IRC logs for #openttd on OFTC at 2011-04-04
            
00:01:22 <xQR> mh, a bit confusing that admin_password is not only setting the password but also controlling activation of the admin interface itself
00:01:39 <xQR> if no password is set it won't activate it, also don't even start the TCP listener
00:01:44 <xQR> imho this isn't obvious
00:02:07 <xQR> something like use_admin_interface = true | false would have been more transparent :)
00:02:11 <SmatZ> the same applies to rcon
00:02:25 <SmatZ> and other things
00:02:27 <SmatZ> like, ssh
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00:03:02 <SmatZ> having admin interface run without password doesn't look secure :P
00:03:19 <xQR> it seems it wasn't even obvious to other devs, because the code still has a check for that specific case
00:03:26 <xQR> e.g. DEF_ADMIN_RECEIVE_COMMAND
00:03:37 <xQR> if (StrEmpty(_settings_client.network.admin_password) || strcmp(password, _settings_client.network.admin_password) != 0)
00:04:02 <glx> better safe than sorry :)
00:04:09 <xQR> hehe you got a point there :)
00:04:19 <Yexo> xQR: does strcmp handle NULL correctly?
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00:04:48 <Yexo> StrEmpty does not only check for "", but also for NULL
00:04:59 <xQR> yeah that's the point of it
00:05:22 <xQR> and if that is already true it doesn't execute the strcmp anyway
00:05:29 <Yexo> the admin password could have been reset after the game was started
00:05:43 <xQR> so it doesn't matter whether strcmp would handle it correctly
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00:05:53 <Yexo> I doubt that removing the password will also shutdown the TCP listener immediately
00:06:08 <xQR> oh, removing the password while it is running - that would be an ugly thing to do :P
00:06:20 <Yexo> so if that check was not there it could crash if the password was removed after the TCP listener started
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00:06:44 <xQR> i wonder whether that case is really taken into account everywhere
00:06:51 <xQR> will try that later, playing around with the admin interface now anyway
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00:26:43 <xQR> http://wiki.openttd.org/Admin_password <-- well i still mentioned it here, for people who are wondering about this like me before :P
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03:26:50 <supermop> who's around?
03:58:03 <Pikka> your mother
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05:54:26 <Terkhen> good morning
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06:00:24 <planetmaker> moin
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06:52:32 <Terkhen> heh, I never expected that someone would complain about the 64 tiles limit for trains
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06:53:10 <Markk> Sometimes I can agree on that it's too short. :>
06:53:53 <Terkhen> really, when?
06:54:17 <Markk> When I'm building a hardcore oil-line.
06:54:40 <xQR> there will always be someone who wants to run a 2913920420394209342309423094x2913920420394209342309423094 map with 9999999 tiles trains - ofc in multiplayer with 5000 players
06:55:16 <Markk> Yeah...but around 100 or 128 tiles would be neat.
06:55:53 <Markk> Time to get ready for work.
06:56:01 <Markk> Have a nice day everyone. :)
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07:18:33 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=939571#p939571 <-- he... *something* this person does goes terribly wrong somewhere
07:21:07 <Terkhen> :)
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07:22:05 <Terkhen> if svn is in the path, I have no idea what might be wrong there
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07:25:29 <planetmaker> neither do I. But his last reply makes me wonder what knowledge he does have to actually properly answer questions targeted at further investigation
07:26:20 <planetmaker> or whether he actually does something (additional) he doesn't tell.
07:26:38 <planetmaker> like checking out the source and compiling the un-tar'ed source
07:26:57 <Terkhen> that is quite possible :)
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09:45:57 <stevo32> if i'm running a multiplayer server, is there any way i can raise the debt limit midgame?
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09:54:06 <Chris_Booth> stevo32 I would say no since you can't do it in single player
09:57:28 <stevo32> thanks
10:04:08 <Wolf01> hello
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11:01:46 <Eddi|zuHause> you know what's annoying? on every autosave, while i'm holding the right mouse button, the map jumps to a random location...
11:02:13 <Eddi|zuHause> scrolling should be disabled during autosave...
11:02:21 <__ln__> Wolf01: 'night, hello
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11:10:45 <DanMacK> Hey all
11:12:20 <orudge> 'lo DanMacK
11:12:23 * orudge reminds DanMacK about #tycoon ;)
11:15:41 <planetmaker> heya DanMacK
11:18:13 <Ammler> fedora user online? Does fedora have a command or option to install build dependencies, like suses: "zypper in source-install openttd"
11:21:35 <Ammler> -in
11:21:59 <__ln__> good question
11:22:14 <Ammler> also yum help install isn't really verbose :-)
11:26:48 <Ammler> found, yum-builddep
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11:29:43 <__ln__> good answer
11:30:45 <DanMacK> heh
11:31:05 <Ammler> good __ln__
11:31:26 <Ammler> or rather good google
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11:35:09 <Wasila> Hi
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11:43:38 <[twisti]> hey, i want to download openTTD and put it on like a USB stick, is that possible ? or does it have to be 'installed' ?
11:44:19 <planetmaker> just unpacking the zip is sufficient
11:44:33 <planetmaker> mind that you, of course, need a set of base graphics then in the local data folder
11:45:15 <planetmaker> if using a usb install the assumption to find them in a global data folder might not hold ;-)
11:46:16 <Ammler> and you can have multiple openttd binaries at once, just rename them to like openttd.mac or openttd.lin, the rest should be independent
11:53:16 <[twisti]> hm
11:53:25 <[twisti]> could i put the gfx stuff in the same directory for it to work ?
11:53:41 <Yexo> create a directory data/ next to the binary
11:53:49 <[twisti]> that shopuld be doable
11:53:52 <Yexo> and don't forget to create openttd.cfg there too
11:54:01 <[twisti]> last one, is there any chance of this working on win98 at all ?
11:54:14 <Yexo> if you download the win9x binaries, yes
11:54:43 <[twisti]> oh whoops, didnt notice that i could, thank you
11:55:14 <planetmaker> it only shows you those binaries which match the OS announced by your browser
11:55:36 <planetmaker> so for a portable version you might indeed grab a few ;-)
11:55:44 <planetmaker> and do what Ammler suggested
11:55:57 <[twisti]> no, i saw the dropdown box, but i figured win32 only would have win64 as an alternative option so i didnt bother to click it ;)
11:56:18 <[twisti]> and its not to be portable, but for a friend with no pc knowledge and no internet
11:56:27 <[twisti]> so im trying to make it so he can just copy the folder
11:57:08 <planetmaker> ah
11:57:44 <planetmaker> well, he'll still be better off then, if you copy the data dir into C:\My Files\OpenTTD\data
11:57:52 <planetmaker> (or whatever the equivalent)
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12:11:16 <Eddi|zuHause> hm... anyone got a clue where to teach cargodist to handl "no unloading and no loading" orders like waypoints? (i.e. no link should be established)
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13:11:18 <Belugas> hello
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13:59:12 <elz89> hi all
13:59:21 <elz89> new to this room
14:00:10 <__ln__> channel
14:00:45 <elz89> sorry channel
14:01:12 <elz89> i have been playing openttd for years and it is fantastic
14:02:52 <elz89> recently got into setting up a dedicated server using ubuntu server 32bit but i am running into a small problem
14:03:26 <elz89> i have got 1.0.4 installed using the instruction on the website for install but it is not the same as the 1.0.5 on my pc
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14:07:27 <Eddi|zuHause> indeed. 1.0.4 is not compatiblewith 1.0.5
14:08:38 * planetmaker suggests to update all 1.0.x installations to 1.1.0 ;-)
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14:11:34 <supermop> a house can be made up of several sprites,
14:12:01 <supermop> and a house can choose a (sort of ) random sprite to use
14:12:17 <supermop> but it cannot raandomly pick from modular parts?
14:19:04 <planetmaker> you can combine sprites in a common bounding box...
14:20:37 <planetmaker> hm, you mean you want to randomly choose each tile?
14:21:08 <planetmaker> independently?
14:21:50 <planetmaker> that indeed cannot be made directly
14:22:23 <planetmaker> to my knowledge at least. You need to first combine and then pick a random configuration
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14:38:14 <DanMacK> Hey Lakie
14:38:25 <Lakie> Hi DanMacK
14:45:55 <supermop> yeah, thatss what i thought
14:46:39 <supermop> its rather choosing random capsules to plug on to a building
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14:54:14 <elz89> sorry about that, having some BB issues at new address
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14:59:58 <ZirconiumX> hello
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15:00:22 <ZirconiumX> tt-forums has it's own chess engine - with added non-support
15:00:36 <ZirconiumX> http://www.tt-forums.net/viewtopic.php?f=2&t=53890
15:01:32 * ZirconiumX is waiting for unofficial - official support
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15:06:01 <ZirconiumX> I assume everyone hates it
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15:14:04 * ZirconiumX wonders why reticulum.oftc.net kilo.oftc.net is such a popular quit
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17:33:37 <ZirconiumX> #openttd's resident geek has returned
17:36:56 <ZirconiumX> I must remember to give Mr. Aro a good kick up the backside; he's gone all quiet
17:39:18 <planetmaker> not really
17:40:05 * ZirconiumX takes back comment - he just hasn't told me he's got to r25
17:45:37 <CIA-1> OpenTTD: translators * r22295 /trunk/src/lang/vietnamese.txt:
17:45:37 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
17:45:37 <CIA-1> OpenTTD: vietnamese - 1 changes by nglekhoi
17:46:39 <ZirconiumX> Ah - I see that the CIA has changed again
17:47:05 <ZirconiumX> next time we'll probably have a CIA-97857.87685
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17:54:05 <IchGuckLive> Hi all from Germany
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17:54:37 <IchGuckLive> Question ? If a Industrie Disapears shoudt i remove all tracks ? and plant trees ?
17:58:18 <xQR> if you can afford it fund a new one of the same time, so you don't waste the stuff you have already built there
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18:00:55 <kieran491> Hi
18:01:27 <kieran491> Just wondering whats a good server software for openttd if i would like to host my own dedicated server?
18:02:09 <planetmaker> the best one is the one you're happy with and know how to handle
18:02:34 <kieran491> planetmaker: well not knowing any options at the moment what could you recommend?
18:03:00 <planetmaker> well, in order to start an openttd server you only need openttd. That's it
18:03:14 <planetmaker> and of course a machine to run it on
18:03:14 <IchGuckLive> xQR: its a Oilwell
18:03:54 <kieran491> I would like something that i could set rules and custom code and even a bot for chat if possible any recommendations?
18:04:19 <planetmaker> all goal servers are closed source
18:04:46 <planetmaker> and they're not running default openttd, but custom versions
18:04:47 <xQR> though this will change :P
18:05:04 <planetmaker> the coop servers (still) are wrapped by autopilot
18:05:32 <xQR> kieran491 if you want goal features and an irc bot you can help testing my software, it is used for the 6 n-ice.org servers you might have seen on the list
18:05:33 <planetmaker> but with 1.1.x you can now interface OpenTTD via the admin interface. But there exists so far no bot for it. Only two libraries which could help to interface
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18:05:40 <planetmaker> one is written in java, the other in python
18:05:47 <xQR> patching openttd is not necessary
18:06:05 <kieran491> xQR: ?
18:06:10 <xQR> but i'd suggest you first try to get vanilla openttd server to run
18:06:12 <planetmaker> nor recommended
18:06:15 <xQR> before you start with extending it
18:06:57 <kieran491> xQR: i have had a vanila server up and running before no biggy
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18:07:25 <xQR> ah good
18:07:28 <xQR> windows or linux?
18:07:50 <kieran491> It was windows but now i have my hands on a dedicated linux server
18:08:01 <xQR> ok
18:08:11 <xQR> let's continue the conversation in private then
18:08:19 <kieran491> kk
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19:16:41 <andythenorth> suggestions forum
19:16:42 <andythenorth> meh
19:25:13 <supermop> yeah?
19:25:21 <supermop> what now?
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19:48:44 <supermop> ship pathfinging?
19:49:03 <supermop> is that what you were looking at in suggestions?
19:52:13 * Zuu has not yet reached the suggestions forum today and thinks that watching an episode on TV is a better idea.
19:52:55 <supermop> fair enough
19:53:08 <andythenorth> ship pathfinding suggestion is not so tragic
19:53:14 <supermop> andy mentioned exasperation wrt suggestions
19:53:14 <andythenorth> it could be made interesting + fun
19:53:20 <supermop> yeah
19:53:39 <supermop> at least if it allow a good way to preserve shipping lanes
19:54:12 <andythenorth> but I think it could also take some of the advantages away from ships
19:54:25 <andythenorth> i.e. they are quite 'fire and forget'
19:54:37 <andythenorth> except when a lot of bouys are needed :(
19:54:44 <supermop> yeah
19:55:15 <supermop> if the 'lane' was like a bouy though, not needed, but helpful for pathfinding
19:55:36 <supermop> so a water taxi across a bay would not need bother with one
19:55:44 <supermop> speaking of which
19:55:55 <supermop> would a water taxi have any place in fish?
19:56:05 <Wolf01> I would like a system to link buoys, so you only have to assign a "route" to a ship
19:56:06 <andythenorth> picture?
19:56:25 <andythenorth> Wolf01: shared orders :P
19:56:53 <supermop> http://de.academic.ru/pictures/dewiki/99/copenhagen_water_taxi.jpg
19:57:18 <supermop> http://www.ikeafans.com/images/wordpress/uploads/2009/07/ikea-water-taxi-oleary.jpg
19:57:39 <supermop> the latter runs between wall street and the ikea in rehook
19:58:02 <andythenorth> supermop: basically a small ferry
19:58:09 <supermop> yeah
19:58:13 <andythenorth> the utility vessel effectively does that
19:58:18 <andythenorth> although it looks a little different
19:58:20 <supermop> sort of fast catamaran
19:58:23 <andythenorth> yes
19:58:29 <andythenorth> there will be more small ferries in FISH
19:58:35 <andythenorth> it would be quite easy to add....too many :P
19:59:03 <supermop> they also just dock by nudging up to a little jetty and gunning the engine
19:59:45 <supermop> anyway, i often have citits on lakes where that would be usefull
20:00:09 <supermop> although i would like newports, so i can get a jetty without the huge catchment of the dock
20:00:36 <supermop> small boats cant keep up with the huge numbers an urban dock will produce
20:01:27 <supermop> so I started drawing modules for an interpretation of the nakagin capsule tower laast night
20:02:17 <Zuu> supermop: I like the word "seabus" over "seataxi" unless it really is a taxi that would operate without a schedule.
20:02:43 <supermop> it works like a bus,
20:02:55 <Zuu> In Vancouver they call it a seabus.
20:03:02 <supermop> but in nyc and copenhagen they are branded as watertaxis
20:03:09 <andythenorth> ach
20:03:13 <andythenorth> it's a small ferry :P
20:03:34 <andythenorth> and yes, small ferries are needed
20:03:36 <supermop> i dont know what the companies that make them call them
20:03:46 <andythenorth> ....also very large ferries are needed
20:03:52 <Zuu> Though the sea busses in Vancouver were quite a bit larger than those.
20:04:39 <supermop> ok lets have watertaxis, seabusses, and pondrickshaws
20:05:08 <planetmaker> and sharks and wild deer
20:05:34 <planetmaker> and whales. There are whale riders after all ;-)
20:05:48 <supermop> heh,
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20:05:58 <supermop> i wonder if aanyone has made a rickshaw
20:06:23 <andythenorth> I considered a three wheel
20:06:34 <andythenorth> I was going to make an Indian set
20:06:38 <andythenorth> for use in tropic
20:06:50 <andythenorth> which could have included autos and three wheelers
20:07:27 <supermop> andy: http://www.flickr.com/photos/mrjorgen/2373845/in/photostream/
20:07:37 <supermop> i want one of those in real life
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20:09:06 <andythenorth> supermop: I have one of these: http://2.imimg.com/data2/FW/JV/HELLOTD-2010692/bajaj-gc-1000-250x250.jpg
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20:16:03 <supermop> you drive one?
20:16:11 <supermop> or put one in heqs?
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20:18:24 <andythenorth> I drive one
20:18:28 <andythenorth> for entertainment
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20:20:32 <supermop> tsukiji periodically bans tourists from the market due to some drunk dutch guys who stole a bunch of those little things a took them for a joyride
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20:27:19 <SmatZ-> those dutchies!
20:32:54 <__ln__> speaking of dutchies, does someone know why a TomTom maps of California contain quite a few railways that simply aren't there? and no sign of there ever having been a railway.
20:33:04 <__ln__> -a
20:34:02 <SmatZ-> why not?
20:34:09 <SmatZ-> to confuse enemies?
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20:42:19 <__ln__> that would be a good theory in some other country, but i don't think it applies to US
20:44:05 <__ln__> because it is not mostly within artillery range from another country or the sea.
20:44:52 <Twerkhoven[L]> do those same railways appear on google maps?
20:45:12 <Twerkhoven[L]> if i recall correctly, tomtom uses teleatlas for their maps, also used by google maps
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20:45:44 <__ln__> let's see... too bad i didn't write down where exactly did i encounter such.
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20:48:31 <frosch123> how could a photo from a satellite make up a railway? are you sure it weren't some aliens stealing the steel?
20:48:57 <Twerkhoven[L]> might be someone putting on fake user-corrections on the tomtom-map corrections thing
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20:51:54 <__ln__> i guess that's possible but i don't see what would be the point
20:52:17 <Twerkhoven[L]> some people just like messing around
20:52:31 <Twerkhoven[L]> make sure you have your settings set to only accept corrections either by tomtom or approved by tomtom
20:52:35 <Twerkhoven[L]> and not just anyone
20:55:51 <__ln__> could there have been railways that were destructed decades ago, and replaced with more corn field?
20:57:03 <SmatZ-> yay, czech constitutional court cancelled the "data retention" EU law as non-constitutional :)
20:59:28 <Maarten> Which railways are we talking about? Just wondering, since I live in California :)
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21:02:59 <frosch123> SmatZ-: yeah, so did the german one :)
21:03:23 *** DDR has joined #openttd
21:03:55 <SmatZ-> frosch123: our constitutional court often explains its decision based on German laws / decisions :)
21:04:14 <frosch123> what? that sounds weird
21:04:32 <SmatZ-> well, you have longer history of democracy
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21:05:16 * andythenorth is baffled by station ground sprite
21:05:28 <andythenorth> seems I need to add an offset to sprite number
21:05:32 <andythenorth> but spec doesn't say what
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21:12:00 <__ln__> Maarten: i don't remember exactly where, but i think it was somewhere more or less near Merced. huge corn/other fields.
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21:50:35 <Wolf01> 'night
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21:57:21 <Terkhen> good night
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23:40:30 <krinn> hi, i have trouble with bananas
23:41:08 <krinn> second file i have upload i edit the first upload and add the new file in it, but it keep version as the previous one
23:41:38 <krinn> and now trying to upload a new one i then try create another upload, but this time it fail and complain with an error about the application itself
23:42:30 <krinn> eheh i knew it wasn't the right time to ask a question
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23:52:10 <__ln__> most certainly not
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