IRC logs for #openttd on OFTC at 2010-07-28
            
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00:33:41 <Cyborgmatt> Is oil a good source of income?
00:35:34 <Rubidium> not if you're filling the Gulf with it, but otherwise check the in-game cargo payment graph
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00:53:03 <Eddi|zuHause> i have never not made any profit with any cargo...
00:54:22 <Rubidium> planetmaker: you definitely need some sleep...
00:54:55 <planetmaker> maybe... is it wrong?
00:55:38 <Rubidium> https://secure.openttd.org/bugs/task/3988/getfile/6387/Nunway%20Transport,%2024-04-1950.png <- please explain where the oil train is that I need to follow
00:56:43 <Rubidium> also it's questionable whether refit costs are part of yearly revenue
00:57:01 <planetmaker> e.g. those between Great Budinghall East and Harwell
00:57:03 <Rubidium> because should autoreplace/autorenew also be part of that?
00:57:34 <planetmaker> That's a new vehicle in that case... but it's arguable.
00:57:46 <Rubidium> planetmaker: there is only Nunway Seeblick and Nunway Hafen, oh... and three ships
00:57:49 <planetmaker> But costs incured due to the schedule feel like running costs
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00:58:28 <Denglade> Hello, is it possible to transport oil via airplanes?
00:58:48 <glx> not without newgrf
00:59:04 <Rubidium> I think there is an airplane NewGRF that can make (some) airplanes transport oil, but I've got no idea how it's called
00:59:33 <planetmaker> Rubidium: savegame attached. Not a random screenshot ;-)
01:00:08 <planetmaker> Denglade: it's some av8 newgrf possibly
01:01:01 <Rubidium> pff...
01:01:11 <Rubidium> I'm definitely up way to late again...
01:01:26 <Rubidium> "stupid" forum backups! :)
01:01:52 <Rubidium> so, time for nighty night
01:02:17 <planetmaker> night, Rubidium
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08:12:29 <SmatZ> ... translating "lighthouse" as "house of light" ...
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08:19:57 <planetmaker> haha :-)
08:20:06 <planetmaker> moin SmatZ
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08:20:34 <SmatZ> hello planetmaker :)
08:22:31 <Rubidium> better than "flying house"
08:30:13 <SmatZ> hehe :)
08:32:51 <roboboy> hello
08:33:21 <SmatZ> hello
08:33:26 <planetmaker> moin
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08:34:58 <__ln__> cook islands?
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08:42:06 <chrisi> hey, i have a question regarding how to start with openttd-coding
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08:43:43 <__ln__> 1. open your editor, 2. code, 3. profit
08:45:12 <Ammler> 4. get rich
08:45:18 <SmatZ> :)
08:45:46 <Ammler> 5. don't drink :-P
08:46:14 <SmatZ> :p
08:46:47 <chrisi> the first thing is: I have downloaded the code via svn. Now i want to use it with code::blocks/kdevelop/codelite or something else. I have seen that there are VS project files in the source code tree. I can import them but it it's only configured for win.
08:46:47 <chrisi> How can i import the sourcecode as a project to use it with ubuntu?
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08:47:37 <Ammler> chrisi: if you use kdevelop, just keep the projects file locally, should work fine
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08:51:14 <Terkhen> good morning
08:57:54 <Alberth> good morning Terkhen
08:58:48 <planetmaker> moin Terkhen
08:59:17 <Alberth> chrisi: there are also developers at the windows platform, that's why those files are there. At linux, just ignore them
08:59:55 <planetmaker> chrisi, on linux you just run ./configure && make
09:00:05 <__ln__> kdevelop was made by someone who doesn't actually use it. otherwise it couldn't be so unusable.
09:00:08 <planetmaker> and then you're set. There are no special project files for other things than VS
09:00:28 <planetmaker> or I missed them. Actually I don't.
09:01:28 <Ammler> netbeans might be an alternative
09:02:13 <Terkhen> Qt creator can import OpenTTD too, but it won't run configure for you (at least in windows it doesn't)
09:02:33 <planetmaker> probably eclipse would work, too...
09:02:46 <planetmaker> as would xcode.
09:05:47 <chrisi> to run configure && make i dont need any IDE. But i want to. I want to use the benefits of codeblocks for example. To get this i have to create an openttd project. But i dont know the compiler/linker options etc. That's why i want to import an existing project
09:07:02 <planetmaker> chrisi, run ./configure. Then you'll get a Makefile which has all the compiler and linker options.
09:07:07 <planetmaker> But ONLY for your machine
09:07:33 <planetmaker> and as that varies from machine to machine... more difficult to get it right in a universal way
09:07:48 <planetmaker> there's at least a dozen libraries which are checked
09:07:56 <chrisi> that much is clear
09:08:21 <planetmaker> well: then the answer is: you have to do it yourself
09:08:28 <__ln__> any sensible IDE will let you use 'make' as the build command.
09:08:53 <planetmaker> indeed
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09:12:14 <TomyLobo> hi
09:12:19 <TomyLobo> what is a "double slip switch"?
09:12:31 <TomyLobo> it's mentioned here, near the end: http://wiki.openttd.org/Yet_Another_PBS_Patch
09:15:02 <planetmaker> Did you ever try to put those three words copy & paste in your browser's URL / search field?
09:15:24 <TomyLobo> oh, i thought it's an openttd term :D
09:15:49 <planetmaker> yes, also OpenTTD terms are searchable via search engines. Behold
09:16:02 <TomyLobo> i searched the wiki
09:17:18 <TomyLobo> hmm ok so what is it in openttd then? just a 45° crossover?
09:17:27 <planetmaker> google search even there helps sometimes: it covers both tt-forums and wiki :-)
09:17:45 <TomyLobo> forums, good idea
09:18:02 <planetmaker> http://upload.wikimedia.org/wikipedia/commons/thumb/7/78/Double_slip_at_Munich_central.jpg/150px-Double_slip_at_Munich_central.jpg
09:18:10 <planetmaker> ^ straight from the wiki article.
09:18:26 <planetmaker> so yes
09:18:39 <TomyLobo> ok
09:19:24 <TomyLobo> so that's why my trains avoid them if i build tracks around them :)
09:19:46 <TomyLobo> what's the default penalty for a piece of straight track?
09:20:12 <TomyLobo> to see the relations
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09:24:04 <CIA-2> OpenTTD: rubidium * r20231 /trunk/src/saveload/saveload.cpp: -Document: which version had which savegame version
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09:47:45 <CIA-2> OpenTTD: rubidium * r20232 /trunk/src/saveload/saveload.cpp: -Codechange: shuffle a few functions around so they don't need to be declared in advance
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09:48:48 <CIA-2> OpenTTD: rubidium * r20233 /trunk/src/saveload/saveload.cpp: -Codechange: fix/unify coding and comment style a bit
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10:31:11 <Ammler> how do I setup ignores with svn and commit?
10:31:25 <Ammler> svn propedt svn:ignore .
10:31:32 <Ammler> but then how do commit that?
10:31:42 <Progman> svn commit
10:31:56 <Progman> then you see something like " M ." in your svn changelog
10:32:25 <peter1139> i've increased
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10:35:56 <Rubidium> all hail the new and improved peter! :)
10:36:07 <Ammler> hmm, and how to commit properities only?
10:36:43 <__ln__> Ammler: by doing the changes in a clean checkout and committing all.
10:36:59 <__ln__> dunno, maybe there's another way too.
10:37:04 <Ammler> :-)
10:37:10 <Ammler> then I revert the rest
10:38:17 <Progman> not sure if "svn commit ." works
10:38:59 <Progman> or maybe with --changelist
10:39:12 <Ammler> mäh, I guess, I do a hg convert...
10:41:43 <Alberth> svn commit file_with_changed_property
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10:42:13 <peter1139> vim .gitignore
10:43:08 <welshdragon> aah, old school IRC Client ftw
10:43:49 <Ammler> Alberth: that would be ".", but I also fail to define ignore for .tcl but not example.tcl
10:48:11 <Progman> add an ignore for all *.tcl files but not example.tcl?
10:48:26 <Alberth> .tcl should get the first one
10:48:59 <Progman> if the file example.tcl is in the repository its not ignored anymore
10:49:41 <Progman> so you can put "*.tcl" in the svn:ignore property AND have example.tcl in the repository
10:53:24 <Alberth> Ammler: you can specify --non-recursive with svn commit
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11:18:33 <TomyLobo> for some reason one of my full goods trains caused a station to receive goods from a nearby factory
11:19:00 <Eddi|zuHause> use "no loading" option...
11:19:07 <TomyLobo> i have no idea how or why it got there since it's usually on a different track
11:19:33 <Eddi|zuHause> or "non-stop"
11:19:36 <TomyLobo> Eddi|zuHause i didnt set one of the orders to nonstop
11:19:54 <Eddi|zuHause> you can make non-stop the default ;)
11:20:15 <TomyLobo> yes, but for some it makes my trains not service anymore
11:20:21 <TomyLobo> +reason
11:20:40 <Eddi|zuHause> huh?
11:20:53 <TomyLobo> everything is fine since i removed the nonstopness
11:21:01 <Eddi|zuHause> i have never heard of a correlation between non-stop and servicing
11:22:10 <Eddi|zuHause> TomyLobo: care to provide a small test game showing the effect?
11:22:15 <Alberth> perhaps you don't have enough depots? trains do not look for a depot for servicing all the time
11:22:32 <TomyLobo> maybe, but i wanted to exclude all sources of error ^^
11:22:56 <TomyLobo> how can i get rid of the cargo being shipped to that station btw?
11:23:05 <TomyLobo> train crash? :)
11:23:17 <Eddi|zuHause> TomyLobo: rating will drop and cargo will disappear on its own
11:23:25 <Alberth> remove the station, wait until the sign has disappeared, build a new one
11:23:26 <TomyLobo> it drops too slow :/
11:23:35 <TomyLobo> Alberth done that 3 times now
11:23:36 <TomyLobo> no
11:23:42 <TomyLobo> not a 4th time :)
11:24:14 <TomyLobo> ctrl+click helps too btw, no need to wait for the sign
11:24:22 <Alberth> first take away the cause :)
11:24:38 <TomyLobo> i thought i had
11:24:40 <TomyLobo> 3 times
11:25:04 <Eddi|zuHause> TomyLobo: maybe it went servicing and then got lost?
11:25:11 <TomyLobo> probably
11:25:42 <TomyLobo> do they aim for the closest depot?
11:25:53 <TomyLobo> or shortest path?
11:26:03 <Alberth> every now and then they look for one
11:26:10 <TomyLobo> yes but which one
11:26:11 <Alberth> and take the one they happen to find
11:26:11 <Eddi|zuHause> they look at the pathfinder every now and then
11:26:27 <TomyLobo> so shortest path?
11:26:29 <TomyLobo> thanks
11:26:29 <Alberth> and that may be one from a different statron
11:26:53 <TomyLobo> the problem is: there is a long track with no depots at all :)
11:26:54 <Eddi|zuHause> you can set the maximum distance in the settings
11:27:12 <TomyLobo> no branches either
11:28:11 <Alberth> you can add depots everywhere :)
11:28:12 <Eddi|zuHause> i miss out on all this servicing "fun", because i play without breakdowns
11:28:23 <Markk> Same here.
11:28:25 <TomyLobo> not on top of railway :D
11:28:37 <Alberth> Eddi|zuHause: oh, you take the easy way out :p
11:28:44 <TomyLobo> it's actually 3 lines, no room for depots
11:28:44 <Markk> Getting tired of breakdowns pretty quick. :P
11:28:55 <TomyLobo> most of it is through cities too
11:29:11 <Markk> Build a short tunnel under av depot?
11:29:18 <Eddi|zuHause> Alberth: there's no sane way to put depots in my networks ;)
11:29:19 <Alberth> Markk: consistently buy an enegine with a high reliability
11:29:26 <TomyLobo> that, for some reason, almost halts my trains
11:29:47 <Markk> TomyLobo: Oh, you are using Original acceleration.
11:29:55 <Markk> Change it to realistic.
11:30:10 <TomyLobo> Markk i use realistic acceleration
11:30:28 <TomyLobo> argh, wtf why is it on "original"?
11:30:31 <Alberth> if they are not serviced often enough, reliability goes down, and you get more breakdowns to the point that the entire network gets stuck
11:30:32 <Markk> Alberth: Yeah, but it still breakdown sometimes.
11:30:53 <Markk> And how/why does a electric loco breakdown?
11:30:58 <Alberth> Markk: make your tracks less busy
11:31:14 <TomyLobo> i must have set that to original for testing set it back right after an autosave, which i loaded at some point
11:31:16 <TomyLobo> dangit
11:32:04 <Eddi|zuHause> Markk: there's plenty of things that can break down in an electric loco
11:32:29 <Alberth> probably more than in a steam engine :)
11:32:42 <Markk> :P
11:32:49 <Eddi|zuHause> yeah, i don't remember any steam engine with a broken AC :p
11:33:09 <Markk> :D
11:33:15 <Eddi|zuHause> or which got stuck because ice melted on top of it...
11:33:26 <Markk> Oh, we've just passed 10-12 cars with caravans.
11:33:47 <Alberth> running a steam engine in a tunnel is not such a good idea either :)
11:33:51 <Eddi|zuHause> Markk: those are called "dutch people" :p
11:34:23 <Markk> Eddi|zuHause: Haha, acctually it's most german people with caravans here.
11:34:26 <Markk> :)
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11:36:04 <Eddi|zuHause> http://xkcd.com/ <-- that's totally something for Belugas :p
11:36:10 <Markk> :D
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11:36:33 <Markk> That why we shouldn't add more realism in OpenTTD. ;)
11:37:00 <Wolf01> hello
11:37:25 <Alberth> Eddi|zuHause: good one :)
11:37:30 <Alberth> hello Wolf01
11:38:52 <Alberth> Markk: only if it enhances game play
11:46:38 <TomyLobo> oh right i remember why i hate realistic acceleration
11:46:47 <TomyLobo> and why i disabled it for a bit ^^
11:46:57 <TomyLobo> trains entering depots...
11:47:06 <Markk> Mhm.
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11:47:23 <Markk> Build a side track that has a depot in it.
11:47:32 <TomyLobo> how many?
11:47:35 <Markk> So it doesn't slow down the main tracks.
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11:52:21 <Alberth> Markk: http://wiki.openttd.org/Advanced_Main_Line_Depot#Advanced_depot_configurations
11:54:28 <Markk> Alberth: Send that link to TomyLobo. :)
11:54:42 <Alberth> oh yeah. Sorry
11:54:45 <Markk> :)
11:55:06 <Markk> Now I'm at our end station.
11:55:10 <Markk> Ciao. :)
11:55:31 <ccfreak2k> TomyLobo, you could also get super fancy with an injector and loop.
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11:58:37 <TomyLobo> Alberth nice, but none of this fits here
11:59:02 <TomyLobo> i have N/S E/W lines, mostly through cities
11:59:08 <TomyLobo> i dont have nearly enough room for this
12:01:50 <TomyLobo> 1% rating, still delivering cargo
12:01:56 <TomyLobo> and what the hell it just increased
12:02:12 <Eddi|zuHause> "The Powys County Council in Wales warned the maker of Welsh Dragon susages [...] to not mislead customers into thinking the product contained dragon meat." :p
12:02:26 <TomyLobo> why does my rating for goods increase if i dont transport them?
12:02:37 <Eddi|zuHause> *sausages
12:02:39 <TomyLobo> it went up to 5%
12:03:08 <Eddi|zuHause> TomyLobo: after a train appeared, the rating will slowly rise for a while
12:03:23 <TomyLobo> huh?
12:03:30 <TomyLobo> there are no goods trains
12:04:00 <TomyLobo> all of my goods trains have only non-stop orders now
12:04:06 <TomyLobo> and none of them has an order for this station
12:05:00 <TomyLobo> now it's back up to 20 -_-
12:05:54 <TomyLobo> i'll cause a small train crash
12:06:46 <TomyLobo> 0% \o/
12:07:09 <TomyLobo> dang, that also killed the rating for my other station
12:07:40 <Eddi|zuHause> it kills the ratings of all stations around...
12:08:00 <TomyLobo> good to know, i'll just do the train crash elsewhere :)
12:09:56 <TomyLobo> that worked *g*
12:19:34 <Eddi|zuHause> you can also crash a truck, that may be cheaper ;)
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12:25:02 <NoBrainHere> there's a file missing in my install folder
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12:26:44 <darkomen> Hi all
12:27:03 <NoBrainHere> a cfg is missing
12:27:18 <NoBrainHere> d:\progra~1\openttd\openttd.cfg
12:27:28 <Alberth> openttd.cfg gets created when you run openttd for the first time
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12:27:35 <Rubidium> oh... not HIM again
12:27:37 <ccfreak2k> Short file names!
12:27:58 <darkomen> Anyone can help me? I search a version of OTTD for Windows, the r15952
12:28:16 <Rubidium> hi darkomen
12:28:24 <darkomen> To use a patch with
12:28:30 <Rubidium> darkomen: if that ever were a nightly the binaries are now removed
12:28:47 <NoBrainHere> instead it, and the download sector, sneak into my account.
12:28:59 <darkomen> ok
12:29:06 <Rubidium> even so, you need the source for patching, so checking out the source repository's trunk at revision 15952 should do the trick
12:29:22 <NoBrainHere> I thought OTTD was portable...
12:29:26 <darkomen> Can i find 0.7 RC2?
12:30:07 *** Rubidium sets mode: +q *!*@178.34.121.17
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12:30:27 <darkomen> it's to use this little patch: http://www.tt-forums.net/viewtopic.php?p=776470#p776470
12:30:28 <Forked> +q ? crazy network
12:30:39 <Rubidium> darkomen: www.openttd.org/download-testing/0.7.0-RC2
12:30:48 <darkomen> thank you :)
12:30:51 <Rubidium> but then, why would you want that?
12:31:08 <TomyLobo> +q is essentially +b without blocking people from joining
12:31:27 <ccfreak2k> +quiet
12:31:29 <ccfreak2k> +banned
12:31:33 <darkomen> to use the automatic giant screen patch to make Timelapse videos
12:31:47 <Rubidium> too bad he figured out that +q means that whatever he says won't be noticed
12:32:08 <SmatZ> :D
12:32:21 *** Rubidium sets mode: +q *!yuraconst@*
12:32:53 <Rubidium> hope the user name block works longer than the IP "block"
12:33:13 <Rubidium> that person is really persistent in being an annoying troll
12:33:27 <planetmaker> the nick is programme
12:33:45 <TomyLobo> i keep getting "train is lost" on trains that are like 10 meters from their destination
12:34:09 <darkomen> Hum, can i have two versions of OTTD? Setup say that i can't install an older version of OTTD because i have a newer version :/
12:34:13 <Rubidium> then there're likely some broken signals
12:34:28 <TomyLobo> Rubidium no, they eventually find their destination
12:34:43 <Rubidium> darkomen: you can, but you can't install two at the same time. You just need to extract the archive and use that
12:34:59 <darkomen> ok, thank you
12:35:00 <TomyLobo> though i did do some railway restructuring ^^
12:35:40 <Alberth> TomyLobo: using a path that you expect? sometimes it says such things when you are missing some piece of track
12:35:50 <TomyLobo> i dont know
12:35:56 <Rubidium> TomyLobo: if a train is lost, i.e. the pathfinder can't find a route (without turning at a station and such), it'll go into random places and eventually it might find a route again
12:35:57 <TomyLobo> i have hundreds of trains
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12:36:48 <planetmaker> darkomen, it should most probable be not too difficult to update the timelapse patch to current versions
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12:37:46 <Rubidium> TomyLobo: I have had almost a thousand trains and none of them got lost because of the pathfinder; they only got lost because I removed connections and/or placed signals incorrectly
12:38:09 <Dozzer_X> Romanians here?
12:38:24 <TomyLobo> Rubidium i mean i lost overview :D
12:38:39 <planetmaker> then build more tidy
12:38:42 <planetmaker> and group trains
12:38:47 <TomyLobo> ok i found out how it happens
12:38:51 <planetmaker> use shared orders
12:39:00 <TomyLobo> train waits at signal
12:39:09 <TomyLobo> turns around because it waits to long
12:39:15 <TomyLobo> cant find a path -> lost
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12:41:05 <darkomen> planetmaker, if i know how to do that, sure it's not too difficult...
12:41:48 <darkomen> but i dont know any programmation language :/
12:42:07 <Belugas> hello
12:42:17 <darkomen> hey
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12:42:39 <planetmaker> darkomen, ok, then it's difficult :-)
12:42:40 <Eddi|zuHause> you can disable turning around
12:42:42 <planetmaker> hey Belugas
12:43:16 <TomyLobo> Eddi|zuHause and it's not gonna break anything?
12:43:58 <Belugas> Eddi|zuHause, love your url :)
12:44:00 <Alberth> hello Belugas
12:44:07 <Belugas> hello planetmaker and hello Alberth
12:44:09 <Eddi|zuHause> Belugas: i thought so :)
12:44:16 <TomyLobo> i have mostly one-way track which doesnt really allow turning around ^^
12:44:25 <Eddi|zuHause> Belugas: i hope you read the alt-text ;)
12:44:28 <Belugas> hoo.... and hello darkomen, if you are the same as in TTFF :)
12:44:35 <Belugas> alt text? no, i did not.
12:44:39 <Belugas> i 'll do it now
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12:45:00 <darkomen> yes, i'm the same ^_^
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12:45:17 <Belugas> hahahaha... GOOD alt-text :F
12:45:32 <Belugas> well.. then.. salut mec, bienvenue ici :)
12:45:37 <Belugas> et pas de rancune?
12:45:55 <darkomen> Lol, le jour ou jserai rancunier moi ^^
12:46:18 <darkomen> juste des divergeances d'opinions ;)
12:46:51 <TomyLobo> mon aéroglisseur est plein d'anguilles!
12:47:10 <darkomen> OH, well, it's fine !
12:47:47 <Belugas> good, darkomen. I'm always a bit worried when conversations are getting that... let say... intense :)
12:47:52 <Eddi|zuHause> TomyLobo: i think that's the wrong language ;)
12:48:06 <TomyLobo> no, it's french :)
12:48:17 <Eddi|zuHause> yes, that's what i said :p
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12:48:38 <TomyLobo> they were talking french too
12:48:38 <darkomen> it's, but i don't know what do you try to say ^^
12:48:42 <TomyLobo> internet french though ugh
12:48:48 <__ln__> le bicmac
12:49:15 <Eddi|zuHause> in germany, the bigmac is called bigmäc
12:49:27 <darkomen> Big Mac, a Hamburger from Mc Donnald's ;)
12:49:29 <TomyLobo> it is?
12:49:41 <TomyLobo> odd, i live in germany and that's new to me
12:50:59 <Eddi|zuHause> TomyLobo: might be a historic thing
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12:54:26 <Eddi|zuHause> TomyLobo: http://www.welt.de/wirtschaft/article912840/McDonalds_schafft_Big_Maec_und_Fishmaec_ab.html
12:54:36 <Eddi|zuHause> 01.06.07
12:58:41 <darkomen> OTTD 0.7 RC2 crash on my computer ><
12:58:56 <Eddi|zuHause> don't use that then.
12:59:16 <darkomen> if i use 0.7, can i use the same patch without problems?
12:59:44 <Eddi|zuHause> yes
12:59:45 <Alberth> darkomen: the patch is in source code format, you cannot combine it with a binary program
13:00:02 <TomyLobo> Eddi|zuHause are you calling me historic?
13:00:18 <TomyLobo> ah
13:00:19 <TomyLobo> nm :)
13:00:33 <darkomen> the patch is in .diff format
13:00:33 <Alberth> darkomen: you have to get the revision from the version control system, apply the patch, and build a binary yourself.
13:00:56 <Alberth> darkomen: yes, changes in lines of code. Open it with a text editor
13:01:11 <darkomen> Oh...
13:01:50 <darkomen> a lot of work isn't it ? :D
13:02:28 <Alberth> trivial if you know how :D
13:02:44 <darkomen> then, a lot of Work for me :D
13:02:55 <Alberth> and have a compiler installed at your system :p
13:03:06 <darkomen> damn...
13:05:55 <Alberth> there are pages at the wiki about compiling yourself
13:06:15 <Alberth> also, at the development forum, there is a sticky thread about it
13:06:21 <darkomen> ok, i will try to translate them into french, thank you :)
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14:04:02 <Eddi|zuHause> hm... weird... i have some kind of "bad sector" on my disk
14:05:01 <Eddi|zuHause> Jul 28 15:58:34 johannes-i kernel: ata1.00: cmd c8/00:08:8c:d4:42/00:00:00:00:00/ed tag 0 dma 4096 in
14:05:02 <Eddi|zuHause> Jul 28 15:58:34 johannes-i kernel: res 51/40:08:90:d4:42/00:00:00:00:00/ed Emask 0x9 (media error)
14:05:24 <Eddi|zuHause> followed by repeating that, resulting in a drive reset... awfully slow that...
14:05:32 <Eddi|zuHause> dd_rescue said it couldn't read 4k
14:05:56 <Eddi|zuHause> Jul 28 15:58:35 johannes-i kernel: end_request: I/O error, dev sda, sector 222483600
14:06:00 <peter1138> a dying drive? never seen that before...
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14:10:46 <Eddi|zuHause> smart not saying anything special...
14:10:52 <SpComb> Eddi|zuHause: `smartctl -a /dev/sda`
14:10:55 <SpComb> hm
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14:16:49 <TomyLobo> <Eddi|zuHause> you can disable turning around
14:16:57 <TomyLobo> i found "pf.wait_for_pbs_path"
14:17:07 <TomyLobo> is there a separate setting for regular block signals?
14:17:45 <TomyLobo> cause one of my trains just turned around at one of those, congesting half of my network because it didnt turn back either
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14:19:08 <Eddi|zuHause> yes
14:19:23 <CIA-2> OpenTTD: yexo * r20234 /trunk/src/vehicle.cpp: -Fix [FS#3988]: refit costs from refit orders are subtracted from the vehicle yearly income
14:19:23 <Eddi|zuHause> wait_oneway_signal and wait_twoway_signal or so
14:19:53 <Eddi|zuHause> list_settings pf.wait
14:19:55 <TomyLobo> and setting that to 255 keeps them from turning around?
14:20:00 <Eddi|zuHause> yes
14:21:29 <TomyLobo> they still turn around :/
14:21:41 <TomyLobo> might be thatthis train started waiting before i set that option though
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14:22:34 <Rubidium> or because you modified openttd.cfg and are assuming it applies to already started savegames as well
14:22:44 <TomyLobo> no
14:22:47 <TomyLobo> console
14:22:58 <TomyLobo> i typoed btw
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14:26:29 <TomyLobo> ok a hint for everyone: NEVER turn off waiting at pbs signals without turning off waiting at oneway signals as well
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14:55:10 <darkomen> Hi
14:55:30 <darkomen> i try to apply a patch with SVN, can someone help me?
14:56:08 <darkomen> i don't find help about patching on the Wiki
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15:07:49 <Alberth> darkomen: did you try to compile without patching first?
15:08:45 <Alberth> darkomen: ie do a check of your setup, as trunk is known to compile correctly
15:09:29 <Belugas> he's not even there yet, he tries to apply a patch
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15:09:53 <Alberth> that's why I ask :)
15:09:53 <Belugas> but granted, he might start to just compile regular trunk
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15:10:26 <darkomen> no Alberth, i try to patch before compiling
15:10:30 <darkomen> but it's fine
15:11:00 <Alberth> ah, going for the big leap :)
15:11:55 <Rubidium> see the stickies in the development forum
15:12:12 <darkomen> I just start compiling, the game is now patched
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15:14:47 <Alberth> http://wiki.openttd.org/FAQ_development#How_to_apply_a_patch.3F
15:14:54 <Alberth> although it is a bit too late :)
15:15:44 <darkomen> lol
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15:22:12 <darkomen> oh No! i have conversion problems
15:23:07 <Belugas> english<->french ?
15:23:37 <darkomen> No, Vc++ 2008=>Vc++ 2010
15:24:01 * Belugas hides in his corner and watch delphi compiling
15:25:01 <darkomen> i had to convert the project into VC++ 2010, but when i did that, i had some conversion errors
15:26:44 <Rubidium> yeah, Microsoft's tools aren't perfect (yet)
15:28:08 <Rubidium> for better luck use a newer trunk and the MSVC2010 project files :)
15:28:19 <darkomen> so i have to download VC++ 08 to compile my project?
15:28:22 <Rubidium> ofcourse that won't work for older trunk
15:29:08 <darkomen> if i download an old release, it's to patch it with a capable patch ^^
15:29:41 <darkomen> so i can't download a newer trunk
15:30:16 <TomyLobo> my 3rd largest town is not even a city
15:30:34 <Rubidium> then you have to get MSVC 2008, though I'm not sure whether it likes to install when 2010 is installed
15:31:03 <darkomen> oh no :'(
15:31:07 <TomyLobo> #1 2 and 4 are cities
15:31:39 <darkomen> In a desert environment?
15:31:45 <TomyLobo> temperate
15:31:53 <darkomen> strange
15:32:54 <darkomen> then let's go to uninstall VC 2010
15:34:46 <TomyLobo> darkomen http://img148.imageshack.us/img148/7093/phillipsco21150529.png
15:38:27 <darkomen> ok
15:38:34 * Rubidium wonders whether he should talk about his experience uninstalling VC2010
15:38:51 <Rubidium> (although that was a release candidate)
15:39:20 <darkomen> strange... VC08 is installed on my computer
15:39:27 <TomyLobo> YOU cannot uninstall vc, do not even try
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15:42:18 <TomyLobo> one of my stations gets fed with about 16000 crates goods per month
15:45:08 <darkomen> =)
15:46:50 <TomyLobo> and i have a small problem with that station: it's a roro, but some trains insist on leaving through the entrance. on the entrance i have path signals, facing the platforms. two reasons for that: 1. i have no room for depots at the exit, so they have to use the entrance depots, 2. it's a path-based entrance and blocking their way with a signal would make them wait at the signals instead of at the splitter signals
15:47:34 <TomyLobo> for lack of space (again) i can't make a presignal entrance
15:48:30 <TomyLobo> gluing a few screenshots right now
15:54:26 <TomyLobo> http://img34.imageshack.us/img34/9613/openttdcloppenburgtrans.png
15:54:49 <TomyLobo> 2550x1655 1.2 MB
15:55:16 <TomyLobo> it's the one on the left, with the fancy crates
15:55:32 <darkomen> i dont like old signals
15:55:41 <TomyLobo> heh
15:55:48 <TomyLobo> well i use them to tell them from other signals
15:56:36 <darkomen> ok^^
15:57:57 <Eddi|zuHause> i like old signals, but on maglev they seem kinda anachronistic...
15:59:17 <Eddi|zuHause> and why not simply forbid them from using the entrance depot after they entered?
15:59:25 <darkomen> all the trains arrives from north est , true?
15:59:35 <TomyLobo> from southwest
15:59:38 <Eddi|zuHause> and i see there plenty of space
15:59:45 <TomyLobo> these are double-headed trains :D
16:00:00 <TomyLobo> yes in that place sure
16:00:07 <TomyLobo> but i'd need 6 depots there
16:00:15 <darkomen> From north est to south west?
16:00:17 <TomyLobo> which wont fit
16:00:27 <TomyLobo> no
16:00:34 <TomyLobo> SW->NE
16:00:44 <TomyLobo> bottem right->top left
16:01:10 <darkomen> strange
16:01:14 <darkomen> very strange
16:01:15 <Eddi|zuHause> that's SE->NW
16:01:24 <TomyLobo> oh right :D
16:01:29 <darkomen> your signals are inversed?
16:01:44 <TomyLobo> i'm talking about the station on sea floor level :)
16:01:53 <TomyLobo> the fancy crate station
16:01:58 <darkomen> ok
16:02:36 <Eddi|zuHause> i'm gone
16:02:45 <TomyLobo> Eddi|zuHause if i add depots to the exit, i still cant make the entrance one-way
16:04:32 <Eddi|zuHause> Num Test_Description Status Remaining LifeTime(hours) LBA_of_first_error
16:04:34 <Eddi|zuHause> # 1 Extended offline Completed: read failure 90% 692 222483600
16:04:46 <Eddi|zuHause> but smart still insists that the drive is fine
16:05:02 <TomyLobo> yure
16:05:04 <TomyLobo> sure
16:05:09 <darkomen> making the depot near a station is bad
16:05:12 <TomyLobo> smart compensates these things
16:05:39 <Eddi|zuHause> TomyLobo: but apparently it failed to "compensate" during me copying the file
16:05:50 <TomyLobo> oh
16:06:12 <TomyLobo> i think you can make smartctl trigger a thorough test somehow
16:06:23 <TomyLobo> if you didnt already
16:06:54 <Eddi|zuHause> yes, i did. that's what the above result s
16:07:00 <Eddi|zuHause> *is
16:07:06 <TomyLobo> hmm
16:07:26 <Eddi|zuHause> and copying the file still fails
16:07:47 <TomyLobo> maybe there is a logical error instead of a physical one?
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17:26:46 <SmatZ> chown -R smatz:smatz .
17:26:51 <SmatZ> executed in root directory
17:26:53 <SmatZ> omg omg omg
17:26:54 <SmatZ> :-x
17:27:17 <Prof_Frink> Silly boy.
17:27:39 <__ln__> not rpm-based distro?
17:27:45 <SmatZ> nope, gentoo
17:27:56 <SmatZ> reinstalling everything is for several days...
17:28:03 <SmatZ> I stopped it after a while...
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17:28:39 <__ln__> with rpm it is possible to set file owners based on rpm metadata, without reinstalling, but dunno about gentoo.
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17:32:30 <peter1138> well, at least you can do things smatz :D
17:33:02 <SmatZ> hehe :)
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17:41:36 <andythenorth> :o there is now an abundance of ship sets
17:41:37 <andythenorth> :0
17:41:39 <andythenorth> :)
17:44:52 <keikoz> __ln__ with gentoo, you just have to reinstall everything
17:45:02 <keikoz> some time of compilation ...
17:45:45 <CIA-2> OpenTTD: translators * r20235 /trunk/src/lang/ (11 files in 2 dirs): (log message trimmed)
17:45:45 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:45 <CIA-2> OpenTTD: basque - 8 changes by Thadah
17:45:45 <CIA-2> OpenTTD: chuvash - 7 changes by mefisteron
17:45:45 <CIA-2> OpenTTD: croatian - 5 changes by VoyagerOne
17:45:47 <CIA-2> OpenTTD: dutch - 1 changes by habell
17:45:47 <CIA-2> OpenTTD: german - 8 changes by planetmaker
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17:47:38 <planetmaker> chown -R smatz:smatz . <-- only a problem if preceeded by sudo ;-)
17:48:26 <SmatZ> planetmaker: well I did that as root :)
17:48:52 <planetmaker> :S
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17:51:20 <Rubidium> SmatZ: request an "undo knob" for chown!
17:51:45 <frosch123> :)
17:52:40 <SmatZ> hehe :)
17:55:41 <planetmaker> lol
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18:06:41 <fjb> A friend of mine insisted on always working as user root till the day he did an "rm -R *" not knowing that he was in "/".
18:07:46 <peter1138> :D
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18:13:11 <Prof_Frink> fjb: The standard story is a spurious space. `rm -rf / home/user/something`
18:13:23 <SmatZ> :)
18:14:09 <Prof_Frink> Or, in my friend's case, "Oh, that's OK, sudo will ask for a password"
18:14:54 <SmatZ> :D
18:15:42 <Prof_Frink> If you're going to demonstrate that, make sure you sudo -k first ;)
18:17:10 <fjb> :)
18:18:24 <fjb> He hit "^C" when he saw what was happening, but "/etc" and half of the system was already gone.
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19:07:29 <CIA-2> OpenTTD: rubidium * r20236 /trunk/src/lang/unfinished/belarusian.txt: -Add: stub for Belarusian translation
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19:28:12 <Ammler> that sounds for me like "Nicer" Russian
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19:31:46 <peter1138> Irssi uptime: 331d 0h 2m 0s
19:31:51 <peter1138> maybe i should reboot one of these days
19:32:46 <Rubidium> just use ksplice!
19:33:02 <peter1138> heh
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19:36:28 <peter1138> BUG: soft lockup - CPU#3 stuck for 304s! [swapper:0]
19:36:38 <peter1138> that sort of thing seems like it might be bad
19:37:21 <Rubidium> well, I rather have such lockups than a hard lockup
19:39:21 <peter1138> yers
19:48:01 * SpComb spins
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19:58:22 <fjb> Swapper lockup? Sounds like a hard drive problem.
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20:06:41 <peter1138> nothing reported on the hard drive side though
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20:08:07 <peter1138> no smart errors logged
20:08:13 <peter1138> heh, start stop count: 11
20:08:48 <peter1138> also it's a RAID1, although software, so a disk problem could still lock things up
20:10:12 <fjb> Could be the controller or the mainboard.
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20:10:40 <peter1138> i'd still expect to see controller errors or timeouts in that case
20:11:02 *** Amis_ has quit IRC
20:11:35 <peter1138> it's not always swapper either
20:11:46 <peter1138> any random process
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20:14:19 <fjb> I once had a faulty mainboard with similar effects. Sometimes random processes crashed, sometimes files got corrupted etc.
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20:21:57 <peter1138> :S
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20:26:35 <TomyLobo> <Ammler> that sounds for me like "Nicer" Russian
20:27:13 <TomyLobo> the bela part stands for white, in german it's called "white russian"
20:28:35 <planetmaker> TomyLobo: or it comes from blanche (fr), blanco (it?) = white
20:28:39 <__ln__> http://www.belarusian.com/
20:28:58 <TomyLobo> it's slavic, not romance
20:29:24 <planetmaker> so?
20:29:42 <TomyLobo> that means it might be a cognate, or chance
20:29:42 <planetmaker> who do you think invented the cyrillic alphabet? A greek monch
20:30:05 <TomyLobo> that's a myth iirc
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20:30:40 <TomyLobo> in truth, it was TWO greek monks :D
20:31:25 <planetmaker> http://de.wikipedia.org/wiki/Etymologische_Liste_der_L%C3%A4ndernamen <-- ethymology of belarus (DE)
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20:31:53 <TomyLobo> нет!
20:32:50 <planetmaker> so... it also there has the meaning of 'white'
20:32:53 <planetmaker> and not 'nice'
20:33:21 <TomyLobo> exactly what i said
20:34:33 <planetmaker> yes :-P
20:38:07 <TomyLobo> btw, if you want a keyboard driver that maps cyrillic onto a german(or us) keyboard, i have one :)
20:39:10 <TomyLobo> ы1234567890це щшэртзуиопю асдфгьжклёя йхчвбнм
20:39:34 <TomyLobo> i should probably swap е and э...
20:39:59 <glx> I just switch keyboard config using lang toolbar :)
20:40:13 <TomyLobo> but then you have to learn 2 full layouts
20:40:29 <glx> virtual keyboard
20:40:41 <TomyLobo> then you have to clickyclicky :)
20:41:05 <glx> no you can use it as model and type on the real keyboard
20:41:28 <TomyLobo> but then you still have to look all the time
20:42:16 <TomyLobo> with my layout i can just type as used to
20:43:02 <TomyLobo> фоо бар баз
20:43:19 <SmatZ> :)
20:43:29 <planetmaker> :-P
20:44:28 <SmatZ> привет TomyLobo
20:45:16 <SmatZ> [22:39:17] <TomyLobo> ы1234567890це щшэртзуиопю асдфгьжклёя йхчвбнм <== nice, I should install that to KDE
20:45:23 <TomyLobo> дос видане
20:45:28 <SmatZ> searching for keys is mostly try-and-fail :-p
20:45:40 <TomyLobo> sorry, windows
20:46:02 <glx> один два три
20:46:07 <SmatZ> :)
20:46:51 <TomyLobo> oding two three?
20:46:56 <TomyLobo> -g
20:47:09 <TomyLobo> þór!
20:47:23 <SmatZ> one two three
20:47:31 <TomyLobo> russian for one is odin?
20:47:38 <SmatZ> yes
20:47:39 <__ln__> da
20:47:47 <TomyLobo> that's да
20:47:51 <SmatZ> :p
20:47:55 <glx> четире
20:48:14 <TomyLobo> tchyetirye dont know that word ^^
20:48:20 <SmatZ> four :-p
20:48:21 <__ln__> not ы?
20:48:30 <TomyLobo> i thought рас is one
20:48:35 <glx> __ln__: possible, my memory is not good
20:48:49 <__ln__> glx: i'm not sure though
20:48:53 <TomyLobo> ζευσ
20:49:01 <SmatZ> well, it's "ü", not "i"
20:49:01 <TomyLobo> i also have greek >(
20:49:04 <TomyLobo> :)
20:49:15 <SmatZ> so четыре
20:49:21 <perk111> lol, russian on the channel
20:49:27 <SmatZ> :)
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20:49:34 <SmatZ> hehe :)
20:49:40 <TomyLobo> SmatZ that'd be ukrainian
20:49:41 <__ln__> TomyLobo: it's рас when enumerating numbers [1,N]
20:49:48 <glx> __ln__ is right (just checked in the dictionnary)
20:49:50 <TomyLobo> odd
20:50:11 <perk111> , , ? (
20:50:17 <TomyLobo> Moskau! рас два три!
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20:50:23 <glx> total fail I'd say perk11
20:50:25 <__ln__> perk11: UTF-8 only
20:50:29 <SmatZ> пятъ
20:50:43 <perk11> how to change codepage?
20:50:51 <planetmaker> check your IRC client manual
20:51:03 <SmatZ> :)
20:51:06 <Rubidium> codepage is such a 20th century thing
20:51:26 <glx> ばか
20:51:37 <planetmaker> مينس
20:51:39 <perk11> it seems I see UTF-8
20:51:40 <Rubidium> hiragana
20:51:41 <perk11> now
20:51:43 <perk11>
20:51:47 <TomyLobo> i also tried making a japanese one
20:51:49 <SmatZ> perk11: but you don't type it
20:51:50 <Rubidium> nope, not it
20:51:52 <TomyLobo> based on dead kezs
20:51:55 <TomyLobo> keys*
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20:52:07 <glx> I just type romaji :)
20:52:07 <planetmaker> ㅋㄷ카
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20:52:18 <TomyLobo> for some reason it works in the keyboard layout creator, but not in windows
20:52:23 <planetmaker> 雕刻刀
20:52:26 <SmatZ> [22:50:25] <TomyLobo> Moskau! рас два три! <== what song is that?
20:52:35 <TomyLobo> moskau by rammstein
20:52:35 <perk11> SmatZ: это раммштайн
20:52:36 <planetmaker> if I only knew what I typed there :-P
20:52:40 <SmatZ> TomyLobo: thanks :)
20:52:45 <perk11> and now?
20:52:47 <glx> perk11: worked
20:52:49 <perk11> thx
20:53:04 <TomyLobo> http://www.youtube.com/watch?v=M9F_wCfZMxw
20:53:34 <Rubidium> s till, these are best!!!
20:53:35 <perk11> planetmaker: you typed "Burin"
20:53:44 <perk11> Rubidium: what's that?
20:53:56 <TomyLobo> soyo3 // multfilm
20:54:00 <TomyLobo> :D
20:54:20 <planetmaker> hehe. That made you look 10 years younger, Rubidium :-P
20:54:29 <SmatZ> perk11: спасибо
20:54:33 <SmatZ> :D
20:54:37 <perk11> 私はopenttdの愛
20:54:54 <TomyLobo> опэнттд!
20:54:57 <Rubidium> perk11: you should've used katakana as well!
20:54:58 <TomyLobo> пэрэстройка!
20:55:11 <TomyLobo> oops
20:55:15 <SmatZ> :D
20:55:19 <perk11> гг
20:55:25 <TomyLobo> перестройка!*
20:55:34 <planetmaker> Ég elska OpenTTD
20:55:51 <TomyLobo> talarðu islensku?
20:55:57 <perk11> Icelandic?
20:55:59 <perk11> O_o
20:56:15 <TomyLobo> he said "i play openttd" i think
20:56:31 <planetmaker> TomyLobo: unfortunately not quite
20:56:34 <Rubidium> perk11: according to Unicode they're full width forms
20:56:40 <perk11> Rubidium: oh
20:56:48 <TomyLobo> oh
20:56:49 <perk11> TomyLobo: that was "I love"
20:56:51 <TomyLobo> i love openttd :D
20:56:54 <TomyLobo> right
20:56:55 <perk11> http://translate.google.com/#auto|en|%C3%89g%20elska%20OpenTTD
20:57:02 <TomyLobo> i knew i hear the word before
20:57:03 <planetmaker> :-) guess how I got it :-P
20:57:20 <perk11> google?
20:57:33 <planetmaker> that link you gave, just reverse
20:57:35 <TomyLobo> http://digicoll.library.wisc.edu/cgi-bin/IcelOnline/IcelOnline.TEId-idx?type=entry&eid=ELSKA-2&q1=elska
20:57:45 <TomyLobo> i use that one
20:57:59 <TomyLobo> real men use dictionaries, not google translator :)
20:58:05 <perk11> you need to know grammar for that
20:58:16 <TomyLobo> for google translator too :D
20:58:19 <TomyLobo> i tried it
20:58:21 <planetmaker> perk11: google doesn't know grammar either
20:58:25 <TomyLobo> it cant translate icelandic for shit
20:58:28 <perk11> sometimes it does
20:58:33 <Rubidium> or 9 from coconut
20:58:53 <perk11> english<=>french or russian<=>ukrainian works almost perfect for me
20:59:09 <TomyLobo> http://translate.google.de/#is|en|skitur
20:59:15 <TomyLobo> ok it CAN translate icelandic for shit
20:59:56 * TomyLobo removes the silly english layout. it stole my accents again
21:01:21 <perk11> btw how do you type them?
21:01:34 <TomyLobo> ´+i = í
21:01:48 <TomyLobo> ´+t = þ :D
21:02:05 * Rubidium smells a NFO coder
21:02:06 <perk11> ²i
21:02:16 <TomyLobo> Rubidium not at all
21:02:17 <perk11> ²o
21:02:29 <Rubidium> then why would you use a thorn?
21:02:38 <TomyLobo> icelandic has them
21:02:42 <perk11> does not vvork
21:02:54 <__ln__> ya by hotel osmotret vystavku dostizhyennyi narodnogo hozyayistva
21:03:04 <TomyLobo> þú ert fiskur
21:03:10 <perk11> __ln__: :D
21:03:55 <perk11> ùèòì
21:04:05 <__ln__> i recently bought this phrase book meant for tourists going to moscow olympics
21:04:09 <perk11> its ctrl+`, i for English
21:04:25 <perk11> __ln__: where are you from?
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21:05:21 <TomyLobo> ok let's see, i have: áéíóúý àèìòù âêîôû äöüß åø æœ þðç
21:05:29 <__ln__> я из финландии
21:05:41 <perk11> __ln__: :)
21:05:42 <TomyLobo> finnish?
21:05:50 <perk11> Финляндия
21:06:07 <TomyLobo> yeah, didnt look correct :D
21:06:14 <perk11> TomyLobo: it's only èòìù
21:06:23 <perk11> and à
21:06:32 <TomyLobo> icelandic? no, áéíóú
21:06:46 <TomyLobo> and ý
21:06:48 <perk11> Ènglish
21:07:09 <SmatZ> perk11: ля in Финляндия looks strange :x
21:07:18 <TomyLobo> and öæ
21:07:40 <perk11> :)
21:08:00 <Belugas> night all, you skilled linguists
21:08:08 <SmatZ> good night, Mr. Belugas
21:08:10 <perk11> night :)
21:08:28 <TomyLobo> and of course þ
21:08:53 <perk11> why have so much characters?
21:09:13 <TomyLobo> ð is for icelandic and faroese, the rest of the accented chars as well as œç are for french, äöüß for german, finnish, icelandic, swedish, å for norwegian/swedish/danish, ø for danish and norwegian
21:09:30 <perk11> oh
21:10:11 <__ln__> we certainly don't have üß in finnish
21:10:13 <perk11> I thought œ is just oe
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21:10:31 <TomyLobo> i can basically type all fennoscandinavic languages, insular nordic languages and french :)
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21:11:01 <perk11> абвгдеёжзийклмнопрстуфхцчшщъыьэюя
21:11:07 <Rubidium> I can type that as well: "french" <- see! :)
21:11:19 <TomyLobo> français!
21:11:23 <perk11> lol
21:11:30 <TomyLobo> soupe!
21:11:47 <darkomen> présidentielles
21:11:50 <darkomen> fil à linge
21:11:55 <perk11> Je ne parle pas Français
21:12:35 <TomyLobo> stjórnskipunarfræði
21:12:45 <darkomen> i tried to do a compilation of OTTD r15952 patched
21:12:45 <perk11> darkomen: washing line?
21:13:09 <darkomen> not really
21:13:11 <perk11> darkomen: why so old?
21:13:14 <Rubidium> hmm... did I heard someone claiming to be Icelandic? Then why is the Icelandic translation not completed yet?
21:13:32 <__ln__> *hear
21:13:35 <darkomen> it's a string to dry your clothes after washing ^^
21:13:56 <darkomen> i tried to compile this
21:14:09 <TomyLobo> Rubidium hah, no, i just took a beginner's course :D
21:14:09 <perk11> Oh, Belarusian was added
21:14:11 <darkomen> but i've got a problem with a file
21:14:46 <__ln__> spokoinyi nochi vsyo
21:14:50 <perk11> darkomen: why do you take so old revision?
21:14:55 <perk11> __ln__: пока
21:14:57 <TomyLobo> i have major problems translating FROM icelandic, other than everyday stuff
21:15:07 <TomyLobo> translating TO it, nah
21:15:14 <darkomen> perk11 because the patch is capable with this version
21:15:23 <perk11> what patch?
21:15:40 <darkomen> timelapse patch
21:15:55 <perk11> don't know this one :(
21:15:55 <TomyLobo> what does that do?
21:16:03 <TomyLobo> more faster?
21:16:13 <darkomen> http://www.tt-forums.net/viewtopic.php?f=33&t=40114
21:16:30 <darkomen> he do automatic giant screenshots
21:16:44 <darkomen> to make timelapse videos
21:16:59 <glx> try with 2048*2048 ;)
21:17:13 <darkomen> salut glx
21:17:36 <perk11> I use another patch, that's how it looks http://perk11.info/minimap/
21:18:05 <TomyLobo> looks like circuitry
21:18:37 <perk11> 1px=1 map tile
21:18:37 <darkomen> ok
21:18:43 <TomyLobo> what the hell did the purple player on the lower right do?
21:19:02 <perk11> TomyLobo: on what screenshot?
21:19:05 <TomyLobo> first
21:19:47 <perk11> TomyLobo: It was a game with Industry sharing
21:19:57 <TomyLobo> dont know what that is ^^
21:20:26 <darkomen> then, compilation fail because the principal file of the patch can't be compiled correctly
21:20:40 <perk11> darkomen: post the error
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21:20:51 <darkomen> the errors ...
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21:21:00 <darkomen> 17 errors
21:21:12 <darkomen> c:\ottdsrc\src\timelapse.cpp(150) : error C2374: '_command_count_giant' : redéfinition ; initialisation multiple
21:21:15 <perk11> the first one
21:21:24 <perk11> TomyLobo: http://www.tt-forums.net/viewtopic.php?f=33&t=42254
21:21:44 <TomyLobo> ugh localised compiler errors
21:21:50 <TomyLobo> microsoft sucks more than i thought
21:21:51 <perk11> darkomen: It looks like incorrect patch *dntknw*
21:22:05 <TomyLobo> at least they have numbers so you can google the english one to ask about it online :D
21:22:35 <darkomen> so i suppose that i've to compile with a linux compiler?
21:22:43 <perk11> darkomen: try
21:23:40 <perk11> TomyLobo: that link is on topic about Infrastructure sharing (which i mistakely called Industry sharing)
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21:26:01 <TomyLobo> perk11 ah, sounds good :)
21:26:14 <TomyLobo> does that also count for stations?
21:26:19 <perk11> yes
21:26:27 <TomyLobo> trains not i guess?
21:26:43 <perk11> yeah, doesn't count for trains
21:26:53 <perk11> or it was just one company
21:27:46 <TomyLobo> i was actually referring to the tracks on water btw
21:28:27 <perk11> that's not water, that's blue player's tracks
21:29:49 <perk11> and gray tracks on water - they just transfer some oil
21:31:16 <TomyLobo> i dunno, that looks like water, not like tracks
21:31:41 <TomyLobo> someone built a pretty elaborate water net too :D
21:31:52 <perk11> :D
21:32:05 <perk11> http://perk11.info/minimap/2010-07-07_23-02.png
21:32:09 <perk11> that's the final one
21:32:23 <TomyLobo> ball of white yarn
21:34:07 <Noldo> http://www.youtube.com/watch?v=W594ASphiz0
21:34:24 <perk11> darkomen: I'll try to compile it on mingw
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21:34:51 <darkomen> thank you perk11
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21:49:43 <perk11> darkomen: it has compiled
21:50:24 <darkomen> Nice !
21:50:35 <perk11> darkomen: Should I upload it?
21:50:58 <darkomen> if you can, thank you =)
21:54:58 <perk11> http://perk11.info/tmp/bundle.zip
21:55:49 <darkomen> Thanks a lot :)
21:57:03 <darkomen> you bundled it, so i can distribute it to other people?
21:57:34 <perk11> yes
21:57:44 <planetmaker> that's the only save way to not violate the GPL ;-)
21:57:51 <darkomen> ok, thanks
21:58:34 <perk11> All bugs listed below are marked as known. Please do not submit any bugs
21:58:34 <perk11> that are the same as these. If you do, do not act surprised, because
21:58:34 <perk11> we WILL flame you!!
21:58:34 <perk11> lol
21:59:47 <darkomen> lol, ok ^^
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22:01:08 * Rubidium thinks darkomen has applied the patch multiple times
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22:01:43 <darkomen> may be it's an old and bugged version of OTTD, but this patched version can do timelapse videos, so it's a treasure
22:02:43 *** [com]buster has quit IRC
22:03:08 <Wolf01> 'night all
22:03:12 *** Wolf01 has quit IRC
22:04:08 * darkomen think he tried to compile a patched version since yesterday, so he has applied the patch many times =)
22:06:34 <Rubidium> well, that caused your "defined multiple times" error
22:06:54 <perk11> darkomen: it's worth to have only on small maps
22:07:33 <darkomen> ok
22:08:40 <darkomen> hum... I cant open the game
22:09:04 <darkomen> "cannot open file Sample.cat"
22:09:08 *** [com]buster has joined #openttd
22:09:27 <perk11> add sample.cat :)
22:09:28 <planetmaker> yup. OOOOLD game
22:09:33 <perk11> to data
22:10:07 <planetmaker> create an empty sample.cat and it might work
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22:10:41 <perk11> planetmaker: I've just realised that you're that ostrich from tt-forums
22:10:52 <planetmaker> ?
22:10:58 <planetmaker> oh, my avatar
22:11:10 <perk11> :)
22:11:14 <planetmaker> but ... so, yes?
22:11:51 <perk11> nothing, just constituted a link in my mind
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22:13:43 <darkomen> ok, it works
22:14:06 <darkomen> i use files from OTTD 1.0.2
22:14:57 <planetmaker> perk11: I'd have assumed that the similarity in the nicknames is kinda striking ;-)
22:15:49 <perk11> :)
22:17:07 * planetmaker now wonders what people actually associate with that ostrich... ;-)
22:17:28 *** Dreamxtreme has joined #openttd
22:17:30 <planetmaker> (as it's a random pick from my last year's photos)
22:19:23 <perk11> :D
22:19:43 <perk11> I've associated it with a talking ostrich :-"
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22:21:58 <perk11> bye all
22:22:01 *** perk11 has quit IRC
22:23:44 <CIA-2> OpenTTD: michi_cc * r20237 /trunk/src/rail_cmd.cpp: -Fix (r20049): Check for disallowed level crossings also when converting rail.
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22:42:38 <Terkhen> good night
22:43:38 <Rubidium> night Terkhen
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23:21:24 <raisin> im trying to deal with multiple trains and signaling like is it possible to make it where i have one train it leaves a station loops around outside the station and goes back through on the other side
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23:21:31 <raisin> or somethin
23:21:34 <raisin> dunno if this makes sense
23:22:05 <raisin> like can 1 train go through 2 platforms
23:23:44 <raisin> or is it better to do it another way
23:24:01 <Rubidium> that just requires a bit of track, though... I think you want the train to "see" both platforms for loading/unloading and as such not get the huge "too long" loading penalty and that won't work
23:24:02 <raisin> my world is small and only has 2 cities
23:24:27 <raisin> so yeah maybe ill do this a dif way
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23:52:08 <Eddi|zuHause> we need bendy stations! :p
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23:57:02 <raisin> basically i have 2 lines 2 stations and atm 2 trains
23:57:27 <raisin> but like i want 1 to use the other line if first busy or something
23:58:16 <Rubidium> have you checked the wiki?
23:58:30 <raisin> yeah im lookin
23:58:31 <raisin> heh
23:58:37 <raisin> trying to figure out these dang signals