IRC logs for #openttd on OFTC at 2009-10-12
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00:19:19 <CIA-4> OpenTTD: michi_cc * r17767 /trunk/src/os/macosx/osx_stdafx.h: -Fix [FS#3190]: [OSX] Don't check 64bit-ness when compiling strgen.
00:19:23 <CIA-4> OpenTTD: michi_cc * r17768 /trunk/src/video/cocoa/fullscreen.mm: -Fix (r17715): [OSX] Newer GCC versions don't like jumping over variable definitions with goto's. (planetmaker)
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02:07:09 <De_Ghosty> anyone major engineering?
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07:55:48 <dihedral> michi_cc, officially taking over os x?
07:56:10 <dihedral> s/os x/the os x port/
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08:17:44 <dihedral> SaphireUnited made a nice tutorial :-)
08:17:51 <planetmaker> dihedral: well... I guess he won't. He's running only OSX 10.5 in a VM
08:18:21 <planetmaker> but he's putting much effort into it :-)
08:18:45 <dihedral> i am making openttd tasty to one of my collegues
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08:20:38 <dihedral> and is already interested :-)
08:20:45 <dihedral> hope he wants to invest the time
08:26:54 <dihedral> the junction saphire builds is crap
08:27:04 <dihedral> he tells people to level a huge amount of land
08:45:50 <planetmaker> but well. It's a beginner's guide.
08:46:06 <planetmaker> Not a coop guide to professional OTTD building ;-)
08:46:36 <dihedral> though the ... "openttdcoop... this is where the openttd gods are" ... that made me smile
08:52:08 <planetmaker> did Saphire tell that? Or where is that?
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09:15:07 <Luukland> Muxy :) Did you receive my email?
09:15:22 <Muxy> may be but not read or not seen
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09:16:08 <Luukland> Ah, well in short, there seems to be a problem. My server egineer says it cant be run :S
09:16:32 <Luukland> He wanted me to verify, that it is a linux debian lenny 64-bit binary
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09:16:55 <Luukland> and in your email to me you've said it is only a linux binary :P
09:20:37 <Luukland> Did you maybe sent me a 32-bit linux binary Muxy? :P
09:21:05 <Muxy> in fact its a x86 bonairy
09:21:54 <Luukland> xD, is it possible to sent me a 64-bit one? :) a x64?
09:22:22 <Muxy> i dont ave infrastructure for producing 64 bits binaries
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09:30:55 <fonsinchen> Luukland, I have a 64-bit debian lenny here. What kind of binary do you need?
09:31:42 <fonsinchen> I mean, what version of openttd, what patches etc.
09:31:52 <Muxy> he needs a 0.7.3 Goulp patched release
09:32:14 <Muxy> Goulp is my Openttd hosting system
09:32:27 <Luukland> I would like to start a patched server, which runs normal 0.7.3 clients
09:32:51 <fonsinchen> so, if you give me a clean patch for 0.7.3 I can produce a binary in minutes.
09:33:26 <Luukland> Wow that would be great
09:33:27 <Muxy> i made server side patche and Luukland is intersted in, i can send you the source code or the patch file
09:33:52 <Luukland> Could muxy maybe sent to you the patch file?
09:34:05 <fonsinchen> Isn't it published anywhere?
09:34:38 <dihedral> what is the patch for?
09:34:40 <Muxy> it's a bit "artisanal", but it works
09:34:42 <fonsinchen> I mean, I can't give you a compiled version of a GPL program without the source being available
09:34:51 <fonsinchen> It would be against the licence
09:35:22 <Muxy> it depends on "available"
09:36:01 <fonsinchen> yes, OK, I can give it to you if the source is available to you. Well, whatever, send the patch to fonsinchen@fickzoo.com
09:36:32 <Muxy> the source has been made by me, and i'm ok for publishing
09:36:58 <fonsinchen> Well, open a topic at tt-forums, post the patch there. Counts as "published".
09:37:20 <Luukland> could you then sent the product of compiling to luukland@gmail.com?
09:37:26 <dihedral> Mucht, what does it do?
09:37:35 <dihedral> <Muxy> it's a bit "artisanal", but it works <- artis-anal??
09:37:36 <Luukland> use tab a little better ^^
09:37:50 <Muxy> dihedral: password mandatory for playing, locking terraforming per game & per player, setting a maximum airport per player...
09:38:25 <Muxy> i will open a tt-forum thread in the dev forum : Goulp patch
09:38:45 <Luukland> Muxy, the bot isn't included right?
09:38:49 <Muxy> and the patch will be avaible in this thread.
09:38:59 <Muxy> No, the bot is something else, outside openttd
09:39:02 <fonsinchen> OK, I'll download it there
09:46:07 <dihedral> Muxy, what's the bot?
09:46:41 <Luukland> it sents /quit command
09:46:48 <Luukland> and terrorizes other servers
09:47:07 <Luukland> just joking dihedral
09:47:10 <Muxy> the Goulp-bot is here to make some animation into the game. enhance play with tchat command, tchat company score, goal check, ...
09:47:37 <Muxy> control login, report score into sql database
09:48:00 <dihedral> what's it written in?
09:48:07 <dihedral> can i have a look at it?
09:48:11 <dihedral> what else does it do :-P
09:48:29 <Muxy> based on bot made by yorick
09:49:30 <Muxy> the bot is actually running on Goulp server #1 at openttd.goulp.net:3981
09:50:03 <Muxy> running if not crashed, of course... let me checking...
09:50:51 <dihedral> yeah - i thought as much
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10:12:31 <Luukland> fonsinchen, have you received the patch already?
10:12:55 <Luukland> Awww, server just resetted :P
10:13:05 <Luukland> Was nice if I could put it offline
10:13:20 <Luukland> anyways, thx for willing to make it for me ;)
10:13:27 <Luukland> Will be waiting next to my email box
10:13:35 <Luukland> Gotta go to school now, bye!
10:13:41 <Muxy> patch will be published on tt-forum, when i will have time to do it...
10:14:34 <Muxy> i need to add some little fixes
10:22:13 <dihedral> my word - why people always thing, others are just on standby and there for them 24/7 i do not know
10:32:21 <Muxy> same for customer: they think your are waiting for their call, and when they call you must solve their problems
10:33:00 <Muxy> solve, within the minute, of course...
10:33:51 <Muxy> hey dihedral, about the watch patch, have you tried the GUI release ?
10:36:16 <dihedral> i never touched the 'watch' patch
10:36:40 <Muxy> no, but you make the excellent suggestion to use the viewport window
10:37:05 <Muxy> i thought you were interested by the result
10:37:34 <dihedral> i have not played openttd in a very long time either
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10:52:01 <planetmaker> [11:34] <fonsinchen> I mean, I can't give you a compiled version of a GPL program without the source being available <-- not true. It's sufficient, if you provide contact information on how to obtain it. E.g. your e-mail address
10:52:14 <planetmaker> and of course you'll have to provide the license file
10:54:20 <planetmaker> no, but you make the excellent suggestion to use the viewport window <-- we tested at #openttdcoop such patch about half a year ago. Can be great fun :-D
10:54:31 <planetmaker> But we abolished it due to privacy concerns
10:54:47 <fonsinchen> The problem was more like that he hasn't published the source code, but seemingly expected me to publish a binary - which would have been illegal. But it turned out I misunderstood. He only wanted the binary for himself, which is OK again. And he's going to publish the patch anyway.
11:00:41 <planetmaker> though I wonder why he doesn't extend on autopilot / ap+ / avignon which works with OpenTTD unpatched.
11:03:13 <dihedral> "privacy concerns" ... wtf
11:03:20 <dihedral> you dont see the chat!!
11:21:08 <planetmaker> well... there's no point in following every click of every person.
11:21:26 <planetmaker> much better is a comprehensive log
11:21:47 <dihedral> as long as you have a usable frontend to it ^^
11:22:35 <planetmaker> that'd make the logs HUGE, I guess.
11:22:53 <planetmaker> Basically a small shell script which can grep the output of openttd/ap+
11:23:31 <Rubidium> yes, it would make them larger
11:28:59 <planetmaker> details available from our professional patcher :-P
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11:43:33 <Muxy> [11:54] <planetmaker> But we abolished it due to privacy concerns <-- as information is avaible in the software, you can display it on viewport. Also if you use main screen zoomed out at max, you can watch other playing. What do you mean by privacy concerns ?
11:45:01 <Muxy> Planetmaker: Can be great fun :-D.-
11:45:42 <Muxy> yes, great fun, i'm also adding a light bulb in order to see company activity.
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12:12:18 <planetmaker> [13:45] <Muxy> Planetmaker: Can be great fun :-D.- <-- yes, I know.
12:12:39 <planetmaker> But it can be a great pain to other players, whom you watch, too
12:12:47 <planetmaker> Like building signs "I see you"
12:12:49 <dihedral> Muxy, we were ahead of time with a bunch of things ;-)
12:12:53 <planetmaker> whereever they build something
12:13:22 <planetmaker> I used it once to track a person drawing obscenities on our map.
12:13:34 <planetmaker> He didn't believe that we caught him. Until I followed him every click
12:13:44 <planetmaker> He's nice now, though
12:14:55 <Muxy> it's why it can be used... but it has nothing to do with privacy.
12:15:28 <dihedral> i dont think it really concerns privacy either
12:15:45 <planetmaker> well. It has the potential to really get on peoples nerves
12:15:55 <Muxy> even talking about network strategy. as you play and apply a building strategy, it becomes public...
12:15:57 <planetmaker> I wouldn't want a person constantly clicking where I build something
12:16:16 <planetmaker> It's a thing very easily abused
12:16:24 <planetmaker> That's why. Never put people to temptation
12:16:37 <planetmaker> I'm not imune. So are others not
12:16:52 <Muxy> may it will be a reason why this patch will never be commited into the game...
12:16:55 <planetmaker> And there are easier ways to teach people
12:16:55 <dihedral> planetmaker, it's a tool you do not use all the time
12:17:08 <planetmaker> dihedral: I know. But if it's there...
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12:17:18 <dihedral> well... you give it to admins
12:17:28 <dihedral> add another packet type to be fed the client data
12:17:32 <planetmaker> yes. I know. But even then
12:17:35 <dihedral> only enable it with rcon
12:17:39 <planetmaker> But for admins logs are sufficient
12:17:48 <planetmaker> and much easier to use
12:17:58 <planetmaker> following a person eats time like hell.
12:18:02 <planetmaker> It's not fun to use as admin
12:18:22 <Muxy> hey, reading the logs and getting result on map are 2 differents things, we are not in the matrix
12:18:22 <planetmaker> It requires you not only to be online, but to actively watch a single person. Painful and useless as admin tool
12:18:24 <dihedral> teach ap+ to process the logs
12:18:48 <planetmaker> the logs have action and place and client name
12:19:10 <planetmaker> and there's scrollto <tileID>
12:19:38 <Muxy> of course scroll to, but i'm not a bot also. i have old fingers...
12:20:09 <planetmaker> Well. I'm just telling: it's useless as admin tool. I tried it.
12:20:22 <planetmaker> And as player tool: it's imo not needed :-)
12:20:24 <Muxy> and if i have window to watch and a button to kick/ban
12:20:38 <planetmaker> Muxy: yes, and you're online 24/7?
12:20:50 <planetmaker> and the window is gone, if the client disconnects/reconnects
12:21:21 <planetmaker> only when you're actively watching the game.
12:21:32 <planetmaker> Most servers run, though, without an admin being constantly playing
12:21:37 <planetmaker> which is what that patch requires
12:21:57 <Muxy> yeap, only for checking rules in the goals servers, or when the code is not able to do it
12:22:45 <dihedral> oh - you can teach tools a lot of stuff
12:23:19 <Muxy> also when organizing challenge to control whatever you want. It's not only for public use
12:24:12 <planetmaker> and I'm telling: let such control rather be handled by a background script processing the logs in realtime
12:24:49 <Muxy> <planetmaker> and the window is gone, if the client disconnects/reconnects <- not the one i wrote. It's a company watch. the window closes only if company is destroyed
12:24:52 <planetmaker> but of course I won't stop you wasting your time ;-)
12:25:17 <planetmaker> Muxy: ok, then you cannot ban an offensive player, if you have real multiplayer or coop ;-)
12:25:29 <planetmaker> we had it per client
12:25:50 <Muxy> well, it's not at all a wasting of time. i've learned a lot on ottd windowing system, widgets and other things (network packets...)
12:26:10 <planetmaker> yup. 90% of the code usually goes to the waste bin...
12:26:39 <Muxy> before banning or else, i have the player/client locking...
12:27:35 <Muxy> but as the code has been published, it will be used by thoses who need it or those who think it's usefull...
12:28:27 <Muxy> and i am my first customer. I thought of it, and i made it as i like it.
12:29:18 <planetmaker> I just wanted to point out that it's nearly impossible for an admin to use it without spending days using it
12:30:23 <Muxy> let the admin who need it, use it, and give their point of vue
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12:37:18 <planetmaker> wow. Using llvm-gcc-4.2 is 4:27m compile time for full OpenTTD vs. 6:41m for gcc-4.2 on OSX 10.6
12:37:25 <planetmaker> I guess I should change my default compiler...
12:37:56 <dihedral> you wanna know my compile time on my mac? :-P
12:38:09 <dihedral> you'd compile 3-4 times in that time period :-D
12:38:28 <planetmaker> nevertheless a speed gain of 33% is substantial IMO
12:40:23 <DorpsGek> planetmaker: 0.665835411471
12:41:21 <fonsinchen> Muxy, should I have received the code?
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12:47:18 <Ammler> Muxy: the reason, SmatZ didn't publish his patch is because of abusing it
12:47:45 <Ammler> on competive games, it is very unfair, if one uses that patch, another doesn't
12:47:58 <Muxy> fonsinchen: the patch will be published on tt-forum in a Goulp Patch Thread
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12:48:45 <Ammler> but now, it should go to trunk ;-) so everyone has this advantage
12:50:36 <Ammler> (I was wondering, nobody mentioned this in your thread, but well, some days ago I read there)
12:55:03 <Ammler> Muxy: real challenge would be a patch, which would break your patch. ;-)
12:55:59 <Ammler> well, you can watch other companies, can't you?
12:56:28 <Muxy> i can watch all companies i want at the same time
12:56:50 <Muxy> with the last gui release
12:56:50 <Ammler> so you don't think it is unfair?
12:57:37 <Ammler> well, so you don't see it :'-(
12:58:10 <Muxy> if talking about playing strategy, as soon as you use a strategy, all is able to see it, so it become pulic
12:58:14 <Ammler> hint: everyone can use the patch, not just mods.
12:58:17 <Eddi|zuHause> Muxy: have a viewport open at the place the other company builds something => immediately buy the tile next to it
12:59:09 <Muxy> okay but then the admin is able to see that and can act, if there is an admin
12:59:33 <blathijs> Are we discussing a patch that automatically buys tiles around other peoples stations/tracks?
13:00:20 <Ammler> Muxy: or you see someone building a drop at afactory, you can then start to build the goods pickup there....
13:00:43 <Eddi|zuHause> about a viewport window that jumps to the place the other company does an action, if i understood it correctly
13:01:19 <blathijs> Unless you have a second screen
13:01:36 <Muxy> i have a 16:10 screen 22"
13:01:40 <dihedral> blathijs, it's annoying if you are yourself trying to do something other than watch a certain player
13:01:55 <dihedral> Muxy, you may, others may not
13:02:09 <Ammler> hmm, it is in a viewport, so this shouldn't matter.
13:02:14 <Muxy> ok, then other, dont use that patch for cheating !
13:02:32 <Muxy> this is not a cheating patch !
13:02:34 <dihedral> so you use it for cheating?
13:02:43 <Rubidium> so... I should modify my client to send a RANDOM tile for each action where the value of tile wouldn't matter
13:03:06 <dihedral> Rubidium, idealy you catch that server side ^^
13:03:09 <blathijs> Rubidium: No, send invalid tiles :-)
13:03:25 <blathijs> Though that is probably checked server side
13:03:29 <Rubidium> blathijs: invalid tiles are caught in DoCommandP, likely before the 'leech' point
13:03:30 <Muxy> or may be like udp datagram, not in the right order
13:03:33 <Ammler> well, then Muxy could make a "filter"
13:04:09 <dihedral> just get 10 clients to connect to your company
13:04:16 <dihedral> and all build at different places
13:04:28 <Muxy> yes, that's the point, when multi client are buliding in one company
13:04:29 <dihedral> i dont think his patch does the watching on a client basis
13:04:38 <Ammler> it is still in a viewport, we used that on coop games.
13:04:51 <Muxy> but in that case, it's a kind of coop, and there is no need to watch over them
13:04:52 <Ammler> it is very nice, really. but I fear the use on competivie games.
13:04:54 <dihedral> Ammler, you were watching clients instead of companies
13:05:09 <dihedral> Mucht, bad guys can coop too ;-)
13:05:33 <Muxy> but in that case, watching client, can only occurs in network game
13:05:34 <Ammler> dihedral: no, center_player does watch companies, the other one was a extension, not very much used.
13:05:58 <Muxy> watching companies in local game... uh, yes watching AIs
13:06:07 <Ammler> that was made to identify "bad" builders by client
13:06:33 <dihedral> Muxy, sounds like a dev option to ai dev's ;-)
13:06:40 <Ammler> the client watcher needs patched server
13:06:53 <Muxy> i think of ai devs it can be interesting, yes dih
13:07:57 <dihedral> and how many people write ai's?
13:07:58 <Muxy> also one can add a server request for watching. If allowed, then watch, if not, then noway, but you can have your own client patched... so snake queue
13:08:11 <Muxy> it can be a burst to ai wirtters
13:08:20 <dihedral> and i cannot teach my client to NOT wait for a servers reply?
13:08:58 <Muxy> yes but in that case, you're a dev, and as a dev you can develop what you want in your client
13:09:37 <Muxy> you can also build a nasty client that buy all tiles around the one builded...
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13:10:15 <Muxy> and not only with modiying ottd, but with an external bot in another language who dont have the game logic
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13:11:10 <dihedral> well, then i'd rather brute-force your rcon password :-P
13:12:01 <Muxy> here we are... i will make a patch to change it when a client try to brute force it
13:12:29 <Muxy> and send me an email on my mobile phone...
13:12:30 <dihedral> much easier, just disable rcon password
13:12:42 <Ammler> you should take that as honor, if someone tried to hack your server
13:12:46 <Muxy> or allow rcon from trusted ip
13:15:01 <Ammler> thanks to ap+, you don't need rcon :-)
13:15:38 <dihedral> oh, can be abused just as easily
13:15:55 <dihedral> just nobody knows how :-D
13:16:18 <Ammler> as said, would be a honor, if someone tries to....
13:17:46 <Ammler> wasn't that long ago, I realized, that everyone has rcon to our devserver
13:18:57 <Ammler> well, but there are other peoples on the stable versions.
13:24:05 * Muxy checks if Goulp OpenTTD Servers have been abused
13:25:16 <Muxy> and what about watching vehicles from other company ? it's a kind of voyeurisme ?
13:26:30 <planetmaker> it doesn't have the same potential to be destructively abused as building where another one builds
13:27:57 <Eddi|zuHause> you can already follow other company's vehicles, or not?
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14:46:48 <Eddi|zuHause> hm... the forum is weird...
14:47:34 <Eddi|zuHause> A: "my AI is broken." - B: "could you please explain what is broken?" - A: "i fixed it." - B: "could you please explain how you fixed it?"
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16:24:35 * Pikka wonders if it is possible for AIs to cheat
16:24:57 <Pikka> to, for example, gift themselves $20 million...
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17:45:21 <CIA-4> OpenTTD: translators * r17769 /trunk/src/lang/ (greek.txt unfinished/basque.txt):
17:45:21 <CIA-4> OpenTTD: -Update from WebTranslator v3.0:
17:45:21 <CIA-4> OpenTTD: basque - 292 changes by Thadah
17:45:21 <CIA-4> OpenTTD: greek - 73 changes by fumantsu
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17:50:30 <SK2> if i build a large station, and then remove pieces from the middle, does it still load from the other side?
17:52:15 <MyCatVerbs> That is a common, somewhat sleazy technique. I abuse it to the hilt myself.
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17:55:48 <QuasiBelgium> This channel is busier then I thought :p
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17:59:00 <QuasiBelgium> Someone wants to play a 2-Player server?
18:10:16 <planetmaker> obviously most people only idle here :-P
18:10:57 <Prof_Frink> No, that's what #openttd.idle is for.
18:13:15 <QuasiBelgium> Which size of map do you like the most?
18:14:58 <QuasiBelgium> With or without AIs?
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19:22:51 <andythenorth> frosch123: you missed an exciting discussion yesterday about smoke effects on ships...
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19:23:54 <frosch123> i remember such a discussion from yesterday, so you continued it in the evening/night?
19:24:48 <frosch123> (though it was not really a discussion)
19:24:59 <andythenorth> I think it was more of 'I would like a pony please'
19:25:08 <andythenorth> funny thing is, no-one said 'no pony for you'
19:25:16 <andythenorth> but neither did anyone say 'here is a pony'
19:25:38 <andythenorth> I got as far as reading the code for vehicle effects
19:25:45 <andythenorth> but not as far as understanding it :|
19:29:00 <frosch123> oh you participated in it
19:31:41 <andythenorth> I guess the offsets might be very tricky / strange for ships
19:31:42 <SK2> is there some way to remove a piece of road that is owned by a town?
19:31:53 <andythenorth> or at least for the size of some FISH ships
19:32:29 <PeterT> Does anyone know when the GRF filter string was introduced?
19:33:34 <andythenorth> also kudos to whoever has improved station building / removal to leave track behind when removing platforms
19:33:37 <andythenorth> it's the little things...
19:34:00 <frosch123> andythenorth: rb's fault
19:34:17 <andythenorth> well it's a nice touch
19:35:00 <andythenorth> so I use transfer orders *a lot*
19:35:50 <andythenorth> does anyone *ever* use 'transfer and wait for full load' or 'transfer and take cargo'?
19:35:56 <andythenorth> is it useful in cargodist games?
19:36:30 <frosch123> no, their only use is if you take up cargo at multiple stations
19:36:35 <andythenorth> could 'transfer and leave empty' be the default?
19:36:44 <andythenorth> (I know it could, will someone do it?) :)
19:37:19 <PeterT> who manages the translator@openttd.org
19:38:02 <planetmaker> PeterT: if you want to translate write to the address mentioned there
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19:38:11 <planetmaker> (dunno which anymore)
19:38:26 <frosch123> planetmaker: you mean translator@openttd.org ?
19:38:28 <PeterT> frosch123: I was just curious
19:38:33 <planetmaker> frosch123: I guess so ;-)
19:38:48 <planetmaker> but I wasn't sure anymore - so better be cautious than tell people wrong stuff
19:38:58 <frosch123> PeterT: it's the one caring about the translations
19:39:23 <frosch123> its like mrpresident@whitehouse.gov
19:39:47 <planetmaker> who receives mrpresident@openttd.org? ;-)
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19:39:57 <planetmaker> and who receives animals-in-the-pont@openttd.org?
19:40:05 <Rubidium> planetmaker: I reckon :blackhole:
19:41:21 <Rubidium> so... what to break today?
19:42:02 <frosch123> rewrite CmdMoveVehicle
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19:43:32 <Rubidium> but... that's impossible to not break
19:43:40 <PeterT> Ok I sent the e-mail, thanks
19:47:31 <planetmaker> hm... what about... breaking road/tracks grfs?
19:49:19 <TrueBrain> Rubidium / planetmaker: better yet: it bounces ;)
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19:51:11 <planetmaker> he, you bounce e-mail which doesn't have a valid address?
19:51:25 <TrueBrain> well .. 'bounce' .. it is never accepted :p
19:51:47 <planetmaker> I gues RFC XXXX requires that behaviour ;-)
19:51:51 <TrueBrain> in fact ... sending too much to such address gets you banned by the mailfilter :p
19:52:08 <TrueBrain> catch-all is the worst invention ever :)
19:53:28 * frosch123 remembers adding a rule for filtering non-matching addresses to some webmail thingie
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20:21:33 <andythenorth> shall I break FIRS ?
20:23:57 <frosch123> isn't 1s already somewhat broken
20:35:18 <andythenorth> frosch123: probably
20:35:29 <andythenorth> I didn't break it yet
20:35:39 <andythenorth> not more than it was anyway
20:35:45 <andythenorth> give me a few more minutes
20:37:22 <andythenorth> maybe pikka has the answer....
20:38:06 <andythenorth> uh oh, I can't read nfo that is not pretty printed :(
20:39:08 <frosch123> hmm, yes, i should update it, so i have a reason to bump the topic and then annoy someone to move it to the right forum :p
20:42:18 <Rubidium> yes, support for more languages or so :)
20:43:04 <Rubidium> I assume it doesn't support Basque yet
20:44:02 <frosch123> i could also remove the old richkports stuff
20:46:08 <Rubidium> hmm... why doesn't google translate translate whole documents?
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20:46:37 <Rubidium> well, or it fails somewhere
20:50:17 <frosch123> for me it translates it completely
20:51:32 <frosch123> he used mapgenerator of ottd?
21:00:10 <andythenorth> ending on a fail :|
21:00:24 <andythenorth> didn't make FIRS any better
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21:05:09 <planetmaker> fish: ships. firs: industries
21:28:10 <Eddi|zuHause> hm, now i have 3 keyboards attached to the same computer...
21:28:42 <Eddi|zuHause> and 3 mice or mouse-surrogates
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21:35:57 <Eddi|zuHause> hm... this "move map with scrollwheel" setting doesn't seem to work
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21:46:20 <SK2> wow 259 trains by 1998 :)
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21:50:00 <Eddi|zuHause> i don't think i ever had that many trains
21:50:15 <Eddi|zuHause> i hardly ever reach 1998 anyway
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23:11:37 <PeterT> I'm guessing you mean 'from'.
23:14:00 <Sprutik> we want to start server opndd
23:14:54 <Sprutik> i need hitghmap Ukraine
23:16:06 <Sprutik> soft for creat map - not install on wista
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23:18:09 <PeterT> i cant help you with that, contact lord azamath
23:19:57 <Belugas> he's not a Lord, for sure. he is a simple man.
23:21:34 <Sprutik> Belugas, may be u help me?
23:21:35 <Belugas> have you tried in the forums?
23:22:21 <Belugas> why? 'cause i have never used the maps from somewhere else
23:22:40 <Belugas> i don't care if they look like the country where i live
23:23:04 <Belugas> so, no, i won't help you becasue i do not know about something i don't use
23:23:30 <Belugas> plus, if you look in the forums, like petert told you, you could find it very easily
23:24:04 <Sprutik> many special words in forum
23:24:43 <PeterT> Belugas: his username is LordAzamath :)
23:26:23 <PeterT> Sprutik: LordAzamath is the creator of MicroDem
23:28:48 <PeterT> I'm 14 from around Boston, USA
23:30:10 <Sprutik> Location: Tallinn, Estonia
23:30:58 <Sprutik> program was made in 2000 y
23:31:55 <Sprutik> he make it in 1 class of school?
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23:58:15 <Eddi|zuHause> hm... why does "hg diff -b" not do what i want?
23:58:53 <welshdragon> is there a way to get all trains in multiplayer?
23:59:13 <Eddi|zuHause> you mean other than the train list?
23:59:34 <welshdragon> some of them have gone
23:59:42 <PeterT> Eddi|zuHause, are you using HG on windows?
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