IRC logs for #openttd on OFTC at 2012-05-26
            
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00:28:57 <Wolf01> 'night
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02:53:55 <Nat_aS> Hey, if cargo spends a long time waiting for a transfer, does that make the value go down?
02:54:53 <Nat_aS> because I had a bunch of goods waiting at a port because of a botched cargodist experement, and I tried to get rid of it with trucks, but I can't seem to earn any money off of it
02:55:09 <Nat_aS> no matter how fast or cheap the truck is, it loses money with each transfer.
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06:48:47 <Terkhen> good morning
06:49:50 <Terkhen> Nat_aS: yes, the value goes down, see http://wiki.openttd.org/Cargo_income
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07:10:39 <Nat_aS> I eventualy just built an outrigger for the port into the city so it could accept goods
07:10:55 <Nat_aS> and changed the orders from transfer to deliver.
07:11:28 <Nat_aS> so you are saying if I kept up the trucks, when they got all the old cargo out of there, and started delivering new goods, they would have eventualy made money?
07:11:39 <Nat_aS> it's just the batch that was sitting in the wherehouse was too old?
07:11:54 <Nat_aS> there's no way to purge a station is there?
07:12:00 <Nat_aS> dump all the cargo?
07:12:36 <Terkhen> to my knowledge, no
07:12:55 <Nat_aS> could always demolish and rebuild it
07:13:10 <Terkhen> waiting cargo is too tied to the station rating system, you can demolish, build new station, change orders
07:13:30 <Terkhen> if you keep a few groups with shared orders, it is easy
07:13:36 <Terkhen> if not... a pain
07:13:50 <Nat_aS> is transfer income real money?
07:14:03 <Nat_aS> or is it just a loan untill the cargo is delivered for real?
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07:32:54 <Terkhen> Nat_AFK: it is an estimate IIRC, see http://wiki.openttd.org/Negative_income_with_feeder_service
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08:19:35 <CIA-17> OpenTTD: frosch * r24279 /trunk/src/script/api/game/game_window.hpp.sq: -Fix: Someone forgot a call to squirrel_export somewhen.
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09:13:07 <Wolf01> hello
09:13:24 <Terkhen> hi Wolf01
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11:48:11 <hackalittlebit> Does anybody know if it is really necesarry that z == 0 thingy in tunnelbridge_cmd.cpp line 1716 revision 1 you can find here: http://www.tt-forums.net/download/file.php?id=160483 done by Tron. I was not able to see earlier version.
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11:52:57 <frosch123> unlikely
11:53:06 <frosch123> tunnnels have a flat slope
11:53:10 <frosch123> so z should be 0 all the time
11:54:00 <hackalittlebit> yeah but there are allays surprises :(
11:54:03 <frosch123> hmm, though maybe z refers to the previous tile
11:54:12 <frosch123> then it might distinguish between entering and leaving
11:54:41 <frosch123> though that's what dir does
11:56:01 <Rubidium> what about jumping down the tunnel entrance from a bridge, up from another tunnel, or from someone adding a rail towards the entrance (but from the wrong way)
11:56:35 <Rubidium> similar to jumping onto a bridge head when driving below the bridge into the bridge head
11:57:51 <hackalittlebit> yeah but doesn't line 1661 take care of that?
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11:58:34 <Rubidium> don't know, just guessing
11:58:52 <Rubidium> (without looking at the source)
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11:59:55 <hackalittlebit> ok, I'll test all posibilities and will report
12:00:47 <hackalittlebit> does first ottd code still exist ?
12:02:22 <Alberth> r1 is the first ottd code that exists :)
12:03:01 <hackalittlebit> well it is in there.
12:03:07 <Rubidium> http://binaries.openttd.org/releases/0.1.4/openttd-0.1.4-source.zip might be somewhat earlier
12:03:13 <frosch123> there also exists ottd 0.1
12:03:28 <frosch123> it's linked from the wiki history page or so
12:03:36 <frosch123> some post by *rudge
12:03:44 <hackalittlebit> thanks guys
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12:46:06 <andythenorth> hello
12:47:41 <Alberth> hello
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14:15:43 <CIA-17> OpenTTD: frosch * r24280 /trunk/src/news_gui.cpp: -Cleanup: Remove uselessly duplicated code to set string parameters in company news.
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14:15:51 <CIA-17> OpenTTD: frosch * r24281 /trunk/src/ (5 files): -Cleanup: Merge all company news subtypes into a single one; they all behave the same.
14:15:54 <CIA-17> OpenTTD: frosch * r24282 /trunk/src/ (5 files): -Codechange: Add AddVehicleAdviceNewsItem function to preemptively deduplicate code.
14:15:59 <CIA-17> OpenTTD: frosch * r24283 /trunk/src/ (disaster_cmd.cpp industry_cmd.cpp news_func.h town_cmd.cpp): -Codechange: Add AddTileNewsItem function to preemptively deduplicate code.
14:16:06 <CIA-17> OpenTTD: frosch * r24284 /trunk/src/ (18 files in 2 dirs): -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
14:16:09 <CIA-17> OpenTTD: frosch * r24285 /trunk/src/ (news_func.h news_gui.cpp news_type.h): -Codechange: Add a more explcit NewsFlag to indicate that the first string parameter is a vehicle ID.
14:16:16 <CIA-17> OpenTTD: frosch * r24286 /trunk/src/script/api/ (game/game_news.hpp.sq game_changelog.hpp script_news.hpp): -Add: [GS] Some more GSNews::NewsItem::NewsTypes.
14:16:24 <CIA-17> OpenTTD: frosch * r24287 /trunk/src/ (lang/english.txt town_cmd.cpp): -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich)
14:16:29 <CIA-17> OpenTTD: frosch * r24288 /trunk/src/script/api/squirrel_export.awk: -Fix: squirrel_export should match stuff like 'virtual', 'static' and 'const' only as whole words.
14:16:33 <CIA-17> OpenTTD: frosch * r24289 /trunk/src/ (6 files in 6 dirs): -Add: [Script] Base class for script events involving a company and a town.
14:16:42 <CIA-17> OpenTTD: frosch * r24290 /trunk/src/ (12 files in 7 dirs): -Add: [Script] ScriptEventExclusiveTransportRights.
14:16:47 <CIA-17> OpenTTD: frosch * r24291 /trunk/src/ (12 files in 7 dirs): -Add: [Script] ScriptEventRoadReconstruction.
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15:44:02 <frosch123> V453000: does the 1st gen tanker intentionally blink like a lighthouse?
15:44:22 <frosch123> in any other set it would be a bug, here i am not sure :)
15:44:26 <V453000> I am not aware of that
15:44:50 <frosch123> at least when refitted to toyland plastic
15:44:52 <V453000> which cargo?
15:44:54 <V453000> hm
15:45:56 <frosch123> correction, it blinks like a radio tower, not like a lighthouse
15:45:58 <Terkhen> oh, I just triggered that in ogfx-rv too :P
15:46:27 <V453000> oh wow :D thanks
15:46:28 <Terkhen> start a game with ogfx-rv and FIRS in toyland -> the second livestock truck looks like a tanker that blinks
15:46:32 <V453000> wonder how I managed that
15:46:44 <V453000> thank you frosch123
15:46:50 <frosch123> np :)
15:47:18 <frosch123> btw. we need some method to filter the purchase list for engine class
15:47:27 <frosch123> (strong, med, fast, ...)
15:48:28 <V453000> hm
15:48:32 <V453000> just sort it by ID I guess
15:48:35 <Eddi|zuHause> V453000: typically it's an effect of mindlessly converting something from 32bpp to 8bpp, when not disabling the special colours before
15:48:52 <V453000> nah Eddi I just somehow managed to pick wrong color :)
15:49:12 <frosch123> [17:48] <V453000> just sort it by ID I guess <- ooops, did not notice that they are consecutive
15:49:51 <V453000> yeah, but filter would of course do it better
15:49:56 <Eddi|zuHause> maybe nml could warn for magic colours, unless specifically enabled in the spriteblock
15:50:11 <V453000> hehe, perhaps
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16:04:54 <Rubidium> it already does warn for one magic colour ;)
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16:05:46 <Eddi|zuHause> Rubidium: yes, but it needs some syntax for disabling the warning, if you do want it...
16:06:17 <Eddi|zuHause> preferrably not in the ##pragma style
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16:10:00 <LordAro> Hey all!
16:14:15 <V453000> frosch123: fixed, will be in the next version :P thank you very much!
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16:20:56 <Terkhen> hi LordAro
16:23:44 <LordAro> hi Terkhen
16:23:59 <Alberth> hi
16:24:18 <LordAro> hai Alberth :)
16:27:05 <Alberth> how are you doing? busy with school?
16:30:31 <LordAro> almost finished exams now :) only 2 left
16:31:14 <Terkhen> good luck :P
16:32:23 <LordAro> thanks :) should be ok - computing - "programming fundamentals" - so easy :P
16:32:37 <LordAro> and further pure maths, which is (reasonably) easy :)
16:33:03 <Alberth> hmm, fundamentals. That's questions like "what's a variable" ? :)
16:33:23 <LordAro> exactly so :D
16:34:01 <Alberth> for a sufficiently limited set of languages, that's an easy question indeed :D
16:35:22 <LordAro> indeed so
16:36:13 <LordAro> the 'main' language used is 'psuedocode' which is fairly similar to BASIC
16:36:47 <Alberth> haha :)
16:37:09 <Alberth> my pseudo-language is way more abstract, it does not have variables, usually :p
16:37:42 <LordAro> http://pdf.ocr.org.uk/download/pp_11_jun/ocr_66316_pp_11_jun_gce_uf452.pdf <-- page 8 for an example
16:38:02 <Eddi|zuHause> that's difficult... how do you answer a question like "why do you write $ in front of variables in PHP?" without insulting your professor?
16:38:25 <frosch123> euh... haha... is the non-fixed-distance signal-autocomplete also supposed to alter the distance if trains are in the way?
16:39:04 <Eddi|zuHause> frosch123: the whole "vehicle is in the way" thing is annoying most of the time...
16:39:28 <Eddi|zuHause> e.g. rebuilding a busy road/tram junction
16:40:35 <Alberth> pseudo language with keywords and "keyword violation errors", that's a new one :)
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16:42:16 <Eddi|zuHause> "an app for identifying ladybirds"... i'd specify that as "takes a photo as input"...
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16:42:31 <frosch123> haha, yeah, so did i :)
16:42:41 <Eddi|zuHause> (and use an OCR lib to count the dots)
16:43:17 <frosch123> anyway, i have only seen two types anyway: red with black dots, either 2 or 7
16:43:22 <frosch123> s/2/3
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16:43:27 <frosch123> hmm, no, 2 :s
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16:44:00 <frosch123> so, i think two big buttons labeled "2" and "7"
16:44:17 <frosch123> which print "ladybird with 2 resp. 7 dots"
16:44:18 <LordAro> ha, wouldn't get you the marks though i'm afraid: http://pdf.ocr.org.uk/download/ms_11/ocr_65250_ms_11_gce_uf452_jun.pdf
16:44:26 <frosch123> alternatively the "7" button could be labeled "many"
16:44:45 <frosch123> LordAro: i always fail in thse kind of tests
16:45:29 <LordAro> thats because you fail to remember that these tests are _not_ set by people who code for a living ;)
16:46:50 <frosch123> i already failed in them before i made money with it
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16:47:55 <Eddi|zuHause> "indexed sequential file" ... just use a database damnit...
16:48:11 <LordAro> yeah, hate those questions :)
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16:48:22 <frosch123> Eddi|zuHause: wrong answer
16:48:25 <Eddi|zuHause> frosch123: i've seen yellow ladybirds
16:48:43 <Eddi|zuHause> with a lot more dots
16:50:33 <Eddi|zuHause> "11 digit phone number" -- that totally fails for international numbers...
16:51:26 <LordAro> shhh!
16:52:08 <Eddi|zuHause> "reset the file" <-- that is a totally wrong question... file handling by default resets the file
16:54:19 <LordAro> stop finding flaws in my exam paper :P
16:54:49 <frosch123> the test is liked most was the c programming exam
16:54:55 <frosch123> s/is/i/
16:55:40 <frosch123> it was supposed to be two hours in front of a pc to write one program out of three cases
16:56:12 <Eddi|zuHause> no exam of ours ever involved "write a program"
16:56:19 <frosch123> unfortunatelly the fileserver had hdd failture the night before, and as you expect from a cs institute, they did not manage to restore it
16:56:47 <Eddi|zuHause> because those are impossible to check
16:56:56 <Eddi|zuHause> so nobody wants to review them
16:57:03 <Eddi|zuHause> thus nobody asks this kind of question
16:57:20 <frosch123> so, we first waited 2 hours, then they allowed us to start on paper to fight the boredom
16:57:32 <LordAro> why can i not write a program in whitespace? :D
16:57:56 <frosch123> well, those who were able to program, could also solve them on paper without compiler for syntax checking :p
16:58:21 <Eddi|zuHause> i never write correct syntax ...
16:58:25 <frosch123> LordAro: you may with an editor that visualises whitespace
16:59:43 <LordAro> how about when written on paper? :P
17:00:01 <Alberth> LordAro: use Piet: http://www.dangermouse.net/esoteric/piet/samples.html
17:00:04 <frosch123> you are allowed to write the unicode numbers
17:00:39 <Eddi|zuHause> LordAro: you can write in Ook! instead
17:00:48 <LordAro> i came across that when roaming wikipedia :)
17:00:49 <Eddi|zuHause> it's equally powerful
17:01:02 <LordAro> (piet) bitmaps for programs sounds fun :)
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17:01:57 <frosch123> Alberth: considering the hello world programs on that page, it gives "nice code" a quite different meaning :)
17:02:18 <Alberth> it's one of the few languages where "visual language" actually means something :p
17:02:39 <Alberth> Ook! looks like fun too :)
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17:03:11 <LordAro> brainfuck always looked amusing :)
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17:10:20 * Alberth ponders the game of life in piet :p
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17:27:21 <frosch123> hmm, does av8 not support toyland?
17:27:29 <frosch123> it's 1944 and still no planes :(
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17:45:48 <CIA-17> OpenTTD: translators * r24292 /trunk/src/lang/ (9 files): (log message trimmed)
17:45:49 <CIA-17> OpenTTD: -Update from WebTranslator v3.0:
17:45:49 <CIA-17> OpenTTD: belarusian - 15 changes by Wowanxm
17:45:49 <CIA-17> OpenTTD: catalan - 6 changes by arnau
17:45:49 <CIA-17> OpenTTD: english_US - 2 changes by Rubidium
17:45:49 <CIA-17> OpenTTD: finnish - 6 changes by jpx_
17:45:49 <CIA-17> OpenTTD: italian - 14 changes by lorenzodv
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19:00:09 <michi_cc> Let the yearly madness begin! :p
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19:08:11 <Eddi|zuHause> that looks like lord of the dance, just with eastern music
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19:23:23 <michi_cc> I'm awake, you can stop now.
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19:23:50 <Eddi|zuHause> haha :p
19:23:53 <Rubidium> at least the NL has defended its record succesfully ;)
19:29:08 <Eddi|zuHause> what record was that?
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19:29:25 <frosch123> having the most orange dresses on stage
19:29:58 <Rubidium> consecutive successfull attempts at not making the final
19:30:26 <Eddi|zuHause> well, germany can't have that problem (anymore) :p
19:31:34 <frosch123> anymore?
19:31:45 <frosch123> could it ever have?
19:31:55 <michi_cc> I think we always payed enough :)
19:32:29 <michi_cc> Oh god, Russia now. Run!
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19:54:12 <Eddi|zuHause> frosch123: iirc, the "big five" rule was introduced because germany didn't make the finals once
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19:57:54 <frosch123> really? that would make it even more silly :)
20:00:41 <michi_cc> Eddi|zuHause: If I haven't read anything wrong, semi-finals are since 2004 (and Germany was in the final then) and since 2005 the big five rule is in action.
20:04:42 <Rubidium> they didn't make it in 1996
20:12:12 <michi_cc> Ah, indeed. I didn't check so far back seeing that there was no real semi-final then.
20:12:35 <michi_cc> So, yes, that rule was caused by us :)
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20:20:19 <Eddi|zuHause> that swedish song is the first one that i'd say it has victory potential
20:30:20 <michi_cc> Might not be a winner, but I thought Italy wasn't bad either.
20:31:29 <michi_cc> But yes, according to bookmakers and others it's either Sweden or the russian grannies.
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21:02:14 <Eddi|zuHause> i found nothing particularly "interesting" about the russian song...
21:02:30 <michi_cc> Me neither.
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21:30:50 <CIA-17> OpenTTD: alberth * r24293 /trunk/src/misc_gui.cpp: -Fix: Increase the left and right margins of the text in the yes/no query window.
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21:38:02 <Terkhen> good nght
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22:29:48 <Wolf01> 'night
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