IRC logs for #openttd on OFTC at 2008-05-30
            
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01:08:24 <DaleStan> peter1138: Can you update the documentation for CB 1D with respect to the new load-multiple-train-sets feature?
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01:28:01 <Belugas> DaleStan, something has changed to cb 1D with dynamicengine?
01:28:34 <DaleStan> Well, how does it report that the engine and wagon are in different sets, for example.
01:30:44 <Belugas> looking at the sources, there is no difference as to old behaviour (from my little knowledge of engine system). So it is not aware of different sets
01:30:59 <Belugas> note that i'm surely wrong
01:31:48 <DaleStan> Well then, it needs to be, because "vehicle ID $NUM" is not useful information if you have no way to determine which set it belongs to.
01:33:01 <Belugas> does TTDP has this feature? because unless i'm mistaken, TTDP can load multiple sets too, right?
01:33:09 <DaleStan> peter1138: And any other newgrf stuff that might be affected. OzTransLtd also mentions livery overrides, CB 18 and 34, and vehicle variables 42, 60, C6, and F2. I have made no attempt to confirm this report.
01:33:27 <DaleStan> No, Patch does not have this feature. I think Oskar might be working on it, but I don't know for sure.
01:34:20 <Belugas> so, if Patch does not have it, but still can load multiple sets, why Open should have it? I fail to understand, sorry :(
01:34:59 <Belugas> as for OzTransLtd, i migh say it's a real pleasure to have yet again the knife under the throat
01:35:06 <DaleStan> Patch can load multiple sets. The last set loaded wins, and all others can go cry in the corner.
01:36:25 <DaleStan> For basically all sets, unused vehicles slots, if any, get disabled, so the GRF knows that the vehicle in question is its vehicle.
01:37:41 <Belugas> ok, makes sens
01:42:06 * DaleStan wonders how hard it would be to make an Acid test for NFO.
01:42:09 <DaleStan> Probably too hard.
01:47:24 <Belugas> Acid test?
01:48:15 <glx> like for css
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01:52:54 <Belugas> ha
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06:10:01 <Mchl> hello
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07:06:05 <dih> mornin ladies
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07:17:54 <peter1138> DaleStan: CBs 18 and 34 are not implemented anyway. If they were they'd use the local ID in the GRF of the varaction2.
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07:21:00 <peter1138> Vars 42 and F2 do not concern themselves with engine types.
07:22:57 <DaleStan> But they do concern themselves with refit cycle, which could be meaningless with vehicles from a different GRF.
07:24:16 <DaleStan> The high byte of var 42 could also do unexpected things if the train contains vehicles from multiple GRFs.
07:25:02 <peter1138> refit cycle is often meaningless when you do things like swap the engine for something else
07:25:08 <peter1138> with in the same set
07:25:29 <DaleStan> On the other hand, OzTrans may well be looking for everything that could possibly break, instead of testing to see what actually does.
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07:26:49 <peter1138> ". Maglev and narrow gauge, do not mix well."
07:26:49 <peter1138> heh
07:26:52 <peter1138> NEVER DID :o
07:27:26 <peter1138> well
07:27:26 <Noldo> :)
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07:28:07 <DaleStan> But GRFs used to be able to guarantee that no maglev vehicles would appear. That ability is now (apparently) gone.
07:29:28 <Rubidium> really? I wonder how hard it is to make a NewGRF that overrides the vehicle settings of another NewGRF.
07:29:49 <peter1138> yes, there is no such guarantee at all
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07:30:27 <peter1138> it is only guaranteed if you only use that one set. and in that case it still behaves the same
07:31:09 <DaleStan> Well, not guaranteed with users who can generate arbitrary NFO code, but most can't, won't, or refuse to learn.
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07:32:32 <peter1138> there are several GRFs on grfcrawler that just replace one or two engines.
07:32:41 <peter1138> loading those will break your 'guarantees'
07:33:31 <DaleStan> Do those not check that the GRF that they are meant to modify is both loaded and active?
07:33:53 <peter1138> i doubt it
07:35:49 <peter1138> ah, that's better
07:35:58 <peter1138> i had a case fan reporting itself as 11000rpm
07:36:30 <Tefad> zoom zoom zoom
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07:56:16 <Eddi|nichZuHause> wah... too early
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08:17:19 <peter1138> mind you some case fans do spin at 5000 rpm...
08:18:11 <murr4y> cool n quiet++
08:18:17 <peter1138> indeed
08:18:54 <Eddi|nichZuHause> there is nothing against the soothing sound of a computer fan
08:19:18 <peter1138> hmm
08:19:31 <peter1138> and nvidia monitor on this pc here reports cpu fan at 273 rpm
08:19:34 <peter1138> system at 4096
08:19:37 <peter1138> nforce at 196
08:19:40 <peter1138> aux2 at 30184
08:20:08 <Eddi|nichZuHause> i never learned to trust these numbers...
08:20:15 <Mchl> you've got it supercharged or what? :D
08:20:18 <peter1138> which is 'interesting' as only the cpu fan is monitored
08:20:26 <peter1138> in fact
08:20:32 <peter1138> there is no system, nforce or aux2 fan
08:20:40 <peter1138> just 4 extra molex connected fans
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08:42:17 <Eddi|nichZuHause> http://nothingforungood.com/2008/05/12/dont-learn-german/
08:45:06 <murr4y> rofl
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08:46:00 <Eddi|nichZuHause> the blog is so funny ;)
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09:23:18 <CIA-3> OpenTTD: rubidium * r13341 /trunk/src/ (6 files): -Codechange: make most of the network settings configurable via the patch command.
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09:32:36 <CIA-3> OpenTTD: rubidium * r13342 /trunk/src/ (misc/smallvec.h sortlist_type.h): -Fix: smallvec.h/sortlist_type.h didn't include everything they needed.
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10:40:31 <k-man> i put the tram newgraph set in but i still can't seem to select the tram build option in ottd
10:40:36 <k-man> am I missing something?
10:51:54 <planetmaker> started new game? already trams available at given date?
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11:08:27 <eQualizer> I have some problem with Openttd 0.6.0. I'm playing custom scenario, which is made on normal climate. But still, some of the trucks and busses makes noises like they would be from candy climate. Is there any fix for this?
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11:30:00 <Progman> eQualizer: do you have a savegame?
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11:41:58 <eQualizer> Progman: Yes.
11:42:54 <Progman> upload it at FS, but check if there isn't such a bug report already
11:43:21 <planetmaker> make sure to mention the grfs involved.
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13:13:37 <dragonhorseboy> hey
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13:18:06 <dih> you silent bunch
13:18:16 <Sacro> yup
13:18:53 <dragonhorseboy> hey dih
13:19:59 <dih> trallalla
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13:52:13 <dragonhorseboy> hey glx
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15:24:01 <Hendikins> Hrm, this is weird. I've got a game where I'm making money out of unsubsidised passenger rail.
15:25:17 <planetmaker> what's strange about that?^
15:25:43 <planetmaker> I never pay attention to subsidising offers
15:27:41 <Hendikins> I'm not used to there being money in passenger rail
15:27:52 <Hendikins> Hell, I *work* in passenger rail
15:28:08 <Rubidium> s/*/'/ ?
15:28:57 <Hendikins> Semantics.
15:30:32 <planetmaker> :)
15:30:41 <planetmaker> It's a game, not RL - luckily :)
15:41:48 <Hendikins> On a side note, I like 64x2048 maps
15:42:07 <Eddi|zuHause3> i think that is weird
15:42:48 <Hendikins> Why?
15:43:27 <Hendikins> Those are well suited to trunk line operations
15:44:01 <Eddi|zuHause3> yes, but trunk lines are only half a trunk line when there are no spreading side lines
15:44:21 <Hendikins> Plenty of room for spurs
15:44:37 <Eddi|zuHause3> also, the really tricky parts are when two trunk lines meet ;)
15:50:29 <Eddi|zuHause3> or when you have two trunk lines which run moderately parallel with some interconnection, to balance out the trains between those two
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15:53:55 <Hendikins> Actually, the tricky part is how I'm going to play this with a trackpad, unless I borrow a mouse from somewherel
15:54:33 <Eddi|zuHause3> once upon a time you could do alt+arrowkeys
15:55:05 <Eddi|zuHause3> and ins/home for mousekeys (or ins/del?)
15:55:42 <Eddi|zuHause3> but they lost that somewhere between TT (DOS) and TTD (Win)
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16:03:00 <Mchl> I used to use numeric keypad as a mouse (you could do this in win95 AFAIR), because I had only one RS232 in PC then
16:03:14 <Mchl> and an RS232 modem for internet connection :)
16:06:06 <glx> I call that a COM port :)
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16:07:13 <Mchl> you're not the only one :P
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16:13:38 <Belugas> most annoying question heard in an office : Have you received my e-mail?
16:13:42 <Belugas> duh!
16:14:01 <Belugas> why ? our network is so ascrap your not sure it can be delivered?
16:14:13 <Belugas> why? You think i cannot use my mail box?
16:14:46 <Belugas> why ? you have something so important you'd prefer to send by email rather than coming in my office and telling me so?
16:15:00 <Belugas> so, usually, i say no :)
16:15:10 <Belugas> and they are soooo confused :D
16:17:44 <Mchl> I always ask: 'which one?'
16:17:53 <Mchl> you now the answer
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16:19:45 <skidd13> Hi
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16:21:22 <Mchl> Low
16:21:55 <Belugas> hello skidd13
16:22:28 <skidd13> Hellow aquanaut :D
16:22:52 <Belugas> blub!
16:24:27 <skidd13> Damn silent in here... on my last visit there have been less people but there was more going on here ... ts ts
16:24:58 <skidd13> Seems that the users are flooded by features they need to try :D
16:25:29 <Eddi|zuHause3> i'm still on strike ;)
16:26:06 <Belugas> read : Eddi|zuHause3 wants pbs in
16:26:16 <Eddi|zuHause3> which only very coincidently falls at the same time i am starting my diploma thesis ;)
16:26:30 <skidd13> Ts Ts... you want it you code it (in a dev acceptable way :P )
16:27:55 <peter1138> what, like yapp?
16:29:26 <skidd13> peter1138: Not the part of code I'm working with usualy... So I don't like to decide ;)
16:30:46 <Mchl> I'd never go on strike for PBS
16:30:57 <Mchl> But I'd incite riots for YAPP
16:31:04 <Mchl> :P
16:32:49 <Eddi|zuHause3> i don't have the time for riots ;)
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16:35:01 <Mchl> come on... rioting is funnnnnn
16:35:13 <Mchl> especially when watched on TV
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16:36:14 <skidd13> Mchl: be carefull with such statements Big Brother is watching you ;)
16:36:29 <Eddi|zuHause3> i did not deny that
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16:36:59 <Mchl> we're afraid of the Small Brother here
16:37:20 <Eddi|zuHause3> funnily, "big brother" was a reference to the USSR in the eastern block :)
16:38:00 <Mchl> http://wyborcza.pl/51,76842,4586933.html?i=1
16:38:00 <skidd13> Eddi you're missing a D I guess
16:38:22 <Eddi|zuHause3> no, "d"... always small letter
16:38:27 <Mchl> the picture says: Careful: Little Brother is watching
16:39:22 <Eddi|zuHause3> "unser direktor sucht seinen radiergummi" we used to say ;)
16:40:59 <Mchl> that is?
16:42:01 <Eddi|zuHause3> anyway, "USSR" is the english abbreviation, "CCCP" (transliterated as "SSSR") is the russian abbreviation and "UdSSR" is the german abbreviation
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16:43:33 <Eddi|zuHause3> Mchl: the sentence says something like "our principal searches for his eraser", but the starting letters resemble "UdSSR"
16:43:43 <Mchl> i see
16:44:58 <Mchl> can't recall if there was a nickname for it in Poland
16:45:19 <Mchl> except for one pretty rude
16:46:59 <Mchl> strange... CCCP, USSR and UdSSR all share SSR part in it
16:47:06 <Mchl> but in poland it was ZSRR
16:47:33 <Mchl> we actually translated 'soviet' into a Polish word
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16:51:34 <Eddi|zuHause3> the french probably have the abbreviation backwards ;)
16:52:03 <Mchl> yeah, that's the way they seem to like it
16:52:17 <glx> URSS
16:52:26 <Mchl> almost
16:52:36 <Eddi|zuHause3> "middle-endian" :p
16:54:02 <Eddi|zuHause3> i can't really imagine what the spanish would make of it... they also have this habit of doing it backwards, but they also double the letter if the word is plural
16:55:00 <Mchl> URSS as wekk
16:55:02 <Mchl> well
16:55:04 <Eddi|zuHause3> like the "United States" become the "estados unidos" and thus "EE.UU."
16:55:41 <Mchl> lol
16:55:57 <Mchl> well... its Union, so singular
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16:56:16 <Eddi|zuHause3> well, but it is "republics", so plural
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16:57:40 <Eddi|zuHause3> and the two adjectives would then also become plural, because they belong to the republic, not to the union
16:57:57 <Mchl> perhaps double lettering only applies if the whole is plural
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17:01:18 * Eddi|zuHause3 slaps forehead for trying to find "spanish" under "s"
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17:02:38 <Mchl> yeah... I always lookup 'english' under 'a'
17:03:20 <Eddi|zuHause3> hm, that problem does not occure here ;)
17:03:42 <dih> dedicated servers, when starting a new game will close the udp sockets tice :-P
17:03:44 <dih> http://paste.openttd.org/12020
17:03:49 <Mchl> that's 3 seconds saved every time you look it up :)
17:04:19 <dih> NetworkUDPCloseAll() is called from NetworkClose() which is called from NetworkReboot()
17:05:13 <dih> see openttd.cpp:812
17:06:11 <dih> and for non servers i am unsure if they even have a udp listening socket that needs closing
17:06:25 <dih> openttd.cpp:816
17:06:54 * Mchl aways
17:06:59 *** planetmaker|away is now known as planetmaker
17:07:07 <Eddi|zuHause3> and is it really a problem to try to close a socket that is not open?
17:07:40 <dih> beside the point
17:07:43 <dih> it's not needed
17:08:11 <dih> Eddi: that argument makes no sense at all
17:08:13 <Splatman> Is it possible to pass a struct to a command called with DoCommandP?
17:09:08 <dih> Eddi: doing anything twice if it only needs doing once is nonsense
17:10:18 <glx> Splatman: that requires changing all commands
17:11:23 <Rubidium> not to mention changing all commands
17:11:43 <Splatman> Thats what I thought
17:11:46 <Rubidium> would mean that the structs must have the exact in-memory layout on the server and all clients
17:12:22 <peter1138> so the answer is no ;)
17:12:24 <glx> and passing a struct through network is somehow too much
17:12:34 <peter1138> You could in theory abuse the command text
17:12:44 <Splatman> I'll have to find another way to fix this patches multiplayer issue then
17:12:56 <Eddi|zuHause3> which patch?
17:12:56 <dih> what patch?
17:13:04 <Splatman> Waypoint rules
17:13:07 <dih> ah
17:13:17 <Splatman> IF you save a multiline rule it frezzes up
17:13:20 <peter1138> nycoms? is not MP safe? haha
17:13:36 * peter1138 already wrote a waypoint restriciton patch
17:13:52 <Splatman> It has a while loop calling docommandp
17:13:54 <Eddi|zuHause3> of course you did :p
17:13:57 <peter1138> one of many things i've done and left stagnant, heh
17:13:59 <planetmaker> ^where do I find that, peter1138 ? :)
17:14:04 <dih> Rubidum: you are the network king around here, you could shed some light on openttd.cpp:812 for me
17:14:09 <Splatman> and the exit from the loop relies on data changed by the docommand
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17:14:23 <peter1138> dih: It reboots everything on your network.
17:14:24 <dih> i do not quite follow why the udp sockets need closing twice
17:14:40 <peter1138> Splatman: ouch :)
17:14:45 <Splatman> Yep
17:14:49 <dih> sorry peter1138
17:14:55 <dih> i mean openttd.cpp:813
17:14:55 <Splatman> I replaced it with some for loops
17:14:57 <glx> Splatman: why not use command result instead?
17:15:29 <Splatman> Because its checking by number
17:15:58 <Splatman> http://paste.openttd.org/12021
17:16:13 <Splatman> THe comand updates rs
17:16:26 <peter1138> how strange
17:16:28 <Splatman> ands new items to rs
17:16:28 <dih> peter1138: if it reboots everything on the network, why close the udp sockets after that again?
17:16:39 <peter1138> dih: I have no idea what either function does ;)
17:16:50 <dih> NetworkUDPCloseAll() is called twice
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17:16:57 <Splatman> and only stops when its add enough items
17:17:07 <dih> once from within NetworkClose() which is called from NetworkReboot()
17:17:15 <peter1138> seems it's just adding lines.
17:17:20 <dih> and then after NetworkReboot() hass been closed
17:17:28 <dih> *called
17:17:36 <Wolf01> hello
17:17:42 <peter1138> so a simple loop of (this->num_criteria - rs->GetNumCriteria()) iterations should suffice
17:17:45 <peter1138> or
17:17:51 <peter1138> even better
17:17:56 <peter1138> supply the count in p2
17:18:10 <Splatman> Yeah
17:18:11 <peter1138> (if it's not used for something else)
17:18:17 <Splatman> that would fix that bit
17:18:29 <Splatman> ah
17:18:33 <Splatman> and it does use p2
17:18:56 <glx> p2 is 0 in the paste
17:19:21 <Splatman> Theres an almost identical bit aftere that that deletes lines
17:19:26 <Splatman> wich uses p2
17:19:48 <peter1138> bet it's not called "CMD_ADD_CRITERIA" though
17:19:54 <Splatman> no
17:19:57 <Eddi|zuHause3> nobody forbids p2 to mean different things when adding and removing
17:20:01 <glx> p2 contains 32 bits
17:20:03 <Splatman> but I bet it will have the same problem
17:20:47 <Splatman> I need to remove 3 DOcomamnds and replace them with 1
17:22:04 <Eddi|zuHause3> this loop is weird anyway, isn't the number of lines known before trying to add them?
17:23:06 <Eddi|zuHause3> and what is when one of the commands fail, and no item is added?
17:23:36 <Splatman> http://paste.openttd.org/12022
17:23:41 <Splatman> thats the full segment
17:24:01 <Splatman> I can replace the first 2 DoCommands with for loops
17:24:11 <Eddi|zuHause3> i don't really get it, the same "rs" is added multiple times?
17:24:50 <Splatman> the first 2 docommands get the rs to the right number of criteria
17:25:15 <Splatman> so the stored copy matches the copy in the rule editing window
17:25:18 <dih> http://bugs.openttd.org/task/2049 :-)
17:25:22 * dih hides
17:25:34 <Eddi|zuHause3> throw that code away, rewrite it
17:25:54 <dih> you helpful little git!
17:25:58 <dih> :-P
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17:26:23 <Eddi|zuHause3> no, really, throw it away
17:26:40 <Splatman> Wait
17:26:45 <Splatman> I'm confused
17:27:04 <Splatman> I assume you are talking about the rules code and not the bug thats just posted?
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17:28:06 <Splatman> I think I'm going to need to create a replacment command to replace all of that
17:28:12 <Eddi|zuHause3> yes...
17:28:24 <Splatman> and find some way to pass more than 2 bits of data
17:28:49 <Eddi|zuHause3> the code should read: "for each rule in rules_to_be_added: docommand(rule)"
17:28:50 <Splatman> One of which is an array
17:28:57 <Splatman> Yep
17:29:00 <Splatman> I get that
17:29:10 <glx> you can check how it's done for orders
17:29:14 <Eddi|zuHause3> but it does not look like that
17:29:38 <Eddi|zuHause3> and you can't pass an array, you will have to send a command for each array entry
17:29:45 <Splatman> just it needs 4 bits of data stored in this and one is an array of a class
17:30:43 <Eddi|zuHause3> then try to encode the class into the 32 bits of p2 ;)
17:30:50 <Splatman> I assume I just need to update teh CMD_Update_CRITERIA to get the number off criteria right
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17:31:40 <Splatman> Which I think means I only have to send it the number of criterian I need
17:32:04 <Eddi|zuHause3> no, you need to communicate every entry of the GUI window to the server
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17:32:19 <Eddi|zuHause3> for each element you need a docommand, that is the only way to communicate over the network
17:32:48 <Splatman> The update critearia one is called for each entry
17:33:05 <Splatman> It just needs to handle the adding and deleteing?
17:34:35 <Eddi|zuHause3> i am not entirely sure what you are trying to do
17:34:51 <Splatman> Not sure I am
17:36:18 <Eddi|zuHause3> have you listened to glx's advise?
17:36:27 <Splatman> Yes
17:37:07 <Eddi|zuHause3> so, what does it say there?
17:37:08 <Splatman> I think I can move teh code from the first 2 Docommands into the 3rd
17:37:38 <glx> rules are like orders
17:37:52 <glx> so using the same method as orders should work
17:38:09 <Splatman> Lookuing at the orders
17:38:32 <Splatman> Seems it saves after you do anything
17:38:50 <glx> a command is sent for each change yes
17:39:19 <glx> that's how anything having an effect on the game must be done
17:39:38 <glx> same goes for patches settings, they are changed via commands
17:40:02 <Splatman> I think I can just modify the 3rd do command and I just have to pass the number of rules to it
17:40:35 <Splatman> assuming I can use bit shifitng on both p1 and p2
17:41:04 <glx> you can do anything on p1 and p2
17:41:44 <Eddi|zuHause3> but hell, use encode and decode functions for it
17:41:56 <Eddi|zuHause3> (static inline)
17:43:12 <glx> like you encode your data on 64bits and pass high bits in p1 and low bits in p2
17:43:45 <Eddi|zuHause3> and use a struct for the return value of the decode function
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17:44:15 <glx> everything is possible :)
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18:20:39 <CIA-3> OpenTTD: rubidium * r13343 /trunk/ (32 files in 5 dirs): -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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18:59:29 <tim> hi
18:59:46 <tim> openttd dont conserve my vehicles
18:59:48 <tim> ':<
19:00:05 <Bjarni> what do you mean by "conserve"?
19:00:07 <tim> i build each single train in a single depot but i cant build em anymore
19:00:14 <tim> that i can build steamloks in 2050 :>
19:00:25 <Bjarni> ahh
19:00:31 <tim> i allready modified the ingame config
19:00:37 <tim> switched from ttdpatch
19:00:37 <Eddi|zuHause3> there's an option "vehicles never expire"
19:00:43 <tim> u mean ingame?
19:00:46 <Eddi|zuHause3> yes
19:00:50 <tim> dont work :/
19:00:52 <Bjarni> Eddi|zuHause3 beat me to write that
19:01:03 <Eddi|zuHause3> modifying your .cfg will not affect existing savegames
19:01:09 <tim> the next problem is that i have to set the newspaper rules every time i load a game
19:01:23 <tim> or the rule that i build 20 signals on a way instead of the standard 4
19:01:27 <Eddi|zuHause3> tim: you have to go to the console and type "resetengines" for the engines to reappear
19:01:37 <tim> how to go to console?
19:01:41 <tim> there is a console? O_O
19:01:43 <Eddi|zuHause3> the key over tab
19:01:46 <Bjarni> looks like Eddi|zuHause3 can handle this perfectly well without my help ;)
19:01:48 <Eddi|zuHause3> ^ here
19:01:53 <tim> oh u mean circumflex ;)
19:02:07 <Eddi|zuHause3> depends on your keyboard layout what is actually on it ;)
19:02:14 <tim> k will try
19:02:24 <tim> and what about saving the newspaper rules?
19:02:30 <tim> and signal-buildingrules?
19:02:36 <Eddi|zuHause3> these are saved when you make your savegame
19:02:43 <Eddi|zuHause3> and reloaded from the savegame you load
19:02:44 <tim> they are not :(
19:02:55 <Eddi|zuHause3> you can have different settings in each savegame
19:03:13 <tim> i set the settings, they work, i go to windows and load the game again and they arent there anymore
19:03:27 <tim> when i load ingame there is no problem
19:03:30 <Eddi|zuHause3> in which version?
19:03:36 <tim> well mom
19:03:49 <tim> dopenttd-0.6.0-win32.exe
19:04:03 <tim> with dbset av8 newstations glasstation longvehicles
19:04:08 <tim> and such stuff oO
19:04:14 <Eddi|zuHause3> changes made in a game do not affect the .cfg or the main menu settings
19:04:46 <Eddi|zuHause3> modify settings from the main menu if you want to keep them for all new games
19:06:11 <tim> so i cant change the settings when i began a game?
19:06:47 <Eddi|zuHause3> you can, but it will only affect this exact game
19:07:02 <Eddi|zuHause3> it will not be stored in the .cfg file
19:07:05 <tim> yes but that dont work ^^
19:07:17 <tim> i load, change patchsettings in my savegame
19:07:18 <tim> save that game
19:07:23 <tim> and load the new save game
19:07:25 <tim> -> dont work
19:07:38 <Eddi|zuHause3> i'm pretty sure it does
19:07:45 <Eddi|zuHause3> nobody else reported problems
19:07:52 <Eddi|zuHause3> for two months now
19:08:16 <tim> well i got about 30 savegames over 100 years
19:08:25 <tim> i set the settings every single time i load my last savegame
19:08:34 <tim> and none of that savegame has that settings
19:09:21 <tim> it could be possible that i failed to save with correct settings 30 times, but a bug seems more presumable ;D
19:09:41 <Rubidium> lots of settings are not stored in the savegame, i.e. they aren't restored when you load the game. When you load game all "main menu"-settings are copied and the few settings saved in the savegame are loaded onto that.
19:10:00 <Rubidium> so signal building/newspaper stuff needs to be set in the settings box of the "main menu"
19:10:06 <tim> ah ok
19:10:09 <tim> that sounds logical
19:11:54 <tim> well resetengines work
19:11:58 <tim> thx u helped me a lot ;D
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19:53:58 * Wolf01 has an idea, a nice idea, but he doesn't want to tell it to anybody
19:54:27 <glx> why?
19:54:28 <dih> hey ho
19:54:48 <glx> tell it or I use the bot :)
19:54:58 <dih> go tell it on the mountains...
19:55:20 <Wolf01> ok, if you insist
19:55:24 <dih> we all do
19:55:28 <peter1138> i don't
19:55:28 <Belugas> I DO! I DO!
19:55:36 <Wolf01> docking toolbars
19:55:37 <dih> hey ho Belugas
19:55:45 <glx> ok silly idea
19:55:48 <dih> :_D
19:56:00 <dih> i also have an idea
19:56:07 <dih> remove line 813 in openttd.cpp
19:56:13 <dih> :P
19:58:10 <Belugas> docking? in what? why? when?
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19:58:22 <Belugas> dih, nice idea :S
19:58:35 <dih> it's not needed
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20:00:17 <peter1138> Super!
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20:04:22 <Wolf01> I have the transparency and the terraforming toolbars always open, I'll feel very useful to dock them to the borders or the main toolbar like you do in all softwares with docking toolbars
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20:05:08 <Hendikins> Heh, I just -love- wearing this overcoat sometimes.
20:05:18 <dih> you FREAK
20:05:37 <Hendikins> Bunch of female barely over 18s heading home on the same train as me, start smoking behind me
20:05:46 *** thgergo has joined #openttd
20:06:02 <Hendikins> I just had to turn around and stand up, then magically there ceased to be any trace of the cigarettes.
20:06:03 <Bjarni> you allow smoking on your trains?
20:06:10 <Hendikins> No, we don't.
20:06:11 <Wolf01> :O "advanced terrain schemas" patch, really cool!
20:06:27 <Hendikins> The fine for smoking in a covered or enclosed area, or on a train, is $400AUD
20:06:57 <Bjarni> we have smoke detectors in the trains so if somebody smokes the train emergency brakes (fire alarm) and whoever was smoking is fined for interrupting the flow of trains
20:06:59 <Hendikins> Thing is, these overcoats are associated with inspectors.
20:07:03 <dih> how much is that ein Euros?
20:07:12 <dih> HAHA
20:07:13 <Rubidium> 250-ish
20:07:13 <dih> nice
20:07:44 <Bjarni> 245.8589
20:07:58 <dih> i did not know AUD was that weak
20:08:24 <Hendikins> So these teenieboppers see somebody in what is stereotypically an inspectors overcoat (with CityRail logo on it) stand up and glare at them...
20:08:38 <Hendikins> The perks of travelling home in uniform :P
20:08:45 <Bjarni> weak is a relative term
20:08:55 <CIA-3> OpenTTD: rubidium * r13344 /trunk/src/ (network/network.cpp openttd.cpp): -Codechange: remove some code duplication.
20:08:56 <Bjarni> it's 11,470,604 Zimbabwe dollars
20:09:05 <Hendikins> Weak? Try $0.48USD when the Olympics were on!
20:09:27 <Hendikins> We're at nearly twice that. Of course, the USD is weak, so it still sucks..
20:09:36 <Bjarni> heh
20:09:36 <Hendikins> But yeah, it isn't known as the Pacific Peso for nothing.
20:10:01 <Bjarni> the stability is actually not how much one of the currency is worth but how stable it is
20:10:04 <valhallasw> I'd like to see zimbabwe dollars in openttd... including the inflation, of course.
20:10:18 <Bjarni> so if it stays at something low but at the same all the time it can still be strong
20:10:23 <valhallasw> Bjarni: large numbers generally mean a lot of inflation has happened ;)
20:10:31 <Bjarni> I know
20:10:56 <Bjarni> nobody in Zimbabwe stores money as it's worthless in a week
20:11:49 <Eddi|zuHause3> "the stability is [...] how stable it is"... very good observation :p
20:12:27 <Bjarni> yeah
20:12:29 <Bjarni> totally
20:12:52 <Bjarni> but that's actually not entirely what I meant ;)
20:12:55 <Eddi|zuHause3> http://www.ru-eschweilerhof.de/rekfak/
20:13:14 <Bjarni> I meant that it can be strong even if it has a low value
20:13:25 <Eddi|zuHause3> (last line)
20:13:44 <Mchl> <Bjarni> we have smoke detectors in the trains so if somebody smokes the train emergency brakes (fire alarm) and whoever was smoking is fined for interrupting the flow of trains <--- I. Just. Love. It
20:13:47 <peter1138> you'll have to translate :p
20:14:10 <Eddi|zuHause3> no i don't :p
20:14:13 <Bjarni> Eddi|zuHause3: good one
20:14:31 * Hendikins waits for a taxi since he cbf'd walking home.
20:15:01 <Eddi|zuHause3> i probalbly have to explain the pun: "Fakultät" means both a faculty of a university as well as the factorial function
20:15:26 <Mchl> it got even nicer now
20:15:30 <Bjarni> people tend to get surprised when it comes to fines regarding the railroad since they are usually much higher than all other fines in the country
20:15:57 <Mchl> but I'd love seeing someone fined for smoking in train
20:16:06 <Mchl> no matter how high the fine is
20:16:26 <Bjarni> I know of a case where somebody was fined almost 5000 EUR for crossing a railroad crossing while it was active
20:16:36 <Bjarni> and the car hit the edge of the barrier
20:17:35 <Wolf01> 'night
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20:17:58 <Bjarni> I think people expect such fines to be 70-100 EUR
20:18:32 * hylje thinks CBFing walking somewhere is funny because here's a bus operator called CBF (Concordia Bus Finland)
20:18:34 <Eddi|zuHause3> our trains used to be separated in smoking and non-smoking areas
20:19:03 <Bjarni> same here
20:19:16 <Bjarni> but Sweden banned all smoking in trains
20:19:21 <Eddi|zuHause3> but afaik they made them all non smoking a few years ago
20:19:21 <Mchl> here there are separate compartments for smokers
20:19:30 <Eddi|zuHause3> as well as the stations
20:19:34 <Bjarni> so when they built the bridge the trains passing the bridge had to be all non-smoking
20:19:45 <Mchl> but for whatever reason, they don't sit there, but smoke in corridirs!!!!!
20:19:52 <Mchl> i hate that!!!!
20:20:39 <hylje> (the bridge as in the bridge between sweden and denmark)
20:20:48 <Bjarni> <Eddi|zuHause3> as well as the stations <-- we have a smoking problem on the stations as it's allowed but not in the trains so whenever a smoker wants to take the train they always smoke on the station first
20:20:50 <Eddi|zuHause3> smoking is getting more and more unpopular in europe
20:20:51 <Bjarni> or when switching train
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20:21:05 <Bjarni> we should just ban smoking
20:21:08 <Bjarni> and the problem is gone
20:21:13 <Mchl> yes we should!
20:21:19 <Mchl> where do I sign?
20:21:21 <hylje> we should just ban humanity
20:21:27 <hylje> the problems are gone
20:21:28 <Bjarni> that too
20:21:44 <Eddi|zuHause3> many countries already imposed smoking ban in closed areas like bars and restaurants
20:22:06 <Bjarni> Denmark introduced that for some bars only
20:22:17 <hylje> ha ha you backwards nation!
20:22:21 <Bjarni> there is a ban if the bar is larger than a certain size
20:22:25 <Eddi|zuHause3> i think it'll get more strict in the next few decades
20:22:36 <Bjarni> some people didn't want a ban and some people wanted a ban
20:22:49 <Bjarni> and the politicians managed to find a solution that made everybody unhappy
20:23:21 <hylje> good going there
20:23:26 <Eddi|zuHause3> that is the job of politicians ;)
20:23:44 <Bjarni> everybody became equally happy though :P
20:23:55 <Eddi|zuHause3> compromise ::= avoid anybody getting more happy than the other
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20:25:13 <Bjarni> I was stopped on the street once by some human's rights person (Amnesty International I think)
20:25:29 <Bjarni> she wanted me to sign something so they could get money from my bank account every month o_O
20:25:49 <Belugas> i hope you signed!
20:25:59 <Mchl> oh... I like the idea
20:26:09 <Bjarni> I asked what the money would be spend on
20:26:13 <Mchl> I think I'm working streets tomorrow
20:26:32 <Bjarni> and what do you think the money would be spend on?
20:27:15 * Mchl tries hard to think of something outrageous
20:27:40 <Mchl> pizza for organisation's members?
20:27:43 <Bjarni> no
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20:27:51 <Bjarni> human rights for everybody in China
20:28:00 <Mchl> ??
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20:28:16 <Bjarni> I then asked how it would affect anybody in China if I paid them or not
20:28:28 <Mchl> so... you like pay 10EUR, and one China citizen gets human rights?
20:28:38 <Bjarni> it would sound that way
20:28:47 <Mchl> jeezzz...
20:29:04 <Mchl> so they need to get like 10 billions at least...
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20:29:26 <Bjarni> because I asked if she really believed that my contribution would make a difference then she got upset with me
20:30:21 <Mchl> no way!
20:30:31 <Mchl> how come?
20:30:38 <Bjarni> and it would appear that she believed that I'm a bad person who favours random imprisonment and stuff like that
20:30:47 <peter1138> someone mentioned pizza?
20:30:57 <Bjarni> <Mchl> how come? <-- I can read body and face language
20:31:14 <Mchl> that's useful skill
20:31:31 <Bjarni> there is just one thing I don't get
20:31:40 <Prof_Frink> Bjarni: How insightful.
20:31:45 <Bjarni> why should I pay for people in China?
20:31:55 <Bjarni> I mean they make more money than I do :(
20:32:56 <Mchl> that would mean, you earn a little or nothing...
20:33:03 <Bjarni> the latter :(
20:33:39 <Mchl> as of today I'm unemployed as well :P
20:33:53 <Bjarni> yet the leftish politicians keep talking about people like me as rich
20:34:00 <dih> trallalla
20:34:15 <Bjarni> <Mchl> as of today I'm unemployed as well :P <-- why did they fire you?
20:34:23 <Eddi|zuHause3> dih: you always forget the "tri tra"
20:34:31 <Mchl> they didn;t
20:34:44 <Mchl> I asked for it
20:34:51 <Bjarni> so you didn't hide in the boss' private toilet waiting for her to arrive?
20:34:58 <Mchl> it's high time to get my degree
20:35:04 <Bjarni> ahh
20:35:14 <Bjarni> I'm without a job for the same reason
20:35:54 <Mchl> I expect that my value on jobs market will rise twofold within several next months :D
20:36:04 <Mchl> ahhh.... expectations...
20:36:24 <Bjarni> dream on :P
20:36:31 <Bjarni> I'm going to dream now
20:36:32 <Bjarni> goodnight
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20:37:27 <Eddi|zuHause3> wait... i get payed while doing my diploma thesis
20:37:46 <Eddi|zuHause3> because it's a cooperation with a company
20:37:55 <Eddi|zuHause3> not something purely academic
20:39:15 <Mchl> lucky you :)
20:39:37 <Mchl> I tried to arrange for something like that, but alas...
20:40:34 <Mchl> Eddi: what do you do?
20:40:47 <Eddi|zuHause3> i do source analysis
20:41:15 <Eddi|zuHause3> abstraction of function calls for model checking against a protocol
20:41:47 <Eddi|zuHause3> like "function 'initX' must be done before function 'accessX'"
20:42:12 <Mchl> sounds... tedious...
20:43:47 <dih> Eddi: that would bit trullalla
20:44:05 <Eddi|zuHause3> dih: in which country?
20:44:24 <Eddi|zuHause3> Mchl: yeah, problem is, the source code is written in two languages that communicate with each other
20:44:48 <dih> germany
20:44:52 <dih> tri tra trullalla
20:44:55 <dih> not trallalla
20:45:39 <Eddi|zuHause3> not in this part of germany
20:47:20 <dih> rlp
20:48:13 <Eddi|zuHause3> see ;)
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20:49:21 <xahodo> Hello
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20:53:54 <Rubidium> evening
20:54:30 <xahodo> I've encountered a bug (r13342): When you have a map editing tool selected and you hold down the left mouse button, you can't scroll using the arrow-keys.
20:57:31 <CIA-3> OpenTTD: rubidium * r13345 /trunk/src/ (news_gui.cpp news_type.h): -Codechange: only one of all the NewsItem's instance duration variable, so move it so there is only once instance of that variable. Patch by Cirdan.
20:58:32 <Eddi|zuHause3> that sentence looks incomplete
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21:06:55 <CIA-3> OpenTTD: rubidium * r13346 /trunk/src/window.cpp: -Fix (r13322): scrolling the main viewport with keyboard when having a build tool selected failed.
21:07:25 <xahodo> Not done you guys yet :) : The order text in the orders window doesn't seem to get clipped properly.
21:08:40 <Rubidium> that's covered by FS#1072 I guess
21:08:40 <xahodo> wow, quick fix.
21:09:02 <xahodo> wasn't aware of that one.
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21:09:33 <Apokalipz> http://www.prizerebel.com/index.php?r=225026 Click on that link to get some awesome free prizes such as Anime, Video Games, Nexon Cards, and much more. All you have to do is click on that link, sign up, and start earning points by completing the surveys and 100% free offers (No credit card required). Its that easy! So what are you waiting for? Click on that given link, sign up, and start earning those points!
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21:11:50 <Eddi|zuHause3> we should set out to capture a botnet, i think ;)
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21:14:19 <Prof_Frink> Capture? Build one.
21:14:33 <Eddi|zuHause3> nah, capture is more fun ;)
21:14:33 <Prof_Frink> Stick a trojan in 0.6.1
21:16:34 <peter1138> there alre...
21:16:37 <peter1138> whoops
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21:29:11 * Mchl goodnights everyone
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21:34:02 <xahodo> Got another one. When you're at the edge of the screen you can't scroll in the direction where you're mouse-pointer is (using the mouse).
21:34:55 <Rubidium> that's unfixable
21:35:25 <Rubidium> the OS doesn't tell that the mouse is outside of the screen
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21:38:01 <Rubidium> so OpenTTD doesn't know that the mouse is actually being moved
21:39:06 <dih> heh
21:48:13 <dih> Rubidium: quite some console changes there ;-)
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21:50:20 <Eddi|zuHause3> you don't honestly want to tell me that broke any patches doing heavy console changes :p
21:50:36 <dih> nope - i just noticed
21:51:05 <dih> it's been a long time since i really saw any changes to the console stuff
21:51:56 <dih> and if it breaks a patch, the patch needs patching :-P
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