IRC logs for #openttd on OFTC at 2010-11-23
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00:00:28 <SmatZ> console commands are not translated
00:00:32 <Samu> private message, talk to company, talk to all, give money, ban, ban?
00:01:06 <SmatZ> STR_NETWORK_CLIENTLIST_KICK :Banir
00:01:07 <SmatZ> STR_NETWORK_CLIENTLIST_BAN :Banir
00:01:17 <SmatZ> kick your translator :P
00:01:53 <Samu> kick doesn't have a direct translation to portuguese
00:02:37 <Samu> pontapear but that's for football kick
00:03:02 <SmatZ> what word for kick does your IRC client use?
00:04:29 <Samu> we say sometimes kickar, but that's not portuguese at all
00:06:41 *** ChanServ sets mode: +v tokai
00:08:02 <Samu> his company is still running
00:08:19 <Samu> destroying all of Mogul AIs trucks
00:24:35 <Samu> Expulsar can also mean Ban, but since those 2 show up together
00:24:53 <Samu> it will be easy to deduce what it does
00:28:57 <SmatZ> Samu: I can't change that translation
00:47:24 <Samu> ~kiike@74.70.23.95.dynamic.jazztel.es
00:48:44 <Samu> those guys tried to provide a much cheaper phone service over here, but gave up
00:49:46 <Samu> the whole (or 99%) telecommunication infrastructure in portugal is owned by 1 company
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01:00:16 <DJ_Samu> lol, these guys always use each others networks
01:03:13 <DJ_Samu> question, a bit off-topic
01:03:29 <DJ_Samu> my isp is zon, but over there it says vodafone?
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01:24:45 <DJ_Samu> I found a bug in that on-screen keyboard
01:26:48 <SmatZ> it's not supposed to be the same as your keyboard :p
01:27:42 <DJ_Samu> the 'a' key is showing on the qwerty row
01:27:59 <DJ_Samu> happens with all the first keys of each row
01:28:16 <DJ_Samu> they show up at the end of each row
01:28:26 <DJ_Samu> I better post a screenshot
01:30:27 <SmatZ> it can be affected by your translation
01:31:00 <SmatZ> however the layout is the same for all languages
01:31:12 <SmatZ> but the keys on the OSK can be changed
01:31:37 <DJ_Samu> where shall I post the image, I don't want to make a bug report, I'm not sure
01:31:52 <SmatZ> maybe the translator didn't have enough space on the keyboard?
01:32:09 <SmatZ> I can't do anything with that anyway...
01:32:26 <DJ_Samu> ok, I'll send it to you
01:32:41 <DJ_Samu> you seem to understand how it can be changed
01:33:44 <DJ_Samu> the 'q' on the end of the first row should be placed before the 'w' on the second row
01:34:01 <DJ_Samu> the 'a' on the end of the second row should be placed before the 's' on the third row
01:34:05 <SmatZ> what is your OpenTTD version and language?
01:34:17 <DJ_Samu> the '<' on the end of the third row should be placed before the 'z' on the fourth row
01:34:26 <DJ_Samu> portuguese (Portugal)
01:34:35 <DJ_Samu> brazillian keyboard is different than portuguese keyboard
01:34:50 <SmatZ> hmm again problem with potuguese...
01:36:19 <SmatZ> there is probably one character missing in the translation
01:37:06 <glx> looks like missing character yes
01:37:25 <DJ_Samu> ah, I think I understand
01:37:31 <SmatZ> it just makes it use the default english layout
01:37:48 <DJ_Samu> there is indeed 2 different portuguese keyboard layouts
01:38:26 <DJ_Samu> some have the '~' on the end of the first row instead of being at the end of the third row
01:40:28 <DJ_Samu> this one I'm using have the '~' on the 3rd row
01:40:37 <DJ_Samu> but I have another that have it on the first
01:41:23 <SmatZ> your keyboard layout won't affect the one shown in OSK
01:41:40 <SmatZ> unless there is a layout that has 'a' in the first row and 'z' in the second
01:41:49 <SmatZ> but there probably isn't :)
01:43:33 <DJ_Samu> you should look at the screenshot I sent you
01:43:56 <SmatZ> I understand what your problem is, but I can't help you with that problem
01:44:10 <DJ_Samu> you mentioned default english layout
01:45:49 <SmatZ> DJ_Samu: try opening a bugreport with description what each raw looks like and what it should look like
01:45:57 <SmatZ> or try becoming a translator :)
01:45:58 <glx> you can define your layout in openttd.cfg IIRC
01:46:09 <SmatZ> the poruguese translation looks wrong anyway
01:47:16 <DJ_Samu> I can't talk about the brazillian keyboard, it's different
01:48:55 <DJ_Samu> erm... you made things worse
01:49:06 <DJ_Samu> it's using english now
01:50:32 <SmatZ> [02:37:19] <SmatZ> it just makes it use the default english layout
01:50:45 <glx> in [misc] section, you can add keyboard and keyboard_caps
01:51:06 <glx> they'll overwrite translation
01:51:51 <DJ_Samu> it was fine how it was before, it was just the 'q' key that needed a 'push'
01:52:50 <SmatZ> DJ_Samu: try what glx suggested :)
01:53:13 <SmatZ> then become a translator/open a bugreport with the correct layout
01:54:50 <glx> keyboard = "\1234567890'«qwertyuiop+´asdfghjklçº~<zxcvbnm,.-"
01:54:51 <glx> keyboard_caps = "|!"#$%&/()=?»QWERTYUIOP*`ASDFGHJKLǪ^>ZXCVBNM;:_"
01:55:19 <glx> copied from current lang file, but once it's in your openttd.cfg you can fix it :)
01:55:59 <DJ_Samu> how do I push Q forward?
01:56:36 <glx> move the ~ to the right position maybe
01:57:03 <DJ_Samu> I see, there's no other method?
01:57:37 <glx> or a missing key that can be useful
01:59:02 <DJ_Samu> if I put a space, will that key work like the spacebar or will it become grayed out?
01:59:33 <SmatZ> it will be a space, I think
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02:01:57 <glx> space is gray out I think
02:03:14 <DJ_Samu> cool, thx, do I still need to fill a report?
02:03:34 <SmatZ> it would be nice, so it is fixed for other people as well :)
02:03:44 <SmatZ> but better become a translator and fix it yourself
02:04:01 <DJ_Samu> I became a translator, but i'm still 'read only'
02:04:08 <DJ_Samu> no idea what to do next
02:04:22 <SmatZ> you probably have to wait for approval
02:04:35 <SmatZ> STR_NETWORK_CLIENTLIST_KICK needs fixing too
02:04:47 <SmatZ> because it's the same as STR_NETWORK_CLIENTLIST_BAN
02:06:02 <glx> <DJ_Samu> I became a translator, but i'm still 'read only' <-- send a mail and got reply ?
02:06:56 <DJ_Samu> should I receive a reply?
02:07:02 <DJ_Samu> I wasn't asked to send an email though
02:07:34 <glx> so you just logged to translator page
02:07:55 <DJ_Samu> yes, then I clicked somewhere to become a translator
02:08:04 <DJ_Samu> and I could see every language and strings
02:09:57 <glx> you need to send an email to become a translator
02:10:45 <SmatZ> I would be misleading DJ_Samu
02:12:20 <DJ_Samu> javascript not installed :(
02:13:03 <glx> requires javascript and cookies
02:13:35 <DJ_Samu> cookies are enabled, javascript.. my browser doesn't have it by default, have to download
02:14:01 <DJ_Samu> that's what? 100 megas + updates
02:14:21 <glx> a browser without javascript ???
02:14:42 <DJ_Samu> well, to chat here, I was asked to download java
02:14:50 <DJ_Samu> so i preferred to download mirc instead
02:15:41 <SmatZ> unless you disabled it manually
02:16:02 <DJ_Samu> nope, I'm sure I didn't touch any of those settings
02:16:40 <glx> but I'm not an IE specialist
02:17:04 <DJ_Samu> there's a guy JayCity doing translations
02:17:27 <DJ_Samu> what will happen to him?
02:18:07 <SmatZ> are there any unfinished translations?
02:18:20 <SmatZ> he probably doesn't know about those mistakes
02:18:21 <glx> there can be many translators for one language ;)
02:18:21 <DJ_Samu> according to that site
02:21:56 <glx> DJ_Samu: if you can search when you view translations, javascript is enabled
02:24:26 <DJ_Samu> a small problem though is my email address, when I acted out I gave away my password to someone
02:24:40 <DJ_Samu> at any time I can lose access
02:24:57 <DJ_Samu> (and I hope I do, this is no way of life)
02:26:02 <SmatZ> you can't change the password now?
02:27:07 <DJ_Samu> it's a personal issue
02:27:16 <DJ_Samu> I can, but I don't want to
02:27:36 <SmatZ> hope the other person won't login to openttd translator site and won't start messing up portuguese translation
02:27:49 <glx> you can create another email adress
02:28:16 <DJ_Samu> no, I don't want to be back to that mess :(
02:28:27 <DJ_Samu> I concentrated all emails into one address
02:29:28 <SmatZ> if you are afraid someone might misuse your email, then you should do something with it
02:29:32 <glx> for now I have 7 email address ;)
02:29:53 <DJ_Samu> I have 2, 1 for the ISP (mandatory)
02:30:04 <DJ_Samu> I don't care about the isp one
02:30:45 <DJ_Samu> whenever I read mails from isp it's only advertisement
02:30:54 <DJ_Samu> and small notices no one cares about
02:31:20 <DJ_Samu> this email receives tons of spam, but it's ok
02:31:43 <DJ_Samu> the one I consider main receives lots of youtube crap
02:32:37 <DJ_Samu> apparently I have an account, what is it?
02:32:50 <SmatZ> you can use it at openttd website
02:33:02 <SmatZ> for translating and reporting bugs, for example
02:33:07 <DJ_Samu> it autologins, so I forgot my account name
02:33:39 <glx> and it's displayed at the bottom of the page
02:39:01 <DJ_Samu> lol the inbox is bombarded by flyspray
02:39:08 <DJ_Samu> I was expecting youtube
02:39:42 <glx> I always uncheck the notification on FS :)
02:41:11 <DJ_Samu> ah, youtube is just bellow flyspray
02:44:27 <DJ_Samu> yeah flaming comments at my videos
02:45:06 <DJ_Samu> I love it when they start arguing with each other yet I receive all that crap on my inbox, hehe
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07:07:27 <supermop> good morning to you too planet maker
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07:13:00 <planetmaker> hm, an uneven number of engines for double-headed engines is bad ;-)
07:13:53 <planetmaker> but... explainable, when incompatible newgrfs are loaded ;-)
07:13:56 <supermop> it wouldn't be 'double' if it was 3...
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07:20:09 <planetmaker> I wondered why I had 5 pieces for two double headed engines. Reason: I loaded with the wrong newgrf version
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08:10:56 <norbert79> Morning Terkhen, SmatZ
08:11:54 <norbert79> Morning planetmaker... Damn morning cold...
08:13:07 <norbert79> Just a question: Is there an OS2 executable also to be expected, or was it just only for 1.0.4?
08:16:10 * norbert79 won't say, that he wishes the summer back, because he couldn't sleep during July, when he had 24-25°C during night
08:16:38 <norbert79> despite the cold, I am fine with winter times, at least I can sleep well
08:20:25 <norbert79> Jesus.. Google's instant search just made me think I skipped a few seconds of my life... It turns out it's a new technique...
08:21:10 <planetmaker> not too bad actually IMHO
08:21:46 <Terkhen> yes, it is probably useful, but it will take a while for me to get used to it
08:30:17 <norbert79> planetmaker: I am not there yet... I would even dare to rescue a civil from the hands of 6 terrorists with a bare tazer in Swat 4, but I don't really dare to touch this yet :)
08:37:27 <planetmaker> it's nothing really new. Just the scale ;-)
08:38:16 <norbert79> Is trkfoundw.grf included in the openttdw.grf file too?
08:38:29 <norbert79> (Foundations for Tracks on Slopes)
08:38:54 <planetmaker> do you miss them?
08:39:11 <norbert79> I am just not sure, trying to clean up all unused files
08:39:34 <planetmaker> move it to obsolete then
08:39:42 <planetmaker> should be obsolete since pre 0.5
08:40:17 <norbert79> and I think I have moved every obsolete then
08:41:22 <norbert79> Ssssooo. Upgraded to 1.0.5... Now updating all the other tools :)
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09:38:28 <norbert79> planetmaker: Just out of curtiosity: does those bugs listed in the known-bugs section of the readme still affect also the unnoficial port of the MacOSX binary of OpenTTD?
09:49:54 <b_jonas> oh, 1.0.5 is out? I'll update at hoem then
09:50:04 <b_jonas> (I'm not playing openttd at work)
09:51:24 <SmatZ> it would be bad if you played in your worktime :)
09:52:04 <b_jonas> what? you think I don't do that?
09:52:11 <b_jonas> I only said, I don't play openttd at work time
09:52:16 <b_jonas> that's time consuming
09:52:34 * SmatZ is confused, probably needs coffee
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09:59:16 <planetmaker> <norbert79> planetmaker: Just out of curtiosity: does those bugs listed in the known-bugs section of the readme still affect also the unnoficial port of the MacOSX binary of OpenTTD? <-- I didn't check recently. But I guess so
09:59:34 <planetmaker> Though I closed a few minor ones recently
09:59:37 <norbert79> Even switching to fullscreen?
10:00:14 <planetmaker> I'm tempted to close it as irreproducable as even the bug reporter later couldn't reproduce it
10:01:57 <planetmaker> on the other hand I fear I'll get handed a bunch of errors should we produce official binaries
10:04:32 <norbert79> So generally the port works fine
10:04:39 <norbert79> as I assume... Music does work too?
10:10:06 <planetmaker> #3651 is unreproducable for me, #3447 is of little importance.
10:10:34 <planetmaker> so there's 2585 and 2484
10:10:56 <planetmaker> there's a half-bred solution for 2585. But... that's quite hackish.
10:11:10 <planetmaker> and it poses other issues
10:20:42 <norbert79> Well, at least it works :)
10:24:28 <planetmaker> while looking at things I also found already a few bugs which had not been detected so far... ;-)
10:24:39 <planetmaker> also compiler bugs :O
10:25:38 <planetmaker> or better re-phrased: friendly fellow devs pointed out that it only can be a compiler bug ;-)
10:27:33 * Terkhen loves debugging RTL code while not having any idea of what the text says
10:29:24 <planetmaker> But it's not that bad as it sounds
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10:34:27 <Eddi|zuHause> can't you just set an RTL code in english.txt?
10:34:57 <Eddi|zuHause> you should end up with english backwards
10:35:02 <Terkhen> it is GUI code that must behave different with RTL
10:35:02 <planetmaker> yes. But that means to edit the lang files. Easier to just switch to arabic
10:35:09 <Eddi|zuHause> instead of... arabic, hebrew, ect.
10:35:55 <Terkhen> hmm... let's try that
10:36:15 <Rubidium> it's quite easy, just change the ltr to rtl in english.txt
10:38:40 <Terkhen> much better, thank you :)
10:39:06 <Terkhen> the code is still as difficult, but at least I don't have to guess which button I'm pressing
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12:45:38 <Eddi|nichZuHause> anyone tell me what a "MRT.exe" is?
12:47:24 <planetmaker> microsoft's malicious software removal tool?
12:47:54 <Eddi|nichZuHause> is that supposed to run at 100% cpu for half an hour?
12:48:33 <planetmaker> yes. I scans all your porn an puts it into quarantine. Should have fewer, I guess
12:48:38 <blathijs> Eddi|nichZuHause: It's trying to burn the malicious software off your PC, but your CPU cooling is so good it won't get hot enough
12:51:23 <Rubidium> it's compressing your porn with that PAQ compression thing and then sending that to Microsoft
12:53:00 <Eddi|nichZuHause> hm... something's wrong...
12:53:27 <planetmaker> ^ famous last words ;-)
12:53:51 <Eddi|nichZuHause> if i select start-[rightclick]->settings->classical start menu, it usually adds computer, network etc. to the desktop
12:53:57 <Eddi|nichZuHause> but it doesn't do that here...
12:55:00 <Eddi|nichZuHause> any registry key where i can do that manually?
12:56:06 <b_jonas> Eddi|nichZuHause: what version of windo?
12:56:17 <Eddi|nichZuHause> XP, i believe
12:56:40 <Thror> you can add them somewhere on desktop settings (right click on desktop -> properties)
12:57:03 <Eddi|nichZuHause> yeah, i think i have it
13:12:50 <Eddi|nichZuHause> ah... The Joy (TM) of Windows (R)
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14:05:49 <norbert79> I am looking for some song-titles on law enforcment... Got some already, like MJ - Smooth Crimninal, Falco - Der Komissar, Inner Circle - Bad Boys, Beastie Boys - Sabotage... Any other ideas?
14:06:56 <Eddi|nichZuHause> "Eins, zwei, Polizei" ;)
14:07:17 <peter1138> Peter Gabriel - Exposure
14:07:45 <peter1138> Air - Caramel Prisoner
14:08:44 <norbert79> I have found one song about: One shot in head, turned out it was kind a Death Metal song... Not really what I was looking for :)
14:09:24 <peter1138> Billy Joel - An Innocent Man
14:09:46 <norbert79> Can be also something different, than country or rock too :)
14:10:28 <peter1138> Genesis - Robbery, Assault and Battery
14:11:21 <peter1138> Gomez - Get Myself Arrested
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14:16:43 <norbert79> Billy Joel doesn't really fit to my selection, but the title is good
14:18:33 <peter1138> The Strokes - New York City Cops
14:19:13 <norbert79> Heh, makes it quite obvious qhat it will ber about :)
14:19:41 <peter1138> Spiritualized - Cop Shoot Cop
14:21:58 <norbert79> peter1138: The Strokes isn't a bad one, but it's way too garage music... I am more like looking for some titles with either you can dance to, or they have that special something, like Beastie Boys - Sabotage... :)
14:22:37 <norbert79> Peter Gabriels song is a nice one
14:22:41 <norbert79> loved that guy all the time
14:22:51 <peter1138> Prodigy - Their Law
14:29:17 <norbert79> peter1138: Nice choice... Exactly what I was thinking about
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15:32:04 <peter1138> strange use of belugas' favourite word :D
15:44:45 <CIA-1> OpenTTD: rubidium * r21297 /trunk/ (changelog.txt known-bugs.txt): -Doc: update some documentation
16:23:17 <Belugas> lovely drawings :) so nightmarish :D
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16:49:25 <Arie-> is it known that the website server list is acting weird?
16:49:53 <Eddi|nichZuHause> anyone know how one can change the encoding in the windows cmd window?
16:50:29 <Rubidium> apparantly 300 MiB isn't enough for django
16:50:44 <Arie-> hmm it's doing normal now, just a minute ago, when viewing a server, every f5 would give a different server name in the server name bar
16:51:15 <Arie-> Eddi|nichZuHause top left corner; properties; font
16:53:16 <Eddi|nichZuHause> Arie-: there's nothing about encoding there
16:55:50 <Arie-> quick google gave me a stackoverflow on the matter
16:57:56 <glx> just change the font it seems
17:05:55 <Eddi|nichZuHause> it's all crazy...
17:06:25 <Eddi|nichZuHause> the first article fails to mention how i can set the encoding on cmd startup (i.e. in the link...)
17:13:20 <glx> but I still need the font
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17:15:29 <glx> hmm that command doesn't work
17:19:24 <Eddi|nichZuHause> apparently you can also put chcp in HKEY_LOCAL_MACHINE\Software\Microsoft\Command Processor\AutoRun
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17:35:14 <Eddi|nichZuHause> one of the most annoying parts about windows tab-completition is that it does not automatically add pathsep to directory names
17:35:44 <FauxFaux> No, the most annoying thing by far is when you press tab editing character 3 of a 4000 character input.
17:36:02 <Eddi|nichZuHause> ok, that might be bad ;)
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17:41:38 <Samu> this translator thing is quite complicated
17:43:12 <Samu> how do I know what is what?
17:43:56 <Samu> how do I know where the message I'm editing will show up in the game?
17:44:12 <planetmaker> by playing the game. The name of the string usually is a good hint
17:44:43 <planetmaker> alternatively look through the source find it and then you know exactly where
17:44:44 <Eddi|nichZuHause> if in doubt, grep through the source after the StringID
17:46:12 <b_jonas> Samu: or you grep the source of the game
17:46:29 <b_jonas> ah, planetmaker already said that
17:46:43 <planetmaker> and eddi, too ;-)
17:47:00 <planetmaker> a search tool. Use what works for you
17:47:08 <Rubidium> Samu: Windows' "search in files", but then one that actually works
17:47:55 <Wolf01> I was thinking (chorus: oooooh) if it was possible to add a preview feature to the grfs, I say, a logo, a little snip of a screenshot like some of us have on our avatars or something else which might be helpful to understand what the grf contains
17:50:46 <Samu> one thing that is quite badly translator is 'road vehicle'
17:51:32 <Samu> whoever translated all 'road vehicle's strings should die, lol :p
17:51:51 <Samu> he made a word for word translation
17:52:28 <Samu> how many strings are there for road vehicle? I'd have to edit them all
17:53:31 <planetmaker> search for them. WT3 has a search function
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17:58:43 <planetmaker> well. It's a transport game. Has >2.5k strings. So 100 strings for RV related stuff is not too bad ;-)
18:00:06 <CIA-1> OpenTTD: glx * r21298 /trunk/src/ (fontcache.cpp fontcache.h strings.cpp): -Fix [FS#4261]: fonts set in openttd.cfg were not properly checked for missing glyphs on language change
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18:09:21 <Eddi|nichZuHause> he said BING!
18:09:51 <glx> Eddi|nichZuHause: he uses IE8 ;)
18:10:57 <Samu> road vehicle = veículo rodoviário
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18:12:07 <Samu> train = veículo ferroviário
18:13:01 <Rubidium> trams fall in the category "road vehicles" in OpenTTD
18:13:31 <Samu> ok, I have to investigate
18:13:53 <Samu> but road vehicle the way he has it, sounds quite a noob translation
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18:15:54 * frosch123 wants to shoot whoever invented drag&drop for selected text
18:15:58 <Terkhen> hmmm... FIRS has much more industries now
18:16:28 <__ln___> frosch123: indeed, i don't know anyone who actually uses it
18:16:57 <Rubidium> frosch123: just check the USPTO and there'll probably be a few hundred to kill
18:17:21 <Wolf01> frosch123, right, in some cases it's weird, especially when you need to tell new users how to select a text to copy it in notepad/word...
18:19:09 <frosch123> luckily i can disable it in my main editor, but in the other applications...
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18:21:52 <b_jonas> you mean drag-drop from start to end to select a range of text, or drag-drop an already selected text to move or copy it?
18:23:16 <Samu> found something interesting
18:23:29 <Samu> bridges don't need to be edited according to that site
18:23:36 <glx> Samu: you are the translator :)
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18:25:44 <IchGuckLive> good evening from Germany
18:26:15 <CIA-1> OpenTTD: rubidium * r21299 /trunk/src/saveload/afterload.cpp: -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game
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18:28:13 <IchGuckLive> planetmaker: question : if i transport people by bau thru a large city ans unload in a Trainstation area. Becom the Trainstation more people ?
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18:30:31 <IchGuckLive> and does cole to power bring the sae profit as people to citys at the same distance ?
18:30:58 <planetmaker> there's a cargo payment graph
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18:34:10 <Alberth> The 'graphs button' drop down in the game has a 'cargo payment graph'
18:37:16 <b_jonas> so basically diamond doesn't spoil easily by time, but gold does. I find these illogical, and so often look the prices up in the in-game chard
18:39:39 <b_jonas> the fastest spoiling cargo are: fruit, livestock, rubber, passengers, goods, food, valuables.
18:39:47 * planetmaker just transports any cargo. Without respect for profits
18:39:49 <b_jonas> (there's no fish cargo in vanilla)
18:40:31 <b_jonas> planetmaker: you don't even worry about what you transport by ship or other very slow method?
18:40:49 <Samu> can't find any lexic stuff about trams
18:41:18 <planetmaker> Well. That I do. Somewhat. Mostly I guess I _start_ with tow, three planes for cheap, quick money. And then start building my rail network
18:42:00 <b_jonas> planetmaker: let me give a hint: ships help you, because the original cargo ship is refittable only to the non-spoiling cargo
18:42:51 <b_jonas> planetmaker: and I guess even you know that coal is good in the early game, and no wonder, it doesn't spoile, and in the early game you have very slow trains or road vehicles only
18:43:30 <b_jonas> so it's sort of self-managing
18:43:52 <Samu> all I find when I search for trams is EV's
18:44:37 <Samu> is there a way to contact the other translators?
18:45:17 <planetmaker> b_jonas: while coal is a good cargo, making your money with it gives you very easily HUGE coal mines - and half your trains will ship coal ;-)
18:45:24 <CIA-1> OpenTTD: translators * r21300 /trunk/src/lang/ (polish.txt unfinished/chuvash.txt vietnamese.txt):
18:45:24 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:24 <CIA-1> OpenTTD: chuvash - 21 changes by mefisteron
18:45:24 <CIA-1> OpenTTD: polish - 3 changes by voythas
18:45:24 <CIA-1> OpenTTD: vietnamese - 1 changes by nglekhoi
18:45:26 <planetmaker> As such I usually start with two, three planes
18:45:43 <planetmaker> and then build whereever I think a ice network could start. Without thinking about money.
18:46:34 <b_jonas> planetmaker: I don't start with planes, but that depends on lots of things of course: terrain, grfs, difficulty settings, my playing style, my whim.
18:46:39 <Belugas> Samu, german translators have a topic on forums. Maybe you could do the same for your language (spanish, i believe)
18:46:42 <Lakie> Passenger networks are good for money
18:47:16 <b_jonas> Lakie: yes, especially if you run some buses in all unused towns early to find ones that will grow to cities
18:47:35 <planetmaker> b_jonas: they grow enough. No need to make building impossible ;-)
18:47:46 <Lakie> Aye, but even train networks are profitable, if you are willing to have the intial 'down' time
18:48:07 <planetmaker> running a decent coal route will give you more money than you can spend
18:48:08 <b_jonas> I like large cities both IRL and in the game
18:48:09 <CIA-1> OpenTTD: rubidium * r21301 /trunk/src/lang/ (croatian.txt polish.txt slovak.txt): -Fix: failure of WT3 to properly validate some string...
18:49:03 <Lakie> I usually cash in on wood first, planetmaker, because later I can use the goods for more cash...
18:49:59 <planetmaker> well, it doesn't really matter. For a quick start a decently distanced mine->powerplant is slightly quicker. Then next can be wood ;-)
18:50:09 <Belugas> IRL? Intra Retina Lens?
18:50:46 <Belugas> AAAAAAAAAAAAAAAAAAAAAAAAARGGGG!!!!!!!!
18:50:53 <b_jonas> I start the goods networks later
18:52:28 <Alberth> please don't mention r**l here, persons may get upset
18:53:20 <planetmaker> into Alberth's eyes
18:53:22 <Prof_Frink> I don't believe in reality.
18:53:23 *** planetmaker was kicked by Belugas (CHOOOO!!!)
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18:54:04 * Belugas hugs planetmaker until eyes popping out
18:54:08 <Alberth> Belugas does not need any defense from me :)
18:54:28 <planetmaker> big boy. Good boy :-)
18:55:01 <Alberth> you are old only if you feel that way
18:56:55 <planetmaker> does wisdom come with age? :-P
18:57:08 <Belugas> i felt old when i finished transporting those concrete bags last friday ;
18:57:24 <Belugas> planetmaker : no, not at all... Not at my age, thoguh...
18:57:35 <__ln___> that's a concrete way to feel it
18:57:56 <planetmaker> Age does not always bring wisdom. Sometimes age comes alone?
18:58:11 * planetmaker quickly hides now
19:00:35 <Belugas> yup... age comes along with wrinkles(as if i care), hair desertion, vision problem and a certain tendancy to prefer comfort :)
19:01:29 <Eddi|nichZuHause> i'll take wisdom without the age :p
19:04:40 <planetmaker> sounds like you tried an oxymoron by making that statement ;-)
19:05:49 <planetmaker> a statement which is intrinsically contradictory to itself
19:07:24 <Prof_Frink> Or what you get when you burn a moron.
19:11:26 <Samu> I feel alone on this, couldn't find anything about trams and their lexic. Wikipedia, only brazillians edit it, I hate my country
19:13:03 <Samu> can you place trams under trains?
19:14:27 <Samu> there is seriously a severe lack of information from the portuguese on the internet
19:16:30 <Belugas> therefor, Samu, go use a real dictionnary!
19:17:01 <peter1138> oh, no, that's something different
19:19:00 <Samu> trams, trains and metro, they're basically the same
19:19:55 <Samu> they roll on "ferrovias" = rails
19:21:49 <__ln___> how many portuguese towns have trams?
19:22:06 <planetmaker> books, *pads and deer hide are also the same. All can be used as things to read from
19:22:29 <Samu> but I can go my train to catch a metro
19:22:45 <Samu> or I can go by tram to get in a metro
19:22:59 <Wolf01> those are called 'hubs'
19:23:24 * planetmaker has some work to do on OpenGFX+Trains
19:23:27 <Wolf01> you can also have an airport in the roof, but aircraft != train because is the same station :D
19:24:07 <Samu> what I mean is the type of way they use
19:25:06 <Samu> makes more sense for trams to be on the train category than road category
19:25:19 <Samu> I don't know how to translate it
19:25:34 <Samu> to make both trams and road vehicles fit
19:25:58 <Samu> to make a sensible translation
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19:30:02 <Wolf01> metro can be like train, and metro usually uses both rails and rubber wheels, in fact people used to use grfs to add metro to trains, but I don't agree to place trams in trains since they aren't properly trains, they resemble a bus (or more than one) but it rolls on rails
19:30:40 <Alberth> trams often run in streets
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19:35:20 <Samu> the way the translator made it, sounds like "vehicles of road"
19:35:52 <b_jonas> "road vehicles" sounds odd too
19:36:04 <b_jonas> it does to me at least, maybe it doesn't really
19:36:17 <Samu> yes, it's an english thing
19:36:29 <Samu> when translated word for word makes little sense
19:37:32 <planetmaker> it helps to look up the key words in a real dictionary. We all don't speak porguise... (or I know no other here)
19:40:36 <Samu> if trams where under trains, then I would have no doubt how to translate road vehicles correctly
19:41:01 <Samu> I won't be editing this then
19:41:08 <Samu> I rather investigate first
19:42:41 <andythenorth> smoke smoke smokey smoke
19:52:58 <Eddi|nichZuHause> why doesn't it make sense to have the "Straßenbahn" under "Straßenfahrzeuge"?
19:54:09 <Alberth> because "f" comes after "b" ?
19:59:32 <MrSieb> I play around with the ECS vector sets
20:00:51 <MrSieb> so i waunt to ask ist there a possibility to unload partial amount of cargo on a station like 20t coals and go drive to the next station with the rest
20:01:04 <MrSieb> even the station takes this resource
20:01:18 <SmatZ> just don't set "unload" order
20:01:23 <SmatZ> default is "unload if accepted"
20:01:43 <MrSieb> if it is a neutral station unload transit wokrks but alos only full unload
20:01:54 <SmatZ> with conditional orders, you can later go to the next drop or back to pickup
20:02:46 <b_jonas> MrSieb: why would you want to unload part of the coal only?
20:02:48 <MrSieb> a station which takes no resources
20:03:12 <Eddi|nichZuHause> best use cargodist ;)
20:03:12 <MrSieb> carry coals with a train to a town
20:03:14 <b_jonas> I can understand unloading coal but keeping the iron ore, or similar
20:03:31 <MrSieb> und tak a smal amount of the coals to carry it away on road
20:03:44 <MrSieb> but if the rail way station accpets coals
20:04:08 <MrSieb> i cant store there coals as stock
20:04:37 <Samu> question on phrase construction, for example, subsidy news
20:04:58 <SmatZ> if you use "unload" order, it will start piling in the station once the industry stops accepting the cargo
20:05:35 <Samu> any way to make a better phrase by moving some strings ahead of the other?
20:06:01 <Eddi|nichZuHause> {STRING:1} or so
20:06:03 <Samu> but I see {string} 3 times
20:06:28 <Eddi|nichZuHause> yes, one of those ;)
20:07:20 <Samu> what about cargo in plural, in singular, capitalized, non-capitalized?
20:07:25 <Samu> how do I know what will the game pick?
20:08:28 <ding> hi can someone help me on a server issue in ubuntu?
20:08:56 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
20:09:18 <ding> i already opened up both 3979 and 3978
20:09:34 <ding> when i do a port scan, i can see they are opened
20:09:54 <ding> but when i start my dedicated server (ubuntu) it gives this error:
20:09:59 <SmatZ> planetmaker: it misses the admin console port :)
20:10:01 <ding> sendto(master.openttd.org:3978 (IPv4)) failed with: 22
20:10:12 <planetmaker> quite indeed, SmatZ :S
20:10:35 <SmatZ> ding: what address did openttd bind to?
20:10:52 <ding> the address provided in openttd.cfg?
20:11:34 <ding> connect_to_ip = 127.0.0.1:3979
20:11:48 <planetmaker> that's an internal IP. Not a global one
20:12:18 <ding> do i need to provide my external ip there?
20:12:23 <SmatZ> [server_bind_addresses]
20:12:33 <SmatZ> if it is empty, it will bind to all addresses
20:13:06 * SmatZ is not a network guy :(
20:13:54 * planetmaker neither really. Just leave the IP empty in the cfg
20:14:18 <ding> ok, does that count too for the "connect_to_ip" setting?
20:15:11 <SmatZ> ding: connect_to_ip is last joined server or something like that
20:16:15 <SmatZ> [21:12:28] <ding> localhost = <-- did you remove that line?
20:17:19 <SmatZ> and in the [network] section, try setting server_bind_ip = 0.0.0.0
20:18:32 <Muxy> bind ip should be set to 0.0.0.0
20:18:38 <ding> i deleted the "localhost =" line and added server_bind_ip = 0.0.0.0
20:21:22 <ding> i can ping to master.openttd.org
20:22:12 <Rubidium> SmatZ: server_bind_ip is pre 1.0
20:22:43 <Rubidium> the server_bind_addresses bit should be empty
20:22:44 <SmatZ> again, I am giving useless clues :p
20:23:07 <Rubidium> only when you really need to bind to a specific IP address you should add it there
20:23:59 <Rubidium> don't add the localhost after -D; that means bind to 127.0.0.1 and it causing all your trouble
20:24:07 <planetmaker> that looks like you did NOT properly configure your firewall or routers
20:24:26 <ding> the -D is for dedicated ?
20:24:33 <planetmaker> the server starts just fine, but the generated traffics on those ports doesn't find the way out
20:24:45 <Rubidium> planetmaker: read my thing...
20:25:03 <Rubidium> localhost resolves to 127.0.0.1, so it binds to 127.0.0.1
20:25:24 <ding> if i provide my "outside" ip, would it help?
20:25:28 <Rubidium> 127.0.0.1 is not routed to the internet, so it can't connect
20:25:44 <Rubidium> ding: no, add nothing after -D
20:26:33 <ding> could not bind on IPv4 port 195.241.***.***:3979 (IPv4): Cannot assign requested address
20:26:45 <Rubidium> yes, it doesn't have that address
20:27:06 <ding> rubidium, I lost you... :(
20:27:14 <Rubidium> i.e. your computer doesn't have that address
20:28:04 <ding> could not bind on IPv4 port 195.241.107.92:3979 (IPv4): Cannot assign requested address
20:28:29 * Rubidium wonders how often he has to say that server_bind_addresses should be empty and nothing should be after -D
20:28:47 <ding> server_bind_addresses = empty
20:29:12 <SmatZ> ding: remove everything from [server_bind_addresses] section
20:29:13 <Rubidium> then it will not bind to 195.241.107.92
20:29:53 <planetmaker> delete openttd.cfg actually might be a good idea ;-)
20:30:01 <Rubidium> if it tries to bind to the address from your router, then you have given that address somewhere to OpenTTD
20:31:10 <ding> ok .... we are getting somewhere
20:31:26 <ding> it did find the query server :)
20:31:35 <ding> getaddrinfo for hostname "", port 0, address family IPv6 and socket type udp failed: Name or service not known
20:31:52 <Rubidium> that's fine if you don't have IPv6
20:32:27 <SmatZ> ding: does it work now?
20:32:37 <SmatZ> do you have set forwarding?
20:33:07 <ding> if im right, you should be able to find the soldiersatwar server :)
20:34:33 <ding> now i only have one problem left ;) when i query a serverlist in my openttd client (windows) openttd hangs (on sound events)
20:35:50 <Rubidium> not that elusive issue again...
20:36:02 <b_jonas> ding: it's waiting for the network to reply
20:36:29 <ding> ok, and what can i do about that ?
20:36:32 <Rubidium> b_jonas: the network stuff is handled in another thread, so it should not block the user interface
20:37:00 <ding> before i didnt have this issue :(
20:37:17 <Rubidium> ding: give us a stack trace of the state when it hangs, but that requires compiling a debug binary of OpenTTD in MSVC
20:37:28 <Rubidium> and some general MSVC debugging skills
20:38:15 <ding> hmm as you already suggested (i think) i don't have that skills :(
20:39:02 <ding> but if you want it, and you can explain what to do, maybe i can help out
20:39:28 <Rubidium> I can't explain it as I myself don't have the MSVC debugging skills
20:42:29 <ding> is it smart to downgrade my version of openttd, to try and prevent this "network problem" issue?
20:42:51 <Rubidium> depends how far you are willing to take it
20:43:04 <ding> dieing to play openttd :)
20:43:20 <Rubidium> the only versions I'm quite sure the network problem doesn't exist is less than 0.3.3
20:44:09 <ding> ok, i always played it without any problems
20:44:28 <ding> last version i played succesfull was 1.0 ++
20:44:36 <ding> dont know the exact version
20:45:33 <Rubidium> well, nothing changed to the network core since 1.0.0
20:46:01 <Rubidium> so from OpenTTD's point of view there's no reason why it would happen in 1.0.5 and not in 1.0.0
20:46:23 <ding> so it should be something else .....
20:46:29 <Rubidium> although you likely didn't only update OpenTTD
20:47:15 <ding> for as far as i know, i only did a reinstall of my windows
20:47:27 <ding> and reinstalled (the latest version) openttd
20:50:41 *** fonsinchen has joined #openttd
20:53:17 <ding> leaving for a reboot, i removed my virtual machine (maybe it helps preventing network issues)
21:02:03 *** Devedse_ has joined #openttd
21:05:30 *** SgobbiT has joined #openttd
21:05:49 <Devedse> Anyone can test if he can join the server "Devedse coop"?
21:06:37 <Devedse> Terkhen, there's only 2 servers there :o
21:07:10 <Terkhen> for me it says 210 IPv4 servers and 29 IPv6 servers
21:07:53 <Terkhen> as long as your server does not appear in that list, no one will be able to connect to it
21:08:27 <Devedse> Yea it says that, but I can only see 2 servers in that list
21:08:43 <ding2> rubidium, can you explain a bit more what causes the connection problem in openttd?
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21:10:20 <SmatZ> Devedse: reload the page
21:10:43 <SmatZ> hmm it looks all broken
21:10:47 <Devedse> ah there they are (after 10 times of reloading)
21:11:27 <Devedse> SmatZ, there's also no 1.0.5 servers in that list, so you're sure it's accurate?
21:11:42 <SmatZ> Devedse: I see 1 1.0.5 server there
21:11:49 <SmatZ> but few minutes ago, there were many
21:12:11 <Devedse> And now i got 502 bad gateway
21:13:10 <Terkhen> that's strange... I see a lot of 1.0.5 servers and no errors :/
21:13:34 <Terkhen> oh, now I get 502 too when clicking on a server
21:13:40 <Devedse> Yea now a few 1.0.5 just popped up
21:14:23 <DorpsGek> Terkhen: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
21:14:32 <Devedse> hmm, I forwarded port 3979
21:14:36 <Terkhen> Devedse: did you open the required ports?
21:14:56 <Devedse> 3978 is only outgoing right?
21:16:12 <Devedse> oh :> internet -> advert was not switched on
21:18:32 <Samu> it's complicated to make nice phrases
21:19:03 <Samu> I can only explain with examples
21:19:16 <Samu> coal production news for example
21:19:45 * Devedse loves watching his trains going
21:19:58 <Samu> ok, I see this in english
21:20:15 <Samu> Coal production at blabla mines decreases xx%
21:20:32 <Samu> to make a better translation
21:20:47 <Samu> I need to put production before Coal
21:21:00 <Samu> now translating the word at
21:21:08 <Samu> depends on the industry gender
21:21:11 <Alberth> Devedse: many people here do :)
21:21:26 <Samu> at could mean: do da de dos das
21:21:37 <Samu> in this case, coal mine, it's da
21:23:07 <Samu> but for coal only, it's de
21:24:24 <Eddi|nichZuHause> Samu: at the beginning of your file, the genders should be defined like "##genders male female neutral pluralmale pluralfemale"
21:26:30 <Eddi|nichZuHause> Samu: and then at the industry you define "{G=pluralmale}coal mines"
21:27:08 <Eddi|nichZuHause> Samu: and in the message you define "{G 0:1 do da de dos das} {STRING}"
21:27:22 <__ln___> are there any languages (in existence) that have more than three genders?
21:27:28 <Eddi|nichZuHause> where the "0:1" can be varied to depend on another string
21:28:03 <Eddi|nichZuHause> like if you have "{1:STRING}" earlier, then you do "{G 1:1 ...}" or so
21:29:17 <Samu> trying to understand what you mean
21:30:16 <Samu> do I open portuguese.lng in notepad?
21:30:26 <Eddi|nichZuHause> not .lng ... .txt
21:30:43 <Eddi|nichZuHause> web translator can do this, too, but you can't test it then ;)
21:30:58 <andythenorth> frosch123: providing a z offset for smoke....just means an extra calculation for each of x and y?
21:31:06 <andythenorth> I'm not sure how / what though
21:32:48 <ding> hi there, can someone help me on a desynchronization error?
21:32:56 <andythenorth> AI for FIRS supplies?
21:33:10 <andythenorth> seem like a good idea?
21:34:12 <glx> we need steps to reproduce first
21:34:27 <frosch123> andythenorth: no, you have to add z
21:34:47 <frosch123> CreateEffectVehicleRel(v, x, y, 10, EV_STEAM_SMOKE); <- replace "10" by "z"
21:34:51 <andythenorth> to the code that places the effect vehicle?
21:35:05 <andythenorth> I thought maybe it had to be converted to the x,y system
21:35:17 <Samu> there is nothing in the gender field
21:35:24 <frosch123> no, they are all world coordinates relative to the vehicle
21:36:33 <andythenorth> frosch123: that's very civilised :D
21:37:36 <ding> gtx, what do you need? :)
21:37:38 <Eddi|nichZuHause> Samu: english doesn't have genders
21:38:09 <Samu> there's some settings I can change
21:38:17 <Eddi|nichZuHause> if none are defined yet, you can define them yourself
21:38:18 <frosch123> the portoguese translation does not use genders
21:38:23 <frosch123> the brazilian one does though
21:39:10 <Devedse> lolol I made an AI a while back and apparently it's still active: "Devedse AI started building near ..." -> LAG LAGGG GAME LAGGG LAGGGGG
21:39:29 <ding> gtx what do you need to debug?
21:39:45 <Samu> there's male, female and neither
21:39:51 <Samu> or neutral like you call it
21:40:15 <Samu> also plural male, plural female
21:40:30 <andythenorth> ok so z offset for smoke is not too hard :D
21:40:39 <Eddi|nichZuHause> yes, so you need 5 entries, which you can name whatever you like
21:41:24 <Samu> female non plural - cadela
21:42:11 <Samu> Portugal is without gender
21:42:27 <Eddi|nichZuHause> for example, german has 4 forms: male, female, neutral, plural [all genders]
21:42:38 <Eddi|nichZuHause> in the beginning you have "##gender m w n p"
21:43:13 <Eddi|nichZuHause> and in some string you have: Neue{G "r" "" "s" ""} {STRING}
21:43:38 <Eddi|nichZuHause> forming "Neuer" "Neue" "Neues" or "Neue", depending on the gender of following {STRING}
21:43:41 <Samu> what is this file you keep talking about, I don't know where to find it
21:43:55 <Terkhen> heh, I need a ridiculous amount of space to do junctions
21:44:03 <Eddi|nichZuHause> src/lang/german.txt, if you have a source checkout
21:44:12 <Eddi|nichZuHause> or the entries in webtranslator
21:44:28 <Eddi|nichZuHause> i can't look in webtranslator, since i don't have an account
21:44:51 <Samu> so I have to download the source?
21:45:02 <Eddi|nichZuHause> no, you can do this all in webtranslator
21:45:34 <SmatZ> you can't add cases/genders via WT, I think
21:46:49 <Eddi|nichZuHause> running "strgen portuguese.txt" will then generate portuguese.lng
21:47:19 <Eddi|nichZuHause> [that is, assuming you're testing with nightly openttd]
21:48:07 <Samu> there's also some words without plural
21:48:20 <Samu> their singular and plural are the same word
21:48:37 <Eddi|nichZuHause> Samu: you don't have to give forms for all words...
21:50:11 <Samu> hmm, I downloaded the file, in notepad it looks weird, which program should I use to se it?
21:50:41 <Eddi|nichZuHause> Samu: try wordpad
21:51:05 <Terkhen> you should add some ++ to your notepad
21:51:24 <Eddi|nichZuHause> but really, _any_ editor other than notepad should do :p
21:51:46 <Eddi|nichZuHause> i recommend gvim ;)
21:52:12 <Terkhen> notepad qualifies as an editor?
21:52:42 <Eddi|nichZuHause> Terkhen: about as much as a bobby car qualifies as a road vehicle :p
21:53:05 <glx> word will probably kill the file structure
21:53:14 <Eddi|nichZuHause> Samu: with word you have to pay attention that you save it as plain text file, not as a word document
21:53:25 <Terkhen> wordpad should do, I guess
21:53:31 <Eddi|nichZuHause> yes, wordpad is part of every windows.
21:53:42 <Eddi|nichZuHause> word is not ;)
21:54:24 <Samu> actually no, looks with weird accents
21:55:11 <Eddi|nichZuHause> then wordpad did not recognize UTF-8 properly
21:55:30 <glx> and the encoding must be utf8
21:56:01 <Samu> ok let me see if I can change to utf-8
21:56:47 <glx> arg in win 7 it doesn't look like worpad
21:57:47 * andythenorth updates smoke spec :P
21:58:41 <Samu> it works fine under ms word
22:14:40 *** Chris_Booth_ has joined #openttd
22:16:35 <CIA-1> OpenTTD: smatz * r21302 /trunk/src/network/core/tcp_http.cpp: -Fix (r18994): do not add HTTP connection to list of connections when it fails in the beginning
22:17:05 <Rawh> planetmaker: ordered a new macbook pro o/
22:17:13 <Rawh> damn freaking hole in my wallet now
22:17:21 <Rawh> hope it fills up again soon >.>
22:17:36 <Rawh> I guess it ships with snow leopard
22:17:50 <Rawh> I'm so used to just leopard :(
22:19:06 <Rawh> planetmaker: oh and sorry for hilight, I won't do it to much! :P
22:19:43 <CIA-1> OpenTTD: smatz * r21303 /extra/masterserver_updater/src/updater/udp.cpp: [MSU] -Fix: use 'delete' for data allocated by 'new'
22:19:52 *** Chris_Booth_ is now known as Chris_Booth
22:22:05 <Eddi|nichZuHause> "i'll just do it another time just to apologize" :p
22:22:20 <Rawh> ssshhh, don't say that outloud
22:22:37 <Rawh> he's catch on to me and do worse bofh things
22:22:47 <Rawh> god my typing sucks tonight :(
22:23:56 <planetmaker> nah, not from hell ;-)
22:24:00 <planetmaker> Hell is boring ;-)
22:24:12 <Rawh> "Been there, done that, got the T-shirt" ?
22:27:51 <Eddi|nichZuHause> funnily, in german, "hell" means "bright" ;)
22:29:02 <Eddi|nichZuHause> __ln___: obviously, that is "hell.no" ;)
22:30:44 <Eddi|nichZuHause> Orte: * Hell (Kalifornien) * Hell (Michigan) * Hell (Norwegen) * Hell (Gelderland)
22:32:34 <glx> so california and michigan are countries ?
22:33:03 <Eddi|nichZuHause> about as much as Gelderland... so actually Norway is a province ;)
22:33:22 <Rawh> Gelderland hasn't flooded yet?
22:34:57 <Eddi|nichZuHause> wasn't the entire purpose of the netherlands to "un-flood" land? ;)
22:35:09 <Xaroth> we rawk at un-flooding land!
22:35:18 <Eddi|nichZuHause> they've been doing that for like 300 years now...
22:37:10 <Rawh> In Friesland we have 'terpen', I wonder if we can teach that to more people :P
22:37:33 <Xaroth> wait, friesland hasn't flooded yet? damnit
22:37:35 <Rawh> ... that just sounds wrong 'terpen'
22:37:54 <Rawh> Xaroth: yes it has, it was transformed
22:37:59 <Rawh> now friesians live there
22:38:16 <Rawh> kinda like france, the country itself: wonderful... the people... ugh
22:38:34 <Rawh> hope I didn't make to many enemies with saying that :(
22:39:44 <glx> and it's worse in big cities
22:39:48 <Rawh> good, so my understanding of the world and beyond isn't that fucked up as popular believe(d)
22:42:53 <ding> is it possible to show automatic messages in a openttd server?
22:43:09 <Xaroth> ding: define 'automatic messages' ?
22:43:32 <ding> every 10 minutes a message for example
22:43:45 <ding> glx welcome message is good 2
22:43:47 <Xaroth> some people made a wrapper for the server for that
22:44:00 <Chris_Booth> I am sure you could write the into autopilot
22:44:40 <Chris_Booth> you could even spam your clients with a little TCL knowledge and the autopilot script from openttdcoop.dev
22:44:52 <Chris_Booth> but not sure why you would want to
22:44:58 <glx> isn't autopilot outdated ?
22:45:12 <Xaroth> planetmaker will know most likely :P
22:45:42 <Chris_Booth> not sure AP is what I use but I think it was being replaced by AV
22:46:22 <planetmaker> nah. ap and ap+ both are TCL
22:46:34 <planetmaker> the new one, which dih writes, that's in java
22:46:45 <planetmaker> but it's not yet functional
22:47:05 <glx> talking through the admin port ?
22:47:09 <Xaroth> good, kill it with fire before it becomes intelligent :P
22:47:18 <Chris_Booth> but still AP and AP+ could have extensions added to them to pointlessly message all clients
22:48:08 <Chris_Booth> and good evening planetmaker
22:48:27 <planetmaker> glx, yes the new java stuff is for the admin port
22:49:36 <Xaroth> ooh, this admin port looks interestings
22:49:45 <Chris_Booth> long time no see planetmaker
22:50:22 <Chris_Booth> that maybe as I have been busy, and I have stopped playing your servers
22:51:49 <Xaroth> ooh, some typos in the docs for admin network
22:57:49 <Samu> sorry for bothering you again
22:58:17 <Samu> for my language, there's gender and case
22:58:36 <Samu> case is the case sensitivity, right?
22:58:48 <Samu> if the first word on a phrase
22:59:23 <Chris_Booth> Case is UPPERCASE and lowercase
23:00:09 <Xaroth> some typos i found while quickly reading docs/admin_network.txt
23:00:13 <Samu> there's 5 types of genders if I count plurals, or only 3?
23:00:30 <Samu> how should I add genders when counting plural genders?
23:02:08 <glx> case is like the thing in latin
23:04:40 <planetmaker> good night Terkhen & all others, too
23:06:53 <CIA-1> OpenTTD: glx * r21304 /trunk/docs/admin_network.txt: -Fix (r21005): some typos in documentation (Xaroth)
23:07:36 <glx> <Samu> there's 5 types of genders if I count plurals, or only 3? <-- depends on how you will use them in translation
23:07:55 <glx> in french there are 2 genders but I use 3 in translation
23:08:44 <glx> male female and another male for cleaner translation
23:08:55 <Samu> glx, can you help me a bit with this so I can get started for once
23:09:20 <Samu> there's male non plural, female non plural, male plural, female plural and neutral
23:09:36 <Samu> neutral can apply to both plural and non plural
23:10:03 <Samu> I tried looking in the .txt file for industry genders and I can't find it
23:11:00 <glx> for now there are no genders at all in portuguese translation
23:11:33 <glx> first step is to add the #gender pragma
23:12:08 <glx> then add {G=...} for strings like industry names
23:12:32 <glx> then use {G ... ... ...} in industry news messages
23:13:20 <Samu> can it be done in the web translator?
23:16:03 <glx> that part can't be done in WT for now but just tell us what to add and we'll add it
23:16:06 <CIA-1> OpenTTD: rubidium * r21305 /extra/masterserver_updater/docs/mysql-database-structure.sql: [MSU] -Document: some changes to the table structures
23:16:42 <glx> then you can add {G=...} and {G ... ...} yourself
23:19:17 <glx> in french I use m, m2 and f, in spanish it's masculino and feminino, in german m, w, n, p
23:19:26 <glx> just tell what you want to use :)
23:19:32 <Samu> there's 2 genders and 1 for plural engobing both genders
23:19:59 <Samu> well, I need to be really sure about it, right?
23:20:06 <glx> right, but for the translations I needed 2 male type ;)
23:21:07 <Rubidium> whenever I guess I'm wrong :)
23:21:54 <Samu> what about that plural thing?
23:22:08 <Samu> 1 is singular, rest is plural?
23:22:17 <glx> that's handled by {P ...}
23:22:42 <Rubidium> depends on the setting
23:22:44 <glx> and german uses genders too for some stuff
23:23:08 <glx> but plural is mainly done via {P}
23:23:40 <Samu> I wonder how the brazillian guy did it with just 3 genders
23:23:49 <glx> for now maybe you can start with just m p n
23:24:00 <glx> and request more if you need them
23:25:08 <Rubidium> are any of the industries plural in Portuguese?
23:26:22 <Samu> poças would be female plural
23:26:23 <Rubidium> then check all the cargos and industries whether they are plural
23:28:08 <CIA-1> OpenTTD: glx * r21306 /trunk/src/lang/portuguese.txt: -Add: genders for portuguese language
23:28:47 <Samu> coal mine: mina de carvão - female nonplural
23:29:27 <CIA-1> OpenTTD: glx * r21307 /trunk/src/lang/portuguese.txt: -Fix (r21306): forgot a #
23:29:44 <Samu> power station: central eléctrica - female nonplural
23:30:22 <Samu> sawmill: oficina de carpintaria - female nonplural
23:30:39 <glx> no need to list that here :)
23:33:55 <Samu> let's see if I understand
23:34:43 <Samu> nope, I don't understand, lol
23:34:53 <Samu> now I see a All, m, f, n, mp, fp
23:35:16 <Samu> does it mean there's a phrase for each gender?
23:35:42 <glx> no you just select the gender for the string
23:36:16 <glx> so for sawmill you select f
23:37:36 <Samu> I think i'm getting there
23:38:16 <glx> then in the string that use these strings you use {G ... .... .... .... ....}
23:39:12 <glx> like {G le l' la} {STRING}
23:39:51 <glx> with string being {G=f}voiture {G=m}bateau {G=m2}avion
23:40:57 <Samu> it says All, I just change to f
23:41:14 <Rubidium> yep, then press save
23:42:29 <Samu> done, ok i'm editing them all
23:42:48 <Samu> then I have to edit newspaper and ticketnews
23:42:53 <Samu> that's gonna be another headache
23:43:27 <glx> one suggestion, do industries and industry news and wait for next nightly ;)
23:43:42 <glx> to check the result before doing something else
23:44:23 <glx> if it's ok for you, you can then do the rest
23:59:37 <CIA-1> OpenTTD: rubidium * r21308 /trunk/src/network/network.cpp: -Fix [FS#4262] (r20933-ish): crash upon desync
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