IRC logs for #openttd on OFTC at 2011-02-02
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00:00:27 <z-MaTRiX_> actually im taking adventage of it
00:02:26 <z-MaTRiX_> and yes its faster in response in many cases
00:11:22 <planetmaker> RT is not about fast response either ;-)
00:11:48 <planetmaker> it's rather about accuracy of timing
00:15:23 <z-MaTRiX_> why does control click on a train view following goes so sadly?
00:15:46 <z-MaTRiX_> though i can rightclick scroll and follow the train smooth
00:17:53 <Eddi|zuHause> likely scrolling knows that it can copy most of the area, while train movement has to redraw the complete window
00:19:39 <z-MaTRiX_> rt preemtion is a must for cnc machine control
00:19:51 <z-MaTRiX_> because of the timing accuracy
00:20:03 <z-MaTRiX_> and for gapless audio too
00:20:41 <z-MaTRiX_> planetmaker: so using an rt kernel will not improve response time ?
00:21:09 <z-MaTRiX_> lets say you have a firefox hung and eating all cpu time
00:21:28 <Eddi|zuHause> z-MaTRiX_: he didn't say it doesn't have its advantages
00:21:32 <planetmaker> it's not about response time. It's about making sure that a certain process gets control guaranteed at a given time
00:21:57 <z-MaTRiX_> so its about response time too no?
00:22:06 <planetmaker> but a RT system won't do that either if you put too much load on it
00:22:15 <z-MaTRiX_> if we define response as i click on window and waiting it to be selected
00:22:16 <planetmaker> then it will fail just as well
00:23:15 <Eddi|zuHause> z-MaTRiX_: in certain situations it might improve response time, but on average, it will be slower
00:23:39 <planetmaker> indeed. Due to scheduling overhead
00:23:42 <Eddi|zuHause> z-MaTRiX_: like every situation where firefox does not eat 100% of your cpu
00:24:43 <z-MaTRiX_> willing to ogive 9% cpu time for that special case
00:28:42 <z-MaTRiX_> for cnc control a 666MHz intel p3 is fair
00:30:10 <planetmaker> but not for RT synchronization of two 2000fps camera heads with an 32-channel analogue IO and a 32 channel digital IO card ;-)
00:31:06 <z-MaTRiX_> for that i would go for some FPGA, or a new amd cpu
00:31:10 <planetmaker> where one really needs to know what happens _concurrently_
00:31:48 <planetmaker> more work than worth the effort.
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08:25:47 <Wolfsherz> moin. da ist ein update fr upstart in der aktualisierungsverwaltung. aber ich kann es nicht auswhlen, woran liegt das?
08:26:45 <Wolfsherz> sorry, wrong channel
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10:19:46 <V453000> I know, I am getting notifications :) good, we will test it when the 0.6.x comes
10:21:08 <andythenorth> coal will probably still dominate any game started in 1800s
10:21:12 <andythenorth> and oil any game in 1900s
10:21:26 <andythenorth> wood, iron and farms should be important in early games
10:22:04 <andythenorth> fund / prospecting costs come into play as well
10:22:08 <andythenorth> farms are quite cheap to build
10:22:23 <andythenorth> and food / goods pay highly
10:23:23 * andythenorth ponders an ad-hoc patch to town growth in place of newgrf towncontrol
10:24:08 <V453000> you mean different supplies would boost the town in different ways, or? :)
10:25:46 <andythenorth> food / goods boosts town yes
10:26:33 <V453000> construction things should too, imo :)
10:26:54 <V453000> wait, that is goods, right? :D
10:27:03 <V453000> played ECS not long ago -.-
10:27:27 <V453000> (declaring I am not playing it ever agai)
10:32:50 <V453000> ECS makes no sense for networking play imo
10:39:03 <planetmaker> it might also make sense for our network way with a lot of parameter play
10:43:50 <V453000> I did apply all parameters I could have
10:44:11 <V453000> but farms fluctuating from 0 in winter to 7000 productions in summer are just way too much
10:44:58 <V453000> similar with other industries ... not really interested when each SLH looks more like a MSH when you have 2 mines and they produce like mad already in 1920 when you start in 1900
10:45:24 <V453000> 1) it just makes the network so simple :( 2) you just do not have the train/wagon power so early in the game
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14:51:20 <CIA-11> OpenTTD: smatz * r21939 /trunk/src/ (depot.cpp saveload/oldloader_sl.cpp): -Fix (r16357): the check for valid depot wasn't strict enough
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15:27:34 <Belugas> how's life sir maker?
15:30:00 <planetmaker> cold outside again, but busy, so it's ok ;-)
15:30:18 <planetmaker> though today is not too busy, but yeah :-)
15:31:55 <Belugas> cold, snowy (a 4 days snow storm is started), and busy :)
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16:46:54 <CIA-11> OpenTTD: planetmaker * r21940 /trunk/src/saveload/afterload.cpp: -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ)
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18:20:33 <Belugas> house music... I sometimes do music in my house
18:20:56 <Markk> I play music in my house right now.
18:21:18 <Belugas> liar! you are typing on a keyboard
18:21:31 <Belugas> that could count as plang music...
18:21:42 <Prof_Frink> My house can't play music.
18:21:53 <Prof_Frink> It squashed the piano.
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18:45:18 <CIA-11> OpenTTD: translators * r21941 /trunk/src/lang/unfinished/maltese.txt:
18:45:18 <CIA-11> OpenTTD: -Update from WebTranslator v3.0:
18:45:18 <CIA-11> OpenTTD: maltese - 22 changes by peter88823
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19:11:59 <supermop> you don't have to put on the red light?
19:12:22 <Belugas> I loved since i knew ya
19:17:02 <Belugas> The art of classic songs with minimal chords
19:17:39 <supermop> we've got some devo playing in the shop right now...
19:17:49 <supermop> have to say, I am happy with that
19:22:49 <CIA-11> OpenTTD: smatz * r21942 /trunk/src/saveload/afterload.cpp: -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion
19:28:36 <supermop> I like without the red building
19:29:15 <supermop> it is confusing with the meat packer
19:29:58 <andythenorth> supermop: I tend to agree...
19:30:04 <supermop> a refinery might neet a tall, building, but not with so many floor plates
19:30:07 <Belugas> i need my guitar as well...
19:31:20 * Belugas nods at the red building too
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19:33:27 <supermop> i am going to lunch, but i would be happy to talk about buildings further thereafter, andy
19:34:33 * andythenorth needs to understand bounding boxes
19:34:39 <andythenorth> how very very very dull
19:34:50 <andythenorth> FIRS has multiple errors
19:34:58 <andythenorth> sprites that flicker that shouldn't
19:35:05 <andythenorth> sprites that should animate but don't
19:35:31 <andythenorth> dunno if I can be arsed with that
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19:38:48 <andythenorth> I *could* do an n tile check for water
19:39:00 <andythenorth> but it might be sub-optimal
19:56:20 <Prof_Frink> So... less good if you have disasters off?
20:13:01 <Eddi|zuHause> hm... civ5 is in some kind of endless loop-ish
20:13:36 <Eddi|zuHause> in top it stays at 105% cpu
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20:16:09 <andythenorth> supermop: sugar refinery building was based on rl
20:16:14 <andythenorth> but I don't think it's needed
20:17:21 <andythenorth> I reckon the brick built building is gone
20:18:38 <supermop> there are alot of amazing brick warehouse and factory building in NJ off the NEC
20:19:02 <supermop> i'll have to bring a camera next time I go down to princeton
20:19:17 <supermop> there were also a lot of good ones in st. louis
20:23:50 <supermop> i saw that you had done some work on the forge as well
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20:27:12 <DJNekkid> im trying build openttd with that miscrosoft express 2008 thingy
20:27:15 <DJNekkid> 3>z:\openttd\openttdsource\trunk\src\language.h(17) : fatal error C1083: Cannot open include file: 'unicode/coll.h': No such file or directory
20:27:23 <DJNekkid> any helpful hints or tips?
20:29:46 <SmatZ> DJNekkid: did you get openttd-useful?
20:30:47 <DJNekkid> i've "inclided" the wrong dir
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20:35:36 <DJNekkid> now, lets see how it goes
20:47:07 <DJNekkid> built was successful
20:47:19 <DJNekkid> should not the .exe be in trunk/bin?
20:47:40 <SmatZ> at least it built for you :)
20:47:50 <DJNekkid> yea, thats the good part :D
20:49:45 <DJNekkid> apparently 1 was skipped
20:49:54 <DJNekkid> ========== Build: 4 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========
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20:50:15 <DJNekkid> but that was the debug
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21:20:49 <SmatZ> such hard delineators can be dangerous
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21:32:25 <DaBroMfld2> i've got a question for openttd
21:32:51 <DaBroMfld2> and i have 166 ttrains
21:33:16 <DaBroMfld2> can i replace the trains by the same model, when they are too old?
21:33:46 <DaBroMfld2> it's very stupid to replace 30 trains manually
21:35:19 <Yexo> if the same model is still available, yes, you can
21:35:54 <Yexo> autoreplace is to replace it with a different type
21:37:01 <DaBroMfld2> now i found it in the extended settings, too
21:37:06 <DaBroMfld2> thank you very much
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21:46:42 * andythenorth has a new thing to draw :)
21:49:49 <supermop> but a little modern for the firs kiln?
21:50:02 <andythenorth> there will have to be variations by date
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21:57:20 <CIA-11> OpenTTD: rubidium * r21943 /trunk/src/ (roadveh.h roadveh_cmd.cpp): -Codechange: document and unmagicify some bits of road vehicle overtaking
22:00:08 <supermop> so after the forge and kiln, which industries do you plan on working on?
22:01:14 <CIA-11> OpenTTD: smatz * r21944 /trunk/src/disaster_cmd.cpp: -Codechange: give name to one magic constant
22:06:41 <CIA-11> OpenTTD: rubidium * r21945 /trunk/src/ (roadveh.h roadveh_cmd.cpp): -Codechange: simplify setting the overtaking counter and remove the magic from its numbers
22:13:41 <CIA-11> OpenTTD: rubidium * r21946 /trunk/src/roadveh_cmd.cpp: -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle
22:16:57 <andythenorth> supermop: there's an iron works waiting for graphics
22:17:04 <andythenorth> then that's it for a bit
22:17:18 <supermop> is that a solicitation?
22:17:37 <andythenorth> a statement of intent
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22:21:01 <CIA-11> OpenTTD: smatz * r21947 /trunk/src/saveload/afterload.cpp: -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there
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22:40:16 <CIA-11> OpenTTD: smatz * r21948 /trunk/src/roadveh_cmd.cpp: -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge
22:49:54 <TrueBrain> and I thought that was a feature!
22:50:01 <TrueBrain> (how the ... did anyone ever notice thatone? :p)
22:50:26 <supermop> i was none the wiser...
22:52:21 <SmatZ> TrueBrain: it started crashing :)
23:06:50 <CIA-11> OpenTTD: smatz * r21949 /trunk/src/disaster_cmd.cpp: -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index
23:09:41 <V453000> changes to disasters ... interesting, I wonder who plays with em :D
23:18:24 <bcool> I'm running version 1.0.5 and I've paid off the initial loan completely, yet two years later I'm still paying interest on it. Is this a bug?
23:19:02 <bcool> or is it some part of the loan I'm unaware of?
23:19:20 <V453000> thats ... interesting :) never met that issue
23:19:54 <planetmaker> savegame? Or is it just old statistics? I mean... they don't suddenly make it unhappend that you had a loan once
23:20:37 <planetmaker> bcool: do you have a savegame for me?
23:22:34 <planetmaker> well... then it is approx impossible to answer your question
23:23:01 <bcool> I think I can recreate it.
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23:37:59 <V453000> me would trust Rubidium on that ;[
23:53:05 <DJNekkid> grats to me! playing with my first self-compiled version on windows :)
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