IRC logs for #openttd on OFTC at 2008-10-26
            
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08:57:30 <Wolf01> hello
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11:25:16 <TrueBrain> Welcome to CET :)
11:26:14 <dih> oh yeah... forgot about that
11:26:19 <dih> thanks
11:26:55 <TrueBrain> how can you forget that? :)
11:27:13 <TrueBrain> So you walked into church an hour early? :)
11:28:57 <TrueBrain> Good day all :)
11:29:04 * TrueBrain is gone for a few hours ... :)
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11:33:59 <scarabeus> TrueBrain: damn
11:34:05 <scarabeus> i wanted to speak with ya
11:34:07 <scarabeus> so later ;]
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11:44:08 <dih> TrueBrain, no - there was no church here this morning :-P
11:44:18 <dih> i am going this evening to the brazilian service
11:46:02 <Eddi|zuHause> how can you forget that? you have NTP and whatnot...
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11:50:50 <dih> yeah - funkuhren
11:51:12 <dih> nothing to even notice anymore unless you happen to be awake and glaring at your clock at 2.59 am
11:51:59 <Rubidium> nothing interesting happened this night when I was watching the clock as 2.59 AM CET ;)
11:52:54 <dih> LOL
11:53:34 <dih> i did that once - that was sooo funny - we had a party and i looked at the clock and it said 2.50 am so i get people together to watch it swtich to 2.00 am again.....
11:53:42 <dih> well - it was CET already :-D
11:54:00 <dih> (i did not wake anybody up - it was at a party :-P)
11:56:22 <Zuu> Good job dih :-)
12:00:22 <Eddi|zuHause> you are a hero ;)
12:02:36 <Rubidium> I am? :)
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12:54:25 <TrueBrain> scarabeus: here now :)
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13:29:38 <CIA-5> OpenTTD: * r14537 /: [NoAI] -Fix: bug while loading a game under some compilers.. this cast seems to help (Yexo)
13:30:57 <Eddi|zuHause2> did CIA-5 just forget the username and files?
13:31:12 <yorick> yes, it did
13:31:30 <yorick> http://cia.vc/stats/project/OpenTTD/.message/9f87b7
13:31:37 <Eddi|zuHause2> @openttd commit 14537
13:31:37 <DorpsGek> Eddi|zuHause2: Commit by truebrain :: r14537 branches/noai/src/ai/ai.cpp (2008-10-26 13:26:23 UTC)
13:31:38 <DorpsGek> Eddi|zuHause2: [NoAI] -Fix: bug while loading a game under some compilers.. this cast seems to help (Yexo)
13:32:09 <FauxFaux> Changed lines: 0. Heh.
13:35:29 <Yexo> nice huh? fixing something without changing a single line? :p
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13:45:18 <Swallow> In this code: If (statement1 || statement2) {..} ...
13:45:50 <Swallow> Is statement2 executed if statement1 evaluates to true?
13:45:56 <Yexo> no
13:46:03 <Yexo> at least not in c / c++
13:46:16 <Swallow> Ok, thanks
13:47:45 <Eddi|zuHause2> i think the pascal standard said it is, but most compilers had an option to change that
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13:49:25 <Yexo> IIRC it is executed in pascal indeed
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13:52:53 <TrueBrain> who knows a good MSN client for linux?
13:53:02 <yorick> pidgin *O*
13:54:47 <murray> amsn is decent imo
13:55:05 <TrueBrain> amsn fails on utf-8 here, and it doesn't have 'status messages'
13:55:08 <TrueBrain> which is rather annoying ;)
13:56:06 <TrueBrain> kmess fails to do auto-away ..
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13:56:14 <Char> hi there
13:56:16 <TrueBrain> pidgin gives me a writting error :(
13:56:16 <Char> wow
13:56:23 <Char> thats a load of people hanging around here
13:56:39 <Char> i wasnt aware there is still so many people actually playing this game....
13:57:08 <frosch123> who said anyone is playing in here?
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13:57:17 <Eddi|zuHause2> it's worse, they keep getting more and more...
13:57:28 <Char> and that is bad?
13:57:41 <Char> well, i figured if you hang around here, than you are at least interested....
13:57:54 <Char> i am trying to re-start after i played occasionally in the last years
13:58:13 <Char> started playin back when there was no ttd, but only tt ;)
13:59:27 <Char> and now i wonder whats a good place to start
14:00:57 <Eddi|zuHause2> traditionally, a town or industry ;)
14:01:57 <Char> well
14:01:58 * FauxFaux lurks.
14:01:59 <Char> yeah
14:02:05 <yorick> TrueBrain: and you give up after a "writting" error?
14:02:11 <Char> kinda good idea i guess
14:02:47 <Char> but
14:03:01 <Char> still i got some questions
14:03:02 <Char> like
14:03:28 <Char> do you play with breakdowns active? seems to be very prone to causing traffic jams
14:03:51 <Eddi|zuHause2> i never play with breakdowns
14:03:59 <Alberth> some do, others don't
14:04:26 <Char> do you?
14:04:56 <Alberth> some times :) I find it fun to make the network robust against break downs
14:05:02 <dih> Char, there are settings and everybody plays with them set the same way! duh
14:05:14 <Char> and - if playing with breakdowns, is there any reasonable way to stop broken down trains from blocking all following trains?
14:05:16 <dih> everybody has a certain flavor
14:05:29 <Char> dih: well thanks, i was aware of that
14:05:37 <dih> you have depot lines so trains can service
14:05:43 <Alberth> Char: add another track next to it so trains can switch
14:05:55 <dih> you run double main lines and add options for overtaking
14:06:06 <TrueBrain> yorick: pidgin has same problem: I can't change both my names that simple
14:06:08 <Char> well
14:06:14 <dih> and hope that no 2 trains breack down next to eachother
14:06:20 <Char> i am not yet so advanced as to have one main line on the whole map ;)
14:06:37 <dih> nobody said that
14:06:39 <Char> cause in TT original, it was kinda impossible to build a mainline
14:06:44 <dih> just double your lines and add overtaking
14:06:58 <Alberth> Char: neither am I, and I may never reach that point. On the other hand, it is not a requirement for playing OpenTTD ;)
14:07:04 <Char> with some kind of fancy pre-signal setup and path-based signalling?
14:07:07 <dih> Char, why was it impossible?
14:07:22 <dih> pre-signals, are enough
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14:07:25 <Char> cause there were no pre-signals and the pathfinding routine was kindof crappy
14:07:29 <dih> but you dont have to have presignals
14:07:50 <Char> trains got lost if you had a too complex railway system
14:07:55 <Char> did you ever play it?
14:07:59 <Alberth> Char: I played with basic signals for years
14:08:10 <Char> in the first versions, you could not even have one-way signals iirc
14:08:32 <Alberth> Char: I started with TTDX
14:08:39 <dih> same here
14:08:53 <Char> yeah, well, i started with TT non-deluxe i guess
14:09:03 <dih> well - then learn
14:09:04 <dih> :-)
14:09:07 <dih> wiki.openttd.org
14:09:08 <Char> yeah of course ;)
14:09:17 <dih> www.openttdcoop.org <- has some nice huge examples too
14:09:28 <Char> oh, like, savegames?
14:09:44 <Eddi|zuHause2> i played TT non-deluxe for years before i even learned about the existance of one-way signals in a newer version
14:10:07 <Char> yeah, and i remember getting the pre-signals and i was like WOHOOO
14:10:19 <Char> cause it enabled so much more fancy track layouts
14:10:40 <Alberth> Char: savegames, strategies for building large networks, junction layouts, track priority, and many other advanced stuff
14:10:49 <Char> hmmm
14:11:02 <Alberth> s/many/much/
14:11:29 <Char> and.... i mean, in the beginning you have a problem with very low funds. so you start and build one or two profitable lines and then start to build the really big linse?
14:11:52 <Eddi|zuHause2> that's the general twist of the game, yes ;)
14:12:20 <Alberth> I actually don't play that much, I am more digging and modifying source code. Also, I never seem to get past 1970 or so :)
14:12:34 <Char> lol
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14:13:18 <Eddi|zuHause2> Alberth: that's the fault of the daylength patch usually ;)
14:14:06 <Alberth> And I don't even use that!!
14:14:11 <Char> daylength?
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14:14:32 <Alberth> 1 day can then be longer than ~7 seconds
14:15:05 <Char> ah
14:15:11 <Char> much to learn i guess
14:15:28 <Char> openttd has become so complicated that it is kindof hard to get a grasp now
14:15:30 <Alberth> yeah, you need to practice a lot! :)
14:16:08 <Char> hmmm
14:16:16 <planetmaker> http://www.openttdcoop.org/wiki/PublicServer:Archive <-- Char: a savegame repository
14:16:17 <Char> and now i wonder how and where to start
14:16:23 <Char> using which patches and options and so on
14:16:31 <Char> planetmaker: thx :)
14:16:31 <dih> no patches, just options
14:16:55 <planetmaker> or settings :)
14:16:58 <dih> yes
14:17:00 <dih> settings
14:17:08 <dih> you can change them in-game too
14:17:24 <dih> so if you dont like a certain behaviour - you can fiddle with the advanced settings until you like it
14:17:25 <dih> :-P
14:17:33 <Alberth> basic strategy: start with defaults, and when getting anoyed at something find out how to change it to your liking
14:18:10 <dih> + wiki.openttd.org has a great user guid
14:18:11 <planetmaker> e.g. apply the usual approach :)
14:18:16 <dih> read that when you need something
14:22:19 <Char> hmmm
14:22:38 <Char> but some of the new add-on stuff looks so nice
14:22:45 <Char> that i would like to try it immediately :P
14:22:46 <Char> like
14:22:49 <Char> for example
14:23:02 <Char> the industry vectors
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14:26:44 <Eddi|zuHause2> i don't like ECS
14:26:52 <Eddi|zuHause2> i prefer PBI
14:27:37 <planetmaker> Char: go right ahead, they don't hurt. Though starting with any new industry makes things indeed more complicated; I'd advise to use them only in the 2nd.
14:28:33 <planetmaker> any other grfs don't change too much the way the game works, so any other is fine for the first game.
14:29:01 <planetmaker> Mind to stick to "reasonable" combinations :) - not two of the same kind.
14:31:26 <dih> just not - grf's are sensitive to loading order and other grf's
14:31:34 <dih> i.e. some grf's dont go with others
14:31:43 <dih> and some grf's must be loaded before / after others
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14:38:13 <Char> whats PBI?
14:44:03 <Alberth> Assuming it is another form of industries, I think it is Pikka's Basic Industries
14:44:14 <Char> ah
14:44:23 <Alberth> Never played with it though
14:44:44 <welshdragon> it's a good compliment to Industrial Statoons renewal
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14:45:17 <welshdragon> and the (E)GRVTS
14:48:31 <rortom> hi all
14:48:38 <rortom> whats the status of paxdest?
14:49:02 <Alberth> we have cargodest nowadays
14:49:14 <DJNekkid> question to devs: what format is variable 0E of the vehicle array in openttd? (ref http://marcin.ttdpatch.net/sv1codec/TTD-locations.html)
14:49:22 <Alberth> it is still a branch
14:49:27 <rortom> :\
14:50:13 <rortom> hows the branch called?
14:50:37 <Alberth> cargodest, obviously, see the dev forum
14:51:02 <rortom> ok, thx
14:51:27 <Char> are most of you guys here more the developers than the actual players?
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14:52:26 <rortom> no cargodest -> http://vcs.openttd.org/svn/browser/branches
14:52:37 <Alberth> we don't have yet 107 developers :)
14:53:23 <yorick> rortom: http://hg.openttd.org/developers/celestar/cargodest.hg/
14:53:31 <frosch123> DJNekkid: not implemented, and quite pointless anyway
14:54:21 <rortom> hg D:
14:56:27 <DJNekkid> frosch123: oh ... well, you see, im trying make a airplaneset where the planes have a "range" ... created with a CB36 that slow down the plane when it's not within the range of itself
14:58:09 <frosch123> well, the variable has the same problem as all variables that refer to tiles. They are 16 bit (0xYYXX) in TTD, while they are 32 bit in OTTD (format depending on map size)
14:58:38 <frosch123> btw. you encounter the same problem when you want to test the position of the aircraft
14:58:52 <Sacro> DJNekkid: how can a plane not be in range of itself?
14:59:15 <scarabeus> TrueBrain: well i have broken quassel i see only white text
14:59:19 <scarabeus> which is really cool
14:59:23 <scarabeus> so are you still here?
15:00:00 <DJNekkid> frosch123: i dont have any problem yet, as i've not tried to code anything yet, i'm just looking into the posibilities right now
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15:00:31 <DJNekkid> Sacro: well, in range of the target airport
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15:09:07 <scarabeus> TrueBrain: ok i am going to shop so i will be here in about 1 hour
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15:58:44 <CIA-5> OpenTTD: glx * r14538 /branches/noai/src/company_cmd.cpp: [NoAI] -Fix (r10350): loading of non-noai savegames with version >=69 was broken
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16:09:47 <scarabeus> TrueBrain: ping?
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16:22:22 <TrueBrain> scarabeus: the general rule applies: leave what you want to leave, I will be here sooner or later ;) Else PM me :) As I am now gone again for a few :)
16:22:44 <scarabeus> :D
16:23:02 <scarabeus> well i just wanted to ask if you want to update somehow ebuild in the tree
16:23:06 <scarabeus> nothing more
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16:26:31 <TrueBrain> oh, most likely :p
16:26:36 <TrueBrain> as you forgot a few things ;)
16:26:40 <TrueBrain> but I need to update a few things first :)
16:26:51 <TrueBrain> shall I email you an update when I have one?
16:27:04 <scarabeus> yep
16:27:08 <scarabeus> nickname@gentoo.org
16:27:10 <scarabeus> would be fine
16:27:21 <yorick> there shouldn't be spammerbots here
16:27:34 <scarabeus> thisone is generic blocker :]
16:27:37 <frosch123> yorick: type !logs
16:27:46 <yorick> !logs
16:27:46 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
16:27:56 <yorick> is he the spammerbots?
16:28:00 <TrueBrain> k, tnx scarabeus :)
16:29:50 <glx> yorick: indirectly
16:30:03 <yorick> bad spcomb!
16:30:26 <glx> logs available on http is a good help for spammers
16:30:37 <yorick> you have spammerbots at the logs
16:30:48 <TrueBrain> and google allowing eregs to browse the web... finishes the job
16:32:01 <glx> I even saw google bot looking in my IIS
16:32:10 <glx> (I didn't have robots.txt)
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17:08:50 <NukeBuster> why is the dynamite tool on the road vehicles toolbar different from the landscaping toolbar?
17:09:03 <NukeBuster> *from the one on the landscaping toolbar?
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17:11:48 <yorick> is it?
17:12:43 <NukeBuster> yeah apperantly
17:12:54 <NukeBuster> I'm busy on the diagonal clearing patch
17:12:55 <Zuu> They look the same here on the sprites.
17:12:55 <yorick> what's different about it?
17:13:13 <NukeBuster> well i f*ked 1 of the 2 up
17:13:25 <NukeBuster> and not sure where to find the road tool part
17:13:42 <NukeBuster> because the one on the landscaping toolbar is working fine
17:17:16 <Zuu> By the way when I compile trunk r14536 in MSVS, the key to fast forward becomes the SHIFT-key, not the TAB-key as usual. I first though I had mixed something up in my widget focus patch, but even when compiling trunk SHIFT become the fast forward key. Can't find any notice about any such change in SVN trunk. And the last win32 nightly (r14531) from compile farm have TAB for fast forward, as usual.
17:18:01 <NukeBuster> a new config setting?
17:18:02 <Zuu> I will make a new trunk checkout to make sure I absolutely not have altered anything. (did made an SVN revert of my usual trunk, but clean checkout may differ)
17:18:11 <Rubidium> Zuu: make a release build
17:18:24 <Zuu> Rubidium: Ok
17:18:38 <Zuu> Rubidium: Is it a know problem?
17:18:43 <petern> it's a feautre
17:18:43 <Rubidium> it's a feature
17:18:45 <petern> *feature
17:18:59 <Zuu> A feature of the debug releases to use Shift?
17:19:06 <Rubidium> yes
17:19:12 <Zuu> Why?
17:19:15 <Rubidium> so you can better time your fast forwards
17:19:32 <Zuu> Ok
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17:22:22 <glx> Zuu: when debugging you often use alt-tab
17:22:45 <Zuu> When writing text I sometimes use shift key :)
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17:26:39 <NukeBuster> Yorick, the road tool has it's own drag/mouseup/click handling. And thats what I messed up.
17:27:03 <NukeBuster> still strange that it influenced the behavior of the tool though
17:28:11 <Eddi|zuHause2> you might want to unify these tools
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19:36:35 <Char> got a question
19:36:55 <Char> if i use the openttdcoop newGRF package
19:37:00 <Char> and i am not playing on a server
19:37:08 <Char> do i have to switch it on somehow?
19:37:37 <frosch123> only when you create the server
19:38:06 <yorick> or start a singleplayer game
19:38:12 <frosch123> oh, you said you were not playing on a server :s
19:38:52 <frosch123> well, in main menu there is some "newgrf" button, were you can add newgrfs
19:38:58 <Char> well
19:39:04 <Char> i want to start a singleplayer game
19:39:11 <frosch123> but do not add to much you do not know
19:39:21 <Char> since i guess that i am not yet .... well ... suited to play on a server
19:39:42 <Char> well
19:39:53 <Char> i know none of the GRFS to be exact ;)
19:39:56 <yorick> you can always watch
19:41:59 <Char> watch what?
19:42:04 <Char> a game running?
19:42:37 <yorick> yes
19:42:56 <yorick> openttdcoop for example
19:43:15 <Char> well
19:43:21 <Char> i would need to find such a game then :P
19:43:31 <yorick> openttdcoop ;)
19:43:43 <yorick> join #openttdcoop
19:43:45 <Char> never used the MP yet
19:45:17 <Char> is it possible to join games
19:45:38 <Char> while they are running?
19:45:42 <Char> as spectator, i mean
19:46:24 <yorick> yes
19:46:27 <yorick> it is :)
19:48:57 <Char> is there a game running?
19:49:16 <yorick> yes
19:49:28 <Char> cool. can you tell me how to join it?
19:49:31 <Char> that'd be great....
19:49:34 <Char> just to have a look
19:50:24 * dih hugs TrueBrain
19:50:55 <yorick> now what greats has he done?
19:54:56 <dih> yorick, he does not _have_ to do good
19:54:59 <dih> he _is_ good
19:55:05 <dih> unlike you :-P
19:55:28 <yorick> still...hugging him for no reason...
19:56:20 <frosch123> would you prefer kicking for some reason?
19:56:36 <planetmaker> :D
19:56:41 <yorick> no, but hugging for some reason on the other hand...
19:56:56 <rortom> if anyone wants to join, were starting a new network game: openttdserver.de in some minutes
19:57:03 <rortom> nightly+ GRF pack
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19:57:23 * yorick hugs rortom for spamming a server
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19:57:45 <Bjarni> don't go
19:57:47 *** welshdragon is now known as off
19:57:50 <Bjarni> I wanted to kick you :/
19:58:02 *** off is now known as welshdragon
19:58:20 <dih> :-D
19:58:26 <dih> Bjarni, there still is yorick
19:58:31 <Bjarni> welshdragon gets off
19:59:11 <yorick> Bjarni: there is also still a dih
19:59:44 <Bjarni> I remember the first time I saw some soldiers on horses. I wondered why they were called dragons :D
19:59:46 <yorick> he is much more kicksome
20:00:12 <Bjarni> took me quite a while to figure out that dragons and dragoons are spelled differently
20:01:17 <petern> it's obvious
20:01:20 <petern> there's an extra o
20:02:05 <Bjarni> oh right
20:02:12 <Wolf01> 'night
20:02:17 *** Wolf01 has quit IRC
20:02:27 <welshdragon> fyi Bjarni http://zapotek.paivola.fi/~terom/logs/tycoon/view/2008-10-26~645#goto
20:02:29 <Bjarni> a dragon has one head while a dragoon has two (one human and one horse)
20:02:52 <Bjarni> then why isn't hydra spelled "hydraooooooooo"?
20:03:13 <Bjarni> or cimeraooo?
20:06:13 *** rortom has joined #openttd
20:06:16 *** rortom has left #openttd
20:06:27 <frosch123> Bjarni: too slow
20:06:37 <dih> @invite rortom
20:06:40 <dih> :-(
20:06:51 <dih> be prepared
20:07:14 *** rortom has joined #openttd
20:07:26 <dih> frosch123, Bjarni
20:07:26 <rortom> hi
20:07:34 <dih> hello rortom
20:07:37 <welshdragon> dih, you fik
20:07:42 <welshdragon> argh
20:07:49 <welshdragon> FAIKL
20:07:53 <welshdragon> OH FFS
20:07:53 <Bjarni> hello rortom
20:07:56 <welshdragon> fail
20:07:58 <dih> wtf is wrong with you?
20:08:11 <welshdragon> me?
20:08:15 <dih> who else?
20:08:17 <welshdragon> i just am hyper
20:08:18 <Bjarni> dih: never ask anybody that question on the internet
20:08:24 <dih> :-D
20:08:28 <welshdragon> and also special
20:08:38 <Bjarni> you will have a lot of reading to do
20:08:46 <Bjarni> and then you will have to be killed for knowing too much
20:09:01 <welshdragon> Bjarni, he already knows too much
20:09:04 <dih> welshdragon, so you consider 'being special' to be something 'wrong'?
20:09:29 <welshdragon> dih nothing is wrong with me
20:09:38 <welshdragon> i'm just me, me = special
20:09:40 <Bjarni> then why are you here?
20:10:04 <welshdragon> because i play openttd
20:10:05 <dih> i remember asking what was wrong with you - why did you then lie
20:10:13 <dih> no players are in here
20:10:48 <welshdragon> there are players and developers, as well as server hosts
20:11:01 <Bjarni> no
20:11:10 <Bjarni> there are bots
20:11:20 <Bjarni> and people who think the bots are real people
20:11:47 <Bjarni> this channel is all part of a huge turing test
20:11:49 <welshdragon> meh
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20:11:54 <Bjarni> lol
20:12:48 <dih> hehe
20:12:51 <dih> nicely done
20:13:12 <Bjarni> did I convince him that he is a bot?
20:13:57 <frosch123> "heute bzw. gestern ist ein neues nigthtly heraus gekommen." <- quote of the day
20:14:12 <Bjarni> :D
20:14:13 <rortom> haha
20:14:41 <Bjarni> who gave you that information?
20:14:52 <frosch123> http://www.tt-ms.de/forum/showthread.php?tid=3766
20:14:58 <frosch123> ttdp nightly actually
20:15:43 <Bjarni> oh
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20:15:58 <Bjarni> look
20:16:03 <Bjarni> our bot is back
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20:16:09 <petern> and in english?
20:16:16 <welshdragon> you want a bot?
20:16:22 <petern> no
20:16:22 <Bjarni> I just got one
20:16:40 <frosch123> petern: "today resp. yesterday a new nightly was released"
20:17:08 <petern> er, right
20:17:31 <dih> :-P
20:17:55 <Bjarni> ok, now the world stopped
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20:18:05 <Bjarni> or at least my link to the email world
20:18:18 <Bjarni> :(
20:18:24 * Sacro hugs Bjarni
20:18:49 <Bjarni> the server is responding, but it fails to allow me to read mail
20:19:02 <Bjarni> it does that once in a while... totally annoying
20:19:11 <Bjarni> at least the OTTD mail works
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20:29:35 <DJNekkid> could anyone help me on some nfo-code regarding more liveries/refitting?
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20:35:15 <glx> I think it needs an action2 chain
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20:36:52 <frosch123> the description of callback 0x19 explains it
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21:02:04 <rortom> nite
21:02:06 *** rortom has left #openttd
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21:03:13 * TrueBrain hugs dih
21:03:19 <TrueBrain> oh, that should annoy yorick
21:04:12 <dih> he's not there :-P
21:04:14 <TrueBrain> Rubidium: how lovely, our CET / CEST stuff works :)
21:04:25 <TrueBrain> dih: I am sure he reads it back tomorrow ;)
21:04:36 <TrueBrain> Rubidium: the compile-farm today compiled at 1900 UTC :)
21:05:46 <dih> question, i hope you dont mind....
21:05:55 <dih> sorting at binaries.openttd.org
21:06:05 <TrueBrain> I wonder if I should make a FAQ about such question
21:06:08 <dih> could you sort the folders by creation date?
21:06:15 *** Sacro|Laptop is now known as Sacro
21:06:25 <dih> then the latest build is always at the top
21:06:26 <TrueBrain> as I answered this question around 10 times now ...
21:06:32 *** Sacro has quit IRC
21:06:32 * dih hides
21:06:36 <TrueBrain> or I should keep a list of who I told it
21:06:39 <dih> i must have forgotten
21:06:41 <TrueBrain> so I can flame those who ask again
21:06:42 <TrueBrain> ;)
21:07:05 <dih> i just cannot remember the answer :-P
21:07:10 <TrueBrain> dih: but to answer again: not only is binaries.openttd.not not meant for manual browsing, it is also part of a mirror system
21:07:23 <TrueBrain> any 'sorting' on my end will be invalidated by any mirror you access
21:07:45 <TrueBrain> but, if we ever find the time, there will be a frontend, which avoids all this :)
21:07:49 <dih> who mirrors it
21:07:51 <TrueBrain> for now, you will need to scroll :)
21:08:34 <dih> ah well :-)
21:08:44 <dih> now i have the answer - slap me if i should ask again :-D
21:09:08 <TrueBrain> I will put you on my little list ;)
21:09:12 <TrueBrain> lets call it a grey list
21:09:15 <TrueBrain> if you ask again, I move you to my black list
21:09:17 <TrueBrain> MWHAHAHAHAHA
21:09:55 <dih> :'(
21:09:58 * TrueBrain hugs dih :)
21:10:00 <TrueBrain> good night all :)
21:10:05 <SmatZ> bye bye TrueBrain :)
21:10:10 <dih> night TB
21:10:15 <TrueBrain> I have to get up 0600 tomorrow, to start working at 0730 .... I feel tired already :(
21:10:17 <dih> i should follow your example
21:10:25 <dih> i do the same TB
21:10:29 <TrueBrain> (as I most likely need to work to around 1900 or so ..)
21:10:30 <TrueBrain> wish me luck :)
21:10:33 <dih> luck
21:10:37 <dih> sorry
21:10:39 <TrueBrain> to = till
21:10:39 <dih> me luck :-D
21:10:40 <TrueBrain> ;)
21:10:47 <TrueBrain> good boy :)
21:10:52 <TrueBrain> sleep well all :)
21:11:16 * dih sais "night" again and adds TB to his 'sleep well all' grey list :-D
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21:15:59 <Char> wasnt there a "build while paused" option somewhere?
21:16:11 <NukeBuster> wasn't that a cheat?
21:16:15 <NukeBuster> ctrl-alt-c?
21:16:15 <Eddi|zuHause2> yes. in the cheat menu
21:18:34 <Char> ah
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21:18:35 <Char> okay
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21:44:26 <Eddi|zuHause2> why do i get this feeling that this burty guy has no clue what he is talking about?
21:44:52 <Bjarni> because he is some random guy on the internet?
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21:50:29 <Eddi|zuHause2> i should really not read the suggestions forum...
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21:50:36 <Eddi|zuHause2> "towns simply don't generate enough passengers"
21:50:46 <glx> he never played
21:51:05 <glx> they generate way too much for me
21:51:14 <Eddi|zuHause2> exactly
21:51:48 <Eddi|zuHause2> i have the "reduce passengers" patch set to 6 (i.e. divide passengers by 2^6)
21:52:27 <ln> there's a suggestions forum? what could be more useless.
21:53:11 <glx> sometimes there's a good idea
21:53:16 <Eddi|zuHause2> yeah, a suggestions forum where people open threads and are like: "i don' have a suggestion, but could you please post some suggestions in this thread?"
21:53:22 <glx> (very very rare)
21:53:42 <Eddi|zuHause2> +t
21:54:03 <ln> all the good suggestions are presented on this channel, by me.
21:54:19 <Eddi|zuHause2> certainly.
21:54:45 <ln> though i noticed how pointless it is years ago, so i'm not suggesting anything anymore.
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22:01:47 <ben_goodger> ln: you're nearly as cynical as me
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22:12:03 <Eddi|zuHause2> kernel: Write-error on swap-device (253:5:14328) <- that doesn't look very promising
22:15:35 <Char> cool
22:15:43 <Char> i have a map and the last oil rig just closed
22:15:52 <Char> (in 1954, starting time was 1950)
22:19:01 <Eddi|zuHause2> damn, i just read the title "iPhone!" and thought the i was an ¡
22:19:14 <Char> lol
22:19:57 <Char> whats the standard map size?
22:20:00 <Char> 512x512?
22:20:58 <Eddi|zuHause2> 256x256 was the original map size
22:21:21 <glx> was not an oil rig
22:21:42 <Char> ?
22:21:54 <Char> hmmm
22:22:05 <Char> i got a 256x256 map and it looks so freakin small
22:22:07 <glx> oil wells probably
22:22:20 <Eddi|zuHause2> it seemed big back then, but now with longer trains and platforms, more zoom out levels and bigger screens, it feels rather tiny
22:23:22 <Eddi|zuHause2> but i have not yet managed to actually fill a 2048x2048 map
22:23:26 <Char> the game calls that stuff that "produces" oil oil rig
22:23:41 <Char> hmmm
22:23:55 <Eddi|zuHause2> oil wells are the inland pumps, and oil rigs are the offshore platforms
22:24:02 <Char> still, the map is so small that i will have connected all industries in like 1960
22:24:13 <Char> ah okay
22:24:55 <Char> and actually i wanted to try a mainline setup
22:25:06 <Char> but the problem is that the map is highly unsuited for a mainline
22:26:44 <Eddi|zuHause2> try a 256x1024 map ;)
22:28:34 <petern> 64x2048 :o
22:31:12 <Char> :P
22:31:13 <Char> well
22:31:23 <Char> i try a 256x512 map now
22:31:29 <Char> that should work out better
22:31:31 <Char> and its more flat
22:31:32 <Char> ;)
22:32:19 <Char> moneymaker works already
22:32:57 <Eddi|zuHause2> i don't know why, but i always found hightly connected passenger networks more interesting than industry "main lines"
22:32:58 <Char> btw, single lane mainline (RL type) is pretty pointless, right?
22:33:19 <Char> i never cared about passengers, they were too easy to do
22:33:24 <Char> with airplanes :P
22:33:42 <Eddi|zuHause2> why? just make sure you have trains that run on the same speed
22:34:12 <Eddi|zuHause2> there's no need for overtaking and stuff then
22:34:33 <glx> unless breakdowns are on
22:35:05 <Eddi|zuHause2> i don't often need more than double track
22:35:37 <Eddi|zuHause2> but i once did implement a two way middle track for a heavily used line
22:35:38 <Char> breakdowns are on
22:36:09 <Eddi|zuHause2> only works properly with path signals, though
22:36:20 <Char> how can you make the trains use the outer lines more likely?
22:36:44 <Char> could try that so that overtaking for broken down trains works
22:36:44 <Eddi|zuHause2> trains have a penalty for going backwards through a path signal
22:36:55 <Char> hmmm
22:37:02 <Eddi|zuHause2> or waypoint/station
22:37:02 <Char> would need to dig into path signals then....
22:37:24 <Eddi|zuHause2> actually, i'm not sure about waypoints
22:37:33 <Eddi|zuHause2> but definitely stations that are not their current order
22:37:58 <Eddi|zuHause2> just make sure the trains have non-stop orders
22:39:23 <Char> i switched them on as standard
22:41:35 <Char> so building non-used stations in the middle would make them try to avoid them?
22:41:51 <Char> could try that....
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22:59:04 <murray> all these amazing quit messages amaze me
23:00:58 * SpComb doesn't have a quit message
23:01:18 * murray never quits
23:01:36 <SpComb> unless it's a server error message :<
23:02:35 <Eddi|zuHause2> i like "connection reset by peer gynt" :p
23:04:11 <SpComb> binaries.openttd.not!
23:04:30 <SpComb> it's even .org, not .net
23:04:31 <Char> computer enemies are SOOOOO stupid
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23:07:35 <Eddi|zuHause2> alt.binaries?
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23:38:33 <Char> hmmm
23:38:35 <Char> need help
23:38:39 <Char> anyone still awake?
23:42:57 <SmatZ> no
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23:47:54 <Sacro> Char: aye
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23:51:34 <Char> hmmm
23:51:39 <Char> well i found it i guess
23:51:46 <Char> couldnt get my feeder stations to work properly
23:51:55 <Char> cause the feeders picked up the cargo back
23:51:58 <Char> which was kinda stupid ;)
23:52:17 <Eddi|zuHause2> you need transfer and leave empty orders
23:52:24 <Eddi|zuHause2> or cargo destinations
23:52:45 <Char> hmmm
23:52:51 <Char> i found out, but thanks
23:52:54 <Char> another question though
23:53:10 <Char> i have a long line running from one end of the map to the other
23:53:16 <Char> and i got breakdowns active
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23:53:33 <Char> now i want my trains to be serviced every 110 days to keep breakdowns to a minimum
23:53:48 <Char> how do i manage that?
23:54:00 <Char> cause
23:54:18 <Char> i have train depots every 80 tiles or so
23:54:40 <Char> but if the train has the order to go non-stop to the target destination, well, then it goes there and doesnt stop
23:54:44 <Char> for any service at all
23:54:55 <Char> even if i set the depots for "service if needed"
23:55:11 <Char> and i do not want the trains to enter every depot
23:55:20 <Char> do i need to remove the non-stop order?