IRC logs for #openttd on OFTC at 2012-05-23
            
00:00:33 *** cyph3r has quit IRC
00:02:40 *** KritiK has quit IRC
00:02:57 *** Devroush has quit IRC
00:06:41 *** DabuYu has quit IRC
00:08:39 *** DabuYu has joined #openttd
00:52:17 *** Djohaal_ has joined #openttd
00:59:32 *** Djohaal has quit IRC
01:07:59 *** Jonnty has quit IRC
01:29:55 *** Eddi|zuHause has quit IRC
01:54:41 *** Eddi|zuHause has joined #openttd
02:02:51 *** zzach1 has joined #openttd
02:08:49 *** zzach has quit IRC
02:33:35 *** kkb110 has quit IRC
02:35:30 *** guru3 has joined #openttd
02:40:24 *** guru3 has quit IRC
02:48:02 *** KouDy has joined #openttd
02:55:49 *** guru3 has joined #openttd
03:00:14 *** zzach has joined #openttd
03:03:01 *** glx has quit IRC
03:03:36 *** Rhamphoryncus has quit IRC
03:06:14 *** zzach1 has quit IRC
03:07:37 *** Djohaal_ has quit IRC
03:20:10 *** guru3_ has joined #openttd
03:20:10 *** guru3 has quit IRC
04:28:43 *** kkb110_ has joined #openttd
04:38:47 *** kkb110_ has quit IRC
04:46:15 *** LordPixaII has joined #openttd
04:48:31 *** kkb110_ has joined #openttd
04:53:09 *** Pixa has quit IRC
04:56:02 *** Eddi|zuHause has quit IRC
04:56:17 *** Eddi|zuHause has joined #openttd
05:18:55 *** KouDy has quit IRC
05:19:31 *** KouDy has joined #openttd
05:28:19 *** Prof_Frink has quit IRC
05:31:31 *** cyph3r has joined #openttd
05:38:59 *** roadt has joined #openttd
05:51:16 *** telanus has joined #openttd
06:02:47 *** George has quit IRC
06:03:44 *** George has joined #openttd
06:03:45 *** cyph3r has quit IRC
06:09:04 *** Pixa has joined #openttd
06:12:38 *** Zuu has joined #openttd
06:13:54 *** LordPixaII has quit IRC
06:14:57 *** sla_ro|master has joined #openttd
06:26:36 *** LordPixaII has joined #openttd
06:28:25 *** mahmoud has joined #openttd
06:31:15 *** KingPixaIII has joined #openttd
06:32:09 *** Pixa has quit IRC
06:35:32 *** Pixa has joined #openttd
06:36:09 *** LordPixaII has quit IRC
06:39:49 *** mahmoud has quit IRC
06:40:49 *** KingPixaIII has quit IRC
06:47:05 *** LordPixaII has joined #openttd
06:49:40 *** roadt has quit IRC
06:50:16 *** KingPixaIII has joined #openttd
06:52:04 *** Pixa has quit IRC
06:55:39 *** LordPixaII has quit IRC
07:00:35 *** George has quit IRC
07:09:51 *** George has joined #openttd
07:18:19 *** Zuu has quit IRC
07:19:59 *** APTX has quit IRC
07:21:48 *** Nat_AFK is now known as NataS
07:36:48 *** guru3_ has quit IRC
07:37:35 *** mal2_ has joined #openttd
07:45:57 *** mal2_ has quit IRC
07:46:17 *** roadt has joined #openttd
07:56:25 *** mal2 has joined #openttd
07:56:54 *** Hazzard has joined #openttd
08:13:19 *** KingPixaIII has quit IRC
08:14:04 *** Pixa has joined #openttd
08:20:57 *** mal2 has quit IRC
08:23:32 *** DDR has quit IRC
08:27:03 *** Jonnty has joined #openttd
08:42:07 *** sla_ro|master has quit IRC
08:46:23 *** TWerkhoven[l] has joined #openttd
08:56:44 *** Hazzard is now known as Hazzard_AFK
08:59:46 *** kais58_ has joined #openttd
09:01:37 *** kais58 has quit IRC
09:04:31 *** NataS is now known as Nat_AFK
09:24:29 *** kais58_ has quit IRC
09:37:58 *** wouterh has joined #openttd
09:49:39 *** TWerkhoven[l] has quit IRC
09:50:58 *** wouterh is now known as Achilleshiel
09:51:57 *** Devroush has joined #openttd
10:07:25 *** Hazzard_AFK is now known as Hazzard
10:08:50 *** YO_LESTAT has joined #openttd
10:09:00 <YO_LESTAT> hi all
10:09:06 *** FLHerne has joined #openttd
10:10:03 <Hazzard> Hi
10:10:59 <YO_LESTAT> created new starting point to challenge someone?
10:11:09 <YO_LESTAT> http://www.openttd.org/en/server/58730
10:12:32 <planetmaker> that will be a pleasure to those who speak Spanish but no English (we sometimes get them here)
10:12:48 *** TWerkhoven[l] has joined #openttd
10:20:12 <YO_LESTAT> can enter any
10:21:47 *** Hazzard has quit IRC
10:23:47 <planetmaker> YO_LESTAT: your language setting indicate that command of the Spanish language is at least recommended, though ;-)
10:26:25 *** pugi has joined #openttd
10:38:49 *** Hazzard has joined #openttd
10:46:54 *** Hazzard has quit IRC
10:47:47 *** Elukka has joined #openttd
11:08:25 *** tokai|mdlx has joined #openttd
11:13:12 *** Hazzard has joined #openttd
11:14:33 *** frosch123 has joined #openttd
11:14:34 *** tokai|noir has quit IRC
11:21:39 *** Hazzard has quit IRC
11:24:10 *** FLHerne has left #openttd
11:47:41 *** Hazzard has joined #openttd
12:07:17 *** TWerkhoven[l] has quit IRC
12:21:33 *** glx has joined #openttd
12:21:33 *** ChanServ sets mode: +v glx
12:24:07 *** Hazzard has quit IRC
12:35:12 *** Hazzard has joined #openttd
12:54:47 *** roadt has quit IRC
13:00:42 *** Rhamphoryncus has joined #openttd
13:07:15 *** APTX has joined #openttd
13:24:41 *** cyph3r has joined #openttd
14:14:08 *** TWerkhoven[l] has joined #openttd
14:14:49 *** MNIM has quit IRC
14:18:54 *** HerzogDeXtEr1 has joined #openttd
14:24:24 *** HerzogDeXtEr has quit IRC
14:36:26 *** Zeknurn` has joined #openttd
14:40:34 *** Zeknurn has quit IRC
14:40:34 *** Zeknurn` is now known as Zeknurn
14:44:36 *** kkb110_ has quit IRC
14:47:06 *** kkb110 has joined #openttd
14:48:21 *** kkb110 has quit IRC
14:48:38 *** kkb110 has joined #openttd
14:51:48 *** Hazzard has quit IRC
15:05:07 *** cyph3r has quit IRC
15:08:13 *** telanus1 has joined #openttd
15:13:51 *** telanus2 has joined #openttd
15:14:17 *** telanus has quit IRC
15:19:43 *** telanus has joined #openttd
15:20:49 *** telanus1 has quit IRC
15:22:04 *** Zeknurn` has joined #openttd
15:23:27 *** Prof_Frink has joined #openttd
15:24:22 *** Zeknurn has quit IRC
15:25:24 *** telanus2 has quit IRC
15:26:13 *** telanus1 has joined #openttd
15:29:45 *** telanus2 has joined #openttd
15:30:02 *** telanus2 has left #openttd
15:32:28 *** TGYoshi has joined #openttd
15:32:49 *** telanus has quit IRC
15:35:45 *** telanus1 has quit IRC
15:39:43 *** Rhamphoryncus_ has joined #openttd
15:39:43 *** Rhamphoryncus has quit IRC
15:47:28 *** APTX_ has joined #openttd
15:48:49 *** APTX has quit IRC
15:49:25 *** guru3 has joined #openttd
15:49:42 *** Progman has joined #openttd
15:57:27 *** guru3 has quit IRC
15:58:44 *** cyph3r has joined #openttd
15:59:12 *** guru3 has joined #openttd
15:59:34 *** APTX_ is now known as APTX
16:06:29 *** FLHerne has joined #openttd
16:17:24 *** mahmoud has joined #openttd
16:17:39 *** guru3 has quit IRC
16:21:19 *** valhallasw has joined #openttd
16:24:55 *** sla_ro|master has joined #openttd
16:27:53 *** flaa has joined #openttd
16:39:43 *** Firartix has joined #openttd
16:46:55 *** guru3 has joined #openttd
16:50:50 *** Alberth has joined #openttd
16:50:50 *** ChanServ sets mode: +o Alberth
16:52:54 <Terkhen> hello
16:53:39 <Terkhen> meh, those guys never appear when I'm around
16:53:46 <Terkhen> and when they do, they ignore my private messages
16:54:53 <Terkhen> YO_LESTAT: you can try to advertise your server at http://ttdistas.es/foro/
16:59:14 *** guru3 has quit IRC
17:13:03 *** guru3 has joined #openttd
17:13:27 *** TWerkhoven has joined #openttd
17:29:36 *** Progman has quit IRC
17:36:44 *** guru3 has quit IRC
17:36:53 *** guru3_ has joined #openttd
17:39:46 *** andythenorth has joined #openttd
17:45:48 <CIA-1> OpenTTD: translators * r24267 /trunk/src/lang/ (dutch.txt french.txt korean.txt russian.txt spanish.txt): (log message trimmed)
17:45:48 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:48 <CIA-1> OpenTTD: dutch - 9 changes by habell
17:45:48 <CIA-1> OpenTTD: french - 5 changes by OliTTD
17:45:48 <CIA-1> OpenTTD: korean - 185 changes by telk5093
17:45:50 <CIA-1> OpenTTD: russian - 2 changes by Lone_Wolf
17:45:50 <CIA-1> OpenTTD: slovenian - 2 changes by
17:47:48 *** AD has joined #openttd
17:48:09 *** Guest965 has quit IRC
17:48:27 *** AD is now known as Guest1136
17:54:42 *** guru3 has joined #openttd
17:55:04 *** guru3_ has quit IRC
18:00:07 *** guru3 has quit IRC
18:01:42 *** Wolf01 has joined #openttd
18:01:52 <Wolf01> hello
18:02:08 <Terkhen> hi Wolf01
18:15:08 *** cyph3r has quit IRC
18:15:46 *** Zuu has joined #openttd
18:18:50 *** kkb110 has quit IRC
18:24:12 * andythenorth experiments with Bootstrap css
18:25:31 *** Nat_AFK is now known as NataS
18:34:08 *** Chris_Booth has joined #openttd
18:39:56 *** Djohaal has joined #openttd
18:45:43 *** YO_LESTAT has quit IRC
18:49:21 *** Djohaal has quit IRC
18:57:51 *** andythenorth has quit IRC
19:06:18 *** mal2 has joined #openttd
19:07:51 <CIA-1> OpenTTD: frosch * r24268 /trunk/src/ (53 files in 3 dirs): -Fix: Use the same colour scheme for the script selection window as in other comparable windows.
19:12:29 *** APTX has quit IRC
19:16:58 *** einKarl has joined #openttd
19:24:37 *** saz has joined #openttd
19:25:49 *** saz has quit IRC
19:29:48 *** APTX has joined #openttd
19:31:35 *** einKarl has quit IRC
19:34:03 *** MNIM has joined #openttd
19:38:14 *** Biolunar has joined #openttd
19:56:01 *** DDR has joined #openttd
20:05:31 *** Progman has joined #openttd
20:09:14 *** flaa has quit IRC
20:13:32 *** NataS is now known as Nat_AFK
20:16:56 *** Nat_AFK is now known as NataS
20:29:22 *** frosch123 has quit IRC
20:30:49 *** Chris_Booth has quit IRC
20:39:21 *** MNIM has quit IRC
20:42:07 *** Chris_Booth has joined #openttd
20:42:42 *** MNIM has joined #openttd
20:43:00 *** Alberth has left #openttd
20:43:30 *** MNIM has quit IRC
20:45:06 *** MNIM has joined #openttd
20:45:44 *** andythenorth has joined #openttd
20:48:44 <Terkhen> good night
20:49:01 *** MNIM has quit IRC
20:49:31 *** sla_ro|master has quit IRC
20:49:32 <Chris_Booth> gn
20:50:47 *** MNIM has joined #openttd
20:53:52 <NataS> Guh
20:54:17 <NataS> why is there no good way to just make trains wait at a station untill the next train with the same orders shows up?
20:54:33 <NataS> timetables are complex as hell, and don't even do that well
20:54:51 <NataS> that's all you really need, and it's not that complex an action
21:00:04 *** Progman has quit IRC
21:01:52 <Chris_Booth> NataS: you can
21:02:01 <Chris_Booth> you want me to show you how?
21:02:34 <Chris_Booth> if you use 2 logic gates you can make train wait until both bays are full then leave
21:11:37 *** andythenorth has quit IRC
21:13:36 <Chris_Booth> NataS: https://www.dropbox.com/s/x318udum4gvqy12/Franingville%20Transport%2C%208th%20May%202051.png
21:13:40 <Chris_Booth> try something like that
21:14:40 <TinoDidriksen> 'cause that's not crazy at all...
21:14:54 <Chris_Booth> it is not crazy
21:15:05 <Chris_Booth> its a station with 2 notgates
21:15:14 <Chris_Booth> if empty don't let train pass
21:15:21 <TinoDidriksen> The suggestion of adding wait-for-event is sane. Programming in OTTD is less so.
21:15:22 <Chris_Booth> once both full train can pass
21:15:25 <Chris_Booth> its easy
21:15:52 <Chris_Booth> why do you need to program them into openttd when you can build them with trains?
21:17:08 <TinoDidriksen> Are trains turing complete yet?
21:17:50 <Chris_Booth> TinoDidriksen: how do you mean?
21:19:10 <TinoDidriksen> It's a measure of how feature-complete a programming environment is. If something is Turing-complete, then it can do anything.
21:22:19 <Chris_Booth> well you can program and logic gate with trains in openttd
21:22:25 <Chris_Booth> and make a counter
21:22:31 <Chris_Booth> so I guess the sky is the limit
21:23:30 *** KritiK has joined #openttd
21:29:57 <NataS> that is crazy
21:30:14 <NataS> I would not be able to build that in a city
21:30:35 <NataS> and that sort of function should be built into the game, not a puzzle logic system
21:31:16 <NataS> my goal is to build a layout that is aesthetically pleasing and efficient.
21:31:19 <Chris_Booth> NataS: with very long tunnels that can be anywhere on a map
21:31:32 <NataS> that is space inefficient, unrealisic, and ugly
21:31:54 <NataS> and also, more complx than timetables
21:31:56 <Chris_Booth> openttd is not realistic
21:32:09 <NataS> oh boy here we go
21:32:18 <Chris_Booth> a train that 100 miles long?
21:32:30 <Chris_Booth> 1000 people working in a sky scraper?
21:33:00 <NataS> open ttd is not realistic, but that does not mean I want to build logic gates out of trains and use them to regulate my network
21:33:05 <NataS> Game realism is a thing
21:33:15 <Chris_Booth> lol
21:33:17 <NataS> realism is not an absolute.
21:33:24 <Chris_Booth> it is
21:33:36 <NataS> No game is realistic
21:33:36 * V453000 gets popcorn
21:33:46 <Chris_Booth> realism is the modeling of real items in an objective form
21:34:11 <Chris_Booth> V453000: O_o
21:34:33 <V453000> pointless to discuss :p
21:34:41 <Chris_Booth> fun
21:35:03 <NataS> Well I don't think I'll find (or want) a game that does that. I do want to build a trainset that looks nice, and can run lots of trains on a relitivly simple layout without jamming
21:35:13 <Chris_Booth> when someone asks me how to regulate trains so they only enter a station if approached by both sides
21:35:18 <NataS> and regulate itself without having to buld absurd looking logic gates out of train cars
21:35:40 <Chris_Booth> I then give them a very good solution and they say that is unrealistic and ugly that is not very helpful
21:35:45 <V453000> even if the game offers you to actually build complicated things that are useful for the network?
21:35:46 <NataS> I do not start up OTTD looking to build a rube golberg machine
21:36:34 <V453000> after all, define playing "realistically" ... refusing "too complicated" solutions?
21:37:40 <Wolf01> 'night
21:37:44 *** Wolf01 has quit IRC
21:37:47 <Chris_Booth> V453000: I think that is a challenge to build the Rube Goldburg Machine :P
21:38:14 <V453000> no that isnt, logic without use for network is not my cup of tea
21:38:47 <Chris_Booth> you know what a Rube Goldberg Machine is?
21:39:01 <NataS> well I want to play a game about trains and not computers
21:39:11 <NataS> I want to move passingers and cargo
21:39:18 <NataS> and even if the game is "not realistic"
21:39:33 <NataS> I like to imagine there are little people inside the trains and stations
21:39:33 <Chris_Booth> NataS: you know we are just pulling your leg
21:39:43 <NataS> who should know how to schedule things
21:39:49 <Chris_Booth> everyone is here for the same reason. to play openttd
21:40:01 <NataS> without needing to assemble a huge computer out of trains
21:40:03 <Chris_Booth> how you play it and enjoy it is up to you
21:40:03 <V453000> but that is not what I asked about ... I am asking how do I play the game realistically, what is the style specific in
21:40:29 <NataS> like if 10000 people work in a skyscraper, why can't they do the logic gates?
21:40:38 <NataS> why does the logic gate have to be the size of a city?
21:41:02 <Chris_Booth> it doesn't have to be
21:41:08 <V453000> because it for example helps the whole network? And it does not have to be in the city
21:41:09 <Chris_Booth> you can make them more compact
21:41:38 <NataS> it helps the network, but it's a bigger leap in suspension of disbelief than OTTD's scale
21:41:53 <NataS> where trains are hundreds of miles long and can take years to get places
21:42:15 <NataS> the scale is easy to ignore
21:42:42 <Chris_Booth> I like openttd scale
21:42:46 <NataS> building logic gates on the other hand ruins imersion
21:42:49 <Chris_Booth> its easy to look at
21:42:54 <NataS> so do i, it works and looks pretty
21:43:59 <NataS> 1 house = 1 road = 1 train track is unrealistic, but it conveys visual information well, and is easy to simulate
21:44:14 <NataS> and looks charming
21:45:25 <opa> i pernoally don't like that you have to put extra tracks to get priorities working. it looks ugly
21:45:42 *** FLHerne has left #openttd
21:45:50 <opa> *personally*
21:45:57 <NataS> yes, it's ugly, complex, and something the AI should be able to do itself
21:46:08 <V453000> lol k
21:46:10 <NataS> you should be able to assign priorities to trains
21:46:19 *** mal2 has quit IRC
21:46:30 <V453000> priorities have a lot more uses than just that one train > other
21:46:52 <Chris_Booth> V453000: this is the wrong channel for this
21:47:06 <NataS> how so?
21:47:07 <Chris_Booth> we should take this back to coop before we upset everyone
21:47:12 <V453000> just to point out that it cant be done by any orders
21:47:16 <NataS> but this is not coop
21:47:24 <NataS> this is talking about the mechanics of the game itself
21:47:28 <Chris_Booth> no it is not
21:47:31 <NataS> if anything, this belongs in dev
21:47:33 <NataS> :P
21:47:52 <Chris_Booth> how does building a prior or logic gate belong in dev?
21:47:59 <Chris_Booth> it belongs in a building channel
21:48:14 *** Chris_Booth has quit IRC
21:48:48 <V453000> because we are obviously wrong and it needs to be made a lot simplier to noobs - there needs ot be a feature to instead of making gates for example, if I understand it right
21:49:11 <V453000> so that you could just build it isntead of actually learning to build it, and tweak it
21:49:28 <NataS> more or less
21:49:41 <NataS> logic gates are really metagamy
21:50:21 <NataS> i don't like to nerd bash, because I am a huge nerd, but advanced play in a game should not revolve around building complex logic gates
21:50:49 <NataS> i mean it's funny as an experiment, but it should not be "the way the game is played"
21:51:17 <V453000> it doesnt have to be logic gates in specific
21:51:43 <V453000> just talk in general, a feature which replaces something gameplay wise, but does not add depth to the ga me
21:52:10 <NataS> but it streamlines things
21:52:20 <V453000> be it signals on bridges, autorefit, or whatever else
21:52:26 <NataS> not all features have to add depth, optimization and streamlining
21:52:39 <V453000> no but they shouldnt reduce possibilities :p
21:52:52 <NataS> they make the game more accessible and less fustrating
21:53:00 <NataS> and I never said posibilities should be reduced.
21:53:07 <V453000> but that is what it does
21:53:17 <NataS> nothing is stoping somebody from building, say, a computer out of trains
21:53:31 <TinoDidriksen> wait-on-event would most certainly add gameplay depth, and would model how the real world works.
21:54:15 <V453000> well sure, but building a computer out of trains is also pretty pointless
21:54:41 <V453000> building logic mechanisms which allow you to do something which is not possible otherwise however can have a huge impact on the network
21:54:48 <NataS> it seems that any game with moving objects that behave in a deteministic way, will eventualy be made into a computer within a computer
21:54:57 <NataS> see also, Dwarf Fortress and Minecraft
21:55:02 <TinoDidriksen> The original problem was having a train wait for another train; this should not require building logic gates.
21:55:18 <opa> it's a nice curiosity that train network is turing complete
21:55:21 <opa> at least almost
21:55:24 <NataS> almost?
21:55:34 <NataS> what does it need to be turing complete?
21:55:45 <opa> well theres no infinite tape memory
21:55:48 <V453000> I dont know DF, but I think Minecraft is a lot different, it has nothing to tell if you are succeeding or not, just 100% sandbox. In OpenTTD trains jam
21:55:56 <opa> are am i remembering something wrong
21:56:08 <NataS> and has anybody made a computer out of source engine physics?
21:56:43 <NataS> V453000, in minecraft redstone can be used to make logic gates, people have even made games inside of it
21:56:43 <opa> are -> or
21:56:53 <V453000> yes I know but that doesnt matter
21:56:54 <NataS> including a highly simple version of minecraft itself
21:57:04 <opa> "to dawg..."
21:57:09 <V453000> nothing in the game tells you if it is useful for something
21:57:09 <opa> argh these typos...
21:57:27 <V453000> but in openttd you can make logic mechanisms which do help your network
21:57:56 *** Biolunar has quit IRC
21:57:58 <V453000> improve flow, improve spread of trains, or just make the network work completely automatically, many things
21:58:21 *** TGYoshi has quit IRC
21:58:23 <TinoDidriksen> opa, the infinite tape is for a Turing machine. For something to be Turing complete it just has to support all the operations that one can do given an infinite tape.
21:59:05 <NataS> yeah but it feels wrong to have to build a logic gate instead of just put and order to leave station when another train (in same group) approaches
21:59:08 <opa> ah, ok
21:59:38 <NataS> what's the diffrence between a Von Newman machine and a Turring machine?
22:00:00 <NataS> (the computer not the self replicating spacecraft)
22:00:17 <NataS> (which is only called a von newman machine due to linquistic coruption)
22:00:47 <V453000> if it is "wrong", then there has to be a better option how to do that, otherwise it is automatically best option/only option/right
22:01:09 <NataS> yeah, I should be able to set that in the orders list
22:01:29 <NataS> there are already some impressive complex/powerfull options avalable there
22:01:29 <V453000> such an option isnt in the game
22:01:35 <TinoDidriksen> The Von Neumann machine is much more practical. A Turing machine is theoretical. A Von Neumann machine is basically how a modern computer is constructed...
22:02:38 <TinoDidriksen> A Turing machine has 2 parts: Infinite tape, and a read/write head.
22:03:45 <NataS> http://upload.wikimedia.org/wikipedia/commons/c/c4/Nobili_Pesavento_2reps.png
22:04:06 <NataS> it's confusing, because a universal constructor also involves a long tape trailing out of it
22:04:33 <NataS> too bad trains can't build things in OTTD
22:04:49 <NataS> then we could build a network that was self regulating, and self expanding
22:04:51 <NataS> :P
22:05:58 <V453000> just make an AI which builds SML with magic bulldozer
22:07:53 <NataS> if you have to code an AI externaly, you don't need self regulating networks or anything
22:08:21 <V453000> :P
22:08:41 <V453000> why would you do that anyway
22:12:37 *** TWerkhoven[l] has quit IRC
22:13:48 <NataS> i just like the ideal of universal constructors
22:14:19 <V453000> well thats cute but how about to actually play the game instead :D
22:14:58 *** Djohaal has joined #openttd
22:15:29 <NataS> and that's what I have to say about using logic gates to regulate a network
22:15:31 <NataS> :P
22:17:55 *** Dr_Tan has joined #openttd
22:18:01 *** Dr_Tan is now known as Nat_aS
22:18:09 *** Zuu has quit IRC
22:20:43 <V453000> haha :D
22:21:54 <Nat_aS> this network could use some self regulation
22:25:12 *** NataS has quit IRC
22:35:15 *** Hazzard has joined #openttd
22:36:34 *** Wing_ has quit IRC
22:45:06 *** Elukka has quit IRC
22:49:08 *** LordPixaII has joined #openttd
22:54:04 *** Pixa has quit IRC
23:11:35 *** valhallasw has quit IRC
23:18:03 *** TWerkhoven has quit IRC
23:22:07 *** bb10 has quit IRC
23:25:50 *** Djohaal has quit IRC
23:27:14 *** bb10 has joined #openttd
23:28:09 *** pugi has quit IRC
23:31:29 *** Hazzard has quit IRC
23:33:14 *** Firartix has quit IRC
23:43:28 *** TinoDid|znc has joined #openttd
23:44:09 *** Noldo_ has joined #openttd
23:44:48 *** AD has joined #openttd
23:45:07 *** jonty-co1p has joined #openttd
23:45:07 *** kba_ has joined #openttd
23:45:27 *** AD is now known as Guest1208
23:45:32 *** orudge` has joined #openttd
23:46:04 *** tparker has quit IRC
23:46:33 *** Guest1136 has quit IRC
23:46:33 *** Rhamphoryncus_ has quit IRC
23:46:33 *** tokai|mdlx has quit IRC
23:46:33 *** orudge has quit IRC
23:46:33 *** Born_Acorn has quit IRC
23:46:33 *** Noldo has quit IRC
23:46:33 *** TinoDidriksen has quit IRC
23:46:33 *** Sacro has quit IRC
23:46:33 *** kbadk has quit IRC
23:46:33 *** jonty-comp has quit IRC
23:46:33 *** devilsadvocate has quit IRC
23:46:33 *** CIA-1 has quit IRC
23:46:34 *** TinoDid|znc is now known as TinoDidriksen
23:47:47 *** Sacro has joined #openttd
23:49:04 *** tokai|mdlx has joined #openttd
23:53:27 *** devilsadvocate has joined #openttd
23:54:03 *** Rhamphoryncus_ has joined #openttd
23:54:45 *** Born_Acorn has joined #openttd
23:56:37 *** CIA-17 has joined #openttd
23:59:04 *** brambles has quit IRC