IRC logs for #openttd on OFTC at 2011-05-24
            
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00:33:48 <JVassie> :p
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05:22:07 <Zmapper> Hello.
05:22:31 <Zmapper> Was there a openttd compile made that combines CargoDist and Infrashare?
05:22:57 <Zmapper> Someone said it was called Mega OpenTTD but google isn't providing me a suitible answer.
05:25:27 <Zmapper> Is anyone here or is my connection to the chat broken?
05:26:12 <planetmaker> moin
05:26:49 <planetmaker> Zmapper: you might try chills patch pack
05:26:51 <Zmapper> oh hi planetmaker
05:26:53 <Zmapper> ok
05:27:25 <Zmapper> I was thinking about having a infrashare+cargodist server. I think plenty of people would play it.
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05:52:47 <planetmaker> Zmapper: people need the exact same version as the server
05:53:10 <planetmaker> Thus servers with PP are usually... not that well frequented
05:53:30 <planetmaker> though I'm sure you'll find players with Chill's PP
05:55:28 <planetmaker> With patched servers you have to make very clear which version you use, or it will be no fun for players
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07:41:20 <Terkhen> good morning
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08:23:03 <ashledombos> hi, is there any admin of openttd wiki ?
08:33:35 <Yexo> all developers I think, why?
08:34:53 <Yexo> ashledombos: if you translate a page, you only have to add a link to the translation to the english page
08:35:15 <Yexo> I have a bot that'll take care of putting links on the other translations
08:35:43 <ashledombos> Yexo: oh ok sorry
08:36:06 <Yexo> it's fine if you do it yourself, it's just a lot of extra unnecessary work :p
08:36:33 <ashledombos> Yexo: in fact i have a problem : i always have "you have a new message" every where,
08:36:40 <ashledombos> and i have already read my messages
08:36:49 <ashledombos> i even tried to remove all my messages
08:36:54 <ashledombos> but it's still there :(
08:39:04 <Yexo> no idea what can cause that, or how to solve it
08:39:48 <Yexo> I've deleted your user talk page, did that help?
08:40:33 <ashledombos> Yexo: no, i still have it o_Ô
08:40:47 <ashledombos> very strange bug :D
08:43:30 <ashledombos> Yexo: http://img694.yfrog.com/img694/7001/cran9.png :p
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10:24:19 <planetmaker> good argument about the fruit in bulk, Terkhen :-)
10:24:22 <planetmaker> I didn't think of that
10:24:48 <Thorn_> someone counted all their eggs too soon?
10:24:51 <Thorn_> er
10:24:59 <Thorn_> oh wow, i really just tried to pass an egg as a fruit
10:25:01 <Terkhen> it would be fun if he freaks out after finding that rubber is carried in bulk too :P
10:25:03 <Thorn_> ->back to bed
10:25:21 <planetmaker> :-)
10:28:18 <planetmaker> Terkhen, I'm not sure about raw rubber. It's rather a bulky (or liquid) thing... "it can be traded in liquid form or as bale or as powder"
10:29:01 <Terkhen> I didn't think about powder... in OpenTTD it has always looked liquid to me
10:31:11 <Terkhen> hmm... it is bulk only in OpenGFX; with original graphics it is carried in small barrels
10:31:21 <Terkhen> which makes more sense IMO
10:31:21 <planetmaker> oh :-)
10:31:33 <Terkhen> so maybe we should move rubber to the flatbed
10:31:34 <planetmaker> but in the bulk wagon, or how?
10:31:43 <Terkhen> I was checking road vehicles, let me check trains
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10:31:59 <Wolf01> hello
10:33:45 <planetmaker> I think, too.
10:34:03 <Terkhen> planetmaker: http://devs.openttd.org/~terkhen/screenshots/original_rubber.png
10:34:09 <planetmaker> http://mz.openttdcoop.org/opengfx/newgrf.php?1=2817:2821
10:34:28 <planetmaker> then I looked at the wrong sprite ;-)
10:34:53 <planetmaker> we could use bales
10:35:09 <Terkhen> for flatbed or for bulk?
10:35:26 <planetmaker> for OpenGFX it doesn't matter. For OpenGFX I'd move it to flatbed
10:35:40 <planetmaker> hm... :-) Last sentence: OpenGFX+
10:36:28 <Terkhen> I think so too, yes
10:37:05 <planetmaker> and we could offer two representations... bales and barrels :-)
10:37:59 * Terkhen has no sprites for either representation
10:38:10 * planetmaker currently neither
10:38:28 <planetmaker> But I'm sure that can *somewhere* or *somehow* be come up with
10:38:37 <Terkhen> I should also try to adapt the oil barrels from OpenGFX+ Trains one of these days, but I had enough sprite magic for a while :P
10:38:40 <planetmaker> and if it's two hours of gimp-ing
10:38:53 <planetmaker> hehe :-)
10:39:35 <planetmaker> gimp 2.8 is supposed to have (alternatively IIRC) a much more standard interface with one window only
10:45:01 <Terkhen> hmm... the current layout works once you get used to it, but maybe a single window interface would be more efficient
10:45:31 <planetmaker> yes indeed
10:45:41 <planetmaker> I guess my biggest "problem" is my 13" screen ;-)
10:46:07 <Ammler> you mean tools and image in same window?
10:46:15 <Ammler> then you never worked with 2 screens
10:47:24 <planetmaker> Ammler, I do. But not when I use gimp for drawing sprites ;-)
10:47:42 <planetmaker> IIRC they'll keep it optional. So...
10:48:13 <Ammler> kinda like docking?
10:48:22 <Ammler> that would be nice
10:48:25 <planetmaker> dunno. Just briefly read it somewhere on their site
10:51:18 <planetmaker> http://gui.gimp.org/index.php/Single-window_mode_specification
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11:11:54 <Terkhen> hmm... no screenshots?
11:13:01 <planetmaker> seems not. I've been looking for them, too
11:13:14 <planetmaker> but now ended up reading up on layer masks :-P
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11:18:07 <Eddi|zuHause> sounds dirty
11:18:40 <Terkhen> what are they for?
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11:23:07 <planetmaker> they allow to define which parts of a layer become visible in a range from 0 (completely invisible) to 255 (competely visible) with values between defining the degree of transparency
11:25:01 <Terkhen> is that useful for paletted images?
11:25:22 <planetmaker> at least in the yes / no way it can be useful, I think
11:25:39 <planetmaker> But I haven't yet used it as I didn't quite master their use / their interface :-)
11:26:12 <planetmaker> how well that works with indexed images and incomplete transparency... will have to be seen :-)
11:26:49 <Eddi|zuHause> it should be useful to put things like cargo graphics onto wagons
11:27:01 <planetmaker> you don't need transparency masks for that
11:27:09 <planetmaker> normal layers suffice
11:27:36 <planetmaker> and yes, that's how we started to use it
11:28:00 <Eddi|zuHause> even if you want the cargo graphics to fit multiple wagons with different shape?
11:28:01 <planetmaker> Terkhen, was the first one to provide layers with cargos for opengfx+rvs
11:29:11 <planetmaker> that'd require to be able to attach selectively several layer masks to a layer. I think that's not possible
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11:29:41 <planetmaker> though maybe by drawing the vehicle over the cargo... maybe :-)
11:29:58 <Terkhen> I don't have that problem, I don't have the same cargo graphics used for trucks with different shape
11:30:18 <Terkhen> hmmm... that's an interesting idea
11:30:31 <planetmaker> I think that's rather difficult and not necessarily easier to do
11:30:37 <planetmaker> might work for bulk
11:30:46 <Terkhen> only for bulk probably, yes
11:30:55 <planetmaker> hm... or for partial loading stages of them
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11:56:06 <Eddi|zuHause> 'German Police Union warns: "If Miss Merkel thinks she can just restart the shut down nuclear power stations and then call 110 when there is protest, she'll have the wrong number"'
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12:06:30 <__ln__> source?
12:11:40 <Eddi|zuHause> it says "Handelsblatt" but no link
12:23:58 <__ln__> good news everyone, the end of the world has been postponed for 5 months
12:24:06 <__ln__> *by
12:30:00 <Terkhen> I'll believe it when they start giving everything they own and await the end of the world owning nothing
12:30:07 <Terkhen> I could use some free stuff
12:30:17 <Yexo> Terkhen: some people already did that last week
12:30:26 <Terkhen> oh :(
12:30:42 <Terkhen> I hope they sue this guy then
12:32:48 <Eddi|zuHause> "people who tell you they speak with god are fine, but beware of people who say he answered"
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13:20:43 <Belugas> hello
13:22:38 <Nite> Hi
13:22:45 <planetmaker> hi nite
13:25:14 <Nite> Hi
13:25:39 <Nite> not too much ottd 4 me because of the nice hott weather :-D
13:27:05 <Eddi|zuHause> nite weather... great.
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13:39:37 <Nite> great hot weather shoudl be definately a feature of ottd 2.0 , and make it so taht it actually emmits heat and rays you can get a tan from ... while playing ... ;-P
13:40:48 <Nite> (usb solarium light)
13:40:58 <Noldo> *facepalm*
13:41:03 <Eddi|zuHause> your monitor can probably do that...
13:41:25 <Nite> http://www.thinkgeek.com/stuff/41/usbtanner.shtml
13:41:52 <Eddi|zuHause> get an usb laptop charger :p
13:42:11 <Terkhen> you could always break your microwave's door and stand in front of it
13:44:08 <__ln__> *a usb
13:45:03 <Nite> *the usb ...
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13:52:58 <Eddi|zuHause> __ln__: the rule is to put an "n" when _I_ speak the "u" as "u" [instead of "ju"]
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13:57:34 <__ln__> oh, right
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14:46:01 <peter1138> oh shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit
14:46:11 <peter1138> i accidentally left ottd running :S
14:47:21 <Thorn_> is that one 'i' for every year that passed?
14:47:32 <peter1138> no, that would have rather more is
14:47:35 <peter1138> it's now 2051
14:47:40 <peter1138> and my company went bankrupt
14:47:49 <peter1138> (probably because disasters are enabled)
14:48:16 <peter1138> and network_client.tmp isn't used any more
14:48:17 <peter1138> oh cock
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14:49:36 <Terkhen> patch: pause automatically after X days without any action
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14:50:02 <peter1138> yeah!
14:50:25 <supermop> that is a decent idea
14:50:26 <planetmaker> a heaven for autosaves
14:50:30 <Thorn_> huh? but i quite often leave it for a while until some event happens (new plane invented, etc)
14:50:45 <peter1138> Thorn_, hence "X" days, i.e. user fiddlable
14:50:46 <supermop> turn off the patch then?
14:51:12 <supermop> also, maybe its like fast forward, you can switch it on and off at will?
14:51:13 <Thorn_> i hope that's real days? ;p
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14:52:02 <peter1138> erm, nope?
14:52:06 <Terkhen> heh :D
14:52:37 <Thorn_> :(
14:52:38 <peter1138> yeah, i can see the big green patch on the map where my network would've been
14:52:42 <peter1138> destroy by disasters
14:52:46 <peter1138> the rest of it is brown
14:53:20 <peter1138> Thorn_ appears to have a problem with something that 1) doesn't exist yet and 2) would be optional if it did
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14:53:43 <Thorn_> i dont mind if its optional
14:53:46 <Thorn_> ;p
14:53:47 <Terkhen> Thorn_: it could use big numbers, for example, 5000 in-game days
14:53:55 <Terkhen> or be disabled
14:54:08 <planetmaker> of course there'll be an option to disable it.
14:54:17 <planetmaker> like setting it to 0 ;-)
14:54:18 <peter1138> who's writing this? hehe
14:54:25 <planetmaker> oh... sempersaudumquerens
14:55:16 * Terkhen goes back to what he was doing before talking :P
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14:58:12 <Eddi|zuHause> crawling? crying? wearing diapers?
14:59:13 <Terkhen> given how boring this is, I guess I'll go with crying
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15:39:08 <Belugas> boring? surely not as boring as reading those logs :S
15:39:23 <Belugas> 30 freaking faulty transactions.
15:39:26 <Belugas> 20 days
15:39:45 <Belugas> 3 different systems to follow events
15:39:53 <Belugas> BOOOOOOOOOORING!!!
15:40:05 <Terkhen> sounds quite boring too
15:42:27 <frosch123> maybe faulty transactions would become more interesting if they direct towards your own bank account
15:43:27 <Belugas> to say the least, Terkhen :)
15:43:33 <Terkhen> :P
15:43:48 <Belugas> i would that so much, frosch123 :)
15:43:58 <Belugas> it's for a jewelery store
15:44:04 <Belugas> you should see the amounts...
15:44:17 <Belugas> i would <LIKE>...
15:44:45 <frosch123> :p
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15:53:50 <planetmaker> :-)
15:54:03 <planetmaker> Belugas, you should have the power to 'fix' it 'properly' ;-)
15:54:20 <Terkhen> grep them out? :P
15:54:56 <planetmaker> That's not enough... or how would that direct anything to his bank account? ;-)
15:55:26 <frosch123> planetmaker: i guess the optimum would be money to him, gems to his wife :p
15:55:48 <planetmaker> :-D
15:56:00 <planetmaker> sounds like a good plan, I guess
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15:56:42 <planetmaker> Like "if you give me the gems, I'll make sure that I'll transfer the money to my account"? and hoping the flaw in that logic will not be detected :-P
15:56:58 <Belugas> i love that plan :D
15:57:18 <Belugas> i'll send an email to the owner riht now
15:57:24 <planetmaker> :-)
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16:45:58 <ChoHag_> In YACD, given an accepting industry, is there a way to quickly see which industries will supply it?
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17:17:38 <Eddi|zuHause> no
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17:29:52 <Eddi|zuHause> there was once a case of two transaction software authors who programmed the rounding routine to transfer everything < 10^-4¢ to their own account
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17:31:12 <Eddi|zuHause> if millions of transactions go through there every day, that is quite an amount of money
17:31:34 <Eddi|zuHause> they only got caught like 20 years later, when the software was reviewed
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17:44:10 <SpComb> michi_cc: your www.icosahedron.de AAAA was broken a short while ago, but seems to have magically fixed itself
17:46:26 <Rubidium> you better avoid IPv6 with that host; it seems to fail more often than not :(
17:47:20 <michi_cc> SpComb: My ISP changed their IPv6 network some time ago and it seems they still don't have worked out all the kinks yet.
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17:48:17 <SpComb> yeah, it was an ICMPv6 Destination unreachable from within their network
17:50:01 <SpComb> ew, `make` pollutes my home directory with .renum files :(
17:50:32 <SpComb> and throws a hellofalot of errors
17:50:37 <michi_cc> Not that I'm totally happy about that, but at least as an "early adopter" I'm not paying anything extra.
17:50:47 <SpComb> "A portion of sprite ... could not be processed."
17:51:57 <Rubidium> SpComb: you need a newer nforenum
17:52:14 <SpComb> *blink* I have nforenum?
17:52:25 <Ammler> michi_cc: that you don't pay is the issue
17:52:36 <Ammler> so you can't "force" those to fix it :-)
17:52:40 <Rubidium> SpComb: otherwise there wouldn't be a .renum directory
17:52:43 <SpComb> hmm, seems I have the apt package installed
17:52:54 <Rubidium> that's ancient
17:53:04 <SpComb> can I just remove it?
17:53:10 <Rubidium> yes
17:53:19 <SpComb> or tell OpenTTD to not use it?
17:53:20 <Rubidium> though remove grfcodec as well
17:53:44 <Ammler> openttd should make version check
17:54:01 <Rubidium> OpenTTD will always use it if it is there and the source files for the .grf are newer than the .grf
17:54:04 <SpComb> I can't even remember installing nforenum from apt
17:54:25 <Rubidium> SpComb: I guess you installed the build-deps
17:54:31 <SpComb> that I did
17:54:49 <Rubidium> Debian fancies building everything from source
17:55:36 <Rubidium> Ammler: it tries to, IIRC
17:57:42 <Ammler> Rubidium: I guess it just fails because it can't handle png
17:59:54 <Rubidium> but the fact that older versions don't give an error when --version doesn't exist and it doesn't quite give a useful version for that
18:01:10 <Ammler> Rubidium: those versions would be too old anyway, wouldn't?
18:01:51 <Rubidium> yes, but also others that give a version with --version are too old
18:03:22 <Ammler> grfcodec has --version now?
18:03:50 <Rubidium> well, -v but what's the difference?
18:04:48 <Ammler> didn't work here
18:06:17 <Ammler> well, the problems will arise, if there are different grfcodec with png support
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18:06:17 <Rubidium> it shows a human readable version useful for debugging stuff
18:06:17 <Rubidium> then you're using a too old grfcodec
18:06:33 <Rubidium> as -v definitely works for me
18:06:47 <Ammler> yes -v does, --version doesn't
18:06:50 <Ammler> also -V doesn't
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18:20:52 <andythenorth> am I the only one who thinks offsetting canal boats to one side is daft?
18:20:53 <andythenorth> :P
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18:21:27 <frosch123> make them change sides on wednesday or so :p
18:22:00 <frosch123> alternatively you can start putting green buoys in the middle of canals
18:22:05 <frosch123> then noone can complain
18:23:13 <frosch123> but yes, ships should take the whole tile
18:23:14 <andythenorth> doing this thing would cause bug reports
18:23:22 <frosch123> and canals should be two tiles wide
18:23:35 <frosch123> most locks also have two sides
18:25:08 <andythenorth> one way canals?
18:25:45 * frosch123 notices he has no idea how canal junctions work
18:29:17 <TWerkhoven> not so much junctions as forks, as there would be in a river
18:35:15 * SpComb wonders if smooth animations when pressing "Location" buttons would be feasible
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18:37:01 <SpComb> do all industry/vehicle GRFs work okay with YACD?
18:37:11 <andythenorth> no
18:37:19 <SpComb> problematics?
18:37:41 <Eddi|zuHause> SpComb: smooth scroll is already an option, iirc
18:37:55 <andythenorth> eGRVTS capacities are too high for later vehicles - use 'vehicles never expire' and 'low breakdowns (or off)'
18:38:08 <andythenorth> FIRS is insanely hard with YACD
18:38:13 <andythenorth> FISH needs more small boats
18:38:15 <SpComb> Eddi|zuHause: correct
18:38:22 * SpComb enables it
18:38:28 <andythenorth> AV8 is - if anything - much better with YACD
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18:38:48 <Eddi|zuHause> i find airplanes really hopeless with destinations
18:38:53 <SpComb> andythenorth: tram/road capacities too high?
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18:40:00 <Eddi|zuHause> SpComb: you might want to check http://www.tt-forums.net/viewtopic.php?p=947271#p947271 ;)
18:40:16 <SpComb> Eddi|zuHause: I noticed
18:40:37 <SpComb> brought back bad memories about git
18:40:51 <Eddi|zuHause> hehe ;)
18:41:25 <SpComb> I'm not sure if I want to go and try and do the same git tricks with yacd
18:41:31 <SpComb> upstream rebases kill
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18:43:38 <SpComb> ah, city view shows the pax routing
18:43:59 <SpComb> although slightly confusingly in terms of "outgoing cargo"
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18:45:37 <peter1138> hm
18:45:44 <peter1138> i suppose i should start a new game :p
18:46:07 * andythenorth feels the same
18:46:12 <andythenorth> mp yacd :P
18:46:20 <peter1138> it was!
18:46:27 <peter1138> but no newgrfs
18:46:31 <andythenorth> lame :(
18:46:44 <peter1138> cos frankly they're still too hard to install on a server :(
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18:47:23 <SpComb> and the station window doesn't actually show what mode of destiantion breakdown is currently selected
18:47:42 <andythenorth> bah
18:47:49 * andythenorth should write code or draw pixels
18:47:54 <andythenorth> but a yacd game is more appealing
18:47:59 <peter1138> i'm not saying i won't use newgrf
18:48:01 <peter1138> just that i hadn't
18:48:49 <peter1138> also i still don't know the correct way to specify newgrfs downloaded from the content system :p
18:49:13 <peter1138> (or rather, how to find out what to list)
18:50:35 <peter1138> content select all
18:50:40 <peter1138> mightn't've been a good idea :p
18:50:50 <Eddi|zuHause> peter1138: easiest to make a scenario on the client, and upload it onto the server
18:51:09 <peter1138> otoh, gb.binaries.openttd.org is... er... localhost there
18:51:09 <Eddi|zuHause> handles all newgrf trouble automatically
18:53:26 <peter1138> well i'm lazy then
18:53:41 <peter1138> so someone want to set up a scenario for a yacd 2.2 game? :p
18:55:24 * andythenorth hopes someone does that
18:55:27 <andythenorth> and invites him to the game
18:56:24 <andythenorth> I'll need to update
18:56:30 <andythenorth> YACD 1.2 is so...old school
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19:03:05 <peter1138> yeah
19:04:25 <SpComb> nice to see a cargodist-variant on yacd
19:06:32 * peter1138 mumbles about mb's newstations not being on bananas :p
19:08:22 <supermop> heh
19:10:04 <andythenorth> how do I update yacd?
19:10:12 <andythenorth> it always tells me I already have the patch
19:10:18 <andythenorth> patch -r ?
19:10:19 <andythenorth> first?
19:10:27 <SpComb> does YACD still do silly things with pax going from a station to itself, and not bringing in any income?
19:11:03 <Rubidium> SpComb: if it did with the version from 2 weeks ago, then it still does (though there hasn't been a new version)
19:11:43 <SpComb> mine seems to say YACD 2.2
19:12:20 <Rubidium> yeah, then you're using 'head'
19:12:50 <SpComb> ah, found the 2.2 "release" post
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19:16:20 <Eddi|zuHause> i'm amazed how quickly someone can conclude from one single (unreleased) grf to "all grfs do it like this"
19:17:00 <Terkhen> assuming that seems simpler and faster than "I should try all grfs to know for sure"
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19:21:46 <andythenorth> I guessed what you'd be referring to
19:21:48 <andythenorth> and I was right
19:21:52 <andythenorth> can I have my prize?
19:22:28 <Eddi|zuHause> yes. go to google.com and get a cooke.
19:25:20 <andythenorth> hmm
19:25:25 <andythenorth> he's often right though
19:25:30 <andythenorth> often for the wrong reasons
19:25:35 <andythenorth> or wrong, with right reasons
19:28:12 <andythenorth> Eddi|zuHause: for your suggestion - is the significant fact that it makes more/less money?
19:28:17 <andythenorth> or that it adds nice intricacy?
19:28:24 <andythenorth> or is it just realism?
19:31:51 <Eddi|zuHause> i thought i explained that in the thread
19:33:24 <Eddi|zuHause> no, the significant fact is not "more money", the significant fact is "sensible game balance model"
19:33:55 <SpComb> it would be nice to be able to hide some .grf's from the full list of GRF files
19:34:11 <SpComb> when picking GRFs for a new game
19:34:16 <SpComb> e.g. the z_obsolete stuff from the ottdc grf pack
19:35:35 <Eddi|zuHause> only GRFs for which a newer version (as per action 14) exists are hidden
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19:36:22 <SpComb> in terms of managing it
19:36:52 <SpComb> not entirely sure I really like the NewGRF Settings window anyways
19:41:03 <SpComb> best rv set for temperate with DB Set?
19:41:08 <SpComb> still German RVs?
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19:48:58 <Eddi|zuHause> it still doesn't have useful trucks though
19:52:14 * SpComb has no clue what's been happening on the GRF scene since he last played a year ago
19:54:07 <Eddi|zuHause> MB threw a fit (or multiple) because andythenorth keeps changing the cargo scheme :p
19:54:38 <andythenorth> apparently it's both perfectly flexible by design, but also shouldn't be changed :P
19:54:43 <andythenorth> ermm
19:54:46 <andythenorth> what else?
19:54:54 <andythenorth> planetmaker has made about 9,000 grfs
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20:06:53 <Eddi|zuHause> "linux 3.0"? i think they're getting crazy :p
20:07:18 <Eddi|zuHause> brb
20:07:42 *** Eddi|zuHause has quit IRC
20:08:17 <Terkhen> weren't they talking about 2.8?
20:12:36 <TWerkhoven> either or afaik
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20:23:32 <Rubidium> Eddi|zuHause: actually, the current numbers are crazy as well... 2.6.27.59
20:23:53 <Rubidium> that's 60 bugfix releases of the same kernel
20:24:43 <Eddi|zuHause> it's a fairly old kernel, though
20:25:23 <Rubidium> 2.6.32.41 then? ;)
20:25:35 <Eddi|zuHause> i mean, try to apply that same versioning to the windows kernel :p
20:26:03 <Rubidium> they use the 3.0 "format"
20:26:52 <Rubidium> 2k cam with the 5.0 kernel, XP came with 5.1, Vista with 6, 7 with 6.1
20:26:56 <Eddi|zuHause> the 3.0 thing is more like java 1.5 -> java 5
20:27:35 <Rubidium> Eddi|zuHause: true, but the development model changed as well
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20:28:28 <Rubidium> pre 2.6 major development happened in x.y (y % 2 = 1), now all development happens in 2.6
20:28:33 <Eddi|zuHause> so when we change development model here we release openttd 2.0? ;)
20:29:04 <Rubidium> once we figured out we're not going to do the old method, yes!
20:30:16 <Rubidium> but then, our flux is much smaller so backports are easier to do
20:30:47 <Rubidium> and we don't have to provide support for state of the art hardware
20:31:33 <Eddi|zuHause> you have blocked out the storm of "support XYZ mobile device" threads in the forum? :p
20:31:56 <planetmaker> good evening
20:32:49 <Rubidium> it'll work fine if the resolution is big enough, the mouse precision good enough, and the operating system being supported by e.g. sdl or allegro
20:33:21 <Rubidium> evening maker of planets
20:35:30 <Wolf01> 'night
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20:42:56 <planetmaker> [21:54] andythenorth planetmaker has made about 9,000 grfs <-- eh?
20:43:30 <andythenorth> well a few anyway
20:43:38 <andythenorth> he asked what had changed in newgrf recently
20:43:50 <Eddi|zuHause> at least half a dozen OpenGFX+ grfs
20:44:36 <planetmaker> yes. Though I didn't write all on my own. And some I only added tiny pieces ;-)
20:44:39 <Rubidium> pff... count the revisions in the hg repositories (and multiply by 6 for the ogfx repository)
20:44:47 <planetmaker> :-)
20:45:18 <planetmaker> andythenorth: you've done surely as much as I, though
20:45:31 <andythenorth> not recently
20:45:32 <planetmaker> I didn't do much graphical work. You did lots.
20:45:37 <Rubidium> ~450 revisions in OGFX -> ~2.5k
20:45:50 <Rubidium> so it can't be off by an order of magnitude
20:45:59 <planetmaker> :-)
20:46:22 <planetmaker> that's astrophysical assessment. within +/- 1 order of magnitude is accurate :-P
20:47:00 <Rubidium> @calc 2500/900
20:47:00 <DorpsGek> Rubidium: 2.77777777778
20:47:09 <Rubidium> @calc 9000/2500
20:47:09 <DorpsGek> Rubidium: 3.6
20:47:15 <Rubidium> hmm, okay... not quite there yet
20:47:25 <Rubidium> 200 in FIRS
20:48:08 <Rubidium> 200 in Swedish rails
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20:49:28 <SpComb> yacd tells me I have 141pax waiting at a station, with 129 en-route via ... - where are the rest?
20:49:42 <Rubidium> some 100 in total for TTRS, snowline, ogfx trees, ogfx+, ... which makes 3k
20:49:46 <Rubidium> @calc 3000/900
20:49:46 <DorpsGek> Rubidium: 3.33333333333
20:49:53 <Rubidium> @calc 9000/3000
20:49:53 <DorpsGek> Rubidium: 3
20:50:19 <Rubidium> so the number of commits is relatively closer to 9000 than to 900
20:52:16 <planetmaker> hehe :-)
20:54:06 <planetmaker> hg log -u planetmaker --template='{desc}\n' | wc -l over all newgrf projects ogfx+*, opengfx, swedish rails, snowlinemod and incl. firs, heqs, fish, 2cctrainset, nutracks gives...
20:54:33 <planetmaker> @calc 577+236+19+43+259+69+145+95+304+301+138+165
20:54:33 <DorpsGek> planetmaker: 2351
20:54:45 <planetmaker> oh well... :-)
20:54:49 <planetmaker> that number :-)
20:54:52 <Rubidium> opengfx must be multiplied by 6
20:55:02 <planetmaker> hm, I forgot ttrs
20:55:09 <planetmaker> and ogfx+trees
20:55:49 <planetmaker> that*s another 63.
20:55:54 <Terkhen> meh, I broke my mingw
20:55:59 <planetmaker> then opengfx is 577*6
20:56:21 <planetmaker> @calc 577*5 + 2351 +63
20:56:21 <DorpsGek> planetmaker: 5299
20:56:36 <Rubidium> wow, you're even closer to 9000 absolutely
20:58:39 <planetmaker> and openmsx, opensfx and the newgrf framework if one wants. But not every commit to opengfx changes all 6 grfs
20:59:47 <Rubidium> it does... it's a new release under a new version
21:00:07 <Rubidium> it might not physically change everything, but you can definitely sell it as a new version
21:00:12 <planetmaker> the 5 grfs have no version. The version is only in the opengfx.obg
21:00:41 <planetmaker> and in the extra grf of course
21:00:45 <andythenorth> Eddi|zuHause: that cargo aging debate is getting a bit silly?
21:00:50 <andythenorth> -?
21:01:25 <Eddi|zuHause> MB does have that effect on longer lasting discussions
21:02:27 <andythenorth> is your proposal better than enhancing the existing profit calculation cb?
21:02:29 <Rubidium> tip: never discuss something NewGRF related that is used in something MB released
21:02:36 <andythenorth> hmm
21:02:39 <andythenorth> oh yes
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21:02:47 <andythenorth> I maintain he's often right though
21:03:31 <planetmaker> he has a solid understanding of how it works. But... that makes not all deductions of how things *should work* right
21:03:54 <Eddi|zuHause> this isn't about whether he is right or not. this is about once he made up his mind he stays there
21:04:22 <Eddi|zuHause> and at that point the arguments go in circles
21:04:27 <andythenorth> he probably admitted he was wrong somewhere once
21:04:32 <andythenorth> probably in the german forum
21:04:38 <andythenorth> which is now archived I imagine
21:05:22 <Eddi|zuHause> some ancient newsgroup thread :p
21:05:34 <Eddi|zuHause> or better: a private mail conversation :p
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21:13:42 <SpComb> heh, trains are teleported out of depots?
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21:24:54 <SpComb> argh, managed to screw up that game
21:25:12 <SpComb> hardware reset itself, and I didn't have autosave on for various banal reasons
21:25:36 <SpComb> lost like two game-years of play or so :(
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21:25:53 <SpComb> no point playing that map anymore, really :(
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21:49:53 <Eddi|zuHause> a 2MB diff... how crazy
21:52:36 <Terkhen> :O
21:54:17 <Terkhen> 47841 lines
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22:41:26 <Terkhen> good night
22:47:36 <planetmaker> good night Terkhen
22:47:48 <planetmaker> and... sounds like a VERY good idea. So good night all :-)
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23:07:37 <TomyLobo> hi
23:07:59 <TomyLobo> we started our multiplayer map in the wrong year, but we like that map. any way to fast-forward a few years?
23:08:47 <TomyLobo> it's a dedi
23:14:05 <Ammler> no
23:14:21 <Ammler> just save it locally, cheat and load it again
23:14:40 <TomyLobo> meh
23:14:47 <TomyLobo> it's only 2 more years anyway :)
23:14:56 <Ammler> half an hour
23:15:08 <Eddi|zuHause> then load locally, fast forward, and load it back
23:15:37 <TomyLobo> thanks, that helps :)
23:15:53 <Ammler> how does that help more?
23:16:18 <TomyLobo> i can go afk
23:17:08 <Ammler> ah, you mean "half an hour"
23:17:43 <Ammler> 1year ~ 14mins
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23:26:16 <Eddi|zuHause> wasn't it more like 12 minutes?
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