IRC logs for #openttd on OFTC at 2013-05-16
            
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10:16:43 <juzza1> how come all of my sprites are too high & get clipped in the depot window, although they are perfectly fine on rails
10:17:06 <juzza1> the cell size seems to be 30 pixels for a full length train, which has it's length defined as 8 and the sprite width as 32
10:17:10 <juzza1> example https://docs.google.com/file/d/0B9usRKUv7vK5c1oySHN3YkJXdW8/edit?usp=sharing
10:20:31 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/header.pnml#L246
10:20:37 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-trains/repository/entry/src/header.pnml#L263
10:20:40 <planetmaker> maybe?
10:24:56 <juzza1> yes! that was the problem, thanks
10:26:03 <V453000> do you define purchase sprites or do you just let them generate from the "real" ones?
10:26:30 <juzza1> purchase sprites are defined, but the game pulls the real sprites in the depot view
10:26:50 <V453000> ah right
10:27:02 <V453000> well you can define depotted sprites too
10:29:18 <juzza1> with vehicle_is_in_depot?
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10:30:35 <juzza1> i wonder why the game makes the depot cells like that
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10:37:32 <Eddi|zuHause2> juzza1: you might want to check extra_callback_info1 for special in-depot and in-GUI sprites
10:37:47 <Eddi|zuHause2> juzza1: it's a legacy feature
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10:38:20 <V453000> yeah I did it with vehicle_is_in_depot and vehicle_is_stopped I think
10:39:39 <Eddi|zuHause> that probably works for "easy" things, but i need more elaborate effects with the curve sprites, which shouldn't be replicated in the GUI
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10:40:51 <planetmaker> V453000, better use the extra_callback_info1:
10:40:51 <planetmaker> <V453000> well you can define depotted sprites too
10:40:51 <planetmaker> <juzza1> with vehicle_is_in_depot?
10:40:51 <planetmaker> * TrueBrain hat die Verbindung getrennt (Remote host closed the connection)
10:40:51 <planetmaker> <juzza1> i wonder why the game makes the depot cells like that
10:40:53 <planetmaker> * TrueBrain (~truebrain@ip82-139-82-247.lijbrandt.net) hat #openttd betreten
10:40:54 <planetmaker> <Eddi|zuHause2> juzza1: you might want to check extra_callback_info1 for special in-depot and in-GUI sprites
10:40:57 <planetmaker> <Eddi|zuHause2> juzza1: it's a legacy feature
10:40:59 <planetmaker> ups
10:41:22 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:Vehicles#Sprites_in_GUI <-- that's the paste I wanted :D
10:41:26 <V453000> mhm :) meh gui, also the vehicle_is_stopped combined with depotted means that it only shows if the vehicle is in the depot and stops there, which is not really on curves :P
10:41:31 <planetmaker> no need for is_stopped or so
10:42:22 <V453000> mmm :)
10:42:28 <V453000> hell it works now :P
10:43:08 <juzza1> fortunately setting the depot size and offset in the header was enough to fix the problem for me
10:44:19 <juzza1> but yeah, those depot features are good to know if the need for special cases should arise :)
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11:04:11 <planetmaker> juzza1, especially for articulated engines you'll need them. As otherwise in purchase list etc only the first vehicle will be shown
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11:10:57 <juzza1> i have separate sprites for purchase window, and the depot view seems to draw articulated vehicles ok
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15:49:40 <Eddi|zuHause> http://cdn1.spiegel.de/images/image-476448-galleryV9-rcpf.jpg <-- i don't know why, but something in me expects lightnings to come out of the hand next :p
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16:03:02 <planetmaker> lol, Eddi|zuHause :-)
16:03:18 <planetmaker> and good evening everyone
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16:11:43 <Terkhen> hello
16:12:33 <frosch123> moin terkhen :)
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16:22:27 <planetmaker> hallo frosch123 & Terkhen
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17:17:15 <alluke> boo
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17:25:54 <tycoondemon> al
17:25:59 <tycoondemon> luke
17:29:27 <alluke> yes?
17:34:30 <tycoondemon> I just wanted to see how your name would look with spaces
17:34:42 <tycoondemon> or do you have a highlight on al and luke also?
17:36:53 <alluke> nope
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17:45:22 <DorpsGek> Commit by translators :: r25246 /trunk/src/lang (gaelic.txt korean.txt) (2013-05-16 17:45:14 UTC)
17:45:23 <DorpsGek> -Update from WebTranslator v3.0:
17:45:24 <DorpsGek> korean - 1 changes by telk5093
17:45:25 <DorpsGek> gaelic - 204 changes by GunChleoc
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18:39:12 <Eddi|zuHause> "al luke" is the arabic version of star wars?
18:43:35 <oskari89> http://www.youtube.com/watch?v=-ZeRGTjWNAs
18:43:52 <oskari89> Speaking of Star Wars
18:44:47 <oskari89> Epic
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19:28:47 <alluke> watching eurovision
19:28:52 <alluke> 2nd semifinal
19:31:39 <Eddi|zuHause> i never watched the semifinals
19:33:16 <alluke> why
19:34:06 <Eddi|zuHause> no real reason
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19:35:30 <Alberth> same reason I don't watch the finals, it's tooooooooooo long
19:36:19 <alluke> oh come on
19:36:28 <alluke> the final is the best part
19:37:41 <alluke> third song with dubstep wobbles
19:39:44 * Alberth is happy that alluke is happy with watching the finals
19:40:13 <__ln__> omg, yle hd is offering a third audio track with original sound, no narration.
19:40:30 <planetmaker> english only :-P
19:40:32 <alluke> whats wrong with the narration
19:41:43 <alluke> icelands singer looks like blonde jesus
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19:42:26 <Alberth> hmm, I cannot reproduce the nml regression failure
19:43:33 <__ln__> alluke: just a moment ago some person in the picture was telling a joke, the end of which was not heard because the finnish narrator said something unimportant at the same time.
19:44:53 <alluke> lol
19:44:59 <alluke> it was prolly shit :P
19:45:02 <planetmaker> Alberth, I applied the patch, ran regression, copied output/011_snow* to expected
19:45:15 <planetmaker> And then it fails with a diff between output2 and expected
19:45:27 <__ln__> bad jokes on eurovision? impossible
19:45:28 <Alberth> I know :(
19:45:41 <Alberth> I have it again here too
19:45:44 <planetmaker> ah
19:45:53 <alluke> but there are subtitles anyway
19:46:04 <alluke> and the best jokes come in the final show
19:46:49 <__ln__> alluke: "finlande zéro points"?
19:46:58 <alluke> not this time :P
19:47:12 <alluke> im pretty sure finland will be in top 10
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19:47:16 <alluke> or even top 3
19:47:58 <Alberth> planetmaker: yet plain running it doesn't fail http://paste.openttdcoop.org/show/2278/
19:48:13 <alluke> ooh israel
19:48:15 <alluke> dat ass
19:49:08 <alluke> and cleavage
19:51:22 <frosch123> i assume you are watching it muted
19:51:48 <alluke> nope
19:51:53 <planetmaker> Alberth, the regression test is different: the 2nd, uncached build run builds from the nml output of the first run
19:51:55 <alluke> the song wasnt too bad either
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19:52:30 <planetmaker> $(_V) $(NMLC) $(NML_FLAGS) --nfo output/$@.nfo --grf output/$@.grf --nml nml_output/$@.nml $@.nml
19:52:30 <planetmaker> $(_V) $(NMLC) $(NML_FLAGS) -n --nfo output2/$@.nfo --grf output2/$@.grf nml_output/$@.nml
19:53:04 <Alberth> good spotting
19:53:51 <Alberth> it doesn't output the "snow%"
19:53:57 <oskari89> http://www.tt-forums.net/viewtopic.php?f=26&t=21457&p=1077854
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19:54:03 <Alberth> hi Zuu
19:54:21 <Alberth> oskari89: is that any interesting?
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19:55:33 <oskari89> Alberth: Did you look at the picture? :)
19:55:55 <Alberth> no
19:56:02 <oskari89> By all means, do
19:56:06 <planetmaker> there's a picture?
19:56:19 <oskari89> Whoops
19:56:21 <planetmaker> would need digging through the whole thread it seems
19:56:27 <oskari89> http://www.tt-forums.net/viewtopic.php?f=26&t=21457&p=1077854#p1077854
19:56:31 <oskari89> Does this one work
19:57:09 <alluke> remove those gravel tiles with foundations
19:57:11 <alluke> theyre ugly
20:00:39 <planetmaker> early night for me today. Good night
20:01:13 <Alberth> \o/
20:01:18 <planetmaker> success?
20:01:23 <Alberth> yep
20:01:26 <planetmaker> \o/
20:01:50 <Alberth> now check what else I modified while debugging the problem :)
20:01:57 <Alberth> good night planetmaker
20:02:19 <planetmaker> :-) I'll look at it Saturday again... sorry, today I'm way too tired
20:02:23 <planetmaker> bye :-)
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20:20:13 <alluke> opera dubstep with lyrics by bon jovi
20:20:26 <alluke> i havent seen anything this awful in esc for a while
20:27:46 <oskari89> http://www.tt-forums.net/viewtopic.php?f=68&t=65649&p=1077860#p1077860
20:28:11 <oskari89> Needs more tuning that :P
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20:30:45 <oskari89> frosch123 ^ that
20:33:18 <Zuu> Hello Alberth
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20:33:47 <Alberth> :)
20:34:54 <Terkhen> good night
20:40:09 <frosch123> oskari89: i think you are confusing the engine horn with the engine start sound
20:40:30 <frosch123> anyway, night
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20:55:45 <alluke> YES
20:55:50 <alluke> finland made it into final
20:57:28 <alluke> israels sexbomb didnt :(
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21:20:40 <FLHerne_> Why do Israel get to enter anyway?
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22:52:34 <__ln__> and now for something completely different, german in texas: http://www.bbc.co.uk/news/magazine-22490560
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