IRC logs for #openttd on OFTC at 2010-01-24
            
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00:07:35 <Nite_Owl> Need to feed - later all
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00:13:56 <Eoin> @stats
00:13:56 <DorpsGek> Eoin: I have 8 registered users with 17 registered hostmasks; 2 owners and 0 admins.
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00:14:00 <Eoin> nonoo
00:14:02 <Eoin> !stats
00:14:05 <Eoin> :(
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00:14:11 <Xaroth> stats for that?
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00:14:43 <TinoDidriksen> Eoin, http://alpha.visl.sdu.dk/~tino/pisg/OFTC/ style stats you want?
00:14:52 <Eoin> indeed
00:14:54 <Eoin> thanks
00:18:56 <Sionide> wow, the word openttd is said more than common words like there and would..
00:19:08 <Sionide> very interesting reading from pisg!
00:20:34 <Xaroth> :o I'm more 'active' than orudge :o
00:20:52 <Xaroth> even more active than the CIA bot :o
00:21:00 <Xaroth> no wait, wrong bot
00:21:22 <Xaroth> and I think I just overtook Belugas with that useless remark :P
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00:39:55 <orudge> Xaroth: perhaps here, but likely not here: http://ircstats.ttdpatch.net/tycoon-all.html
00:39:56 <orudge> :p
00:40:00 * orudge bed
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01:08:01 <PeterT> hi al
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01:21:42 <SpComb^> PeterT: installing unix2dos was pretty simple
01:21:54 <SpComb^> PeterT: the gnuwin32 package provides a dependencies .zip
01:21:55 <PeterT> where does this come from?
01:22:14 <SpComb^> PeterT: because you complained about having to hunt around for DLLs
01:22:36 <SpComb^> there's just two zips you need to download and extract on top of eachother
01:22:42 <PeterT> hmm
01:22:42 <PeterT> I had trouble
01:22:42 <PeterT> I got the dlls individually
01:22:42 <PeterT> then make bundle had hanged (or hung?)
01:22:42 <PeterT> SpComb^:
01:22:53 <PeterT> what topic?
01:27:06 <SpComb^> no topic
01:27:31 <SpComb^> http://gnuwin32.sourceforge.net/packages/cygutils.htm <-- there's a "Binaries" and "Dependencies" link there
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01:29:56 <SpComb^> PeterT: but I also did an improved version of my msvc-build script: http://qmsk.net/~terom/openttd/scripts/
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01:30:20 <PeterT> netsplit. fail.
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01:30:24 <PeterT> SpComb^:
01:30:25 <PeterT> I see
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02:24:13 <PeterT> Netsplit. Fail.
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03:11:38 <dragonhorseboy> hey
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03:13:13 <PeterT> Hi dragonhorseboy
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04:02:39 <TMS> Is anyone here good with making heightmaps not based on real locations?
04:02:50 <PeterT> TMS!
04:02:55 <TMS> Where!
04:02:59 <PeterT> :-)
04:03:00 <PeterT> hello
04:03:01 <TMS> Wait, holy shit, Peter?
04:03:04 <PeterT> yes ;-)
04:03:05 <TMS> Is that you?
04:03:14 <TMS> Well, this is unexpected.
04:03:15 <PeterT> hence the whole "TMS!"
04:03:25 <PeterT> TMS, join #ClanMega.Europe
04:11:21 <TMS> http://flamescape.com/blog/wp-content/2009/01/openttd_full.jpg <== What is this awesomeness?
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04:20:16 <fjb> TMS: It's a fake.
04:20:32 <TMS> I know. It's just fun to look at.
04:20:53 <TMS> By the way, if you're a part of it, great job with opengfx.
04:21:40 <TMS> Looks even better than Simon Foster's original work.
04:23:22 <PeterT> TMS: Join #jonty
04:23:28 <PeterT> they have a working Autopilot bot
04:23:33 <TMS> k
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04:50:48 <PeterT> does increasing the net_frame_freq make the client-side game better overall?
04:50:52 <PeterT> what does it do?
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07:44:57 <Terkhen> good morning
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08:19:24 <Eddi|zuHause> early morning
08:24:41 <peter1138> bah, fucking light bulb ban
08:25:11 <Sacro> i'm getting used to them now
08:25:32 <Sacro> tbh it's nice to have a desk lamp that doesn't generate insane amounts of heat
08:27:12 <peter1138> just lots of it instead.
08:29:15 <Sacro> it?
08:30:10 <peter1138> heat
08:30:17 <peter1138> CFLs don't run cold...
08:30:18 <Eddi|zuHause> lot << insane
08:30:32 <peter1138> yeah
08:30:34 <Eddi|zuHause> it's "hand warm" usually
08:31:07 <peter1138> no in my experience
08:31:09 <peter1138> +t
08:31:18 <peter1138> anyway, i like my dimmers
08:38:52 <Sacro> i burn myself on incandescants
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09:18:10 * andythenorth confused about 15 bit values
09:18:11 <andythenorth> http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Decide_cargo_acceptance_2B_
09:19:18 <peter1138> hmm?
09:19:21 <andythenorth> I need to return acceptance first cargo 00, second 08, third 08
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09:20:14 <andythenorth> current code deals with first cargo only and looks like this
09:20:15 <andythenorth> http://paste.openttd.org/221011
09:21:24 <peter1138> see, bits 0..3, 4..7 and 8..11 happen to align with the nibbles
09:21:44 <peter1138> so to return 1, 2 and 3 you'd put 21 83
09:21:57 <peter1138> (0x8321 effectively)
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09:22:34 <peter1138> 0, 8, 8 would be 0x8880 => 80 88
09:23:14 <andythenorth> tidy
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11:05:41 <CIA-2> OpenTTD: rubidium * r18908 /trunk/src/ (company_base.h economy.cpp): -Fix [FS#3561]: on bankruptcy the company value did include the loan and as such the value at which you bought the company was too low
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12:29:54 <lennard> TrueBrain: don't forget us on the links page :P
12:31:00 <TrueBrain> good point, I know I forgot a place
12:33:27 <TrueBrain> there you go
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12:37:31 <SpComb^> wget http://ftp.snt.utwente.nl/pub/games/openttd/binaries/installer/opensfx-0.8.0.7z -O /dev/null
12:37:35 <SpComb^> a good way to measure bandwidth, eh
12:38:13 <TrueBrain> if you feel the need for such thing, sure
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12:38:44 <andythenorth> I use quite a lot the 'start / stop accepting cargo' callbacks for industries and industry tiles (3D and 2B), basing the stop/start behaviour on cargo waiting at industry. There seems to be a significant delay in acceptance change, especially for tiles. This leads to undesirable results :o
12:39:42 <frosch123> the is some W(IP?) to reduce the delay in stopping acceptance to zero
12:39:54 <frosch123> the delay in starting acceptance will very likely stay
12:40:43 <andythenorth> frosch123: delay in starting is ok. Delay in stopping is currently causing cargo 'loss'. It will drive players nuts :P
12:40:58 <frosch123> yup :p
12:41:09 <andythenorth> with a limit of 100t, a 300t train still delivers the rest of the cargo...into nowhere!
12:41:16 <frosch123> the W(IP?) is about also stopping unloading
12:41:52 <SpComb^> PeterT: have you given my MSVC build script a shot yet?
12:41:58 <PeterT> No?
12:42:04 <PeterT> What should I be building?
12:42:04 <frosch123> yes, in 0.7 it is delivered into nowhere, in trunk it delivered into nowhere without even paying :p
12:42:08 <SpComb^> I need to reinstall my build-VM :(
12:42:20 <andythenorth> Did this cargo behaviour change in the last few months? It seemed less delayed when I first added this sort of code to FIRS
12:42:21 <SpComb^> PeterT: dunno, thought it might be useful, and I'd like to hear it works for someone else as well
12:42:31 <PeterT> I'm kind of doing something
12:42:36 <PeterT> running a server, actually
12:42:42 <frosch123> the delay is still the same
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12:43:23 <PeterT> what does net_frame_freq do?
12:43:30 <PeterT> is it good to set very high?
12:43:52 <frosch123> but it is no delay after the unloading started, but rather an asynchronous cycle updating station acceptance
12:43:52 <SpComb^> PeterT: the command I'm using to do builds looks something like this: build.bat -C -r 18870 -p patches/cargodist-minipack-r18870.patch trunk-r18870 cargodist-minipack PATCH_OPTS=-p1
12:43:55 <TrueBrain> the default is a good value
12:44:17 <PeterT> 0?
12:44:54 <PeterT> SpComb^: That requires GNU tools the
12:44:56 <PeterT> *then
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12:45:08 <SpComb^> PeterT: the same ones that Makefile.msvc does
12:45:08 <lennard> TrueBrain: thank you :)
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12:45:21 <TrueBrain> lennard: no, thank you :p
12:45:25 <PeterT> But I run makefile.msvc from a command line
12:45:29 <lennard> yes, that too :P
12:45:47 <andythenorth> frosch123: presumably this is something which is not worth trying to fix in nfo (I assume it's impossible)?
12:45:50 <SpComb^> PeterT: then if you have the unix2dos and zip binaries installed, that'll work as well
12:46:08 <frosch123> correct :)
12:49:18 <andythenorth> frosch123: hmmm I could base tile acceptance on industry cargo, then possibly have the industry check the tiles before stopping accepting cargo. That would put a plug in the black hole of cargo.
12:49:30 <andythenorth> (tile acceptance already is based on cargo waiting at industry)
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12:50:04 <frosch123> you are working around stuff, and at the edge to break other stuff
12:50:27 <andythenorth> yup
12:50:28 <frosch123> as your industry will then accept cargo all the time, when there are other tiles nearby also accepting the cargo
12:50:42 <andythenorth> and I'd have to write a fair bit more nfo for something that is already hard to debug :o
12:51:20 <frosch123> so the callbacks should return consistent results :)
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13:05:52 <PeterT> are language commits commited to bug fix releases? if not, why?
13:06:20 <Yexo> yes
13:06:57 <PeterT> ok
13:07:02 <PeterT> wouldn't that create problems though?
13:07:13 <Yexo> such as?
13:07:18 <PeterT> strings that aren't even used yet would be in the files
13:07:27 <PeterT> like "Slope Steepness" isn't in 0.7.5
13:07:56 <TrueBrain> you do know it is not our first day on the job, right? :p
13:08:12 <Yexo> @commit 16705
13:08:12 <DorpsGek> Yexo: Commit by rubidium :: r16705 /branches/0.7/src/lang (28 files in 2 dirs) (2009-06-30 20:29:39 UTC)
13:08:13 <DorpsGek> Yexo: [0.7] -Backport: language updates
13:08:14 <Yexo> as an example
13:09:11 <PeterT> oh
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13:39:00 <PeterT> what's the point of having a voice in a channel that isn't moderated?
13:39:29 <TrueBrain> @mode +m
13:39:29 *** DorpsGek sets mode: +m
13:39:43 *** DorpsGek sets mode: -m
13:41:07 <glx> I can command the bot, so I don't care about my status ;)
13:42:42 <PeterT> I like +m better than +q
13:42:51 <TrueBrain> @mode +q PeterT
13:42:51 *** DorpsGek sets mode: +q PeterT!*@*
13:42:56 <TrueBrain> all can be arranged
13:42:59 <TrueBrain> we are not that picky in here
13:43:06 <glx> +m is too general :)
13:43:23 <TrueBrain> @mode -q PeterT
13:43:23 *** DorpsGek sets mode: -q PeterT!*@*
13:43:27 <TrueBrain> PeterT: I prefer +b
13:43:32 <TrueBrain> @kban PeterT 60 like this
13:43:32 *** DorpsGek sets mode: +b *!~Peter@c-24-34-93-183.hsd1.ma.comcast.net
13:43:33 *** PeterT was kicked by DorpsGek (like this)
13:43:33 <frosch123> hmm, those messages are still flawed in koversation
13:43:41 <TrueBrain> also in mibbit
13:43:57 <TrueBrain> (btw, he was asking for +o)
13:44:22 <glx> yes +q is above +o on may networks
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14:23:55 <peter1138> so...
14:24:24 <peter1138> how can i interpolate random-interval event data?
14:26:45 <__ln> linearly
14:27:48 <peter1138> uh oh
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14:28:23 <peter1138> it would be easy if i knew what future events would be
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15:03:06 <PeterT> @seen TMS
15:03:06 <DorpsGek> PeterT: TMS was last seen in #openttd 10 hours, 39 minutes, and 32 seconds ago: <TMS> k
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15:12:12 <Muxy> PeterT: Watch Company Trunk release should be ready this afternoon
15:12:22 <PeterT> yippie!
15:12:29 <PeterT> Thansk Muxy
15:12:32 <PeterT> do you have a 0.7.5
15:12:35 <PeterT> release?
15:12:38 <PeterT> still out somewhere?
15:12:51 <Muxy> 0.7.5 ? at tt-forum
15:13:45 <PeterT> it's there?
15:14:06 <Muxy> yeap the diff should work on 0.7.5
15:14:07 <PeterT> Muxy: make sure to have the revision in the patch-name
15:14:22 <Muxy> yeap release 5 r18867 will be the next
15:15:06 <Muxy> it was for testing on ttdcoop server
15:15:40 <PeterT> oh right
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15:21:05 <PeterT> is there any way to get out of this? http://users.tt-forums.net/petert/files/git%20end.png
15:21:55 <Yexo> try q
15:22:21 <Xaroth> if that fails, ctrl+c is your friend :P
15:22:46 <PeterT> q works
15:22:48 <PeterT> Ctrl+c
15:22:51 <PeterT> let me test that
15:23:06 <PeterT> works too
15:23:10 <PeterT> thanks Yexo and Xaroth
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15:26:16 <PeterT> is there a command to find the version number with git?
15:28:03 <Ammler> run ./findversion.sh
15:28:04 <Xaroth> git --version ?
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15:30:22 <Ammler> someone once posted a nice facts sheet about git here: http://ktown.kde.org/~zrusin/git/git-cheat-sheet-medium.png
15:31:47 <PeterT> Ammler: doesn't seem to work in git bash
15:32:11 <PeterT> Xaroth: that outputs the git version, not the source's version number
15:32:16 <Ammler> what's git bash?
15:32:31 <PeterT> http://code.google.com/p/msysgit/ Ammler
15:32:43 <Ammler> don't you have mingw/msys installed?
15:33:12 <PeterT> yes
15:33:20 <PeterT> i was wondering if there was one in git
15:33:46 <Ammler> then check, how findversion does it
15:35:25 <PeterT> command not found
15:35:32 <PeterT> it only works in msyss
15:37:31 <glx> of course it's a shell script
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15:42:20 <Ammler> does google code now support git, too?
15:46:46 <Yexo> no, the source code for msysgit is not hosted on google code
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15:55:01 <andythenorth> what is the correct teminology for the pattern where we use bits to encode values as 1=A, 2=B, 4=C, 8=D etc. So 5=A, C ??
15:55:08 <andythenorth> Google is not my friend
15:55:24 * andythenorth thinks it is a bitmask, but doesn't want to look stupid
15:56:42 <Yexo> bitmask
15:56:55 <Yexo> or bitmak
15:56:58 <Yexo> I'd use bitmap I think
15:57:47 <andythenorth> what's an efficient way to use one in a varaction 2? I could write out a long list of all possible combinations, but that = suck
15:58:06 <andythenorth> I just want to branch to other IDs if 1st bit is set
15:58:46 <Yexo> use a mask of 01 then check for values 01 to 01
15:58:50 <Yexo> if true bit 1 is set
15:58:51 <Muxy> I need to display the STR_JUST_NOTHING string into a {RAW_STRING} parameter. I use SetParamD( 0, STR_JUST_NOTHING ); seems not to be correct...
15:59:19 <Yexo> RAW_STRING needs a C string as argument
15:59:25 <Yexo> so what you want is not possible
15:59:41 <andythenorth> Yexo thanks
15:59:43 <Yexo> you could use SetDParamStr(0, "") for the effect you probably want
15:59:44 <Muxy> so i have to call with GetString before then
16:00:21 <Muxy> i need to write "Nothing" when its english
16:00:33 <Yexo> sorry, I confused it with STR_EMPTY
16:00:40 <Yexo> where do you need this?
16:00:48 <Muxy> in my window title
16:01:14 <Muxy> the title is "Watching {RAW_STRING}"
16:01:22 <Yexo> and you can't use {STRING} as parameter instead of {RAW_STRING}?
16:02:01 <Muxy> and {RAW_STRING} is replaced by company name or "Nothing" according watching
16:03:41 <Yexo> you could use STR_JUST_STRING as window title, then use either STR_WATCHING_COMPANY as first dparam with company number as second parametr or use STR_WACHTING_NOTHING as first parameter
16:05:16 <Muxy> as i have some memory to store company name, when its invalid i store STR_JUST_NOHTING in this location
16:05:41 <Muxy> and it works
16:05:43 <Yexo> then your code probably doesn't work correctly if the company name is changed
16:05:59 <Yexo> why would you store the company name btw? just use {COMPANY} in your string
16:06:02 <Muxy> but i change this company_name in the onpain
16:06:16 <Muxy> cause when company is invalid... crash
16:06:24 <Yexo> in that case it probaly works, but it's still not a nice way to code
16:06:36 <PeterT> watch gui patch, muxy?
16:06:42 <Muxy> yeap
16:06:52 <peter1138> if the company is invalid, then there's nothing to watch
16:06:54 <Muxy> painting the window title with company name
16:07:09 <Yexo> <@peter1138> if the company is invalid, then there's nothing to watch <- I'd agree with that
16:07:42 <Muxy> peter1138: exact, nothing to watch, but as there is a activity blot who light in red when one of the companies buid something...
16:08:18 <Yexo> so? either switch the window to a valid company or just close it
16:08:24 <Muxy> no
16:08:29 <Yexo> watching companies if there is no company at all doesn't make sense either
16:09:25 <Muxy> if you dont want to watch a company but only watch companies activity
16:10:15 <PeterT> TrueBrain
16:10:20 <Yexo> <Yexo> you could use STR_JUST_STRING as window title, then use either STR_WATCHING_COMPANY as first dparam with company number as second parametr or use STR_WACHTING_NOTHING as first parameter <- then this is the way to go
16:10:24 <PeterT> Can you please make DorpsGek un-ignore me?
16:10:30 <Muxy> and this window will be probably be extended with some admin functions
16:10:32 <Yexo> not storing the company name somewhere in OnPaint
16:12:40 <peter1138> good luck getting truebrain to un-ignore you first, i say
16:14:22 <Rubidium> peter1138: then why did you help him with trying to get that done?
16:15:07 <peter1138> well i'm not *wishing* good luck :)
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16:16:52 <Rubidium> true, but you being not ignored telling someone wants to be unignored kinda does tell that him that someone wants to be unignored, which is way more information than what he would've gotten if you didn't talk about it
16:17:23 *** peter1138 sets mode: +b *!*Peter@*.hsd1.ma.comcast.net
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16:17:25 <peter1138> solves all issues
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16:22:00 <Eddi|zuHause> i'm not sure anything he said here qualified for a ban...
16:22:42 <heffer> hard feelings :D
16:22:48 <Rubidium> Eddi|zuHause: neither am I, but then he got on my ignore list awfully quick after his first appearance
16:25:02 <Rubidium> I'm not the banning type, when unless they should have been banned by OFTC already
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16:29:23 <PeterT> What did I do to deserve that?
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16:45:05 <PeterT> Muxy?
16:45:14 <PeterT> Why did you post against an older version? :-(
16:45:14 <Muxy> Its me
16:45:50 <Muxy> never Happy Man
16:46:46 <PeterT> No, I am
16:46:48 <PeterT> very happy
16:46:52 <PeterT> I will updaet it
16:47:02 <PeterT> thansk Muxy
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16:49:44 <Muxy> PeterT: there is no trouble to apply this on last trunk. Lazy Boy
16:49:57 <PeterT> I KNOW
16:53:56 <Terkhen> I hate PHP...
16:54:06 <TrueBrain> use Python! :)
16:54:10 <jonty-comp> so long as you don't love python instead
16:54:19 * jonty-comp prefers PHP
16:54:21 <Terkhen> I wish I could... not my choice
16:54:31 <jonty-comp> I hate it when that happens
16:54:37 <TrueBrain> PHP is a script-kiddy language, a language for people who don't want to invest in some sane/real language ;)
16:54:50 <frosch123> planetmaker: http://www.tt-forums.net/viewtopic.php?f=68&t=46927 \o/
16:54:52 <jonty-comp> I am forced to use ASP on this website because the server is windows :(
16:54:56 <TrueBrain> (always at the frontrow when I can bash PHP :p)
16:55:01 <jonty-comp> TrueBrain: seems that everyone uses it though :P
16:55:03 <TrueBrain> jonty-comp: PHP also works on Windows ;)
16:55:06 <jonty-comp> well, yes
16:55:13 <jonty-comp> but the host doesn't have it
16:55:19 <TrueBrain> the fact everyone uses it, doesn't make it good .. take Windows
16:55:21 <planetmaker> \o/ @ frosch123 :-)
16:55:27 <jonty-comp> so not only do I have to put up with using a Windows server, I have to learn ASP as well
16:55:36 <Terkhen> or for teachers who don't want to change anything
16:56:12 <jonty-comp> TrueBrain: well, perhaps
16:56:20 <jonty-comp> I still maintain Windows 7 is the best OS around at the moment though
16:56:29 <jonty-comp> linux will always be my server OS though
16:56:36 <TrueBrain> I totally disagree; it only is one of the best Windows versions ;)
16:56:45 <Eoin> i hate Win7
16:56:49 <jonty-comp> not you again
16:56:52 <Eoin> hehe
16:56:54 <TrueBrain> Desktop -> Mac OS X wins, no doubt
16:56:57 <TrueBrain> Server -> Linux / BSD
16:57:08 <Eoin> Win7 > wont let me use IPv6
16:57:10 <jonty-comp> see, I fear Win7 has turned me into a windows fanboy somehow
16:57:18 <TrueBrain> I am afraid so too
16:57:19 <jonty-comp> because I used a mac the other day and hated it all of a sudden
16:57:21 <TrueBrain> you know what that means, right?
16:57:22 <glx> Eoin: I have no problems with IPv6 on win7
16:57:28 <glx> it just works
16:57:28 <jonty-comp> neither do I
16:57:35 <Eoin> All i get from Win7 is problems
16:57:43 <jonty-comp> and I tried to install debian last week and it almost blew up my pc
16:57:53 <jonty-comp> can't even get it working in a VM
16:57:59 <jonty-comp> whereas Win7 just works perfectly :p
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16:58:08 <TrueBrain> PEBKAC?
16:58:08 *** welshdragon has quit IRC
16:58:14 <jonty-comp> but I'm not about to wipe debian off my VPS
16:58:35 <glx> I can run many OS in a VM (except recent OSX)
16:58:37 <jonty-comp> TrueBrain: unlikely, I just followed the install wizard
16:58:58 <jonty-comp> and the debian in the VM worked until I installed the virtualbox guest additions, now the mouse doesn't work
16:59:28 <glx> blame virtualbox then :)
16:59:30 <glx> not debian
16:59:43 <jonty-comp> I will blame debian if I want!
16:59:49 <jonty-comp> the guest additions work in ubuntu fine
16:59:50 <TrueBrain> I blame you
16:59:54 <jonty-comp> I blame you
17:00:01 * jonty-comp blames TrueBrain for all his problems
17:00:02 <TrueBrain> @op
17:00:02 *** DorpsGek sets mode: +o TrueBrain
17:00:04 <jonty-comp> :(
17:00:04 <TrueBrain> say again? :p
17:00:12 <TrueBrain> @deop
17:00:12 *** DorpsGek sets mode: -o TrueBrain
17:00:13 * Terkhen blames PHP for all of his current problems
17:00:15 * TrueBrain hugs jonty-comp
17:00:20 *** DorpsGek sets mode: +o glx
17:00:27 <glx> hidden command are better ;)
17:00:54 *** DorpsGek sets mode: -o glx
17:01:08 <TrueBrain> still mibbit glx, still mibbit ..
17:01:13 <glx> ha right
17:01:16 <jonty-comp> in the past 5 years I have gone from being a noob to a open source advocate to a closed source advocate D:
17:01:21 <glx> lazy TrueBrain ;)
17:01:35 <jonty-comp> and now back to a noob again presumably
17:01:37 <TrueBrain> yup .. :)
17:02:09 <jonty-comp> at least I can program in visual basic now :3
17:02:44 <glx> every body can program in VB
17:02:58 <glx> the question is do they want to do it ?
17:03:13 <jonty-comp> I wrote my coursework in Access!
17:03:19 * jonty-comp waits for the barrage of abuse
17:03:28 <TrueBrain> not something to say out loud, you know
17:04:33 <Eoin> my coursework IS visual basic :|
17:04:46 <jonty-comp> yes, and you get taught that CSS is bad for web design
17:04:51 <jonty-comp> ergo, your life sucks
17:04:57 <Eoin> :(
17:05:11 <Eoin> he said dont use css
17:05:12 <Eoin> i used it
17:05:15 <Eoin> he tried to fail me
17:05:18 <jonty-comp> hahah
17:05:26 <jonty-comp> I wish I had him as a teacher
17:05:33 <Eoin> i was like err no it works better than everyone elses
17:05:37 <TrueBrain> you go jonty-comp
17:05:39 <Eoin> the head of department agreed with me :D
17:05:46 <Terkhen> VB makes me remember there are things far worse than PHP
17:05:56 <jonty-comp> then my work here is done
17:08:54 <TrueBrain> why .. you were doing such a nice job :)
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17:22:12 <Sacro> behold my code
17:22:14 <Sacro> new string(line.SkipWhile(x => x != '>').Skip(1).TakeWhile(x => x != '<').ToArray());
17:22:31 <Sacro> but can anyone tell me what it does? :p
17:24:03 <Yexo> I'm not familiar with the syntax, but I think it creates a substring of everything after the first '>' to everything before the next '<'
17:24:29 <Sacro> Yes
17:24:41 <Sacro> now can anyone optimise it
17:24:49 <Sacro> cos seriosuly that screams 'hack'
17:27:08 <Ammler> with regex
17:27:40 <Sacro> Would that be better?
17:28:10 <Sacro> I'm basically stripping out XML tags that have nothing in them
17:28:13 <Sacro> or just whitespace
17:28:26 <Ammler> no idea :-)
17:32:16 <Yexo> hack? to me it looks pretty efficient, although not easy to read perhaps
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17:33:31 <Sevalecan> lolhai
17:34:04 <rait> glx, remember that deadlock you busted a few days ago?
17:34:09 <rait> on exiting
17:34:18 <glx> yes
17:34:23 <glx> it's back ?
17:34:24 <rait> well, it happened again
17:34:35 <glx> using recent trunk?
17:35:16 <rait> r18898, last nightly
17:35:33 <glx> can you provide a dmp ?
17:35:42 <rait> uploading
17:36:27 <glx> 18898 64bit ?
17:36:38 <glx> (just to get the right binary and pdb ;) )
17:36:52 <rait> yes
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17:39:07 <glx> ok ready to debug (waiting for the dmp)
17:39:46 <rait> eta 8m
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17:40:27 <rait> ready to unpack 7z?
17:40:36 <glx> yup
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17:44:17 <nicecupoftea> Evening all :)
17:45:01 <TrueBrain> rait: I was expecting you to say next: BATTLE STATIONS BATTLE STATIONS .. but that might have been me overplaying Mass Effect 2 :p
17:45:37 <rait> battle stations because of a rare bug? :D
17:46:07 <TrueBrain> more because of the way of communicating ;)
17:47:05 <rait> i'll try to remember next time
17:47:30 <rait> http://irx.pri.ee/openttd/openttd.7z have fun
17:47:37 <jonty-comp> stop talking about Mass Effect 2 :(
17:47:44 * jonty-comp needs to do these exams and then buy it
17:48:01 <TrueBrain> jonty-comp: MWHAHAHAHAHA
17:48:05 <TrueBrain> it is worth your money, no doubt
17:48:31 <jonty-comp> I never played the first one
17:48:40 <TrueBrain> your loss
17:48:43 <jonty-comp> :(
17:50:02 <TrueBrain> I had a pack of 10. I first ate 4, now 4 again. I have 3 remaining. What went wrong?
17:50:26 <Terkhen> I'm in the same situation... :(
17:51:27 <TrueBrain> and worse: I have a TV show I canNOT find no usenet .... :o :o
17:51:57 <Terkhen> except that I completed the first one, two times... my savegame is almost ready but I'm too busy :/
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17:53:01 <TrueBrain> they give a nice bonus if you import a ME1 savegame
17:53:23 <TrueBrain> you can still fully customize your avatar, that is a bit stupid .. but okay
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17:58:38 <Terkhen> it will be a long wait for me, I don't finish my exams until the 16th of February
17:58:40 <glx> hmm ok I see what's wrong, but it's again a nasty race condition
17:58:52 * Terkhen ponders failing a subject or two
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18:01:00 <rait> is it related to previous deadlock?
18:02:15 *** heffer has joined #openttd
18:02:34 <rait> i'll ask it this way: would '-s null' have kept this from happening?
18:04:36 *** Rhamphoryncus has joined #openttd
18:05:12 <glx> -s null will prevent it yes :)
18:05:43 <glx> it is similar to previous deadlock, except the deadlock is now in openttd instead windows ;)
18:05:57 <glx> which is way better
18:08:39 <rait> okay
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18:26:47 <nicecupoftea> Anyone using PathZilla AI?
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18:37:35 <planetmaker> probably
18:37:48 *** Fast2 has quit IRC
18:37:58 <planetmaker> but I'm sure that wasn't the real question you wanted to ask ;-)
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18:45:41 <CIA-2> OpenTTD: translators * r18909 /trunk/src/lang/ (8 files): (log message trimmed)
18:45:41 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:45:41 <CIA-2> OpenTTD: hebrew - 5 changes by dnd_man
18:45:41 <CIA-2> OpenTTD: norwegian_bokmal - 284 changes by mantaray
18:45:41 <CIA-2> OpenTTD: norwegian_nynorsk - 1 changes by mantaray
18:45:42 <CIA-2> OpenTTD: portuguese - 1 changes by JayCity
18:45:42 <CIA-2> OpenTTD: romanian - 2 changes by tonny
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19:27:19 <TrueBrain> LA LA LA!
19:28:58 <frosch123> you are running some quite old software there
19:29:53 <Tranberry> how do you know that? ;)
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19:30:21 <nicecupoftea> Which software?
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20:04:24 <SpComb^> someone happen to know how the color/palette entry of the background color around the edges is defined?
20:04:43 <Alberth> edges?
20:04:48 <SpComb^> the empty void around the map
20:05:09 <SpComb^> specifically, how to recognize this in a .png screenshot
20:05:19 <Rubidium> SpComb^: check ogfx; there where they removed the blue stuff
20:05:19 <SpComb^> the palette entry seems to be 0xD7
20:05:29 <Rubidium> from the map borders
20:05:30 <frosch123> that is win palette
20:06:01 <frosch123> SpComb^: but you could write a static newgrf which replaces the black with some unique pink
20:06:12 <SpComb^> specific reason why I'm asking is that I want to filter this out from the screenshot data
20:07:22 <frosch123> anyway, there is no specifc background color, it is just a sprite
20:07:33 <frosch123> there are also various grfs which replace it with e.g. water
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20:12:54 <peter1138> there's a void sprite, indeed
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20:13:02 <SpComb^> dummy_land.cpp -> SPR_SHADOW_CELL = 1004?
20:13:06 <frosch123> yup
20:13:09 <peter1138> i'm not sure why it's not actually black
20:13:19 <frosch123> peter1138: there is no black
20:13:23 <frosch123> only transparent
20:14:10 <frosch123> resp. black only exists for GfxFillRect and friends, but not for sprites
20:14:21 <peter1138> hmmm
20:14:25 <peter1138> 1004...
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20:16:45 <SpComb^> #101010
20:17:42 <CIA-2> OpenTTD: yexo * r18910 /trunk/ (4 files in 3 dirs): -Codechange: move the enum with airporttile names to table/airporttile_ids.h
20:20:10 <peter1138> hmm
20:20:43 <SpComb^> so assuming it's a single contigous color, I presume it's safe to just strip out any horizontal runs of, say, 64pixels
20:21:21 <CIA-2> OpenTTD: yexo * r18911 /trunk/src/table/airporttile_ids.h: -Fix (r18910): forgot to svn add the new file
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20:24:03 <peter1138> http://fuzzle.org/~petern/ottd/black.tar
20:24:09 <peter1138> ^ or use that with a 32bpp blitter ;)
20:25:08 <TrueBrain> SpComb^: last time I manipulated such images, I used a simple flood algorithm to detect the outsides :)
20:25:09 <SpComb^> bleh, 32bpp
20:25:25 <SpComb^> TrueBrain: I'm doing it a row at a time... giant screenshots
20:25:26 <peter1138> "bleh"? the rest of the game looks... the same...
20:25:26 <TrueBrain> but it requires a piece of border on the outside :p
20:25:29 <peter1138> oh yeah
20:25:36 <peter1138> giant 32bpp screenshots might not work out so well, mind you :)
20:25:39 <TrueBrain> owh, giant screenshots are easy: you can culate where it is :)
20:25:40 <CIA-2> OpenTTD: yexo * r18912 /trunk/src/ (7 files in 3 dirs): -Codechange: free up a bunch of airporttile ids by using the tile animation frame
20:25:49 <TrueBrain> calculate
20:26:04 <SpComb^> TrueBrain: might end up doing that, but I'd like to try this "background color" concept first
20:26:13 <peter1138> TrueBrain, not if there are buildings 'overflowing' the edge ;)
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20:26:19 <TrueBrain> good luck :) Just realise that for a few rows there is no 'background'
20:27:18 <Eddi|zuHause> hm... apparently the system tried to hibernate, but didn't come back from it...
20:27:23 <SpComb^> yeah, I'm just going to do a dead-simple algorithm
20:29:36 <peter1138> does it matter if they're not black? :)
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21:05:12 <Vaevictus> is there a hotkey for switching between normal and delete modes?
21:05:43 <planetmaker> Ctrl
21:05:52 <planetmaker> at least for rail building
21:05:52 <Yexo> R
21:06:21 <planetmaker> and r for permanently switch between modes
21:06:56 <Vaevictus> cool ty
21:07:05 <planetmaker> you're welcome
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21:16:02 <SpComb^> knowing that makes building so much faster :)
21:20:03 <SpComb^> [ INFO] main : Cache mtime=1264367919, bytes=1204819968, blocks=2355480 (1206005760 bytes)
21:20:06 <SpComb^> [ INFO] main : Cache mtime=1264367990, bytes=1204819968, blocks=1137888 (582598656 bytes)
21:20:09 <SpComb^> before/after
21:20:18 <SpComb^> seems to work :)
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21:21:29 <SpComb^> http://hg.qmsk.net/pngtile/file/a3542e78ecd8/src/lib/cache.c#l364 <-- like so
21:22:08 <SpComb^> although I didn't check the output yet :P
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21:28:36 <SpComb^> http://qmsk.net/~terom/openttd/screenshots/64px-edge.png
21:28:46 <SpComb^> tsk tsk
21:30:20 <Yexo> how does it end up in that color?
21:30:40 <SpComb^> it's output from by own tool
21:36:33 <SmatZ> you tool is broken, SpComb^
21:36:36 <SmatZ> *your
21:36:44 <SpComb^> no, it's just be being lazy
21:36:45 <SmatZ> you tool, SpComb^!
21:36:47 <SmatZ> :)
21:36:56 <SmatZ> Run, tools!
21:37:07 <SpComb^> I do store the background color used, so I could restore it, but... that'd make it slower
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21:59:15 <planetmaker> TrueBrain: Rubidium how sure is the binaries.openttd.org/bananas link? I'm just re-writing parts of the OpenGFX readme
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22:01:56 <TrueBrain> planetmaker: not
22:02:00 <TrueBrain> it is a test
22:02:10 <TrueBrain> most likely will change in the next few days/weeks
22:02:22 <TrueBrain> the naming for sure will change
22:03:59 <lennard> hmm, I wonder
22:04:17 <PeterT> how many mirrors will be needed for binaries.openttd.org?
22:04:17 <lennard> is there a penalty for not picking up stuff dropper by 'transfer'?
22:04:23 <planetmaker> ok. Can you drop me a note when you know the name? Then I'll put it into the readme and can commit the change all in one
22:06:18 <glx> PeterT: there's never enough mirrors :)
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22:16:30 <planetmaker> the more widely spread the less work for each ;-)
22:18:05 <lennard> but my mirror *wants* work :P
22:18:09 <lennard> thats what its there for
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22:18:47 <Yexo> the only thing you have to do is promote openttd so more users download it :p
22:19:47 * andythenorth stumped on how to use varaction 2 var 7F to read a grf parameter
22:20:29 <Yexo> what's the problem?
22:20:52 <Yexo> number of the parameter you want to read is the byte after 7F
22:20:54 <TrueBrain> planetmaker: the faster downloads for everyone :)
22:21:30 <planetmaker> s/TrueBrain/Speedbrain/ ? ;-)
22:22:21 <peter1138> my server has gigglebit
22:22:26 <peter1138> sadly its connection doesn't :(
22:22:32 <planetmaker> But I really like the option to download bananas files via webinterface.
22:22:43 <TrueBrain> my car can drive 1000 km/h. Sadly his engine can't.
22:22:53 <TrueBrain> planetmaker: the files are not intended for that, currently
22:23:10 <planetmaker> how so? You mean tar is bad format?
22:23:20 <TrueBrain> no, it is not intended for that
22:23:23 <TrueBrain> that is all :)
22:23:32 <TrueBrain> the idea is to balance the ingame content service
22:23:45 <TrueBrain> as Rubidium is afraid it will consume too much when releasing 1.0.0 ;)
22:24:01 <planetmaker> hehe
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22:24:08 <peter1138> i think the only gigglebit connection i have is from my pc to my phone...
22:24:09 *** Vaevictus has quit IRC
22:24:14 <peter1138> from the phone to the switch is not, heh
22:24:16 <Yexo> andythenorth: http://paste.openttd.org/221013 does that make sense?
22:24:38 <planetmaker> Well, still it'd be nice to have that option to retreive the current versions via web
22:24:38 <peter1138> phones are worthless without gigglebit ports, clearly
22:26:24 <planetmaker> hehe: feature request: display the packed readme - if any
22:26:50 <andythenorth> Yexo: complete win thanks
22:27:29 <TrueBrain> planetmaker: I need to redesign the whole of BaNaNaS either way .. or you want to do that? :)
22:27:54 * andythenorth ponders whether to add code to check a parameter bit map today, or wait until I need the parameter to do more than one thing
22:29:34 <Yexo> why would you add code to check a bitmap?
22:29:41 <Yexo> what kind of code are you thinking about?
22:30:07 <andythenorth> bit mask sorry
22:30:27 <Yexo> I understood that, but I'm still wondering why you'd add special code for that?
22:30:40 <Yexo> just AND the bit you need then check for only that bit
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22:32:08 <Yexo> http://paste.openttd.org/221014 only the and mask and the first test have to be adjusted
22:32:25 <Yexo> s/test/set/
22:34:04 <andythenorth> Yexo: thanks :)
22:34:14 <dragonhorseboy> any of you know about cargodest? kinda got a bit long question about one aspect of it
22:34:24 <PeterT> have you read the wiki?
22:34:32 <PeterT> http://wiki.openttd.org/CargoDest
22:34:55 <Yexo> cargodest or cargodist? cargodest is very outdated
22:35:34 <dragonhorseboy> yexo..heh sorry meh I keep misspelling that
22:35:43 <PeterT> http://wiki.openttd.org/CargoDist
22:36:00 <dragonhorseboy> yexo so you know about it I take it?
22:36:14 <Yexo> well I know it exists :)
22:36:17 <Yexo> that's about it
22:36:24 <dragonhorseboy> lol..forget I asked then..ty anyway
22:36:48 <Yexo> but if you want an answer you should ask your real question
22:36:57 <Yexo> somebody might see it in an hour and answer
22:38:37 *** octo_ is now known as octo
22:39:07 <dragonhorseboy> ok give me a sec..
22:45:31 <dragonhorseboy> ok this is the whole question basically. just want know if I figured it out right or not http://pastebin.ca/1764517
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23:02:31 <Yexo> the ttdpatch wiki under Action0 lists feature 0E as signals. Is there any action for which feature 0E is valid? if so, what's the use?
23:02:48 <Yexo> DaleStan: ^^ does ttdpatch use it and if so, how?
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23:43:13 <Terkhen> good night
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