)
15:38:44 <Samu> html5 doesn't work when there's ads on the video
15:38:50 <Samu> does that video have ads?
15:39:00 <ToBeFree> torify youtube-dl --prefer-free-formats --title http://youtube-link-here-solves-all-my-problems-even-with-gema
15:39:05 <ToBeFree> ;-)
15:39:50 <Samu> nevermind, it's working, i see some yoda dude
15:40:00 <Samu> ah... lord of the rings
15:40:47 <Samu> sounds german :(
15:41:20 <ToBeFree> it is.
15:41:21 <ToBeFree> ^^
15:41:29 <ToBeFree> "you're stupid"
15:42:17 <Samu> no ads
15:42:22 <Samu> that's why it worked
15:43:43 <Samu> must run openttd and see if sound is still working
15:46:04 <Samu> i have a feeling adobe flash was the thing that was killing sound on my system
15:46:14 <Samu> give me another video link plz
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16:02:48 <Terkhen> hello
16:03:09 <Samu> I'm running 5 games at the same time + wmp + ie10 playing html5 video
16:03:28 <Samu> first game to crash... SC2 - i'm not surprised
16:04:33 <Samu> sound playing in everything
16:04:37 <Samu> "good!"
16:05:52 <Samu> openttd midi is louder than everything else
16:05:59 <Samu> but its playing :) I'm happy
16:08:29 <Samu> playing OpenGL title with SC2 at the same time = crash in SC2 - I remember reporting this a year ago, seems like Blizzard 'cared'
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16:12:51 <Eddi|zuHause> oh... the "other" sc2 again :p
16:13:43 <V453000> either ban him or ignore him so he gets bored with talking shit :P
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16:20:00 <Samu> ban who?
16:21:38 <V453000> you dont know him
16:23:25 <Samu> Out of DirectX resources... hmmm what is that?
16:24:06 <Samu> 2nd game crash... NFSW
16:24:28 <Samu> with a out of DirectX resources eh.... meh
16:25:45 <Samu> EA fixing bugs - they fix one bug by adding 100
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16:35:07 <Eddi|zuHause> get a job? :=)
16:38:03 <Samu> openttd still playing music
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16:57:35 <V453000> Eddi|zuHause: that wont work >D
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17:45:39 <DorpsGek> Commit by translators :: r25398 /trunk/src/lang (5 files in 2 dirs) (2013-06-13 17:45:28 UTC)
17:45:40 <DorpsGek> -Update from WebTranslator v3.0:
17:45:41 <DorpsGek> dutch - 7 changes by habell
17:45:42 <DorpsGek> hungarian - 61 changes by Brumi
17:45:43 <DorpsGek> persian - 18 changes by rkarimabadi
17:45:44 <DorpsGek> russian - 12 changes by Lone_Wolf
17:45:45 <DorpsGek> ukrainian - 1 changes by Strategy
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17:47:39 <Alberth> hi hi
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18:01:08 <DorpsGek> Commit by rubidium :: r25399 trunk/src/lang/dutch.txt (2013-06-13 18:01:03 UTC)
18:01:09 <DorpsGek> -Fix: invalid UTF8 character
18:05:04 <Samu> careful! That guy is a woman! http://www.hardwarecanucks.com/wp-content/uploads/IMG_7151.jpg
18:16:22 <peter1138> careful, that woman is a woman
18:18:32 <Eddi|zuHause> proof => they all look the same...
18:22:49 <Alberth> so biology is all wrong?
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18:33:55 <frosch123> Alberth: some ottd languages distinguish 7 genders
18:34:20 <frosch123> so who do you trust? ottd or biology?
18:34:25 <Alberth> ottd is weird :p
18:34:57 <Samu> i remember
18:35:25 <Samu> am i still a translator?
18:35:43 <Alberth> you'd hope that languages would agree on how many gender there are in the human world :p
18:35:55 <Samu> i suggested 5 for portuguese
18:35:57 <Alberth> Samu: you don't remember?
18:36:23 <Samu> don't know how it is now
18:37:25 <Alberth> number of genders is not something you can suggest imho, it's defined by the language in question
18:38:23 <frosch123> languages change :)
18:38:44 <Samu> "it's easy to do a translation" before I jumped into translating
18:38:57 <Samu> then I find it's way too complicated
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18:39:54 <Samu> english language really have it easy
18:40:25 <Alberth> Samu: everything is easy until you have to do it your self :)
18:42:09 <Samu> it is the portuguese language itself, it is too complicated to see how the phrase will turn out with the {string} being a lot of possible words
18:45:09 <Alberth> that's what cases were invented for, afaik
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18:46:27 <Samu> there was no genders before
18:47:19 <Samu> the translation to portuguese was done the 'lazy' way.
18:48:40 <Samu> I guess I complicated it, though
18:50:27 <Samu> i was adding genders to words, plurals and such, but there's still those exceptions, some words, strings or something don't fit well in a phrase, or the whole phrase still looks ad hoc translated
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18:52:14 <Samu> vehicles when named, are just going to look silly in a phrase
18:52:48 <Samu> aircraft 3 - if i name it to MARIA JOANA
18:53:13 <Samu> "MARIA JOANA está a ficar velho"
18:53:23 <Samu> MARIA JOANA is getting old
18:53:29 <Samu> looks fine in english
18:53:37 <Samu> looks silly in portuguese
18:53:51 <Samu> "velho" should be "velha"
18:54:20 <Samu> "avião 3 está a ficar velho" - that's fine in portuguese
18:54:49 <Samu> "aeronave 3 está a ficar velho" - that's wrong in portuguese, should be "velha"
18:55:18 <Samu> "helicóptero 3 está a ficar velho" - that's correct again
18:56:30 <Zuu> You could translate the wiki, then you have the whole scope available ;-)
18:59:48 <Samu> there's also that problem about what we're looking at in the info, and what we're reading
19:00:16 <Samu> so, the image shows me an helicopter
19:00:24 <Samu> that is male in portuguese
19:00:53 <Samu> helicóptero, but with a default name, it is aeronave
19:01:01 <Samu> aeronave is female
19:01:55 <Samu> Aeronave 1 está a ficar velha - this looks correct - that was the best word that fits all kind of aircraft I could find
19:02:17 <Samu> Avião - that only fits airplanes, not helicopters
19:02:42 <Samu> seeing an helicopter and having the game saying to me Avião 1 - that's silly!
19:04:14 <Samu> Avião 1 está a ficar velho - looks correct, if I wasn't staring at an helicopter
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19:05:42 <VidTheKid> i kind of miss when it used to say "lorry", even though it was set on american english (original tt with scenario editor)
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19:11:47 <Samu> I gave up translating
19:12:33 <Samu> there's still the Aeronave versus Avião versus Helicóptero issues in portuguese, which apparently were messed up by me
19:14:30 <Samu> is it possible to set a gender to them?
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19:41:04 <Samu> midi is still playing, :)
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20:05:58 <Eddi|zuHause> since when is dave blue?
20:08:46 <Alberth> since we have new moderators
20:13:12 <Samu> http://wiki.openttd.org/Aircraft - confusing
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20:18:25 <Samu> i was going to point someone to the wiki about small and large aircraft, guess I rather not
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20:23:40 <Alberth> the idea of the wiki is that it's a wiki
20:25:22 <Samu> how do i log in?
20:25:37 <Samu> i could edit but i bet someone else is going revert
20:29:57 <Samu> last time i edited a wiki, i saw all of it being reverted, it was on wikipedia
20:30:15 <Samu> waste of time
20:30:40 <V453000> maybe you did it badly?
20:31:15 <Zuu> Samu: Use your same login as for web translator.
20:31:19 <V453000> I like how you declare everyone being bad, everything waste of time, and you spend your whole day with writing a useless wall of text into an IRC channel for no reasons
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20:32:58 <Samu> it's true - it happened
20:34:32 <Zuu> Samu: Write a patch - it can be commited :-)
20:34:32 <Alberth> I can see that ;)
20:34:55 <Zuu> (if it is written in a good quality and solves a problem)
20:35:01 <Terkhen> good night
20:35:38 <frosch123> night
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20:37:17 <Samu> i always forget these passwords.. brb
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20:44:48 <Samu> aircraft profit best from Mail, not Passengers
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20:52:09 <Samu> i swear i didn't have to learn coding when editing a wiki before
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21:10:18 <Samu> Below are links to a Comparison table and the plane database, with planes ordered by design date. - table does not reflect that entirely
21:10:33 <Samu> so... what to do now?
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21:28:45 <Midnightmyth> is there anyway to upgrade electric trains to monorail?
21:29:21 <Zuu> There are NewGRF solutions for new games.
21:29:25 <Supercheese> only via a newgrf
21:29:46 <Zuu> You can also build a separate monorail system for some cargoes.
21:29:52 <Zuu> Or wait for manglev.
21:30:22 <Zuu> If you play with cargodist it will be easier to just add some monorail parts to your network and let the cargo transfer.
21:30:50 <Supercheese> I'm still not sure I understand cargodist
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21:31:12 <Samu> http://wiki.openttd.org/Aircraft - how does it look now? better? worse?
21:31:24 <Supercheese> Every time I try it I end up with thousands of cargo units at stations, an appropriate vehicle comes along to load it but leaves empty...
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21:31:51 <Supercheese> the cargo doesn't want to go where I want it to go :S
21:33:09 <Zuu> Samu: You could put the astresk for small planes on the table head instead of on each aircraft.
21:33:17 <Samu> oki
21:33:36 <Samu> editin
21:33:53 <Zuu> In my last cargodist game, I don't use full load orders. Instead I work with timetables.
21:35:28 <Zuu> It was long time since I made point to point connections. But in this game I tried to create a hub station with coordinated arrivals to this hub so that fast transfers can be made. (it is not really a point in the game, as cargo don't age in stations, but it was fun to try to create)
21:38:40 <Samu> done :) that asterik seems to mislead ppl into thinking small planes are gonna crash on large airports
21:38:53 <Samu> :(
21:39:50 <Zuu> You could revert it so that there is an asterisk on large airplanes that tells that large airplanes needs a large aircraft to not increase the risk of crashing.
21:40:14 <Zuu> s/revert/reverse/
21:41:48 <Samu> better not edit anything else, Accidents tell the rest
21:42:35 <Samu> but... there's a mislead bah, i suck at this
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21:52:15 <Samu> i need someone completely unbiased to read this article - not easy to explain when I already know how it works
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