IRC logs for #openttd on OFTC at 2009-12-24
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00:00:31 *** Rubix`` has joined #openttd
00:01:19 <peter1138> ^ we didn't give it the right name ;(
00:04:13 <PeterT> The new installer is GREAT!
00:04:19 <Eddi|zuHause> "Transport Tycoon (Deluxe) (name is still copyrighted)" <-- that's total nonsense
00:04:32 <Eddi|zuHause> names cannot fall under copyright
00:04:49 <Eddi|zuHause> they can only fall under trademark regulations
00:05:03 *** Rubidium changes topic to "0.7.5, 1.0.0-beta1 | Website: *.openttd.org (BaNaNaS: bananas, translator: translator, server list: servers, nightly-builds: nightly, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | #openttd.notice for SVN notices | UTF-8 please | No Unauthorised Bots | English only"
00:07:00 <Rubidium> although I doubt that refering to a product by it's name is a trademark violation
00:08:11 <SpComb^> presenting some other product under that name is
00:09:14 <Eddi|zuHause> presenting another product in the same product class in the same country
00:14:41 <SpComb^> mm, country I don't do about, wasn't there some international facet? :)
00:15:53 <Eddi|zuHause> no, you have to register a trademark in each jurisdiction separately
00:16:12 <Eddi|zuHause> which is why google had so many problems with gmail in germany
00:21:59 <sparr> "You can now run OpenTTD without the original Transport Tycoon Deluxe data files, although you can still use them if you like them more." <-- shibby
00:23:43 <Eddi|zuHause> what language is that? :p
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00:37:06 <PeterT> Go to the damn page, please
00:37:15 <peter1138> Jump to: navigation, search
00:37:15 <peter1138> OpenTTD 0.7.5 | OpenTTD 1.0.0 | Roadmap 1.0
00:37:15 <peter1138> This version was released on 2009-12-24.
00:37:17 <peter1138> OpenTTD's very first 1.0.0 release!
00:38:15 <PeterT> and all the previous releases?
00:38:24 <PeterT> The Release Clients and betas are mentioned there
01:06:59 * Dreamxtreme gives welshdragon a hard drive
02:16:10 <Eddi|zuHause> sparr: not the english that i learned at school...
02:16:22 <sparr> which is almost certainly 5-50 years out of date
02:16:59 <Eddi|zuHause> also not the english that i ever read on the internet before...
02:21:27 *** ChanServ sets mode: +v tokai
02:23:10 <sparr> by now i'm sure you've searched for it on google and found more info than i am willing to retype here
02:23:15 <sparr> where can I build banks?
02:23:31 <sparr> I keep getting "... can only be built in towns" no matter where I try to build one
02:32:37 <Eddi|zuHause> on top of a house
02:32:48 *** Sacro_ is now known as Sacro
03:09:55 <sparr> seems to require a house with a free space to the west
03:10:05 <sparr> the placement cursor is a single tile, but the bank is two tiles
03:12:54 <Eddi|zuHause> the curser is always on the top corner of the industry
03:13:09 <Eddi|zuHause> but it cannot know the size of the industry beforehand
03:13:33 <Eddi|zuHause> because the same industry can randomly chose between different sizes
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05:12:24 <Sacro> arch dev has made openttd the rc
05:12:36 <Sacro> there's an openttd-beta package for a reason
05:18:12 <Sacro> he's jsut done 0.7.5rc1
05:18:16 <Sacro> and it's arleady out of date
05:19:21 <Sacro> it requires a sounds set
05:21:22 <Sacro> openttd needs a way to automatically grab the opengfx and opensgx from the terminal
05:21:31 <Sacro> like a --download-opengfx
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07:27:30 <AlienKing> Can someone help me test to see if I set up my port forwarding correctly?
07:29:50 <planetmaker> you can test yourself
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07:30:21 <planetmaker> by connecting to a server and/or testing whether your server shows up in the servers list
07:30:25 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound)
07:31:45 <AlienKing> Right, I did that, I just wasn't sure if the advertising mechanism used only UDP which is working, but possible not TCP
07:34:07 <AlienKing> Ah, I figured it out, I forgot to select advertise
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07:50:04 <planetmaker> what a surprising version string actually for 0.8.0-beta1 :-)
07:51:39 <planetmaker> But true... the baby is coming of age :-)
07:53:15 <peter1138> some people seem to think it must progress from 0.7 to 0.8, 0.9, 1.0
07:53:23 <peter1138> but alas, they're stupid
07:54:33 <peter1138> well yes, you're in that 'some' ;P
07:55:15 <peter1138> you know that 0.10 comes after 0.9...
07:55:23 <peter1138> and then where do you stop?
07:55:34 <planetmaker> I thought it was 0.A :-P
07:55:38 <peter1138> 0.99 -> 0.100 (not unheard of)
07:57:07 <planetmaker> what I wondered: the difference between a beta release and a RC or maintenance release is (in the case of OpenTTD) the absense and the presence of a separate branch respectively?
07:57:43 <AlienKing> One more stupid question, what the heck does "variety distribution" on the world generation screen do? I couldn't find it in the wiki or on the forum (maybe I suck at searching?).
07:58:06 <planetmaker> It's too new, AlienKing
07:58:29 <planetmaker> you could add it. Play around with it and set it to "none" and to "very high" and compare outputs of the map generator
07:58:39 <planetmaker> I prefert medium ... very high
07:59:20 <AlienKing> right, I guess I'm asking does it affect cities, industries, heightmap, or all?
07:59:26 <planetmaker> Indeed, please document it in the wiki :-)
07:59:40 <planetmaker> it only affects the shape of the landscape
08:00:09 <peter1138> planetmaker, the beta is basically to get more players testing it. it is a "this is where we're at" build. no gaurantees of savegame compatibility, or it might reformat your harddrive...
08:01:10 <peter1138> no feature freeze of course
08:01:49 <planetmaker> I figured that from looking back at older release branches :-)
08:02:21 <planetmaker> so it's basically, yeah, an announcement of "please test" :-) - but nothing branched yet (just checking)
08:02:50 <peter1138> it gives us some more bug testers, but i guess many people will just treat it as YA release
08:03:22 <planetmaker> hehe :-) yes. The amount of bug testers IS important. Indeed
08:03:36 <peter1138> [357730.817974] general protection fault: 0000 [1] SMP
08:03:39 <peter1138> [357730.818744] Fixing recursive fault but reboot is needed!
08:07:46 <peter1138> happypenguin has only just got 0.7.4 on
08:08:40 <planetmaker> he. A bit behind the schedule :-)
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08:37:54 <peter1138> two 1.0.0-beta1 servers up :D
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08:45:34 <Zuu> Yep, what is better than playing OpenTTD at Christmas?
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09:05:49 <planetmaker> playing OpenTTD in multiplayer at Christmas maybe? :-D
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09:17:37 <Hirundo> *reads announcement of 1.0.0* santa claus is coming, to town!
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09:24:25 <planetmaker> hehe. Filing now 2nd bug report for 1.0.0-beta1 ;-)
09:25:11 <planetmaker> all peter1138's fault. Just trying to join his server.
09:26:10 <SmatZ> bad bad planetmaker :-p
09:26:33 <planetmaker> hey, I never use the server join lobby...
09:26:57 <SmatZ> OTTD can't run scan for GRF files ten times a second :-p
09:27:18 <TrueBrain> SmatZ: improve it :p
09:27:42 <SmatZ> but some "Rescan GRF files" button in that window would do the job
09:27:46 <planetmaker> SmatZ: I don't ask to rescan continuously. I ask to rescan when pressing the "update" button
09:28:10 <planetmaker> lower right of the window
09:28:24 <TrueBrain> I was joking planetmaker :)
09:28:43 <planetmaker> given my latest bug report, I don't see that button anymore... so doesn't matter :-P
09:28:52 <planetmaker> cant't click it anyway ;-)
09:29:03 * planetmaker hugs SmatZ & Truebrain
09:29:37 <TrueBrain> one happy family :p
09:32:49 * valhallasw sprinkles snow everywhere
09:33:00 <TrueBrain> we have enough snow already valhallasw, please keep it down :p
09:33:20 * TrueBrain gives snow to SmatZ
09:34:17 <planetmaker> I have some ice here... anyone? Sufficient on the streets...
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10:06:36 <roboboy> Two quick questions. Would it be an idea to stick OpenTTD savegames on vista and win7 in the save games folder under the users profile folder?
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10:09:40 <peter1138> i don't know what the buttons are
10:09:42 <peter1138> because it's in german
10:09:48 <peter1138> or some other crazy language
10:10:05 <peter1138> but rescan has only ever been on the add newgrf window
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10:29:36 <planetmaker> peter1138: I meant the button labeled "Aktualisieren"
10:29:50 <planetmaker> moin andythenorth
10:31:18 <planetmaker> it's called "refresh server" in English...
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10:32:36 <planetmaker> nor using any other button actually allows me to re-scan the grf list from that place.
10:34:22 <peter1138> it refreshes the server
10:34:25 <peter1138> it doesn't rescan the grf file
10:35:58 <planetmaker> You might then change this FS entry to feature request. It would be helpful to have that feature. Either as extra button somewhere around those windows or as part of that action
10:36:37 <planetmaker> adding it to "refresh server" would make even sense in some respect. The status of that server wrt my install changes. From yellow to green.
10:37:39 <planetmaker> given (my) translation of "refresh server" being rather only "refresh" I expected to update all relevant window content ;-) Yes, I know whom I can blame for the translation :-P
10:38:27 <planetmaker> besides that, that combination of Pikka's grfs is quite nice :-)
10:41:12 <peter1138> planetmaker, the thing is
10:41:20 <peter1138> planetmaker, it's been that way for several proper releases
10:41:48 <planetmaker> I suppose so, yes. I don't claim it's something new :-)
10:42:09 <peter1138> 09:24 < planetmaker> hehe. Filing now 2nd bug report for 1.0.0-beta1 ;-)
10:42:09 <peter1138> 09:25 < planetmaker> all peter1138's fault. Just trying to join his server.
10:42:46 <planetmaker> "fault" in the sense that you run the server and thus made me actually use those parts of OpenTTD. I usually don't
10:42:58 <planetmaker> I join our servers by giving them via command line
10:43:39 <planetmaker> and bug in the sense that it didn't behave like I expected it to behave. As said, if it fits better, make it feature request
10:44:39 <planetmaker> so ... it was not in any way my intention to blame you personally. Obviously a joke gone hay-wire :-(
10:45:16 <planetmaker> I guess I missed the " ;-) "
10:45:57 <SmatZ> planetmaker: you uploaded wrong screenshot sequence
10:48:08 <planetmaker> took the latest 4 images from the wrong folder ;-) And there's no preview.
10:49:09 <SmatZ> I would expect OSX to show preview in the file browser
10:49:37 <planetmaker> Well, but not in Firefox's file browser
10:50:35 <peter1138> atm trains can reserve a path under other trains
10:50:39 <peter1138> i don't know when that happened
11:13:46 * welshdragon isn't going to touch the 1.0.0-betas
11:18:59 <Rubidium> peter1138: obviously too much open bugs in the bugtracker
11:20:00 <peter1138> you were playing a nightly before...
11:20:03 <welshdragon> although i've just seen the features list :(
11:20:18 <welshdragon> peter1138: i can't spot any bugs
11:20:47 <welshdragon> but the fact that you said that pbs is messed up means I'm slightly wary
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11:23:58 <peter1138> welshdragon, it's messed up in the nightly we're playing
11:24:16 <peter1138> unless i was doing it wrong, i don't think pbs reservation should happen underneath another train
11:26:00 <planetmaker> the fine difference between "messed up" and "messed up" :-P
11:26:36 <welshdragon> peter1138: have you got highlight routes on?
11:27:32 <welshdragon> so haven't noticed :P
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12:54:17 <Eddi|zuHause> <planetmaker> what I wondered: the difference between a beta release and a RC or maintenance release is (in the case of OpenTTD) the absense and the presence of a separate branch respectively? <-- the difference is RCs are in feature freeze
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12:59:42 <dragonhorseboy> any of you know how to tell openttd to rebuild its cfg file or there's no such command for that?
13:00:01 <Ammler> dragonhorseboy: remove the existing
13:00:36 <Ammler> or start with -c mynewopenttdconfig.cfg
13:05:31 <dragonhorseboy> ah .. hm thanks .. didn't see any mention of -c when I tried check the wiki
13:05:41 <dragonhorseboy> goign try that in a moment and see if it actually appears this time
13:21:49 <dragonhorseboy> hmm 7+ minutes to download .. blah
13:23:54 <SpComb^> I'm on 40kbit/s with 300ms latency at best!
13:25:11 <SpComb^> (and that's perfectly adequate for playing OpenTTD, surprisingly)
13:27:27 <welshdragon> so, do I get 1.0.0 beta1?
13:27:35 <welshdragon> it looks..... interesting
13:33:54 <planetmaker> it's pretty yummi
13:35:59 <dragonhorseboy> ok ammler that finally worked now ... I actually got a cfg file ever since 0.5.3 >_<
13:37:25 <dragonhorseboy> hmm ammler now how to tell it to actually use that cfg file tho? I tried one quick manual edit (changing number of planes) and it just simply resetted that back to default :/
13:38:21 <SpComb^> it overwrites it when it quits
13:38:32 <SpComb^> so edit it while openttd is not running
13:39:39 <dragonhorseboy> spcomb no thats the thing .. I actually closed openttd and edit the file then run again .. it just simply reset
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13:40:25 <dragonhorseboy> hmm let me try make it recreate a different name..brb
13:41:08 <Eddi|zuHause> you either have to rename it to openttd.cfg and move it to the right directory, or you have to supply the -c argument every time
13:42:01 <dragonhorseboy> eddi well thats the problem .. it *is* set with '-c openttd.cfg' but it keep seemingly reset any custom changes back to default every single time I run it
13:43:12 <dragonhorseboy> hmm .. let me see what locking the file might do...
13:43:59 <Rubidium> dragonhorseboy: if you've got a mixture of old [patches] and the new settings stuff, then it will mess up things
13:45:07 <peter1138> how about deleting it, and using the... in game settings editor
13:45:15 <dragonhorseboy> rubidium this is actually fresh new folder
13:46:05 <dragonhorseboy> peter1138 as if the in-game one even has any of the towngrowth options and there's almost no pathfind configuration there
13:46:29 <dragonhorseboy> but anyway locking the file seem to do the trick
13:48:20 <peter1138> it certainly does have town growth options
13:48:39 <peter1138> no pathfinder penalty adjustments though
13:49:55 <Rubidium> dragonhorseboy: more than 99% of the time OpenTTD changes the settings you put in the config file means that you entered something that isn't considered valid
13:51:46 <dragonhorseboy> rubidium you telling me changing to 'max_aircraft = 10' is not a valid one?
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13:53:09 <dragonhorseboy> and peter1138 I don't see anything related to wait_for_pbs_path in the gui window etc basically. but anyway ... now that the cfg file is working time to try a few grfs
13:53:28 <Rubidium> dragonhorseboy: no, but... when I change it to 10, start OpenTTD, start a new game, verify it's still correct, close the game, then it's still 10 in my config file
14:00:36 <peter1138> # IT'S CHRISTMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAS
14:00:46 <peter1138> not that i put slade ont
14:01:08 <Belugas> no, you would not dare!
14:01:48 <kratt> okay what is santa bringing to you this year
14:04:49 <SpComb^> I've been playing cargodist&daylength all christmas!
14:09:21 <Belugas> dunno if i've been good enough ;)
14:09:46 <Belugas> peter1138, i told my wif e to buzz off my back on monday ;)
14:10:33 <tokai> What does that mean? :)
14:10:57 <tokai> Belugas: You want her to be gone?
14:11:57 <Belugas> that means : let me play with my friend!
14:12:35 <Belugas> that means : don't ask me to do stuff for the house, just because i am not at work!
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14:13:41 <Rubidium> Belugas: be lucky you don't have children at the age where they can 'force' you to do stuff for the house
14:14:37 <Rubidium> like mom saying, you got to lay a new floor there and the children already helping with removing the old floor so you *have* to lay the new one
14:14:37 <Belugas> well... i might force him to do it with me!
14:15:19 <Belugas> anyway, as a good kid he is, he will want to help me
14:16:10 <Coco-Banana-Man> [15:05:05] <SpComb^> I've been playing cargodist&daylength all christmas! <--- what? Daylength and CargoDist together? Wonderful! Many thanks, SpComb! :D
14:17:21 <Eddi|zuHause> <SpComb^> I've been playing cargodist&daylength all christmas! <- did you time travel or something? because over here, christmas starts this evening, and lasts for the two consecutive days
14:18:40 <Eddi|zuHause> <Belugas> anyway, as a good kid he is, he will want to help me <- the question in those cases is if the help is actually helping, or creating even more work
14:19:38 <Belugas> at 6, maybe. at 12, he'd better do it right
14:20:48 <Eddi|zuHause> well, fine, but that'll probably be the age where he stops wanting to help :p
14:27:21 * dragonhorseboy is already playing online a bit heh :)
14:28:42 <dragonhorseboy> anyone recall how to build two seperate station tiles joined as a single station again?
14:33:11 <Belugas> 9 chances out of 10 that it would involve a CTRL key somewhere...
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14:50:46 <orava> is there any way to make dedicated server scenario with newGRF:s?
15:00:51 <Belugas> It would be so INTOLERABLE not to!
15:01:29 <Belugas> by the way, what aer you talking about?
15:02:00 <orava> maybe I can work it out with scenario editor : P
15:02:22 <orava> I meant to host scenario with newGRF:s
15:04:19 <Belugas> you mean to play a game on a dedicated server based on a scenario created with Scenario Editor with grfs ?
15:05:05 <Belugas> if so, i'm convinced there are ways to do so
15:05:59 <orava> I figured it out now, had just load a scenatio to scenario editor and add newGRF there, after that start that edited scenario with dedicated server
15:09:27 <pavel1269> what an unexpected way
15:09:41 <SpComb^> Eddi|zuHause: I count it from the start of this week or so
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15:22:17 <dragonhorseboy> hmm how do you delete a road station .. the bomb icon isn't working :/
15:22:34 <PeterT> dragonhorseboy, is there an error?
15:23:16 <dragonhorseboy> 'can't clear this area, must demolish truck station first'
15:23:23 <dragonhorseboy> I'm already using the road construction toolbar
15:23:58 <orava> dragonhorseboy: press ARE hotkey when station build is selected
15:24:55 <dragonhorseboy> oh hm thanks a lot
15:42:44 <Belugas> Deathmøle - Clotting Agent
15:43:54 <andythenorth> FISH 0.1 now on Bananas (thanks Ammler!)
15:44:14 <andythenorth> FISH is ships :)
15:44:33 <peter1138> so will it ever start earlier than 1900?
15:44:48 <andythenorth> well, not guaranteed
15:44:54 <andythenorth> I might get hit by a bus. or bored.
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15:51:13 <Belugas> OR NONE OF THE ABOVE!
15:51:33 <Belugas> mmh... looks who is talking :S
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15:59:50 <Belugas> and now, ladies and gentlemen, it's time for...
15:59:52 <Belugas> Deathmøle - Conniptions
16:10:05 <peter1138> Fighting off the emus
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16:25:22 <Heinervdm> openttd-1.0.0-beta1 and 0.7.4 doesn't run on armv4t. Gdb says: Program received signal SIGSEGV, Segmentation fault. 0x00068a7c in SQObjectPtr::~SQObjectPtr() ()
16:25:41 <Heinervdm> can i provide something for finding the bug?
16:27:36 <Alberth> a stacktrace would be useful
16:28:26 <Alberth> not sure how useful it would be, as we cannot debug it due to lack of hardware
16:28:49 <Alberth> (afaik none of the devs has a arm system)
16:29:32 <Belugas> no but i have a system to arm people...
16:29:33 <Alberth> hmm, SQObjectPtr sounds a Squirrel problem
16:33:21 <Alberth> euhm, that is not a stacktrace.
16:34:05 <Heinervdm> that's strace output
16:35:00 <Alberth> I expected a dump with nested function calls 'in progress' at the time of the crash. The output of 'bt' in gdb.
16:35:08 <Alberth> Sorry if I was unclear.
16:36:07 <Alberth> you are running AI's ?
16:37:08 <orava> artifactical intelligence or something like that
16:37:15 <Heinervdm> it's the first time i'm running openttd :)
16:37:32 <Heinervdm> i just run openttd without any options
16:37:48 <Alberth> AI's are the computer opponents
16:38:37 <Alberth> they are written in Squirrel
16:39:31 <Alberth> The stacktrace points to the compile function of Squirrel for the dummy AI (which does nothing).
16:40:42 <Heinervdm> ok, can i prevent openttd from loading the ai?
16:41:31 <DorpsGek> andythenorth: Pikka was last seen in #openttd 2 weeks, 3 days, 5 hours, 21 minutes, and 58 seconds ago: <Pikka> a certain other project :P
16:41:39 <Alberth> Given that the same dummy AI does run at other platforms, suggests that the squirrel library (for OpenTTD a 3rd-party lib) is broken (perhaps for your platform/architecture?).
16:42:37 <Heinervdm> possible, never heard of squirrel, so i've probably never used it before
16:44:33 <Alberth> I see no option other than explicitly saying which AI you want loaded (where 'none' is not an allowed value :( )
16:44:51 <welshdragon> andythenorth: he's on Holiday
16:45:23 <Alberth> see the src/3rdparty/squirrel directory
16:45:57 <Alberth> but since the dummy ai already breaks, I don't give you much chance.
16:46:47 <Heinervdm> will have a look at the squirrel lib
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16:52:11 <peter1138> i have an ARM system
16:53:13 <EdoDodo> Could anyone tell me where I can find a page on how the reliability of vehicles is calculated? I remember reading it once but can't find it anymore
16:53:15 <peter1138> it just runs RISC OS...
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16:57:30 <andythenorth> I had one like that
16:57:41 <andythenorth> it often stopped running RISC OS. Rather abruptly
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16:57:56 <andythenorth> taking away with it whatever you happened to be working on at the time
16:58:28 <andythenorth> I imagine Born_Acorn had something similar. Judging by the nick...
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17:09:26 <peter1138> well, they have no mmu, heh
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17:18:58 <andythenorth> peter1138: I misread that as no mu mu
17:19:04 <andythenorth> which is something else entirely
17:19:44 <andythenorth> before I go making myself look stupid....frequent pickup using RVs does get good station ratings right?
17:19:48 <andythenorth> it does in my games anyway
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18:07:30 <Kovensky> what is this "map variety" knob on the map creator
18:08:07 *** Rubix`` has joined #openttd
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18:41:27 <Belugas> well.. if beer is a blessing, i'm fully blessed alright, thanks!
18:45:50 <CIA-1> OpenTTD: translators * r18625 /trunk/src/lang/ (6 files): (log message trimmed)
18:45:50 <CIA-1> OpenTTD: -Update from WebTranslator v3.0:
18:45:50 <CIA-1> OpenTTD: croatian - 36 changes by
18:45:50 <CIA-1> OpenTTD: german - 6 changes by planetmaker
18:45:50 <CIA-1> OpenTTD: hungarian - 1 changes by alyr
18:45:52 <CIA-1> OpenTTD: italian - 15 changes by lorenzodv
18:45:52 <CIA-1> OpenTTD: korean - 1 changes by junho2813
18:49:12 <Belugas> ho... SPACE made 36 changes again!
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18:54:08 <andythenorth> so neh neh neh neh
18:54:19 <andythenorth> what should I draw?
18:57:30 * Belugas has no beer anymore...
18:57:38 * Belugas is switching to red wine now
18:57:54 <Belugas> andythenorth, draw me a sheep
18:58:10 <Belugas> no, not a ship, you already did that...
18:58:47 <andythenorth> wasn't me, FooBar did it
18:58:58 <Belugas> never heard of St-Exupery, don't you?
18:59:32 <Belugas> hooo.. freaking nice gfx, andythenorth
18:59:49 * Belugas might be playing again....
19:00:49 <andythenorth> got to draw some more soon
19:00:54 <TrueBrain> I think Belugas should not take that wine ...
19:01:35 <andythenorth> meanwhile I have a saying:
19:01:46 <andythenorth> "a game can never have *too many* dump trucks"
19:02:48 <Alberth> the limit is probably somewhere near 2048x2048x2 :p
19:03:43 <Alberth> (not that you'd ever get that in a running game) :)
19:03:53 * Belugas plays CutAnd Rage Full blast in the oofice!!!
19:05:54 <andythenorth> Belugas: go home?
19:06:18 <Belugas> naaa.... still some bugs to make
19:11:11 <andythenorth> would it be weird game play to have vehicles that move slower when loaded than when empty?
19:11:15 <sparr> Alberth: you mean a map that is solid road, every tile having 2 trucks on it?
19:11:31 <sparr> andythenorth: no, hence the freight multiplier for realistic train acceleration
19:11:46 <andythenorth> I already coded one ship that way, so I have code for it
19:12:11 <Belugas> andythenorth, it would make perfect sens, but it would make perfect poor-little-frustrated-user bug reports too
19:12:20 <Alberth> isn't the acceleration code in openttd not handling that?
19:13:02 <Alberth> sparr: that would be one way of distributing the trucks over the map
19:13:06 <andythenorth> moves at 20km/h loaded, 40km/h empty
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19:14:57 <Alberth> haha, I read the "produits" menu title as pro-duits, ie pro-german :)
19:15:10 <sparr> i think "realistic acceleration" would do well to be applied to all types of transport, based on the power of the engines and the total weight of the vehicle and cargo
19:15:36 <andythenorth> sparr: terkhen is working on better acceleration for RVs
19:16:02 <sparr> but, in the vein of what you are discussing, decreasing the top speed is also a possibility
19:16:20 <sparr> it would play havoc with huge shared networks like what openttdcoop does
19:16:29 <sparr> since trains would be going different speeds
19:17:34 <Belugas> realistic acceleration is a myth
19:20:34 <andythenorth> Belugas: are you *sure* it doesn't exist in RL?
19:22:35 <Belugas> in the game, it would never be realistic
19:22:47 <orava> why openttd is taking 95% of cpu time even in main menu. is it normal? openttd version is 1.0.0-beta1 and OS is ubuntu 9.04
19:23:12 <Belugas> it can PRETEND to be, but as long as we have the proportions we do (and I hope it'll stay as such), it would never be "realistic"
19:24:03 <Belugas> orava, it could be music files running gaga
19:24:12 <Belugas> it could be immense maps
19:24:19 <orava> I don't even have music files
19:24:35 <Belugas> the system keeps on searching
19:24:41 <Belugas> so iopen the juke box
19:25:19 <orava> its paused and have not any song listed at all
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19:26:49 <orava> Belugas: so is there any fix for this?
19:27:52 <orava> ingame options there is Base music set="NoMusic"
19:28:06 <orava> and Base sounds set="original_windows"
19:28:15 <Belugas> i fixed it a while ago, it somehow got broken up recentlty
19:28:36 <Belugas> seems that my fix was not a solid one :S
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19:31:45 <peter1138> Belugas, nah, Rexxars rewrote a load of it
19:33:37 <orava> should I try with OpenSFX?
19:40:45 <Alberth> there is also a NoSound sound library
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19:46:41 <orava> it does not have any effect, still huge cpu % :/
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19:53:56 <orava> kyn sanoo veljelle ett tulis kans
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20:14:08 <Belugas> you know how long it took me to figure out you were not talking to me ,peter1138 ?
20:14:10 <Belugas> you know how long it took me to figure out you were not talking to me ,peter1138 ?
20:16:59 <Eddi|zuHause> gnah... enough family for today...
20:17:01 <peter1138> Belugas, well... i was
20:19:35 <Eddi|zuHause> <orava> why openttd is taking 95% of cpu time even in main menu. is it normal? openttd version is 1.0.0-beta1 and OS is ubuntu 9.04 <-- it's a known problem, there's a solution somewhere in the forums
20:20:34 <orava> Eddi|zuHause: ok, i'l try find it. thanks for let me know
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20:34:02 <Rubidium> Eddi|zuHause: orava: it's actually even mentioned in known-bugs.txt
20:36:30 <orava> "Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294] "
20:41:27 <orava> Thanks a lot. that spesific packege installation fixed it :)
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20:44:55 *** ChanServ sets mode: +o Belugas
20:45:33 <Belugas> nope i'm not gone... just needed to reboot ... freaking screen driver :P
20:45:52 <Belugas> note : i SHOULD be going...
20:49:30 <orudge> and a merry christmas to all #openttders
20:50:02 <TrueBrain> hi orudge :) And to you too!
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20:54:08 <dragonhorseboy> just wondering if anyone wanted play a quick map together based on japan grfs?
20:58:48 <TrueBrain> Belugas: who you are going to axe? :p
21:05:00 <dragonhorseboy> hmm guess maybe not
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21:31:53 *** ChanServ sets mode: +v glx_
21:51:51 <Rubidium> night Belugas, have a nice Christmas
21:51:59 <Belugas> have fun, most of all :)
21:53:13 * Belugas is leaving office until tuesday
22:07:08 <sparr> is there a way to change graphics sets in multiplayer?
22:07:14 <sparr> while other players are using custom grfs
22:07:47 <Zuu> Each MP player can use their own Base Graphics/Sound set.
22:08:27 <Zuu> some (very few) GRFs can be activated as static I think even if the server does not use them.
22:08:29 <Rubidium> depending on what you mean with graphics sets yes or no
22:08:58 <Zuu> But I wouldn't recommend using static grfs unless you know what you are doing.
22:15:45 <planetmaker> you can use savely static tree newgrfs, And ground tile newgrfs
22:16:06 <planetmaker> and... merry Christmas :-)
22:17:16 <sparr> for any/all of those "can"
22:22:59 <Zuu> You can probably find it documented at the wiki
22:23:11 <Zuu> I would search for static and grf/newgrf.
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22:56:16 <kratt> i have and some other guestion than ttd
22:57:21 <kratt> i have 250 gb and 500 and i want them to be 750 in my computer
22:59:12 <glx> why merge them when you access them separately ?
23:00:12 <Rubidium> glx: because it's preferable to loose 100% of the data instead of just 33% or 66%
23:00:38 <glx> even when I have 1 HD I split it in multiple partition
23:00:56 <glx> that way I can reinstall the system without losing documents
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