IRC logs for #openttd on OFTC at 2010-12-21
            
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00:29:13 <SmatZ> running out of disk space has really weird consequences
00:29:35 <SmatZ> applications crashing or misbehaving without any error messages
00:29:43 <SmatZ> warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
00:29:49 <SmatZ> that warning is there for a reason! :P
00:30:05 <SmatZ> actually, (f)write is more appropriate there :)
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01:06:36 <Wolf01> 'night
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01:43:38 <avdg> gn
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01:59:06 <DanMacK> Hey all
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06:44:39 <Terkhen> good morning
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07:57:37 <z-MaTRiX> hey-ho
08:02:09 <z-MaTRiX> sync
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08:52:16 <planetmaker> moin
08:55:01 <CIA-2> OpenTTD: rubidium * r21554 /extra/osie/ (13 files in 3 dirs): [osie] -Add: a small tool for extracting the savegame metadata from a screenshot
08:56:48 <planetmaker> :-)
08:57:02 <norbert79> moin moin
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09:09:45 <fjb> Moin
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09:29:13 <CIA-2> OpenTTD: rubidium * r21555 /trunk/src/misc_gui.cpp: -Fix [FS#4321]: strings for the query window weren't properly terminated to N characters anymore
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10:06:00 <CIA-2> OpenTTD: rubidium * r21556 /trunk/src/strings.cpp: -Fix [FS#4320]: argt wasn't updated when argv was updated due to ARG_INDEX, so there was a mismatch between argt's offset and argv's offset causing trouble when getting the gender of a string
10:06:37 <CIA-2> OpenTTD: rubidium * r21557 /trunk/src/settings_gui.cpp: -Change: close the query windows when changing the language as often the strings are partly translated, which causes trouble in some cases
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10:11:24 <CIA-2> OpenTTD: rubidium * r21558 /trunk/src/screenshot.cpp: -Codechange: add the graphics set and its version to the screenshot metadata as well
10:18:30 <fjb> Quak frosch123
10:20:22 <frosch123> moin :)
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10:28:10 <planetmaker> quak :-)
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10:30:12 <fjb> Moin planetmaker
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11:00:25 <greywall> how do people with servers in multiplayer restrict industries from going down in production?
11:01:20 <Eddi|zuHause> greywall: why would they do that?
11:01:23 <greywall> theres this USA map that always has a high number of production of oil on a rig, and it's always around 2 million barrels, when i try to do internet multiplayer, my industries keep dying
11:01:45 <greywall> i want to fixate or limit how much an industry can loose in production
11:02:16 <V453000> just service it?
11:02:42 <greywall> if people dont visit the map i dont want the industries to disappear because noone is servicing it
11:03:22 <greywall> also, how do you set the limit of the year in which the game stops
11:03:24 <Eddi|zuHause> greywall: use the "minimum players" setting to pause the server when nobody is there
11:03:39 <SmatZ> greywall: game runs indefinitely
11:03:58 <SmatZ> I wouldn't wonder if there were a newgrf that forbids industry closing
11:04:07 <greywall> ive seen multiplayer servers were they have a range
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11:04:13 <V453000> manual industries might
11:04:14 <greywall> 1980-2150 or something
11:04:31 <greywall> instead of the usual 19XX-2050
11:04:52 <Eddi|zuHause> there's a setting to automatically restart a server after a certain year, i believe
11:04:56 <V453000> but I am preetty sure it would also prevent them from growing
11:05:01 <SmatZ> Eddi|zuHause: ok then :)
11:05:07 <V453000> also, just prospect more industries when they die??
11:05:09 <Eddi|zuHause> and sometimes servers are specifically modified for these things
11:06:47 <SmatZ> restart_game_year right
11:08:58 <greywall> it'd be nice for designers to be able to select building styles from a graphics list, when designing towns
11:09:20 <greywall> instead of just clicking expand
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11:13:16 <greywall> sheesh... making a server is hard
11:13:27 <greywall> need to get a ton of stuff right
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12:31:13 <z-MaTRiX> hey-ho
12:33:39 <Alberth> hello
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13:50:06 <CIA-2> OpenTTD: terkhen * r21559 /trunk/src/vehicle_gui.cpp: -Add: Disable the refit button until a refit option is selected.
13:50:43 <CIA-2> OpenTTD: terkhen * r21560 /trunk/src/ (vehicle_gui.cpp vehicle_gui.h): -Codechange: Declare DrawVehicleImage in its header.
13:50:44 <DanMacK> Hello all
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13:52:22 <CIA-2> OpenTTD: terkhen * r21561 /trunk/src/ (vehicle.cpp vehicle_cmd.cpp vehicle_func.h): -Change: Allow to specify the number of vehicles to refit in the refit vehicle command.
13:53:25 * Rubidium waves to the Canadians
13:53:31 <CIA-2> OpenTTD: terkhen * r21562 /trunk/src/vehicle.cpp: -Change: Add articulated parts of vehicles in a refit selection to that selection.
13:54:39 <planetmaker> hello DanMacK
13:55:11 <CIA-2> OpenTTD: terkhen * r21563 /trunk/src/ (vehicle_gui.cpp vehicle_gui.h): -Codechange: Add function to get the width of a vehicle.
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13:56:21 <CIA-2> OpenTTD: terkhen * r21564 /trunk/src/roadveh_gui.cpp: -Fix: Avoid drawing road vehicles outside of their given space.
13:56:31 * DanMacK wants to get back to his TTD game... screw work
13:56:52 <LadyHawk> http://ladyhawk.flawlesscorruption.net/screens/DepotBlock.PNG << fastest so far, and brilliant for the traffic
13:57:06 <CIA-2> OpenTTD: terkhen * r21565 /trunk/src/ (roadveh_gui.cpp vehicle_gui.cpp vehicle_gui.h): -Codechange: Add pixel skip to DrawRoadVehImage().
13:57:24 <DanMacK> Impressive, I must say
13:57:36 * DanMacK plays with servicing off personally...
13:58:21 <CIA-2> OpenTTD: terkhen * r21566 /trunk/src/vehicle_gui.cpp: -Add: Draw current vehicle at the refit window.
13:58:38 <Chris_Booth> LadyHawk: you could speed it up a bit by using block signals on the merge rather than path signals
13:59:31 <CIA-2> OpenTTD: terkhen * r21567 /trunk/src/ (lang/english.txt vehicle_gui.cpp): -Feature: Allow to refit only the selected part of a train consist.
13:59:32 <Chris_Booth> but then I am talking about a very small % in high stress situations which you line doesn't seem to be under
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14:00:26 <CIA-2> OpenTTD: terkhen * r21568 /trunk/src/vehicle_gui.cpp: -Add: Show the selected consist part at the refit window.
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14:01:08 <Ammler> well, "depot balancing" doesn't work at all with pbs, it needs 2way eol, afaik
14:01:10 <CIA-2> OpenTTD: terkhen * r21569 /trunk/src/vehicle_gui.cpp: -Add: Don't close the refit window after refitting only a consist part.
14:01:18 <Wolf01> hello
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14:01:35 <DanMacK> My depots are mainly eye candy and building/refittign spots
14:01:36 <Wolf01> yeah, good one Terkhen :D
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14:01:52 <DanMacK> Servicing just complicates matters :P
14:01:56 <CIA-2> OpenTTD: terkhen * r21570 /trunk/src/ (lang/english.txt vehicle_gui.cpp): -Add: Allow to select a vehicle and the following chain with a keyboard shortcut.
14:01:59 <Ammler> as the train has the target depot already in the path and wouldn't change with pbs, so it needs to be forced with eol
14:02:06 <Terkhen> thanks, now we are only missing a select all button :)
14:02:39 <greywall> you guys watched Unstoppable movie?
14:02:46 <DanMacK> not yet
14:02:51 * DanMacK wants to see it though
14:02:57 <greywall> i can't believe they dont make more movies with trains in them
14:03:08 <greywall> last one i remember watching was under siege
14:03:10 <greywall> XD
14:03:18 <DanMacK> haven't seen that one either
14:03:28 <greywall> but i guess the budget 100 million for unsoppable is why
14:03:35 <Ammler> first mission impossible
14:03:55 <Muddy> greywall: well, if you're up for an incredible sucky movie, watch Snakes on a Train
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14:04:04 <greywall> ewww
14:04:37 <Heather> I have a likely noobish question for you folks
14:05:00 <Ammler> you are lucky, Chris_Booth is here ;-)
14:05:11 <DanMacK> go for it, we were all noobs at one point :P
14:05:24 <Chris_Booth> hi Ammler
14:05:30 <Ammler> Sali :-)
14:05:47 <Belugas> good day all
14:06:03 <DanMacK> Hey Belugas
14:06:06 <Ammler> Hello dadi
14:06:18 <greywall> lol
14:06:19 <Heather> I want a hub station for my passenger trains. I want trains from stations at various towns to drop off passengers at a hub station and pick up any passengers destined for their town and drop them off at the town
14:06:26 <greywall> Belugas i was just reading your wiki page
14:06:32 <Chris_Booth> I am a huge noob I was trying to build a YAPF trap device which used to take me a few seconds
14:06:38 <Heather> however... when a train hits my hub it drops off all the passengers... then picks up the very same passengers
14:06:40 <Chris_Booth> now I can't even get mine to work
14:06:43 <greywall> Belugas where are you emplyed that they need a delphi coder :O
14:07:11 <Belugas> well...
14:07:21 <Rubidium> Delphi's Oracle? :)
14:07:25 <Belugas> the location has nothing to do with delphi or not
14:07:37 <Belugas> I'm in Montreal, if you really want to know
14:07:45 <Chris_Booth> Heather: If you want a 'realistic' hub station you will need to use cargodist
14:07:46 <greywall> not where where, where as in what type of coding for what... why...
14:07:48 <Belugas> and we've been using delphi since 1998
14:07:54 <Belugas> ho..
14:07:58 <Heather> Chris_Booth, how do I do that?
14:08:00 <Belugas> in Store managements
14:08:11 <Alberth> hello
14:08:28 <greywall> so.. like inventory, checkout machines at checkout booths?
14:08:33 <Chris_Booth> Heather: it is a branch of openttd. you will need to download a new set of binaries to use it
14:08:46 <Heather> *sighs*
14:08:54 <Chris_Booth> it can be found on #openttdcoop,.dev if I recall
14:08:59 <Belugas> I'm in the Point Of Sales department (i MA the department) while we have head office, purchases, accounting, inventory tracking, etc etc
14:09:14 <greywall> got you
14:09:16 <Chris_Booth> all you need to do it place the new binary files where your current openttd install is
14:09:26 <Belugas> the company is called multidev
14:09:29 <Chris_Booth> and you can have a hub styled network
14:09:34 <Belugas> the product is Chaindrive
14:09:43 <greywall> so is openttd using c or c++ i haven't looked at the code yet, but i'm a c++ developer
14:09:55 <Chris_Booth> greywall: it uses both
14:10:14 <Chris_Booth> but all new stuff is C++ IIRC
14:10:15 <Alberth> C is a subset of C++, so both by definition :)
14:10:16 <Heather> I'm a C++ dev as well
14:10:41 <Heather> I dev homebrew for the nintendo DS
14:10:44 <greywall> Alberth i know, but i was wondering about if oop was replaced with struct and the like :)
14:11:13 <Alberth> where useful, yes
14:11:19 <greywall> ofcourse
14:11:26 <Alberth> but there is little difference between struct and class :)
14:11:44 <greywall> ughmmm, not the way i saw it
14:11:55 <Heather> a struct is a class, just very simplified
14:12:17 <Alberth> greywall: the main difference is that the default is public rather than private
14:12:19 <greywall> simplified yes, little difference... NO
14:12:35 <Alberth> you can do inheritance, methods, the whole oo
14:12:57 <greywall> i forgot... but we had a discussion about it and pointed out some downsides and differences
14:13:03 <greywall> though they were marginal cases
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15:24:07 <CIA-2> OpenTTD: alberth * r21571 /trunk/src/ (6 files in 4 dirs): -Codechange: Having a break after a return is no good.
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15:48:55 <CIA-2> OpenTTD: planetmaker * r21572 /trunk/src/video/cocoa/wnd_quickdraw.mm: -Codechange: [OSX] One palette is enough, we cannot use two colour depths at once
15:53:35 <CIA-2> OpenTTD: planetmaker * r21573 /trunk/src/video/cocoa/ (fullscreen.mm wnd_quartz.mm wnd_quickdraw.mm): -Codechange: [OSX] Unify the naming of variables among different screen drivers a bit
15:56:35 <CIA-2> OpenTTD: planetmaker * r21574 /trunk/src/video/cocoa/ (cocoa_v.h fullscreen.mm wnd_quartz.mm wnd_quickdraw.mm): -Codechange: [OSX] Move the variable declaration of the screen drivers to the generic class, deduplicating code
15:58:09 <CIA-2> OpenTTD: planetmaker * r21575 /trunk/src/video/cocoa/ (cocoa_v.h cocoa_v.mm wnd_quartz.mm wnd_quickdraw.mm): -Codechange: [OSX] Use the same class for the window delegate routines in windowed screen drivers
16:01:04 <CIA-2> OpenTTD: planetmaker * r21576 /trunk/src/video/cocoa/ (cocoa_v.h cocoa_v.mm wnd_quartz.mm): -Codechange: [OSX] Deduplicate code by moving the handling of the view for windowed screen drivers to a common class
16:01:42 <dihedral> how embarrasing must it be if you notice your job description mentions 'ubunt' and you payed 350 EUR for it :-D
16:02:53 <dihedral> planetmaker, do you use xcode?
16:03:10 <CIA-2> OpenTTD: planetmaker * r21577 /trunk/src/video/cocoa/ (cocoa_v.h cocoa_v.mm wnd_quartz.mm wnd_quickdraw.mm): -Codechange: [OSX] Deduplicate code by moving the handling of the window class for screen drivers to a common class
16:05:37 <CIA-2> OpenTTD: planetmaker * r21578 /trunk/src/video/cocoa/ (6 files): -Fix [FS#2585]: [OSX] A double mouse cursor was shown under certain circumstances (based on patch by matheweis)
16:06:21 <planetmaker> yes, I do use xcode. But only as editor
16:06:34 <planetmaker> I don't use an xcode project
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16:15:12 <planetmaker> oh, we have now the new refit window :-)
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16:16:18 <Terkhen> it is still lacking a select all button, but I think the solution proposed at the thread is good enough
16:16:54 <Terkhen> let's see what the supporters say :)
16:18:22 <planetmaker> It doesn't need it as clicking next to it works
16:25:50 <Terkhen> if the train is too big, there is no free space left
16:26:13 <Terkhen> you can always Ctrl+click the first vehicle, but that's a bit hidden
16:26:17 <avdg> pm: you've got good news again :(
16:26:34 <Eddi|zuHause> could enforce a few "free" pixels before the engine?
16:26:47 <CIA-2> OpenTTD: alberth * r21579 /trunk/src/airport_gui.cpp: -Codechange: Remove _build_air_button_proc and its functions to a switch statement, record the last started action.
16:27:09 <Eddi|zuHause> a propos "free": what about refitting free wagon chains without engine?
16:28:03 <CIA-2> OpenTTD: alberth * r21580 /trunk/src/airport_gui.cpp: -Codechange: Replace callback via pointer by a switch statement.
16:28:49 <Terkhen> enforcing free pixels also takes space as would the button, and the button is clearer
16:29:16 <Terkhen> how would that work? wagon chains don't have a vehicle window
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16:31:07 <CIA-2> OpenTTD: alberth * r21581 /trunk/src/rail_gui.cpp: -Codechange: Fix indenting code style of a few multi-line statements.
16:32:03 <avdg> pm: http://dl.dropbox.com/u/8529206/openttd/osxError.txt
16:36:13 <CIA-2> OpenTTD: alberth * r21582 /trunk/src/rail_gui.cpp: -Codechange: Simplify BuildRailClick_AutoSignals().
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16:41:00 <avdg> @above: compiled at r21578
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16:45:03 <fjb> Give the wagon chains a vehicle window. :)
16:47:56 <Terkhen> which means treating them as vehicles for everything else
16:49:39 <planetmaker> [17:26] <avdg> pm: you've got good news again :( <-- somehow smily and statement don't match ;-)
16:53:48 <planetmaker> seems to be a busy day... so far 36 revisions ;-)
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16:54:10 <avdg> yeah
16:54:19 <avdg> except here again
16:55:03 <planetmaker> ?
16:55:18 <avdg> I just can't get my job done here
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16:59:23 <planetmaker> :-P
16:59:31 <planetmaker> what're you doing?
17:00:19 <Belugas> a job :)
17:00:30 <planetmaker> :-P
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17:02:03 <avdg> try to code in all home madness :p
17:03:04 <supermop> would a 'one way tramway' be possible via newgrf, or would it have to wait for roadtypes?
17:03:23 <planetmaker> it's not possible right now
17:03:42 <avdg> hmm, is there work done to make it possible?
17:03:55 <planetmaker> not that I know
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17:04:23 <supermop> hmm
17:06:37 <supermop> i am going to sound like the consumate naive suggestion maker here
17:06:39 <supermop> but
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17:12:45 <supermop> we already have one way roads
17:12:54 * ABCRic found a bug
17:13:05 <ABCRic> anyone got bugspray?
17:13:33 <ABCRic> aircraft > refit > click aircraft sprite » crash
17:13:46 <Terkhen> meh, I solved that already
17:14:01 <Terkhen> in which revision?
17:14:12 <ABCRic> r21570
17:14:39 <planetmaker> supermop: roads are not trams. That simple ;-)
17:14:45 <ABCRic> which was your last commit, terkhen
17:14:52 <Terkhen> thanks, let's see why is that bug back
17:16:20 <supermop> would probably be better to implement via a roadtype anyway, as currently you can two-way tram over one-way road
17:18:26 <planetmaker> yes. That's the only viable solution really...
17:19:22 <supermop> i wonder what advantages a one way tramway would have...
17:19:38 <supermop> other than visually only having one track
17:19:56 * DanMacK doesn't think there would really be a benefit
17:20:04 <planetmaker> you could do the equivalent of cart races with trams. ;-)
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17:20:51 <supermop> planetmaker: great idea!
17:20:54 <ABCRic> supermop: the same as with one-way roads?
17:21:18 <Terkhen> unless you can somehow use both directions of the road/tram... not much
17:22:10 <Alberth> let's first do overtaking of normal RVs at one-way roads :)
17:23:34 <dihedral> sent out an application for a job today, 30 mins later i got a phone call, the lady invited me for tomorrow :-D
17:23:43 <Terkhen> :)
17:24:15 <dihedral> that's my fastest (yet) :-D
17:24:27 <dihedral> though it does sound a little desperate :-P
17:24:45 <Alberth> or very quiet at the HR department :)
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17:26:14 <supermop> two-lane one way roads would be nice
17:27:03 <planetmaker> well... *someone* will have to start that :-P
17:27:05 <supermop> i was thinking the oneway tram would have only one track, rather than two tracks running in the same direction
17:27:14 <supermop> but there is no real benefit to that
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17:27:45 <Alberth> yeah, no collisions with trucks :p
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17:28:03 <planetmaker> http://hg.openttd.org/developers/peter1138/roadtypes.hg/ <-- this attempt is about two years old
17:28:52 <planetmaker> hm, doesn't even seem to exist.
17:29:13 <CIA-2> OpenTTD: terkhen * r21583 /trunk/src/vehicle_gui.cpp: -Fix (r21566): The new scrollbar was not ignored correctly for ships and aircrafts.
17:29:36 <Terkhen> ABCRic: thanks for the report, you saved today's nightly :)
17:29:46 <ABCRic> Terkhen: :D
17:30:16 * ABCRic wanders off to compile
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17:33:01 <supermop> what about type types?
17:33:17 <Terkhen> metatypes?
17:33:21 <supermop> hehe
17:33:22 <supermop> yep
17:33:26 <supermop> being silly,
17:33:51 <supermop> but maybe it would be neat if everthing could be arbitrarily expanded via newgrf
17:33:58 <supermop> ie bridge types
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17:34:21 <Terkhen> there are bridge NewGRFs already
17:34:29 <supermop> yes,
17:34:51 <supermop> but you can only replace the existing bridges i think?
17:35:28 <supermop> ca one specify whether a new bridge is compatible with various track or road types?
17:36:02 <planetmaker> it's task of the railtypes to provide proper cover for bridges
17:36:30 <planetmaker> the bridge can make it easy by not providing to intrusive tiles which need over-painging
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17:36:36 <supermop> well
17:36:52 <supermop> lets say i want to make an old wooden tressle
17:37:04 <supermop> and make it only available to rail
17:37:13 <supermop> or
17:39:16 <DanMacK> You may need to have different graphics types for each, not sure if you can differentiate
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17:40:31 <supermop> i want to remake the tto monorail bridge, and have it only available to monorail and transrapid
17:42:44 <ABCRic> bridge made of NuTracks's subway == odd
17:43:25 <planetmaker> :-D
17:46:57 <ABCRic> specially when over water
17:48:32 <supermop> old london bridge
17:48:35 <supermop> pre fire
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17:49:53 <planetmaker> ABCRic: there are bridges with houses on them, no worry ;-)
17:49:54 <ABCRic> wait, the subway doesn't have covered diagonal tracks :(
17:50:11 <planetmaker> :-) Make a feature request
17:50:34 <ABCRic> planetmaker: but I doubt there are bridges with terrain over them xD
17:50:55 <planetmaker> there are...
17:51:21 <planetmaker> over highways. So that deer and other animals can savely cross them
17:51:48 <ABCRic> oh. I must do more research, then
17:51:59 <ABCRic> but not over water! :P
17:52:05 <Rubidium> you could consider those tunnels though :)
17:53:23 <planetmaker> :-) Those between Utrecht and Apeldoorn(?) look to me like bridges, though
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17:54:42 <Rubidium> IIRC that one has two "tubes", although I agree the one between Apeldoorn and Hengelo looks like a bridge
17:55:05 <Rubidium> then the one from Apeldoorn to Arnhem definitely has "tubes"
17:55:49 <planetmaker> :-)
17:56:18 <planetmaker> See you laters... sports :-)
17:59:26 <DanMacK> have fun :D
18:04:25 <CIA-2> OpenTTD: alberth * r21584 /trunk/src/rail_gui.cpp: -Codechange: Replace the _rail_build_button array by a switch.
18:05:51 <CIA-2> OpenTTD: alberth * r21585 /trunk/src/rail_gui.cpp: -Codechange: Move the simple click functions into the switch.
18:06:35 <CIA-2> OpenTTD: alberth * r21586 /trunk/src/rail_gui.cpp: -Codechange: Record the last started user action, and use that in the callback.
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18:07:19 <CIA-2> OpenTTD: alberth * r21587 /trunk/src/rail_gui.cpp: -Codechange: Move simple callback functions into the switch.
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18:11:31 <Alberth> hello stranger
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18:17:59 <Belugas> planetmaker? sports? frosch123 has contaminated yu!
18:18:46 <ABCRic> oh noes!
18:19:25 <ABCRic> <insert preposterous consequence here>
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18:46:13 <CIA-2> OpenTTD: translators * r21588 /trunk/src/lang/ (11 files): (log message trimmed)
18:46:13 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:46:13 <CIA-2> OpenTTD: croatian - 56 changes by VoyagerOne
18:46:13 <CIA-2> OpenTTD: czech - 62 changes by SmatZ
18:46:15 <CIA-2> OpenTTD: english_US - 57 changes by Rubidium
18:46:15 <CIA-2> OpenTTD: finnish - 57 changes by USephiroth, jpx_
18:46:17 <CIA-2> OpenTTD: french - 57 changes by glx
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18:57:33 <Svish> Does it matter how much of an industry your station covers?
18:58:08 <Svish> should I try to cover the whole thing or does the station get just as much if I only cover one square?
18:59:58 <Rubidium> respectively: not really, nope, not always
19:00:30 <Rubidium> particular tiles of an industry accept (sometimes) different types of cargo
19:01:37 <Rubidium> and sometimes different "amounts", e.g. 1/8. However, you need 8/8 before the station starts accepting the cargo, but it doesn't matter for the accepted ammount whether it's 8/8 or 16/8
19:02:27 <Rubidium> likewise houses generally accept n/8 passengers and/or n/8 mail, so you need to cover multiple houses before the station starts accepting it
19:02:42 <Rubidium> the specific amounts can be found using the tile query tool
19:04:34 <Zuu_> If you happen to use FIRS, then the entire industries accept 8/8 of the accepted cargoes to make life easier for players.
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19:15:31 <z-MaTRiX> hey-ho
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19:20:27 * DanMacK thinks Svish got more info than he bargained for :P
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19:21:30 <Svish> O.o
19:21:42 <ABCRic> knowledge is power
19:21:53 <Svish> not if you don't have a clue what the knowledge you have means :p
19:22:52 <DanMacK> short answer... when you're building the station, check what it accepts :P
19:23:53 <fonsinchen> Svish, you were asking how you should build your station if you want to maximise supply, not acceptance, right?
19:27:06 <ABCRic> so, when building near an industry, check what it supplies
19:27:21 <ABCRic> when building near houses, cover as much as you can
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19:27:55 <fonsinchen> the point is: Does it helpt to cover more tiles of an industry? I'm just looking that up in the code.
19:28:12 <DanMacK> Hey Andy
19:29:14 <andythenorth> evenings
19:30:02 * andythenorth wonders why FIRS screws with vehicle running costs :o
19:30:05 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=29&t=51936
19:30:13 <andythenorth> say it ain't so :P
19:33:48 <Hirundo> I guess the combination of ex's city builder, luukland's city builder and FIRS is bound to go kaboom in some way :P
19:34:36 <andythenorth> oh
19:34:38 <fonsinchen> I guess it doesn't matter. FindStationsAroundTiles doesn't care how much overlap there is between the catchment areas, everything else only depends on cargo ratings.
19:34:39 <andythenorth> yes
19:35:03 <andythenorth> planetmaker: yet *more* FIRS checks? :|
19:35:06 <andythenorth> ^^
19:35:13 <andythenorth> it's like herding cats
19:35:42 <Alberth> he is off skiing atm
19:35:47 <Svish> fonsinchen, correct
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19:36:21 <Svish> fonsinchen, that's exactly what I am wondering. if it helps to cover more tiles.
19:36:29 <fonsinchen> it doesn't
19:36:48 <andythenorth> skiing planets?
19:37:51 <Terkhen> one of them
19:38:03 <andythenorth> Terkhen: we should try an icon for 'all'
19:38:07 <andythenorth> on partial refit
19:38:15 <andythenorth> but my head is fuzzy with ill
19:38:34 <Terkhen> :)
19:38:49 <Terkhen> get well soon
19:39:20 <Terkhen> that icon might be tricky
19:39:35 <Terkhen> I guess it can be train related, if road vehicles need it in the future a new one can be used
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19:39:50 <Alberth> andythenorth: he calls it 'sports'
19:40:25 <andythenorth> how odd
19:40:32 <andythenorth> I have been cycling in snow
19:40:36 <andythenorth> I call it unsporting
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19:56:26 <DanMacK> grr... StupiD IE
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21:02:14 <marlin> Hi there
21:02:21 <Alberth> hi
21:02:25 <marlin> How can you disable Ipv6 at the server config?
21:04:54 <Rubidium> bind to a non-IPv6-ish address, e.g. 0.0.0.0 instead of :: ?
21:04:56 *** lugo has quit IRC
21:05:26 <Rubidium> though what's the problem with IPv6?
21:06:32 <marlin> The server had no ipv6 addresses
21:06:37 <marlin> o yea
21:06:40 <Rubidium> that's no problem
21:07:10 <marlin> And i added server_bind_ip but it didn't work
21:07:52 <Rubidium> server_bind_ip is an ancient setting; it's something like server_bind_addresses IIRC
21:09:06 <marlin> k
21:09:26 *** marlin is now known as Marlinc
21:13:32 <Marlinc> Thank you
21:13:34 <Marlinc> I will try that
21:18:57 <Ammler> Marlinc: bind ip addresses has its own config section now
21:19:20 <Marlinc> Oke
21:24:06 <z-MaTRiX> hey-ho
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21:39:09 <andythenorth> FISH towboats will have 1, 2 or 4 barges
21:39:19 <andythenorth> so 3 vehicles, or 1 vehicle with capacity refit?
21:40:26 <planetmaker> hello
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21:41:41 <andythenorth> hi planetmaker
21:42:35 <DanMacK> 1 veh w/Capacity refit
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21:43:24 <planetmaker> ^
21:43:38 <planetmaker> bloated purchase lists suck
21:43:57 <andythenorth> yup
21:44:01 <andythenorth> my thinking too
21:45:30 <planetmaker> andythenorth: what was it easlier wrt FIRS consistency checks?
21:45:50 <andythenorth> planetmaker: http://www.tt-forums.net/viewtopic.php?f=29&t=51936
21:47:49 <planetmaker> is it urgent, andythenorth ? Otherwise I'll make a ticket and assign it to me
21:47:58 <andythenorth> not urgent
21:48:11 <andythenorth> yet another conflicting grf :|
21:48:21 <andythenorth> do they ever end? :D
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21:49:42 <planetmaker> they'll never end. I could write you one in 10 minutes ;-)
21:50:25 <CIA-2> OpenTTD: alberth * r21589 /trunk/src/ (gui.h misc_gui.cpp toolbar_gui.cpp): -Codechange: Move PlaceLandBlockInfo() to the right file, introduce a ShowLandInfo() function.
21:50:36 <CIA-2> OpenTTD: alberth * r21590 /trunk/src/toolbar_gui.cpp: -Codechange: All click handling functions of the main toolbar return CBF_NONE.
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21:54:31 <CIA-2> OpenTTD: alberth * r21591 /trunk/src/toolbar_gui.cpp: -Codechange: Align case functions.
21:55:23 <z-MaTRiX> isit coolnow?
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22:00:42 <Alberth> it is cool enough outside
22:00:51 <CIA-2> OpenTTD: alberth * r21592 /trunk/src/toolbar_gui.cpp: -Codechange: Return unique values for placing a sign and land-info querying, store the callback information locally, and use it instead of the global _place_proc.
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22:05:09 <Eddi|zuHause> feature request: when starting a game [or pressing 'apply changes' in the newgrf window], show a red error box if a GRF gets disabled by action B
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22:46:21 <Zuu_> NekoMaster ".... If not Im sure its not very hard to make a grf that can do this." <-- why not do it then?! :-]
22:46:31 <Zuu_> :-p *
22:47:14 <Rubidium> Zuu_: exactly my thoughts
22:47:27 <Terkhen> because his list of started and then forgotten projects is too long already?
22:48:01 * Rubidium hopes his "realistic accel isn't realistic" project gets forgotten quickly
22:48:50 <supermop> ?
22:49:07 <Terkhen> :)
22:49:26 <Zuu_> supermop: http://www.tt-forums.net/viewtopic.php?f=31&t=51916
22:49:32 <supermop> what were you doing with acceleration, Rubidium
22:49:35 <supermop> ah ok
22:50:56 <Rubidium> I've done nothing with it lately
22:55:55 <Marlinc> Who knows openttd-python?
22:56:16 <Rubidium> RoR?
22:56:20 <planetmaker> its author presumably
22:57:14 <Rubidium> yorick?
22:57:26 <Xaroth> openttd-python?
22:57:46 *** bryjen has quit IRC
22:57:57 <Marlinc> this python project will provide a library to the OpenTTD game
22:58:01 <Xaroth> ah
22:58:11 <Xaroth> it's mimicing a client
22:58:19 <Marlinc> Yes
22:58:28 <Xaroth> meh, not needed with the admin port :P
22:58:35 <Marlinc> :o?
22:58:59 <Marlinc> Is that easier then using that library?
22:59:04 <Xaroth> duh :P
22:59:23 <Xaroth> http://www.tt-forums.net/viewtopic.php?f=33&t=51854
22:59:37 <Rubidium> that library is utterly broken anyways
22:59:44 <Xaroth> seeing you're not mimicing a client, you don't have to constantly update the netcode anyhow
23:00:22 <Marlinc> Oke
23:00:28 <Marlinc> What data can you get?
23:00:37 <Marlinc> Using it
23:00:38 <Xaroth> http://pub.dihedral.de/openttd/admin_network.txt
23:00:43 <Xaroth> clients, companies
23:00:45 <Xaroth> chat
23:01:00 <Marlinc> Nice
23:01:46 *** dfox has joined #openttd
23:02:18 * Rubidium actually wonders whether that library can actually join a 1.0.5 server
23:02:27 <Xaroth> mine? or openttd-python?
23:02:34 <Rubidium> openttd-python
23:02:49 <Rubidium> libottdadmin definitely can't :)
23:02:56 <Xaroth> it can't?
23:03:06 <Xaroth> well, not 'join'
23:03:08 <Xaroth> admin, it can :P
23:03:09 *** Biolunar has quit IRC
23:03:20 <Rubidium> how?
23:03:36 <Xaroth> wasn't the admin port in in 1.0.5?
23:03:41 <Rubidium> no
23:03:45 <Xaroth> ah
23:03:47 <Xaroth> then no, it can't.
23:03:55 <Xaroth> there are some flaws in that lib
23:04:05 <Xaroth> like structz.pack , if that's the pack i think it is
23:04:10 <Xaroth> it's not specified a LE/BE flag.
23:04:37 <Marlinc> Lol
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23:04:53 <Marlinc> You library can't connect to 1.0.5?
23:04:56 <Marlinc> Your*
23:05:04 <Xaroth> the admin port was added -after- 1.0.5, apparently
23:05:21 <Xaroth> so it can -try- to connect, but with no admin port.. not much to connect to now is there :)
23:05:29 <Rubidium> it was added to trunk before 1.0.5, but that doesn't mean it ends up in 1.0.5
23:05:38 <Marlinc> k
23:05:51 <Marlinc> There is a admin_port entry in my config
23:05:57 <greywall> is there a list of all the available newgrfs?
23:05:58 <Marlinc> Added by OpenTTD
23:06:00 <Rubidium> 1.0.5 is from the 1.0 maintenance branch, which was branched off trunk in early 2009
23:06:19 <Rubidium> Marlinc: then you ran a nightly (or equivalent)
23:06:21 <Zuu_> greywall: no
23:06:28 <greywall> y not?
23:06:35 <Marlinc> k
23:06:42 <Zuu_> Even if you call Internet a list, it will not contain all off-line NewGRFs.
23:06:44 <Rubidium> greywall: what do you consider "available"?
23:07:00 <Xaroth> greywall: www.google.com ?
23:07:03 <greywall> dont get nitpicky
23:07:22 <Xaroth> BaNaNaS has quite a few.. but surely not all
23:07:23 <greywall> i want to see if theres a way to stop industrie's production to not be decreased
23:07:52 <Zuu_> grfcrawler might still have some NewGRFs not on bananas.
23:07:54 * Rubidium "knows" of 1682 NewGRFs
23:08:46 <Zuu_> and then there is the grf development forum and possible some other websites apart from tt-forums and openttd banans-server that hosts NewGRFs.
23:09:42 <Rubidium> bananas only "knows" 455 NewGRFs
23:10:23 <Rubidium> grfcrawler only 270
23:11:00 <Rubidium> although grfcrawler doesn't always distinguish between versions, whereas bananas and my "secret" list does
23:12:10 <Rubidium> otherwise bananas knows 168 NewGRFs and the "secret" list knows ~750 NewGRFs
23:13:24 <dihedral> Xaroth, that txt file you linked to can also be found in the openttd trunk under docs/ ;-)
23:13:35 <Xaroth> dihedral: yes, your txt is in my browser history
23:13:39 <Xaroth> not the svn docs one :P
23:13:54 <dihedral> pffft ^^
23:14:21 <dihedral> though originally i wanted to name a dev in those docs :-)
23:14:34 <dihedral> however it was turned into 'foo' ^^
23:18:30 <Xaroth> Rubidium: how come the OpenTTD user on bitbucket is listed as 'Inofficial OpenTTD clone' ?
23:20:11 <Rubidium> cause it isn't an official repository (or clone thereof)?
23:20:20 <Xaroth> ah, right
23:20:23 <Xaroth> looked a bit off
23:20:26 <Xaroth> but makes sense
23:21:04 * Rubidium suspects it's Ammler
23:21:24 <Xaroth> hah
23:21:53 <Rubidium> in any case, that repository has 1.0 and trunk in a single repository, but we don't have that
23:23:24 <Ammler> it is clone of your repos :-)
23:24:47 <Ammler> (hourly sync)
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23:26:37 <Xaroth> as the dutch say
23:26:41 <Xaroth> "Dat kan sneller!" :P
23:26:59 <Wolf01> 'night
23:27:02 <Xaroth> nn
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23:27:22 <Marlinc> Xaroth, how can i download your library
23:27:32 <Marlinc> I don't have hg
23:27:36 <Xaroth> https://bitbucket.org/Xaroth/libottdadmin/overview
23:27:36 <Rubidium> Xaroth: as a wise Dutchman once said: 9 letters, 2 words
23:27:50 <Marlinc> Who is Dutch here?
23:27:57 <Xaroth> check the 'download' link there, Marlinc
23:29:01 <Xaroth> Rubidium: my crossword puzzle skills are a bit rusty, i do much better at sudoku :P
23:29:48 <dihedral> 9 rows, 9 columns, 9 blocks, 9 digits
23:29:52 <dihedral> fix!
23:30:30 <dihedral> i was faster writing a program to solve a multitude of sudoku's than my mother was at solving a single one.
23:30:40 <Xaroth> i would guess 'duurt lang' though
23:30:48 <Rubidium> :)
23:31:15 <dihedral> what on earth is my laptop doing in alaska? :-(
23:31:22 <Xaroth> vacation
23:31:36 <dihedral> pfft - it has not even started work yet :-D
23:31:43 <Xaroth> enjoying a white christmas, or something :P
23:32:03 <Rubidium> dihedral: Natty Narwals live around there?
23:32:18 <dihedral> bless you, what?
23:32:22 <dihedral> natty narwals
23:32:28 <Marlinc> Xaroth, how can i use the library
23:32:55 <dihedral> Xaroth, i was wondering if you were planing on adding docs to your project :-P
23:33:03 <Xaroth> dihedral: nah :P
23:33:08 <Xaroth> not yet
23:33:12 <dihedral> Rubidium, ah ^^
23:33:18 <Marlinc> Ah... :p
23:33:18 <dihedral> i was actually considering 10.04
23:33:33 <Xaroth> Marlinc: check the features section
23:33:42 <Marlinc> So Xaroth jij bent Nederlands?
23:33:45 <dihedral> i prefer a LTS release
23:33:50 <Xaroth> yes, but we talk english in here :)
23:33:54 <Marlinc> Haha
23:33:55 <Marlinc> Oke;)
23:34:55 <dihedral> anyway - it's past my bedtime :-)
23:34:57 <dihedral> good night
23:35:00 <Xaroth> nn dih
23:35:04 <Marlinc> Byebye
23:35:22 <Marlinc> Xaroth, got an example?
23:35:31 <Xaroth> libottdadmin / src / libottdadmin / features.py
23:35:41 <Xaroth> has some base features you can inherit from
23:35:42 <Marlinc> Oke thanks
23:36:27 <Terkhen> good night
23:36:41 <Xaroth> libottdadmin / src / libottdadmin / adminconnection.py .. AdminConnection.globalFeatures is a registry for features, though you can add them through initFeatures()
23:39:28 <ABCRic> good night
23:39:35 <Xaroth> nn Terk
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23:41:49 <Marlinc> Xaroth, can i PM you?
23:41:56 <Xaroth> you can at least try :P
23:42:52 <greywall> i wish that trains would stop in front of path signals if there is a exit or combo signal ahead
23:43:04 <greywall> ^ i mean only if they are red
23:43:10 <Xaroth> use entry signals?
23:43:27 <greywall> i want more than 1 train on the tracks
23:43:52 <greywall> and entry presignal will only allow 1 train on the tracks
23:45:36 <greywall> path signals are excellent when there are a lot of trains going by on multiple tracks and the destination is not ALL filled up, but when it occasionally fills up, the trains skip the path signal and enter a track all the way up to a sexit or combo signal even if it is red...
23:45:50 <greywall> thats bad because it might block all the other paths other trains could take
23:46:36 <greywall> and this 1 train will continue to block all the paths if it cross them all until this 1 single track is free, meanwhile all the rest of the tracks might be free already
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