IRC logs for #openttd on OFTC at 2010-08-26
            
00:00:10 <Eddi|zuHause> night, fro... ;(
00:00:19 <Eddi|zuHause> ;)
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00:02:12 <avdg> hmm what does delay the osx static build patch?
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00:03:16 <Eddi|zuHause> lack of a) interest, b) maintainer, c) testing ability?
00:05:06 <avdg> :)
00:05:16 <avdg> yeah probably testing and complains :)
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01:00:53 <ccfreak2k> I'd help with the OS X port, but I use -real- computers. :)
01:01:13 <ccfreak2k> Also the last Mac I had didn't have the proper optical drive to install it.
01:03:31 <avdg> :p real computers
01:03:34 <avdg> hmm
01:03:42 <avdg> loves the link that luukland placed
01:04:21 <avdg> gives me the source of the quotes
01:14:40 <TruePikachu> ccfreak2k: Lol, real computers :)
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01:25:13 <TruePikachu> Can someone look at v0.2 of "Banks and Watertowers can close down" and tell me what causes them to close?
01:25:44 <TruePikachu> A serviced power station is closing
01:26:06 <TruePikachu> Scratch that - it's gone now
01:27:00 <TruePikachu> It mas my main source of profit here in the early years of railroads :(
01:27:28 <ccfreak2k> RIP the power station.
01:28:25 <TruePikachu> I know, and another one (in the way of a perfect route) still has yet to close. Probability can be so cruel at times
01:28:38 <TruePikachu> That one is unserviced
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01:33:08 <TruePikachu> Just trashed that line, and got more money than the trains were making O_o
01:36:08 <ccfreak2k> That's economics for ya.
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01:44:42 <mib_7gfgmo> man i did not have a fun experience on a server someone was an ass to me and yet i'm the one who's kicked out
01:44:45 <mib_7gfgmo> :?
01:44:59 <mib_7gfgmo> yeah fuck them
01:45:02 <mib_7gfgmo> lol
01:45:07 <mib_7gfgmo> anyone wanna recommend servers
01:46:52 <TruePikachu> What did you do to them?
01:47:06 <mib_7gfgmo> nothing
01:47:08 <mib_7gfgmo> i was a new player
01:47:16 <mib_7gfgmo> and they were all like lolyousuck
01:47:22 <TruePikachu> Well, there had to be _some_ reason you were kicked
01:47:30 <mib_7gfgmo> so i called em an asshole
01:47:34 <mib_7gfgmo> that mighta been it
01:47:37 <TruePikachu> ^^ yes
01:47:45 <mib_7gfgmo> but they deserved it
01:47:46 <mib_7gfgmo> heh
01:47:47 <TruePikachu> Best polocy is to NEVER cuss
01:48:05 <mib_7gfgmo> most swears don't offend me it's 2010
01:48:08 <mib_7gfgmo> now racial words no
01:48:09 <TruePikachu> If you just pointed them out to the server owner, they would have been kicked
01:48:12 <mib_7gfgmo> i wont ever do those
01:48:29 <mib_7gfgmo> it was a mod engaging in making fun of me too
01:48:42 <TruePikachu> Okay, that isn't right
01:49:09 <mib_7gfgmo> meh whatever
01:49:26 <TruePikachu> Well, anyway, I don't play on other servers; I only host private, and I can't host right now, cuz I'm in a week long game :)
01:49:46 <mib_7gfgmo> ah
01:49:52 <mib_7gfgmo> nah it fine
01:49:56 <mib_7gfgmo> just venting
01:50:14 <TruePikachu> It's Oct 1838 in a game from 1830-2050
01:50:44 <mib_7gfgmo> wow
01:52:19 <TruePikachu> Oh, and profits are down, cuz a serviced power station closed down, and it was my biggest money-maker :(
01:52:29 <mib_7gfgmo> lol
01:52:34 * TruePikachu should ask the GRF creator about it
01:52:58 <mib_7gfgmo> oh well if i'm probably banned from that place id eventually be unbanned anyway my isp doesnt use static ip addresses
01:53:16 <mib_7gfgmo> if i ever wanted to go in it but under a dif name or something if i dont even remember wtf server it was
01:53:18 <mib_7gfgmo> heh
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02:01:04 <TruePikachu> Hmmm...you think it would be strange to see electric signals in the 1840s?
02:01:11 <TruePikachu> (electric light)
02:01:24 <TruePikachu> Or, what year were they invented?
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02:11:28 <TruePikachu> O_o who wrote town_cmd.cpp?
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02:57:48 <Belugas> TruePikachu:a lot of people did :)
02:58:02 <Belugas> some there still, some gone
03:01:01 * Belugas remembers when it was town_cmd.c, not .cpp
03:09:25 <TruePikachu> I have this town with the 3x3 block layout (so tiled on 4x4)
03:09:44 <TruePikachu> BUT one street is 2 tiles long before it goes to corner
03:09:58 <TruePikachu> I tried fixing it, but the town did it again
03:10:33 <TruePikachu> So I went in there to try to find out why, but it was a huge mess :(
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03:33:51 <Belugas> naaaaaa... it's a nice file. you just need to get used to it.
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03:35:04 <Belugas> not finding what you are looking for does not make it a mess
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03:36:09 <Belugas> a messy sourc code, generally, does not have the slightest comment, has no structure, has incoherent formating etc...
03:36:42 <Belugas> and takes eons to understand :)
03:36:52 <Belugas> meanwhile, it's get to bed time
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06:10:39 * TruePikachu has just figured out exactly what the 'allow infrastructure with no vehical' thing advanced option does
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06:11:39 <TruePikachu> It allows you to build all road and ship infrastructure if you have no RVs or ships
06:11:45 <TruePikachu> (availible to build)
06:12:00 <TruePikachu> Airports are, of course, by date availible
06:12:58 <TruePikachu> Train track styles are checked for availibility by HasRailtypeAvail()
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06:24:42 * TruePikachu is compiling his first patch - a one-liner which allows all railtypes to be built
06:32:32 <TruePikachu> Any idea if it is possible to store the object files from the compile OUTSIDE of the SVN directory so they are availible for cache building?
06:33:41 <TruePikachu> I mean, can you run 'make' from a different directory and still build the game, and mark a directory in the SVN so that SVN ignores it?
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06:38:47 <Terkhen> good morning
06:40:02 <TruePikachu> Hello
06:42:54 <planetmaker> good morning
06:43:03 <planetmaker> he... we seem to have similar times :-)
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06:53:46 <TruePikachu> Lol, just started a new game (1830), and can build maglev, but can't build any trains :)
06:53:58 <TruePikachu> Patch successful :D
06:55:37 <TruePikachu> @build
06:55:45 <TruePikachu> @nightly
06:55:53 <TruePikachu> @revision
06:56:23 <TruePikachu> ...anyone know what the revision number is?
06:57:38 <TruePikachu> Is it 20619? openttd.org says 617, but I have 619
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07:01:03 <peter1138> you have latest svn, not last nightly
07:02:32 <TruePikachu> Okay
07:03:00 * TruePikachu hasn't compiled nightly yet - wants to know changelog from 1.0.3 -> trunk
07:04:22 <TruePikachu> Any way to get a list of changes?
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07:34:38 <planetmaker> statistics for the night log: about 200 lines overall, 84 lines join/quit, 65 lines verbal diarrhoae by TruePikachu, add 11 lines of reply, 27 lines letting steam of by an anonymous and 29 other lines
07:39:15 <Terkhen> stupid libicu
07:40:39 <Rubidium> Terkhen: the library or the people of the project?
07:40:49 * Terkhen ponders updating the mingw tutorial without mentioning libicu
07:41:25 <Terkhen> the library, I don't know anything about the project itself besides that they are slow in answering bug reports
07:42:11 <Goulp> Terkhen: check dependencies, the libra
07:42:23 <Goulp> Terkhen: check dependencies, the lib depends on the people who write it
07:42:28 <Terkhen> :P
07:43:38 <planetmaker> ./configure -I/usr/Spain/Terkhen ?
07:45:24 <Terkhen> hmmm... I could just upload my script, but it is too hacky to maintain it
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08:04:34 <gynter> hello, is there Unload and don't take any cargo solution too?
08:04:51 <gynter> or it's the default?
08:04:54 <Terkhen> what is the problem?
08:06:09 <gynter> the problem is that when factory stockpile reaches to maximum then vechiles start to transport stuff back from the destination station
08:06:17 <gynter> I only want them to unload and thats all
08:06:23 <Rubidium> in the "load" dropdown select "no loading"
08:06:35 <gynter> aahh
08:06:38 <gynter> now i see
08:06:42 <gynter> thats new feature
08:06:49 <gynter> thanks
08:10:49 <planetmaker> new is relative. Even though the GUI changed, I could do that already in the 0.6.x releases
08:12:23 <planetmaker> gynter: maybe conditional orders are also something for you?
08:12:46 <planetmaker> then you could skip the forced unload. But bring the stuff which was not accepted to a secondary factory, if the train is not empty?
08:14:09 <planetmaker> see also http://wiki.openttd.org/Orders and http://wiki.openttd.org/Conditional_Orders
08:14:57 <planetmaker> hm, sometimes the wiki is better than its reputation
08:15:32 <Rubidium> heh, we're not talking about development information here :)
08:15:39 <planetmaker> :-) True
08:15:47 <planetmaker> And a well-established, often-used feature
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08:15:58 <planetmaker> the tutorial is also not bad
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08:22:29 <gynter> planetmaker, new as i mean this feature wasn't in TTD
08:23:46 <planetmaker> that may be... it's so long ago that I played it, that my memories grew fuzzy and patchy.
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08:34:14 <dihedral> morning ^^
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08:55:36 <Eddi|zuHause> i'm fairly sure "unload" [including "no loading"] was also a feature of the original game
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09:04:23 * dihedral cannot remember
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10:52:14 <StuffR> hey together
10:52:56 <StuffR> i got a problem while i want compile openntd r20082
10:53:35 <Rubidium> what kind of problem? And what kind of compiler/OS?
10:54:02 <StuffR> i don't think that this is a problem with the compiler
10:54:21 <StuffR> the problem is sqstdlib
10:54:32 <Noldo> it'll go smoother if you just answer the questions ;)
10:54:48 <Eddi|zuHause> preferably in the order they were asked ;)
10:55:02 <StuffR> oh sry
10:55:14 <StuffR> compiler gcc
10:55:19 <StuffR> os win xp
10:55:25 <StuffR> with cygwin
10:55:51 <Eddi|zuHause> and what is the error message you get?
10:57:00 <Hirundo> Last time I checked, compiling on cygwin was not working / supported
10:57:09 <StuffR> the error is sqstdaux.cpp infunction'void sqstd_printcallstack<sqvm*>
10:58:35 <StuffR> ok if cygwin is not supported i will try it with a linux distribution or mysys with mingw
10:58:38 <Eddi|zuHause> Hirundo: "not working" and "not supported" are two different things
10:58:53 <Rubidium> and you've still not told us what the error is, only where the error is
10:59:05 <Eddi|zuHause> e.g. OSX is "not supported", but it should be "working"
10:59:16 <Hirundo> Eddi|zuHause: To my knowledge both apply here
10:59:49 <StuffR> ok there is now error message the compiler stop after this message
11:00:35 <Eddi|zuHause> StuffR: the part you pasted is incomplete
11:01:03 <Eddi|zuHause> StuffR: if that is really all you get, it looks like a compiler bug
11:01:47 <planetmaker> pastebin.com might be useful ;-)
11:02:14 <StuffR> this is all i get
11:03:16 <Eddi|zuHause> StuffR: then you really should throw away cygwin
11:04:01 <StuffR> make[1]: Leaving directory `/home/Stuffi/patch/code/20082/objs/extra_grf'
11:04:03 <StuffR> ted token `elif'
11:04:05 <StuffR> '" ]; then
11:04:07 <StuffR> make[1]: Entering directory `/home/Stuffi/patch/code/20082/objs/release'
11:04:07 <StuffR> [SRC] Compiling 3rdparty/squirrel/sqstdlib/sqstdaux.cpp
11:04:09 <StuffR> nction 'void sqstd_printcallstack(SQVM*)':
11:04:11 <StuffR> ror: 'wcsstr' was not declared in this scope
11:04:13 <StuffR> make[1]: *** [3rdparty/squirrel/sqstdlib/sqstdaux.o] Error 1
11:04:13 <StuffR> make[1]: Leaving directory `/home/Stuffi/patch/code/20082/objs/release'
11:04:15 <StuffR> make: *** [all] Error 1
11:04:26 <Hirundo> "'wcsstr' was not declared in this scope" <- now that's an actual error message
11:04:45 <StuffR> ok :X
11:07:11 <Rubidium> try ./configure --disable-unicode
11:08:28 <Hirundo> What is your cygwin (not gcc) version?
11:10:16 <StuffR> 1.7.6-1
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11:16:35 <Hirundo> I can confirm that the same error occurs when I build under cygwin
11:17:07 <Rubidium> also when disabling unicode?
11:17:31 <Hirundo> I'm testing that currently
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11:17:49 <StuffR> @Rubidium when i disable unicode the problem with " ror: 'wcsstr' was not declared in this scope" is fixed
11:18:55 <CIA-2> OpenTTD: rubidium * r20620 /trunk/src/ (4 files in 2 dirs): -Codechange: rename airporttile's callback_flags to callback_mask, so it's the same for all NewGRF features with callbacks
11:19:01 <StuffR> but then there is the next problem with the "class networkaddress"
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11:19:58 <Rubidium> so nobody has actually used cygwin in the last 1.5 years or so to compile OpenTTD and filed bug reports (+ patches)
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11:20:40 <planetmaker> lol
11:21:10 * avdg cheers for discontinue of support *right*
11:21:37 <StuffR> ok :) then i will compile it under a linux distribution
11:21:49 <ccfreak2k> Rubidium, unless you're building for Linux, why bother with Cygwin?
11:23:28 <planetmaker> http://www.tt-forums.net/viewtopic.php?p=899348#p899348 <-- :-D good question
11:23:51 <avdg> lol
11:24:51 <ccfreak2k> 1948 apparently.
11:25:34 <Rubidium> september 1945?
11:26:00 <Rubidium> but due to a change in calendar system the years 1947-1949 never happened
11:26:37 <Noldo> http://en.wikipedia.org/wiki/Paris_Peace_Treaties,_1947
11:27:02 <ccfreak2k> Actually, if it's Japan, it would have "ended" earlier for them.
11:27:04 <ccfreak2k> V-J day.
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11:27:18 <ccfreak2k> Even though it was still going on in the European theater.
11:27:19 <fmauneko> hai
11:27:24 <Rubidium> ccfreak2k: huh?
11:27:41 <Rubidium> ah well, I guess wikipedia is wrong about the dates :)
11:28:03 <planetmaker> 't was August.
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11:30:16 <Rubidium> "The formal and official surrender of Japan occurred aboard the battleship USS Missouri in Tokyo Bay on 2 September 1945."
11:31:24 <planetmaker> Hirohito gave a recorded radio address to the nation on August 15. In the radio address, called the Gyokuon-hōsō ("Jewel Voice Broadcast"), he announced to the Japanese populace the surrender of Japan.
11:31:26 <Rubidium> and some document says that Germany surrendered on May 7th 1945: http://upload.wikimedia.org/wikipedia/commons/1/11/German_instrument_of_surrender2.jpg
11:33:14 <Rubidium> planetmaker: so the third Gulf War started on September 11th 2001? Instead of March 20th 2003, when they actually started bombing and such?
11:33:22 <planetmaker> though May 8th is the official day to end hostilties.
11:33:54 <planetmaker> Rubidium, by those standards Korea is still at war
11:33:57 <Rubidium> my point is: announcing you're going to do something != actually doing that
11:34:21 <planetmaker> Rubidium, exactly. And they were doing that effectively August 15th
11:34:41 <planetmaker> Only paperwork took a few more days
11:34:49 <planetmaker> As occupation already started on 28 August
11:36:00 <dihedral> nekomaster, was that not the guy with the huge development idea posts in the development forum?
11:36:13 <planetmaker> no
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11:36:43 <dihedral> who was that then?
11:37:31 <dihedral> ah, SirXavius
11:38:15 <dihedral> was it then the same person who could not compile because his overclocked computer froze?
11:38:25 <Eddi|zuHause> nekomaster is the guy who overclocks the computer and then complains that youtube freezes it
11:38:36 <Noldo> :D
11:38:52 <planetmaker> :-)
11:38:59 <dihedral> i knew it rang a bell :-P
11:39:17 <Eddi|zuHause> later he started like a dozen newgrf projects
11:39:39 <Eddi|zuHause> each of them stating "i can neither draw nor code, please help me"
11:39:46 <dihedral> started..... yeah
11:39:48 <dihedral> lol
11:40:02 <dihedral> because his computer froze in ms paint?
11:40:46 <planetmaker> nope. He became IMHO quite reasonable meanwhile
11:41:16 <planetmaker> Despite starting too many newgrf projects; but he seems to learn
11:41:37 <dihedral> that is good to hear :-)
11:41:46 <dihedral> love that question in the forum though ^^
11:42:37 <dihedral> lego land died is that correct?
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11:45:14 <planetmaker> it's again in a deep hiatus
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11:47:37 <Rubidium> has anybody ever made an howto for making a town name NewGRF?
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11:48:02 <planetmaker> Not really afaik
11:48:18 <Ammler> nml does support it now
11:48:25 <planetmaker> but there are plenty of threads around which kinda explain.
11:48:37 <planetmaker> and yes, NML ;-)
11:48:37 <Ammler> so no howto needed anymore ;-)
11:48:49 <planetmaker> Ammler, just a different how-to
11:49:03 <Rubidium> would be cool if you could write a howto for NML town names NewGRFs then :)
11:49:18 <planetmaker> should be part of NML docs then
11:49:31 <planetmaker> Town name newgrfs are Ammler's domain ;-)
11:49:36 <planetmaker> *trallalala*
11:49:42 <Ammler> s/are/were/
11:49:55 <planetmaker> amnesia?
11:50:43 <Ammler> nml will still need a "update" with town names, as it has still the 255 limit for names per group
11:51:21 <planetmaker> hardly a strong limit, is it?
11:51:42 <Ammler> I guess, simply missing a example, which needs more :-P
11:51:53 <Ammler> like real name grfs do
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11:55:31 <Eddi|zuHause> <Rubidium> and some document says that Germany surrendered on May 7th 1945: http://upload.wikimedia.org/wikipedia/commons/1/11/German_instrument_of_surrender2.jpg <-- the document was signed on may 7th, but it includes a 24h period of actually fulfilling it
11:57:06 <Noldo> http://boardgamegeek.com/boardgame/40455/skirmish-wars-advance-tactics
11:57:42 <Noldo> hmm, maybe right click paste isn't a good idea after all
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12:57:29 <Belugas> hello
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13:20:27 <dihedral> hello sir Belugas
13:22:18 <Belugas> hi hi ho you dihedral
13:23:25 <SmatZ> oh you!
13:24:38 <Belugas> who me?
13:24:57 <planetmaker> you three! hello :-)
13:25:39 <Belugas> planetmaker!
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13:29:56 <yorick> hello Belugas, dihedral, planetmaker and SmatZ.
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13:32:55 <SmatZ> hello yorick
13:33:00 <SmatZ> hello planetmaker :)
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13:37:19 <dihedral> oi yorick
13:37:36 <planetmaker> moin yorick, also :-)
13:38:23 <Ammler> :-o
13:38:25 <Ammler> :-)
13:40:37 <yorick> hello, Ammler
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13:47:59 <Belugas> hehehe.. i was about to start, as a joke, to wave at each of the nice people of this channel, but...
13:48:03 <Belugas> naaa... too many...
13:48:35 <Goulp> or too much complicate to translate...
13:48:58 <Belugas> hum?
13:49:20 <Belugas> ho...well... one has to assume that if they are here, they do understand basic english
13:49:31 <Belugas> otherwise, what's the point of been here?
13:50:11 <Belugas> other than... "Hey, j'ai passe la journee sur #Openttd. Cool! Pis, ils ont dis quoi? Chai pas, j'comprends pas l'anglais"
13:50:25 <Goulp> well, talking about technical things in english is not the same as understanding translated jokes
13:50:35 <Belugas> mmh... quite
13:50:55 <Goulp> like "Goulp is Hell"
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13:52:57 <yorick> meh...french jokes
13:53:21 <dihedral> i prefer french fries
13:53:23 <Goulp> yeap translated from french and no sens
13:53:39 <Goulp> dihedral: sure, and i know you dont like French Kiss also
13:54:04 <Goulp> may be will depend on who makes it...
13:54:38 <Belugas> fries.... beer.... mmmhh!!!
13:55:10 <SmatZ> :)
13:55:56 <yorick> french fries :)
13:56:35 <Ammler> SmatZ: :-D
13:56:39 <Belugas> well... i wold prefer belgian ones, but I can settle for french any time ;)
13:56:57 <yorick> the belgian ones are too thick
13:57:21 <Goulp> thick is under what width ?
13:57:42 <yorick> ?
13:57:51 <planetmaker> freedom fries! :-P
13:58:05 <Belugas> buwahahah!
13:58:22 <Belugas> "We are the world" tatatadam
13:58:42 <planetmaker> :-)
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14:36:13 <CIA-2> OpenTTD: rubidium * r20621 /trunk/ (8 files in 3 dirs): -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations)
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14:45:58 <CIA-2> OpenTTD: rubidium * r20622 /trunk/src/ (14 files in 2 dirs): -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
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15:04:22 <yorick> Statation?
15:05:15 <dihedral> real 0m20.870s \o/ used to be 29 i think ^^
15:05:31 <planetmaker> oh, nice :-)
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15:14:22 <Wolfie> Hey guys
15:14:39 <yorick> hello, Wolfie
15:14:57 <Wolfie> I'm looking for some help getting MSYS working.
15:15:03 <Wolfie> Namely making zlib work.
15:15:32 <planetmaker> hack the installer and replace the wrong, old path by the new one :-)
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15:15:50 <Wolfie> Which new one?
15:15:58 <Wolfie> just increment the version?
15:16:22 <planetmaker> I guess your problem with mingw/msys installation is that it fails to get zlib automatically...
15:16:31 <planetmaker> at least that is what frequently people have problems with
15:16:51 <Wolfie> Yeah, I've set it to 1.2.5 and that seems to be working.,
15:16:53 <Wolfie> :/
15:16:58 <planetmaker> see :-)
15:17:01 <Rubidium> the manual is outdated since zlib1.2.4 got released and the zlib author removed the tarball of 1.2.3 from his website
15:17:34 <Rubidium> and the msys/mingw people did not update their "install zlib" script
15:17:35 <Wolfie> Well, It failed to patch, but that's just a filename issue.
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15:28:52 <Wolfie> Nope.
15:29:00 <Wolfie> It's not happening.
15:30:11 <dihedral> <planetmaker> oh, nice :-) <- dual quad core, make -j9 :-P
15:30:40 <planetmaker> I meant the commit :-P
15:30:48 <dihedral> meany :-P
15:31:52 <CIA-2> OpenTTD: rubidium * r20623 /trunk/ (24 files in 4 dirs): -Codechange: unify the storing of animation related information
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15:50:33 <StuffR> hey i'm back with an other problem :) could some one help me with cross compiling? Now i use Ubuntu 10.4 and the compiling finished without errors. But now i need the files for a computer with windows os. What i must do to get running under windows 7 64?
15:51:14 <planetmaker> install a cross-compiler :-P
15:52:22 <dihedral> StuffR, ubuntu has enough docs on crosscompiling + packages
15:52:27 <planetmaker> and no, there's no walk-through. There are some docs ^
15:52:41 <planetmaker> read them, follow them
15:52:50 <planetmaker> try what works and what not.
15:52:51 <Ammler> there is cross-compiling wiki afaik
15:53:01 <planetmaker> Document the result what worked in the OpenTTD wiki
15:53:06 <planetmaker> Maybe have a look there even now
15:53:09 <Ammler> would be nice, if you bring that up2date :-)
15:53:17 <planetmaker> I'm pretty sure though that it's horribly out-of-date
15:53:26 <planetmaker> have fun ;-)
15:53:40 <StuffR> ok ^^ this would be a long night :)
15:53:44 <planetmaker> sure
15:53:54 <planetmaker> I ended up rather installing windows in a virtual machine
15:54:55 <dihedral> hehe
15:55:30 <dihedral> flightgear once asked if i could write docs on cross compiling for windows.... horrible stuff
15:57:11 <VVG> good evening
15:57:58 <VVG> Rubidium: I've got a feeling today that piece of code for rounding i showed yesterday is not quite multiplayer safe :(
15:58:32 <peter1138> Ammler, wud b nice, if u didn't rite "up2date" like that
15:59:36 <Ammler> sorry, I don't like it either, usually :-)
16:00:22 <dihedral> peter1138, gets you highlighted?
16:01:11 <Ammler> he
16:01:28 <Ammler> he has an "eye" for bad language
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16:13:00 <Belugas> then peter1138 should not meet any posts from THE_JUDGE
16:13:18 <Belugas> now that's quite a case
16:14:00 <planetmaker> a case for the manual ignore list
16:14:10 <planetmaker> lazy and demanding
16:15:20 <Gremnon> you forgot irritating
16:15:57 <Wolfie> I miss the days when cygwin worked.
16:18:38 <planetmaker> Wolfie, try in cygwin with ./configure --disable-unicode
16:18:44 <planetmaker> it was today reported to work then
16:35:16 <VVG> why use cygwin instead of a native solution like vc++?
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16:35:48 <Wolfie> VC++ doesn't behave.
16:36:23 <Wolfie> And bulding in a linux-like environment is more familiar to me.
16:36:50 <Gremnon> +1 on that... I've never once managed to make VC++ work, whereas MinGW I've only ever had trouble with recently
16:36:59 <Wolfie> Same.
16:37:35 <Wolfie> VC++ complains about linking libraries, while minGW/Cygwin are reliable as.
16:37:39 <VVG> i can understand that second argument, but not the first, in case only ottd that needs compiling
16:38:41 <Gremnon> my complaint is the massive downloads you have to get, to get a tool that doesn't work properly and complains where it shouldn't, to make a binary that often to me seems more unreliable than a GCC/MinGW compiled one
16:38:53 <Gremnon> plus MinGW gives more useful details when something goes wrong
16:39:21 <Gremnon> you also don't need extra files to make an unstripped binary to debugging either
16:39:30 <Wolfie> Plus losing the 200mb RAM overhead of a IDE is good for me.
16:39:53 <Gremnon> definitely
16:40:38 <VVG> i've yet to run into these things
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16:41:20 <Wolfie> Also, I feel more leet working from a CLI.
16:41:33 <Gremnon> haha
16:41:50 <Gremnon> I found since using Linux, I prefer to use a CLI, or at least the keyboard, for everything
16:41:59 <Gremnon> my mouse hardly ever sees use
16:42:42 <Gremnon> even in windows, it's surprising how much easier it seems to be when you ignore the mouse
16:42:45 <Wolfie> Since using linux, I've found that I can't live without things like grep and wget, and they live happily on my command line.
16:42:49 <Wolfie> Yeah
16:43:18 <Gremnon> ah, yes, grep and wget... cat is another common friend on mine
16:43:58 <Gremnon> ps, top and htop are also useful
16:44:50 <Wolfie> I actually found that using nano or vi was pretty slick, even over NP++ and stuff.
16:45:32 <Gremnon> I don't get along well with vi, I know how to quit and save, but anthing else is more luck to manage for me
16:45:52 <Gremnon> nano's not bad though, if I need something more powerful there's one or two graphic tools I'll use if it can't handle it
16:46:07 <Gremnon> gedit usually, NP++ seems to have taken inspiration from gedit
16:47:50 <Rubidium> MSVC's "debug a crashed binary without debug information in the binary" feature is pretty nice, though probably not important when you're not distributing binaries
16:48:17 <Gremnon> hence why I prefer an unstripped GCC one
16:48:55 <CIA-2> OpenTTD: rubidium * r20624 /trunk/src/ (newgrf_house.cpp newgrf_house.h newgrf_spritegroup.h): -Codechange: some constifying for NewGRF house
16:51:15 <VVG> lucky me to not care about all those features and shortcomings yet :)
16:53:18 <CIA-2> OpenTTD: rubidium * r20625 /trunk/src/ (3 files): -Add: AirportTileSpec::GetByTile to simplify accessing the AirportTileSpec
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16:56:18 <CIA-2> OpenTTD: rubidium * r20626 /trunk/src/newgrf_airporttiles.cpp: -Codechange: pass AirportTileSpec to the airport tile callback
17:01:31 <CIA-2> OpenTTD: rubidium * r20627 /trunk/src/ (7 files): -Codechange: unify the animation code of station, airport, house and industry tiles
17:08:49 <CIA-2> OpenTTD: rubidium * r20628 /trunk/src/ (newgrf_animation_type.h station_cmd.cpp): -Fix: typos in animation trigger enum/comments
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17:12:56 <CIA-2> OpenTTD: rubidium * r20629 /trunk/ (5 files in 2 dirs): -Fix (r20627): ofcourse I forget to update source.list/MSVC project files when adding a header.
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17:45:27 <CIA-2> OpenTTD: translators * r20630 /trunk/src/lang/ (dutch.txt german.txt polish.txt unfinished/chuvash.txt):
17:45:27 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:27 <CIA-2> OpenTTD: chuvash - 5 changes by mefisteron
17:45:27 <CIA-2> OpenTTD: dutch - 2 changes by habell
17:45:27 <CIA-2> OpenTTD: german - 1 changes by planetmaker
17:45:28 <CIA-2> OpenTTD: polish - 1 changes by silver_777
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17:48:12 <VVG> default town names selection - are they done using newgrf?
17:50:09 <Hirundo> default town names are encoded in the source code
17:51:54 <VVG> where?
17:52:13 <Noldo> race!
17:54:08 <Noldo> townname.cpp
17:54:38 <VVG> found townname.h using finnish tonw names, failed to found it using london as search string
17:58:02 <Belugas> you were under the impression that London must be there, since it's english, right?
17:58:24 <VVG> exactly
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17:58:58 <Belugas> :)
17:59:00 <VVG> to be precise, since it's a major english city :)
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18:00:38 <Belugas> grrrrr.. my Garmin GPS is under recall :(
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18:03:17 <Belugas> so, VVG, now, you know that you would not get London in a new game with randomly generated original english town names :)
18:03:41 <glx> [18:47:53] <Rubidium> MSVC's "debug a crashed binary without debug information in the binary" feature is pretty nice, though probably not important when you're not distributing binaries <-- and now you can even get the trace on linux ;)
18:04:17 <VVG> unfortunatly
18:04:31 <VVG> though, that seems strange
18:04:41 <Belugas> well... you could always create a map in scenario editor, create a town, rename it
18:05:05 <Belugas> no it's not strange. ti's normal. english town names are actually constructed from many particles
18:05:38 <Belugas> so it's really a-la-english style, rather than english names
18:05:45 <Belugas> if you see the distinction
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18:09:28 <VVG> randomly generated names are hard to read for me :(
18:10:35 <Belugas> you could create a grf with only real english names, if you wish
18:10:42 <Belugas> it's possible to do
18:10:46 <Belugas> it might even already exist
18:11:23 <Belugas> although, i have to admit i don't understand your difficulty with it :)
18:11:44 <VVG> two languages i find easy to read town names both lack enough names to fill 2048 map :(
18:12:12 <VVG> are native egnlish speaker, aren't you? :)
18:12:16 <VVG> you are*
18:14:32 <Belugas> nope
18:14:35 <Belugas> french
18:16:15 <frosch123> *canadian french
18:16:17 <frosch123> :p
18:16:51 <VVG> that's quite a difference, right?
18:17:04 <frosch123> no idea, i speak neither
18:18:05 <Rubidium> I'd reckon it's similar to English vs American
18:18:30 <frosch123> or west coast vs. east coast or so
18:18:47 <Eddi|zuHause> or german vs. austrian
18:19:00 <VVG> Do default ottd fonts support cyrilic?
18:19:06 <Eddi|zuHause> no
18:19:27 <frosch123> the default ont supports only parts of latin1
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18:19:40 <Eddi|zuHause> if cyrillic letters are detected, it switches automatically to system font
18:19:47 <frosch123> hmm, might be actually wrong now
18:20:46 <frosch123> http://www.tt-forums.net/viewtopic.php?f=33&t=49838 <- best possible answer, planetmaker :)
18:20:53 <planetmaker> hm?
18:21:18 <planetmaker> oh :-)
18:23:03 <Belugas> frosch123, VVG: yes, it seems there is a BIG difference between french and french-canadian
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18:23:27 <Belugas> there are stuff i cant understand from glx, and vice-versa
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18:40:35 <dihedral> nice reply on the forums Belugas
18:40:36 <dihedral> :-)
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18:48:49 <glx> Belugas: your french is more old style (from 1600 ;) )
18:49:18 <dihedral> hehe - that's not his french - that's Belugas :-P
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19:00:40 <Belugas> come on... i'm not THAT old ;)
19:00:47 <Belugas> reply?
19:00:50 <Belugas> can't remember...
19:00:55 <Belugas> yeah.. i'm THAT old :(
19:01:04 <planetmaker> ho ho. No!
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19:09:02 <yorick> Belugas: you're only 60, aren't you :)
19:09:30 <planetmaker> buahahaha :-)
19:10:33 <dihedral> hehe
19:10:41 * dihedral high-fives yorick
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19:14:26 <yorick> lol @ "you also didn't search"
19:16:17 <dihedral> hihi, yeah that was good too :-P
19:17:10 <yorick> you should have put "you also don't have searched" :)
19:20:43 <planetmaker> why should I write wrong English?
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19:29:32 <CIA-2> OpenTTD: rubidium * r20631 /trunk/src/ (5 files): -Codechange: generalise IsIndustryTileOnWater + simplify so related code
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19:47:07 <yorick> planetmaker: because he did
19:47:44 <planetmaker> where would the fun be?
19:48:06 <Belugas> funny, yorick :)
20:06:32 <frosch123> yay, nonsense is growing :p
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21:03:52 <frosch123> hmm, anyone knows a good reading about what to print to stdout, and what to stderr?
21:04:26 <Rubidium> errors/warnings to stderr, the rest (progress, license and such) to stdout?
21:05:00 <frosch123> e.g. if i have a command line tool and i want to print the usage if it is run with invalid parameters... would the error about the invalid option go to stderr, and the usage too? and if i run with --help the usage would go to stdout?
21:05:28 <frosch123> or is printing usage on invalid parameters wrong? :p
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21:06:17 <Rubidium> I'd dump the usage to stdout and the error to stderr
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21:08:29 <DJNekkid> hi guys ...
21:08:49 <DJNekkid> probably a stupid question, but an action4 cant be before an action8?
21:11:23 <Rubidium> not if you want it to be translatable in say... Norwegian
21:12:03 <Rubidium> as the action8 tells "I'm version 7" and otherwise version 6 is assumed, which doesn't support like 55 of the 60 languages
21:12:36 <DJNekkid> thatas what i assumed :)
21:12:42 <frosch123> only action 6-9, B-E, 10 and 14 are allowed before 8
21:12:45 <planetmaker> DJNekkid: nope it can't. I tried ;-)
21:13:07 <planetmaker> that would have been too easy really
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21:17:34 <TruePikachu> Hmmm...I'll write a patch cuz I'm bored :)
21:21:46 <TruePikachu> How would I check the status of an advanced option? In 'settings_gui.cpp', it all looks like it's assigned to a string
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21:24:08 <TruePikachu> Wait, found it when I searched the string as a tag. Lol
21:26:23 <TruePikachu> Umm, how do I check if it is set? I just noticed that it's all in a structure...
21:28:17 <Hirundo> The structure is in settings_type.h, the savegame setting in table/settings.h and the GUI entry in settings_gui.cpp
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21:32:21 <TruePikachu> How would I check the status? I'm checking the status of a pre-programmed one. I found the first and third files, I wasn't concerned with the second
21:33:09 <Hirundo> From inside the game code, you'd want to access _settings_game.xxx.whatever_your_setting_is
21:33:39 <TruePikachu> .xxx. <-- ?
21:34:27 <Hirundo> type list_settings in the console and find the name of the setting you need
21:35:20 <TruePikachu> Oh, so the strings in 'settings_gui.cpp'?
21:38:38 <TruePikachu> Uhh...compiliation error:
21:39:09 <TruePikachu> src/rail.cpp:179: error: 'struct GameSettings' has no member named 'gui'
21:39:49 <Hirundo> The GUI (=non-savegame) settings are in a different struct IIRC
21:40:31 <Hirundo> _settings_client.gui
21:41:52 <TruePikachu> Just found that, thanks for confirm
21:42:00 <TruePikachu> :)
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21:42:43 <TruePikachu> Uhh...src/rail.cpp:179: error: '_settings_cient' was not declared in this scope
21:42:54 <TruePikachu> Oh, typo
21:42:56 <Rubidium> _settings_client are all non-savegame
21:43:30 <TruePikachu> No, I made a typo, cient instead of client
21:44:47 <TruePikachu> Yay, patch built :)
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21:47:10 <TruePikachu> Patch works :)
21:48:30 <TruePikachu> Now, the setting which allows building of things when no suitable vehical is availible also applies to rails
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21:49:06 * TruePikachu proceeds to make a Forum account and post the patch
21:52:10 <Ammler> TruePikachu: maybe you should also create a Twitter account
21:53:15 <Hirundo> Nah, Twitter users don't like being spammed with interesting information
21:57:26 <Yexo> TruePikachu: can you keep the spam down? nobody really cares that you're going to make a forum account, and those that are interested will read your patch onces youv'e posted it on the forum, you don't need to announce that here
22:01:40 <CIA-2> OpenTTD: rubidium * r20632 /trunk/src/ (135 files in 10 dirs): -Cleanup: remove "a few" unneeded includes, and add them to some headers
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22:04:38 <TruePikachu> sorry
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22:40:38 <Terkhen> good night
22:43:07 <Rubidium> night Terkhen
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23:17:20 * TruePikachu has recently been facinated by the function of bidirectional single track with passing junctions
23:18:02 <SmatZ> TruePikachu: the old AI (tm) built all tracks that way
23:18:10 <TruePikachu> Yes, I know
23:18:28 <TruePikachu> Someone on the forum(?) asked why it always knew exactly where to put those junctions
23:18:44 <TruePikachu> Additionally, SimpleAI does those tracks, but with path signals
23:19:06 <TruePikachu> I'm wondering if you can use one to make a faster train pass a slower one
23:19:22 <TruePikachu> (similar to what real RRs do)
23:20:56 <SmatZ> you can use it to deadlock your network
23:21:05 <TruePikachu> ?
23:21:24 <TruePikachu> Are you meaning in a good way?
23:21:28 <SmatZ> nope
23:21:34 <SmatZ> deadlock is not good
23:21:57 <TruePikachu> There is no such thing as a good deadlock?
23:22:04 <SmatZ> hardly :-p
23:22:13 <TruePikachu> Wait, opponents
23:22:32 <SmatZ> they had only two trains on that track
23:22:43 <SmatZ> but when you have like, 4, trains there, it might deadlock
23:23:06 <TruePikachu> Monodirectional or bidirectional?
23:23:13 <SmatZ> bidirectional :)
23:23:47 <TruePikachu> Oh, I know that deadlock; it's on the 'realistic PBS' wiki page
23:24:16 <TruePikachu> Wait, nvm
23:24:52 <TruePikachu> I use more than 2 trains, and I haven't deadlocked
23:24:55 <SmatZ> there are several examples of deadlock, yes :)
23:25:18 <TruePikachu> No, the one I had been talking about are 4 trains all trying to enter the same junction
23:25:34 <TruePikachu> But my network hasn't deadlocked yet
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23:26:34 <TruePikachu> I'm wondering if anyone has tried making a monodirectional passing track to allow faster trains to pass slower ones, excluding the one which uses the logic gates
23:27:32 <TruePikachu> One that functions similarily to how real RRs function, having the slower train stop to let the faster one pass
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23:36:15 <TruePikachu> Yay, just got the 4-4-0 American :D