IRC logs for #openttd on OFTC at 2008-07-09
            
00:04:45 <glx> you hear ding-ding-ding when disconnected
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00:10:05 <Eddi|zuHause2> exactly, and reconnecting is only a couple of clicks
00:10:34 <glx> and in trunk it's even easier as you don't have to search the server in the list
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00:14:59 <kyevan> At the very least, a 'reconnect' button on the thing would be nice.
00:18:04 <Sacro> that's what she said
00:22:24 <ccfreak2k> Well, actually, he said it.
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01:35:28 <Belugas> not evident enough, it must be written "RECONNECT" on it :P
01:35:37 <Belugas> it's a FEATUREUH
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02:19:14 <CIA-3> OpenTTD: belugas * r13683 /trunk/src/town_gui.cpp: -Codechange: privatize a function that is not used outside of the class who calls it
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08:31:30 <ln> tere päeväst
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08:42:03 <LA> tere päevast
08:42:28 <peter1138> English only!
08:42:39 <LA> :P
08:42:46 <LA> was only greeting
08:43:12 <Doorslammer|BRSet> I thought you were singing
08:43:17 <Doorslammer|BRSet> So english ta ;)
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08:43:45 <LA> shh monaro
08:46:33 <LA> doorslammer|brset do I remember right you drew some things too?
08:46:43 <LA> for some things
08:50:24 <ln> peter1138: do you speak other languages besides English?
08:52:23 <peter1138> of course not, i'm british
08:52:33 <Noldo> :D
08:53:02 <LA> stupid americans.. wait, no.. stupid brits :P
08:53:04 <ln> so were blyton's famous five.
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09:00:45 <Doorslammer|BRSet> Sorry, I do some things
09:01:06 <Doorslammer|BRSet> Ive done a few drawings
09:01:14 <ln> peter1138: aren't the british supposed to learn french in school?
09:01:51 <dih> yuck
09:02:21 <Eddi|zuHause3> learning something in school doesn't necessarily mean you know it afterwards :p
09:02:23 <Doorslammer|BRSet> I did, but was crap
09:02:26 <Doorslammer|BRSet> Bonjour
09:02:30 <Doorslammer|BRSet> Thats my limit
09:03:11 <Eddi|zuHause3> je ne sais pas beaucoup de français
09:04:52 <Eddi|zuHause3> my father had to learn russian at school for like 8 years, he doesn't speak a single word of russian :p
09:05:02 <Doorslammer|BRSet> You are not good at speaking French?
09:05:11 <Doorslammer|BRSet> I can
09:05:21 <Doorslammer|BRSet> Oiski doiski gorski
09:05:28 <Doorslammer|BRSet> My talent is unlimited ;)
09:05:52 <peter1138> ln, no
09:05:56 <peter1138> actually i did
09:05:58 <peter1138> but it was in school
09:06:07 <peter1138> i.e. long ago and forgotten
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09:36:18 <ln> http://www.knightridergps.com/
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09:38:46 <ln> why did the monty python choose albrecht dürer?
09:40:11 <Eddi|zuHause3> you're awfully fast in switching contexts :p
09:40:21 <Eddi|zuHause3> what's wrong with albrecht dürer?
09:41:26 <ln> i'm not saying anything is wrong with him, but since monty python was the first time i heard about the guy, i was wondering if he's more famous in germany than internationally.
09:43:22 <ln> besides, this is completely relevant to the previous foreign language discussion.
09:45:16 <Eddi|zuHause3> he is definitely known in germany
09:47:12 <Doorslammer|BRSet> I have the Fliegander Zirkus VHS somewhere :S
09:47:45 <Eddi|zuHause3> verbs always end in -en, never in -an
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09:50:11 <ln> they speak quite good german.
09:51:15 <LA> How was Donald Witcombe tied with TTD?
09:51:47 <Eddi|zuHause3> the vehicles are mostly named after beta testers
09:51:58 <LA> ok
09:52:12 <LA> I found out a few days ago I know his son
09:52:16 <LA> Greg Witcombe
09:52:37 <Rubidium> Eddi|zuHause3: it's more verbs usually end in -en (IIRC)
09:52:54 <LA> yep
09:53:03 <LA> witcombe was in QA team :P
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09:53:12 <Eddi|zuHause3> Rubidium: i don't know more than a handful of exceptions
09:53:28 <Eddi|zuHause3> actually, off the top of my head there is just one ;)
09:53:41 <Rubidium> still, an exception means always may technically be used
09:53:50 <Rubidium> *not be* (ofcourse)
09:54:28 <Eddi|zuHause3> exceptions justify the rule :p
09:55:48 <Rubidium> I can come up with at least sein and tun
09:57:02 <Rubidium> hmm, there are even more
09:57:23 <Eddi|zuHause3> enlighten me ;)
09:57:39 <Rubidium> ärgern, erinnern and similar
09:57:59 <Eddi|zuHause3> hm, indeed
09:58:42 <Rubidium> not even talking about the composed ones like wehtun and friends
09:58:42 <Eddi|zuHause3> it's still a good rule of thumb, that verbs always end with -en
10:00:20 <Eddi|zuHause3> with the few exceptions mentioned above where the 'e' is left out
10:00:46 <Eddi|zuHause3> but i'd be really surprised if you find a verb that ends with an ;)
10:00:53 <Rubidium> lazy bastards ;)
10:01:39 <Eddi|zuHause3> Rubidium: you'd rather have it like the french who only read 1 out of 4 letters they write? :p
10:02:49 <Rubidium> well, French are consequent in writing more than they speak
10:03:06 <ln> and even that one sound doesn't match the one letter.
10:03:15 <Eddi|zuHause3> like the word "août" where you only speak one of the 4 letters, or worse the word "eau" where you speak none of the written letter, instead say a completely different one :p
10:04:15 <Eddi|zuHause3> Mark Twain really picked on the wrong language :p
10:05:36 * LA likes that in Estonian one speaks exactly as he writes
10:05:49 <ln> LA: not true
10:06:00 <Rubidium> ah well, I was lazy in 'learning' German :)
10:06:02 <LA> ok.. not exactly
10:06:10 <LA> but generally
10:06:19 <ln> LA: for example, 'd' becomes 't', right.
10:06:26 <LA> like we pronounce a as a, not as ei
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10:06:39 <LA> ei as in eighteen
10:07:07 <LA> ln, no
10:07:15 <ln> LA: well, almost.
10:07:23 <LA> you wont say dahan tiivanil drampita :P
10:07:33 <LA> tahan diivanil trampida
10:07:51 <LA> d is much more lighter
10:08:11 <ln> what's trampida?
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10:08:48 <LA> trample I think :P
10:09:01 <LA> or stamp
10:09:40 <LA> only in such words as müüa or süüa you day them as müia or süia
10:10:37 <LA> day = say
10:10:39 <LA> :P
10:11:01 <LA> Estonian > *
10:18:07 <peter1138> aghteen?
10:20:17 <Eddi|zuHause3> ätin
10:20:51 <Eddi|zuHause3> write it how you say it, damnit :p
10:22:24 <LA> i ai dzii eidzh thi i i en
10:22:40 <LA> if you would say as you write :D
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10:24:06 <LA> kaheksateist = ka a ha e ka es a te e i es te
10:24:14 <LA> spelling
10:24:19 <Eddi|zuHause3> what's that supposed to mean?
10:24:26 <LA> 18
10:24:49 <LA> and you still write it kaheksateist and pronounce it kaheksateis
10:24:50 <LA> t'
10:25:22 <Eddi|zuHause3> PS: i said the exact opposite
10:26:34 <LA> actually I think peter is right if you would spell as you speak, you would have a'teen
10:27:02 <LA> or a'ten
10:27:15 <LA> freaky
10:27:20 <ln> stop dreaming about teens
10:27:55 <LA> lnteen
10:28:08 <ln> anyway, why the hell was Super Mario Lost Levels only available for 2 weeks on Virtual Console in EU?
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10:48:44 <ln> silencio
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10:54:46 <dih> ln: english please!
10:56:57 <Doorslammer|BRSet> Roomdeath :D
11:01:29 <Eddi|zuHause3> ingles por favor!
11:01:56 <ln> dih: Hāmburgor is sandwīċ fram grundena cūmeta macod, oft mid cȳse, tomaton, lactuc, and cæċċup eten.
11:04:17 <Eddi|zuHause3> http://icanhascheezburger.files.wordpress.com/2008/07/funny-pictures-monacle-cat-orders-a-burger.jpg
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12:45:19 <rortom> :D http://pastebin.rigsofrods.com/m1421da4f
12:46:15 <Belugas> hehe :)
12:46:20 <Belugas> having fun, as i can see :)
12:46:26 <SmatZ> average map size: 714 x 630\
12:46:27 <SmatZ> hehe
12:46:28 <rortom> yes, working well :)
12:46:29 <Belugas> hello all, by the way
12:46:36 <SmatZ> hello Belugas
12:46:41 <rortom> hi
12:47:01 <rortom> just have to figure out why some servers reject the connection
12:47:08 <rortom> (the ##ERROR## lines)
12:47:28 <Eddi|zuHause3> firewall? lost packets? server offline?
12:47:55 <rortom> could be that this server is offline, but that list is from the master server
12:47:59 <Belugas> rortom, by the way, thanks :) I had a good time playing with your system yesterday
12:48:09 <rortom> so i thought non-working servers would be sorted out?
12:48:12 <Belugas> ho my god... me? playing????
12:48:25 <rortom> you mean RoR? :)
12:48:43 <Belugas> yes
12:48:47 <rortom> nice to hear :)
12:48:48 <Eddi|zuHause3> rortom: there might be timeouts involved
12:48:59 <rortom> indeed @ eddi :\
12:50:51 <Eddi|zuHause3> rortom: alternatively, those might be the ones with older packet versions
12:50:59 <rortom> no, i checked that
12:51:12 <rortom> oh you mean packet version? :|
12:51:22 <rortom> i checked only for old game info packet version
12:51:36 <Eddi|zuHause3> yes, i meant that
12:52:04 <rortom> i will figure that out i think :)
12:52:27 <Eddi|zuHause3> you could just doublecheck these servers from the ingame list
12:52:45 <rortom> yes, or form the web server list
12:52:48 <rortom> *from
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12:53:09 <rortom> since the udp stuff is now working i will try to figure out the TCP messages :)
12:57:41 <Eddi|zuHause3> the TCP messages are basically the commands sent, and the random seed
12:58:02 <rortom> yes
12:58:12 <rortom> @Belugas, did RoR work well on your system?
12:58:52 <rortom> mh what was map_set again?
12:59:08 <rortom> ah, the setting i guess
12:59:14 <rortom> normal/arctic
13:03:39 <Belugas> rortom, the installation was a pain, there were some glitches, but all in all, it was a pleasant experience
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13:04:40 <Belugas> altough my Athlon 1.3 with only 512 meg would have complained it was a bit of a workload...
13:04:58 <Belugas> and that i managed to crash my bus on the sideway more than once :D
13:16:33 <rortom> more stats: http://pastebin.rigsofrods.com/m11d65109
13:16:50 <rortom> landscape 22?
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13:17:34 <rortom> hehe
13:17:42 <rortom> @ Belugas, what OS?
13:17:47 <rortom> linux/windows/mac?
13:18:02 <ln> what's "@ Belugas"?
13:18:24 <Noldo> same as Belugas:
13:19:15 <rortom> yes
13:19:52 <rortom> #
13:19:52 <rortom> normal: 138 ( 75.4%)
13:19:52 <rortom> #
13:19:52 <rortom> arctic: 14 ( 7.7%)
13:19:52 <rortom> #
13:19:54 <rortom> tropic: 11 ( 6.0%)
13:19:54 <rortom> #
13:19:56 <rortom> toyland: 10 ( 5.5%)
13:20:06 <rortom> toyland is not really used much :P
13:20:17 <Mirrakor> toyland rocks
13:20:29 <ln> the topic doesn't say anything about not flooding, carry on.
13:20:39 <Mirrakor> honestly, girls are more likely to play this world than the others :D
13:20:40 <dih> rortom: how did you build those stats?
13:20:53 <rortom> dih: my python script
13:21:00 <rortom> ln: thanks love you too :)
13:21:13 <Noldo> artic and tropic seem quite low
13:21:57 <dih> rortom: dont mind ln, it never really sais anything useful, more has the tendency to policing
13:22:26 <rortom> nvm...
13:22:42 <rortom> i wonder if that script is useful for anything as now
13:22:42 <Noldo> well it is fair to say that those lines have quite low information/line value
13:22:45 <Belugas> rortom, i don't know the number of the landscape, and i'm on XP
13:23:05 <Phantasm> Belugas: How is the bug fix? ;P
13:23:45 <dih> rortom: you could add how pany people play which version ;-)
13:23:50 <rortom> oh
13:23:53 <rortom> good idea :D
13:24:21 <dih> then run the stats every 4 hours for a month and build some averages
13:24:35 <Belugas> Phantasm, Rubidium told me about his idea earlier this week. I have to find the "enthusiasm" required to go into that work
13:25:22 <Phantasm> Belugas: What is his idea?
13:25:29 <Phantasm> The intial fixing time estimate kinda failed... ;P
13:27:23 <Mirrakor> are those online stats or local?
13:27:36 <dih> rortom: your average map size could do with some better handling
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13:28:08 <rortom> updated: http://pastebin.rigsofrods.com/m1d07384d
13:28:23 <Mirrakor> Anyone knows a few good and free email programs for Windows which I could recommend to a beginner?
13:28:25 <rortom> @ Mirrakor: online
13:28:56 <rortom> dih: average map size as a list also?
13:29:16 <rortom> @ Mirrakor: thunderbird
13:29:22 <dih> no - just most used map size
13:29:28 <dih> but it would also be interesting to see
13:29:40 <dih> what number of clients decide to play on which map size
13:29:45 <dih> so a list would be the way to go
13:29:48 <Eddi|zuHause3> pegasus
13:29:49 <Mirrakor> yup I got that one, also The Bat although I don't know if it's recommendable for beginners
13:30:35 <dih> servers with errors: 5 <-- ?
13:32:55 <CIA-3> OpenTTD: rubidium * r13684 /branches/noai/ (115 files in 10 dirs): [NoAI] -Sync: with trunk r13599:13683.
13:34:10 <rortom> http://pastebin.rigsofrods.com/m3c50ae71
13:34:16 <rortom> updated, added map sizes
13:34:34 <rortom> dih: those servers reject a UDP connection for some strange reason
13:36:45 <dih> then they just aint up and the master server has not updated that yet
13:37:18 <dih> afaik that is a window of up to 15 minutes
13:37:30 <Rubidium> rortom: you can't see whether UDP connections are rejected
13:37:41 <Rubidium> as they are just dropped
13:38:01 <dih> Rubidium: you can get rejects!
13:38:31 <rortom> Rubidium: i mean dropped :)
13:38:34 <dih> i.e. if the port is not firewalled on a unix system, yet no service is listening
13:39:03 <dih> if you try that with OpenTTDLib, you see it does not timeout, it sais something like wrong packet size
13:39:12 <rortom> my socket class says me: connection rejected
13:39:28 <dih> if it was dropped, you would get a timeout
13:39:39 <dih> that can take a little longer
13:39:57 <Rubidium> so 5 rejects and no timeouts... that's highly unlikely
13:40:28 <Rubidium> oh even more rejects
13:40:37 <dih> does not mean they are _all_ rejects...
13:40:40 <dih> just saying it can happen
13:41:09 <rortom> let me add some error msg to the list ...
13:41:43 <Rubidium> still... UDP packets can be rejected; you can't reject an UDP connection because there is no such concept (unless you make your own TCP with UDP)
13:42:08 <dih> yes, ok
13:42:56 <dih> but you still receive a packet
13:48:24 <Rubidium> rortom: where's the korean server in your list?
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13:52:22 * Rubidium wonders what happened to the openttdcoop website
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14:04:28 <rortom> oh, i found the problem :)
14:05:03 <dih> ..?
14:05:07 <rortom> http://pastebin.rigsofrods.com/m634b75f6
14:05:24 <rortom> the dns resolving failed for those hosts, but thats not important :)
14:05:33 <rortom> now all servers working :)
14:06:42 <dih> new stats?
14:06:49 <rortom> yes
14:06:53 <rortom> fixed some bugs
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14:08:56 <fjb> Hello
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14:11:32 <Rubidium> rortom: seem to miss the korean server (again)
14:11:40 <rortom> oh? :\
14:11:59 <rortom> whats its name?
14:12:24 <Rubidium> 난이도 약간어려움(파산조심)
14:12:44 <rortom> nice, i just see black boxes :p
14:12:51 <rortom> i will have a look where it could be ..
14:13:04 <Rubidium> http://www.openttd.org/server_detail.php?id=24351
14:13:14 <rortom> yes, strange
14:13:18 <rortom> i will have a look
14:17:06 <dih> why on earth to people run 20 servers if not even one of thime is filling up?
14:17:43 <glx> because they can?
14:17:48 <rortom> @ Rubidium, its in the data, just not shown, i think its a charset problem
14:18:28 <MorgyN> utf-8?
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14:22:13 <Belugas> Phantasm, agreed, it takes longer then expected, but that's usually the case in any development project
14:22:41 <Belugas> and mine are not exception to the rule, far from that :)
14:23:01 <Lakie> Heh
14:23:43 <Lakie> I found sometimes atleast with TTDpatch developing that I'd find a much easier way to do something (and thus finish it way before I thought I would).
14:25:05 <Belugas> that's the other way aroundf for me :) the initial idea wold seems to be a quick one, but after doing it, boom... problems here and there
14:25:14 <Belugas> or consequences, which is the case for this project :S
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14:30:49 <rortom> i got the problem
14:31:03 <rortom> the timeout was too short to get an answer from that server ...
14:32:10 <rortom> fixed output: http://pastebin.rigsofrods.com/m48c8ee06
14:32:27 <rortom> the korean server has number 93
14:33:56 <Rubidium> it doesn't show in the languages table
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14:34:02 <Lakie> Well, Belugas, these were taskes I thought would be so very hard, or was told would be difficault.
14:34:26 <Lakie> And once in a while, I'd find something to make the job easier and more effient.
14:35:50 <rortom> good point @ Rubidium ...
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14:43:01 <rortom> found the bug: copy+paste error from langauge header file ...
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14:44:57 <rortom> fixed and updated: http://pastebin.rigsofrods.com/m41357d14
14:45:02 <rortom> 4 korean servers now :)
14:45:40 <dih> my server is first queried :-P
14:46:48 <dih> rortom: can i ask you to make some averages over a cause of a few weeks to a month or so?
14:47:12 <rortom> i could do this :)
14:47:15 <dih> rortom: another thing for your stats, include if servers have grf's or not
14:47:17 <rortom> just say what you want :)
14:47:28 <rortom> the grf data is there, just not displayed
14:47:59 <dih> just another section like (x clients on grf'd games)
14:48:27 <dih> and x servers use grf's
14:49:48 <dih> and line 279/280 you might want to left pad the 9
14:50:01 <dih> if it's an sprintf you want a %2d :-P
14:50:25 <dih> well - for all number of clients
14:56:46 <Eddi|zuHause3> i don't know if python understands printf-formatting :p
14:58:42 <dih> i dont know either, but actually every langauge should :-P
14:58:45 <dih> i know that java does not
14:58:59 <dih> sadly
14:59:45 <hylje> it does, it's also built in to strings
14:59:55 <hylje> e.g. "omg! i can has %s" % "sprintf"
15:00:10 <dih> i can has?
15:00:23 <dih> :-P
15:00:37 <hylje> silly cat talk
15:00:55 <dih> cat or can't :-P
15:01:05 <hylje> both
15:01:07 <dih> :-P
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15:01:47 <Ammler> nice stats rortom
15:02:53 <rortom> thanks :)
15:02:55 <rortom> " % 20s: %3d (% 5.1f%%), %d clients"
15:03:01 <rortom> :)
15:03:36 <rortom> --> " % 20s: %3d (% 5.1f%%), %3d clients"
15:05:01 <dih> now the info on how many servers have newgrf's and how many clients play on those servers :-)
15:05:16 <rortom> working on it :)
15:05:19 <Ammler> with which grfs :P
15:05:20 <dih> :-P
15:05:33 <dih> rortom: do you actually do any ottd patching?
15:07:12 <rortom> http://www.openttdcoop.org/wiki/GRF
15:07:28 <rortom> so far about the all time available GRF files :p
15:07:37 <Ammler> :-)
15:10:53 <Ammler> rortom: http://openttdcoop.ppcis.org/wiki/GRF
15:11:09 <Ammler> our dns transfer failed :-)
15:15:41 <rortom> oh, i know those problems ...
15:15:56 <rortom> often involves lots of SND email spam ;)
15:15:59 <rortom> *DNS
15:16:38 <dih> SND = reverse dns? :-P
15:16:45 <Eddi|zuHause3> use the DNS exploits that are going around :p
15:17:32 <rortom> ;)
15:17:38 <rortom> oh, lots of grf stats ...
15:18:20 <Eddi|zuHause3> you could give statistics about the most used grfs
15:18:28 <rortom> yes
15:20:24 <rortom> 113 unique GRF's known
15:20:30 <rortom> 538 used overall
15:21:15 <rortom> http://grfcrawler.tt-forums.net/index.php?do=search&q=52570103
15:21:18 <rortom> most used :)
15:21:51 <Ammler> distributed from ottd.
15:21:59 <Ammler> 2. is interesting :-)
15:22:06 <Ammler> guesses?
15:22:33 <rortom> http://grfcrawler.tt-forums.net/index.php?do=search&q=6d620601
15:22:34 <Eddi|zuHause3> pbviaduct ;)
15:22:35 <rortom> :)
15:22:51 <Eddi|zuHause3> aww.. almost
15:23:20 <Ammler> stations can be used all the time.
15:23:55 <rortom> mh
15:24:08 <rortom> that big hoster stopped all servers
15:24:12 <rortom> 30 less ;)
15:24:17 <Ammler> myottd?
15:24:29 <rortom> no, that other one
15:24:51 <rortom> http://pastebin.rigsofrods.com/m272167e0
15:25:00 <rortom> fresh data, scroll to the bottom ^
15:25:28 <Ammler> pb is 3. :-)
15:25:46 * SpComb wonders how many of the MyOTTD servers are actually visible in the server list
15:26:06 <SpComb> terom@zapotekII:~$ ps aux | grep openttd --count
15:26:06 <SpComb> 118
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15:26:09 <SpComb> not all of them >_<
15:26:22 <rortom> seems so :\
15:26:32 <rortom> do they have something to identify?
15:26:38 <SpComb> (note that that's really just a good thing, I'd kill all of them off right this second if I had my way)
15:27:00 <SpComb> rortom: they all have the same IP, and the name is of the form "username.myottd.net/tag - title"
15:27:08 <rortom> let me see
15:27:19 <Ammler> SpComb: but your servers holds the longtime record: http://www.tt-forums.net/download/file.php?id=94031
15:27:31 <SpComb> haha
15:27:59 <SpComb> PID USER PRI NI VIRT RES SHR S CPU% MEM% TIME+ Command
15:28:02 <SpComb> 11764 terom 15 0 31728 12864 1928 R 0.7 0.2 78h21:55 openttd -D -g /home/terom/my_ottd/servers/93/save/auto.sa
15:28:05 <SpComb> 21188 terom 15 0 31424 10348 2268 R 0.0 0.2 55h44:38 openttd -D -g /home/terom/my_ottd/servers/262/save/auto.s
15:28:08 <SpComb> 11762 terom 15 0 31712 12648 1916 R 0.0 0.2 51h44:56 openttd -D -g /home/terom/my_ottd/servers/128/save/auto.s
15:28:11 <SpComb> 11643 terom 15 0 25456 6920 1928 S 0.0 0.1 23h30:06 openttd -D -g /home/terom/my_ottd/servers/94/save/auto.sa
15:28:52 <SpComb> 24838AD... very stable, and very unused
15:29:41 <rortom> myottd.net servers online: 25
15:30:22 <Ammler> very stable BECAUSE of unused :P
15:30:45 <MorgyN> 24838AD? won't everywhere be towns?
15:30:55 <SpComb> should probably go take a look
15:31:08 <SpComb> although it's probably running 0.5.3 or something
15:31:15 <Ammler> they are protected afaik
15:31:17 <MorgyN> greenbelt patch tbh ;D
15:32:27 <rortom> mhm
15:32:40 <rortom> i could push that data into some sort of mysql table
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15:33:14 <Ammler> rortom: GRFCrawler has a webservice support to get the infos, iirc.
15:33:21 <rortom> yes
15:33:38 <SpComb> the OpenTTD masterserver also has a MySQL database
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15:34:33 <rortom> yes
15:37:34 <Ammler> rortom: dunno, who is responsible for the ottd website, but they might be interested in patches for including your stats to the webpage. :-)
15:38:04 <Ammler> webpage is on the SVN Repo, too.
15:38:10 <rortom> i saw that ...
15:38:29 <rortom> want to write spector bot first ;)
15:38:42 <rortom> anyone want to have the script to test?
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15:41:06 <dih> rortom: that are details to each grf
15:41:15 <dih> that means some clients will be counted multiple times
15:41:49 <dih> can you have 2 lines in the top, like servers with newgrfs
15:41:54 <dih> and clients on newgrf servers
15:42:03 <dih> a total number would be helpful :-P
15:42:05 <rortom> sure, thats easy ...
15:42:36 <dih> but the per grf details are interesting also
15:42:37 <dih> :-)
15:47:42 <rortom> newGRF servers: 57 / 148 (38.51%)
15:47:42 <rortom> players on newGRF servers: 33 / 87 (37.93%)
15:48:36 <Ammler> rortom: those with the generic tram set are not "real" NewGRFs servers :-)
15:48:49 <Ammler> but that might be hard to differ. :-/
15:49:19 <rortom> mhm
15:49:24 <Ammler> then the number is below 10, I guess :-)
15:49:28 <rortom> i can add GRFs to an ignore list
15:49:41 <rortom> just tell me what GRFs
15:50:05 <Ammler> only the generic trams, 1. on your list.
15:50:13 <rortom> ok, will remove it ...
15:52:37 <rortom> newGRF servers: 41 / 199 (20.60%)
15:52:37 <rortom> players on newGRF servers: 18 / 104 (17.31%)
15:54:17 <Ammler> and those are non cooper, our server is empty atm.
15:54:34 <Belugas> segregation!
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16:08:46 <rortom> http://openttdserver.de/server_stats.txt
16:08:57 <rortom> i will add that to a cronjob
16:09:20 <rortom> so its running every day
16:09:24 <rortom> *or such time
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16:15:59 <Ammler> rortom: isn't at least the filename of the GRF already in the udp packet?
16:18:39 <rortom> no
16:18:50 <rortom> i should request the grf info ...
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16:21:19 <Ammler> that is the list of our next GRFPack: http://svn.openttdcoop.org/grfpack/trunk/md5GRFIDlist
16:21:56 <rortom> http://openttdserver.de/server_stats/
16:22:10 <rortom> moved to html to be able to add grf links ...
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16:25:33 <Ammler> that is nice too :-)
16:25:36 <rortom> responding servers: 22, not responding: 150
16:25:47 <rortom> my server seem to have some connection problems :|
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16:27:41 <rortom> could be due to 1008668 hits per day of the webserver :\
16:27:59 <MorgyN> \o/
16:28:30 <SpComb> rortom: what webserver is that?
16:28:37 <rortom> http://monitor.rigsofrods.com/webserver/usage_200807.html
16:28:44 <rortom> *.rigsofrods.com
16:28:50 <SpComb> ah right
16:28:50 <rortom> *openttdserver.de
16:28:54 <MorgyN> thats only 11 a second
16:28:55 <MorgyN> pah
16:29:03 <rortom> yeah :)
16:29:26 <SpComb> too many .js files :P
16:29:27 <rortom> so let me get another stats :P
16:29:35 <rortom> yeah need to compress them ...
16:29:36 <rortom> http://geo.rigsofrods.com/
16:30:11 <rortom> http://monitor.rigsofrods.com/mirrors.txt
16:30:16 <SpComb> that's a lot of mirrors
16:30:36 <rortom> yes, we have lots of data :)
16:31:07 <SpComb> I meant the world map
16:31:28 <rortom> thats the same data, once time visual map, one time text :)
16:33:19 <peter1138> heh
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16:42:03 <rortom> that runs now every day: http://openttdserver.de/server_stats/
16:42:07 <rortom> and im off, cu
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17:24:10 <Wolf01> hello
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17:24:34 <ln> hello, cheese land
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17:28:02 <Digitalfox> Wow this a old news, but nonetheless funny, an F22 pilot is locked inside the F22 and had to call the firefighters =0 http://www.dvorak.org/blog/?p=11111 ...
17:28:45 <Digitalfox> And it seems it was a software problem..
17:28:57 <peter1138> gah
17:29:01 <peter1138> "April 10" is not a date :(
17:29:07 <Digitalfox> 2007
17:29:11 <peter1138> bloody americans
17:29:19 <peter1138> it's "10th of April"
17:29:47 *** LA has quit IRC
17:30:18 <dih> april 10 is read april the 10th
17:30:26 *** Zealotus has quit IRC
17:30:32 <Digitalfox> $1.28 million for fixing the glass..
17:30:39 <dih> hehe
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17:31:01 <dih> @openttd commit
17:31:01 <DorpsGek> dih: Commit by rubidium :: r13684 /branches/noai (115 files in 10 dirs) (2008-07-09 13:32:13 UTC)
17:31:02 <DorpsGek> dih: [NoAI] -Sync: with trunk r13599:13683.
17:33:02 <Digitalfox> More photos http://www.spaceref.com/news/viewsr.html?pid=20396 .. They totally ruined the F22.. $1.28 million to fix? yeah right..
17:35:27 <peter1138> nice
17:35:32 <peter1138> all that mess :)
17:37:54 <Digitalfox> peter1138 if you watch the pictures, do you believe 1 million will fix that F22? When each F22 total cost is 137.5 million$ ..
17:38:04 <peter1138> no idea
17:38:28 <peter1138> just needs a clean up and a new canopy ;)
17:38:46 <Digitalfox> lol.. nope http://images.spaceref.com/news/2006/f22.48.jpg
17:39:55 <peter1138> pah, surface scratch ;)
17:40:01 <Digitalfox> Well now I should return sleep, to my dream that someday Portugal air forces will have at least 1 F-22 even if a US retired on..
17:42:24 *** Mchl has joined #openttd
17:42:30 <Mchl> hello
17:45:14 <Eddi|zuHause3> german air forces had several MIG 29
17:45:34 <MorgyN> are you adding a "declare war" patch? \o/
17:45:44 * MorgyN outfits his trains with guns
17:45:49 <Wolf01> I have several aircrafts on ace combat
17:46:22 <Eddi|zuHause3> * MorgyN outfits his trains with guns <- hm... there was that game once... transarctica or something
17:47:57 <Wolf01> that was not a game, it was called WWII :P
17:48:21 * peter1138 yawns
17:49:20 <eekee> I remember wanting to get transarctica & never getting it
17:49:31 <Eddi|zuHause3> http://www.abandonia.com/en/games/635/Transarctica.html
17:49:56 <Eddi|zuHause3> i remember having the original once
17:50:08 <Eddi|zuHause3> but i have no idea where it's gone
17:50:15 <Eddi|zuHause3> probably my brother had it
17:50:56 <Mchl> <Eddi|zuHause3> german air forces had several MIG 29 <- All your MiGs are now belong to us :D
17:51:27 <Eddi|zuHause3> i know... these idiots sold them in favour of developing the way inferior eurofighter
17:51:42 <Eddi|zuHause3> inferiour?
17:51:49 <Eddi|zuHause3> whatever...
17:51:52 <Mchl> crappy
17:55:24 <ln> it has to be better as it has EURO in its name.
17:55:48 <Digitalfox> Eddi|zuHause3 isn't eurofighter in development for a decade or so.. When is it going to be finally introduced..
17:56:04 <Eddi|zuHause3> how should i know?
17:56:33 <Digitalfox> never mind it seems 103 are already in use..
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18:03:51 <Wolf01> http://www.codeproject.com/script/Forums/View.aspx?fid=1159&msg=2629842 ahahahah
18:05:01 <Wolf01> (that one and the others below it)
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18:14:11 <Mchl> "I suspect God is an Observer Pattern." <- lol
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18:29:38 <peter1138> hmm
18:29:49 <peter1138> ror doesn't implement clutch slip :o
18:30:08 <hylje> ror doesn't implement quantum physics
18:30:14 <hylje> can't have LHC
18:30:53 <Mchl> ror?
18:32:24 <Belugas> Resume On Random
18:33:21 <Belugas> http://www.rigsofrods.com/
18:35:40 <peter1138> pah
18:35:44 <peter1138> some things are just not right
18:35:48 <peter1138> for instance
18:36:03 <peter1138> changing down or up a gear makes the wheels change speed, not the engine
18:37:42 <Wolf01> that's right, if the right side of the gearbox can't change the speed, it must do it the other side :D
18:38:17 <Wolf01> at least without clutch
18:38:31 <peter1138> that's the other thing
18:38:31 <Wolf01> and driving on ice
18:38:39 <Wolf01> and on a pc game
18:38:47 <peter1138> hehe
18:39:01 <peter1138> the clutch is respresented on screen in an analogue manner
18:39:07 <peter1138> varying stages of clutchness
18:39:16 <peter1138> but underneath it appears to be binary, on or off
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18:40:07 <peter1138> with minimal amount of clutch and high revs, it should be burning out the clutch, not spinning the wheels
18:40:21 <peter1138> hmm
18:40:27 <peter1138> maybe a ror forum would be more useful ;)
18:42:23 <eekee> hmm, jackrabbit clutch eh?
18:47:43 <Eddi|zuHause3> hm... YaST does not react good if you accidently click "uninstall all" instead of "update if newer available"
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18:51:33 <KingJ> Is it me, or do boats tend to group together?
18:52:10 <Eddi|zuHause3> yes.
18:52:45 <frosch123> All vehicles tend to group together because of station rating.
18:52:56 <Eddi|zuHause3> but you might need to check your multiple personality syndrome if you are grouping together :p
18:53:22 <KingJ> lol
18:53:44 <KingJ> Is is possible to un-group? Looks ugly and makes my speakers crackle horribly when you get 30 hovercraft making their sound at once heh
18:54:01 <frosch123> Timetables
18:54:02 <Eddi|zuHause3> check the setting "improved loading algorithm"
18:54:29 <Eddi|zuHause3> but that might not apply to passengers, i don't know...
18:55:04 <KingJ> Improved loading algoritm is off
18:55:10 <KingJ> I'll put it on
18:55:37 <Eddi|zuHause3> if you use full load, that will only one vehicle load at a time, so they are not all full at the same time
18:56:12 <KingJ> No full load, just Goto A then B
18:56:38 <eekee> improved loading prevents ggrouping
18:57:04 <Eddi|zuHause3> once upon a time there was a setting for auto-spacing of vehicles when they have a timetable
18:58:00 <eekee> btw would it be possible for ottd not to play more than one of any given sample at a time? It's impossible to control the volume on level crossings & all sorts of things, as well as takeoff sounds
18:59:59 <Eddi|zuHause3> afaik there is such a limit, but it is probably hardcoded
19:00:08 <CIA-3> OpenTTD: rubidium * r13685 /branches/0.6/src/ (7 files): (log message trimmed)
19:00:08 <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:00:08 <CIA-3> OpenTTD: - Fix: In the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot [FS#2102] (r13681)
19:00:08 <CIA-3> OpenTTD: - Fix: Saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code [FS#2131] (r13679)
19:00:09 <CIA-3> OpenTTD: - Fix: Inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such [FS#2126] (r13676)
19:00:09 <CIA-3> OpenTTD: - Fix: Desync when building electrified trains on a dedicated server that was started with electrification disabled [FS#2122] (r13673)
19:00:11 <CIA-3> OpenTTD: - Fix: Clear the memory for the new AI during the loading of a savegame so it
19:00:34 <Eddi|zuHause3> i smell a release (candidate) baking
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19:01:45 <eekee> hmmm
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19:04:50 <Belugas> eekee, everything is possible. Just needs to be done. Volunteer?
19:07:32 <eekee> Belugas: yeah, if I can understand the code. Also when my neck's not hrting too badly. The thing is, I thought it was done. I used a version around 9xxx which didn't have that problem
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19:13:35 <CIA-3> OpenTTD: rubidium * r13686 /branches/0.6/src/ (7 files in 3 dirs): (log message trimmed)
19:13:35 <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:13:35 <CIA-3> OpenTTD: - Fix: Memory leak when NewGRFs got forcefully disabled and they defined GOTO labels (r13675)
19:13:35 <CIA-3> OpenTTD: - Fix: Crash when drawing a non-real sprite caused by NewGRF interference [FS#2127] (r13674)
19:13:35 <CIA-3> OpenTTD: - Fix: Disable static NewGRFs when non-static NewGRFs query them in the context
19:13:37 <CIA-3> OpenTTD: of network games. This makes it impossible for static NewGRFs to disable
19:13:39 <CIA-3> OpenTTD: non-static NewGRFs and 'bad' things happening because the non-static NewGRF
19:15:33 <Belugas> sorry for you neck, eekee. maybe it's something that has been triggered due to big maps or something
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19:16:00 <CIA-3> OpenTTD: rubidium * r13687 /branches/0.6/src/ (rail_cmd.cpp signal.cpp):
19:16:00 <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:16:00 <CIA-3> OpenTTD: - Fix: Signals were not updated correctly when a player removed a non-existing track piece (r13626)
19:16:00 <CIA-3> OpenTTD: - Fix: Signal states could be propagated through waypoints built in orthogonal axis (r13589)
19:16:00 <CIA-3> OpenTTD: - Fix: Track was not removed on company bankrupcy when there was a ship on lower halftile (r13488)
19:16:01 <CIA-3> OpenTTD: - Fix: Let ships also navigate on half-tile sloped watery rail tiles (r13485)
19:17:29 <Eddi|zuHause3> hm... what can i do to a program when kill -9 does not have an effect?
19:17:56 <Prof_Frink> kill --with-fire
19:18:20 <Rubidium> kill -9 -1 maybe?
19:18:26 <Eddi|zuHause3> lmao :p
19:18:34 <Prof_Frink> Or find out what it's blocking on, and fix it
19:18:42 <Eddi|zuHause3> i was trying to be less drastic :p
19:19:06 <Prof_Frink> But yeah. `sudo reboot` should work
19:19:14 <Eddi|zuHause3> i was running "zypper update" and it said install failed with rpm getting signal 11
19:19:31 <Eddi|zuHause3> and now an rpm instance is sitting there
19:19:35 <Eddi|zuHause3> doing nothing
19:21:07 <CIA-3> OpenTTD: rubidium * r13688 /branches/0.6/src/ (5 files in 2 dirs): (log message trimmed)
19:21:07 <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:21:07 <CIA-3> OpenTTD: - Fix: If the first bridge can not be build for a given length, then none of the
19:21:07 <CIA-3> OpenTTD: other bridges can. Effectively meaning that if someone replaces the first bridge
19:21:07 <CIA-3> OpenTTD: with a bridge that can be only 3 tiles longs then only other bridges that can be
19:21:09 <CIA-3> OpenTTD: 3 tiles long will be buildable, but only if they are 3 tiles long [FS#2100]
19:21:11 <CIA-3> OpenTTD: (r13611)
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19:22:01 <Prof_Frink> Eddi|zuHause3: Oh, that's easy then. Install *buntu.
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19:27:56 <kyevan> Heh, oops. Last revision last night was unbuildable? ;)
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19:30:59 <CIA-3> OpenTTD: rubidium * r13689 /branches/0.6/ (8 files in 3 dirs):
19:30:59 <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:30:59 <CIA-3> OpenTTD: - Fix: Server crashing when banning the rconning client (r13661)
19:30:59 <CIA-3> OpenTTD: - Fix: Incorrect usage of strtoul (r13508)
19:30:59 <CIA-3> OpenTTD: - Fix: Crash when one tries to raise the nothern corner of MP_VOID tiles (i.e. the southern corner of the tiles on the southern map edge) in the scenario editor [FS#2106] (r13624)
19:30:59 <CIA-3> OpenTTD: - Fix: Division by zero when one would press 'd' (skip order) when there's no order (r13409)
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19:33:32 <Belugas> kyevan, looks more to me like a "nothing to build since no (significant) change been done"
19:33:36 <Belugas> but i may be wrong...
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19:34:17 <Rubidium> actually... it's more like the compile farm stopped for unknown reasons
19:34:58 <peter1138> disk space again? heh
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19:37:56 <Belugas> or i goofed, but somehow, i doubt that
19:37:58 <Belugas> notthis time
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19:38:49 <Rubidium> Belugas: then we'd have compile failures
19:38:58 <Rubidium> and we don't have those
19:39:17 <Belugas> indeed, that's why i doubt it's my fault :)
19:39:42 <Prof_Frink> Rubidium: Not if there wasn't enough space to store the compile logs
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19:40:11 <CIA-3> OpenTTD: rubidium * r13690 /branches/0.6/ (4 files in 2 dirs):
19:40:11 <CIA-3> OpenTTD: [0.6] -Backport from trunk:
19:40:11 <CIA-3> OpenTTD: - Fix: Bus/truck forgetting go-to-depot order when entering a non-drivethrough road stop [FS#2117] (r13664)
19:40:11 <CIA-3> OpenTTD: - Fix: Only the front of a RV would be considered when determining to what cargos a vehicle can be refitted instead of all cargos [FS#2109] (r13622)
19:40:11 <CIA-3> OpenTTD: - Fix: RVs continueing onto next DT station when they are build adjacent to them [FS#2040] (r13581)
19:40:16 <Rubidium> well... the win32 compile log exists (and is up to date)
19:40:27 <Rubidium> however it doesn't show on the nightly server
19:40:40 <Rubidium> so somewhere between the compile and the transfer it went wrong
19:50:56 <Eddi|zuHause3> hm... i give up...
19:50:58 <Eddi|zuHause3> brb
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20:36:50 <Eddi|zuHause> ok... now it's getting scary... reboot failed while fsck-ing the harddrives
20:38:14 <Prof_Frink> Eddi|zuHause: The phrase is "Oh fsck"
20:39:04 <Eddi|zuHause> it's not a "vital" disk... just my brand new 1TB SATA disk holding all my TV recordings
20:39:06 <Wolf01> I read "while fucking the harddrives", then I read better
20:39:33 <Eddi|zuHause> and not even the fsck failed, it just hung
20:39:36 <Eddi|zuHause> for minutes
20:39:41 <Eddi|zuHause> without any output
20:39:46 <Eddi|zuHause> then i unplugged the disk
20:40:20 <Eddi|zuHause> while on that matter... is SATA hot-pluggable?
20:40:27 <valhallasw> yep
20:40:31 <KingJ> sorta
20:40:36 <valhallasw> if the OS supports it, at least
20:40:43 <valhallasw> so windows probably fails -_-
20:40:43 <Eddi|zuHause> the OS is brand new
20:40:47 <ln> Eddi|zuHause: ubuntu?
20:40:52 <Eddi|zuHause> no, suse
20:41:00 <ln> hmm, anyway, disable fsck.
20:41:13 <Eddi|zuHause> won't help much if the disk fails :p
20:42:00 <ln> Eddi|zuHause: i've seen case(s) where e2fsck takes lim t->infinity, but the disk is fine, and disabling fsck is a workaround.
20:42:28 <Eddi|zuHause> well, i admit it is a while since i rebooted, but it was fine all the previous times
20:42:55 <ln> Eddi|zuHause: the hot-pluggability of SATA also depends on whether your SATA controller supports hot-plugging. many of them don't.
20:43:21 <Eddi|zuHause> so... if i plug in the SATA data+power cable into the drive, does my computer blow up?
20:43:30 <Belugas> Freaking L A Z I N E S S !!!! http://www.tt-forums.net/viewtopic.php?f=29&t=38360
20:44:24 <ln> hard to tell. i'd hope the worst case is that the drive is not recognized without a reboot, but...
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20:49:12 <Eddi|zuHause> ata4: SATA link up 1.5 Gbps (SStatus 113 SControl 300)
20:50:47 <Eddi|zuHause> sd 3:0:0:0: [sdd] Attached SCSI disk
20:50:56 <Eddi|zuHause> appears to have not blown up ;)
20:50:58 <ln> great success
20:51:05 <Ammler> Belugas: that is noai-ai for
20:51:14 <Ammler> playing ttd for you. ;-)
20:52:59 <Wolf01> 'night
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20:54:14 <ln> @seen Bjarni
20:54:14 <DorpsGek> ln: Bjarni was last seen in #openttd 1 week, 0 days, 0 hours, 46 minutes, and 21 seconds ago: <Bjarni> I didn't have any
20:54:21 <ln> a whole week!
20:54:39 * Rubidium slaps ln
20:54:53 <Rubidium> you should've asked 46 minutes and 21 seconds earlier
20:55:08 <ln> yes, my bad
20:56:06 <Mirrakor> quick let's try all other nicks, maybe we find one close enough
20:56:13 <CIA-3> OpenTTD: smatz * r13691 /trunk/src/ (6 files): -Codechange: make it easier to determine whether a command is ran in the context of autoreplace or not
20:56:53 <Eddi|zuHause> Mirrakor: we had that already
20:56:54 <ln> SmatZ: run
20:57:53 * SmatZ slaps ln
20:58:11 <ln> SmatZ: i mean, "run" and not "ran"
20:58:30 <SmatZ> I know
20:58:43 <Eddi|zuHause> how is output of fsck supposed to look like? it says "Pass 1: Checking inodes, blocks, and sizes" without any status information
20:58:49 <EER> you should load before you run
20:59:10 <Eddi|zuHause> run, fsck, run
20:59:14 <ln> Eddi|zuHause: it should continue with Pass 2: .... Pass 3:
20:59:30 <valhallasw> Eddi|zuHause: IDE officially does not support hotswapping, but it generally works. Windows even detects 'new hardware!'
20:59:48 <valhallasw> not advisable though, as the IDE cable is hard to attach correctly at once -_-
21:00:06 <Eddi|zuHause> ln: i mean, there is not supposed to be any "10% done" message?
21:00:28 <valhallasw> try -v
21:00:36 <Eddi|zuHause> or anything -- besides CPU usage -- indicating that it is still doing anything
21:00:41 <ln> Eddi|zuHause: nope, unless you gave some (most likely undocumented) parameter to get a progress bar.
21:00:43 <valhallasw> probably spams you screen all under, but hey, who cares.
21:01:01 <Eddi|zuHause> i remember reiserfsck being more verbose ;)
21:01:18 <ln> yeah, and see what happened to nina reiser then.
21:01:44 * valhallasw slaps ln around with his predictability-meter
21:02:28 <ccfreak2k> However, on supported motherboard, PCI is hotswappable.
21:03:05 <valhallasw> not exactly 'hot'. the PCI slot is disabled entirely before swapping
21:03:21 <valhallasw> let's call it warm-swappable -_-
21:03:34 <ln> i once removed an IDE drive during DOS scandisk, and scandisk happily continued way beyond 100%.
21:04:12 <ccfreak2k> valhallasw, I'd call it hot swapping because the machine is still "hot".
21:04:37 <peter1138> i once installed a ISA soundcard with the pc still on
21:04:43 <peter1138> by mistake
21:05:04 <SmatZ> once I tried if floppy is hot swappable
21:05:06 <SmatZ> it isn't
21:05:07 <ln> haha, funny star trek discussion in dexter 4x07.
21:05:08 <SmatZ> and it burnt
21:05:19 <peter1138> windows automatically installed the drivers and it worked without a reboot
21:05:27 <peter1138> wasn't a PnP card either
21:06:28 <ln> errr... dexter 2x07.
21:06:50 <Eddi|zuHause> you are half a year behind, ln
21:07:02 <peter1138> which one's dexter?
21:07:08 <peter1138> is it like dexter's laboratory?
21:07:27 <Eddi|zuHause> no, dexter is a phorensic employee for the miami police department
21:07:34 <ln> i've been busy during the past months, but now i've got some time, and i found a web site.
21:07:37 <Eddi|zuHause> and during nights, he is a mass murderer
21:08:27 <peter1138> hm
21:08:36 <peter1138> sounds implausible
21:08:49 <Eddi|zuHause> you should watch it, it's genious ;)
21:09:15 <peter1138> hm
21:09:29 <peter1138> dunno if it's broadcast
21:09:29 <valhallasw> Eddi|zuHause: does dexter create file systems?
21:09:43 <Eddi|zuHause> it does not appear like it :p
21:09:53 <peter1138> hmm?
21:10:25 <KingJ> Can you reset what a station accepts?
21:10:37 <valhallasw> there is a correlation between file system programmers and killers. didn't you know?
21:10:42 <ln> i don't understand why anyone uses torrent when it's possible to download episodes in HD through HTTP.
21:10:55 * Belugas goes home enjoy the night all
21:11:01 <peter1138> nini Belugas
21:12:11 <ln> peter1138: and yeah, i can recommend Dexter, too.
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21:22:58 <ln> Eddi|zuHause: Prison Break s3 done [x], half of House M.D. s4, ~half of Dexter s2.
21:23:56 <Eddi|zuHause> i have actually never started prison break
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21:24:38 <Eddi|zuHause> and it's still saying "Pass 1"
21:25:21 <Eddi|zuHause> how long is 1TB on 30MB/s?
21:26:12 <Eddi|zuHause> (1 TB) / (30 (MB / s)) = 9.70903704 hours
21:27:54 <ln> prison break is... is... not really bad, but they could have made it more compact and shorter without losing much.
21:28:03 <Eddi|zuHause> but it should actually only check the filesystem, not the data
21:28:13 <Eddi|zuHause> hm... it moved
21:28:19 <Eddi|zuHause> it's at Pass 5 now
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21:29:35 <Eddi|zuHause> /dev/sdd1: 201481/121847808 files (1.5% non-contiguous), 228204295/243663871 blocks
21:30:44 <valhallasw> ln: is s3 worth the time?
21:31:32 <ln> valhallasw: well, ... ... no.
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21:32:14 <Eddi|zuHause> i'm still sad that they screwed up Heroes S2 so badly
21:32:43 <Eddi|zuHause> after that insanely good S1
21:33:41 <ln> will i regret if i download Heroes S2?
21:36:47 <Eddi|zuHause> it catches up in the last couple of episodes ;)
21:37:12 <Eddi|zuHause> but it does not nearly reach up to S1
21:38:06 <Eddi|zuHause> Tim Kring officially apologised for how they screwed up S2
21:38:54 <glx> I saw the 2 first episode yesterday, was not bad
21:39:03 <ln> but dubbed?
21:39:08 <glx> yes
21:39:14 <ln> too bad
21:39:21 <glx> but TV channel scheduled it at silly time
21:39:24 <glx> 0h15
21:39:40 <ln> anyway, did you know this actor of "Hiro" works part-time for Industrial Light and Magic?
21:40:05 <glx> it's available with subtitles with DVB-T but I don't have that on all TVs
21:40:15 <glx> ln: yes
21:40:23 <glx> and he played in scrubs too
21:41:07 <Eddi|zuHause> i knew that ;)
21:42:01 <Eddi|zuHause> the bad thing about S2 is that it takes very long to build up tension, they should have carried on the story much faster
21:42:29 <kyevan> AGH. Curse you, curse you all!
21:42:34 <kyevan> I didn't need another addiction!
21:42:51 <Eddi|zuHause> also, the interconnection between the storylines is not very "ausgeprägt" [don't know of a proper translated word]
21:42:56 <peter1138> oh, S2 sucked?
21:43:09 <ln> i also watched 1x01 of The Sarah Connor Chronicles the other day.
21:43:11 <peter1138> i managed to catch all of S1 which is quite a task for me
21:43:43 <Eddi|zuHause> S1 is awesome... ;)
21:44:17 <glx> indeed :)
21:44:20 <Eddi|zuHause> ln: the pilot is not really representative for what happens next,
21:44:42 <Eddi|zuHause> i think it developed for the better, though
21:45:50 <ln> Eddi|zuHause: the damn download site has broken urls for 1x02 and 1x03, cannot proceed.
21:46:43 <Eddi|zuHause> ln: that's why they use torrents :p
21:49:57 <ln> so 2007's
21:50:11 <Eddi|zuHause> all in all, i just had two series of "collateral damage" this season...
21:50:37 <Eddi|zuHause> bionic woman [which was kinda boring] and moonlight [which was good, but they axed it anyway]
21:51:40 <Eddi|zuHause> i'd recommend Pushing Daisies ;)
21:55:52 <ln> what about Jericho?
21:56:13 <Eddi|zuHause> that doesn't count ;)
21:56:24 <Eddi|zuHause> and i did not watch that (yet)
21:56:27 <glx> never seen the end (they stopped due to bad audience)
21:56:40 <ln> but i mean, is the S2 any better than S1?
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21:56:52 <glx> 2 episodes before the end of S1
21:56:56 <Eddi|zuHause> they stopped at 1x14 here
21:57:11 <Eddi|zuHause> and "promised" to broadcast the rest of S1 together with S2
21:58:09 <Eddi|zuHause> so they showed 14 episodes, and have another 15 episodes left now
21:59:17 <Eddi|zuHause> ln: rumor has it that S2 was worse because of significant budget cuts
21:59:44 <Eddi|zuHause> e.g. former main actors getting very little screen time and stuff
22:00:09 <ln> great... so.. i won't waste my time on jericho anymore.
22:00:39 <Eddi|zuHause> well, it's definitely over now ;)
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22:00:55 <ln> gotta go sleep now though
22:01:20 <peter1138> hmm, good idea
22:01:22 <Eddi|zuHause> let's see what next season brings
22:01:39 <Eddi|zuHause> Knight Rider
22:01:44 <ln> spokoynyi nochi to all
22:01:58 <Prof_Frink> bless you
22:02:22 <Eddi|zuHause> spooky night as well ;)
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22:02:47 <Eddi|zuHause> it's "ghost hour" now [0h-1h]
22:04:08 <peter1138> no, it's 11pm!
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22:31:45 <SmatZ> @seen yorick
22:31:45 <DorpsGek> SmatZ: yorick was last seen in #openttd 2 days, 2 hours, 57 minutes, and 59 seconds ago: <Yorick> badgerbadgerbadgerbadgerbadgerbadger
22:31:49 <SmatZ> !seen yorick
22:32:02 <SmatZ> mushroommushroom
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23:22:18 <semafor> Is there are roadmap for v 1.0?
23:22:28 <semafor> *a
23:23:36 <semafor> Or, does v1.0 exclude game files from the orignial ttd?
23:24:17 <Belugas> to be honest, there is no roadmap for v 1.0
23:24:45 <Belugas> don't even know if there will be one, of if we just keep on 0.9, 0.10 etc...
23:27:19 <Ammler> semafor: current version is as stable as Version 6.1, you can easy imagine ottd without the 0 in front. :-)
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23:30:03 <semafor> yeah, but that means no release party for a 1.0 version
23:30:41 <Ammler> they already made party for release 10000
23:30:52 <semafor> In Norway?
23:30:58 <semafor> Did I miss out?
23:31:06 <Ammler> in dutchieland, I guess.
23:31:07 <Belugas> no it was in netherlands
23:31:11 <rortom> :\
23:31:18 <rortom> hi all
23:31:23 <rortom> who was there? :)
23:31:35 <Belugas> a few devs and a few users
23:31:46 <rortom> pics? :P
23:32:09 <Belugas> Rubidium, truebrain, blathijs, boekabart (i think) and... i must have forgot who else
23:32:17 <Belugas> no photos, aprat the cake itself
23:32:25 <rortom> some guy deleted our wiki yesterday to replace it with that text: "hello. my name is james. i think that everyone here is a nerd and thats why i have deleted this part of the wiki, just to help you become more normal. anyway, bye."
23:32:55 <rortom> :|
23:32:57 <Belugas> how "nice"
23:33:12 <Belugas> too bad you cannot trace him and do the same with his face
23:33:13 <Vikthor> I would be rather dead, than "normal" like him :p
23:33:47 <rortom> hehe
23:34:18 <Vikthor> Anyway, good night
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23:35:16 <Belugas> tv time
23:35:30 <rortom> python spectator coding time :D
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23:39:58 <Ammler> bed time.