IRC logs for #openttd on OFTC at 2009-01-14
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00:27:24 <haraldkl> I played it quite a while now, and it's really great. Thanks guys! Bye
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02:20:40 <R-Wing> thanks for the hard work
02:24:34 <goodger> R-Wing: I will pass on your compliments as soon as the devs wake up
02:25:31 <nicfer> Ottd would be more fun if there was some in game objectives like ocs
02:26:20 <FauxFaux> nicfer: Good idea. Get to it.
02:26:29 <nicfer> Making cities grow is fun but there could be more
02:27:00 <R-Wing> I am working on a sim of my home island
02:27:28 <R-Wing> my trainset is a bastard combination of high speed japanese rail and steam freight
02:28:56 <nicfer> Like connect all the primary industries or interconnect all cities in the map
02:29:30 <nicfer> Or why not a 'monopoly' mode?
02:31:03 <goodger> nicfer: you don't actually need code changes to have connecting all industries as a goal
02:31:17 <nicfer> That's: all companies start at the same time and the one that doesn't go bankrupt or gets bought wins the game
02:32:21 <nicfer> Yes, but you don't get any reward for doing that
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02:35:33 <goodger> nicfer: what reward could the game give you?
02:36:21 <R-Wing> What sets do you guys like the most
02:37:30 <Belugas> it would be more fun if nicfer would even start to try to work on all his "marvelous" ideas instead of just spamming them relentlessly
02:44:05 <nicfer> Reward? What about an ending? The 'Tycoon of the century window' anyone?
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02:55:55 <Belugas> a COOKIE DISTRIBUTION!!!!
02:56:43 <goodger> Belugas: only works on debian developers
02:56:43 <goodger> or not, as the case may be
02:57:57 <Keiya> Do towns ever grow from 0? >_>
02:58:34 <WhiteRhino> Like, start from scratch?
02:59:41 <Keiya> Well. I demolished the entire town, now I'm trying to coddle it back into existence :P
03:00:29 <WhiteRhino> If there's still stuff there, and placed stations mention acceptance of passengers, I'd say yes. Just stuff as many passengers as you can into the town and wait.
03:01:11 <Keiya> Maybe if I move pax around from my HQ?
03:01:22 <nicfer> Question, what problems can cause starting a random game with city road layout set to no more roads?
03:02:08 <WhiteRhino> Your HQ does generate passengers from what I've read; stick it in your endangered species of a town and hope for some acceptance?
03:02:52 <Keiya> It doesn't generate a full passenger, or accept it. >_>
03:03:17 <Keiya> Oh, hmm.... /me tries something
03:04:58 <Keiya> "Fund new buildings" might work... :J
03:05:04 <Keiya> Woo, it's building a warehouse!
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03:06:04 <nicfer> Bring an AI into the game and then control it and place their HQ near yours
03:06:07 <Keiya> It accepts passengers now... if only it wasn't the only town on the map >_>
03:06:43 <Keiya> Oooh! Ooh! It's working!
03:07:03 <Keiya> I HAVE CONQUERED DEATH!
03:14:18 * Belugas closes his eyes and wait for the comilation of his repo
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03:37:13 <R-Wing> Does anyone know if there are 18 wheeler grf files?
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03:41:03 <WhiteRhino> Nope. Massachusetts in the USA.
03:41:59 <Belugas> so... compiled, ran it, and no crash...
03:42:06 <Belugas> so i guess i can resume my work
03:43:06 <WhiteRhino> I also suggest the Toyland to Mars conversion. Makes the vehicles look futuristic and adds more choices than Toyland had available for engines and such.
03:43:48 <R-Wing> I'm just happy I can run my long AU map now
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05:37:12 <Aali> I'm looking for a good plane grf that makes planes alot less profitable
05:37:37 <Aali> I usually play with Aviators because it has nice planes but its waay too easy to make money with those
05:50:26 <WhiteRhino> This may sound weird, but.. it might be easier to find something that could boost the cost of the rest of the game to a level where it all evens out the way you'd like?
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06:00:30 <Eddi|zuHause> i don't think you can ever balance this game with a linear income/cost model...
06:02:50 <Aali> 1. get a newgrf that is balanced to make planes less profitable 2. get a basecosts grf that ups the running cost (eugh) 3. lower aircraft vehicle limit
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06:04:34 <Aali> both 2 and 3 have side-effects I don't want
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06:44:55 <XeryusTC> Aali: get pb_build :P
06:45:51 <Aali> it doesn't even seem to affect my planes at all
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06:48:08 <Aali> oh, it does, it doubles the running cost
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06:49:02 <Aali> so now my plane that was previously making 1.6 millions a year is now making 1.570.000 a year
06:55:51 <Aali> wait, no thats not right, it doesn't affect my planes at all
07:03:18 <snappy> Aali: what is it transporting?
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07:39:28 <Aali> there we go, price * 4 and running cost * 16, that should make planes a less tempting option :)
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10:40:44 <TrueBrain> petern: how is my little tool going? :)
10:40:56 <DorpsGek> petern: bjarni was last seen in #openttd 4 days, 15 hours, 11 minutes, and 51 seconds ago: <Bjarni> hi Wolf01
10:42:16 <TrueBrain> what ever you like best :)
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10:52:34 <TrueBrain> bah, I truly dislike it when people post only their problems, and can't say: but the rest works very good, or what ever ..
10:52:39 <TrueBrain> always complaining, never positive .. blegh
10:53:37 <_Felicitus> hehe TrueBrain, its the usual behaviour
10:53:50 <_Felicitus> the good things aren't noteworthy
10:55:01 <_Felicitus> hmm, i wonder if there's a palette documentation somewhere - i'm trying to add a patch to configure the industry colors on the smallmap, but i'm not sure which colors i can use
10:55:18 <Rubidium> take a look in docs/
10:57:11 <_Felicitus> btw, many thanks for the pretty good compiling guide in the wiki, i had a running openttd compiler environment up in like one hour
10:57:24 <TrueBrain> :) Something positive!! :) :) :) :)
10:57:27 * TrueBrain gets a frame ... ;)
10:57:30 <TrueBrain> tnx _Felicitus, you made my day ;)
10:57:48 <_Felicitus> yes :) its necessary
10:58:11 <_Felicitus> by the way, am i the only one who thinks its hard to spot copper ore mines on the minimap?
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11:24:02 <TrueBrain> you are the best petern :) Tnx!!
11:28:28 <mib_xfobev> _Felicitus btw, many thanks for the pretty good compiling guide in the wiki, i had a running openttd compiler environment up in like one hour ---> Yes, thanks from my side, too, the compiling guide is really really good!
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11:29:32 <petern> is it so hard to install putty to log in to a remote server to run screen + irssi on? ;)
11:39:45 <petern> TrueBrain: shit, i didn't tell you the license ;)
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11:40:15 <TrueBrain> but as you made it for me, I have no doubt I at least am allowed to use it ;) :p
11:40:27 <petern> (it's gpl, of course, as it's stolen from ottd...)
11:40:59 <petern> (it would be gpl anyway, though)
11:41:08 <petern> (but who cares anyway)
11:41:35 <_Felicitus> are the industry colors for the minimap defined in the source or in grf files?
11:41:38 <TrueBrain> now testing if it detects non-grfs correctly ...
11:41:57 <_Felicitus> petern: yes to the first or yes to the second? :)
11:42:21 <TrueBrain> Thank you petern :)
11:42:31 <petern> the default industries are in the source, additional industries in the grf files
11:43:10 <petern> TrueBrain: if you want it can grab the grf name too ;)
11:43:47 <_Felicitus> can you give me a hint in which file they are defined?
11:44:00 <TrueBrain> petern: nah, people already fill that in manual
11:44:04 <petern> _Felicitus: somewhere in src/table/
11:44:43 <_Felicitus> thanks, seems that i have to dig through the structure there :)
11:49:35 <_Felicitus> time for a break now :)
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12:50:25 <CIA-2> OpenTTD: rubidium * r15079 /trunk/ (9 files in 4 dirs): -Codechange: split tcp 'backend' and in-game handling like it is for UDP.
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13:11:52 <CIA-2> OpenTTD: smatz * r15080 /trunk/src/terraform_gui.cpp: -Fix: terraforming at the northern border failed without any visible reason
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13:37:30 <SmatZ> ho... north ==> south ...
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13:40:02 <frosch123> north border of southern tiles :p
13:40:38 <CIA-2> OpenTTD: smatz * r15081 /trunk/src/terraform_gui.cpp: -Fix (r15080): of course it's about southern border, not northern...
13:43:52 <SmatZ> I was wondering you aren't connected, but I just failed to spot your nick in the client list :-P
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14:00:32 <_Felicitus> if i wanted to add a table for alternative industry colors for the small map, where should i place that table? in industry.h?
14:28:05 <frosch123> shit, I should have noticed, that it is png, not diff
14:32:49 <Belugas> [06:24] <TrueBrain> you are the best petern :) Tnx!! <--- he just found out o_O
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15:20:31 <CIA-2> OpenTTD: rubidium * r15082 /trunk/src/ (ai/ai_scanner.cpp fileio.cpp fileio_type.h): -Codechange: make the AI library path also a searchdir instead of manually manufacturing it into a searchdir.
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15:39:17 <CIA-2> OpenTTD: truebrain * r15083 /trunk/src/console_cmds.cpp: -Add [NoAI]: added a console command to reload an AI (requested by Zuu)
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16:14:10 <_Felicitus> whew, my first patch is finished :)
16:15:44 <_Felicitus> i hope it will be added, because spotting copper ore mines on my screen is a real PITA
16:16:01 <_Felicitus> and iron ore mines / food processing plants also
16:18:08 <petern> just because you're colour-blind...
16:19:39 <_Felicitus> strange comment...
16:19:40 <Aali> Microsoft (R) C/C++ Optimizing Compiler has encountered a problem and needs to close. We are sorry for the inconvenience.
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16:21:58 <TrueBrain> _Felicitus: that is called sarcasm ;) You get used to it here :)
16:22:07 <_Felicitus> TrueBrain: okay :) good to know
16:24:58 <petern> i never had any problem spotting those...
16:25:38 <frosch123> how about a gamma slider for tuning the palette :p
16:26:08 * tokai wants day/night color cycling.. like in A-Train ;)
16:26:29 <_Felicitus> petern: it depends on the kind of screen you use, on the operating system, on its setting etc etc. so if you can easily spot it on your system, it might not be true for other systems
16:26:45 <frosch123> tokai: without a daylength patch that is only acceptable for the poles
16:27:16 <dihedral> _Felicitus: you should not play OpenTTD via RDP
16:27:24 <nicfer> There's a patch for that
16:27:24 <tokai> frosch123: A cycle could go over a full year f.ex.
16:27:37 <_Felicitus> dihedral: ha, no, i play it via ssh, but dont tell anyone ;)
16:27:56 <dihedral> i once tried doing so via X forwarding :-D
16:28:38 * Rubidium uses an optic network to play OpenTTD; works quite well
16:30:42 * SpComb applies a neural network to playing OpenTTD
16:31:50 <_Felicitus> i'd rather play openttd using bio-neural gelpacks
16:35:42 <dihedral> i am playing with 3 friends - they are all attached to my body!
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16:38:32 <nicfer> Yay - openttd for gays
16:39:19 <FauxFaux> There was no mention of them being the same sex.
16:39:23 <FauxFaux> (or of balls touching)
16:40:07 <dihedral> at least 2 would be the same sex :-P
16:40:17 <Rubidium> FauxFaux: as far as I am aware there are 3 genders, with 4 people at least 2 must have the same gender
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16:41:31 <FauxFaux> You left out all the fun genders.
16:42:18 <nicfer> Ultimate grf for openttd!
16:43:05 <nicfer> Includes the roflcopter, the lmaotrain and the lolbus
16:44:05 <nicfer> And only for today: the WTFship
16:46:36 <petern> so, any useful contributions today?
16:47:09 <_Felicitus> only patches for color blind people
16:49:06 <petern> well it could probably be done with a newgrf
16:50:11 <_Felicitus> i am not that much experienced with the newgrf concept, but would a newgrf work on each and every server or would the server admin have to allow the newgrf?
16:50:35 <petern> you could just adjust your monitor so it displays colours properly
16:52:46 <SmatZ> _Felicitus: the iron ore mine is really invisible, right? :)
16:53:15 <_Felicitus> i have heard it from several people, too
16:53:46 <_Felicitus> SmatZ: was it a joke or was it meant serious?
16:54:09 <SmatZ> _Felicitus: it was meant serious, I got the same problem
16:54:19 <_Felicitus> another color blind
16:54:34 <Belugas> [11:26] <frosch123> how about a gamma slider for tuning the palette :p <-- nicfer! Leave this body!!!
16:54:35 <_Felicitus> SmatZ: did you see the screenshots i attached to my patch?
16:59:08 <_Felicitus> let me chop that big image
16:59:28 <SmatZ> _Felicitus: maybe it would help if you saved it as a PNG
17:03:42 <Aali> if anyone is a 'tard around here, it's you
17:04:50 <_Felicitus> seems that colorfilter doesnt work for us now
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17:53:07 <SHRIKEE> why do helicopters go away after some time
17:53:42 <Eddi|zuHause> SHRIKEE: there are two solutions for that
17:53:49 <SHRIKEE> icannot buy them anymore after some time
17:53:59 <Eddi|zuHause> 1) in the advanced/patch settings, you can enable "vehicles never expire"
17:53:59 <SHRIKEE> they become obsolete or somethign
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17:54:11 <Eddi|zuHause> 2) you can use a newgrf set which has more helicopters
17:54:39 <SHRIKEE> in openttd vehicles are bound to periods in the game?
17:54:56 <Eddi|zuHause> yes. old vehicles expire, and usually new ones come
17:55:26 <SHRIKEE> hmm, where can i get the grfs?
17:55:37 <Eddi|zuHause> grfcrawler.tt-forums.net
17:55:54 <Eddi|zuHause> there should be a section for aircraft vehicles
17:56:31 <Eddi|zuHause> you should start a new game to enable a newgrf
17:57:10 <Eddi|zuHause> and you should not mix vehicle sets of the same type
17:57:23 <Eddi|zuHause> i.e. when you have two aircraft grfs, you should only have one active
17:59:13 <SHRIKEE> a grf replaces the existing stuff or adds to the original?
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17:59:55 <SHRIKEE> yup as in adds to it?
18:00:54 <planetmaker> choice of the grf coder, though. Not yours :)
18:01:26 <SHRIKEE> i'll try some things, thanks :)
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18:03:20 <gynter> restart_game_year doesn't reload scenario if server is run with -g
18:03:33 <gynter> any ideas how to make it to run same scenario ?
18:05:31 <dihedral> SHRIKEE, i have a very good website for you
18:05:39 <dihedral> will answer all your questions
18:05:41 <SHRIKEE> and how usable are the trams yet? i read it's not fully completed
18:05:44 <dihedral> current ones and future ones
18:06:05 <SHRIKEE> dihedral: i've been all over that thing for various stuff
18:06:18 <Belugas> not fully compkleted?
18:06:29 <dihedral> then you should know the answers and not have to ask ;-)
18:06:37 <Belugas> what is missing? and who told you lies like that?
18:06:55 <SHRIKEE> Due to this being a relatively new feature in OpenTTD and TTDPatch, there are not many tram vehicle GRFs yet fully completed.
18:07:02 <SHRIKEE> read the availability thing
18:07:48 <Belugas> there's a fucking difference between tram SETS and tram SUPPORT!
18:07:52 <SHRIKEE> dihedral: so you rather have this channel completely silent?
18:08:21 <Belugas> tram support IS complete
18:08:37 <Belugas> it's up to the artists to finish their sets
18:08:52 <SHRIKEE> right, so if i find a proper set it will fully work then :)
18:08:52 <Belugas> and many are totally awesome
18:08:59 <SHRIKEE> i'll look at that too
18:09:25 <_Felicitus> uhm, trams work out of the box with the current version,no?
18:09:44 <dihedral> SHRIKEE, no - but there is a golly good reason why people write wiki pages!
18:10:03 <dihedral> and there is no need to re-ask if answers are already there, one can then go and read
18:10:08 <SHRIKEE> _Felicitus: the option is greyed out for me
18:10:14 <SHRIKEE> i have the latest stable version
18:10:23 <_Felicitus> Belugas: uhm yes, i play without any grfs and i can build trams (at least on the server i play on, havent tried others)
18:10:42 <dihedral> you have at least one grf loaded
18:10:46 <dihedral> else it would not work ;-)
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18:12:12 <_Felicitus> hmm when i connect to a server which has the tram set, does it automatically activate that grf on my client?
18:12:29 <_Felicitus> okay, thats the reason :)
18:12:32 <dihedral> else you could not join
18:12:33 <Forked> as long as you have the grf, yep
18:12:49 <dihedral> or you'd at least you'd not stay connected for very long when playing :-P
18:13:11 <_Felicitus> so i have the generic tram set v0.4
18:13:17 <Belugas> latest stable version = 0.6.3. Say it so next time ;)
18:13:45 <_Felicitus> SHRIKEE: find the generic tram set v0.4, that seems to work
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18:14:24 <_Felicitus> time for another ttd match, cu later
18:15:32 <_Felicitus> hmm, before i play: it would be nice if one could mark a server as "favourite" and then pick from a list of favourite servers
18:16:06 <Rubidium> can already be done, just not very user friendly
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18:20:28 <_Felicitus> hmm, i got an empty section [servers] there
18:21:01 <Rubidium> add the ips of your favorite servers there
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18:22:18 <_Felicitus> i added them, but it doesnt seem to happen anything
18:22:41 <_Felicitus> do i have to use servers=ip:host?
18:22:52 <_Felicitus> i will check in the source, nevermind
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18:25:06 <_Felicitus> okay, syntax is ip:host = ip:host :)
18:25:59 <_Felicitus> yeah thats what i meant
18:26:00 <CIA-2> OpenTTD: truebrain * r15084 /trunk/src/ai/api/ (ai_abstractlist.cpp ai_object.cpp): -Fix [NoAI] (r15027): by removing the threads for NoAIs, it is no longer possible to use DoCommand (even indirect) in AIAbstractList::Valuator().
18:27:09 <_Felicitus> to clarify, the syntax is host:port = host:port (that's what openttd adds when adding a server manually), a single host:port on each line gets removed when openttd loads
18:28:07 <dihedral> oh? i thought when openttd saves the file again
18:28:17 <dihedral> which can be avoided with a -x argument
18:28:33 <_Felicitus> i think we mean the same
18:28:54 <_Felicitus> its just a bit odd that lines like 88.198.239.140:3980 = 88.198.239.140:3980 appear there
18:32:11 <dihedral> that's how ini files work
18:32:33 <dihedral> would be interesting if you can do <name> = <host>:<port>
18:32:43 <dihedral> and have the name listed in the lobby
18:33:34 *** mortal`` is now known as mortal
18:34:14 <_Felicitus> dihedral: would be more intuitive
18:34:31 <_Felicitus> or something like favourite_servers=<host>:<port>,<host>:<port>
18:34:52 <dihedral> that's not intuitive!
18:35:19 <_Felicitus> i think a little gui addition for that would be the most intuitive solution :)
18:35:28 <SmatZ> current situation where the list contains only 1 server is bad
18:35:40 <dihedral> + what i meant was something along the lines favserver_in_nl = <host>:<port> and favserver_in_nl is then shown in the list as server name until it can be queried
18:36:13 <dihedral> oh - you mean the last played server right?
18:36:40 <dihedral> well - imo displaying favorite servers in an extra tab would be useful
18:37:20 <dihedral> and when selecting a server, or looking at the companies of a server, or in the game, have a button to add and remove from servers list
18:37:28 <dihedral> sorry, favourite servers list
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18:43:07 <dihedral> does that not say something like "last played server" ?
18:43:15 <dihedral> in the config you can have many more
18:43:26 <dihedral> they will all be listed before you press the button "find servers"
18:44:04 <SmatZ> you can't add servers there in-gane,
18:44:25 <SmatZ> or maybe I don't know about this cool feature :)
18:44:40 <TrueBrain> we need a 'Favorite' tab ..
18:47:52 <petern> SmatZ: tried the "Add Server" button?
18:48:41 <SmatZ> petern: I have, but when I quit the game and run it again, there is just one server
18:49:31 <TrueBrain> SpComb: you think? :p
18:49:38 <Zuu> Belugas: Reading back log I see you are in a big need of beer :)
18:49:47 <petern> similar thing happens with bans
18:50:38 <dihedral> noticed that on bans
18:50:50 <petern> same code is used for themn
18:54:05 <petern> gah, msvc won't debug properly :/
18:54:12 <petern> now it keeps saying no symbols :/
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18:55:03 <petern> heh, quit & restart sorted that
18:55:18 <Belugas> me? needing beer? naaa.... just an idea you have
18:55:25 <TrueBrain> welcome to Windows :)
18:57:21 <petern> normally i can hover a variable and it tells the content
18:57:35 <petern> and the immediate window denies knowledge of the symbol :/
18:59:14 *** DJNekkid has joined #openttd
18:59:41 <petern> ah, rebuild seems to help
19:00:38 <petern> must've got its knickers in a twist
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19:10:58 <Belugas> A good kick on the machine
19:14:16 <_Felicitus> hmm, i just learned that building a depot and placing an exit signal after it, the trains from the depot wont leave unless that presignal shows green - is that intented?
19:14:44 <TrueBrain> exit signal ... presignal ... make up your mind would you :)
19:15:12 <_Felicitus> i know how entry and exit signals work
19:15:29 <_Felicitus> but usually an exit signal without an entry signal should work like a regular signal, no?
19:15:52 <TrueBrain> I meant: you say you placed an exit signal, and you talk about getting green of a PRESIGNAL?
19:16:02 <TrueBrain> that doesn't add up .. for all I know that presignal is on the other side of the map :)
19:16:08 *** DJNekkid_ is now known as DJNekkid
19:16:11 <_Felicitus> let me show you a screenshot, TrueBrain
19:16:19 <petern> presignal-entrance, -exit, -combo
19:16:28 <TrueBrain> petern: I know thatone: dots! :)
19:16:29 <petern> depots implicitly have presignal-entrance
19:16:31 <TrueBrain> did I win a price? :)
19:16:41 <_Felicitus> petern: thats what i thought
19:16:53 <_Felicitus> is it in the docs somewhere?
19:16:57 <petern> presignal-exits always work like regular signals
19:17:10 <petern> presignal-entrances depend on presignal-exits
19:17:29 <_Felicitus> yes i know that petern. i assumed that depots have regular signals
19:19:03 <_Felicitus> that was my mistake
19:19:17 <petern> is there something special that makes 'group->item = NULL;' not leak whatever group->item was before?
19:19:51 <_Felicitus> if i remember correctly, it will leak
19:20:08 <SmatZ> by the way, there is a memory leak in the "Add Newgrf files" window, but I failed to find where it leaks
19:20:37 <petern> well if group->item was something like a pool member then it wouldn't leak
19:21:32 <SmatZ> still you should "delete group->item", else it will "leak" in the memory pool (item won't be marked as invalid)
19:23:00 <SmatZ> but I think it is one of few leaks there are - if there was a leak in the cfg saving code, it would be most likely known
19:23:30 <Eddi|zuHause> <_Felicitus> yes i know that petern. i assumed that depots have regular signals <- they used to, but it was changed (quite a while ago)
19:24:58 <_Felicitus> currently that is only documented on the depot wiki page, i think i'll put it also on the presignal page
19:25:04 <_Felicitus> to have it in one place
19:25:24 <SmatZ> there is (one more) leak in the action 10 code (in some cases, labels are not freed - or at least they weren't ~week ago)
19:25:53 <petern> i'm trying to figure out this ini bug
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19:31:13 <petern> following the code logically it shouldn't ever work :o
19:36:20 <angelo> how do i make a vehicle go to a deapot to wait for a bit before trying to load at a station where it previously couldn't?
19:36:28 <angelo> cause there wasn't any cargo waiting
19:38:01 <Alberth> Press the 'goto depot' button of the vehicle.
19:38:31 <angelo> something to do with the conditional orders
19:40:06 <Eddi|zuHause> afair there was a "stop in depot" order somewhere, but i think it lacked the ability to timetable it, so it would be necessary to manually start again
19:40:47 <Eddi|zuHause> besides, when no cargo is waiting, it is usually better to have a train loading in the station to keep up the rating
19:40:57 <Eddi|zuHause> more rating -> more cargo
19:41:07 <angelo> yeah that's why i asked cause i couldn't timetable the stop at depot
19:41:32 <angelo> you mean make it wait until there is cargo?
19:42:05 <Eddi|zuHause> the rating is best when there is always a train waiting
19:42:19 <Eddi|zuHause> i.e. when one train leaves, the next one should arrive
19:42:35 <angelo> actually i'm transferring oil from a dock to a refinery
19:42:59 <Eddi|zuHause> transfers do not have ratings
19:43:05 <angelo> i dont worry about ratings
19:43:27 <angelo> to avoid the running cost of the rvs
19:43:33 <angelo> when they're waiting for cargo
19:43:50 <Eddi|zuHause> rating has a much higher influence on profit than running cost
19:44:53 <angelo> yeah but since transfers dont have rating
19:46:03 <Eddi|zuHause> there is currently no automatted way to do what you want
19:46:05 <angelo> i transfer oil from an oilrig off the coast to a dock, and then from the dock to a refinery
19:46:32 <frosch123> there are vehicle grfs, which make running cost dependent on current speed
19:46:42 <Eddi|zuHause> you can make the truck automatically go to depot, when no cargo is waiting
19:46:54 <Eddi|zuHause> but you cannot make it start again once cargo arrives
19:47:58 <angelo> only way if i could timetable the depot then..
19:48:51 <Eddi|zuHause> well, make a patch ;)
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19:50:06 <angelo> or i can create a fake depot or something
19:50:14 <angelo> a useless station to make it go wait there
19:50:36 <Eddi|zuHause> what would that solve?
19:51:52 <Eddi|zuHause> hm... "great"... the last 3 episodes of pushing daisies might be on air in germany before they are available in the USA
19:52:44 <Eddi|zuHause> that is known for a long time already
19:53:27 <Eddi|zuHause> it's one of the greatest series ever...
19:54:03 <Eddi|zuHause> now shares the fate with its sister series "dead like me"
19:54:45 <angelo> i like it but i can watch only so many series at a time
19:56:28 <Eddi|zuHause> that was the previous series of bryan fuller
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20:00:05 <Wolf01> who forgot to remove the .svn folders from the ai scripts folder?
20:02:55 * petern removes irrelevant bit
20:05:37 <petern> SmatZ, so it didn't crash precisely because the old list was not deleted...
20:06:31 *** lobstah has joined #openttd
20:12:18 <petern> broken since r14164 i guess
20:17:26 <el_en> sí, señor. buenas noches.
20:23:45 <el_en> i'm not sure if that's the appropriate phrase for "english only".
20:23:58 <CIA-2> OpenTTD: peter1138 * r15085 /trunk/src/ (ini.cpp ini_type.h settings.cpp): -Fix (r14164): Clearing a settings group did not delete old items nor reset the last_item pointer, causing lists to not be saved unless they started blank.
20:25:31 <petern> 18:50 < dihedral> noticed that on bans
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20:31:14 <Belugas> i'd rather have said "Solamente en ingles"
20:32:56 <el_en> i demand that we have a native spanish speaker on the channel to answer such questions.
20:39:29 <Belugas> a strawberry flavored rhubarb that comes like shrub?
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20:46:33 <petern> English lesson: 'good night' is a departure; 'good evening' is an arrival
20:47:13 <el_en> what, are my demands so powerful?
20:49:52 <el_en> what's "English only" in spanish?
20:54:12 <petern> "Inglés, mierda y vete a casa"
20:55:51 <el_en> Chaleco salvavidas debajo de su asiento.
21:00:06 *** lobstar has joined #openttd
21:02:32 <el_en> Hasta mañana, señores. Ahora -> ZZZ.
21:03:14 *** Nite_Owl has joined #openttd
21:07:01 <Belugas> got a scratch on my cd :(
21:07:32 <Belugas> re-burn it would be better, i think
21:08:12 <Nite_Owl> as in "do not feed after midnight"
21:08:15 <TrueBrain> or just throw it away :p
21:09:42 <Belugas> that is the very last thing i want to do ;)
21:19:31 *** TrueBrain has joined #openttd
21:32:26 <CIA-2> OpenTTD: truebrain * r15086 /trunk/src/ai/ai.hpp: -Fix: start AIs after 6 months on hard, 12 months on medium, and 24 months on easy. The current values were a bit .. too long waiting period ;)
21:33:33 <welshdragon> i've had an idea for an openttd logo
21:33:53 <welshdragon> well, it's an update to the existing design
21:34:08 <TrueBrain> but we already have one :(
21:34:26 <Belugas> people are never satisfied with what they have...
21:34:36 <Belugas> first it was the name, now it's the logo...
21:34:47 <welshdragon> it was only an idea
21:36:53 <petern> i never understood why someone put down "choose a new name" as a 0.x objective
21:37:13 <TrueBrain> 3115373 seconds, and I will be standing in the snow :) :) :)
21:38:08 <TrueBrain> people just ar enever content with what they have
21:38:20 <TrueBrain> oh, Belugas already said something very simular
21:39:02 <TrueBrain> I wish I had a real life .. then I wasn't so bored :(
21:40:50 <TrueBrain> he will be back tomorrow I believe :)
21:44:44 <TrueBrain> I believe I can fly (8)
21:44:59 <TrueBrain> "Timed out waiting for response from Search Server." <- I hate sourceforge :(
21:50:46 * TrueBrain intercepts the ping and makes a virus out of it
21:51:35 *** [com]buster has joined #openttd
21:52:26 * welshdragon intercepts the virus and makes a trojan horse out of it
21:52:43 <TrueBrain> and .. you install that on your own system?
21:52:49 <TrueBrain> but oh well .. what ever works for you :)
21:52:53 <worldemar> you intend to return it to me?
21:53:28 <welshdragon> Noldo, to TrueBrain
21:54:56 * TrueBrain is tempted to launch EVE again ..
21:55:23 <Belugas> Wall-e will protest, yuo are warned
21:56:02 <Belugas> pfff... the imagination required to entertain a TrueBrain...
21:56:46 <TrueBrain> last played it at 28-10-2007 .. lol
21:57:29 *** [com]buster is now known as Combuster
21:58:20 * Belugas goes home, waving you all
21:58:39 <TrueBrain> have a nice trip home Belugas :)
22:00:51 * worldemar meditates looking at emerge
22:06:47 <TrueBrain> then we can leave now :)
22:07:37 <Nite_Owl> or you can tidy up the place
22:08:05 *** Belugas has joined #openttd
22:08:05 *** ChanServ sets mode: +o Belugas
22:08:08 <fjb> :-P I'm really feeling like home now.
22:09:20 *** Brianetta has joined #openttd
22:12:50 <TrueBrain> and I am still bored out of my ass
22:13:22 <goodger> boredom is excreted rectally?
22:13:33 <goodger> interesting... *strokes beard*
22:13:41 <TrueBrain> petern: enough others are writing much better AIs :)
22:14:46 <TrueBrain> Yexo: awaiting your fix for the window drawing stuff :)
22:14:56 <Yexo> TrueBrain: I have no idea how to fix that :(
22:19:16 <dihedral> [21:25] <petern> dihedral: fixed
22:25:39 <TrueBrain> it took you 4 minutes to come up with a reply? :p
22:27:22 <TrueBrain> cool, people on the forums are placing heightmaps in the public domains where their source is licensed ..
22:27:26 <TrueBrain> I wonder how they do that :)
22:32:35 <fjb> You can do a lot of things as long as you don't get caught...
22:37:02 <fjb> You should have thought before getting caught. :-)
22:38:12 * worldemar noticed it's almost 3:00, so he have to go sleep
22:41:48 <petern> Belugas, i forgot about the quiet bit in With Teeh
22:42:33 <petern> so when it went back to loud suddenly, i jumped :/
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22:53:09 <SmatZ> hmm why I can't partially specialise function templates :-/
22:58:58 <petern> SpComb, how did ipv6 go?
23:03:17 <SpComb> (the ipv6experiment is getting closer to release, btw)
23:07:36 <SpComb> it's presumeably quite outdated
23:07:56 <SpComb> it grew too big to have any hope of being merged into trunk, really
23:08:55 <petern> ipv6experiment == porn?
23:09:19 <petern> i still need to get my ipv6 allocated
23:11:32 <fjb> If it was porn Sacro would already have it.
23:33:35 *** Combuster has joined #openttd
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23:49:25 <Nite_Owl> need to feed - later all
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