IRC logs for #openttd on OFTC at 2011-12-13
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00:43:37 <CIA-6> OpenTTD: michi_cc * r23504 /trunk/src/ (17 files in 4 dirs): -Feature: Aircraft range.
00:43:53 <CIA-6> OpenTTD: michi_cc * r23505 /trunk/src/ (52 files in 3 dirs): -Add: Indication in the order list if the next destination of an order is out of range.
00:44:01 <CIA-6> OpenTTD: michi_cc * r23506 /trunk/src/ (17 files in 5 dirs): -Add: [NoAI] Support for dealing with aircraft range.
00:46:11 <Eddi|zuHause> can that same indication be done for ship range (between buoys)?
00:48:40 <Yexo> + * @return True if the type sis <- small typo
00:49:43 <michi_cc> Eddi|zuHause: It could, but except for that singular error message on adding an order the code doesn't care about that distance limit at all, quite contrary to what this code does for aircraft.
00:50:29 <Eddi|zuHause> does the aircraft distance scale with map size?
00:51:45 <Yexo> aircraft distance is set by newgrf, so it depends on the newgrf
00:54:15 <CIA-6> OpenTTD: michi_cc * r23507 /trunk/src/order_base.h: -Fix (r23505): Comment typo.
00:55:55 <michi_cc> Can be set either dynamically with CB36 or with an Action6.
00:59:45 <michi_cc> Oh, I didn't even notice I just implemented FS#773 ;)
01:18:42 <CIA-6> OpenTTD: michi_cc * r23508 /trunk/src/ (build_vehicle_gui.cpp lang/english.txt): -Add: Engine sorter for aircraft range.
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01:34:26 <Eddi|zuHause> the google doc changelog is bloody useless...
01:35:29 <Eddi|zuHause> it doesn't show the interesting things, it splits everything up into small changes without giving an overview, and it takes ages to load...
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05:30:16 <Rubidium> Eddi|zuHause: well, I hope someone summarizes our changelog as well for the wiki ;)
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07:06:11 <peter1138> who can draw track tiles?
07:06:48 <peter1138> hmm, i guess i can draw temporary ones
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07:23:20 <planetmaker> peter1138: what track tiles?
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07:27:36 <Rubidium> peter1138: ########## for the horizontal one ;)
07:31:08 <planetmaker> I certainly have the sprites for the default track tiles...
07:32:44 <peter1138> planetmaker, i don't want default ones ;)
07:32:58 <planetmaker> well, what do you need?
07:33:14 <peter1138> i had an idea involving less-steep slopes
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08:25:27 <dihedral> wow - i have not read that word in a commit message in a long time
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08:27:44 <Hirundo> good thing, that "desync" is followed by "debug" :)
08:27:59 <Hirundo> so it's a false alarm
08:29:00 <planetmaker> dihedral: like you haven't read it for three weeks?
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08:55:52 <peter1138> FS#4882 really doesn't fit the game...
09:01:47 <__ln__> operating system: Windows
09:02:07 <Eddi|zuHause> linux users don't pay anything
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09:12:14 <planetmaker> and mixed companies pay by the percentage of players using windows
09:19:57 <MNIM> actually, toll roads would be nice to have. would be cool to be able to obstruct other companies by making them pay for the usage of your roads
09:20:26 <MNIM> also, a steady income from the peeps traveling between towns, dependent on town sizes.
09:21:17 <peter1138> because they won't build a road around the toll
09:23:18 <MNIM> True. but then again, road costs could be higher. also, I like to play on mountainous maps with self-imposed realistic building, and I imagine there are more people like that
09:23:44 <MNIM> it could be fun to have in MP games
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09:32:31 <peter1138> "self-imposed" generally doesn't work in MP
09:34:15 <peter1138> hmm, grfcodec made a broken png
09:37:03 <peter1138> gimp can open it but complains
09:37:13 <peter1138> other stuff either gives a warning or hangs
09:37:48 <MNIM> even gimp complains? 0-0
09:38:00 <peter1138> libpng error: Read Error
09:38:04 <peter1138> not particularly useful :p
09:39:32 <MNIM> anyway, self-imposed is the only way to go so far. ottd doesn't really encourage the mountainside-hugging roadbuilding you see IRL because any slope OTTD has the roads can match.
09:40:00 <peter1138> turn of build-on-slopes :)
09:40:29 <peter1138> seems any png file that grfcodec produces is broken, for me :(
09:41:13 <MNIM> well that doesn't help, since that actually makes mountainhugging even harder.
09:41:27 <MNIM> also, you can still go straight up any mountain.
09:41:45 <peter1138> ok, that's lakie's code. not touching it.
09:42:53 <peter1138> grfcodec's authors really didn't like whitespace
09:43:49 <peter1138> while(i+(GetWidth(len)==3?str.ExtendedLen(i):GetWidth(len))<=str.Length()&&IDs<0xFF){
09:43:53 <peter1138> love it, i really do
09:51:39 <Eddi|zuHause> they _could_ have done this in assembler :p
09:53:59 <MNIM> huh. turns out that the game thinks that the 2cc trainset nightly I had is newer than the beta4.1
09:54:27 <MNIM> while that i downloaded that nightly last year.
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10:03:00 <dihedral> planetmaker, i must have missed that commit ;-)
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10:22:08 <planetmaker> MNIM, look how old that beta4.1 of the 2ccTS is
10:23:51 <MNIM> not as old as that nightly?
10:24:50 <planetmaker> how should I know what nightly you have
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10:25:10 <planetmaker> In any case 2ccTS uses the repo version as its version, so it should be true
10:25:31 <planetmaker> unless someone broke it ;-)
10:27:24 <MNIM> oh wait. nevermind. beta 4.1 is from september *last* year
10:30:14 <MNIM> You'd think that if one can bother to make new nightlies one can bother to update the forum thread of the GRF
10:33:49 <MNIM> hmmmh. that fixed my mouse
10:38:23 <planetmaker> MNIM, should one update the forum thread every day? Or upon every commit?
10:38:28 <planetmaker> That seems hardly worth the work.
10:38:47 <planetmaker> I'd officially announce only releases, too
10:39:33 <planetmaker> and mention nightlies where appropriate, e.g. when presenting a new feature which is not yet being released but available for testing in nightlies
10:42:50 <MNIM> planetmaker: no, but once a month would be nice
10:43:29 <planetmaker> shouldn't that depend on the project's activity?
10:43:54 <MNIM> because the 2cc forum thread hasn't been updated in more than a year, while there has been activity
10:43:56 <planetmaker> And don't you think that those versions which the authors consider to be released are then announced - as released and then also uploaded to bananas?
10:44:12 <planetmaker> yes, the last _release_ is beta 4.1
10:44:21 <planetmaker> thus the thread is correct
10:44:52 <planetmaker> We also speak of 1.1.4. While we're nearer 1.2 in the code base than 1.1
10:45:24 <planetmaker> you're asking for a well-maintained development blog. Which... is asking quite a lot
10:45:45 <planetmaker> just keep track of a project which interests you
10:46:35 <planetmaker> and imho it's always clear that nightlies will be newer than any stable version
10:46:47 <planetmaker> provided that nightlies exist
10:47:04 <planetmaker> and... it has a reason the nightlies are not on bananas. Thus who uses nightlies should know to inform themselves
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11:30:57 <Brumi> I've got a translation issue
11:31:50 <Brumi> I see strings referring to 'Range' of aircraft, it is something for NewGRFs, am I right?
11:33:07 <peter1138> it's range as in distance it can travel
11:33:36 <Brumi> and is there a NewGRF which already has this feature?
11:33:53 <Brumi> I would prefer too see the strings in-game before translating them
11:34:33 <planetmaker> it's for the sort vehicle by <property> drop-down list
11:38:20 <peter1138> there: 32bpp png sprites inside grf files ;P
11:39:03 <peter1138> sickening, it uses unused bits of the compression flag to say "we have extra data"
11:40:43 <peter1138> then it reads a byte that contains a mask of what sizes are available
11:41:41 <peter1138> then it reads a dword for the image and mask png data, which gets stuffed at the end of the grf file
11:42:05 <peter1138> second catch, it's all untested, but i imagine creating the file will be awkward as it'll need multiple passes
11:42:20 <peter1138> ok, lots of catches :D
11:42:35 <peter1138> i think i might revert it
11:42:45 <peter1138> and forget i ever did anything so nasty
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12:23:52 <planetmaker> hm... locks. Should they be buildable upon river rapids?
12:24:03 <planetmaker> I tend to answer 'yes'
12:24:15 <planetmaker> even though we currently explicitly deny this
12:25:30 <peter1138> if you wanna be realistic (lol) no ;)
12:26:20 <planetmaker> I thought that's common practise?
12:26:39 <planetmaker> and keep bypass, of course
12:26:54 <peter1138> as far as i know, if you're building locks on a river, you have weirs to regulate the flow
12:27:18 <planetmaker> which could be considered part of the lock
12:27:45 <planetmaker> at least how we implement them with a nice waterfall in the middle ;-)
12:28:15 <peter1138> clearly we 'need' ship queueing, realistic locks, multistop docks...
12:28:28 <planetmaker> would be nice :-P
12:28:44 <planetmaker> or at least ships which take space and don't superimpose on locks
12:28:45 <peter1138> nobody really uses boats anyway
12:28:49 <peter1138> so none of that will help :(
12:28:53 <peter1138> except multistop docks
12:29:06 <planetmaker> I like them actually. Especially FISH
12:29:20 <peter1138> FISH suffers with introduction dates :(
12:30:54 <planetmaker> you mean too late?
12:31:09 <peter1138> they're all the same
12:31:12 <planetmaker> or how? I didn't yet quite have reason to complain
12:31:12 <Eddi|zuHause> we should have an option to disallow terraforming water (including rivers)
12:31:41 <peter1138> Eddi|zuHause, yeah, otherwise you can just rip the rivers out :(
12:31:43 <planetmaker> Eddi|zuHause, it can be made VERY expensive
12:32:21 <Eddi|zuHause> planetmaker: no, that's not what i mean
12:32:48 <Eddi|zuHause> but if you explicitly allow terraforming water, you can allow building over rapids
12:33:36 <peter1138> heh, TaI houses are tiny
12:35:10 <peter1138> 8 houses on one tile
12:35:47 <Eddi|zuHause> i guess pikka has an affinity for "fine scale"
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15:10:56 <Eddi|zuHause> feature request: add prices for articulated parts
15:11:21 <Belugas> a hand is worth 10.000$
15:12:04 <Belugas> does a neck falls into articulated parts?
15:15:31 <peter1138> articulated parts are fre
15:15:41 <peter1138> they come with the head vehicle, and no way to control that
15:15:58 <peter1138> the grf can control that
15:16:05 <peter1138> but then it can control the purchase price. can't it?
15:18:28 <Eddi|zuHause> yes, but only by factor 1..255
15:18:35 <Eddi|zuHause> which is... not enough
15:19:17 <Eddi|zuHause> adjusting base cost is tricky...
15:19:28 <Eddi|zuHause> you either lose precision at the low end, or you exceed the high end
15:19:50 <Eddi|zuHause> we need a float... i.e. add a "cost exponent" :)
15:20:16 <Eddi|zuHause> (which is basically adding or substracting from the base cost)
15:20:27 <Eddi|zuHause> (but on a per-vehicle basis)
15:20:53 <planetmaker> we should use double double precision for that. Encoded in xml files
15:22:25 <planetmaker> Eddi|zuHause, the IMHO better solution would rather be to make the cost properties a dword
15:22:46 <Eddi|zuHause> planetmaker: it masks the problem only
15:23:02 <planetmaker> you need a granularity larger than 4 billion?
15:23:03 <peter1138> "11.zoom adjustable by mouse wheel"
15:23:06 <peter1138> gosh, killer feature
15:23:35 <planetmaker> they iterate all OpenTTD features one by one ;-)
15:23:37 <Eddi|zuHause> planetmaker: and you can't change sizes
15:23:46 <Eddi|zuHause> planetmaker: only from byte to extended byte
15:23:52 <planetmaker> what sizes? Of properties?
15:23:58 <planetmaker> Yes, but one can introduce new properties
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15:24:24 <Eddi|zuHause> but you might as well add an exponent as new property then :)
15:24:53 <planetmaker> which would make the price issue much more complicated
15:25:14 <planetmaker> just allow setting prices w/o base cost considerations within a newgrf
15:25:20 <planetmaker> and it should all be solved
15:25:47 <planetmaker> and then base costs could really be adjusted to just tune the price level
15:27:05 <swissfan91> planetmaker: are you in charge of OpenGFX landscape?
15:29:00 <swissfan91> are trees incorporated in this too?
15:29:21 <planetmaker> There's opengfx trees
15:29:47 <swissfan91> oh, do you run that too? :)
15:30:46 <planetmaker> and what is your real question? ;-)
15:31:13 <swissfan91> can I use a tree from it within a housing sprite?
15:31:48 <planetmaker> I guess you can. The set is licensed GPL v2. Thus: use that license and give attribution to the graphics artist
15:32:12 <swissfan91> I see. Where can I find the opengfx tree sprites?
15:32:29 <V453000> or you can link to the "currently used trees" ? (I have no idea how that works though)
15:32:31 <planetmaker> _I_ could only give you other permissions for one or two trees
15:32:50 <planetmaker> Indeed. It may be more oportune to just re-use a baseset sprite in the tile layout
15:33:02 <planetmaker> you don't need to actively copy & paste it
15:33:10 <V453000> yes that is what I mean :)
15:33:25 <planetmaker> that's for example what I did in opengfx+landscape with the tree on the fenced land
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15:33:31 <swissfan91> without giving too much away, I had wanted to.... 'decorate' the tree :)
15:34:05 <planetmaker> swissfan91, it's all in the repository of that newgrf
15:34:36 <planetmaker> both have trees. And share many
15:35:16 <planetmaker> I don't know exactly which the ogfx-trees author ported back again after I created growth stages for many of the trees
15:35:24 <planetmaker> and which / how many he added additionally
15:35:34 <planetmaker> got to go now. seminar
15:36:28 <swissfan91> 404 planetmaker :)
15:36:36 <swissfan91> the page you were trying to access..
15:37:05 <V453000> then just find it on the devzone :)
15:37:45 <swissfan91> just thought he should know :)
15:38:57 <V453000> the link is just missing /projects/ I guess ... well, you can find it I believe :p it is well organized
15:40:28 <V453000> doing some crazy cablelift with a christmas tree? :D
15:41:13 <swissfan91> nope just a town square :)
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15:43:34 <V453000> pcx is basically the same as png when you need to edit it already, isnt it?
15:43:49 <swissfan91> I don't seem to have anything that can open .pcx
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15:43:56 <swissfan91> i use paint.net, which won't.
15:44:15 <Eddi|zuHause> use a real program...
15:44:51 <V453000> then open in gimp, save as png and then work in paint.net I guess :)
15:45:10 <Eddi|zuHause> ALL graphics programs i EVER knew could open pcx files. for over 20 years... except windows paint (even the older paintbrush could)
15:45:35 <swissfan91> apparently there's a .pcx plugin for paint.net, I'll give that a whirl.
15:52:47 <swissfan91> none of them look like christmas trees! Maybe I'll try stolen trees..
15:53:11 <V453000> or draw your own tree? :)
15:53:30 <swissfan91> potentially that too :)
15:57:06 <Eddi|zuHause> didn't TTRS have christmas trees?
15:58:09 <Yexo> Eddi|zuHause: if values['ID#'] > 127: warning("%s %s: Has invalid articulated parts"%(comp, ident)) <- that can be removed now from cets
15:58:21 <Eddi|zuHause> i thought that was removed
15:58:30 <Eddi|zuHause> maybe oberhümer forgot one place
15:58:52 <Eddi|zuHause> but i'm reworking that whole code anyway
16:23:41 <peter1138> now i can't complain about people using DMUs to carry freight...
16:24:45 <Eddi|zuHause> only that these are EMUs
16:25:18 <Eddi|zuHause> this looks like switzerland. those are weird people :p
16:25:53 <peter1138> well, MU was the point :p
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16:29:42 <__ln__> yes, it says Швейцария
16:32:16 <Eddi|zuHause> yes, but i can't actually read that :p
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17:23:48 <peter1138> warning? seems like a good idea :p
17:26:23 <peter1138> native = CRLF though? ew ;P
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17:51:36 <Yexo> Eddi|zuHause: that doesn't help until oberhümer also enables that extension
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18:00:03 <amix> someone here playing TrainZ in here?
18:04:10 <swissfan91> can someone give me an Alpine Building to draw? :)
18:11:43 <swissfan91> does it have a name? - so I can search for it to get other angles..
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18:20:05 <swissfan91> anyone feel free to chip in with any more :P
18:26:50 <Terkhen> oooh, shiny new strings to translate
18:27:06 <CIA-6> OpenTTD: frosch * r23509 /trunk/src/news_gui.cpp: -Fix [FS#4884]: Drawing of newspaper headlines used different padding than the initial sizing of the window.
18:47:05 <CIA-6> OpenTTD: translators * r23510 /trunk/src/lang/ (13 files): (log message trimmed)
18:47:05 <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:47:05 <CIA-6> OpenTTD: belarusian - 9 changes by Wowanxm
18:47:05 <CIA-6> OpenTTD: dutch - 25 changes by habell
18:47:05 <CIA-6> OpenTTD: english_US - 9 changes by Rubidium
18:47:06 <CIA-6> OpenTTD: finnish - 13 changes by jpx_
18:47:06 <CIA-6> OpenTTD: french - 5 changes by glx
18:47:38 <Prof_Frink> swissfan91: Britanniahutte.
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18:49:56 <swissfan91> is that in Saas-Fee, Prof_Frink?
18:50:21 <swissfan91> do you know the place? Or is that just where you google'd?
18:50:34 <Prof_Frink> I took that photo.
18:50:53 <swissfan91> well, that's handy :)
18:51:11 <Prof_Frink> I was going for the Selle, but don't have any good photos of it
18:51:43 <swissfan91> most of the graphics I have drawn so far are from Saas-fee, you may recognise them.
18:51:50 <swissfan91> well, you probably won't. they aren't that great :)
18:52:29 <Prof_Frink> And I didn't stay that long in the town.
18:53:03 <swissfan91> oh right. you may have seen the distinctive church?
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18:54:29 <Prof_Frink> Ah yes. Opposite the guides office.
18:55:14 <RetiredNavyVet> brrrr, cold...my nads just shriveled!
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18:59:06 <swissfan91> what time of year did you go there, Prof_Frink?
19:00:51 <swissfan91> ah, not a skier then.
19:01:54 <swissfan91> you should be able to give me plenty of buildings then! :)
19:02:51 <Prof_Frink> No, not many pictures with buildings in them
19:02:57 * Rubidium wonders how a fan of Switzerland can survive without a huge of amount photos of snowy Swiss buildings
19:03:27 <frosch123> maybe he is also a fan of the future :p
19:04:25 <Rubidium> future, does that even exist? ;)
19:05:06 <Rubidium> nice thought experiment: will there always be a present, if so how do you prove it?
19:06:10 <Rubidium> after all, you can only 'see' the past, not the present nor the future
19:06:12 <frosch123> i don't think there are necessary presents under your christmas tree .p
19:07:00 <Rubidium> also something you can't prove ;)
19:07:06 <swissfan91> rubidium - I have a HDD full of them at home!
19:08:46 <swissfan91> Although it would take one hell of a landscape set to recreate that!
19:08:59 <Rubidium> especially as I have not Christmas tree
19:10:52 <Rubidium> and my English is failing once more :(
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19:12:47 <Prof_Frink> swissfan91: Think of it as a challenge :)
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19:20:25 <andythenorth> planetmaker lock patch \o/
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19:30:31 <andythenorth> so does cargo age on stations?
19:38:27 <frosch123> do stations age under cargo?
19:38:55 <andythenorth> not as far as I know :P
19:40:52 <Yexo> andythenorth: does the station rating algorithm in FIRS work ok?
19:41:10 <Yexo> I'm thinking it should be copied to OpenGFX+Industires if it works ok
19:41:11 <andythenorth> Yexo: it's too efficient :)
19:41:22 <andythenorth> have you tried it?
19:41:36 <Yexo> I haven't played a game for a long time
19:41:46 <andythenorth> imho it makes for a better game, but it's currently too generous
19:41:56 <andythenorth> station rating algo perhaps made sense on a 64x64 map
19:41:59 <andythenorth> but not otherwise
19:42:06 <andythenorth> (the old one that is)
19:42:24 <andythenorth> the current one needs to change the angle of decay curve after n days
19:42:30 <andythenorth> dunno what n is though
19:42:41 <andythenorth> I have a test game in progress, so we could tweak
19:42:47 <andythenorth> or play a MP game...
19:43:11 <andythenorth> or I can send you my save, and you can marvel how many 'outstanding' ratings I have ;)
19:44:08 <Yexo> no need, I'll play a game soon to test it
19:44:24 * andythenorth ponders allowing station tiles to adjust decay :P
19:44:29 <andythenorth> similar to cargo aging cb
19:46:11 <Yexo> say you mix two tiles in one station, for which tile would the callback get run?
19:48:38 <Hirundo> Yexo: AFAIK station rating is a cargo CB, not a station CB
19:48:56 <Yexo> * andythenorth ponders allowing station tiles to adjust decay :P <- I know, I was reacting to that
19:49:38 <frosch123> i thought we trash the rating cb in favour of gs? :p
19:51:31 <andythenorth> I think adjusting decay with station tiles might smell bad
19:51:51 <andythenorth> and complicated :P
19:53:02 <peter1138> hmm, station triggers...
19:53:09 <peter1138> does anyone (try to) use them?
19:53:33 <frosch123> random triggers or animation triggers?
19:53:47 <peter1138> animation is, afaik, implemented
19:53:55 <frosch123> noone complained :)
19:55:49 <peter1138> triggers are so barely documented anyway :)
19:56:03 <peter1138> i do remember the fun & games with vehicle triggers back in the day
19:56:11 <peter1138> i assume they still work
19:56:15 <peter1138> i probably rewrote them
19:59:38 <peter1138> mind you station triggers are pretty undefined when you combine station parts from different newgrfs. hmm.
20:00:59 <frosch123> retriggering is only useful for tile-specific bits
20:01:49 * peter1138 ponders implementing it for completeness
20:02:00 <peter1138> might have to ask if any sets use it though :p
20:02:20 <peter1138> i could test for feature 4 type 80/83/84
20:04:26 <peter1138> i'm reminded of ge*rge's test grfs ;)
20:04:49 <frosch123> 84 is unlikely for stations :p
20:06:22 <peter1138> but it's in one place
20:06:30 <peter1138> CHIPs uses random bits, but...
20:08:29 <peter1138> ok, need to test whether any do rerandomising
20:09:40 <peter1138> cos loads use random bits, heh
20:13:16 <peter1138> i remember when i was doing animation triggers, i was trying to merge them
20:13:30 <peter1138> and must've got distracted by animations, and forgot about the rerandomisations :p
20:14:53 <peter1138> cool, needs a savegame bump
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21:11:05 <CIA-6> OpenTTD: planetmaker * r23511 /trunk/src/order_cmd.cpp: -Fix [FS#4885] (r23504): Aircraft orders could not be shared anymore when they had no range property declared (Hirundo)
21:21:17 <Yexo> see commits from +- 21 hours agao
21:23:28 <Wolf01> gah, I miss the auto suggest feature on the Explorer address bar, I hate to browse for a nested folder :P
21:23:46 <planetmaker> my FF does that...
21:24:17 <Wolf01> my FF too, but not Windows itself :P
21:24:59 <Wolf01> I often try to close a window with a gesture I use on FF
21:27:44 * Rubidium is once more disappointed by 'journalists'
21:29:09 <planetmaker> did they write bogus stuff?
21:29:11 <Rubidium> "the expectations are that december will remain relatively cold", yet each day's temperature has been above the average so far
21:30:29 <Rubidium> in some article talking about a white Christmas
21:30:47 <Wolf01> is it normal that, assumed I run the game from a thumb drive, when I download something with the "check online content" feature the game freezes until the current grf/scenario/data file has finished the download?
21:30:49 <Alberth> you should not read such things :)
21:31:22 <Rubidium> the 80% deviation bar doesn't even touch the 0 degrees for the coming weeks
21:31:43 * andythenorth suggests it's cold
21:31:49 <andythenorth> more or less I don't care
21:31:58 <andythenorth> and also ice fell from the sky :/
21:32:19 <Rubidium> though it's not as bad as the biggest disappointment I've had
21:32:46 <planetmaker> that sounds relatively harmless case of incompetency
21:33:01 <Rubidium> a massive fire, yet there were no traces of CO2 in the air
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22:41:11 <planetmaker> that sounds impatient ;-)
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23:02:00 <CIA-6> OpenTTD: planetmaker * r23512 /trunk/src/ (water_cmd.cpp water_map.h): -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted
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