IRC logs for #openttd on OFTC at 2012-11-24
            
00:09:24 *** KritiK has quit IRC
00:17:57 *** Progman has joined #openttd
00:29:07 *** FLHerne has quit IRC
00:31:58 *** bassals has quit IRC
00:56:41 *** Sturmi has quit IRC
00:59:00 *** supermop has joined #openttd
01:02:19 *** Devroush36 has quit IRC
01:07:58 *** Biolunar has quit IRC
01:22:04 *** Djohaal has quit IRC
01:31:28 *** Nat_aS has joined #openttd
01:32:52 *** HerzogDeXtEr1 has joined #openttd
01:36:44 *** flaa has quit IRC
01:39:48 *** HerzogDeXtEr has quit IRC
01:41:08 *** ChileStuff has joined #openttd
01:41:19 <ChileStuff> Anyone alive?
01:43:07 <ChileStuff> oh well
01:43:11 *** ChileStuff has quit IRC
01:44:27 <Eddi|zuHause> yes.
01:44:57 *** pugi has quit IRC
01:45:00 *** cyph3r has joined #openttd
01:45:36 <supermop> Eddi|zuHause: that guy has a graphics problem, was asking about it in the other channel
01:45:46 <supermop> sounds like a problem with his card
01:46:14 <supermop> anyway
01:46:54 *** ChileStuff has joined #openttd
01:47:14 <ChileStuff> Guess I left too soon eddi
01:47:33 <ChileStuff> :P
01:48:07 *** ChileStuff has quit IRC
01:48:23 <Eddi|zuHause> good.
01:58:14 *** KouDy has quit IRC
01:58:35 *** KouDy has joined #openttd
01:58:47 *** KouDy has quit IRC
01:59:58 *** Progman has quit IRC
02:04:03 *** EyeMWing has joined #openttd
02:33:45 *** cyph3r has quit IRC
03:46:39 *** glx has quit IRC
04:57:11 *** Knogle has quit IRC
04:57:41 *** Knogle has joined #openttd
05:56:02 *** Eddi|zuHause has quit IRC
05:56:17 *** Eddi|zuHause has joined #openttd
06:27:31 *** Markavian` has joined #openttd
06:34:59 *** Markavian has quit IRC
06:43:18 *** supermop has quit IRC
06:50:52 *** Flygon has joined #openttd
06:50:52 *** Flygon_ has quit IRC
06:55:37 *** Flygon has quit IRC
06:55:48 *** Flygon has joined #openttd
07:30:03 *** Supercheese has joined #openttd
07:44:18 *** sla_ro|master has joined #openttd
08:07:51 *** Sturmi has joined #openttd
08:08:29 <Terkhen> good morning
08:08:37 <Sturmi> u2
08:22:09 *** Pensacola has joined #openttd
08:40:08 *** smoovi has joined #openttd
08:48:06 *** Hyronymus has joined #openttd
08:59:44 <planetmaker> moin
09:06:43 *** KouDy has joined #openttd
09:09:13 *** mahmoud has joined #openttd
09:14:33 *** DOUK has joined #openttd
09:19:17 *** mahmoud has quit IRC
09:25:19 *** joan has joined #openttd
09:28:12 *** Flygon has quit IRC
09:28:28 *** Supercheese has quit IRC
09:40:41 *** valhallasw has joined #openttd
09:42:07 *** Pensacola has quit IRC
09:46:14 *** joan has quit IRC
10:09:23 *** Flygon has joined #openttd
10:11:09 *** ntoskrnl has joined #openttd
10:16:58 *** Progman has joined #openttd
10:30:30 *** Guilux has quit IRC
10:32:20 *** Guilux has joined #openttd
10:44:50 *** Progman has quit IRC
10:45:16 *** Biolunar has joined #openttd
10:48:02 *** kero has joined #openttd
10:51:00 *** Chris_Booth has joined #openttd
11:00:37 *** Alberth has joined #openttd
11:00:37 *** ChanServ sets mode: +o Alberth
11:02:14 *** Wolf01 has joined #openttd
11:02:46 <Wolf01> hello
11:06:54 *** DDR has quit IRC
11:08:04 <Alberth> moin Wolf01
11:15:24 *** kero has quit IRC
11:27:37 <planetmaker> hello Alberth :-)
11:39:27 *** fonsinchen has joined #openttd
11:45:34 <MNIM> Bah.
11:45:42 <MNIM> my depots are bottlenecking.
11:54:04 *** Biolunar has quit IRC
11:55:23 <Flygon> I recommend multiple depots and lines
11:55:35 <Flygon> A bit like how stables/depots work irl
11:56:00 <Flygon> Basically, long multiple tracks
12:28:29 *** frosch123 has joined #openttd
12:38:45 *** Chris_Booth has quit IRC
12:41:51 *** Devroush has joined #openttd
12:44:17 *** flaa has joined #openttd
12:56:07 <MNIM> I had two depots and waiting lines in and out for each in each direction, and a quad mainline passing by them
12:56:40 <MNIM> now there's three depots with waiting lines.
12:56:57 <MNIM> so now in both directions that piece of track is 10 wide.
13:06:37 *** Knogle has quit IRC
13:11:30 *** FLHerne has joined #openttd
13:13:45 *** cypher has joined #openttd
13:16:14 *** pugi has joined #openttd
13:36:18 *** Prof_Frink has quit IRC
13:37:18 *** Psyk has quit IRC
13:47:53 <Flygon> MNIM, can you show me what you mean?
13:54:58 *** pugi has quit IRC
13:55:31 *** sla_ro|vista has joined #openttd
13:55:35 *** Kylie has quit IRC
14:00:51 *** sla_ro|master has quit IRC
14:16:50 *** cypher has quit IRC
14:17:02 <Wolf01> bbl
14:17:06 *** Wolf01 has quit IRC
14:26:31 *** Chris_Booth has joined #openttd
14:31:15 *** Chris_Booth is now known as Guest6670
14:31:21 *** Chris_Booth has joined #openttd
14:31:30 *** Kylie_ has joined #openttd
14:36:59 *** Guest6670 has quit IRC
14:39:59 *** FLHerne has quit IRC
15:27:46 <MNIM> Flygon: wait a sec, not sure if I still have a save from before
15:28:53 <MNIM> nope, sorry
15:30:37 <MNIM> (WARNING unresized screen) http://www.fileden.com/files/2009/1/1/2248324/OTTD/Sendtown%20Transport%2C%204th%20Mar%201992.png
15:30:43 <MNIM> current situation.
15:34:17 *** FLHerne has joined #openttd
15:40:09 <Sturmi> you could build one depot per waiting bay
15:43:19 *** FLHerne has quit IRC
15:47:12 *** ChileStuff has joined #openttd
15:47:20 <ChileStuff> Greetings
15:48:02 <ChileStuff> Any functionally cognitive denizens available?
15:48:54 *** ntoskrnl has quit IRC
15:49:52 <frosch123> nope, only bots
15:50:12 <ChileStuff> heh
15:50:37 <ChileStuff> I have an odd video bug I could use help with
15:51:17 <frosch123> win8?
15:51:38 <ChileStuff> colors go all pastel and rainbow on me and looks somewhat pixelated ... no w7
15:51:50 <frosch123> fullscreen?
15:51:55 <ChileStuff> yup
15:52:10 <frosch123> disable desktop slideshow (or whatever it is called)
15:52:15 <ChileStuff> It also does it very briefly when loading, just a flash
15:52:21 <frosch123> or go to openttd.cfg and set fullscreen_bpp to 32 or something like that
15:52:32 <ChileStuff> Kewl
15:52:36 <ChileStuff> Thanx
15:52:38 <Rubidium> i.e. what is documented in known-bugs.txt
15:53:38 <frosch123> told him we are only bots :p
15:54:18 *** KritiK has joined #openttd
15:55:43 *** tokai|mdlx has joined #openttd
15:55:51 *** FLHerne has joined #openttd
15:55:58 <ChileStuff> lol
15:56:59 * ChileStuff goes back to building empires
15:57:12 *** ChileStuff has quit IRC
16:01:04 *** tokai|noir has quit IRC
16:03:56 *** FLHerne_ has joined #openttd
16:05:42 *** supermop has joined #openttd
16:07:33 <supermop> hi
16:07:41 <Alberth> hi
16:07:50 *** FLHerne has quit IRC
16:08:00 *** Chris_Booth has quit IRC
16:08:14 <supermop> how's it going?
16:47:41 *** fonsinchen has quit IRC
16:56:09 *** Hyronymus has quit IRC
17:03:54 *** smoovi has quit IRC
17:11:59 * peter1138 ponders ... playing ...
17:12:03 *** smoovi has joined #openttd
17:19:08 *** Stimrol has quit IRC
17:21:16 *** pugi has joined #openttd
17:56:32 *** Chris_Booth has joined #openttd
18:08:24 *** oskari89 has joined #openttd
18:11:03 *** Chris_Booth has quit IRC
18:18:23 *** Sturmi has quit IRC
18:28:03 *** Dr_Tan has joined #openttd
18:28:03 *** Nat_aS has quit IRC
18:30:03 *** flaa has quit IRC
18:39:30 *** Psyk has joined #openttd
18:45:24 <DorpsGek> Commit by translators :: r24761 /trunk/src/lang (german.txt lithuanian.txt) (2012-11-24 18:45:16 UTC)
18:45:25 <DorpsGek> -Update from WebTranslator v3.0:
18:45:26 <DorpsGek> german - 2 changes by planetmaker
18:45:27 <DorpsGek> lithuanian - 48 changes by Stabilitronas
19:11:56 *** andythenorth has joined #openttd
19:17:51 <andythenorth> lo
19:17:55 <peter1138> no
19:18:49 <andythenorth> k
19:19:06 <andythenorth> I'll try again later, maybe it will be then
19:21:34 <Alberth> andythenorth: http://paste.openttdcoop.org/show/1952/
19:22:41 <andythenorth> Alberth: \o/
19:23:12 <Alberth> hmm, bad diff; basically s/ {}/{}/ and 't' of supplies -> crates
19:25:40 <andythenorth> want to commit?
19:25:46 <andythenorth> might as well ;)
19:30:04 <Alberth> done :)
19:35:50 * andythenorth pulls
19:38:57 *** Sturmi has joined #openttd
19:45:47 *** fonsinchen has joined #openttd
19:51:00 *** supermop has left #openttd
19:53:26 *** supermop has joined #openttd
19:53:42 *** cypher has joined #openttd
19:55:55 <andythenorth> any forum stuff?
19:56:14 <Alberth> nah, nothing there
19:56:31 <andythenorth> lame :P
19:57:26 <Alberth> yeah, I am wondering what is happening; perhaps everybody is buying xmas stuff?
19:58:16 <andythenorth> some kind of online sales or something this weekend
20:00:13 <andythenorth> Alberth: seen the regions stuff from fr*sch123
20:00:14 <andythenorth> ?
20:00:33 <Alberth> I have, looks good
20:02:45 <Alberth> so the whole world is online shopping?
20:05:32 <andythenorth> not me :P
20:05:42 <andythenorth> I have everything I need and everything I want :P
20:05:51 <andythenorth> or at least that I can buy easily :P
20:06:20 <andythenorth> oh, perhaps they're buying for other people :o
20:06:23 <andythenorth> how odd :P
20:07:39 <Alberth> the only thing I bought today was a bit of electricity, some heat, and some Internet bandwidth :)
20:08:43 <Alberth> I tried playing FIRS today, but I got annoyed at the problems of finding cargo connections
20:09:25 <Alberth> someone should extend the industry chain window with a cargo to select from
20:20:38 <frosch123> yeah, you always have to find a industry first, which procudes stuff :p
20:23:14 <Alberth> would "FS#3799 - Would be nice to have a way to get cargo acceptance/production for a station" be useful to add to the TODO list?
20:24:59 <frosch123> looks like half of it was done
20:25:11 <frosch123> Yexo wanted to have a thought about the other one :p
20:25:12 *** Chris_Booth[ph] has joined #openttd
20:26:05 <frosch123> ah, we do not have any flag currently at stations whether cargo is supplied
20:26:38 <frosch123> oh, i guess what the issue is...
20:26:43 <frosch123> what should it actually return?
20:27:04 <frosch123> the cargo that is currently produced? or the cargo that could be produced if the industries would be serviced with input?
20:27:17 <Alberth> in my view, the set of cargoes also displayed by the station picker window
20:27:39 <frosch123> does not sound useful at all to me
20:27:56 <frosch123> you want to know whether a specific industry is in the catchment area
20:28:26 <frosch123> so ais would rather have a function with industry id and then figure out a station location
20:28:28 <Alberth> you don't want to know whether you can get/deliver cargo X ?
20:28:44 <frosch123> why would an ai want to know whether some random industry (which produces nothing) is in range?
20:29:02 <frosch123> delivery is fine, but we already have such a function
20:29:24 <frosch123> and it returns whether cargo _is_ currently accepted (i.e. considering stockpiles denying it)
20:29:28 <andythenorth> Alberth: the industry chain window has that feature :P
20:29:31 <frosch123> but for production this makes no sense
20:29:46 <frosch123> also players it makes no sense
20:30:07 <frosch123> players want to see which industries they cover, the "supplies" display is only a rough approximation of that
20:30:07 *** glx has joined #openttd
20:30:08 *** ChanServ sets mode: +v glx
20:30:28 <frosch123> we should rather highlight the industry tiles when dragging the station area over them
20:30:52 <frosch123> ^^ we could put that on the todo list :p
20:32:08 <Alberth> #3799 is for getting that kind of information after the station has been built
20:32:33 <frosch123> then again you want a list of industries, not a list of cargos
20:32:38 <MNIM> M'fucker.
20:32:57 <frosch123> @kick mnim
20:32:57 *** MNIM was kicked by DorpsGek (frosch123)
20:32:58 *** MNIM has joined #openttd
20:33:09 <frosch123> anyone want to rant about autojoin? :p
20:33:11 <MNIM> Oops. language. sorry
20:33:39 <Alberth> yeah, MNIM please turn off auto-join :)
20:33:40 <MNIM> I got an epic deadlock that reaches across half of of my 1024*1024 map.
20:33:40 <frosch123> Alberth: i really see no use in a list of cargos which might be produces under unknown circumstances
20:33:52 <Alberth> ok
20:33:52 <frosch123> even for humans there should be a better way
20:36:36 <Alberth> MNIM: nice! /me likes solving deadlocks
20:41:11 <MNIM> Alberth: have fun! XD
20:41:12 <MNIM> http://www.fileden.com/files/2009/1/1/2248324/OTTD/Alpine%202B.sav
20:42:52 *** sla_ro|master has joined #openttd
20:45:33 <MNIM> D'oh. I see the cause.
20:45:38 <frosch123> Alberth: i added a comment to the fs task, but yexo and zuu might have a better idea :)
20:45:53 <Alberth> just pull one train into the depot, and it moves again :)
20:45:58 <frosch123> awh, i cannot even highlight zuu :(
20:46:11 <MNIM> and it's some very, very retarded signal placement
20:47:01 *** sla_ro|vista has quit IRC
20:52:17 <Alberth> just remove the signal :)
20:54:00 <MNIM> That's what I did, and I added some rail
20:56:25 <Alberth> we need multi-tile depots :p
20:57:17 <andythenorth> 'need' is a strong word :P
20:57:31 <andythenorth> ctrl-click to join?
20:57:35 <supermop> i already did that
20:57:39 <supermop> (fakely)
20:58:02 <Eddi|zuHause> multi-tile depots and switchyards would make a lot of sense if you at the same time limit the number and length of trains that fit in
20:58:33 <andythenorth> even without that
20:58:33 *** Biolunar has joined #openttd
20:58:38 * MNIM agrees with Alberth
20:58:39 <supermop> also if you let consists change
20:58:41 <andythenorth> it makes routing easier
20:58:44 <MNIM> multitile depots!
20:58:54 <MNIM> do so much want.
20:59:04 <andythenorth> fewer deadlocks when using 'service in depot orders'
20:59:17 <andythenorth> and if breakdowns are on, 'service in depot' orders are essential
20:59:26 <andythenorth> as PBS can't route vehicles to depots
20:59:40 <andythenorth> [reliably]
20:59:42 <supermop> just build a station and rail yard outside the depot
21:00:13 <Alberth> I don't use 'service in depot' orders, I let them find one at their own time instead
21:00:17 <MNIM> It would be nice to retain the buffer function that depots currently have, though
21:00:38 <andythenorth> Alberth: you don't notice that they frequently fail to find a depot?
21:00:48 <andythenorth> especially RVs, which seem to be blind to depots
21:00:58 <Eddi|zuHause> i don't usually play with servicin
21:01:00 <Eddi|zuHause> g
21:01:06 <andythenorth> I turn it off because it's broken
21:01:11 <MNIM> Alberth: I find it brings problems when depots are off the main line, or when you want trains to only go to the depot when they're empty
21:01:26 <andythenorth> hmm
21:01:34 <Alberth> MNIM: don't do that, or don't want that :p
21:01:41 <andythenorth> who wrote all this complicated python stuff without also writing docs? :P
21:01:44 <andythenorth> in FIRS
21:02:29 <Alberth> MNIM: Perhaps it has less impact with my netowrks, as I also play with breakdowns on, so my network has a lot of empty space
21:02:39 <Alberth> andythenorth: someone did, I think
21:02:49 <andythenorth> can't be me
21:02:54 *** FLHerne_ has quit IRC
21:03:05 <andythenorth> I am not responsible for anything I did more than 7 days ago, I am not that person :P
21:03:43 <MNIM> how so empty space with breakdowns on?
21:04:22 <Alberth> you need room for other trains to not block all the time
21:04:43 <Alberth> so you make extra tracks to split the traffic
21:04:56 <frosch123> MNIM: you know there is a go to nearest depot order?
21:05:26 <frosch123> you can give a train a option for multiple depots, by putting a waypoint somewhere, and the putting the depots behind it
21:05:35 <frosch123> send the train to the waypoint, then to nearest depot
21:10:36 <andythenorth> my FIRS class design is flawed. At least one of the classes behaves significantly differently depending on which parameters are passed
21:10:40 <andythenorth> confusing
21:11:03 <andythenorth> and the parameters are not orthogonal; passing two that conflict will just result in broken behaviour
21:11:10 <MNIM> frosch123: I do know, but I haven't been able to find a good purpose for it so far
21:12:44 <frosch123> i use it to service many vehicles (which a single depot cannot handle) at a defined point on the routr
21:12:47 <frosch123> route
21:13:09 <frosch123> but maybe i missed the topic :p
21:13:30 <Eddi|zuHause> andythenorth: care to elaborate?
21:16:17 <andythenorth> Eddi|zuHause: this will behave quite differently depending whether a value for 'type' is passed http://paste.openttdcoop.org/show/1955/
21:16:59 <andythenorth> the templates tell the rest of the story, but you don't need to see all that :P
21:17:26 <Eddi|zuHause> so "type" should be a subclass, you mean?
21:17:48 <andythenorth> possibly
21:17:54 <Eddi|zuHause> class GroundSpriteset(Spriteset)
21:18:07 <andythenorth> more likely I should subclass for GroundSpriteset yes
21:18:24 *** MinchinWeb has joined #openttd
21:18:41 <andythenorth> then elsewhere check what class I have, instead of checking the value of type
21:19:10 <andythenorth> I don't have any bugs from the current code, it's just weird
21:19:22 <Alberth> the code *knows* what class it is in :)
21:20:18 <Alberth> MNIM: don't you get crazy from all those new vehicle announcements?
21:20:48 <andythenorth> as usual, I have code that works, but it will look funny to other people :P
21:28:14 <Alberth> that's normal :p
21:28:23 <MNIM> new vehicle announcements?
21:28:46 <Alberth> the best indication is that you look at your code, and think "that can be done better"
21:28:49 <MNIM> oh, you mean the new available vehicles
21:28:53 <Eddi|zuHause> i get crazy from prototype offers for vehicle types that don't interest me
21:29:06 <Eddi|zuHause> like a dozen trucks of cargos that i don't transport by truck
21:29:10 <MNIM> they can be annoying, but it's not every day
21:29:46 <Alberth> you can't even quietly watch the trains :)
21:29:50 * andythenorth -> bed
21:29:54 <Alberth> good night
21:29:58 <andythenorth> converting these classes will have to wait :P
21:30:00 <andythenorth> bye
21:30:09 *** andythenorth has left #openttd
21:33:54 <MNIM> D'oh.
21:34:13 <MNIM> solved one deadlock, created another with all trains trying to go to an inaccessible depot
21:38:54 <Alberth> :)
21:39:15 <Alberth> I added some tracks so trains could get out faster
21:39:45 <Alberth> and then it sorted itself out
21:39:48 <Alberth> good night
21:40:21 <frosch123> upload it as scenario to bananas: resolve the jam :)
21:40:38 <Alberth> this one is too easy :)
21:41:06 *** Alberth has left #openttd
21:41:27 * MNIM prefers 'natural' solutions which don't require (too much) extra rails
21:42:03 <frosch123> "natural solutions"? you mean crash all trains?
21:42:03 <MNIM> but yeah, I'll double-up that depot, the other depot(s) on this line already are doubled
21:42:33 <MNIM> frosch123: no, that's for when Im in a bad mood :P
21:48:29 *** Chris_Booth has joined #openttd
21:52:01 *** Supercheese has joined #openttd
21:56:20 <Kitty> 26
21:58:02 *** Flygon_ has joined #openttd
21:58:12 *** Flygon has quit IRC
21:59:29 *** Wolf01 has joined #openttd
22:00:09 <Wolf01> hello
22:08:41 <Terkhen> good night
22:10:15 *** Flygon has joined #openttd
22:14:11 *** Flygon_ has quit IRC
22:14:18 *** Flygon has quit IRC
22:14:39 *** Flygon has joined #openttd
22:20:07 <frosch123> night
22:20:10 *** frosch123 has quit IRC
22:22:50 *** Stimrol has joined #openttd
22:23:10 *** Flygon has quit IRC
22:23:39 *** Flygon has joined #openttd
22:46:48 *** fonsinchen has quit IRC
22:48:28 *** sla_ro|master has quit IRC
22:48:52 *** Chris_Booth has quit IRC
22:50:03 *** valhallasw has quit IRC
22:56:59 *** DDR has joined #openttd
23:02:28 *** oskari89 has quit IRC
23:06:49 *** valhallasw has joined #openttd
23:20:32 *** MinchinWeb has quit IRC
23:20:53 *** MinchinWeb has joined #openttd
23:24:22 <MNIM> Whoops.
23:24:49 <MNIM> I just realized that one neglected line I'm still running steam engines... in 1998
23:25:28 <MNIM> those are some truly hardy old grampas!
23:25:55 <Pinkbeast> Welp, China's still running QJs...
23:26:06 <MNIM> elswhere on the map Ive got trains regularly passing 300kmh and here I am running a good old little steam line, frequently single-track, too
23:26:35 <MNIM> Pinkbeast: I know, but aren't those only for coal mine transports?
23:26:59 <MNIM> the coal transports were actually the first line to be electrified in this game XD
23:27:25 <Pinkbeast> Yes - the economics of steam are different if you have a lot of cheap labour and you're on top of an open-cast coalmine. :-)
23:29:39 <supermop> MNIM: think of it as a preserved historic line
23:30:44 <Pinkbeast> It's a great pity one can't actually do that
23:31:15 <MNIM> heh. I might actually just electrify the tracks and add some electric trains, but keep the steamers, because I can
23:31:36 <Pinkbeast> In UKRS1 I've certainly run one or two lines with 5ATs
23:31:42 * MNIM looks
23:31:55 <MNIM> nope. won't electrify that just yet
23:32:49 <MNIM> I'll just dieselize it and add another type of train to my growing list.
23:33:40 <Pinkbeast> Ick, diesels
23:34:49 <MNIM> well, it's that or electrifying a pretty long track
23:35:17 <Pinkbeast> Doesn't the track conversion tool still drag out into a square?
23:35:24 <MNIM> yes
23:35:38 <Pinkbeast> Electrify the world!
23:36:04 <MNIM> I can't be bothered... also, electrifying that will likely empty my bank account.
23:36:22 <MNIM> I'm playing with nutracks.
23:36:44 <Pinkbeast> Goodness me, what sort of game are you playing where money's an issue in 1998? Oh, but with nutracks you can't just blindly electrify the world, indeed.
23:38:42 <MNIM> I've got trains that earn me 6mil a year, but electrifying a meandering track of more than 400 squares as the bird flies still costs a bit. :P
23:53:13 *** Djohaal has joined #openttd
23:55:38 *** Hyronymus has joined #openttd