IRC logs for #openttd on OFTC at 2008-08-27
            
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05:26:18 <Forked> meep meep
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06:38:13 <Celestar> morning
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06:39:12 <planetmaker> morning
06:41:26 <Forked> morning =)
06:41:33 <Forked> Celestar: thanks again for cargodest btw.. now I'm late for work =p
06:41:38 <Celestar> hahaha
06:41:43 <Celestar> I know that problem
06:41:50 <Celestar> planetmaker: did the game run yesterday? (=
06:42:52 <planetmaker> Celestar: I think so as server was running :) But I wasn't around yesterday evening, so I don't really know how much was played
06:43:02 * Celestar goes lookin
06:43:28 <Celestar> lol
06:43:30 <Celestar> 1st Jan 1930
06:46:17 <Celestar> ok we need a REAL playtest :P
06:50:48 <Celestar> er.. *boom*
06:51:46 <Celestar> planetmaker: you can terminate the server :P
06:52:15 <planetmaker> oh... :(
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06:53:13 <Celestar> planetmaker: it crashes as soon as you build a station :P
06:53:18 <planetmaker> well. Doesn't hurt to have it keep running...
06:53:25 <planetmaker> oh, really? Well, then :(
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06:56:37 <Celestar> I'm just fixing it
07:06:18 <Celestar> it's fix0red
07:07:05 <Noldo> great!
07:11:10 * Celestar requests a feature
07:14:20 <Forked> hah, made it. two minutes to spare
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07:18:53 <Celestar> lol
07:19:24 <Forked> and I got breakfast to go.. *munch munch*
07:22:55 <Celestar> heh
07:23:02 <Celestar> the cargodest wiki is growing and growing (=
07:24:26 <Ammler> yeah, it is a stub :-P
07:24:33 <Ammler> morning btw.
07:24:34 <Forked> I'm trying something new (for me) .. building a huge transfer station in the middle of nowhere
07:24:46 <Celestar> Ammler: I've removed the stub template long ago (=
07:24:54 <Ammler> nah
07:25:12 <Celestar> like .. yesterday :P
07:25:42 <Celestar> Ammler: I've made another critical fix to cargodest
07:25:44 <Forked> so far, so good..
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07:27:30 <Greyscale> Hey. I'm trying to set the terrain type on my server running 0.6.2
07:27:33 <Greyscale> to smooth
07:27:44 <Greyscale> I can't work out what I'm supposed to change in openttd.cfg
07:28:40 <Celestar> Greyscale: tgen_smoothness
07:28:48 <Celestar> Greyscale: in the [game_creation] section
07:29:08 <Greyscale> But what do I change it too? (also: 'snot in th wiki
07:29:23 <Celestar> Greyscale: find out and add it to the wiki?
07:29:33 <Greyscale> Effort...
07:29:38 <Greyscale> I should
07:29:46 <Greyscale> but I'd probably dick it up.
07:30:11 <Celestar> 0 is very smooth, 3 is very rought
07:30:12 <Celestar> rough*
07:30:41 <Greyscale> OK
07:31:11 <Greyscale> Hmm
07:31:18 <Greyscale> is it possible to give a user money?
07:31:49 <Forked> note to self: start moving mail as well
07:32:19 <Celestar> Greyscale: not that I know of
07:32:20 <Celestar> (=
07:32:43 <Greyscale> dang
07:32:56 <Greyscale> Also: When is the rail rent stuff going to come?
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07:34:02 <Celestar> Greyscale: no idea.
07:34:12 <Celestar> Greyscale: I guess not before cargodest is in (=
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07:34:42 <Celestar> and that's large enough a project as it is
07:35:19 <Greyscale> I played a modified version at one point that had it
07:35:24 <Greyscale> worked really nice
07:35:29 <Greyscale> cargodest?
07:35:32 <Greyscale> Oh, Cargo Dest
07:35:35 <Celestar> yeah
07:35:40 <Greyscale> I read Car God Est
07:35:54 <Celestar> lol
07:37:24 <Celestar> any that's one of a few big things that are currently going on (=
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07:50:20 <Forked> I stole your smiley, Celestar ... and now I'm driving people who know me insane \:
07:50:41 <Celestar> haha
07:55:53 <Celestar> meh
07:56:00 <Celestar> I don't know how to factor out this code :S
08:00:57 <peter1138> Delete it.
08:01:01 <peter1138> It's out then :)
08:01:05 <Celestar> http://rafb.net/p/97ZLeV64.html <= mean those snippets
08:01:15 <Celestar> and no, a macro is not an option
08:02:15 <peter1138> Seems simple enough to create a couple of functions for that.
08:02:47 <Celestar> you mean just static functions in RoutingBase_t
08:03:03 <peter1138> No, just regular functions.
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08:05:21 <Celestar> eww..ugly
08:05:22 <Celestar> (=
08:05:52 <Celestar> they should be member functions
08:06:17 <peter1138> Why?
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08:07:18 <Celestar> peter1138: because they handle the routing system?
08:20:03 <peter1138> blathijs, when can we have variable size pool items? :)
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08:20:50 <Celestar> peter1138: when do we use std::list instead of pools? :P
08:21:24 <peter1138> When it's faster.
08:21:58 <peter1138> As std::list does not allow random access, that may be never :p
08:22:09 <Celestar> std::map then :P
08:22:26 <Celestar> or std::vector
08:24:28 <Celestar> hm .. this factoring out must work with pointers to member functions somehow
08:26:34 <peter1138> ...
08:27:05 <peter1138> RoutingBase_t::blahorderlistblah(mask, orderlist);
08:27:58 <Celestar> I'm just wondering whether we could have a RoutingBase_t::DoSomething(mask, orderlist, TheFunctionToCall)
08:28:23 <peter1138> I don't think do.
08:28:25 <peter1138> *so
08:28:34 <Celestar> the reason being?
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09:04:45 <peter1138> :486
09:05:03 <peter1138> That'll be the wrong window :D
09:05:21 <Celestar> peter1138: that ok? RoutingBase_t::ProcessOrder(&RoutingBase_t::ProcessOrderListRemoval, new_first->orders, new_first->type, mask_new);
09:05:29 <Celestar> ;)
09:05:35 <TrueBrain> lol @ peter1138 :)
09:06:44 * Pikka loves YAPP :O
09:07:41 <peter1138> \o/
09:08:50 <peter1138> Apparently some people don't :o
09:09:02 <peter1138> They want options ... to disable it ...
09:09:10 <Rubidium> /o\ -o- \o/ -o- /o\ ?
09:09:24 <Forked> \o \o| |o| |o/ /o/
09:09:30 <Forked> well that concludes todays workout
09:09:54 <peter1138> uint32 GetRandomBits();
09:09:54 <peter1138> uint32 GetTriggers();
09:09:54 <peter1138> void SetTriggers(int);
09:09:54 <peter1138> uint32 GetVariable(uint8, uint8, bool *);
09:09:56 <peter1138> err
09:10:02 <peter1138> http://www.tt-forums.net/download/file.php?id=97605 < That just looks silly :o
09:13:24 <Celestar> who does't like it?
09:13:28 <Celestar> any why?
09:13:48 <Rubidium> me, but you haven't seen the other screenshots
09:16:28 <Celestar> Rubidium: what don't you like about YAPP?
09:16:58 <Rubidium> oh, I thought you were talkin about peter1138's screenshot
09:17:02 <Celestar> what looks silly about it? the half football-field?
09:20:13 <Celestar> TrueBrain: you got a sec?
09:20:21 <TrueBrain> sure
09:20:54 <Celestar> TrueBrain: I've got a diff for cargodest but I'm not sure it works on gcc 2.95.3 (it should according to what I read). Is there any way we can try it on the compile farm before committing?
09:22:09 <TrueBrain> Celestar: currently, pretty hard
09:22:21 <TrueBrain> but give me the url (of the complete patch against a SVN), and I can try it for you
09:22:30 <TrueBrain> nevertheless, 'soon' you should be able to do it yourself
09:23:01 <Celestar> TrueBrain: then I'll wait
09:23:54 <TrueBrain> I have no problems running it for you :)
09:23:59 <TrueBrain> but, it is up to you :)
09:24:57 <peter1138> Half football-field?
09:25:12 <Celestar> TrueBrain: http://www.fvfischer.de/ptrmemfunc.diff
09:25:27 <Celestar> peter1138: Rubidium: http://www.fvfischer.de/ptrmemfunc.diff <= you like that as out-factoring?
09:25:36 <TrueBrain> you have a patch against a svn?
09:25:38 <Celestar> peter1138: what do you think looks silly about the screenshit
09:25:53 <Celestar> TrueBrain: I'll try to make one (=
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09:33:38 <Celestar> ok TrueBrain here we go: http://www.fvfischer.de/rnsvn14177.diff
09:35:05 <Pikka> peter: while you're at it: wagon retirement :P
09:36:40 <TrueBrain> /compile_farm/openttd/nightly/manual/src/aircraft_cmd.cpp: In function `class CommandCost CmdRefitAircraft(unsigned int, unsigned int, unsigned int, unsigned int)':
09:36:40 <TrueBrain> /compile_farm/openttd/nightly/manual/src/aircraft_cmd.cpp:625: no matching function for call to `RoutingBase_t::ProcessOrderListRemoval (Order *&, VehicleTypeByte &)'
09:36:40 <TrueBrain> /compile_farm/openttd/nightly/manual/src/routing.h:108: candidates are: void RoutingBase_t::ProcessOrderListRemoval(const Order *)
09:36:40 <Celestar> any comments about that diff?
09:36:54 <Celestar> er.
09:36:55 <Celestar> shit
09:37:29 <Celestar> TrueBrain: please reload diff :S, forgot to add some files (btw src/routing* need removal before reapplying)
09:37:35 <TrueBrain> and you didn't add my other gcc 2.95 fix yet? :)
09:37:41 <Celestar> er?
09:37:45 <Celestar> which one might that be?
09:37:55 <TrueBrain> which I told you a few days ago :)
09:37:58 <TrueBrain> about template-depth
09:38:23 <Celestar> er crap
09:38:31 <Celestar> sorry haven't committed it yet :oi
09:38:34 <Celestar> :o*
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09:38:41 <TrueBrain> no problem, just pointing it out :)
09:38:41 <fjb> Hello
09:40:10 <peter1138> Wagon retirement... Hmm.
09:40:42 <fjb> Yeah.
09:41:17 <peter1138> Optional or always on?
09:41:29 <fjb> Always!
09:41:47 <fjb> Like the lokomotives.
09:42:56 <fjb> It only has to be clear what parts of the train needs ubgrading.
09:43:13 <fjb> upgrading.
09:44:19 <TrueBrain> Celestar: a value of 50 is btw enough
09:44:32 <TrueBrain> recompiling, but your patch appears to work
09:44:56 <Pikka> peter: optional via "vehicles never expire", of course :)
09:45:51 <Pikka> I'm talking about obsolete wagons being removed from the buy menu, not old wagons needing replacing, fjb
09:46:13 <fjb> Oh.
09:46:35 <Brianetta> peter1138: Wagon retirement? Do it like real railways
09:46:38 <Brianetta> Never sell stock
09:46:48 <TrueBrain> Celestar: works :) You should also check MSVC :p
09:46:49 <Brianetta> Just park it somewhere, and let weeds grow through the axles
09:47:25 <Brianetta> Then, when you really need an old two axle truck, you just have to hack the convolvulus off it.
09:49:25 <Celestar> TrueBrain: yeah
09:49:26 <Brianetta> There should be an extra number in a train's newgrf: Date at which the nostalgia value makes this train increase station ratings again
09:49:29 <Celestar> glx pinjg
09:49:30 <Celestar> ping*
09:49:54 <Rubidium> Celestar: how do you expect that to work?
09:49:56 <TrueBrain> and currently I can only feed svn, hg, or git urls in the compile-farm :)
09:51:07 <Celestar> Rubidium: it does?
09:51:23 <Celestar> Rubidium: a pointer to a member function is NOT just a pointer.
09:51:24 <Rubidium> Celestar: I meant the ping to glx
09:51:35 <Celestar> Rubidium: oh ... it doesnt :P
09:51:45 <Celestar> I just kind of expected him to be here.
09:52:01 <Celestar> does he have some MSVC6 to test?
09:52:06 <Celestar> I'm _sure_ it fails there :P
09:52:16 <Brianetta> Rubidium: Were you on the Bonsai tour?
09:52:19 <Rubidium> 14:00-04:00 is more like his time (DST)
09:52:26 <Celestar> yah
09:52:31 <Rubidium> Celestar: even plain OTTD fails on MSVC
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09:52:44 <TrueBrain> Celestar: why you expect it to fail so badly?
09:52:52 <TrueBrain> there isn't any weird stuff going on in your patch
09:52:57 <Rubidium> Brianetta: depending which bonsai tour you mean, it might be a yes
09:52:58 <TrueBrain> (Well, not as weird as NoAI has with templates)
09:53:07 <Brianetta> Rubidium: http://www.inter-actief.utwente.nl/studiereis/bonsai/joomla/component/option,com_comprofiler/task,userProfile/user,65/Itemid,67/
09:53:11 <Brianetta> That you ? (:
09:53:19 <Celestar> TrueBrain: erm ... pointer to member functions are just rarely used. And even simple nested classes fail badly in MSVC6 :S
09:53:35 <TrueBrain> Celestar: you should check uit the Squirrel layer in NoAI for fun :p
09:53:39 <Celestar> ok will do :P
09:53:47 <Rubidium> Brianetta: more like a bad photo of me :(
09:53:47 <TrueBrain> squirrel_helper.hpp
09:53:53 <TrueBrain> it has some nice and nasty templates :p
09:53:54 <peter1138> Brianetta, well, wagon obsoletion then. Making it so you can't purchase old wagons.
09:54:05 <Brianetta> I have family in Japan
09:54:33 <Brianetta> peter1138: It's already possible, isn't it?
09:54:43 <peter1138> Nope, wagons stay forever.
09:54:48 <peter1138> To do it, remove 4 lines of code.
09:54:52 <Brianetta> oh
09:55:09 <Brianetta> So they do have a date, but it's just not enacted?
09:55:28 <peter1138> Basically the if-block around CalcEngineReliability(e) in engine.cpp
09:55:49 <peter1138> Hmm, unless wagon life is determined some other way :o
09:56:03 <Brianetta> They don't have reliability
09:56:08 <Brianetta> but do age
09:56:22 <peter1138> Only because it's not shown.
09:56:45 <Brianetta> Can refit options be configured so taht you can refit passenger wagons as "refurbished?"
09:57:02 <Brianetta> So they'd basically act as new
09:57:11 <Brianetta> but have the same specs
09:57:37 <peter1138> Hmm.
09:57:47 <Brianetta> Old wagons do harm passenger ratings
09:57:49 <peter1138> Actually life_length is separate.
09:58:45 <peter1138> Auto renew for wagons, indeed.
09:59:23 <Brianetta> Well, I try not to autorenew anything
09:59:48 <Brianetta> I like to look after my trains, and have fewer of them.
10:00:04 <peter1138> Oh.
10:00:14 <Brianetta> but I'd like to manually refurbish them (:
10:00:34 * Brianetta often names his trains
10:03:14 <Celestar> Rubidium: so I can assume we don't support MSVC6 anymore?
10:03:49 <peter1138> We haven't done for ages.
10:04:32 <TrueBrain> weird, we do support gcc2.95, but MSVC6 is too broken to support in any way :p
10:04:50 <TrueBrain> I guess we can state GCC is a tiny bit better than MSVC?
10:05:06 <Celestar> TrueBrain: MSVC++ is quite decent from version 7 on
10:05:28 * Celestar wonders how much faster ottd would be when he compiled with pgC++ or pathscale C++ (=
10:05:35 <TrueBrain> I wasn't complaining about that :) Just notcing that _very-old-version-of_ gcc works fine, and _very-old-version-of_MSVC is broken :p
10:05:51 <TrueBrain> icc can't even compile OpenTTD ...
10:06:35 <Celestar> TrueBrain: it used to, where does it failed?
10:07:02 <TrueBrain> well, 'fine' is a bit too much .. we need to alter preprocessor code of gcc 2.95 in order to allow 2d static arrays .. but that are minor details ;)
10:07:23 <TrueBrain> Celestar: can't remember ... it needed a bit of patching before it could compile the whole code
10:07:50 <TrueBrain> and that was before C++ ... :p
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10:11:00 <Celestar> heh
10:12:50 <Celestar> vici@rivendell:[/home/vici/openttd-cargodest]> hg diff -rfca6f9cf02ac | wc -l
10:12:50 <Celestar> 5308
10:12:56 <Celestar> That's a nice monster I've made there :S
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10:13:22 <TrueBrain> does it also makes noices?
10:14:12 <Celestar> I was actually trying to keep intrusion MINIMAL :S
10:14:49 <TrueBrain> 5308 lines can be minimal . .depending on how much is in new files :)
10:14:56 <Celestar> quite a lot
10:15:21 <TrueBrain> like NoAI is most likely even bigger, still the trunk footprint is very small
10:15:25 <Celestar> most changes to existing files is the cargopacket handling code (of course) and of course, GUI
10:15:27 <TrueBrain> (Well, if you ignore the rm -rf ai/ )
10:15:38 <Celestar> hahaha
10:15:52 <Celestar> oh. and 300 added lines of console commands :P
10:16:14 <Celestar> I still wonder whether I wanna commit that graphviz interface for cargodest
10:16:35 <TrueBrain> I Wonder if I want to test cargodest, or that it will drive me crazy :p
10:16:58 <Celestar> why should it drive you crazy
10:17:51 <TrueBrain> even more thinking :)
10:17:52 <Celestar> http://www.fvfischer.de/rn.png <= do we want that? :P
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10:18:11 <TrueBrain> for me, I doubt it would add any value
10:18:34 <Celestar> TrueBrain: we *could* add that to the server info page (=
10:19:12 <TrueBrain> :s
10:19:23 <TrueBrain> we could also just paint you yellow and call you a banana!
10:19:29 <Celestar> I'm too fat :P
10:19:38 <Celestar> LOL
10:19:40 <TrueBrain> and you can still dance? :p
10:19:45 <xintron> What variable should I change to edit how hilly a map is in the openttd.cfg?
10:20:20 <TrueBrain> there isn't even a youtube with the title "paint me yellow and call me a banana"
10:20:21 <TrueBrain> :(
10:20:32 <Celestar> xintron: haha
10:20:55 <xintron> Celestar: ?
10:21:44 <Celestar> xintron: sorry that was meant for TrueBrain
10:21:48 <Celestar> xintron: terrain_type ?
10:21:58 <TrueBrain> lol :)
10:22:01 <Celestar> xintron: in [difficulty]
10:22:45 <Celestar> I also have quite some footprint in economy.cpp
10:22:52 <Celestar> we actually made that file readable in parts :P
10:23:38 <TrueBrain> Celestar: NOOOOOOOOOOooooooooooooooooooooo
10:23:40 <TrueBrain> HOW COULD YOU!
10:24:02 <TrueBrain> hmm .. reminds me of all the rewrites we did to all kinds of files to make them readable ... which were never applied, as they died in the newmap branch :(
10:24:02 <Celestar> youre "No" lost intensity halfway down ...
10:24:20 <TrueBrain> Celestar: I was falling in a deep deep deep deep pit
10:24:30 * Celestar thinks back to rev 800 .. of the old repo.
10:24:34 <Celestar> The code IS readable now :P
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10:24:40 <TrueBrain> true
10:24:44 <TrueBrain> Doxygen disagrees btw
10:24:48 <TrueBrain> 1.4MB of complains
10:24:48 <TrueBrain> :p
10:24:51 <Celestar> yeah
10:24:52 <Celestar> I know
10:24:54 <Celestar> same here :P
10:25:03 <TrueBrain> someone should fix that
10:25:08 <TrueBrain> like: WARNING = FALSE
10:25:09 <TrueBrain> :p
10:25:10 <Celestar> :P
10:25:30 <Celestar> someone should review cargodest
10:25:36 <Celestar> I can't review my own dif
10:25:36 <Celestar> f
10:25:54 <peter1138> We should see what can apply to trunk.
10:25:56 <TrueBrain> you can, but that would be rather silly
10:26:27 <TrueBrain> I should be doing something useful, but ..
10:26:48 <Celestar> peter1138: context?
10:27:31 <Celestar> BAH
10:27:48 <Celestar> SGI's super-box died again. And with it, my computations :S
10:28:02 <TrueBrain> :s
10:28:10 <Forked> didn't that happen like two days ago as well?
10:28:16 <Celestar> Forked: yes!!!
10:31:44 <Celestar> it happens like twice a week
10:31:53 <Celestar> no wait, we once had 5 weeks uptime without interruption
10:32:49 <TrueBrain> who makes it crash? :)
10:33:16 <Celestar> I dunno
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10:38:02 <peter1138> :617
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10:38:06 <peter1138> Again :o
10:38:23 <TrueBrain> at least you are no longer refering to any old computer :p
10:38:35 <Celestar> heh
10:39:02 <Forked> Celestar: five days.. during vacation when everybody was away? =p
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10:40:47 <Celestar> Forked: weeks :P
10:41:02 <Forked> oh, but still
10:41:02 <TrueBrain> you guys have long vacations
10:41:04 <Celestar> peter1138: I've once drawn a button for the minimap display of routing. are we going to use it or not?
10:41:14 <Forked> five weeks is fairly normal in Norway
10:41:41 <Celestar> what are vacations? Are they are private/proteced member of the "RealLife" class?
10:42:06 <TrueBrain> very private
10:42:08 <TrueBrain> rarely protected
10:42:32 <Celestar> I don't have an instance of RealLife
10:42:54 <Celestar> I have: WorkLife, OpenttdLife, DanceLife
10:43:07 <TrueBrain> did you look in /proc/mem?
10:43:23 <Celestar> nah just browing through my source code
10:44:03 <TrueBrain> see, there is your problem!
10:44:03 <TrueBrain> there was never any source codeof your RealLife
10:44:03 <TrueBrain> it was created in asm!
10:44:03 <TrueBrain> directly injected in /proc/mem!
10:44:49 <Celestar> p Milkyway->GetStar("Sol")->GetPlanet(3)->GetLifeForm("HomoSapiens")->GetInvididual("Celestar")->HasRealLife();
10:44:52 <Celestar> $0 = false
10:45:19 <TrueBrain> clearly there is some data corruption
10:45:26 <TrueBrain> but what do you want with such large arrays
10:46:59 <Ammler> heya TrueBrain
10:47:13 <Ammler> http://paste.openttd.org/ is full of spam and still ISeer :-)
10:47:25 <TrueBrain> both true I guess :)
10:47:50 <Ammler> stupid guys to fill a paste service...
10:47:52 <Celestar> actually it should be: (gdb) p this->Galaxy("Milkyway")->Star("Sol")->Planet(3)->LifeForm("HomoSapiens")->Invididual("Celestar")->HasRealLife();
10:47:58 <TrueBrain> Ammler: very useless :p
10:48:04 <Forked> Celestar: bored? =p
10:48:24 <Ammler> how does SVN determine if a binary file is updated?
10:48:27 <Ammler> just md5?
10:48:31 <Celestar> Forked: no. just copying 800GB of data from cluster to visualization station
10:48:55 <Forked> why did I get the song "cry me a river" in my head now with the lyrics "code me a river" ? :\
10:48:56 <TrueBrain> wrong channel Ammler :p
10:48:58 <Celestar> and even tho I do about 120MB/sec it takes some time (=
10:49:11 <Ammler> only Mercurial questions here? :P
10:49:30 <TrueBrain> no, only things we know the answer to :p
10:49:34 <Celestar> hah
10:49:47 <Celestar> Ammler: we'll need to recompile openttdcoop dev server
10:50:05 <Ammler> easy task
10:50:12 <Ammler> I just need svn rev and patch :-)
10:50:19 <Celestar> and you'll get it
10:50:21 <TrueBrain> use hg :p
10:50:44 <Ammler> TrueBrain: the dev server is for "public" testing
10:50:59 <TrueBrain> so?
10:51:06 <Ammler> well, hg would be easier to use then the boost thing... :-)
10:51:18 <TrueBrain> for cargodest? I strongly suggest to use the hg revision
10:51:24 <peter1138> Hmm, there's a Random() in the middle of IndustryGetVariable() :o
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10:51:40 <Celestar> peter1138: ?
10:51:44 <Celestar> peter1138: that bad?
10:51:45 <peter1138> Is that safe? :)
10:51:47 <peter1138> I don't know.
10:52:20 <Ammler> well, majority asked for svn, and because it is that easy to create a svn patch, why not...
10:52:47 <TrueBrain> Ammler: it is weird.. besides, there are enough binaries for the hg revisio :)
10:53:04 <Celestar> peter1138: it sounds like a newgrf thingy. I have no idea.
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10:53:34 <TrueBrain> Ammler: just because a crow is used to one thing, doesn't mean you need to feed it to them over and over :)
10:53:50 <Ammler> true
10:53:54 <Celestar> Ammler: http://www.fvfischer.de/rnsvn14177.diff
10:54:08 <TrueBrain> Ammler: upside of the hg version is that it is unique, even for the same svn version
10:55:27 <Ammler> is that the reason, there ars so many hg revs more?
10:56:34 <TrueBrain> Ammler: I hope you are making a joke ;)
10:57:04 <Celestar> because me and peter1138 are committing left, right and center?
10:57:04 <peter1138> Yeah, someone's misinterpreted the spec.
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10:58:20 <Ammler> TrueBrain: if you checkout trunk fresh with hg, you got a lot more changesets then svn revs.
10:58:33 <TrueBrain> Ammler: so you weren't joking ;) Hehe :) Sorry :)
10:58:46 <Ammler> :-)
10:58:49 <TrueBrain> Ammler: the hg is a svn version, with all the commits of Celestar and peter1138
10:59:00 <TrueBrain> so yes, there are MANY more revisions I hope :p
10:59:00 <LA[Lord]> hai everybody
10:59:07 <Ammler> TrueBrain: I am speaking of trunk
10:59:16 <TrueBrain> ah, that should be the same
10:59:25 <Ammler> hmm
10:59:35 <TrueBrain> even less
10:59:36 <TrueBrain> it is
10:59:36 <Ammler> I thought, I had about 18k
10:59:47 <TrueBrain> changeset 10018 2b0910cbba27
10:59:48 * LA[Lord] thinks he should download a nightly.. His latest installed version is 0.6.0 :o
11:00:00 <TrueBrain> 14177 is hg 10018 (trunk)
11:00:09 <TrueBrain> (as trunk.hg doesn't contain the commits of the branches)
11:00:09 <Ammler> yeah, saw that too
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11:00:30 <peter1138> Hmm.
11:00:38 <TrueBrain> changeset 19723 <- Celestar's branch has 9000 commits more :p
11:00:38 <TrueBrain> haha
11:00:55 <peter1138> Yeah, cos someone reimported hg :o
11:01:19 <TrueBrain> Merge from peter
11:01:20 <TrueBrain> Merge from peter
11:01:20 <TrueBrain> Merge from peter
11:01:22 <TrueBrain> Merge from celestar
11:01:24 <TrueBrain> haha
11:01:26 <TrueBrain> :)
11:01:29 <peter1138> We sync a lot ;)
11:01:30 <dih> cute
11:01:41 <dih> we are sinking we are sinking
11:01:49 <peter1138> No, sync.
11:01:57 <dih> what are you sinking about?
11:02:12 <peter1138> How funny.
11:02:23 <TrueBrain> peter1138: someone indeed fucked up imorting :p Hehehehe :)
11:02:45 * dih is gonna watch e10 of s05 (friends) :-)
11:03:09 <dih> hmm... i'll make a sandwich first :-)
11:03:20 <peter1138> People still watch Friends?
11:03:25 <peter1138> Crazy talk.
11:03:34 <TrueBrain> you are just jelous
11:03:41 <TrueBrain> (how do you write that word :s)
11:03:49 <peter1138> Jealous, usually.
11:04:05 <TrueBrain> so I had it almost right
11:04:05 <TrueBrain> :)
11:04:42 * TrueBrain is all proud and stuff
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11:05:01 <peter1138> Yes, but you still had it wrong.
11:05:14 <TrueBrain> ALMOST right is ... still wrong .. yes ..
11:05:21 <TrueBrain> why you have to put it in my face like that :(
11:05:21 <Forked> But he was aware it was wrong
11:05:26 <peter1138> :)
11:05:39 <TrueBrain> peter1138: you start to sound slightly sarcastic ;) :p
11:05:54 <Celestar> TrueBrain: yeah there has been some problem merging cargodest when yapp was trunkified or whatever
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11:06:25 <TrueBrain> Celestar: and the fact that we reimported hg didn't had anything to do with it? :)
11:07:24 * dih hugs TrueBrain
11:07:57 <Celestar> TrueBrain: maybe, maybe not
11:07:57 <TrueBrain> oeh! :$ :)
11:08:33 <TrueBrain> Celestar: hehe :) We redid the hg and git imports a few times in the last month or so :)
11:08:45 <TrueBrain> most people never notice that, but a merge kind of screws up ;)
11:08:50 <Celestar> just a bit, yeah
11:08:52 <Celestar> no problem
11:09:16 * TrueBrain loves K's Choice
11:10:41 <Ammler> Celestar: server is up
11:10:50 <Ammler> is it latest hg?
11:10:57 <Celestar> mesa tink so
11:11:28 <Ammler> (with the forgotten things?)
11:12:10 <TrueBrain> Celestar: don't forget the MorphOS fix ;)
11:13:10 <TrueBrain> Ammler: you should at least postfix the version with -cargodest
11:13:24 <TrueBrain> sigh.. here we are, creating all kind of cool systems .. there the users are, bypassing it all :p
11:13:25 <TrueBrain> hehehe
11:13:27 <Ammler> TrueBrain: that is up to the patcher
11:13:28 <Celestar> TrueBrain: where was it?
11:13:35 <TrueBrain> Celestar: in your IRC log :p
11:13:49 <Celestar> mesa no have such a thing
11:13:53 <Celestar> me->lunch();
11:14:02 <Ammler> Celestar: patch rev.cpp.in with a suffix
11:14:14 <TrueBrain> Ammler: or you could jsut use the hg source :p
11:14:14 <TrueBrain> hehe
11:14:18 <Ammler> (next time :-)
11:14:47 <TrueBrain> the idea of those systems is that they are automated ;)
11:15:05 <TrueBrain> Celestar: http://paste.openttd.org/65829
11:15:08 <Ammler> TrueBrain: @@VERSION@@-cargodest should work
11:15:19 <Ammler> or however that var is called...
11:15:29 <TrueBrain> Ammler: the file is not ment for local changes :)
11:15:50 <TrueBrain> that said, from SVN it only postfixes branches
11:16:40 <TrueBrain> hmm, even that is wrong .. only the nightly postfixes branches :p
11:16:40 <TrueBrain> hehe
11:16:48 <TrueBrain> s/nightly/compile farm/
11:16:50 <Ammler> hmm, will it only generated once?
11:17:04 <Ammler> (on configure)
11:17:08 <TrueBrain> oh well, got to go, already late :)
11:17:11 <TrueBrain> have a good day all :)
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11:17:49 <Ammler> cu TrueBrain
11:20:00 <Ammler> Celestar: what is your favorite name for the patch?
11:20:10 <Ammler> or what does "rn" mean?
11:20:14 <Progman> route network
11:20:32 <Progman> YACDP o_O
11:20:42 <Ammler> yeah, that is a nice one :P
11:20:55 <Forked> hehe
11:21:12 <Forked> yet another pax patch
11:21:27 <Progman> please no ;)
11:21:59 <Ammler> :-)
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11:25:37 <Ammler> !dlin
11:25:41 <Ammler> oh
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11:30:57 <dih> did those commands not usually spark a kick?
11:34:32 <LA[Lord]> dih, maybe this doew
11:34:37 <LA[Lord]> does*
11:34:40 <LA[Lord]> !password
11:34:42 <LA[Lord]> :o
11:34:47 <dih> it used to
11:35:32 <LA[Lord]> hmm
11:35:42 <LA[Lord]> but glx isn't around either atm :P
11:35:46 *** Ridayah has quit IRC
11:37:15 <Ammler> dih: needs glx for that
11:37:32 <Ammler> he did those kicks with his client...
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11:39:33 <fjb> Hm, it looks like "service at nearest depot" always sends at least road vehicles to the depot, not only when needing service.
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11:46:43 <Celestar> back
11:46:51 <Celestar> Ammler: cargodest
11:47:04 <dih> Ammler: say that magic word agian...
11:47:46 <Celestar> glx: could you do me a favour?
11:47:52 <glx> maybe :)
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11:48:18 <Celestar> glx: can you check the latest hg version and see if it compiles in mingw and msvc?
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11:49:36 <Celestar> glx: I've used a rarely-used feature. And don't say it doesn't work because gcc 2.95.3 does it nicely :P
11:50:10 <glx> if it's ok for 2.95.3 it should be ok for me ;)
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11:51:41 <Celestar> I hope so
11:53:04 <glx> no warning for mingw
11:53:09 <Celestar> good
11:53:24 <glx> (waiting for msvc ;) )
11:53:36 <Celestar> heh
11:53:37 <Celestar> right
11:53:37 <Celestar> :P
11:54:28 <glx> ok for msvc
11:54:33 <Celestar> great
12:11:37 <fjb> If using cargo destinations what happens when you unload some cargo at a station which consumes that type of cargo but that cargo has another destination? Will it get absorbed by the station or will it wait for the next wehicle bringing it to its real destination?
12:13:14 <Noldo> absorbed?
12:14:39 <fjb> consumemed, disappearing, whatever...
12:17:46 <Brianetta> it will wait
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12:19:39 <peter1138> Accepted.
12:19:54 <peter1138> It will not be accepted, because its for a different destination. That's pretty much the point.
12:20:09 <Pikka> one thing I have noticed about YAPP is that it doesn't have the crossing-activation effect that PBS in TTDP has... :(
12:20:19 <peter1138> It does.
12:20:22 <Pikka> does it?
12:20:22 <Celestar> it does
12:20:25 <Pikka> okay :D
12:20:44 <Pikka> oh right
12:20:48 <Pikka> no signals on that line >_>
12:20:54 <davis-> lol
12:21:12 <Brianetta> one thing I have noticed about YAPP is that the crossing-activation doesn't seem to be animated
12:21:21 <Brianetta> You hear the ding-dings but the lights just come on red
12:21:48 <Celestar> Brianetta: full animation disabled?
12:21:52 <FauxFaux> DING DING DING DING DING
12:22:09 <Brianetta> Celestar: No; the work in 0.6.2 with the same config file
12:22:11 <Pikka> I'm in 1884 with the NA road set, so I don't have lights to clue me in...
12:22:25 <Celestar> Brianetta: afaik it's not in the config file
12:22:26 <peter1138> Crossing animation is a palette animation.
12:22:26 <Brianetta> Pikka: Do you have wig-wags? (:
12:22:50 <peter1138> So if it's not animated, palette animation is not turned on, or there's a GRF that's changed the sprites...
12:22:51 <Brianetta> Does the 32 bit graphics engine do the palette stuff?
12:22:58 <peter1138> 32bpp-anim does
12:23:01 <davis-> :]
12:23:07 <Brianetta> ah
12:23:14 <Pikka> 15mph articulated horsies are an accident waiting to happen...
12:23:26 <Celestar> peter1138: or the blitter doesn't support animation :P
12:23:28 <peter1138> Heh, yeah
12:23:32 <Brianetta> Pikka: Do they explode?
12:23:34 <hylje> pony trams
12:23:43 <peter1138> Celestar, blitter doesn't support animation == palette animation not turned on ;)
12:24:25 <Celestar> peter1138: you can manually disable it too (=
12:25:38 <Forked> do the horses explode if a train hits them?
12:25:51 <Forked> and what does the news say.. "three people and a horse died in.."
12:28:00 <Celestar> who cares about the horse?!
12:28:01 <Celestar> :P
12:28:43 <Pikka> four horses, actually
12:29:12 <Pikka> of my first three horse wagons ever built, I managed to lose two of them before they'd travelled two tiles from the depot...
12:29:53 <Brianetta> Pikka: Your own trains?
12:29:58 <Pikka> yep
12:30:05 <Brianetta> You need a long signal block
12:30:15 <Brianetta> Get that crossing closed way in advance
12:30:27 <Pikka> well the second one got stuck on the first one >_>
12:30:32 <Brianetta> ah
12:30:34 <Pikka> as they do
12:30:34 <Brianetta> heh
12:30:38 <Brianetta> yeah
12:30:39 <Celestar> hm who runs/maintains BuildOTTD btw?
12:30:42 <Brianetta> shame they don't link up
12:31:43 <Progman> isn't buildottd on sf.net?
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12:34:30 <Celestar> meh
12:34:36 <Celestar> I wish I could teach kile to use another editor
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12:35:28 <fjb> Brianetta: peter1138: Thanks
12:36:16 <Pikka> oh noes
12:36:21 <Pikka> horsey got crunched
12:36:29 <Sacro|Work> mmm
12:36:30 <Sacro|Work> glue
12:36:35 <hylje> wurst
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12:36:54 <Sacro|Work> horsewurst?
12:37:00 * Sacro|Work can't recall horse in german
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12:37:19 <Ammler> http://sourceforge.net/projects/bottd/
12:37:46 *** Dred_furst` has quit IRC
12:37:49 <Ammler> is truelight2 TrueBrain?
12:38:00 <glx> yes
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12:38:14 <Brianetta> http://www.youtube.com/watch?v=aE6gM-qtjTU
12:38:20 <Celestar> Sacro|Work: Pferd.
12:38:25 <Sacro|Work> Celestar: ah yes
12:38:57 <fjb> Sacro|Work: Pferd. Pferdewurst, lecker. :-)
12:39:27 <Celestar> heh.
12:39:37 <Celestar> how can I get a list of available templates from the wiki?
12:39:42 <fjb> Is there a chance to teach an articulated vehicle how to overtake other vehicles?
12:39:52 <Celestar> found it
12:41:51 <davis-> D:
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12:46:59 <Ammler> bottd isn't made with c++, is that c# or something like that?
12:47:12 <Ammler> .cs
12:47:19 <Sacro|Work> C#
12:48:56 <Sacro|Work> tis my current language
12:53:43 <Belugas> gaaa... I've refused the feature request of Auto-Repay loan and now, i have to deal with the usual user-would-like-to-discuss-and-force-feature-request-based-on-logic-and-REALISM
12:53:45 <Belugas> fuck...
12:54:16 <Belugas> why can't a "No" be enough???
12:54:48 <Gekz> lol
12:54:53 <Gekz> what a useless feature
12:55:35 <Forked> "You want it? You code it."
12:56:46 <Celestar> http://wiki.openttd.org/wiki/index.php/Roadmap_0.7 <= anyone feels like updating this? :P
12:57:15 <Celestar> hm ..
12:57:17 <FauxFaux> I don't understand why you don't take advantage of the pro features of flyspray to do it. :)
12:57:18 <fjb> Belugas: Does realism reality strike you? :-)
12:57:31 <Celestar> when will we default to OpenGFX?
12:57:40 <glx> fjb: openttd is a game
12:58:08 <fjb> glx: Really?
12:58:23 <peter1138> Celestar, never!
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12:59:33 <Belugas> i do not care much about realism in the game. It's not made as a reflection of realism in the first place.
12:59:52 <Belugas> if it was the case, bridges would take YEARS to be built,
12:59:57 <Belugas> same as tunnels
13:00:02 <Gekz> same as THE ENTIRE GAME
13:00:02 <Gekz> lol
13:00:03 <Belugas> same as airports
13:00:06 <fjb> I vote for that!
13:00:13 <peter1138> Belugas, don't give them ideas :o
13:00:41 <fjb> Please implement it, I can't live without that features.
13:00:42 <Gekz> it would be a fun patch
13:00:43 <Belugas> you know what? I might eventually do a "FULL REALISM" switch... will do just that :D
13:00:57 <Gekz> it would prove to people that realism makes the game unfun
13:01:00 <Gekz> or it might work against us
13:01:02 <Gekz> >_>
13:01:02 <LA[Lord]> no
13:01:24 <LA[Lord]> it would give you a red message.. REAL LIFE IS WAITING FOR YOU IF YOU CARE SO MUCH :P
13:01:39 <peter1138> Trains should cost millions, passengers should pay peanuts...
13:01:40 <LA[Lord]> and format the hd
13:01:53 <Celestar> peter1138: why? :P
13:02:21 <peter1138> In the name of realism...
13:02:23 <peter1138> :o
13:02:27 <LA[Lord]> :o
13:02:30 <LA[Lord]> damn
13:02:38 <LA[Lord]> gotta make openGFX less real :o
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13:03:02 <peter1138> Less dingy wouldn't hurt :p
13:03:14 <LordAzamath> dingy?
13:03:23 <peter1138> Dark, grey, brown...
13:03:34 <peter1138> Like a nasty office.
13:03:35 <LordAzamath> blame Zephyris :P
13:03:53 <LordAzamath> he has drawn practically 90% of all that :P
13:05:16 <Rubidium> Celestar: you should be able to change that wiki page
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13:06:04 <Celestar> Rubidium: yeah. I just dunno what to put on it :P
13:07:57 * Celestar browses through the wiki some more while he copies 2TB of data from A to B
13:08:52 * Ammler seems to be alone, who doesn't like the tracks from OpenGFX :-(
13:09:04 <Brianetta> Ammler: Where can I see them?
13:09:34 <Ammler> Brianetta: http://www.tt-forums.net/download/file.php?id=96958
13:09:42 <LordAzamath> Ammler: You are right, the horizontal tracks look like narrow gauge :P
13:10:02 <LordAzamath> or very narrow gauge :P
13:10:28 <Ammler> my little comment about: http://www.tt-forums.net/viewtopic.php?p=721375#p721375
13:11:59 <Ammler> I am also wondering, why nobody complained about the darkness from some replacments...
13:12:01 <Brianetta> They're not bad, but the horizontal tracks are as high as the windows on most trains.
13:12:11 <Brianetta> I think one pixel would have sufficed.
13:12:41 <Brianetta> The sleepers are too big. They look as big as the toyland ones.
13:12:41 <Ammler> could it be the result of rendering, instead of pixelwork?
13:12:53 <Brianetta> Those are rendered?
13:12:58 <Brianetta> Why go to all that work?
13:13:12 <Rubidium> Ammler: I did complain about that; or rather, I said that I feel depressed when someone uses those (new)grfs
13:13:16 <LordAzamath> I don't think they are rendered
13:13:28 <Ammler> I guess, I read somewhere, Zephyris is making his grfs that way...
13:13:44 <LordAzamath> he converts them from 32bpp to 8bpp, but he does not render
13:13:53 <LordAzamath> (not counting planes)
13:14:13 <LordAzamath> cos planes were indeed rendered
13:14:15 <Brianetta> The CS tracks are fantastic.
13:14:16 <Brianetta> http://grfcrawler.tt-forums.net/details.php?do=details&id=217
13:14:54 <Ammler> also nice tunnels
13:15:06 <Brianetta> I liked to use them statically, but they didn't work on level crossings unless you used the CS road set, which isn't statically compatible.
13:15:46 <Ammler> that's why we trashed the whole static support on our pack
13:16:14 <Ammler> I documented on our first packs, how you can use grfs static and which...
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13:16:35 <Brianetta> I leave statics up to the player
13:16:40 <Ammler> yep
13:16:58 <Ammler> well, I guess, you can't do anything against :-)
13:17:03 <Brianetta> I use dutch catenary (because it's actually visible), the new railway fence and the British crossings
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13:17:43 <Ammler> new railway fence?
13:17:47 <Ammler> from purno?
13:17:50 <peter1138> Hm
13:17:52 <Brianetta> http://grfcrawler.tt-forums.net/details.php?do=details&id=11
13:18:10 <Brianetta> Reminds me of my old Lego boundary fences
13:18:20 <Sacro|Work> oh yes
13:18:25 <Sacro|Work> or old school level crossings
13:18:43 <Brianetta> Old school level crossings is also inmy static list
13:19:00 <Sacro|Work> that's such an awesome idea
13:19:08 <Sacro|Work> working before a set year only?
13:19:13 <Sacro|Work> like semaphores?
13:19:21 <Brianetta> http://grfcrawler.tt-forums.net/details.php?do=details&id=56
13:19:23 <Brianetta> nah
13:19:25 <Brianetta> towns only
13:19:29 <Brianetta> there's no logic
13:19:39 <Brianetta> because that would make them unusable as static grfs
13:20:52 <Brianetta> GRFcrawler would benefit from a "static compatible" flag
13:21:13 <Sacro|Work> yeah
13:21:19 <Sacro|Work> hmm, looks a tad brigh
13:21:30 <Celestar> gotta go
13:21:31 <Celestar> cu
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13:21:38 <Brianetta> UK road set is all wrong
13:21:48 <Brianetta> It wasn't until the 80s that the give way line changed
13:21:50 <Sacro|Work> I might start on graphics stuff again
13:21:52 <Sacro|Work> i keep meaning to
13:22:00 <Sacro|Work> i want to have more british looking signals
13:22:17 <Ammler> hmm, if the crawler will accept grf upload
13:22:32 <Ammler> it can analyze the grfs and flag it self...
13:22:43 <Brianetta> Ammler: OTTD compatible is already a field
13:23:01 <Ammler> which became quite uselss
13:23:32 <Ammler> there aren't many GRFs left, which doesn't work on OTTD
13:23:58 <Ammler> if there is one?
13:24:10 <Ammler> (excluding license)
13:24:18 <Brianetta> http://grfcrawler.tt-forums.net/details.php?do=details&id=177
13:24:52 <Brianetta> also, there are some which are just plain unecessary
13:24:56 <Brianetta> like presignals
13:24:58 <Ammler> I assume, that isn't need in OTTD, as it is like patch, isn't?
13:25:11 <Ammler> (fix)
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14:49:25 <TrueBrain> [14:37] <Ammler> is truelight2 TrueBrain <- someone already took 'truelight' on SF .. :(
14:50:12 <yorick> then use TrueBrain
14:50:26 <glx> he was truelight at that time
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15:09:53 <yorick> glx: he changed his name?
15:10:01 <yorick> did he become a she?
15:10:39 <TrueBrain> @kick yorick and (s)he can still kick your butt!
15:10:39 *** yorick was kicked by DorpsGek (and (s)he can still kick your butt!)
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15:10:45 <TrueBrain> (really, he was just asking for it, wasn't he?)
15:11:06 <yorick> not really, no
15:11:09 <Belugas> nope. He was not asking for a quick
15:11:15 <Belugas> he was asking for a BAN
15:11:32 <Forked> sooo.. whats the latest windows binary available of cargodest .. that works?
15:12:03 <TrueBrain> Belugas: glad it wasn't me :)
15:12:12 <TrueBrain> http://binaries.openttd.org/custom/cargodest-af0fc47a/
15:12:24 <TrueBrain> I guess I should ocmpile a new one :p
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15:14:51 <yorick> TB: no, honestly I didn't know
15:15:24 <TrueBrain> you didn't know what?
15:15:41 <yorick> you changed your name recently
15:15:48 <TrueBrain> not really recently in any way :)
15:15:56 <TrueBrain> I cary this name on IRC for 1.5 years now
15:16:02 <Forked> TrueBrain: ah nice, thank you. And give a shout if you do :)
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15:29:52 <dih> after 11 episodes of friends i think i should get some fresh air....
15:31:27 *** Cozzie has joined #openttd
15:31:58 <Cozzie> hello guys, i would like to report that http://www.openttd.org/readme.txt does not exist
15:31:59 <Cozzie> thank you
15:32:07 <Cozzie> great job on openttd btw
15:32:25 <TrueBrain> hello Cozzie
15:32:35 <TrueBrain> then the only counter question I have: why do you expect it that it does exist?
15:33:23 <Cozzie> it is on this page: http://www.openttd.org/downloads.php
15:33:32 <Cozzie> Notice
15:33:32 <Cozzie> OpenTTD requires the original version of Transport Tycoon Deluxe data files in order to function. Please refer to the readme for more information.
15:33:45 <TrueBrain> tnx :) Now your report is useful :)
15:33:58 <TrueBrain> (just stating some random url doesn't work, doesn't really help me in where that url was announced ;))
15:34:14 <Cozzie> =x
15:34:22 <Cozzie> why so?
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15:34:25 <Cozzie> wait
15:34:26 <Cozzie> nevermind lol
15:34:32 <Cozzie> i lost track there for a bit
15:34:52 <TrueBrain> :) Cozzie: it will be fixed soon, tnx for letting us know :)
15:35:08 <Cozzie> i assume that page's info is in the wiki somewhere?
15:35:38 <TrueBrain> http://vcs.openttd.org/svn/browser/trunk/readme.txt
15:35:56 <Cozzie> hahaha. thanks
15:36:18 <Cozzie> that should also be in the wiki
15:36:22 <Cozzie> ust a suggestion
15:36:48 <TrueBrain> feel free :)
15:36:54 <TrueBrain> the wiki is open for any and all to edit
15:37:41 <Cozzie> ahh okay I might make a getting started page
15:37:55 <TrueBrain> I believe there is already such a page
15:38:01 <TrueBrain> but look around for a bit :)
15:38:14 <TrueBrain> (http://wiki.openttd.org/wiki/index.php/Getting_Started btw)
15:38:19 <Cozzie> owh
15:38:21 <Cozzie> my apologies
15:38:24 <Cozzie> was using "setup"
15:38:25 <Cozzie> as keyword
15:38:53 <Cozzie> hrmm that isnt the page that i was expecting
15:39:06 <Cozzie> more like what the readme.txt states on how to install it
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15:39:40 <TrueBrain> http://wiki.openttd.org/wiki/index.php/Installation
15:39:42 <TrueBrain> ? :)
15:39:58 <TrueBrain> http://wiki.openttd.org/wiki/index.php/OpenTTD <- a pretty good start place :)
15:40:10 <Cozzie> =P thanks
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15:42:23 <Cozzie> i think installation should be in the front page... what do you think?
15:43:40 <FauxFaux> Can anyone tell me where the wiki page on tractive effort is yet? :)
15:45:17 <TrueBrain> Cozzie: I think it is pretty clear like this
15:45:39 <Belugas> FauxFaux, just need to find the search page
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15:45:51 <Cozzie> it is quite alright but I was having issues finding installation page which is important
15:45:56 <Cozzie> no where does the main page directs
15:46:05 <Cozzie> might wanna do a bit of a usability test there
15:46:09 <TrueBrain> in dutch we have a saying: "verder kijken dan je neus lang is", I fail to translate. But it comes down to: you find it if you just look a tiny bit along the logic way :)
15:46:09 <Cozzie> might be just my fault
15:46:40 <FauxFaux> Belugas: It's not mentioned. :)
15:46:42 <TrueBrain> but I guess 'Getting Started' can make a pointer to the Installation page yes
15:46:53 <Belugas> what is not mentionned?
15:47:05 <FauxFaux> Well, some values of it are, but what it actually means / does. Tractive effort.
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15:47:30 <Belugas> well... maybe it is not there, simply
15:47:35 <Belugas> maybe you could write it
15:47:38 <yorick> TrueBrain: "to look further than your nose is long"?
15:47:48 <FauxFaux> Belugas: I would if I knew what it was / what it did. :p
15:48:01 <TrueBrain> yorick: as I said: I fail to translate .. so do you
15:48:22 <Cozzie> are you all dutch?
15:48:24 <yorick> at least I tried
15:48:26 <TrueBrain> Cozzie: no
15:49:00 <TrueBrain> but there tends to be a group of people in here who claim to understand dutch :)
15:49:05 <Cozzie> ahh
15:49:07 <Cozzie> that's intersting
15:49:19 <TrueBrain> that how the cookie crumbles :)
15:49:24 <yorick> "to look beyond your noselenght"?
15:49:49 * hylje has crumbling cookies right now
15:50:01 <Cozzie> for some reason i encounter a lot of dutch people online that are quite competent in IT and also open source projects
15:50:14 <TrueBrain> and I am hungry and don't feel like getting on my bike
15:50:30 * yorick steals a crumble from hylje and gives it to TrueBrain
15:50:41 <yorick> which is nice from me, so no reason to kick :)
15:50:57 <hylje> not nice to me
15:51:00 <hylje> :-(
15:51:15 <TrueBrain> learn english
15:51:35 <TrueBrain> I have enough money to order a pizza .. hmm .. expensiv
15:51:35 <TrueBrain> e
15:51:36 <TrueBrain> but nice ..
15:51:43 <hylje> desperate
15:51:54 <TrueBrain> yup
15:52:01 <Cozzie> hrmm thanks for the help truebrain
15:52:08 <Cozzie> you are really a brainiac =D
15:52:28 <TrueBrain> I am just lucky that way
15:52:40 <yorick> pizzas cost around 15,-
15:52:55 <hylje> what money
15:52:59 <Eddi|zuHause> with 2m diameter?
15:53:01 <yorick> euros
15:53:03 <hylje> haha
15:53:05 <TrueBrain> when I go to the store, I can buy 5 pizza of that money ..
15:53:05 <yorick> no, ordered online
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15:53:10 <TrueBrain> still .. verder tempting to just order it ..
15:53:20 <Milloflex> hello. :-)
15:53:29 <yorick> Hello. :)
15:53:30 <TrueBrain> hi there Milloflex
15:53:45 <Eddi|zuHause> 5€ is already expensive...
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15:54:04 <yorick> Eddi: you mean 5€?
15:54:09 <yorick> €5*
15:54:17 <Eddi|zuHause> when you can get a fully fledged Döner Kebab for half the price
15:54:24 <Milloflex> got a question. how do i get a 'view in view'? like... another view from some place of the map? :-)
15:54:30 <Eddi|zuHause> no, i mean 5€
15:54:38 <yorick> Milloflex: press v
15:54:40 <FauxFaux> Milloflex: Map dropdown, extra viewport.
15:54:45 <yorick> Eddi: I only know €5
15:54:51 <Milloflex> ah
15:54:56 <Milloflex> knew it was there someplace
15:55:18 <Forked> meep meep
15:55:36 <yorick> Forked: `meep
15:55:41 <hylje> meep
15:55:43 <davis-> brb pizza
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15:57:41 <Belugas> FauxFaux, i would say that the sources are the best place to look for. table\engines.h:373 and on
15:57:42 <Belugas> i think
15:59:30 <Belugas> " * Tractive effort coefficient by default is the same as TTDPatch, 0.30*256=76"
16:00:59 <FauxFaux> I shall have a read when I get home from work. :)
16:03:27 <peter1138> Belugas, we 'need' proper realistic acceleration! Let's simulate the engines using a physics engine!
16:05:16 <Belugas> ok
16:05:25 <Belugas> realism!
16:07:51 <peter1138> hehe
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16:50:11 <Brianetta> realism rocks
16:50:20 * hylje rocks Brianetta
16:50:26 <hylje> .. REALISTICALLY
16:50:30 <Prof_Frink> Rocks rock.
16:50:38 <FauxFaux> Rocks rock my socks.
16:50:39 <Brianetta> At the moment, in openttd, if there's a train collision, there's no point in the passengers reaching for the window hammers to get out.
16:50:41 <Prof_Frink> Rocking rocks rock less.
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16:51:07 <Prof_Frink> Brianetta: That's realistic. In openttd all the trains are made from dynamite.
16:51:12 <Brianetta> No point investing in safer coaches.
16:51:16 <FauxFaux> Brianetta: Heheh, derail into the nearest town. ¬_¬
16:51:26 <Brianetta> FauxFaux: You *can* in Locomotion
16:52:02 <Forked> if two trains travel at a speed of 30km/h and hit eachother face on, what happens to wagon #54 on the train traveling southbound? :o
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16:53:10 <FauxFaux> Forked: It'd probably not be taken away by a train, so it'd need to be removed via. other methods for inspection at the least.
16:53:27 <Forked> this was a ttd related scenario :)
16:53:52 <FauxFaux> consider the replacement cost the inspection cost. ¬_¬
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16:56:57 <Prof_Frink> Forked: If a lorry crashes into a stationary train at 1mph, what happens?
16:57:04 * Belugas ponders adding 1 year delay per tile while building a bridge, out of realism
16:57:26 <FauxFaux> Heh, realistic timing for things, don't even go there. :p
16:57:35 <hylje> noninstant construction could be good
16:57:40 <FauxFaux> I've always wondered what it'd be like to play with that.
16:57:47 <hylje> well "realistic"
16:57:51 <Forked> Prof_Frink: someone gets fired for being drunk on the job
16:57:54 <FauxFaux> Having said that, I suck so much at planning it's probably a bad idea.
16:57:56 <hylje> of course it'd be to a reasonable scale
16:58:05 <Prof_Frink> Belugas: With a button that increases the cost tenfold and halves the construction time
16:58:13 <hylje> not particularly related to existing time constructs
16:58:21 <Prof_Frink> Forked: And in TTD? kaboom.
17:00:05 <Brianetta> FauxFaux: http://img317.imageshack.us/img317/5211/screenshot29gy.png
17:00:21 <Belugas> tracks been laid out one per game day, imagine the "pleasure" while dragging ^_^
17:00:30 <FauxFaux> Brianetta: Oh, awesome.
17:02:10 <Brianetta> If you delete track from in front of a train, it'll derail and crash, too
17:02:16 <Prof_Frink> Brianetta: I like how the steam ends where the track ends
17:02:19 <Brianetta> Oooh, it's 6pm
17:02:26 <Brianetta> Bye!
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17:03:20 <hylje> Prof_Frink: well obviously the engineer figured it's not gonna get any traction while flying and dismantled the engine just in time
17:04:06 <Celestar> er?
17:04:23 <Prof_Frink> Or that "steam" is actually smoke from the wheel/rail friction
17:04:31 <Prof_Frink> Celestar: [18:00:05] < Brianetta> FauxFaux: http://img317.imageshack.us/img317/5211/screenshot29gy.png
17:05:08 <Sacro> [18:04] <Prof_Frink> Celestar: [18:00:05] < Brianetta> FauxFaux: http://img317.imageshack.us/img317/5211/screenshot29gy.png
17:05:16 <FauxFaux> Aagh!
17:05:25 <Sacro> XD
17:05:33 <Celestar> Isn't that Lomo?
17:05:37 <peter1138> Yes.
17:05:38 <FauxFaux> Yes.
17:05:46 <Eddi|zuHause> no
17:05:47 <Sacro> Yes.
17:05:52 <Eddi|zuHause> it's not not.
17:06:00 <FauxFaux> That's what she said.
17:06:03 <Celestar> then what is it?
17:06:19 <Celestar> Lomo had manual train control?
17:06:23 <Belugas> a UGAS?
17:06:26 <FauxFaux> Sherif lomo.
17:07:06 <peter1138> Celestar, as some kind of cheat, I think.
17:07:07 <Sacro> Celestar: it's a cheat
17:07:23 <Celestar> :S
17:07:37 <Celestar> I wish they had not implemented that cheat and made the game actually worthwhile
17:08:20 <Belugas> that is a ramp :D
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17:08:37 <Belugas> it's throwing train time !
17:08:54 <peter1138> Bah, I hate drawing :o
17:09:01 <Celestar> peter1138: what are you drawing?
17:09:03 * Prof_Frink drwas the curtains
17:09:07 <peter1138> Sprites :p
17:09:25 <Celestar> peter1138: could you implemented my routing sprite I have drawn?
17:09:43 <Prof_Frink> peter1138: The computer game graphics or the electrical discharge?
17:10:14 <Celestar> Prof_Frink: a fucking soda, you goddamn geekass bastard
17:10:34 <Celestar> </quote>
17:11:11 <Prof_Frink> Celestar: Not the type of goblin used in adverts for the aforementioned drink?
17:11:26 <Celestar> :P
17:12:12 <Celestar> what does lomo look that DAMN cheap?
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17:12:40 <insulfrog> hi
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17:15:09 <Eddi|zuHause> gnah... i am so lazy...
17:15:27 <Eddi|zuHause> i should be doing something for my diploma thesis...
17:15:36 <davis-> arnt we all
17:15:45 <Prof_Frink> No! You should be hacking on openttd!
17:16:15 <Eddi|zuHause> i should have taken that as my diploma thesis :p
17:16:51 <Celestar> Eddi|zuHause: I should be doing something for my PhD thesis
17:17:00 <peter1138> Ah, that's where I'm going wrong... the metro set does not contain crossings :o
17:17:02 <yorick> Prof_Frink: not hacking, modifying source
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17:18:32 <Prof_Frink> yorick: hacking.
17:18:43 <yorick> no its not
17:19:02 <Prof_Frink> yorick: It is if you use an axe.
17:19:11 <yorick> yes, we don't
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17:19:21 <Prof_Frink> I do.
17:19:36 <Wolf01> so do I.
17:19:54 <yorick> I do not use an axe with openttd.
17:19:55 <Wolf01> hello :P
17:20:01 <Prof_Frink> Wolf01: We can't *both* marry peter1138.
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17:24:50 <Sacro> buttscratcher?
17:24:53 *** yorick has quit IRC
17:25:05 <davis-> :D
17:25:10 <davis-> gah that made me laugh
17:25:11 <davis-> >.<
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17:27:26 <Celestar> I'm looking for a volunteer among the devs
17:27:42 <FauxFaux> Me, me, pick me!
17:28:23 <Celestar> FauxFaux: ok you may do a code review of cargodest (=
17:28:27 <davis-> buttscratcher ?
17:28:36 <Sacro> buttscratcher!
17:28:39 <davis-> :D
17:28:49 <FauxFaux> Hmm, code reviews, not exactly my strongpoint. Is it in a real rcs yet, or would I have to user mercurial? :p
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17:28:56 <FauxFaux> -r
17:28:57 <Belugas> Celestar: if it involves compiling or testing the game, count me off :S
17:29:01 <davis-> http://www.youtube.com/watch?v=ydVp-2B8qlw
17:29:10 <Belugas> or code review too...
17:29:14 <Celestar> Belugas: reading the diff :P
17:29:16 <Belugas> not now at least
17:29:31 <Belugas> if it fits on a normal screen, i can
17:30:40 <Sacro> davis-: that's not the one D:
17:30:49 <davis-> hm
17:30:49 <davis-> yeah
17:30:54 <davis-> they cut off the stadium
17:30:56 <davis-> part
17:30:59 <davis-> :\
17:31:05 <Sacro> http://tubearoo.com/articles/91921/Family_Guy_Buttscratcher.html
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17:31:43 <davis-> :D
17:31:57 <Sacro> though I must admit the fat guy and the tuba is awesome
17:32:09 <davis-> yeah
17:32:16 <davis-> i watched all episodes on familyguynow
17:32:20 <Eddi|zuHause> Belugas: it does, if you pipe the binary representation directly to the graphics buffer :p
17:32:39 <Sacro> i use familyguyx
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17:32:43 <Celestar> Belugas: what do you mean? don't you have wordwrap?
17:32:45 <davis-> yeah thats good too
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17:32:58 <Celestar> :P
17:33:34 <Belugas> Celestar, it means that while been at work, i would need a small piece of code to concentrate on ;)
17:33:39 <Belugas> been being
17:33:53 <Belugas> thus, if it fits on a screen, it's small enough
17:34:01 <Celestar> heh
17:34:04 <Eddi|zuHause> well, you can represent 3 bytes on one pixel, and you have at least 1280x1024 pixels on a "normal" screen
17:34:17 <Celestar> Belugas: can you fit 5000 lines lines of code on your screen?
17:34:45 <Eddi|zuHause> that means you can display like 4MB of data on one such screen
17:34:47 <Sacro> remove all whitespace
17:35:17 <Prof_Frink> Sacro: Doesn't help if the thing is coded in whitespace.
17:35:28 <Belugas> Celestar, hardly... really hardly
17:35:36 <Celestar> Prof_Frink: yeah right. I'm coding cargodest in whitespace :P
17:35:51 <Belugas> ho... if it's the case, it won't commit ^_^
17:36:04 <Eddi|zuHause> one entry in an obfuscated c contest was a whitespace interpreter
17:36:14 <Celestar> :P
17:36:24 <Eddi|zuHause> it had a whitespace program embedded in the interpreter source code ;)
17:36:44 <Prof_Frink> Eddi|zuHause: That's beautiful.
17:36:54 <Eddi|zuHause> so you could run the interpreter on its own source code
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17:38:39 <Sacro> Eddi|zuHause: quine?
17:38:50 <Sacro> char*f="char*f=%c%s%c;main()
17:38:50 <Sacro> {printf(f,34,f,34,10);}%c";
17:38:50 <Sacro> main(){printf(f,34,f,34,10);}
17:38:56 <Eddi|zuHause> no, that's a different thing ;)
17:39:01 <Prof_Frink> Sacro: HQ9+
17:39:17 * LordAzamath had a crazy idea.. Which will never be implemented though
17:39:50 <Prof_Frink> LordAzamath: Certainly not if you don't tell anyone about it.
17:39:58 <LordAzamath> lol
17:40:07 <LordAzamath> but I warn, it's crazy
17:40:34 <Eddi|zuHause> it can't possibly beat the stuff in the suggestions forum...
17:40:49 <LordAzamath> to add png encoding (to replace pcx) to grfs.. Pngs can also be indexed
17:41:05 <LordAzamath> and it would shrink down the filesize
17:41:07 <LordAzamath> s
17:41:09 <LordAzamath> of grfs :P
17:41:27 <LordAzamath> Eddi|zuHause: Did it beat?
17:41:40 <Eddi|zuHause> that is not even a new idea...
17:41:45 <LordAzamath> :o
17:41:54 <LordAzamath> how come
17:42:08 <Eddi|zuHause> has been discussed a lot of times...
17:42:11 <LordAzamath> when?
17:42:14 <LordAzamath> by who
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17:42:27 <LordAzamath> haven't found a single discussion about it :P
17:42:37 <Eddi|zuHause> mainly DaleStan trying to convince people that it's not worth it ;)
17:42:47 <LordAzamath> lol
17:43:08 <Eddi|zuHause> anyway, you can put the grf and the pngs in a tar instead
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17:43:46 <LordAzamath> but it'd only activate with 32bpp blitter
17:43:54 <LordAzamath> which is not my idea
17:44:20 <LordAzamath> Eddi|zuHause: What were his primary points of it not being worth it
17:44:20 <DaleStan> Wait. What's not worth it?
17:44:20 <DaleStan> Using zlib/libpng to compress 8bpp sprites in-grf?
17:44:39 <DaleStan> Using binary includes to embed 32bpp sprites in GRFs?
17:44:43 <DaleStan> Something else?
17:44:49 <LordAzamath> damn
17:44:54 <LordAzamath> I hoped u were asleep
17:44:56 <LordAzamath> :P
17:45:01 <LordAzamath> or afk
17:45:10 <Eddi|zuHause> all of it, i presume ;)
17:45:22 <Celestar> methinks png will be needed once the thing moves to 32bpp
17:45:44 <Celestar> and larger tiles
17:46:00 <LordAzamath> pcx will be huge in filesize :P
17:46:00 <DaleStan> If you're putting words in my mouth, please be more explicit about what words you think I spoke.
17:46:13 * Rexxars looks forward to 32bpp <3
17:46:26 * LordAzamath looks backwards to 32bpp
17:46:36 <Eddi|zuHause> anyway, my vague impression of the discussions were "it's theoretically possible but nobody bothers to implement it"
17:46:36 <Rexxars> why? :'(
17:47:24 <Eddi|zuHause> Rexxars: 32bpp is already implemented
17:47:30 <DaleStan> *WHAT* is theoretically possible!?
17:47:41 <hylje> everything
17:48:02 <Eddi|zuHause> DaleStan: using png instead of pcx in grfs
17:49:20 <LordAzamath> hylje, I can already name one thing
17:49:35 <DaleStan> EINVALID. GRFs don't use PCX. GRFCodec does, but GRFs do not.
17:49:49 <DaleStan> GRFs use their own RLE-based compression scheme.
17:50:48 <LordAzamath> which is a good compressor (not doubting ur words, just curious)
17:50:56 <LordAzamath> ?
17:51:40 <LordAzamath> humm..
17:51:52 <peter1138> Putting 32bpp graphics in GRFs, along with action7/9 to skip bits depending on whether 32bpp is enabled, opens a whole new kettle of worms for possible desyncs :)
17:52:01 <hylje> LordAzamath: out of everything?
17:52:16 <Eddi|zuHause> LordAzamath: just try to compress a grf with a standard compressing program... then you'll get an idea how good or bad the builtin compression is
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17:52:43 <chanclown> .
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17:53:02 <extspotter> hi
17:53:35 <Eddi|zuHause> peter1138: not to mention grfs without 32bpp pngs (because they are smaller) being used alongside grfs with 32bpp pngs, but having different md5sums
17:53:37 <LordAzamath> Eddi|zuHause: 7zip halved the size
17:54:18 <DaleStan> gzip can compress trg1r by about 33%, but that's two rather different tests. Theres a lot of redundancy in the sprite headers that gzip can get to and the the per-sprite compression can't.
17:54:21 <LordAzamath> damn.. my suggestion was to keep the ongs 8bpp :P and ur talking about 32bpp :P
17:54:34 <extspotter> Anyone interested in getting involved with making the UK planeset (painting/coding/whatever)?
17:54:46 <LordAzamath> I would if I lived in UK :P
17:54:51 <LordAzamath> but I don't
17:54:56 <extspotter> awww
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17:55:25 <extspotter> hopefully once we get done on uk and ireland, we can exapnd to europe plane set
17:55:32 <extspotter> and then world plane set
17:55:47 <LordAzamath> riiight
17:55:58 <LordAzamath> just some gazillion planes with same statistics?
17:56:11 <extspotter> yeah, but with nicer colours
17:56:15 <extspotter> :D
17:56:55 <peter1138> Yet another plane set! :D
17:56:57 <extspotter> http://ukplaneset.forumotion.net/atr-f8/
17:57:01 <LordAzamath> YAPS
17:57:03 <LordAzamath> lol
17:57:09 <extspotter> Its easy, its just av8 repainted and slightly changed and added to
17:57:26 <extspotter> I have permission from pikka
17:57:34 <extspotter> so its not like a noob thing
17:57:40 <LordAzamath> well
17:58:01 <LordAzamath> if you just modify his code/sprites, it's still a bit noob thing :P ;)
17:58:12 <LordAzamath> :P
17:58:35 <LordAzamath> like the WWOTTDGD Easter grf which I made was a noob thing :P
17:58:41 <LordAzamath> although nice noob thing
17:58:49 <extspotter> I know I couldnt make models which look as good as that, so being deluded about it would be a bad idea
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17:59:18 <LordAzamath> planes aren't hard to model if u have blueprints
17:59:26 <extspotter> I can only put an extra dimension onto it, add in more planes and real world colours
17:59:41 <extspotter> I find trains hard to model
17:59:53 <extspotter> so planes is a whole new bucket of fish
18:01:44 <LordAzamath> like.. I did this in 2 hours.. from the real Stratocruiser blueprint.. And it's about the TT-scale too at that gif http://forum.vces.net/uploads/av-794.gif
18:02:17 <extspotter> That shows your ultimate skill as a plane maker
18:02:34 <extspotter> I pale into insignificance
18:02:36 <LordAzamath> although I have to admit I looked through av8 stratocruiser later and found out that they are really different from eachother
18:02:49 <extspotter> how much ass-kissing will it take to bring your service aboard? :D
18:03:45 <LordAzamath> you want me to model some planes for your British planeset?
18:04:12 <extspotter> yes, there are quite a few missing from av8 that are quite important in aviation temrs
18:04:18 <LordAzamath> lol
18:04:37 <LordAzamath> I guess the RL livery would be quite important to you?
18:04:39 <extspotter> like the 717, 720, 757, 767 and 787 just for boeing
18:04:49 <LordAzamath> just make a boeing set lol
18:04:52 <extspotter> just greyscale is fine, repainting is easy
18:05:02 <Celestar> heh
18:05:05 <extspotter> there are loads, its just a way of showing how many are missing
18:05:11 <LordAzamath> like
18:05:15 <extspotter> A310
18:05:17 <extspotter> A318
18:05:19 <extspotter> A319
18:05:20 <LordAzamath> all existing boeing planes into the set
18:05:20 <extspotter> A321
18:05:30 <extspotter> All CRJs
18:05:33 <extspotter> All ERJs
18:05:37 <extspotter> E170/5
18:05:39 <extspotter> E190/5
18:05:40 <LordAzamath> overkill
18:05:50 <extspotter> thats just 4 manufacturers, lol
18:05:54 <LordAzamath> limitations are sometimes good things
18:06:06 <LordAzamath> it makes you pick out the best
18:06:09 <extspotter> I know, but you get what I mean, it is far from a complete set
18:06:25 <extspotter> I am a planespotter, so its about having the set
18:06:40 <LordAzamath> u aren't planespotter, ur extspotter :P
18:06:55 <extspotter> like for the BRset rather than picking out specific trains like UKRS it is EVERYTHING!!!! ever made to run on british railways
18:07:00 <Celestar> hm .. 43 minutes for 150km
18:07:00 * peter1138 considers liveries for groups.
18:07:02 <Celestar> not bad that is
18:07:07 <extspotter> EXT is the code for my local airport
18:07:18 <Celestar> 210km/h average
18:07:54 <extspotter> is there any coding limiit to number of things in a set like TTDP?
18:08:01 <extspotter> in OTTD
18:08:05 <LordAzamath> yes
18:08:09 <LordAzamath> but it's huge
18:08:10 <Celestar> MUC here (=
18:08:23 <extspotter> lucky bastard
18:08:39 <extspotter> whats that, like 20m pax a year
18:08:41 <LordAzamath> but we would always want to keep the set TTDP compatible too, wouldn't we?
18:08:51 <LordAzamath> 20milli :o
18:08:59 <LordAzamath> millipax :P
18:09:03 <extspotter> Exeter last year broke the record at like 1,010,000
18:09:18 <LordAzamath> 1 pax = 1000 millipax
18:09:20 <extspotter> wewt, millionaires club
18:09:30 <Celestar> extspotter: 33 MPax
18:09:40 <Celestar> extspotter: heading for 35 this year
18:09:50 <extspotter> I'd be suprised
18:09:57 <extspotter> especially with german consolidation
18:10:04 <extspotter> LTU -> Air Berline
18:10:05 <Celestar> extspotter: it's an LH/Star hub
18:10:25 <extspotter> HLX -> Air Berlin
18:10:29 <Celestar> extspotter: it's the second busiest two-runway airport in the world, closing in on LHR quickly
18:10:42 <extspotter> Thats because LHR is a pile of shart
18:10:56 <extspotter> Noone wants to fly through there because it is a complete hole
18:10:59 <Celestar> an enormous one at that
18:11:19 <extspotter> I would rather go to CDG, AMS, FRA than LHR
18:11:26 <extspotter> even if it means going backwards
18:11:28 <Sacro> ooh
18:11:44 <Sacro> you can set $(OutDir)
18:11:50 <extspotter> CDG 3 looks really nice
18:12:02 <Sacro> if you change it from bin\Release\ then OpenTTD will build better in VS
18:12:14 <Celestar> CDG is almost a big a mess as LHR is, believe me
18:12:20 <Celestar> it's a total craphole
18:12:23 <extspotter> but it has the capacity it needs
18:12:27 <glx> Sacro: yes it's possible but it will need a change in release system
18:12:33 <extspotter> 4 runways > 2
18:12:38 <Sacro> glx: oh, right
18:12:49 <Celestar> extspotter: that's true
18:12:54 <extspotter> Terminal 3B looks wonderful on the inside
18:12:56 <Celestar> extspotter: that doesn't make it any better
18:13:06 <glx> Sacro: right now it's possible to build all versions and then run a .bat to build the installers
18:13:11 <extspotter> passenger experience it does
18:13:37 <extspotter> it isn't a shopping mall, with dingy, broken, old interior and low rooves
18:14:00 <extspotter> out of the london airports, it pains me to say it but STN is the best
18:14:13 <Celestar> extspotter: I've yet get to CDG once with out 1) losing luggage, 2) having a flight delayed, 3) having a gate change over 2.5km 3 minutes prior to departure, 4) being treated like vermin because my french is rudimentary at best, or any combination thereof
18:14:32 <Celestar> I avoid both LHR and CDG like a plague
18:14:39 <extspotter> AMS is the best of them all
18:14:45 <Celestar> AMS and FRA are much better.
18:14:55 <hylje> Orly!
18:15:01 <Celestar> MUC is even better. But that's what you get for a clean-sheet design
18:15:02 <hylje> (yarly)
18:15:07 <extspotter> even if the dutch aviation tax is like: what?
18:15:21 <extspotter> When did they which from reim?
18:15:30 <extspotter> what year
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18:16:02 <Celestar> 1992
18:16:19 <extspotter> All the new, clean sheet airports are well designed
18:16:22 <Celestar> they've opened a brand new terminal in 2003
18:16:30 <extspotter> like Denver
18:16:33 <Celestar> yeah
18:16:46 <extspotter> the new one in India, cant remember where
18:16:47 <Celestar> and MUC's planning its third runway currently
18:16:48 <extspotter> Bangalore?
18:16:51 <Celestar> Pune?
18:17:03 <extspotter> Pune is new, but its still quite small isnt it
18:17:09 <extspotter> Kuala Lumpur
18:17:50 <Celestar> If the JAA would finally get their act together, MUC could be Europe's first airport that could handle triple indepenent IFR approaches, even at CATIIIb conditions
18:17:52 <extspotter> even in countries where planning restrictions for transport infrastructure is not as severe is doing well
18:17:56 <extspotter> look at Dublin
18:18:26 <Celestar> never been to DUB
18:18:28 <Celestar> just know the layout
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18:19:05 <Eddi|zuHause> i've only been to like 7 airports in my life
18:19:07 <extspotter> The moved from 2 runways, 1 cat 3 able, but none are used in multiple to building a second terminal, new cargo terminal, better passenger facilities and a new runway
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18:19:16 <Celestar> extspotter: http://www.airliners.net/photo/Condor-(Thomas-Cook)/Airbus-A320-212/1281154/L/
18:19:44 <extspotter> a.net hasnt been working for me today
18:19:53 <extspotter> I'm a member on there
18:20:09 <Celestar> try it. I'm a member too. since 2001 I think
18:20:11 <Celestar> or 2000
18:20:21 <extspotter> I did, still not working
18:20:29 <Celestar> extspotter: http://www.airliners.net/photo/-/-/1355338/L/
18:20:31 <Celestar> pity :(
18:20:39 <extspotter> I have looked on there since I was 13, but have only been a member for a year
18:20:57 <extspotter> I'm nearly 17, so nothing to rival you though :p
18:21:20 <Celestar> I'll bbl
18:21:24 <Celestar> bye
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18:26:26 <Forked> now why the hell did that happen.. cargodest-af0fc47a crashed in a network game when playing around with signs
18:29:57 <Greyscale> I have a user being a dick on my server. How can I kick them?
18:30:17 <Eddi|zuHause> with the kick command?
18:31:30 <Greyscale> Eddi|zuHause, I want to remove their company too :p
18:31:49 <Eddi|zuHause> there
18:31:58 <Eddi|zuHause> 's a command for that too, i think
18:32:13 <Greyscale> Hmm
18:33:20 <insulfrog> g2g
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18:36:59 <Greyscale> How do I turn off breakdowns and vehicle age warnings?
18:37:02 <Greyscale> (on the server)
18:40:09 <Belugas> how nice... http://www.tt-forums.net/viewtopic.php?f=32&t=39259
18:40:11 <Belugas> REALISM!!!!
18:40:52 <LordAzamath> realism realism realism ...
18:40:52 <Belugas> so nice... in real life, passengers are instantly tranported to the airport righ out their doors...
18:41:35 <Belugas> now... i think "Realistic distance" shold be defined, 'casue now, forme, it's a non-sens
18:41:52 <Greyscale> Help, server config halp required D:
18:41:59 <extspotter> has that guy been around long
18:41:59 <Rubidium> realistic distance of airports mean that the distance should become less
18:42:15 <extspotter> I think it should depend, like in real life
18:42:22 <Rubidium> as nobody walks 10 miles before going on a long flight
18:42:29 <extspotter> the greater the service the more
18:42:46 <extspotter> yeah, but we dont have pax destinations like we need
18:42:51 <extspotter> to do that
18:42:52 <LordAzamath> hmm
18:43:30 <hylje> Belugas: pedestrian traffic? private traffic?
18:44:38 <Belugas> levitation? teleports? wormholes?
18:44:52 <LordAzamath> wurmhales
18:44:52 <Forked> mmm, farscape
18:45:04 <Greyscale> Still need some help turning breakdowns off...
18:45:16 <hylje> stargates
18:46:07 <Belugas> Greyscale, not sure, but i think they can't be turned off while ingame
18:46:13 <Belugas> just on new game
18:46:22 <Greyscale> On the server, I can restart it :P
18:46:23 <Belugas> but don't take my words for it...
18:55:46 <yorick> what happened to blog.openttd.org
18:56:49 <Eddi|zuHause> Greyscale: depends on the version
18:59:43 <Greyscale> 0.6.2
19:04:28 <peter1138> "I think i'll use presignals again, as YAPP seems not to be compatible to DBSet XL."
19:04:32 <peter1138> Hehe
19:04:42 <peter1138> Good ol' understanding, where art thou?
19:05:24 <frosch123> yapp is superfluous anyway, 0.6.2 already contains signal graphics
19:05:46 <frosch123> at least I was told so :)
19:06:43 <fjb> I got flamed at a public server once for telling a beginner to set up a pus line from the city to the airport un the suburb to increase passengers at the airport. The experts told hin to walk a bus station from the airport to the tile with the town name, blowing up half of the town while doing that.
19:07:29 <Noldo> cooping isn't really about ROI
19:07:35 <peter1138> frosch123 ...
19:09:22 <frosch123> someone asked me per pm how to patch 0.6.2 with yapp. after I answered him to play nightlies he told me that he discovered that 0.6.2 already contains signal graphics
19:09:48 <peter1138> Heh
19:10:07 <fjb> So he is kappy and you are. :-)
19:10:08 <yorick> true ^^
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19:21:50 <CIA-5> OpenTTD: frosch * r14178 /trunk/src/order_cmd.cpp: -Fix [FS#2256]: Do not evaluate GetDestination() for go-to-nearest-depot-orders.
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19:29:25 <fjb> Oh, what does the last commit change?
19:32:48 <TrueBrain> order_cmd.cpp
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19:37:07 <Eddi|zuHause> Greyscale: in 0.6.2 you cannot change difficulty options on the server. you must load the savegame on a client and change it
19:44:12 <Greyscale> . .
19:44:13 <Greyscale> WHAT
19:44:27 <Greyscale> Can you say "fail"?
19:45:42 <Eddi|zuHause> no. i never say that
19:47:17 <yorick> Eddi: repeat fail
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19:47:59 *** ChanServ sets mode: +o Belugas
19:48:46 <Eddi|zuHause> yorick: wtf?
19:49:59 <yorick> Eddi: "what the fail"?
19:51:13 <Belugas> Who's That Fagget ?
19:51:26 <Belugas> why That Face?
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19:52:28 <Eddi|zuHause> Belugas: the former, i think ;)
19:53:13 <peter1138> # who's that lady
19:53:24 <Prof_Frink> orudge.
19:54:22 <FauxFaux> I'm going with orudge too.
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19:54:53 <CIA-5> OpenTTD: frosch * r14179 /trunk/src/order_cmd.cpp: -Fix (r1): RemoveOrderFromAllVehicles() did not mark enough windows dirty.
19:55:02 <peter1138> r1 :D
19:55:19 <Noldo> r1?
19:55:54 <Prof_Frink> Which r1?
19:55:59 <Eddi|zuHause> Regioncode 1 == North America i think
19:56:27 <frosch123> though it was named DeleteCommandFromVehicleSchedule at that time
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20:26:11 <Eddi|zuHause2> http://failblog.org/2008/08/27/truck-fail-2/ <- we totally need to simulate that in OpenTTD... for realism's sake!
20:27:20 <Kloopy> Off road oil trucks would be awesome.
20:27:29 <Kloopy> Direct from oil well to refinery.
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20:28:32 <FauxFaux> Would make them far harder to run-over.
20:28:41 <Wolf01> straight line, like airplanes, over water, mountains, houses and other vehicles
20:29:20 <Kloopy> Yeah, if they had really big tyres, they'd be able to float over water! :D
20:29:21 <Kloopy> Awesome idea.
20:29:35 <Kloopy> And if they have powered wheels on eahc wheel... that gets them over hte mountains.
20:29:50 <Kloopy> And who cares what happens to your town reputation if you drive through their houses! :)
20:29:58 <davis-> buttscratcher?
20:30:14 <Eddi|zuHause2> what have i done :(
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20:30:28 <davis-> :]
20:32:01 <ben_goodger> buttscratcher!
20:32:32 <davis-> buttscratcher!
20:33:11 <ben_goodger> ah, if only I could remember which family guy episode that completely context-independent non-sequitor came from
20:33:36 <davis-> now in simple english
20:33:40 <davis-> and i might be able to help
20:33:47 <davis-> ^_^
20:33:55 <ben_goodger> I don't really care, to be honest
20:34:09 <davis-> awesome
20:35:14 <ben_goodger> quite
20:36:24 <Wolf01> 'night
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20:36:31 <Noldo> http://failblog.org/2008/08/19/supermarket-fail/
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21:30:32 <CIA-5> OpenTTD: glx * r14180 /trunk/src/station_gui.cpp: -Fix (r8293): close all related vehicle lists when closing a station window (and not only the train list).
21:39:20 <peter1138> So, profiling...
21:39:27 <peter1138> How many runs?
21:39:38 * peter1138 is profiling with debug 1, profiling 1
21:39:46 <peter1138> I assume that is sufficient.
21:42:29 <glx> first run doesn't count
21:42:48 <glx> (for time profiling)
21:43:19 <dih> http://www.openttd.org/nightly.php <- looks a little empty dont you think?
21:43:37 <glx> yes but it won't be fixed
21:43:41 * Sacro checks www.openttd.info
21:44:01 <Sacro> "...this page does not show the information you were used to."
21:44:04 <Progman> dih: write a bug on FS )
21:44:06 <Progman> ;)
21:44:07 <dih> glx: so you dont list the links if there was no new nighly since past?
21:44:07 <Sacro> these are not the files you are looking for
21:44:29 <glx> dih: read the NOTICE
21:44:34 <dih> ;-)
21:44:50 <peter1138> glx, yes, I factored that in.
21:44:58 <peter1138> Each run is differing quite a lot :(
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21:45:10 <dih> glx: sorry
21:47:11 <peter1138> What's the incantation to increase the frame count? That may be more reliable.
21:47:37 <glx> -vnull:ticks=xxxx IIRC
21:48:25 * peter1138 stops the mp3 player too, although it shouldn't have much affect on a quad core...
21:48:28 <peter1138> Hmm!
21:48:36 <peter1138> cpu freq scaling...
21:49:15 <peter1138> stuck at 2.4 now
21:49:19 <peter1138> that'll help
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21:51:19 <peter1138> hee, still running :o
21:51:26 <peter1138> Maybe 10,000 was too much
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21:53:42 <Ammler> Celestar didn't commit last changes to server...
21:54:05 <Ammler> (how is that called with hg?)
21:54:14 <peter1138> repo?
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21:56:03 <Ammler> the pendant for svn commit is hg ???
21:56:33 <Rubidium> hg commit?
21:56:48 <peter1138> Hmm, 24.38 vs 24.61 seconds for 10000 frames
21:56:52 <peter1138> i.e. not much in it.
21:56:57 <Ammler> ah ok
21:57:07 <Rubidium> peter1138: but no drawing at all either
21:57:10 <Ammler> did expect something else :-)
21:57:19 <peter1138> No drawing?
21:57:26 <Rubidium> -v null doesn't draw
21:57:32 <peter1138> Well GfxMainBlitter was called often enough.
21:57:39 <peter1138> I'm not comparing blitter performance :)
21:57:43 <Rubidium> yeah, for a 1x1 area and such
21:57:52 <peter1138> Hmm
21:58:02 <peter1138> Well... poo
21:59:15 <peter1138> I need to to draw tiles :o
22:00:14 <peter1138> *it
22:00:35 <peter1138> Are you sure it's 1x1? :o
22:01:00 <Rubidium> it should be, but I'm not 101% sure
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22:01:54 <peter1138> dbg: [misc] Forcing blitter 'null'... x 800 y 600
22:02:23 <peter1138> *If* _screen.width & _screen.height are the important ones...
22:03:40 <FauxFaux> Can we have a larger max screen size yet? :)
22:03:50 <peter1138> Larger than what?
22:04:07 <Eddi|zuHause2> FauxFaux: that is in trunk for a long time
22:04:17 <peter1138> Rubidium: big difference, I specified -r 1x1 and it completed in 7.27 seconds
22:04:17 <FauxFaux> It's 2048 at the moment, iirc, I'm sure 0.6.2 doesn't have it.
22:04:25 <FauxFaux> Don't have my other screen here. :/
22:04:46 <Eddi|zuHause2> 0.6 won't ever have it.
22:04:48 <peter1138> 0.6.2 is not trunk :)
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22:05:38 <Eddi|zuHause2> is there a plan when to release 0.7?
22:05:48 <FauxFaux> Well, I was assuming that releases were direct snapshots of trunk, whcih means that if it's been in trunk for a long time (read: longer than the time since the latest release)...
22:05:54 <Rubidium> "when it's done"?
22:06:14 <Eddi|zuHause2> invalid answer, because "done" is not specified ;)
22:06:22 <FauxFaux> Soon!
22:07:28 <peter1138> FauxFaux, nope, 0.6.2 is based on 0.6 (No such release) which was branched off from trunk quite a long time ago.
22:07:33 <glx> <FauxFaux> Well, I was assuming that releases were direct snapshots of trunk, whcih means that if it's been in trunk for a long time (read: longer than the time since the latest release)... <-- nightlies are trunk snapshots
22:07:57 <FauxFaux> Fair enough. :)
22:08:06 <Eddi|zuHause2> i mean, there should be either a timeframe when to feature lock, or a list of features to be completed before the release
22:08:36 <peter1138> http://svn.bucks.net/~petern/resolver.diff < is the patch I'm profiling.
22:09:00 <peter1138> Dunno if it's worth bothering with, heh
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22:09:21 <peter1138> Less dependencies in newgrf_spritegroup.h, at least ;)
22:09:23 <Rubidium> Eddi|zuHause2: seems major releases are done about once a year-ish (for quite a long time)
22:09:36 <glx> resolver refactoring?
22:10:45 <peter1138> Yeah
22:10:47 <Eddi|zuHause2> i was under the impression it was more like 3/4 years, so the next one could be expected around christmas
22:12:39 <Rubidium> 0.3: apr 2004, 0.4: may 2005, 0.4.5: jan 2006, 0.5: feb 2007, 0.6: mar 2008 <- looks more once-a-year-ish to me
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22:14:02 <Eddi|zuHause2> hm, then indeed my impression was wrong ;)
22:14:33 <peter1138> So we've got a few months yet to finish stuff ;)
22:14:46 <fjb> Take your time. 0.6 was a big step from 0.5. And 0.7 will have many new features as well. But they have to be tested and fine tuned for release.
22:16:07 <Eddi|zuHause2> there's already quite a number of big features in trunk :)
22:16:23 <fjb> But more to come.
22:17:36 <fjb> What are the obvious big differences between 0.6 and trunk? YAPP and engine pools.
22:17:55 <Rubidium> rewritten GUI backend
22:18:02 <Rubidium> conditional orders
22:18:15 <peter1138> Rewritten backends are not obvious :(
22:18:20 <peter1138> All that work...
22:18:30 <peter1138> Aqueducts :D
22:18:33 <Rubidium> they are in the big diffs
22:18:38 <peter1138> Station animation
22:18:44 <fjb> Yes, but the rewritten GUI backend is under the hood and no user sees it.
22:19:06 <Eddi|zuHause2> rewritten autoreplace ;)
22:19:19 <peter1138> newgrf presets
22:19:31 <fjb> Ok, station animations and aqueducts are nice, but both features you can live without until next year.
22:20:14 <peter1138> So basically it's just YAPP...
22:20:31 <Rubidium> one can live without that too
22:20:39 <peter1138> No
22:20:44 <peter1138> You're wrong :D
22:20:47 <Ammler> :-)
22:20:52 <fjb> Newgrf presets are handy, but you can easily work around not having them with different copies of openttd.conf.
22:21:08 <fjb> :-) I can not live without YAPP anymore.
22:21:24 <peter1138> fjb, yeah... but ever tried to replicate the setup of an existing game?
22:21:26 <Ammler> fjb: well, you forgot about possiblity to export presets from a save
22:21:36 <Ammler> oh :-)
22:21:36 <peter1138> Hah
22:21:38 <Rubidium> like 6-7% of the servers is YAPP-able, so 93-94% lives without it
22:21:55 <fjb> But YAPP is _the_ reason to not using 0.6 right now.
22:21:57 <Kloopy> My clan only play official releases, so I'm waiting until 0.7.0 now until I can properly play in a team game again! :(
22:22:03 <Eddi|zuHause2> it was a real pain playing my alpine game without PBS
22:22:22 <Ammler> Kloopy: join better teams :-)
22:22:34 <fjb> peter1138: I did replicate the grf setup. No problem if you know what you are doing.
22:22:45 <Eddi|zuHause2> basically that was my transition time between the miniin and yapp
22:22:49 <Kloopy> Hehe... I got them all to run a trunk compile once, but it kept desyncing, so they've given up on trunk and sticking with releases. :(
22:22:52 <Ammler> fjb: how?
22:22:55 <Progman> Kloopy: clan?
22:23:20 <Kloopy> Me and my friends who play computer games together. We call ourselves CantFitMyN.
22:23:29 <fjb> Ammler: By modifying openttd.conf in a simple text editor.
22:23:48 <Ammler> I meant, how you exported settings from a save
22:24:01 <peter1138> Ammler, manually, most likely :)
22:24:24 <fjb> By having a look at the grf window in the game.
22:24:29 <Rubidium> with openttd-sne ofcourse ;)
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22:25:27 <fjb> Grf presets are a nice feature when you have it. I use it now. But I could live without it.
22:25:42 <peter1138> Sure.
22:25:48 <fjb> It would be no reason for me to switch from 0.6 to trunk.
22:26:01 <Ammler> we got many request for the settings on our games, I am hapyy, we can solve that now.
22:26:45 <Ammler> it might also be possible to live without ottd, maybe ;-)
22:27:10 <Rubidium> there's always TTD(P)
22:27:14 <fjb> Maybe I grew up with computers without a gui, so I don't see that big advantage in that feature.
22:27:26 <Ammler> well, then without them either :-)
22:27:49 <Rubidium> Ammler: locomotion ;)
22:28:09 <Ammler> I only know Industry Giant else
22:28:47 <fjb> It was mentioned a few lines above. How did the autoreplace change?
22:29:06 <Ammler> full rewrite from frosch
22:29:24 <Ammler> desync free.
22:29:36 <Rubidium> we hope...
22:30:02 <Ammler> you might not see much of that on a single player game.
22:30:02 <fjb> The refit options are not duplicated anymore when a vehicle gets repalced ba the same type anmore.
22:30:38 <fjb> I mean when there are some options for the same cargo type.
22:30:51 <Ammler> Rubidium: we have still some few desyncs
22:31:14 <Ammler> but weren't able to reproduce...
22:31:49 <fjb> I saw that with some trams which were refitted to a version with a trailing car. After replacing that tram with one of the same type that didn't have the trailing car anymore.
22:32:20 <Ammler> but that is already some days ago, can't remember desync with current game.
22:32:45 <Eddi|zuHause2> fjb: that's more like a feature request than a bug
22:33:58 <fjb> I don't think so. It was explicitly changed in the old autoreplace system. And what would be the sense of that "feature"?
22:34:45 <fjb> I mean not copying the full refit information was considered a bug with the old system.
22:36:08 <fjb> I will talk to frosch about it tomorrow.
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23:32:08 <Belugas> Eddi|zuHause2, you're too good with the small creatures
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23:47:40 <Ammler> night night
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23:53:24 <reldred|werk> Belugas: awake? Got a couple of questions about your implementation of newobjects for openttd.
23:56:31 <Sacro> reldred|werk: he's not been around for a while
23:56:34 <Sacro> @seen Belugas
23:56:34 <DorpsGek> Sacro: Belugas was last seen in #openttd 24 minutes and 25 seconds ago: <Belugas> Eddi|zuHause2, you're too good with the small creatures
23:56:36 <Sacro> oh
23:56:40 <Sacro> maybe he has :p
23:57:01 <reldred|werk> Congratulations Sacro, for you hath failed.
23:57:09 <Sacro> yes :(
23:58:09 <reldred|werk> See, you would have gotten away with it, if you just left the bot out of this.
23:58:17 <reldred|werk> :P
23:59:05 <Sacro> or if i'd have consulted him first
23:59:07 * Sacro kicks DorpsGek
23:59:33 <reldred|werk> ;)
23:59:49 <Sacro> though his last line before that was 4 hours ago