IRC logs for #openttd on OFTC at 2008-05-20
⏴ go to previous day
00:43:44 <Sacro> bah, ulteo is out and got slashdotted
01:38:30 <SmatZ> I don't give cookies to strangers
01:39:53 <glx> it's safer than accept cookies from strangers ;)
02:02:41 *** De_Ghost has joined #openttd
02:08:55 *** De_Ghosty has joined #openttd
02:34:07 *** lobster has joined #openttd
02:34:15 *** lobster_MB has joined #openttd
04:17:19 *** Eddi|zuHause has joined #openttd
04:34:22 *** Rexxars has joined #openttd
04:51:23 *** Osai^zZz is now known as Osai^zZz`off
05:36:37 *** dR3x4cK has joined #openttd
06:33:11 *** raimar2 has joined #openttd
06:35:30 *** De_Ghost has joined #openttd
06:39:23 *** mikegrb_ has joined #openttd
06:40:40 *** Ridayah has joined #openttd
07:01:50 *** Googolplexed has joined #openttd
07:06:37 *** Googolplexed has joined #openttd
07:21:59 <paullb> wow, there are more people here than I expected
07:24:44 *** hj3lmen has joined #openttd
07:44:20 *** stillunknown has joined #openttd
07:50:22 <peter1138> but mostly they're idle
08:03:08 *** Wezz6400 has joined #openttd
08:12:43 *** Vessajono has joined #openttd
08:30:41 *** dR3x4cK has joined #openttd
08:39:31 *** Vikthor has joined #openttd
09:01:48 <peter1138> oh, that's king edward
09:04:01 <Rubidium> newthingypeter1138issecretlyworkingon?
09:06:44 <Rubidium> see? it's so secret he can't even talk about it
09:06:51 <Rubidium> must be a killer feature I guess
09:15:06 <Zahl> must be trains going backwards
09:16:12 <ln> i want someone to implement something.
09:17:09 <ln> though i failed with it ~2 years ago, but surely the code has improved since.
09:19:13 <ln> do try to breathe while waiting excited.
09:20:06 <peter1138> sorry i already passed out
09:22:16 <ln> when the train reverses e.g. at the end of line, do not reverse the order of wagons, only move the engine(s) to the other end.
09:31:11 *** [com]buster has joined #openttd
09:36:32 <Roest> sounded difficult but at second thought, you'd just have to reorder the wagon list
09:37:24 <Ammler> wouldn't it be better not to reverse at all and let the train drive backwards?
09:37:57 <Rubidium> Ammler: would still mean reversing the train
09:38:01 <Ammler> would make the GRF "Hack" obsolete
09:38:03 <Roest> maybe in switzerland they do that, but here someone has to be at the front of the train
09:38:17 <Rubidium> the in-memory representation of the train though
09:38:30 <Ammler> Roest: you need a sidline for reversing the train, of course.
09:40:32 <Ammler> Roest: some EMU trains drive backwards, I guess, also in your country
09:40:58 <Ammler> (or how are they called?)
09:41:40 <Ammler> well, the small local passenger trains...
09:43:54 <Eddi|zuHause> <ln> when the train reverses e.g. at the end of line, do not reverse the order of wagons, only move the engine(s) to the other end. <- it'd look very weird if my ICE suddenly has both the front and the back engine at the same end, one of them backwards
09:45:41 <Zahl> no that would look very clever :-D
09:50:13 <ln> Eddi|zuHause: "only move the engine(s) to the other end" = move engine from the A end to B end, and B to A.
09:50:26 <Eddi|zuHause> but B is not an engine
09:50:59 <Eddi|zuHause> ICE3's in the MB incarnation have one engine and a fixed number of wagons [4,8,12 or 16]
10:18:36 *** ChanServ sets mode: +v tokai
10:28:46 *** Aerandir has joined #openttd
10:41:51 *** mikegrb_ is now known as mikegrb
10:49:35 <Roujin> would any devs be so kind as to have a look at my newest drag&draw approach? I've really put effort in it to make it as clean as possible, and now have a coding question regarding the new window system. please help me with it :)
10:49:59 *** De_Ghosty has joined #openttd
11:03:10 *** svippery has joined #openttd
11:06:58 *** dragonhorseboy has joined #openttd
11:36:56 *** DaleStan has joined #openttd
11:41:58 *** ChanServ sets mode: +v tokai
11:45:17 *** NukeBuster has joined #openttd
11:52:24 *** dragonhorseboy has left #openttd
12:11:50 *** lobster_MB has joined #openttd
12:13:17 *** thgergo has joined #openttd
12:22:31 *** ChanServ sets mode: +v tokai
12:29:42 *** Singaporekid has joined #openttd
12:46:36 *** Osai^zZz`off is now known as Osai
13:09:58 <CIA-3> OpenTTD: truebrain * r13193 /branches/noai/ (18 files in 5 dirs):
13:09:58 <CIA-3> OpenTTD: [NoAI] -Add: allow AIs to be packed in a .tar. one AI per tar, always in a subdir. It looks for main.nut in the first dir it finds in the archive
13:09:58 <CIA-3> OpenTTD: [NoAI] -Add: search for AIs in all searchpaths of OpenTTD
13:09:58 <CIA-3> OpenTTD: [NoAI] -Fix: only do the initial search once at start-up, not at some random times over time
13:09:59 <CIA-3> OpenTTD: [NoAI] -Fix: don't compile the sqstdlib files that are never used; this to speed up compilation time
13:09:59 <CIA-3> OpenTTD: [NoAI] -Fix: *grrmmmm* (very silent talking) forgot svn-props and stuff on ai_info.[ch]pp
13:11:16 *** xintron has joined #openttd
13:11:49 <xintron> Hi. We have a problem with the 0.6.0 dedicated server. It restarts after one year all the time. Is there a solution to this problem?
13:14:22 <Belugas> cristal ball... cristal ball... Give me an answer!!! What is this guy doing wrong?...
13:16:51 <peter1138> restart year or something
13:16:59 <Rubidium> my crystal ball says his start date is after the restart year
13:16:59 <peter1138> make it the default
13:17:09 <xintron> peter1138: It's set to 2051
13:17:37 <xintron> But it still restarts after one year and the guy with the server said the output was something like "Endingyear reached, restarting server"
13:21:42 <Belugas> what is your starting date?
13:22:19 <Gekz> when steam was first bottled!
13:24:11 <peter1138> restart_game_date should be 0
13:24:28 <peter1138> other than that, i dunno :)
13:24:35 <xintron> Might that be the problem?
13:26:16 <Belugas> you know waht they say? Until you';ve tried it, you could never know
13:27:05 <xintron> Although, it's annoying to start a new game all the time and then have to wait for a year to go by before I can see if it helps or not :P
13:30:01 <Belugas> which is less than the time this joyfull conversation took place already
13:32:22 <Roujin> anyone yet looked at my new drag&draw approach? :)
13:34:11 *** Aerandir has joined #openttd
13:36:28 *** Ammller has joined #openttd
13:37:17 <Belugas> i saw thr comment on FS, did not yet took a look at the code
13:43:35 *** lobster_MB has joined #openttd
13:45:42 *** dragonhorseboy has joined #openttd
13:46:15 * dragonhorseboy wonders why there isn't a patchbot here too
13:46:53 * Belugas wonders why dragonhorseboy even wondered at start
13:47:02 <xintron> Belugas: That solution didn't work :(
13:47:19 <Belugas> xintron, was not my solution!
13:47:30 * dragonhorseboy pokes belugas :p
13:47:31 <Belugas> but, you know what would be VERY usefull?
13:47:44 <dragonhorseboy> so belugas seen bjarni lately? ;)
13:47:49 <xintron> debugg info Belugas ?
13:47:54 <Belugas> it's a look at your config file...
13:48:20 <Belugas> dragonhorseboy, i NEVER saw Bjarni in my entire life
13:48:29 <xintron> He'll uploading the config file now Belugas
13:49:05 <dragonhorseboy> belugas meh...to think I talked to him -yesterday- :p
13:49:57 <Belugas> dragonhorseboy, last time i was online, he was not. i had 3 full days off irc
13:50:49 <dragonhorseboy> heh first you said 'entire life' and now that :p
13:51:38 <Belugas> mind you, i still say i've never SAW him. I said "LAST TIME I WAS ONLINE, HE WAS NOT"
13:51:52 <Belugas> SAW = SEE = VIEW = EYES
13:52:48 <dragonhorseboy> don't get a heart attack? ^-^
13:53:01 <dragonhorseboy> (not to literally meant that)
13:53:04 *** Progman has joined #openttd
14:05:54 *** De_Ghost has joined #openttd
14:13:54 <Belugas> xintron, i think i've found out
14:14:10 <Belugas> restart_game_year <-- in your config, it's 5
14:14:24 <Belugas> according tot he sources,
14:14:45 <Phantasm> How is the bug living up?
14:15:10 <Belugas> it restarts when current year is equal or bigger then the restart_game_year
14:15:23 <Belugas> at 5, it should restart VERY often ;)
14:15:34 <xintron> Belugas: yeah, he changed it but aparently he didn't save before starting the server again
14:16:01 <Belugas> Phantasm: it is "fixed" but the consequences are rather... disastrous
14:16:11 <Belugas> xintron : good to know
14:16:28 <Belugas> m trying to find a decent way
14:16:37 <Belugas> to control the news bursts
14:16:46 <Belugas> becasue it's insane, really
14:17:30 <Phantasm> Say, single news item lists all production changes, second list all new found and closed ones.. Or something.
14:17:31 <Belugas> but people will not be happy with that
14:18:02 <Phantasm> Those who want flood of single ones get them, those who don't can get combined.
14:18:16 <Phantasm> Or just ignore the messages like I tend to on bigger maps anyway.
14:18:27 <Belugas> peter1138, it's about the ingame creation of industries on big maps
14:18:36 <Phantasm> Too much spam even before the fix.
14:18:54 <Belugas> Phantasm, it may be the easiest way to go, but i'm not convinced it's the right way
14:19:15 <Belugas> first, i'd see a split between the death and the birth of industries
14:19:21 <peter1138> oh, not enough of them?
14:20:06 <Belugas> since they are closing are regular rate, but created only one per 3%chance per month
14:25:14 *** dragonhorseboy has left #openttd
14:28:51 <Roujin> hehe, that's awesome ^^
14:28:55 *** XeryusTC is now known as Xeryus|bnc
14:29:15 <Roujin> I've just set up a svn repository for my patches
14:29:27 <Roujin> now I can make .diffs of my .diffs :D
14:30:23 <hylje> it should be more productive to use a dvcs for that, for your practice there is just about that
14:31:26 <Roujin> wha? i should use the Domestic Violence Crisis Service?
14:31:46 <hylje> yes, or the more friendly distributed version control system
14:34:44 *** Deathmaker has joined #openttd
14:39:27 *** Deathmaker has joined #openttd
14:40:54 *** Xeryus|bnc is now known as XeryusTC
14:45:52 <glx> Roujin: hg or git are better for that
14:54:33 *** stillunknown has joined #openttd
14:58:54 *** [1]Roujin has joined #openttd
15:26:10 <CIA-3> OpenTTD: truebrain * r13194 /branches/noai/ (12 files in 5 dirs):
15:26:10 <CIA-3> OpenTTD: [NoAI] -Change [API CHANGE]: split 'main.nut' in 'info.nut' and 'main.nut'. The first contains the information about the AI, the second the AI. This avoid several problems we had. It also speeds up OpenTTD start-up.
15:26:10 <CIA-3> OpenTTD: [NoAI] -Fix: several bug-fixes and memory-leak-fixes
15:26:11 <CIA-3> OpenTTD: [NoAI] -Fix: now compile-errors are send to the AIDebug window
15:28:55 *** De_Ghosty has joined #openttd
15:30:24 <CIA-3> OpenTTD: truebrain * r13195 /branches/noai/src/ai/ai_squirrel.cpp: [NoAI] -Fix r13194: deprecated method of registering wasn't detected correctly (the irony ;))
15:37:35 *** Boyinblue0 has joined #openttd
15:38:33 *** [1]Roujin has joined #openttd
15:49:33 *** Boyinblue0 has left #openttd
15:56:49 <CIA-3> OpenTTD: glx * r13196 /branches/noai/src/ (ai/ai_gui.cpp window_type.h): [NoAI] -Fix: don't use WC_PERFORMANCE_DETAIL for AIDebugWindow
16:11:43 *** gfldex_ has joined #openttd
16:20:15 *** Brianetta has joined #openttd
16:24:04 <[1]Roujin> don't be too pissed off from that bugger belugas ;)
16:24:45 <Belugas> i am. too late. it's in my nature...
16:25:37 <Belugas> "condescendant and sarcastic"
16:25:49 <Eddi|zuHause> SirXavius was right after all :p
16:26:43 <CIA-3> OpenTTD: glx * r13197 /branches/noai/src/ai/ai_gui.cpp: [NoAI] -Codechange: make the AIDebugWindow resizable
16:28:19 <Belugas> and the counter per waypoint as itself is totally useless
16:28:37 <Belugas> you would need the notion of trains per period too
16:29:03 <Belugas> so it means getting stats a bit like industries have
16:30:09 <Belugas> plus, damned... not there to guess the intention of a feature... if you cannot selll your stuff, how enthusiast could we be at doing it?
16:54:54 <[1]Roujin> there are no girls on teh intarnet
16:55:00 <Eddi|zuHause> soup? that's a good idea for once
16:55:17 <dih> and where'd it come from?
16:55:44 <Prof_Frink> [1]Roujin: Tenebrae disagrees.
16:55:56 <Belugas> ta ? meee? language returning to baby talk?
16:56:17 <Eddi|zuHause> you have to know from first hand :p
16:59:51 * [1]Roujin ducks and watch Belugas get hit
16:59:58 <Belugas> hey! everyone, let;s slap the slapper!!!
17:00:04 * Belugas slaps dih around a bit with a large trout
17:00:27 * dih stuffs a big pacifyer into Belugas mouth
17:00:48 <dih> atmail has become opensource
17:00:55 <Belugas> [1]Roujin, i've commited your last patch, i'll let the others have fun with the other stuff you have ;)
17:01:26 * Belugas puts a big tuba on dih's fingers for avoiding anymore slaps
17:02:37 <[1]Roujin> Belugas: but the others are so sneaky and hidey :P
17:02:47 * dih gives Belugas a devine boot up the rear
17:02:54 *** frosch123 has joined #openttd
17:03:13 <[1]Roujin> i have to find SmatZ *mumbles to self* he showed interest in the drag&draw before
17:03:24 <dih> Belugas: show Roujin your 'gimmemore' picture
17:03:25 *** stillunknown has joined #openttd
17:03:41 <[1]Roujin> dih: i don't want, I offer :P
17:03:56 <[1]Roujin> that's something else :P
17:05:15 <dih> Roujin: you want attention
17:05:21 <dih> you want your patches in trunk
17:05:30 <dih> you want Belugas to commit them
17:05:41 <dih> you want people to accept what you 'offer'
17:05:56 <dih> you want people to read your threads (and that asap)
17:06:09 <dih> you want people to pay attention to your bug reports (and that asap)
17:06:17 <dih> now - tell me again you dont 'want'!
17:06:18 <[1]Roujin> they don't have to do that all you know.. they could just give me access to the svn and i'll do it myself :P
17:06:38 *** dR3x4cK has joined #openttd
17:07:36 <[1]Roujin> dih: excuse me while I slap you :)
17:07:39 * [1]Roujin gives dih a hearty slap
17:11:07 <dih> Eddi: do you see all the people in that picture?
17:11:10 <Eddi|zuHause> yeah, they gathered some historic and modern trams to celebrate the opening of a new track
17:13:07 *** HerzogDeXtEr has joined #openttd
17:17:13 *** Boyinblue0 has joined #openttd
17:30:40 *** Osai is now known as Osai^Kendo
17:34:45 *** Frostregen has joined #openttd
17:37:03 *** Osai^Kendo is now known as Osai^Kendo`off
17:40:33 *** xintron_ has joined #openttd
18:01:20 *** lobster_MB has joined #openttd
18:13:10 *** dragonhorseboy has joined #openttd
18:14:40 <dragonhorseboy> for the silly life of me I can't remember a DB class name again.. anyone know of that black diesel shunter (looks like uk class 09 bodywise) that was permamently coupled back to back together as a single number?
18:15:39 <Eddi|zuHause> diesel engines have never been black
18:16:21 <dragonhorseboy> well DB's were (neverminding red chassis/tires tho)
18:17:19 <Eddi|zuHause> anyway, your description does not ring a bell
18:17:57 <dragonhorseboy> yeah thanks anyhow
18:18:30 <dragonhorseboy> I did recall seeing it in marklin catalog (on the 1 scale pages) quite some time ago but thats about it
18:19:20 *** eQualizer has joined #openttd
18:19:32 <dragonhorseboy> hey..yeah it does look like that..just remove the white item on roof :p
18:19:53 <dragonhorseboy> hmm *looks for V36 in railfaneurope in case it can point to the class I needed*
18:20:37 <Eddi|zuHause> dih: i have seen those before
18:20:39 <dragonhorseboy> dih interesting quick layout in the attic :p
18:20:58 <Eddi|zuHause> dih: the one with the missing switch-crossing
18:21:01 <dragonhorseboy> especially the figure 8 with two doublecross turnouts (or are they single?)
18:21:14 <dih> yes - i had tacken it out to repair it
18:21:28 <dih> that 8 is for changing direction
18:21:52 <Eddi|zuHause> Märklin AC tracks are easy for changing direction
18:21:53 <dragonhorseboy> what doing with two excessive tenders or is that one photo not showing your whole collection anyhow?
18:21:57 <dih> and you can keep one train in the 8, without taking care of it, while you handle 5 other tains :-P
18:22:16 <Eddi|zuHause> changing direction on a DC track causes all sorts of trouble :p
18:22:47 <Eddi|zuHause> because after doing a 180° loop, + and - get together on the same rail
18:23:07 <dragonhorseboy> eddi...thats why I'm still trying to figure any source of ac motors (if not I guess I always could try find a seller of new marklin replacement motors at a price I guess) -_-
18:23:12 <Eddi|zuHause> so you need an isolated section that fits the whole train
18:23:28 <hylje> or just the powered part of the train
18:23:33 <dragonhorseboy> could be interesting to see a KCS SD diesel mingle with DB passenger coaches :p
18:23:42 <dragonhorseboy> (KCS is a south usa railroad btw)
18:23:55 <dih> Eddi: even if you build a part for inbetween, a suddenly running backwards train aint no fun either ^^
18:24:00 <Eddi|zuHause> hylje: that is assuming the non-powered parts are also non-conducting
18:24:12 *** Boyinblue0 has joined #openttd
18:24:19 <dragonhorseboy> so dih .. is that photo your entire collection or you have more trains off-photo?
18:24:40 <dih> but not many more waggons
18:24:50 <dragonhorseboy> you should have an engineshed area then :p
18:24:57 <dragonhorseboy> so can keep the excessive engines on rail
18:24:59 <dih> got another 20 straings from ebay,
18:25:17 <Eddi|zuHause> i don't have such a nice huge attic
18:25:25 <dih> bought another 10 in a shop here
18:25:34 <dih> and getting more from a friend with a few more switches
18:25:36 <dragonhorseboy> I only have 2 engines and a mixed several wagons (nothing that even matches...eg old DB doubledeck car with modern DB restaurant car with a different DR coach car as an example
18:25:49 *** Splatman has joined #openttd
18:26:49 <dragonhorseboy> hmm can't find a V36 page on railfaneurope for some reason :/
18:27:24 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/HPIM0128.JPG
18:27:27 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/HPIM0129.JPG
18:27:56 <dih> so each point gets at least 3 wires
18:28:05 <dragonhorseboy> eddi heh...lego for piers... :p
18:28:08 <dih> (i used network cable to keep it simple ^^)
18:28:32 <dragonhorseboy> eddi seem your ICE train is almost not liking the curve radius tho ^-^
18:29:20 <dragonhorseboy> dih I've been looking for some time at buying two $38usd (or close, been some time that I've forgotten) decoders for my two marklins but no progress on that yet
18:29:37 <dragonhorseboy> fitting one into the shunter engine should be interesting, barely much space inside it at all
18:29:54 <Eddi|zuHause> my tracks are too old
18:30:00 <Eddi|zuHause> they don't conduct very well
18:30:36 <dih> all decoders i have seen were 98euros +
18:30:55 <dragonhorseboy> I presume the fleischmann boxes are wagons-only or this isn't 100% ac railroad?
18:31:13 <dragonhorseboy> dih hmm I think I still remember which webstore it was..let me check again..
18:31:54 <dragonhorseboy> oh ok..hard to tell the difference between marklin K and normal dc tracks .. looks almost same unless you're close enough to notice the central studs
18:31:57 <dragonhorseboy> you know what I mean? heh
18:32:19 <dih> Eddi: you still have straights in that box?
18:32:41 <Eddi|zuHause> i have not nearly used all tracks i had
18:33:16 <dih> my straights were out before i went to buy new ones
18:33:21 <Eddi|zuHause> anyway, the tracks in the box is the fleischmann starting oval
18:33:33 <Eddi|zuHause> they are not compatible with the old PIKO tracks
18:33:41 <Eddi|zuHause> that's why i did not use them
18:34:11 <dih> and that bridge is strong enough to carry the locs?
18:34:26 <Eddi|zuHause> no, it was unfinished
18:34:52 <Eddi|zuHause> pictures are a few years old, actually
18:35:08 <dih> 'cause that green loc behind the ice looks like its out of metal
18:36:36 <dih> = not good for a somewhat unsupported bridge
18:36:52 <Eddi|zuHause> ah, that meaning of "out of" :p
18:37:24 <dih> i cannot hide me german side
18:38:15 <dragonhorseboy> hm yeah I was thinking of something else.. decoders are $122usd each .. go figure why I still can't decide about it
18:38:52 <Eddi|zuHause> anyway... if i had everything as abundant as straights...
18:39:07 <Eddi|zuHause> what i'm usually lacking is switches
18:39:35 <dragonhorseboy> well dih I'll like to not have to bother with panels and remembering what block was where so .. well yeah give me digital and just one single central control box :p
18:39:41 <Eddi|zuHause> especially when i have 50/50 left/right switches i'll need 90% right switches or something
18:40:58 <dragonhorseboy> which of bit interesting story..I saw one hand control mobile station auction quite some time ago and decided to bid on it just for silly fun but got surprised when my $40 bid (literally) was granted
18:41:03 <Touqen> You could... plan it out in advance and then you don't have to worry about running out of stuff...
18:41:18 <dragonhorseboy> have almost all items (just not the original box - it was replaced by a shipping cardboard box of same size by seller)
18:41:47 <dih> Eddi: we have 50/50 (+1 ^^)
18:41:56 <dih> and i am quite happy with that :-P
18:42:05 <dih> in fact i was annoyed having the one odd
18:42:43 <dragonhorseboy> guess I always could trade it for some better digital items (the mobile station goes for $180+ new so figures)
18:43:13 <dragonhorseboy> dih there is one particular item I have had been wishing for for quite some time but never can seem to luck out yet --- I the damned would like that marklin digital computer control box :/
18:43:30 <dragonhorseboy> it looks like the booster box but right side has serial port instead (mac-compactible too as I've found online)
18:45:22 <Eddi|zuHause> anyway, i have a full isolator track between the outer and the inner circle, and half isolator tracks after each switch, the switches have an electric switch inside, so i can choose by switch positions, which of the 3 trains on the outer circle is running
18:45:34 <Eddi|zuHause> i have two transformators
18:47:13 *** De_Ghost has joined #openttd
18:52:40 <dragonhorseboy> anyway I don't mind analog on my N and still-planning G narrow gauge because there's only one or two trains made up at a time...but for ho well I'll still like to be able to get the thing digital >_<
18:54:18 <dih> you should check out the line hey have in Hamburg :-)
18:54:21 <Eddi|zuHause> get a few cheap 8-bit processors and program them yourself ;)
18:54:58 <Eddi|zuHause> i'm not sure if you can get YAPF on such a device :p
18:55:23 <dih> if you have a central server, and let the locs communicate with it then yes
18:55:46 <dragonhorseboy> eddi...dunno...would these processors still be able to talk to a marklin station? :p
18:56:03 <dih> write your own station ^^
18:56:06 <Eddi|zuHause> yeah, but then YAPF is probably still overkill, as you have not nearly the same amount of switch places as in ottd
18:56:32 <Eddi|zuHause> dragonhorseboy: i don't know if märklin published its interface
18:57:00 <Eddi|zuHause> dragonhorseboy: there's a guy at our university who does that kind of stuff
18:57:49 <dragonhorseboy> eddi heh well there's several diagrams on one site for building some of the marklin digital box circuits yourself .. but so far several of them need a particular motorola processor that isn't even sourceable anymore last I looked
18:58:17 <dragonhorseboy> I could have had almost built the entire computer control cab box if it wasn't for one missing motorola processor getting in the way (every other components are typical electronic store ones)
18:58:35 <dragonhorseboy> go figure on that
19:00:24 <dragonhorseboy> everything except that 8420P cpu can be sourced easily
19:02:13 <Eddi|zuHause> so? use another CPU?
19:02:16 <dragonhorseboy> anyway digital babbles aside .. I guess that one small reason would be for to be able to have headlight/smokeunit on even at a halt .. aside to powering trackside accessories with just 1 inch wires
19:02:35 <dragonhorseboy> eddi...thats the problem..I don't know if theres ever any dropin replacements :p (not as easy as desktop processors)
19:04:02 <Eddi|zuHause> just switch the wires around accordingly, and get the machine language programs translated to the new architecture ;)
19:06:38 <dragonhorseboy> marklin control cab: just what is this alien command coming from? keyboard circuit: #### ## ## ### ########
19:06:48 <dragonhorseboy> (well not literally but I could imagine)
19:07:07 <dragonhorseboy> eddi to our own anyhow
19:07:26 <dragonhorseboy> I still have to try build up some more wagons aside to finally getting these two dc engines converted
19:08:42 <Sacro> this 2-8-0 freight engine seems to have 2 fronts and no tender
19:08:52 <Sacro> and a capacity of 112 passengers (refittable)
19:10:24 <Eddi|zuHause> must be your newgrf :p
19:10:53 *** [alt]buster has joined #openttd
19:10:59 <Sacro> how does Roest patchpack have a different GRF window to the nightly
19:12:15 <Sacro> whack that in trunk please
19:12:16 <hylje> stupid questions get stupid answers
19:12:21 <Sacro> the current one sucks arse
19:12:27 <dragonhorseboy> dih just curious but how much interest you have in marklin steam locomotives?
19:12:53 <peter1138> HEY I'M NOT CURIOUS BUT I'LL ASK A QUESTION ANYWAY
19:12:55 <Belugas> that one sucks too, Sacro
19:17:14 *** [alt]buster is now known as [com]buster
19:18:23 <yorick> no, it has drag & drop, double-click
19:19:23 <dragonhorseboy> dih you there?
19:19:37 *** dR3x4cK has joined #openttd
19:19:40 <Vikthor> yorick: Maybe but it is unusable on lower resolutions
19:20:22 <frosch123> Do sata II harddisks work at sata1 controllers?
19:29:58 <Eddi|zuHause> SATA II is downward compatible to SATA I
19:30:16 <Eddi|zuHause> meaning it should Just Work (TM)
19:30:30 <Eddi|zuHause> at least i never had a problem
19:39:38 <dragonhorseboy> well I'm off for now..dunno when I might be back ^-^
19:39:48 *** dragonhorseboy has left #openttd
19:41:15 *** dR3x4cK has joined #openttd
19:57:56 <CIA-3> OpenTTD: rubidium * r13198 /branches/0.6/src/ (5 files):
19:57:56 <CIA-3> OpenTTD: [0.6] -Backport from trunk (r12910, r12914, r12915, r12919, r12920):
19:57:56 <CIA-3> OpenTTD: - Fix: Town rating was affected even after the test run (r12920)
19:57:56 <CIA-3> OpenTTD: - Fix: Flood road tiles even when there are road works in progress [FS#1965] (r12919)
19:57:56 <CIA-3> OpenTTD: - Fix: Do not initialize Station struct with tile=0, buoys will never change that value [FS#1960] (r12915)
19:57:57 <CIA-3> OpenTTD: - Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable (r12914)
19:57:59 <CIA-3> OpenTTD: - Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles (r12910)
20:03:58 <CIA-3> OpenTTD: rubidium * r13199 /branches/0.6/ (7 files in 2 dirs): (log message trimmed)
20:03:58 <CIA-3> OpenTTD: [0.6] -Backport from trunk (r12933, r12943, r12947, r12948, r12951, r12993, r12996):
20:03:58 <CIA-3> OpenTTD: - Fix: Debugging was not possible with MSVC 2008 (r12996)
20:03:58 <CIA-3> OpenTTD: - Fix: List used for sorting GRFs was not freed (r12993)
20:03:58 <CIA-3> OpenTTD: - Fix: Default difficulty settings were different to TTD's original settings [FS#1977] (r12951)
20:03:59 <CIA-3> OpenTTD: - Fix: All vehicles would be available when an original scenario would be played [FS#1982] (r12948)
20:04:01 <CIA-3> OpenTTD: - Fix: Keep only first 15 bits for non failed callback results (r12947)
20:14:46 <CIA-3> OpenTTD: rubidium * r13200 /branches/0.6/src/ (7 files in 2 dirs):
20:14:46 <CIA-3> OpenTTD: [0.6] -Backport from trunk (r13023, r13066, r13074, r13137):
20:14:46 <CIA-3> OpenTTD: - Fix: Do not send rcon commands of the server to the first client but do directly execute those on the server (r13137)
20:14:46 <CIA-3> OpenTTD: - Fix: For multiheaded engines, halve power and running cost when used instead of when loading, to allow callback values to work properly (r13074)
20:14:46 <CIA-3> OpenTTD: - Fix: Loading of TTDP savegames with rivers in them [FS#2005] (r13066)
20:14:47 <CIA-3> OpenTTD: - Fix: Revert changes to multihead engine weight -- the original values were correct (r13023)
20:16:02 <dih> Rubidium: you do a good job - and it's really appreciated, all the work and time you put into it
20:17:00 *** [com]buster has joined #openttd
20:18:20 <CIA-3> OpenTTD: glx * r13201 /branches/0.6/src/ (industry_gui.cpp settings.cpp):
20:18:20 <CIA-3> OpenTTD: [0.6] -Backport from trunk (r13060):
20:18:20 <CIA-3> OpenTTD: - Fix: Update build industry window when raw_industry_construction setting is modified (r13060)
20:19:53 <Belugas> shuuutt... dih, don;t bother him... he's concentrated
20:20:16 *** eQualizer has joined #openttd
20:21:10 *** Frostregen has joined #openttd
20:24:19 <Rubidium> yeah... now I'm out of my concentration
20:24:34 <Rubidium> guess I need to visit the Doctor ;)
20:25:45 <Eddi|zuHause> there's no episode next week :/
20:26:25 <Belugas> better avoid the Doctor nearby the Slippermen Colony...
20:26:31 <Eddi|zuHause> "Allemagne douze points"...
20:27:29 <glx> silly the French song is in english this year
20:27:30 <Prof_Frink> Eddi|zuHause: But the week after is part one of a Moffat double
20:29:35 <Eddi|zuHause> there was a time when the language of the song had to be the native language of the country
20:29:48 <Eddi|zuHause> and the dutch never won :p
20:30:07 <glx> yeah they changed the rule for the french selection so next year it will be in french
20:30:13 <ln> i was surprised to notice that Finland's song was in finnish this time.
20:32:01 <Eddi|zuHause> didn't the finnish win last year?
20:32:27 <ln> not last year but the year before.
20:32:48 <ln> last year the contest was held in finland, for the first and last time in history.
20:32:57 <Eddi|zuHause> who won last year? ukraine?
20:33:02 <glx> btw it's bad to win as you have to organise the next one
20:33:18 <ln> Eddi|zuHause: serbia, i think.
20:33:29 <ln> is this contest now in serbia?
20:33:42 *** eQualizer|dada has joined #openttd
20:33:48 <ln> or some yugoslavian place anyway.
20:34:19 <ln> which probably is in serbia.
20:34:38 <Eddi|zuHause> commonly known ;)
20:34:55 <Eddi|zuHause> well, it should be basic geography
20:35:56 <dih> Belugas should have some anger management sessions....
20:36:05 <dih> or at least agression management
20:36:17 <Eddi|zuHause> what'd he do this time?
20:36:29 <dih> [22:20] <Belugas> shuuutt... dih, don;t bother him... he's concentrated
20:36:44 <Belugas> when someone hailed me
20:37:08 <Belugas> i'm not a violent one ;)
20:41:18 *** Sacro was kicked by DorpsGek (dih)
20:43:50 *** dih was kicked by Belugas (abuse of power)
20:44:25 *** dih was kicked by Belugas (liying on line)
20:44:46 <NukeBuster> [22:41] * Sacro was kicked by DorpsGek (dih)
20:45:16 *** dih was kicked by DorpsGek (glx)
20:46:41 <DorpsGek> Sacro: I don't recognize you.
20:46:47 <Sacro> DorpsGek: damn right you don't
20:47:26 <glx> dih: you got a funny response ;)
20:47:52 <dih> at least someone here is up to some fun ^^
20:49:04 <Belugas> so, dih, looks like you have found another one to do your little game ?
20:50:23 <DorpsGek> SmatZ: I don't recognize you.
20:51:35 <Belugas> @whyhaveyoukilledher?
20:51:49 <Belugas> @whenwasthelasttimeyousawher?
20:52:02 <dih> @whycanyounotjustshutthe<beeep>up
20:53:05 <Belugas> @becauseitsfunnierthanjustdoingnothing
20:53:28 <Belugas> !andbecauseDelphiCompiles
20:53:46 *** markmc^ has joined #openttd
20:56:49 *** [com]buster has joined #openttd
20:57:47 <dih> compiling is the most lame excuse devs have for doing nothing!!
20:58:17 *** dih was kicked by Belugas (Boooo!)
20:58:29 <Prof_Frink> <Insert xkcd link here>
20:59:33 <Belugas> If only i was compiling ottdt :S
21:00:07 <dih> Belugas: your mother called
21:00:27 <dih> asked what you actually were capable of doing!
21:01:21 <Belugas> my mother said i was doing good kicking you
21:03:14 *** eQualizer|dada has quit IRC
21:07:04 *** michi_cc_ has joined #openttd
21:22:08 *** eQualizer has joined #openttd
21:27:01 *** lobster_MB has joined #openttd
21:32:21 *** Digitalfox has joined #openttd
21:39:21 *** ChanServ sets mode: +o Bjarni
21:55:59 <CIA-3> OpenTTD: glx * r13202 /trunk/src/bridge_gui.cpp: -Fix (r13149): MSVC signed/unsigned warning
21:57:24 *** Osai^Kendo`off is now known as Osai
22:05:37 <CIA-3> OpenTTD: rubidium * r13203 /branches/0.6/ (3 files in 3 dirs): [0.6] -Prepare: for 0.6.1-RC2.
22:07:20 <Eddi|zuHause> a new RC? what new kind of blasphemy is next?!
22:11:55 <CIA-3> OpenTTD: rubidium * r13204 /tags/0.6.1-RC2/ (5 files in 3 dirs): -Release: 0.6.1-RC2.
22:38:25 <Bjarni> Sacro: I don't know how to put it but
22:39:23 <Digitalfox> I wonder why sacro send that picture to Bjarni !! =0
22:39:57 <Bjarni> Digitalfox: I started wondering about that as well
22:40:17 <Bjarni> and then I realised that I shouldn't wonder about something where I don't want to know the answer
22:40:33 *** Sacro was kicked by Bjarni (the feeling isn't mutual)
22:40:37 <Bjarni> that should cool him off
22:41:21 <Sacro> well it was last night :(
22:41:56 <Digitalfox> I think this the wrong channel for me..
22:51:41 <SmatZ> there was a site with more pictures of this kind
22:52:11 <Bjarni> SmatZ: don't encourage idiotcy on the internet
22:52:58 <Bjarni> that's like encouraging Ethiopians to loose weight
22:53:23 <Sacro> most ethiopians would love loose weight
22:53:24 <SmatZ> errr I would smile, but that is really cruel :-x
23:00:46 <Bjarni> what is he trying to download?
23:01:26 <Eddi|zuHause> context "Duden" is the canonical reference book on german spelling
23:01:56 <Bjarni> then it makes perfect sense
23:02:59 <Bjarni> luckily I'm better at German than Guest_3489
23:03:22 <SmatZ> Eddi|zuHause: he wants a link to a download site, right?
23:03:26 <Bjarni> now if I find anybody with that name then I will start to talk German to him
23:03:34 <Eddi|zuHause> if that is what you understood, maybe ;)
23:04:02 <Bjarni> SmatZ: the point is that the only correctly spelled word he wrote is "hi"
23:04:23 <SmatZ> like "kan mir man ein Link zu einer download Seite geben"
23:04:50 <Eddi|zuHause> "mal", not "man"
23:05:02 <Eddi|zuHause> short of "einmal"
23:05:34 <Bjarni> SmatZ is a KGB code breaker
23:05:39 <Eddi|zuHause> also, "wer" short for "irgendwer"
23:05:50 <Eddi|zuHause> and "kann" is spelled with two n
23:06:13 <Eddi|zuHause> and "einen Link"
23:06:22 <Eddi|zuHause> but it's close enough ;)
23:06:31 *** Osai is now known as Osai`off
23:07:01 <Bjarni> Sacro: are you horny right now?
23:07:02 <SmatZ> I thought "Duden" is like "boobs" ... if it is a dictionary, then it has really different meaning
23:07:09 <Sacro> Bjarni: meh, not so much
23:07:19 <Bjarni> not so much means some
23:07:31 *** Sacro was kicked by Bjarni (we don't want horny people in here)
23:07:44 <Bjarni> they might come on to me >_<
23:09:40 <SmatZ> in Czech, "dudy" means "big breasts"... I thought it is from Deutsch
23:10:31 <Eddi|zuHause> SmatZ: maybe, but certainly not from "Duden" ;)
23:10:37 *** ChanServ sets mode: +v Bjarni
23:11:05 <Bjarni> now you can all hear me
23:11:17 <Eddi|zuHause> oh, so that's that noise
23:11:19 <Bjarni> and I can torture you all night
23:12:01 *** DorpsGek sets mode: -v Bjarni
23:12:17 *** DorpsGek sets mode: +v Bjarni
23:12:43 <Bjarni> I think somebody is playing tricks with me
23:17:09 <Bjarni> I never understood the i naming thing though
23:17:30 <Bjarni> but I can argue all I want... I don't think they will listen to me
23:25:14 <SmatZ> Bjarni, I think it's marketing
23:25:22 <SmatZ> to have everything started with "i"
continue to next day ⏵