IRC logs for #openttd on OFTC at 2012-05-04
            
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09:11:46 <adamkex> good morning
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10:24:24 <adamkex> how can i enable newgrf on my server?
10:26:26 <Hazzard> Is it dedicated?
10:27:24 <adamkex> Yeah
10:27:34 <adamkex> i copied the tars over and my openttd.cnf
10:27:48 <adamkex> everything in [newgrf] gets erased
10:28:17 <Hazzard> I actually don't know how to
10:29:04 <adamkex> hm
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10:29:47 <Hazzard> Did you seach online?
10:30:59 <adamkex> yes, the wiki says nothing
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10:33:30 <adamkex> is there anyway to make openttd more verbose?
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10:40:42 <Eddi|zuHause> adamkex: with the "debug_level" command or the "-d" parameter
10:41:02 <adamkex> Eddi|zuHause: ok i will try it
10:41:07 <adamkex> if it doesn't work now
10:41:28 <Eddi|zuHause> like "-d misc=3" or "-d grf=3"
10:41:36 <Eddi|zuHause> or something
10:41:44 <adamkex> now it worked, openttd does not do case sensitive files in windows
10:41:51 <adamkex> and doesn't seem to extract tars on linux
10:45:07 <Ammler> self build or download?
10:45:13 <adamkex> gentoo
10:45:25 <adamkex> USE="dedicated openmedia png -aplaymidi -debug -iconv -icu -lzo -timidity -truetype -zlib"
10:46:09 <Ammler> so you should talk to the maintainer there
10:47:02 <Ammler> in the meantime, you could use a bundle from openttd.org, those should work
10:47:09 <adamkex> it works now
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10:48:10 <drac_boy> hi
10:48:20 <adamkex> the main 2 problems were that the linux version did not untar the newgrf and the windows version did not use a case sensitive config
10:48:40 <drac_boy> ?
10:48:46 <adamkex> and linux is usually case sensitive
10:48:57 <adamkex> Eddi|zuHause: thank you
10:50:15 <adamkex> and i did not build the windows version
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10:57:25 <adamkex> but i might have done something wrong
10:57:33 <adamkex> at least it works now
11:00:39 <drac_boy> adamkex I've sometimes found windows a bit difficult to deal with at times. especially when it asks if you want to replace one with others when coping both text file 'drafts' and folder 'drafts' :-s
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11:00:57 <drac_boy> and don't ask me about unicode symbols neither
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11:02:42 <adamkex> drac_boy: the issue seemed to be about case sensitivity, but it's solved now, the my newgrfs work now :)
11:02:44 <krinn> hi all
11:04:12 <drac_boy> adamkex believe it or not but I do sometimes have days where I got both TODO.txt and todo.txt in the same folder .. another way to confuse windows when it tries to read the ext hd :-p
11:04:27 <drac_boy> never tried with linux yet so hm dunno how it'll react
11:04:39 <drac_boy> hi krinn
11:05:40 <adamkex> well i am running a linux dedicated server with my friends :)
11:05:56 <drac_boy> adamkex btw by newgrfs do you mean your own or just simply downloaded ones?
11:06:03 <drac_boy> oh ok
11:06:49 <adamkex> Ammler: the so called admin interface that i should be able to connect to, is it the same interface of the one when i just host a game using the windows binary?
11:07:13 <drac_boy> how're you krinn?
11:07:27 <adamkex> drac_boy: downloaded ones
11:07:54 <krinn> drac_boy, fine, thanks
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11:13:48 <drac_boy> what doing krinn?
11:13:50 <Ammler> adamkex: and you ask me that because?
11:13:59 <krinn> drac_boy, working on SPC
11:14:04 <drac_boy> spc?
11:14:15 <krinn> SCP
11:14:19 <krinn> mistake
11:14:39 <Ammler> but yes, I assume, both linux and windows support the admin interface, but I am not aware of any server using it
11:14:51 <drac_boy> hm which scp? heh
11:14:59 <krinn> http://wiki.openttd.org/Script_communication_protocol
11:15:10 <drac_boy> oh ok, have fun either way
11:15:14 <drac_boy> :)
11:15:38 <krinn> eheh i'm :)
11:17:32 <adamkex> Ammler: you seem to be very knowledgable, but i found out that i should use rcon to control the server
11:18:14 <Ammler> hehe
11:19:04 <Ammler> you misinterpreted, but you should anyway not highlight people for generic questions ;-)
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11:19:39 <drac_boy> hmm should work on my tracking table a bit more later..not looked at anything for the whole week
11:19:58 <adamkex> :p
11:20:26 <Ammler> on windows, you don't have a console, there the admin interface might be very useful
11:20:50 <drac_boy> still wondered how common carbody diesels were world-wise
11:21:01 <drac_boy> I only know of them in north america and uk for most part
11:32:27 <NGC3982> is there a way to revert a grf back to nml, gfx and a language file?
11:32:49 <drac_boy> NGC3982 grfcodec can't do that..or can it? I dunno tbh
11:33:14 <NGC3982> just for experimenting, that is.
11:33:22 <peter1138> no
11:33:37 <peter1138> it's a bit like decompiling a C program
11:33:57 <NGC3982> ok.
11:34:16 <NGC3982> bah. i can barely irc on this connection.
11:35:35 <NGC3982> well, the thing is. i think i got a decent grip on making simple grfs. what i want to know more about is changing an industry
11:36:06 <NGC3982> and i guess looking at the nml code from a industry grf would help me.
11:43:42 <Ammler> where do I see the __DATE__ and __TIME__ from rev.cpp?
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11:47:35 <Eddi|zuHause> Ammler: on windows, in the properties page?
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12:03:01 <Ammler> Eddi|zuHause: hehe, and where/how on good old linux?
12:04:47 <Ammler> NGC3982: which industry grf you are interested in does not provide sources?
12:04:54 <Ammler> maybe ask the author then
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12:06:13 <Eddi|zuHause> Ammler: no idea... never crossed my mind to look for it
12:06:33 <Eddi|zuHause> Ammler: possibly in the crash log
12:06:35 <Ammler> I tought, it is in the gamelog
12:06:45 <Ammler> how do I create a crash log without crash?
12:06:54 <Ammler> or how do I trigger a crash?
12:07:08 <Eddi|zuHause> there's a key combination if you compiled a debug version
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14:03:27 <Terkhen> hello
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15:12:26 * Rubidium wonders who's having the most railway related nick name in this channel. I'd go for frosch = frog (part of a switch)
15:13:50 <frosch123> only part of switches?
15:14:17 <frosch123> aren't there four of them on every tie?
15:15:01 <__ln__> Rubidium: how about the nick 'rails'
15:15:53 <Rubidium> are those called frogs as well? I can't find any easy trace of that
15:15:59 <Rubidium> http://en.wikipedia.org/wiki/Railroad_turnout#Frog_.28common_crossing.29
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15:19:36 <frosch123> that thing is something entirely different to what i considered a "frosch" on rails
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15:27:29 <frosch123> hmm, seems like english frog and german frosch are different things
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15:27:45 <frosch123> a frosch is indeed a rail clamp
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16:01:16 <supermop> hi!
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16:33:07 <supermop> I think rail blue would look nice on a bike frame
16:33:19 <supermop> not sure where to fit the large logo
16:40:15 <supermop> yellow wheels of course
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17:13:13 <Nat_aS> morning
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17:18:48 <Alberth> hi andy
17:19:40 <andythenorth> lo
17:20:32 <Alberth> threatening to release a new version works :p
17:21:16 <andythenorth> "never ever promise release dates"
17:21:22 <andythenorth> I thought that was the rule? :P
17:21:33 <andythenorth> specially as I haven't written the code for this release
17:21:41 <andythenorth> and I have to work all weekend on real work
17:22:00 <andythenorth> :)
17:22:28 <Alberth> :)
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17:45:36 <CIA-1> OpenTTD: translators * r24198 /trunk/src/lang/ (korean.txt polish.txt ukrainian.txt):
17:45:36 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:36 <CIA-1> OpenTTD: korean - 2 changes by telk5093
17:45:36 <CIA-1> OpenTTD: polish - 46 changes by Kilian
17:45:36 <CIA-1> OpenTTD: ukrainian - 3 changes by edd_k
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18:07:55 <Wolf01> 'evenink
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18:10:04 <johnboy> hey im needing some help, i have downloaded the uk V3 but have a problem, its not letting me upload the new cargo any help?
18:10:20 <Alberth> upload?
18:10:32 <johnboy> sorry load
18:10:50 * Alberth is looking for an openttd
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18:12:56 <Alberth> oh, the scenario is completely broken
18:13:17 <Alberth> it does not have a vehicle grf loaded to transport the cargoes
18:15:35 <Alberth> just delete the scenario, it's useless
18:16:34 <Alberth> not to mention it is way too big for single player
18:17:14 <Wolf01> happened to me too with the 2cc-train-set
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18:18:49 <johnboy> i wouldnt say useless and also maybe but i do like it
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18:20:13 <johnboy> just wondering if anyone knew how to sort it
18:21:09 <johnboy> thank you
18:21:25 <Alberth> write a more useful scenario editor where you can change newgrfs after opening the editor, I am afraid
18:22:14 <Alberth> less work is to rescue the heightmap, and make a new scenario
18:23:03 <johnboy> i was a afraid of that, im sort of a lazy sod haha thank you tho
18:23:34 <Alberth> even less work is to rescue the heightmap and use that to generate a new game :p
18:23:56 <Alberth> it won't be RL-like though :)
18:24:06 <FLHerne> The towns would be in the wrong place :P
18:24:24 <Alberth> FLHerne: an alternative earth :)
18:25:29 <Alberth> on the other hand, you could play thre sub-tropical climate then :)
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18:37:39 <andythenorth> we should make a teeny-tiny grf
18:37:41 <andythenorth> http://www.brickshelf.com/cgi-bin/gallery.cgi?f=478273
18:41:00 <Alberth> brickland trains!
18:41:59 <andythenorth> just do small
18:41:59 <andythenorth> 2px or so
18:41:59 <andythenorth> everything teeny tiny
18:41:59 <andythenorth> industries 1 tile
18:42:08 <andythenorth> 1tile is a city block, not a house
18:43:19 <andythenorth> all vehicles max 1/8 long
18:43:19 <andythenorth> ships could be ocean-going scale!
18:43:37 * andythenorth wonders how fast this could be pixel-generated
18:44:15 <andythenorth> do it like a map
18:44:17 <FLHerne> Surely the roads would look silly?
18:44:37 <andythenorth> they'd be motorway sized
18:44:41 <FLHerne> Or have eyecandy city-blocks next to tiny roads?
18:44:50 <andythenorth> all roads would be 3 lane super highways
18:45:11 <andythenorth> vehicle movement paths would be fixed :|
18:45:11 <andythenorth> limiting factor :P
18:46:35 <Eddi|zuHause> andythenorth: only if you do it with cubicles!!
18:46:52 <FLHerne> Could you do ridiculous vehicle offsets so that different vehicle types appeared to follow a range of roads on the same tile?
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19:03:31 <supermop> hi
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19:07:14 <andythenorth> lo mop
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19:13:55 <supermop> how's it going andy?
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20:05:54 <andythenorth> gah
20:06:02 <andythenorth> javascript always seems insane
20:06:02 <supermop> ?
20:06:16 <andythenorth> why dick around calling it a hash?
20:06:20 <andythenorth> it looks like a dict to me
20:06:48 <andythenorth> then have 47 badly written articles in google serps about 'hashes are really just objects'
20:06:59 <andythenorth> but written by people who seem to have the barest grasp of programming
20:07:18 <andythenorth> 'hashes are associative arrays, but also objects'
20:07:19 <andythenorth> meh
20:07:38 <andythenorth> 'forget everything you know from other languages'
20:07:47 * andythenorth is not a programmer, but javascript is retarded
20:08:26 <Alberth> oh, no doubt it has its uses :)
20:08:36 <Alberth> never looked at it though :)
20:08:50 <andythenorth> it's not even magical
20:08:56 <andythenorth> it's just another scripting language
20:09:06 <andythenorth> but most of the users posting about it are illiterate
20:09:20 <andythenorth> so a typical web search for examples becomes very annoying quickly
20:09:28 * andythenorth is grumpy
20:09:31 <andythenorth> and should sleep
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20:28:24 <andythenorth> hmm
20:28:28 <andythenorth> can't pile up functions in js
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22:30:49 <Terkhen> good night
22:31:56 <jnx> http://picpaste.de/town1.png town2.png town3.png - there is a ring of avenues with trees that seems to be dependent upon the location & size of the business district (as removing the commercial areas will move the tree ring)
22:37:59 <jnx> Another odd-looking sideeffect is that the pavement next to roads are getting reconstructed after the demolition of office building blocks
22:39:58 <jnx> (the latter seems to be for replacing roads with tree-lined roads)
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22:55:20 <Guinness2702> Hey there :) Problems with openttd, on xubuntu; the game keeps hanging after maybe half an hour of play. Any idea where I can look for clues - is there a debug log file or something I can look at?
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23:04:21 <Eddi|zuHause> jnx: yes. the "town zones" form circles, and they are dependent on the number of houses in the town
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23:12:01 <Zuu> Guinness2702: If the program crashes, there is crash.log, crash.png, crash.sav etc. If the program just freezes without a crash, then I don't think there are any such crash files.
23:12:26 <Guinness2702> Zuu: where are they created?
23:12:31 <Zuu> If its a freeze, try to load a recent autosave and see if it can be reproduced.
23:12:55 <Zuu> In Windows they end up in Documents\OpenTTD. So for you they'll probably end up in ~/.openttd/
23:13:16 <Guinness2702> Zuu: nope. If I load an autosave, I get another 30-40 min of play, before it freezes again - happens *every* time
23:13:38 <Zuu> Which version of OpenTTD do you have?
23:13:55 <Guinness2702> um, how do I find out? I installed via ubuntu software centre today
23:14:16 <Zuu> If you start OpenTTD its written at the top of the menu window.
23:14:19 <Guinness2702> aha
23:14:20 <Guinness2702> OpenTTD 1.0.4
23:15:05 <Guinness2702> no logs in ~/.openttd/
23:15:05 <Zuu> Please try last stable 1.2.0. If its still there, I would upload the savegame to bugs.openttd.org.
23:16:04 <Guinness2702> Zuu: where do I get it? ... openttd webby right?
23:16:22 <Zuu> http://www.openttd.org/en/download-stable <-- there
23:16:40 <Zuu> There is specific ubuntu builds as well as a generic linux build.
23:17:59 <Guinness2702> okay, installing now :)
23:18:28 <Guinness2702> ...well maybe
23:19:11 <Zuu> 1.0.4 is two years old, so there is some potential that this has been fixed, although I don't remember this particular bug specifically from the 1.0-era.
23:20:08 <Guinness2702> I installed a couple of the add ons, via the interface - e.g. an AI pack, a couple of name packs, and vehicle packs
23:20:13 <Zuu> Hmm, well 1.0.0 is two years old 1.0.4 might be some months yonger.
23:20:55 <Guinness2702> So unlike canonical to have out of date software :D
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23:22:31 <Zuu> Those add-ons shouldn't freeze or crash OpenTTD. If OpenTTD for any reason crashes its a bug. The only really exception is if you have changed NewGRFs in running game, then you have been warned and are only yourself to blame.
23:23:13 <Guinness2702> I'm pretty sure I didn't do that
23:23:32 <Zuu> There is a red warning box if you try to do it.
23:24:03 <Guinness2702> nah, only warning boxes I saw were - no AI installed, and "you cannot remove signals from here" lol
23:25:18 <Guinness2702> Okay, I have 1.2.0 - guess I'll see you in about 30-40 min :D
23:27:08 <Zuu> hehe :-)
23:44:59 <Wolf01> 'night
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23:50:14 <jnx> Aircraft with 952 km/h seems slowe than maglev with 643 km/h
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23:52:43 <Hazzard> They are actually going 1/4 the speed
23:53:04 <Hazzard> or maybe 1/3
23:53:12 <Hazzard> You can change it in the settings
23:57:00 <Zuu> or you could think that the game takes the perspective of someone being on the ground where a train looks faster than a plane up in the sky. Although the view is looking down at the surface. :-)