IRC logs for #openttd on OFTC at 2010-06-01
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00:00:44 <Eddi|zuHause> __ln__: what do you mean? it looks bloody awful...
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00:14:47 <Eddi|zuHause> great, there's a new Terry Pratchett movie :)
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06:00:04 <seirmubsa> Would compiled bundles for OS X be useful?
06:16:47 <seirmubsa> I noticed that there was not an official release for OS X on the downloads page, so I compiled it myself. :P
06:23:28 <Yexo> compiling the binaries is not the main problem, supporting those (ie fixing the mac osx specific bugs) is the biggest problem as we don't have an active mac developer
06:31:41 <seirmubsa> Eh. Would you accept volunteers?
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06:39:12 <Yexo> if you need need any help on the code feel free to ask in here, but if it's about osx specific code you probably won't get an answer
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16:07:32 <DJNekkid> peter1138: (assumeing there is only one dev named peter) mind wooching over to the nutracks tt-forums post? :)
16:11:36 <Belugas> nice.. see what you've done?
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16:38:23 <dih> charging my LiPo's for my modle plane \o/
16:43:27 <Mazur> Is there a way to replace refitted RVs with something that fits the refit instead of the orignal issue?
16:46:27 <frosch123> autoreplace refits to the same cargo.
16:46:35 <frosch123> if that is not possible, the vehicle is not replaced
16:49:32 <Mazur> But the list of options lists mostly passenger coaches, not refittable, and no oil trucks at all.
16:49:56 <Mazur> It's a passenger thing refit for oil I want to replace.
16:51:12 <Mazur> And autoreplace fell out, because I had to jiggle NewGRFs around.
16:54:26 <Rubidium> jiggling NewGRFs around isn't quite supported in any way
16:57:03 <frosch123> haha, yes. autoreplace only lists the vehiclestypes which share a cargo with the vehicletype to replace. if you have vehicles with invalid refits you have no chance
16:57:53 <frosch123> btw. noone complained about the "<invalid ...>" stuff during may :o
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17:19:20 <DJNekkid> Belugas: no, he posted a statement about railtypes, and i asked back :)
17:22:16 <frosch123> DJNekkid: your nfo looks fine, but note that there are only 2 random bits, so only 4 choices
17:25:49 <Eddi|zuHause> 4 choices per sprite, with 2 sprites per direction and 2 directions that makes 16 plus change
17:27:19 <Eddi|zuHause> or is this not about the catenary
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17:36:59 <slickgoku> hey everyone, just getting back into TTD :)
17:38:24 <slickgoku> is there no more autocompletion for signals? Can't seem to find it
17:38:55 <Rubidium> there never has been
17:39:08 <Rubidium> at least not in TTD or OpenTTD
17:39:20 <SmatZ> ttdpatch allows some "auto-pre/exit-signalling"
17:39:43 <peter1138> there's ctrl-drag to autofill
17:39:47 <SmatZ> signal autocompletion in OTTD could be "ctrl+drag while building signals"
17:39:50 <slickgoku> I can do that, the minis used to have auto completion that would build a whole string along a line
17:40:56 <slickgoku> ah cool, thanks :) hate dragging the crap all over the map :)
17:45:37 <CIA-2> OpenTTD: translators * r19915 /trunk/src/lang/ (4 files in 2 dirs):
17:45:37 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
17:45:37 <CIA-2> OpenTTD: traditional_chinese - 1 changes by josesun
17:45:37 <CIA-2> OpenTTD: irish - 19 changes by tem
17:45:37 <CIA-2> OpenTTD: maltese - 18 changes by kelinu
17:45:39 <CIA-2> OpenTTD: urdu - 63 changes by zohair
17:47:36 <b_jonas> what's the point? isn't building the signals fun?
17:47:46 <b_jonas> or do you play only for the money?
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17:49:24 <SmatZ> building signals each two tiles on a 100 tiles long track really isn't fun :-p
17:49:37 <slickgoku> dragging the same signal across a big line is time consuming on a large map
17:49:41 <Rubidium> then your map is too big :)
17:49:58 <b_jonas> oh, you put signals every two tiles
17:50:02 <b_jonas> that's the difference
17:50:47 <b_jonas> I usually just put them every seven tile on long lines
17:50:51 <slickgoku> Guess you all would be mad if I asked if the copy and paste feature was still around anywhere huh :D
17:51:39 <SmatZ> haven't you just in fact asked?
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17:53:00 <slickgoku> I know I'm not the only lazy person here!
17:53:01 * Alberth is mad, as requested by slickgoku
17:54:13 <DJNekkid> wouldnt it be possible to add two randomchains? :)
17:55:52 <Alberth> hmm, I am pretty sure I had a guifont setting for gvim in my config
17:56:09 <Alberth> I cannot find it any more :(
18:07:41 <Jolteon> the hell happened there
18:09:46 <Wolf01> no, only a leaking pipe...
18:15:11 <b_jonas> ah cool! this one-way road is working, the trucks are overtaking the broken down ones
18:16:38 <b_jonas> but they're stupid and not taking it if there's a shorter way on a normal road, so they still end up getting jammed on the normal road in one direction.
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18:39:26 <peter1138> (fear my artistry :p)
18:39:38 <Progman> wtf, moving the HQ costs %1 of the company value?
18:39:57 <Wolf01> yeah, do you want it for free?
18:40:15 <peter1138> Jolteon, i take it you haven't wasted away yet from lack of sleep and food
18:40:17 <b_jonas> Progman: but note that it gives some kind of bonus around it too
18:40:39 <Jolteon> peter1138: no, i've managed to cram in a few bits of sleep lately
18:40:47 <Jolteon> just a few hours here and there, i'm eating nearly normally now too
18:41:39 <Progman> I got just shocked as I moved the HQ some tiles and a red "?116.690.456" cost arise ;)
18:42:07 <b_jonas> Progman: is that in dollars?
18:42:08 <peter1138> yes, it's sort of expensive
18:44:11 <slickgoku> it's nice to be playing this stupid game again!
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19:48:23 <b_jonas> wow, I just crashed my trains somehow
19:48:29 <b_jonas> when replacing signals
19:53:52 <seirmubsa> Sounds like carnage.
19:54:22 <b_jonas> well, at least now I've got four TIMs and one SH-40 instead of two TIMs and three SH-40
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20:20:30 <theholyduck> b_jonas, well converting to/from pbs can cause crashes
20:20:38 <theholyduck> as can unfortunate removals
20:34:22 <b_jonas> I can understand the second crash: I converted the signals at the station to pbs and they became pbs in the wrong direction, pointing towards the station instead of out from it, so the train in the station could exit
20:34:56 <b_jonas> but I don't understand the first crash, there somehow a train exiting from a depot crashed with one passing in front of it
20:35:37 <b_jonas> whatever the signals were, how could the train start to come out from the depot if the other train was already clearly accross there
20:38:26 <b_jonas> hmm, TIM still only has 80% max reliability, I wonder if SH-40s would serve better here
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21:26:41 <andythenorth> we need to be able to build docks on flat ground for canals :P
21:28:48 <Jolteon> hey, that looks pretty neat.
21:29:33 <Ammler> andythenorth: maybe you should make a station addon, so someone could extend industries :-)
21:29:59 <andythenorth> I'm thinking of revamping / branching ISR (maybe next year)
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21:30:12 <andythenorth> ISR is lovely, but too complicated for me
21:30:24 <andythenorth> (partly my fault) :P
21:30:38 <Ammler> you mean coding or using?
21:31:06 <Ammler> try with the station gui patch
21:31:13 <andythenorth> mostly I now just use the half-platforms from Canadian Stations Set
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21:47:25 <andythenorth> that's probably about as big as practical for an industry layout :)
21:56:37 <planetmaker> definitely borderline for a single industry
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22:28:46 <Nite_Owl> in light of the recent pathfinder update that is
22:32:12 <Nite_Owl> <sigh> everyone is asleep already
22:33:07 <Yexo> Nite_Owl: if you do that a train will reserve a way out of the station when it enters, that may or may not be desired
22:33:49 <Yexo> a train coming drom the NW and going to the NE platform would block the entrance from the SE, even if the trains in the other 3 platforms leave
22:35:56 <Nite_Owl> but then how do you prevent a train from stopping at the back of a two way path signal ??
22:38:01 <Nite_Owl> I will delete the post in any case
22:46:14 <Yexo> <Nite_Owl> but then how do you prevent a train from stopping at the back of a two way path signal ?? <- I don't understand what you mean with this
22:46:44 <Nite_Owl> let me find the change again
22:48:21 <Nite_Owl> r19896 - michi_cc -Fix [FS#3803] (r18648): [YAPP] Inform the pathfinder as well about the fact that the backside of an one-way path signal can be a safe waiting point.
22:49:22 <Nite_Owl> MY BAD !! I misread it.
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22:51:08 <Nite_Owl> "backside of an one-way path signal"
22:52:54 <Nite_Owl> my confusion comes from not being able to think of a quick way that a train would ever come up against the backside of a one-way path signal
22:54:31 <Nite_Owl> or how it would ever escape from that position should it find itself there
22:56:45 <Nite_Owl> Anyhoot - I stand corrected and the post is gone
23:02:02 <Nite_Owl> I need to feed - later all
23:09:15 <Eddi|zuHause> did that ever happen to you? you listen to radio, and want to press Meta+O for the OSD which song is currently playing? :p
23:43:20 <PeterT> lol @ rdlBNC users :-P
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