IRC logs for #openttd on OFTC at 2010-01-12
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00:00:13 <PeterT> so the patch will be against r18750
00:00:29 <ashb> you probably want git diff fec1c1d92b0b27733e464f50d450db244c3da6a1 > cargodist+x.diff
00:00:30 <PeterT> where did you find that out, tho?
00:01:17 <ashb> I'm not sure if those comits by Ulf Hermann are part of cargodist or not
00:02:27 <ashb> can try with origin/master instead of the sha1 and see if it works
00:04:01 <PeterT> git checkout origin/cargodist
00:04:17 <ashb> nah that just lists branch names
00:04:22 <ashb> so now apply the pathc you want
00:06:32 <PeterT> I don't have write access to fonso's repo
00:06:32 <Nite_Owl> Need to feed - later all
00:06:32 <ashb> thats what igt is all about
00:07:02 <ashb> with git (our hg) you always commit locally, then push changes out
00:07:14 <ashb> its only the pushing changes out part that needs write access ot the remote repo
00:08:07 <PeterT> this diff, will it make a diff for files created during patching proccess?
00:08:11 <PeterT> not all of them, just some
00:08:43 <ashb> it will include all changes that have been commited (which is why you need to commit your change onces you've made it. I assume its IS?)
00:10:12 <PeterT> because there are files other than the IS files created
00:10:22 <PeterT> such as ".rej" and ".orig"
00:10:33 <ashb> that means patching failed
00:10:41 <PeterT> I've fixed it already...
00:10:51 <CIA-2> OpenTTD: rubidium * r18789 /trunk/src/gfx.cpp: -Codechange: when we're not in a network game we don't even need to consider undrawing the chat messages
00:11:50 <PeterT> # Not currently on any branch.
00:11:57 <PeterT> nothing to commit (working directory clean)
00:12:04 <ashb> right. try the diff then
00:12:35 <ashb> either a sha or origin/master
00:13:07 <ashb> (the git diff should always work, you'll have to try patching a checked out version of subversion to see if it actually works
00:14:04 <PeterT> "warning: LF will be replaced by CRLF in .../....cpp"
00:14:51 <PeterT> I had .orig files somewhere
00:15:23 <PeterT> apparently it doesn't count those
00:17:41 <PeterT> ok, git commit window is strange
00:17:51 <PeterT> and I don't know how to actually COMMIT
00:18:07 <ashb> its an editor of one form or another
00:18:16 <ashb> just save then close the vile
00:18:37 <ashb> if there is no hint what editor it is then its probably vim
00:19:05 <ashb> hit i key to go into insert mode
00:19:18 <ashb> then type :x followed by enter
00:22:14 <PeterT> are you some git god or something?
00:22:51 <ashb> that was the easy parts - git has some scary scary features when it comes to re-writing history
00:22:56 <ashb> i dont get those fully yet
00:23:31 <PeterT> ashb: does "--- /dev/null" mean that there was no previous file, but "+++ b/src/infrastructure.cpp" adds it?
00:24:52 <PeterT> you want a copy of the patch, or you want to merge it yourself?
00:25:19 <ashb> i just idle here for fun :)
00:25:26 <ashb> haven't actually played ottd in 6mo
00:27:44 <PeterT> you haven't played since the 0.7.0 ages?!
00:29:34 <PeterT> I commend the, git-lord
00:29:42 <ashb> has much changed in it? :)
00:30:08 <ashb> any cool new features? :D
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00:34:11 <PeterT> ashb: What does the file "make_diffs" do?
00:34:16 <PeterT> other than "make_diffs"
00:36:06 <PeterT> why does the "generating code" part of msvc take the longest? *sigh*
00:37:36 <PeterT> git-god/ashb: c:\MSYS\1.0\home\Peter\gitdist\src\thread\thread_win32.cpp : fatal error C1083: Cannot open source file: 'c:\msys\1.0\home\peter\gitdist\src\thread\thread_win32.cpp': No such file or directory
00:37:36 <PeterT> 3>LINK : fatal error LNK1257: code generation failed
00:37:47 <PeterT> any idea why it's missing?
00:38:11 <ashb> i dont know much about windows, and even less about msvc
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02:11:08 <DorpsGek> PeterT: I have not seen askb.
02:11:10 <DorpsGek> PeterT: ashb was last seen in #openttd 1 hour, 32 minutes, and 58 seconds ago: <ashb> i dont know much about windows, and even less about msvc
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03:52:48 <DorpsGek> PeterT: I have not seen Pikka.
03:52:56 <DorpsGek> PeterT: I have not seen PikkaBird.
04:21:34 <Eddi|zuHause> hm, does DorpsGek forget all stuff on reboot?
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05:46:44 <Rubidium> Eddi|zuHause: possibly, especially if the reboot isn't a nice one
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06:38:06 <Rubidium> Eddi|zuHause: and today you have the chance to watch Chuck before midnight again :)
06:47:50 <Bluelight> Greetings Rubidium.. You are always with us it seems..
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07:37:55 <SirSquidness> sparr: that's awesome ^_^
07:38:56 <Bluelight> How do I restart the server in the dedicated server window?
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08:37:15 <peter1138> Bluelight, "newgame" or something
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08:47:45 <roboboy> whats the difference between a .diff and a .patch?
08:54:00 <roboboy> bleh it seems TortoiseSVN is hopeless at mergeing a patch onto a patched copy of trunk. It doesnt show me the normal dialog asking which files to patch
08:54:42 <roboboy> I thought id try mergeing IS and Timetable seperation just to try
08:54:53 <SpComb> nicest to use, say, git
08:55:18 <SpComb> checkout the version of trunk the patch is based on, patch it in, and then try and merge with the trunk branch
08:56:20 <roboboy> but the second patch didn't give me the same interface
08:56:37 <SpComb> I'm not sure how much faith I'd have in tortoise's patch GUI
08:59:11 <roboboy> maybe I should install cmd svn win32
09:01:00 <SpComb> or use the command-line patch
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09:54:30 <CIA-2> OpenTTD: peter1138 * r18790 /trunk/src/video/sdl_v.cpp: -Revert (r18001,r18177,FS#3515): Viewport could still jump under high CPU load. Revert as change caused more problems than it fixed.
10:04:37 <SpComb> hmm. I wonder if that effects me
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10:18:57 <SpComb> "If you downloaded from another location, it means that either the file didn't came from us or that it got broken during transport. Either way it might possibly contain dangerous modifications and the file should therefor not be trusted"
10:19:14 <SpComb> I was looking at the .patch the other day
10:20:52 <Rubidium> interesting... if you're downloading it from there you can be sure it didn't get broken during transport?
10:21:11 <dihedral> and it's not modified :-D
10:21:14 <SpComb> apparently, nor does it contain any dangerous modifcations and can be trusted
10:21:47 <dihedral> but at least "If your new openttd.exe crashes, do not submit the bug report to openttd.org, sent them to us!"
10:22:05 <Rubidium> and it's infringing on the license
10:22:27 <SpComb> and as to the "Please do not ..." bits, you're always free to ask nicely
10:22:42 <dihedral> hehe - true, it is Rubidium
10:22:54 <dihedral> did not even look at that when i looked at the packages
10:23:03 <Rubidium> SpComb: there are other ways to infringe on the license besides not giving the source
10:23:10 <Rubidium> like... not giving the license
10:23:51 <SpComb> no COPYING in the .zip?
10:24:03 <Rubidium> SpComb: yes, no COPYING in the zip
10:24:31 <Rubidium> the zip is 0.7 MiB smaller than the one released on OpenTTD
10:24:52 <SpComb> could be considered an unimportant detail...
10:25:09 <SpComb> lack of a proper bundle isn't
10:25:16 <Ammler> it _is_ modifed, afaik, something scenario mod
10:25:55 <SpComb> but an ugly 648 line diff
10:26:04 <Terkhen> (Only for self-compiling) <-- this means I can't alter the source?
10:26:05 <SpComb> no, it just changes MoveGoodsToStation
10:26:42 <dihedral> hehe - none of their servers use that version :-D
10:26:47 <roboboy> couldnt you apply the patch and then view the patched source?
10:27:05 <dihedral> roboboy, no way - you may not do that with patches!!
10:28:09 <Ammler> * Instead of 2, now 4 stations can claim goods from an industry <-- sounds reasonable
10:28:21 <Terkhen> I'm no expert at the GPL, but I thought the whole point was "open source"
10:29:00 <Ammler> Terkhen: maybe they mean't not for patching the binary
10:32:19 <Rubidium> it's just changing an arbitrary number to be slightly more when it's probably trivial to totally remove the limit
10:32:24 <Ammler> I am not that a competitive player to juge it proper ;-)
10:32:34 <Terkhen> "All the files in the download section are protected by the: GNU General Public License Version 2, June 1991. Which can be read here. Please do not distribute this patch on your website. Please do not create your own openttd server with this patch." <-- you can limit distribution and use of open source code?
10:32:56 * Terkhen should read the GPL completely some day
10:33:31 <Ammler> Terkhen: they do not need to publish the server source
10:33:41 <dihedral> they cannot do that limit ;-)
10:33:56 <Rubidium> Ammler: but... you need the same patch at the client
10:33:57 <dihedral> it's GPL, you can basically do what you want
10:34:18 <Rubidium> dihedral: oh... then you should read the mail I'm writing to Apple :)
10:34:19 <Terkhen> I know, I meant for the provided source
10:34:19 <Ammler> Rubidium: he, they might have some "goal" hacks on the server
10:35:09 <dihedral> Rubidium, i'd love to :-)
10:35:20 <peter1138> he can't spell algorithm
10:35:47 <dihedral> Ammler, that 0.7.5C patch is not what they are running on their server ;-)
10:35:58 <ss23> Then people just think you're lazy instead of stupid :P
10:37:04 <roboboy> well I wont trus their sources or binaries since they are not from TT-F or openttd.org
10:37:20 <Ammler> maybe they should tag the version a bit more verbose than just a C
10:37:31 <dihedral> roboboy, you trust any binary on tt-forums?
10:37:34 <SpComb> Terkhen: no, you can't limit distribution or use of GPL code, but that doesn't stop anyone from asking politely - which doesn't legally stop anyone from doing something else with it
10:37:58 * dihedral feels like starting a 0.7.5C server :-D
10:38:04 <Terkhen> float tt1 = ( (float)totalamount * ((float)((float)highest_rating / 257) * ((float)(((float)best_rating1 / 257) + (float)winner_bonus) / (float)((((float)sum_all_ratings / 256)) + (float)factor))));
10:38:14 <roboboy> not every binary but the ones created by trusted community members
10:38:30 <Terkhen> that line catched my attention :)
10:38:31 <dihedral> peter1138, and name it lucky luke land server :-D
10:39:16 <dihedral> Terkhen, one way to remove compiler warnings :-D
10:39:53 * roboboy downloads their binry and gives it a good scan with his av
10:40:24 <SpComb> roboboy: if the binary differs from the patched source, it violates the GPL anyways
10:40:33 * SpComb has better things to do than fool around with it, though
10:40:42 <SpComb> such as reading The Daily WTF!
10:40:44 <dihedral> you mean the compiled patched source?
10:40:48 <SpComb> although my, are the WTFs shoddy these days
10:40:50 <roboboy> I would have geused that
10:41:50 <roboboy> their server is sloow
10:42:18 <dihedral> my marmite jar is empty :-(
10:42:49 <dihedral> roboboy, you are surprised?? they have a heavily heavily patched game
10:43:01 <dihedral> probably checking every tick for some crap
10:43:15 <roboboy> IE can not tell me how long the download of their binary is taking
10:47:06 <Terkhen> what does the C in 0.7.5C means? competition?
10:47:34 <ashb> roboboy: what are you using IE for?
10:47:57 <dihedral> talking of "algoryhitm"....
10:48:11 <roboboy> IE8 is pretty decent for what I need
10:48:14 <dihedral> was not luukland the guy banning players because they could not spell his name right?
10:53:00 <dihedral> "The Goulp Pro Dev Team whiches you a happy new year..."
10:53:56 <SpComb> you don't have to play there if you don't like it
10:54:15 <dihedral> i have not played in a long time anyway
10:54:28 <SpComb> (nor do you have to play on, say, the ottdc public server if you think the game style is silly)
10:54:49 <dihedral> i feel forced to play on .... servers
11:03:15 <SpComb> hrmph, server.openttd.org is still broken, can't oogle peter1138's server
11:04:25 <roboboy> try servers.openttd.org
11:06:08 <SpComb> server details don't work
11:18:37 <Rubidium> only the newgrf information might be screwed for the next 15 or so minutes
11:20:09 <roboboy> it all seems to work for me
11:24:50 <Eddi|zuHause> Rubidium: i'm not entirely sure the midnight thing is going to work out, since there's also heroes and fringe...
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11:30:25 <Timmaexx> For Sidux, which OpenTtD Version should I take?
11:32:32 <Eddi|zuHause> if in doubt, compile yourself.
11:33:12 <peter1138> "[UNIV]Thomas the tank engine set"
11:33:24 <peter1138> poll: "What sort of stats would you like to see, realistic or game?"
11:33:30 <peter1138> thomas the tank engine... realistic... what?
11:34:14 <SirSquidness> peter1138: Thomas the Tank Engine set?! Where?
11:34:17 <roboboy> we were thinking about using their real life counterparts stats
11:34:30 <Eddi|zuHause> peter1138: in my head i suddenly have discussions a la "who would win in a fight between superman and batman"
11:35:25 <roboboy> the set does not exists as a GRF yet
11:36:19 <dihedral> Timmaexx, are you really asking about the openttd VERSION?
11:36:41 <Ammler> Timmaexx: looks like linux-generic like ubuntu
11:37:14 <Timmaexx> dont know if i should take generic or lenny
11:37:40 <Ammler> hmm, why not just try?
11:37:58 <Rubidium> if you don't use debian-lenny... use the generic one
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12:01:37 <dihedral> Rubidium, there you can make your own screeny
12:02:19 <Rubidium> but tiff and german are soo much better :)
12:03:06 <SpComb> silly, just one commit
12:06:11 <rane> openttd is probably the last game I'd play on my iPhone :p
12:06:24 <Bluelight> Is it possible to load a game with the dedicated thingy?
12:06:57 <dihedral> rane, trains roll faster if you tilt the iphone :-
12:07:26 <Eddi|zuHause> dihedral: and if you shake it too hard, they derail? :p
12:07:39 <Eddi|zuHause> cool idea for a disaster ;)
12:07:42 <roboboy> and the seas get too rough to sail?
12:07:58 <roboboy> and aircraft fall out the sky?
12:08:18 <Eddi|zuHause> roboboy: you have seen too many bad movies
12:08:29 <Eddi|zuHause> roboboy: why would planes care about an earthquake?
12:08:32 <dihedral> and the tiles start flying away :-D
12:09:52 <Bluelight> Eddi|zuHause: How do I do that?
12:11:26 <roboboy> if the land is no longer below the aircraft they would fall
12:12:04 <Eddi|zuHause> roboboy: ah, so that's how it works :p
12:12:06 <ss23> Don't they work on air rather than land
12:12:21 <ss23> So it might cause them to drop a little because of decreased air pressure, but not a complete drop
12:13:17 <SirSquidness> I'd buy a new phone with accelerometers in it just so I could play openttd and derail my trains by shaking too hard.
12:13:52 <roboboy> and if you tilt it up-die-down the land would fall on the aircraft
12:14:37 <Bluelight> Where in the wiki can I find out how to load a game on a dedicated server? :p
12:14:43 <roboboy> maybe if you shake it one way all trains going that direction speed up and all going the oposite way slow down?
12:14:53 <rane> Bluelight: just use the help in the client?
12:15:30 <dihedral> Bluelight, guess what exists in the wiki!
12:15:48 <dihedral> it's that little white field on the left hand side where you can type stuff into
12:16:02 <dihedral> and there is a button, you can click on, and then it will try to find what you entered!
12:16:14 <dihedral> sorry - being bitchy
12:17:09 <dihedral> so much for version 1.0.0
12:21:38 * roboboy wonders how an mp game using Megarial would go down
12:22:16 <roboboy> could be interesting with IS enabled
12:22:46 <KenjiE20> hehe MegaRail I had so many save based off that 'back in the day'
12:23:20 <KenjiE20> Was a scenario in TTDLX
12:23:25 <roboboy> It was my favourite game apart from the scotland one with the pre-setup ais
12:23:37 <KenjiE20> yea, both of those were fun
12:23:38 <roboboy> it had a network already setup
12:23:52 <KenjiE20> I found a bug in TTDLX on the scotland one
12:24:13 * roboboy should load scotland up and then cheat to buy all the ais up and load UKRS
12:24:17 <KenjiE20> If you place a station in the same direction above a tunnel the signal blocks join :P
12:25:03 <roboboy> ive heard about that a few times
12:25:20 <roboboy> wouldn't be a [roblem with PBS
12:25:30 <KenjiE20> wouldn't be a problem in OTTD
12:25:54 <roboboy> nor TTDPatch I would think
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12:26:57 <roboboy> if I could id configure our router and start a Megarail server
12:27:08 <roboboy> or even a scotland scenario
12:27:17 <sparr> i recall being able to "break" a station by putting a depot directly behind it
12:27:33 * roboboy wishes OpenTTD could create scenarios like Scotland and Megarail
12:27:58 <sparr> roboboy: we need much better AIs before good scenarios really work, i think
12:28:41 <Timmaexx> Well some AI's are pretty good
12:30:43 <sparr> random feature idea... I'd like to be able to have one-use AIs that players can run mid-game. "build rail from A to B", and let it find the optimal route
12:31:10 <sparr> I've only played against a handful of the AIs, too many of them error out
12:31:23 <sparr> and I don't find out the AI is broken until 45 minutes into the game :(
12:33:01 <Eoin> if you do a scotland game
12:34:08 <sparr> playing with toy magnets is absorbing most of my attention right now
12:35:43 <peter1138> s/toy/modelling/ clearly :)
12:37:06 <Xaroth> wonder if they sell those in holland :o
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12:42:52 <sparr> Xaroth: probably, you're close to China than I am :)
12:44:58 <ss23_> "Oh, I see you've changed DNS, I should reconnect to the interwebs for that right? :D"
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12:46:04 <sparr> I'm trying to think of more interesting configurations for the magnets
12:46:24 <sparr> i had assumed that spherical magnets would be similar to bar magnets + metal spheres... they are very different
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12:57:10 <Xaroth> Coco-Banana-Man: your quit message is -so- Ice age 3 :P
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13:03:06 <Luukland> Rubidium? You had some problems?
13:04:04 <Luukland> Please enter private chat...
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13:21:22 <roboboy> for the title game is servicing enabled?
13:22:24 <Luukland> Hmmm no Rubidium here, if you read this Rubidium, find me plz
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13:26:26 <planetmaker> no patience at all
13:29:58 <planetmaker> and not talking to the point either.
13:39:47 <peter1138> sounded a bit demanding
13:41:02 * Rubidium wonders what's so funny
13:50:28 <roboboy> for the title game is servicing enabled?
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13:52:14 <roboboy> Im trying to build a title game but my trucks keep clogging up a truck station
13:52:15 <Rubidium> don't know; the current title game just forces servicing
13:52:27 <roboboy> im hoping servicing might keep it in check
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13:54:56 <Rubidium> you can use timetables
13:55:10 <Rubidium> also IIRC breakdowns are disabled in the title game
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14:28:41 <planetmaker> rather mid afternoon ;-)
14:29:47 <Timmaexx> well for me is 15 o clock midday ;)
14:30:43 <planetmaker> Timmaexx, use /whois on him and you'll see his country code
14:31:02 <planetmaker> of course that might be misleading
14:31:29 <peter1138> yeah, i'm from the .org country
14:31:35 <planetmaker> but what Goulp sais
14:31:39 <planetmaker> peter1138, sure ;-)
14:31:53 <planetmaker> org like orgy or organ or... whatever ;-)
14:32:14 <planetmaker> yup, sounds nice :-)
14:32:42 <planetmaker> not whatever you think now again ;-)
14:34:27 <planetmaker> hehe. Brainz can only be compensated by brainz ;-)
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14:35:04 <roboboy> I am aussie and goodnight
14:35:29 <dihedral> german or english aussie :-P
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14:41:34 <peter1138> chromium download is 800+MB
14:41:53 <peter1138> thought it was meant to be small :s
14:48:06 <peter1138> no, the browser source
14:57:06 <__ln> afaik they bundle all the libraries and crap they need with the source code
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15:15:51 <fonsinchen> Is AI in multiplayer still considered experimental?
15:17:14 <fonsinchen> I have a case where someone set up a multiplayer game with dummy AI and gets crashes because for some company c->is_ai == true while c->ai_instance == null
15:17:31 <fonsinchen> Now I'm wondering how that came to be.
15:18:01 <fonsinchen> (this is with cargodist, so I can't tell with 100% certainty that it also happens in trunk)
15:18:11 <peter1138> planetmaker, it was... at least with the old/old-new ai :)
15:19:28 <Rubidium> fonsinchen: might it be related to FS#3445?
15:21:31 <fonsinchen> it's the exact same backtrace
15:22:08 <fonsinchen> line 314 in ai_instance.cpp from line 75 in ai_core.cpp
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15:24:07 <Rubidium> fonsinchen: this is with the dummy AI at the server, right?
15:26:12 <fonsinchen> At least it complains about dummy AI missing when I load an earlier autosave and the user has stated that he "forgot to switch off AI".
15:26:27 <Rubidium> doesn't crash for me with the dummy AI
15:26:36 <Rubidium> though that's with head
15:27:06 <fonsinchen> You have to set up a multiplayer game and do something with it to trigger the problem.
15:27:21 <fonsinchen> It's not crashing all the time.
15:27:52 <Yexo> is the server or a client crashing?
15:29:19 <fonsinchen> I guess it's the server, but I don't quite know.
15:29:47 <fonsinchen> Can I find out from a savegame if it was saved by the server or a client?
15:30:39 <Yexo> if it has any AI data in the savegame it must be saved by the server
15:31:04 <Yexo> but a savegame from the server is not guaranteed to have AI data (with dummy AI, or if an AI crashed, or didn't save anything)
15:31:07 <fonsinchen> Well, the crash.sav is missing. However, I have an earlier autosave and it wants to load dummy AI.
15:31:32 <Yexo> that doesn't say anything, either the server or the client could've saved that
15:33:35 <fonsinchen> Does it create a crash.png if a dedicated server crashes?
15:34:12 <fonsinchen> The exact phrase in the post is "I got a crash while building a airport on a multiplayer game (2 Humans). We're using r18708 with dedicated server via Internet." and I got a crash.png.
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16:10:15 <Eddi|zuHause> fonsinchen: that is fairly unlikely ;)
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16:11:22 <peter1138> 15:33 < fonsinchen> Does it create a crash.png if a dedicated server crashes?
16:11:22 <peter1138> 15:33 < fonsinchen> Does it create a crash.png if a dedicated server crashes?
16:11:31 <peter1138> but once, not twice :d
16:11:49 <fonsinchen> then it's probably a client crashing.
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16:20:41 <Eddi|zuHause> fonsinchen: it's more likely that the person meant a crash.dmp but has a problem distinguishing file extensions
16:24:20 <fonsinchen> no, I have a valid crash.png and a valid crash.dmp
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16:30:03 <Eddi|zuHause> fonsinchen: that doesn't look very helpful at all :p
16:33:07 <Eddi|zuHause> ... don't mind me ;)
16:39:02 <CIA-2> OpenTTD: rubidium * r18791 /trunk/src/blitter/32bpp_anim.cpp: -Fix [FS#3504]: when copying an 'image' back into the buffer the 32bpp anim blitter triggered palette check of the whole window instead of only the part the got copied back
17:04:06 <Noldo> What do the nforenum data files contain?
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17:13:28 <Eddi|zuHause> Noldo: metadata about the nfo semantics, i presume
17:13:45 <Eddi|zuHause> e.g. allowed values for certain actions
17:14:41 <__ln> would i regret if i went to watch roland emmerich's 2012?
17:16:07 <Belugas> ho... a living dihedral
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17:56:51 <DorpsGek> dihedral: I have not seen TrueBrain.
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18:01:04 <Belugas> how's life mister dihedral?
18:03:41 <dihedral> a bit bored, and looking for a job :-D
18:07:45 <Roelmb> can anyone explain me line 2475 of train_cmd.cpp there is standing default: NOT_REACHED(); its in the first part of the "perform pathfinding for a train"
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18:08:50 <Rubidium> what part of that is there not to understand?
18:08:58 <Rubidium> the default part or the not reached part?
18:09:08 <Eddi|zuHause> Roelmb: "NOT_REACHED" means "this can never happen, because it must be one of the other cases"
18:10:00 <CIA-2> OpenTTD: rubidium * r18792 /trunk/src/video/dedicated_v.cpp: -Fix [FS#3522] (r18709): crash when using the 32bpp blitter with a dedicated server
18:10:52 <dihedral> why would a dedicated server use a 32bpp blitter?
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18:11:10 <Rubidium> so you can make 32bpp screenshots ofcourse!
18:11:30 <Roelmb> I don't get the not reached part because the server crashed at that point
18:11:40 <dihedral> does a dedicated not use a null driver?
18:11:56 <dihedral> was not making screenshots removed a long time ago?
18:12:43 <Eddi|zuHause> Roelmb: if it crashes at that point, it means "someone made a serious mistake"
18:12:49 <Roelmb> its Cargo destination patched on r18750 any clue why that would crash
18:13:15 <Rubidium> dihedral: there is a default and there is what you can configure
18:13:19 <Roelmb> and its IS2 patched over it (without any problem it worked fine)
18:13:38 <dihedral> patched != supported ;-)
18:14:09 <dihedral> if you can reproduce that on a nightly build, then it's interesting
18:14:16 <dihedral> else turn to the developers of those patches
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18:15:41 <Roelmb> but can you just explain where the not reached is standing for don't get the meaning of that
18:15:42 <Rubidium> something is seriously messing with the newlines in your repository
18:16:19 <Rubidium> not reached means that the developer is quite very sure that it is not to be reached; if it does, a crash is generated
18:16:46 <Roelmb> Ah like that get it now
18:16:46 <Rubidium> Roelmb: I doubt you uhm... have modified the debian installer translation files
18:16:49 <dihedral> i.e. if (false) NOT_REACHED();
18:17:00 <Rubidium> or that you have modified the logos
18:17:10 <Roelmb> i didn't change any installer files that I know
18:18:02 <Rubidium> well, they show up in the diff. Most likely due to newline differences \r\n vs \n
18:18:06 <Roelmb> I just patched it with SVN and GIT and then build it and bundeld it
18:20:44 <Rubidium> anyhow, the diff it way too big to see the cause of the problems at a glance
18:20:46 <Roelmb> hmm the part of the debian config files is part of CargoDestination should i ask there for help
18:21:42 <Roelmb> and how hard i try i can't rebuild the crash
18:22:48 <Rubidium> then run some tests on your computer's hardware (memtest, mersenne prime test)
18:23:36 <Roelmb> it wasn't on my computer that it crashed so it would be hard to test that
18:23:53 <Rubidium> then run it on the computer that had the crash
18:24:55 <Roelmb> should ask the host then i'll first look at the code maybe it didn't patch everything correctly
18:25:42 <Roelmb> and rubidium where did you learn coding (and how the heck do you understand anything of the structure of the code. I'm still looking at it like where is the beginning XD)
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18:27:12 <Rubidium> at home... but I reckon that's not what you were asking for
18:27:26 <dihedral> lol, that is a cute question :-D
18:28:28 <Roelmb> hehe at home XD but how I tried the internet and it goes a little but can't find anything that is really good to learn from
18:29:21 <sawtooth> of course there is a chance that any program Rubidium touches turns into some transport game
18:29:54 <sawtooth> logo is a programming language
18:30:11 <Rubidium> sawtooth: nah, the Linux kernel (how small and insignificant my contribution might have been) is not a transport game yet
18:31:12 <Rubidium> Roelmb: what's more fun than when you're like 8 to have a turtle walk over your screen drawing stuff for which you wrote the instructions?
18:31:14 <Roelmb> I started with programming basic on my graphical calculator
18:31:46 <Eddi|zuHause> i started with dbase
18:31:48 <nicfer> What's the most minimalist industry/cargo replacement newgrf?
18:32:00 <Roelmb> rubidium: 8 your crazy i'm 17 and only can write the basics of c++
18:33:07 <Eddi|zuHause> i was like 10 or so
18:33:14 <Eddi|zuHause> when i started to program
18:33:24 <Rubidium> then at 10 or so with Visual Basic messing about
18:33:29 <Terkhen> I started with a ZX Spectrum, copying code examples from a book and then changing lines to see what happened, I was like 8 too
18:33:40 <Eddi|zuHause> qbasic... with the gorilla game ;)
18:33:59 <Rubidium> 12 or so I started with dBase 4 IIRC (they're back at 2.5 nowadays)
18:34:17 <sawtooth> had a vic20 my uncle gave me so a bit of basic somewhat early for me
18:34:22 <Eddi|zuHause> i had a dbase 3 clone called foxbase
18:34:38 <Terkhen> I fried it doing my first "hardware" experiments, though
18:34:47 <Eddi|zuHause> and a book telling you how to build an accounting software
18:34:54 <Rubidium> 14-15-ish with C/C++, 17 with Java (C++ makes Java so easy)
18:35:13 <Roelmb> what parents do you guys have i'm still trying to explain mine what programming is XD
18:35:20 <nicfer> I made my first program at 12 or near
18:35:23 <Eddi|zuHause> in school i learned about pascal then, that was in 5th or 6th grade
18:35:49 <Rubidium> Roelmb: one of them did do programming of sorts (guess what language)
18:36:05 <Eddi|zuHause> and then i had a "learning c++" book, but i didn't get along with it...
18:36:19 <Rubidium> at 19 or so I had a collision with C#
18:36:30 <Eddi|zuHause> they programmed an elevator simulation there, but i couldn't figure out how to modify that to my advantage
18:36:38 <Roelmb> I study chemics so no informatics for me :( and if i didn't get something i need to look it up I speak english well but my dutch is much beter
18:36:39 <Rubidium> and did some Prolog, Haskell and Amanda (also functional programming)
18:36:48 <Terkhen> Eddi|zuHause: Deitel? I learned C++ with it
18:36:49 <Rubidium> hmm, at 18 I did some VHDL too
18:37:30 <Eddi|zuHause> Terkhen: it's in german, i doubt you had that same one
18:37:32 <Rubidium> and three years ago I had a collision with Python; an especially bad one
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18:37:41 <Roelmb> damn you guys are really good and I cab't get anything out of it without doing it like 10 times
18:37:58 <ashb> thats how you get better at things :)
18:38:02 <dihedral> you want to know 'how many times' they looked at that stuff Roelmb
18:38:07 <Rubidium> ah well, then I'm even forgetting stuff like sh, awk, sed, php, javascript, vbscript, ...
18:38:28 <Roelmb> i'm a way behind i see
18:38:30 <Eddi|zuHause> Roelmb: really, when you have played around with it for 20 years, you start to get the hang of a few things
18:39:06 <Eddi|zuHause> it's like you talk to a professional piano player "i tried hitting the keys ten times, and i can't play as good as you..."
18:39:42 <Roelmb> i'm good at basics on my calculator but thats really nothing
18:39:48 <sawtooth> i've been playing piano for a few years now! (Started at 29)
18:39:58 <Roelmb> and fine for you I'm a pianist spend 9 years learning it now
18:39:59 <Rubidium> and the eleventyth time I used a sledgehammer... didn't quite work either
18:40:45 <Terkhen> Eddi|zuHause: mine had an elevator simulation as an example too, that's why I asked :P
18:42:42 <Eddi|zuHause> Terkhen: it says "authorised translation of the engish original from SAMS, (c) by Tom Swan"
18:42:58 <Terkhen> not the same book then
18:43:01 <Roelmb> I think we are like spaming this IRC channel XD
18:43:46 <Terkhen> this bring me memories, I still have my old GW-BASIC manual somewhere
18:44:10 <Roelmb> XD if someone knows a good c or c++ guide give it
18:45:10 <Eddi|zuHause> Terkhen: i think i was too young to understand the book back then
18:45:24 <Terkhen> I couldn't understand it either, but I still read it
18:45:28 <CIA-2> OpenTTD: translators * r18793 /trunk/src/lang/ (dutch.txt german.txt russian.txt):
18:45:28 <CIA-2> OpenTTD: -Update from WebTranslator v3.0:
18:45:28 <CIA-2> OpenTTD: croatian - 36 changes by
18:45:28 <CIA-2> OpenTTD: dutch - 69 changes by Hirundo
18:45:28 <CIA-2> OpenTTD: german - 1 changes by planetmaker
18:45:30 <CIA-2> OpenTTD: russian - 2 changes by Lone_Wolf
18:45:54 <Eddi|zuHause> maybe i should just read it again, now that i have learned the concepts ;)
18:46:26 <Terkhen> you should, I'm checking some pages at random, it's funny to see the same strange words now that I can understand them
18:49:29 <dihedral> oh - gw basic was fun :-P
18:49:39 <Eddi|zuHause> Terkhen: likely i'd get bored quickly because it's not moving fast enough
18:49:52 <Eddi|zuHause> telling me lots of things that i already know
18:49:55 <Terkhen> yes, I already got bored of it :P
18:50:05 <Terkhen> it is fun to remember anyways
18:50:50 <dihedral> you just want the reference manual ;-)
18:50:50 <Eddi|zuHause> anyway, i was fairly comfortable in pascal then
18:51:03 <Eddi|zuHause> i could program better than my teacher
18:51:30 <Eddi|zuHause> he asked for a program in an exam that could split lines at word borders for given line width
18:51:48 <Eddi|zuHause> and he used my version instead of his (worse) reference implementation
18:52:11 <Terkhen> I had to learn on my own: I did not had any programming courses until the last year of high school
18:52:19 <Eddi|zuHause> mine was much shorter and better structured ;)
18:52:43 <Eddi|zuHause> Roelmb: he was a really good teacher
18:52:51 <Roelmb> I am learning everything the hard way. Trying and trying I learnd basic without having guidelines XD
18:53:14 <Roelmb> and now it seems that it isn't working with c++ XD
18:56:46 <Terkhen> Roelmb: google for a c++ tutorial, it should help you getting started
18:56:53 <Terkhen> (if it is a good one)
18:58:09 <Eddi|zuHause> Roelmb: c++ really isn't a good language for beginners, because it has a lot of pitfalls
18:58:53 <Rubidium> true, better start with understanding C with it's pointers and whatnot :)
18:59:15 <Eddi|zuHause> Roelmb: i suggest you learn an easy language like pascal or python, and then visit some lectures on the more abstract theoretical programming constructs
19:00:19 <Eddi|zuHause> if they're good lectures they force you to program in at least half a dozen completely different languages
19:00:48 <Roelmb> I'm more theoratical then easy XD
19:01:37 <Eddi|zuHause> once you have that basic knowledge, you can start learning C++ "the right way"
19:01:42 <Roelmb> i like difficult things
19:02:04 <Eddi|zuHause> takes about 5 years
19:02:53 <Roelmb> damn don't like long term projects
19:04:39 <dihedral> Roelmb, with that attitude you'll get a job anywhere!!
19:07:03 <Roelmb> ? isn't it the other way
19:07:57 <dihedral> ah - you do not detect sarcasm ;-)
19:08:33 <Roelmb> not from this distance XD
19:09:09 <Eddi|zuHause> not uncommon considering that people who are good at programming or maths are often borderline autistic
19:09:45 <Roelmb> euhm I'm not autistic XD
19:09:49 <Terkhen> Roelmb: don't get discouraged, start small, keep learning a bit everyday... if you like it, everything will start making sense at some point
19:10:28 <dihedral> especially not when some bloke whams out some sarcastic comments :-P
19:12:02 * Terkhen got scared when he began to understand Action 0 just by looking at the ugly hex numbers
19:12:06 <Eddi|zuHause> sawtooth: is that from galaxy quest?
19:12:28 <Eddi|zuHause> that's funny in context of discussing sarcasm :p
19:14:22 <dihedral> oh no - galaxy quest, you are right
19:15:16 <Eddi|zuHause> well, i have to ask that because i have only seen the german translation...
19:16:02 <Eddi|zuHause> which might or might not have translated these things word by word
19:21:25 <Eddi|zuHause> Rubidium: current estimate on chuck is 4h 16m
19:22:26 <Rubidium> has the pigeon a head wind or so?
19:22:58 <Eddi|zuHause> current speed is 9.4
19:23:08 <Eddi|zuHause> which is about the same as yesterday
19:23:51 <Eddi|zuHause> but lower than the 12.5 of heroes
19:33:03 <andythenorth> is using Wine for OS X support so bad? I don't see the issue myself. Apart from some sucky filesystem stuff.
19:33:23 <andythenorth> (in respect of OpenTTD for OS X)
19:33:58 <Eddi|zuHause> andythenorth: if you know a way to make osx people install wine?
19:34:42 <Eddi|zuHause> i never heard anybody saying it wouldn't work
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19:35:07 <andythenorth> no, but I had to buy Crossover (wine, nicely packaged) to run renum (last year, before OS X binaries). So I guess my view differs from the average OS X user
19:35:40 <andythenorth> Thinking back to when I started playing OpenTTD again, if it had required wine, I wouldn't have bothered
19:35:54 <andythenorth> I didn't even use newgrf for the first year, it looked like too much hassle
19:36:45 <Eddi|zuHause> oooh my first steps with newgrfs... i was so naive...
19:37:17 <andythenorth> I only started using them when the newgrf gui was made available
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19:37:32 <Eddi|zuHause> i remember joining here and asking "i can't get elrail.grf to work"
19:38:00 <Eddi|zuHause> and someone said "hey, that's gonna keep the channel busy for a while" :p
19:38:35 <Eddi|zuHause> that was one of my first impressions of this channel
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19:57:30 <__ln> 21:33 < andythenorth> is using Wine for OS X support so bad? <-- i don't think Wine is available for PPC.
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20:12:36 <Terkhen> hmmm... I messed up my mercurial repository
20:12:58 <Terkhen> I have fixed it, but my log now is only corrections
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20:23:23 <Bluelight> _inf3ct has left irc.oftc.net (autokilled: This host may be infected. Mail support@oftc.net with questions. BOPM (2010-01-12 20:15:07))
20:23:39 <sparr> Bluelight: part of a botnet
20:23:51 <sparr> likely infected with a virus or trojan
20:24:10 <sparr> can anyone recommend an actively admin'd server? I like Jonty's server, dislike servers where random idiots can ruin the game for everyone.
20:24:21 <andythenorth> Eddi|zuHause: you made a suggestion about grids for the images on FIRS website?
20:25:00 <Eddi|zuHause> andythenorth: yes, the images should contain the landscape grid
20:25:03 <Bluelight> I sometimes got an server, but I dunno how to kick people,lol..
20:25:19 <andythenorth> Eddi|zuHause: so you can judge size?
20:25:31 <Luukland> Yeap, Luukland is good, loads of people, but stupid admins
20:25:45 <Eddi|zuHause> yes, e.g. it is difficult to see if something is 6x7 or 5x6 or so...
20:26:26 <Eddi|zuHause> so the surrounding (non-industry) tile should be hinted by the landscape grid
20:27:14 <sparr> Bluelight: that means I have to go "find" the old art/sound files :(
20:27:24 <Eddi|zuHause> andythenorth: you understand what i mean?
20:27:57 <andythenorth> I might create a graphic of gridlines sized for tiles, or something. we'll see
20:28:02 <Bluelight> I just wish the internet games got a more stable connection, I'm often lost with connection problems..
20:28:05 <andythenorth> industry layouts vary any :)
20:28:16 <sparr> Bluelight: I find that happens mostly when I try to do things while the game is paused
20:28:55 <Bluelight> I do nothing, but my buddy disconnects if he watches Youtube
20:29:23 <Bluelight> I just play, and suddently I get conncetion problems.. And when they start, there is no end.. :p
20:29:32 <Eddi|zuHause> andythenorth: don't need to be thick bold lines, just some tiny light shade of grey or something
20:29:51 <andythenorth> I'll figure something out
20:31:33 <Bluelight> Is it normal that the host don't see their own servers in the list?
20:32:31 <Bluelight> But not ingame server list..
20:33:24 <Bluelight> Damn, I need to get the server hardware running.. Can anyone give me some scripts I can use?
20:33:47 <Rubidium> it depends on your local network setup, but the most common home setups don't route traffic back into the local networke
20:35:33 <Rubidium> yes... and with the find server it tries to find the server based on the external IP of your connection
20:36:36 <Rubidium> problem is that in 99% of the cases the router does not allow traffic from within the local network to go back into the local network
20:37:22 <Eddi|zuHause> Bluelight: the problem is you can't see the house number that is mounted on your wall from inside the house
20:37:39 <Eddi|zuHause> you need to go outside to see it
20:37:59 <Eddi|zuHause> and most setups don't allow you to go back into the house once you left it
20:38:23 <__ln> Rubidium: the percentage is lower than 99 nowadays.
20:42:34 <Bluelight> Is it possible to connect to the server as player and then tell it to restart or something?
20:42:50 <Eddi|zuHause> yes, with "rcon"
20:43:13 <Eddi|zuHause> <insert link to wiki here>
20:43:35 <Bluelight> Someone got to learn me this stuff..
20:43:50 <Bluelight> Sorry for asking so much that may be written in wiki
20:44:04 <Bluelight> I'm not good at using wiki
20:44:33 <Eddi|zuHause> that is your chance to get better now ;)
20:47:01 <Bluelight> How does the game know if I'm an admin?
20:47:22 <Eddi|zuHause> because you give it a password
20:47:38 <glx> you know the rcon password you have set in the config file
20:48:05 <frosch123> actually that stuff is also on the wiki :p
20:48:05 <Luukland> IF you even have set a rcon pass in the first place :)
20:48:25 <glx> of course, no password => no rcon
20:48:39 <Bluelight> Execute <command> on the server authenticated by <password> while connected as a client. The password must be set in advance locally on the server with by "rcon_pw <password>".
20:50:12 <__ln> 22:43 < Bluelight> Someone got to learn me this stuff.. <--- are you from sweden?
20:50:52 <Bluelight> What do you mean, he he..? Norway here..
20:51:43 <Bluelight> But I see you are from Sweden..
20:52:20 <__ln> ah, well.. i guess norwegian too has "lära" = "teach" and "lära sig" = "learn".
20:52:48 <frosch123> is it trendy to be from sweden?
20:52:59 <Luukland> so Sweden = Trendy :)
20:53:15 <__ln> frosch123: can't tell, because i'm not
20:54:59 <Bluelight> Is frosch123 from Berlin, Germany?
20:55:29 <__ln> Bluelight: so that's why swedish speakers tend to confuse "learn" and "teach" when speaking english.
20:55:32 <frosch123> obviously i am from frnk
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20:57:09 <Bluelight> Hmm... It say I'm from The Netherlands.. Well it's kind of true, my fathers mother was from The Netherlands.. Whois command is a bit faulty..
20:57:53 <frosch123> nextgentel is norwegian accoring to google
20:58:04 <frosch123> so weird whois you use
21:00:57 <frosch123> deserted noai support channel
21:01:04 <__ln> the /whois command is not even supposed to tell yoD[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[Du where the person is from.
21:07:00 <thingwath> I wonder how many languages have different words for teach and learn, and how many use the same one, only in a different way.
21:11:05 <Eddi|zuHause> Bluelight: /whois doesn't tell you where the person is, but to which server the person is connected to
21:11:20 <Eddi|zuHause> which may or may not have any kind of geographical relevance
21:11:43 <sparr> if I have a train that can carry pax, and i send it to a station that provides pax, will the train trigger pax delivery to the station if it has no-load orders?
21:11:48 <Eddi|zuHause> e.g. "someone" from the netherlands tends to get servers in the USA
21:13:47 <Bluelight> Yeah, I figured that out.. lol :p
21:13:57 <Bluelight> But how do I load a game with -g?
21:14:57 <Bluelight> The savegame contains spaces..
21:15:39 <Luukland> -g "savegame with spaces"
21:16:09 <sparr> -g savegame\ with\ spaces
21:16:55 <sparr> paste the exact line here?
21:17:04 <sparr> oh, yeah, windows is crazy
21:17:08 <Bluelight> Ahh.. I got it working.. :)
21:17:09 <Muxy> windows will prefer double quote
21:17:16 <Ammler> the save game naming format of openttd is very ugly...
21:17:51 <sparr> ugly and not particularly useful
21:18:01 <sparr> my company almost always has the same name
21:18:14 <sparr> the name of the network server would be a very handy thing to have in the save name
21:18:26 <sparr> i care much more about which saves are from which server than about any other information in the savegame name
21:18:58 <Ammler> well, I meant, you should name it self
21:19:26 <Ammler> but then, you have similar ugly names for the screens
21:20:45 <Bluelight> What is wrong when I open a savegame and my enemy lose all his tracks?
21:20:48 <sparr> everything i said applies to screenshots too :)
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21:21:24 <HackaLittleBit> evenin everybody
21:22:06 <Ammler> Bluelight: some autoclean settings?
21:26:50 <HackaLittleBit> just a question inbetween, does anybody know what bits 2,3,4 and 5 do in m6 on tunnel bridge tile in the landscape array?
21:27:21 <HackaLittleBit> are those the speed bits?
21:27:38 <SpComb> hmm, the gamelog reports the wrong filename for a NewGRF where I have two NewGRFs with the same GRFID
21:28:02 <HackaLittleBit> yexo: I read it
21:28:13 <Yexo> spcomb: you shouldn't be able to have 2 newgrfs with the same grfid in one game
21:28:25 <SpComb> but I have then indexed
21:29:12 <HackaLittleBit> Yexo: it only mentions bit 1,2 and 6,7
21:29:13 <Yexo> HackaLittleBit: ah, sorry, the documentation is incomplete there
21:29:41 <HackaLittleBit> I think it is for bridge speed
21:30:04 <Yexo> I don't think the bridge speed is stored in the map array
21:30:31 <Yexo> the bridge type is stored there
21:30:34 <frosch123> bridgespeed is in BridgeSpec
21:30:52 <Yexo> HackaLittleBit: it's documented under m5 bit7
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21:31:21 <Belugas> auto killed? like suicide?
21:32:23 <frosch123> m6 bits 5..2: bridge type <- it is documented correctly, isn't it? just the table with the original bridges is somewhat prehistoric :p
21:33:46 <Eddi|zuHause> Belugas: more like suicide by cop
21:39:43 * Belugas checks on bridges table.
21:42:30 <Belugas> the table looks strange...
21:42:47 <Belugas> why have i set it like that???
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21:57:37 <Coco-Banana-Man> night Belugas
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