IRC logs for #openttd on OFTC at 2008-04-09
            
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02:02:53 <CIA-3> OpenTTD: belugas * r12634 /trunk/src/player_gui.cpp: -Feature: Financial and Player Selection Face windows are now remembering their position when toggling sizes
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02:16:16 <CIA-3> OpenTTD: belugas * r12635 /trunk/src/player_gui.cpp: -Codechange: a bit of a code-style cleanup
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09:22:58 <HMage> мямя. всем привет.
09:23:35 <Rubidium> doesn't look like English to me
09:23:57 <SpComb> depends, if you turn your head around a bit for some parts it kind of does
09:23:58 <HMage> yup
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09:30:12 <mongie> I don't know if this is how things are done around here... but I have an issue - my fast forward button does nothing
09:31:11 <mongie> never mind
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09:31:20 <mongie> game speed is dependent on how big the window is !?!
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09:31:48 <peter1138> lol
09:33:56 <HMage> er
09:34:00 <HMage> what was that?
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09:34:42 <peter1138> speed-complaining
09:35:25 <HMage> you mean complaining about speed or complaining in speedy fashion?
09:36:35 <Rubidium> SpComb: "rmrm" or "mecb" or "tebnpm" aren't quite english looking words either
09:37:15 <HMage> Rubidium: lol
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10:01:46 <ln-> what about vsyom privyet?
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12:45:00 <jordi> so, for those not following the bug report, we managed to get openttd 0.6.0 included in the imminent Ubuntu 8.04 release
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12:46:24 <Rubidium> hmm, ubuntu takes unstable only packages
12:46:42 <jordi> Rubidium: what do you mean?
12:46:53 <Rubidium> 0.6.0 isn't even in Debian testing
12:47:04 <Rubidium> for being too young and such
12:47:16 <CIA-3> OpenTTD: rubidium * r12636 /trunk/src/ (order_cmd.cpp order_gui.cpp order_type.h): -Codechange: make CmdModifyOrder a little more flexible and remove 'hack' that used the full load flag to set the service if needed flag.
12:47:17 <jordi> Rubidium: I requested they sucked in from unstable explicitly
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12:47:34 <Rubidium> but it gets in Ubuntu 'stable' almost right away (assuming they release it in a few days)
12:47:56 <Rubidium> ofcourse I've got no problem with Ubuntu adding it to their latest release
12:48:01 <jordi> Rubidium: in normal circumstances, hardy would have got a sad 0.5.3-1 package
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12:48:20 <Eddi|zuHause2> and what makes the circumstances "abnormal"?
12:48:53 <Rubidium> the fact that we released 0.6.0 on April 1st?
12:48:53 <jordi> Eddi|zuHause2: hardy has been frozen for some time now
12:49:05 <jordi> no new packages get in without manual approval, and only to fix stuff
12:49:33 <peter1138> however, there are *a lot* of manual approvals...
12:49:38 <peter1138> especially for gnome, heh
12:49:42 <Eddi|zuHause2> you missed my question... what makes openttd "special"?
12:49:53 <jordi> peter1138: not for major new versions of multiverse packages
12:50:16 <jordi> Eddi|zuHause2: I asked and insisted it's a good idea, I guess
12:50:38 <jordi> and maybe me being the requester (DD and so) did help
12:50:48 <jordi> if that's what you mean
12:51:20 <jordi> I argumented that the old version will be not so useful when everyone is using 0.6.x to play online. Common problem for free online games
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12:53:53 <shodan> but it still needs the original files, yeah?
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12:54:00 <shodan> ubu wouldn't be distributing them
12:54:01 <peter1138> ...
12:54:08 <peter1138> of course
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12:54:54 <shodan> kinda interesting then that they include software that has that kind of requirement
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12:55:37 <peter1138> like, say, quake2/3
12:56:41 <peter1138> annoyingly there's no quake-port in ubuntu :(
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14:06:12 <CIA-3> OpenTTD: rubidium * r12637 /trunk/src/network/core/ (config.h udp.cpp): -Fix [FS#1913]: possible NULL pointer dereference when reading some NewGRF data.
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16:16:27 <CIA-3> OpenTTD: rubidium * r12638 /trunk/src/order_gui.cpp: -Codechange: give order_gui.cpp a touch of coding style.
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16:32:38 <Patrick`> fanny-baaahs!
16:35:41 <Eddi|zuHause2> silence!
16:35:48 <Eddi|zuHause2> i kill you!
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17:38:29 <Wolf01> hello
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17:48:36 <CIA-3> OpenTTD: rubidium * r12639 /trunk/src/order_cmd.cpp: -Fix: order window was not marked dirty on changed orders.
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17:51:34 <Digitalfox_Home> That's a lot of diff files peter1138 =0
17:52:23 <Digitalfox_Home> You had enginepool for r6*** :p
17:54:14 <peter1138> hmm?
17:54:20 <peter1138> oh, you found my dump? :)
17:54:27 <Digitalfox_Home> Dump directory ;)
17:54:41 <peter1138> yeah
17:54:57 <Bjarni> Digitalfox_Home: are you a plumper?
17:54:58 <Belugas> on my machine, it would rather be a dumb directory :D
17:54:59 <peter1138> see, i said (somewhere) i'd done it ages ago
17:55:13 <Bjarni> looks like you took a look at peter1138's toilet :P
17:55:16 <peter1138> the 2008 one is a total rewrite, of course
17:55:51 <Digitalfox_Home> Bjarni you pervert =0
17:56:01 <Bjarni> :(
17:56:15 <Bjarni> wouldn't that imply that I'm turned on by this
17:56:21 <Bjarni> which is certainly NOT the case
17:56:27 <peter1138> i dumped all the patches off one machine into a directory called... dump
17:56:39 <Digitalfox_Home> Now be a good boy Bjarni and commit the enginepool of peter1138 =0
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17:57:07 <Bjarni> first you insult me and then you ask me for a favour
17:57:20 <Bjarni> that's not a wise order of doing stuff
17:57:29 <Digitalfox_Home> Bjarni :)
17:57:35 <peter1138> Bjarni, how's the fix for the newgrf/autoreplace problem?
17:58:27 <Bjarni> it's not done
17:59:36 <peter1138> started?
17:59:42 <Bjarni> yes
17:59:46 <Bjarni> ages ago
17:59:55 <Bjarni> I have a plan on how to do it
18:00:02 <Bjarni> but it's not a minor change
18:00:08 <ln-> http://thismight.be/offensive/uploads/2008/04/09/image/One%20talented%20Ho.jpg
18:00:12 <peter1138> we're doomed
18:00:18 <Bjarni> hehe
18:00:23 <Bjarni> that's why it takes a while
18:00:29 <Bjarni> well
18:00:33 <peter1138> ln... er...
18:00:53 <peter1138> that's intentional, right?
18:00:56 <Digitalfox_Home> ln how the hell did that happen? :\
18:01:03 <Bjarni> I mean the reason why it takes a while is that I want to think it though carefully and ensure that it works before committing anything
18:01:35 <Bjarni> <Digitalfox_Home> ln how the hell did that happen? :\ <-- looks like it's on purpose
18:01:38 <peter1138> i'm sure it's not the sactioned method of getting it up there
18:01:40 <Bjarni> Americans...
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18:02:16 <Digitalfox_Home> But even on porpuse how did he do it? :\
18:02:39 <Digitalfox_Home> *purpose
18:02:51 <Bjarni> he lifts the front and placed it on top of the wagon
18:02:58 <glx> pictures are quite explicit on how he did it
18:03:09 <Bjarni> he then lowered the front and rear so the middle is lifted
18:03:29 <Bjarni> yeah
18:03:41 <Bjarni> bbl
18:04:28 <Belugas> didn't he used the rear to push him on the truck?
18:04:33 <Belugas> that's how i see it, anyway
18:05:37 <glx> the other way would be nice to see too :)
18:05:54 <Belugas> you mean how he would get down?
18:05:58 <glx> yes
18:06:36 <Belugas> the truck would just raise its... platform ?
18:06:37 <Belugas> hehe
18:06:51 <Belugas> ->benne<-
18:10:05 <Belugas> but either way, the guy is a genius :)
18:10:06 <Eddi|zuHause2> that's funny ;)
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18:24:46 <ln-> i'm a little shocked to know what klingons looked like in TOS.
18:25:25 <Eddi|zuHause2> they have an explanation for this in Enterprise
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18:25:54 <ln-> so i've heard..
18:26:15 <ln-> in the latest DS9 episode i watched, Worf just said "we don't talk about it"
18:26:32 <CIA-3> OpenTTD: rubidium * r12640 /trunk/src/ (5 files): -Codechange: let GetLoadType make a difference between full load and full load any based on the patch setting instead of using the patch setting directly.
18:26:40 <Eddi|zuHause2> oh where they travel into the past ;)
18:26:53 <Eddi|zuHause2> yeah, that's a funny episode ;)
18:26:57 <ln-> exactly
18:27:36 <Eddi|zuHause2> "did you switch colours?" - "they wore them like that" - "and the women wore less" [rough translation]
18:30:25 <ln-> in another episode, o'brien says the funniest sentence of all trek...
18:31:27 <ln-> o'brien, odo and sisko are dressed and masqueraded as klingons. o'brien tells a joke to odo, who doesn't laugh, and o'brien says: "it's not easy being funny wearing these teeth!"
18:32:09 <Belugas> odo needed to be dressed??
18:33:48 <ln-> if you have to ask, i won't spoil you.
18:35:25 <Belugas> hehe
18:35:44 <Belugas> it will take a lng time before i'd watch those episodes anyway :)
18:36:10 <ln-> but instead i'll tell that captain Janeway in Voyager was supposed to be played by a french-canadian actress.
18:36:21 <Belugas> i know
18:36:30 <Belugas> Genevieve Bourne
18:36:37 <Belugas> or something like that
18:36:39 <ln-> Bujold
18:36:43 <Belugas> true
18:37:13 <ln-> she was not very convincing in those clips.
18:37:22 <Belugas> and we all know taht Shatner was canadian too
18:37:58 <Eddi|zuHause2> most of the scifi stuff gets produced in canada anyway
18:38:01 <Eddi|zuHause2> like stargate
18:38:06 <ln-> surely Shatner is still alive
18:38:09 <Belugas> nikita too
18:38:44 <Belugas> was canadian, ln-. Now an american :)
18:38:50 <Eddi|zuHause2> i read somewhere that canadians are occasionally called "wannabe americans" ;)
18:39:04 <Belugas> not in my book, Eddi|zuHause2... by far...
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18:51:58 <Belugas> # Sending out an SOS
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18:52:46 <Bjarni> back
18:53:16 <Bjarni> <Eddi|zuHause2> i read somewhere that canadians are occasionally called "wannabe americans" ;) <--- this would appear to be such a devious insult that I would never use it
18:53:49 <Belugas> depends
18:54:07 <Belugas> some canadians (mostly on the "west") would like it to happen
18:54:24 <Belugas> but not the majority, by far
18:54:37 <Belugas> and it's for sure not the case in quebec
18:55:11 <Bjarni> I wonder if Mexico is wannabe Americans
18:55:19 <ln-> and Texas
18:55:22 <Bjarni> somehow I don't think so
18:55:42 <Bjarni> I mean they wouldn't mind the money but they would mind the culture
18:56:53 <Eddi|zuHause2> texas is the only country that joined the USA as a state (instead of the other countries, who joined as "territory" and later got promoted to "state")
18:56:58 <Ammler> I liked the Serie ReGenesis
18:57:18 <Eddi|zuHause2> "liked"? i thought that still gets produced?
18:57:47 <Ammler> hmm, the laborary is booomed up in last episode, so I thought its finish :-)
18:57:59 <Eddi|zuHause2> i didn't watch it
18:58:12 <peter1138> booomed up?
18:58:13 <Eddi|zuHause2> but i thought i read somewhere they ordered a 4th season
18:58:14 <Ammler> really "unamerican" finish
18:58:37 <Ammler> peter1138: :-)
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18:59:57 <Bjarni> well it's not like the movie guys never figured out a way to make money on some story they trapped in a dead end like after they killed all characters and blew up the planet
19:00:25 <Digitalfox_Home> lol http://www.petitiononline.com/RRH53888/petition.html already 150000 signatures =0
19:00:46 <Digitalfox_Home> *almost
19:01:06 <Bjarni> what?
19:01:13 <Bjarni> who is this guy?
19:01:40 <Forked> so today I found lolcode .. and I feel openttd should not be rewritten in that language
19:01:54 <Forked> http://www.imdb.com/name/nm0093051/
19:02:05 <Digitalfox_Home> Bjarni: Uwe Boll, the German director behind such horrid video game adaptations as House of the Dead, BloodRayne, Dungeon Siege and Postal, has recently admitted that he would retire from making movies if enough people want him to stop. When FearNet mentioned to Boll a petition online signed by 18,000 people requesting that he cease making films, Boll responded that “18,000 is not enough...
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19:02:06 <Digitalfox_Home> ...to convince me.” So how much would be enough?
19:02:20 *** glx|away is now known as glx
19:02:30 <Digitalfox_Home> “One million,” Boll said. “Now we have a new goal.”
19:03:08 <Forked> on my fifth attempt I found a movie that has scored higher than 3.0 on his list
19:03:20 <Digitalfox_Home> So almost 150000 signatures until now :)
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19:03:38 <Bjarni> lol
19:03:45 <Forked> http://www.imdb.com/title/tt0758781/ .. looks great!
19:03:45 <Bjarni> now I get the signatures
19:04:14 <Bjarni> maybe 150k people is enough for him to stop
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19:05:13 <Bjarni> Factual errors: The press announcement for this movie claimed the story is based on true events. However, the notion that a convict who survives three jolts from the electric chair is automatically pardoned and set free is an urban legend. There is no such law. <-- lol
19:05:43 <Bjarni> surely there should be no such law
19:05:57 <SmatZ> being retarted for rest of life
19:06:03 <Bjarni> imagine setting free a serial killer due to technical malfunctions in the chair
19:06:43 <SmatZ> it is probably functioning if it gives him a jolt
19:07:16 <Bjarni> right
19:07:23 <Bjarni> hmm
19:07:28 <Bjarni> making movies of video games
19:07:36 <Bjarni> who wants to make a pacman movie?
19:07:54 <Vikthor> better yet, a TTD movie :D
19:08:13 <SmatZ> wow :)
19:08:18 <SmatZ> I have seen a few at youtube
19:08:28 <Bjarni> me too
19:08:39 <Eddi|zuHause2> Season 4, Episode 1: TB or not TB
19:08:40 <Eddi|zuHause2> Original Air Date: 3 March 2008
19:08:45 <Eddi|zuHause2> [says IMDB]
19:08:48 <Bjarni> however they were not convincing enough to proof as a 90 minute cinema experience
19:08:55 <SmatZ> :-)
19:09:10 <Eddi|zuHause2> (to Ammler)
19:09:11 <Vikthor> Well I think it would be pretty boring
19:09:17 <Bjarni> The Secret of Monkey Island could be interesting though
19:09:25 <Bjarni> and then again we already know the plot
19:09:43 <Ammler> Eddi|zuHause2: yeah, I saw the german syncs only
19:10:26 <Eddi|zuHause2> they came on a really odd channel, i always missed them...
19:10:26 <Ammler> I guess, they are too complicted to see in english
19:10:52 <Bjarni> What is too complicated in English?
19:11:08 <Ammler> ReGenesis, for me :-)
19:11:25 * Bjarni looks up ReGenesis
19:11:32 <Eddi|zuHause2> it's about a genetic laboratoratory
19:11:36 <Bjarni> I better figure out what it is before replying to that one ;)
19:11:38 <Eddi|zuHause2> from what i read
19:12:27 <Ammler> novag, north american ...
19:12:39 <Eddi|zuHause2> "Genetisist David Sandstrom is the chief scientist at the prestigious virology/micro-biology NORBAC laboratory which is a joint enterprise between the USA, Canada and Mexico and is responsible for countering bio-terrorism."
19:12:53 <Ammler> ah norbag
19:12:54 <Bjarni> thriller....
19:13:01 <Bjarni> doesn't sound like my kind of thing
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19:13:29 <Eddi|zuHause2> where do you get "thriller" from?
19:13:44 <Bjarni> http://www.imdb.com/title/tt0429422/
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19:13:53 * Belugas watched a very intense show yesterday evening...
19:14:04 <Belugas> how they cracked the maya wwriting
19:14:11 <Belugas> man... i REALLY loved it!
19:14:12 <Ammler> Eddi|zuHause2: I have also a torrent of them, if you need :-)
19:14:15 <Bjarni> documentary?
19:14:21 <Belugas> eas
19:14:23 <Roujin> about monkey island movie... http://www.majusarts.de/film/monkey/ <-- but that's rather 90 seconds than 90 minutes ^^
19:14:27 <Eddi|zuHause2> i think i can help myself, thank you ;)
19:14:27 <Bjarni> sounds interesting
19:14:36 <Belugas> it was :)
19:14:55 <Belugas> Maya writing was the reason i got into computers :)
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19:15:11 <Eddi|zuHause2> that is a weird way ;)
19:15:28 <Eddi|zuHause2> i got into computers because my father worked with them
19:16:01 <Belugas> so did my father, but since i was a rebel toward him, it was certainkly not to do as dad :D
19:16:32 <Belugas> but i've found out that i was able to order all the notes and graphics of glyphs more easily on a screen than on paper :)
19:16:51 <Eddi|zuHause2> hehe ;)
19:17:07 <Eddi|zuHause2> i guess i'm not the rebellic type in general
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19:20:38 <Bjarni> so Mayans made Belugas use computers
19:20:43 <Bjarni> now that sounds logical
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19:29:57 <Belugas> [15:19] <@Bjarni> so Mayans made Belugas use computers <- false... you are altering my words
19:30:59 <Bjarni> so did the Mayans
19:33:22 <Bjarni> well if the Mayans didn't write anything then Belugas might never had started using computers
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19:34:59 <Digitalfox_Home> Anyone here has monkey Island 1?? Is it 3MB of size or it should be more for the enhanced version with sound and 156 colors?
19:35:08 <Digitalfox_Home> *256
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19:40:18 <Eddi|zuHause2> i had monkey island on 4 1.2MB disks
19:40:55 <Eddi|zuHause2> but there's no chance i'll find a drive to read them and get the data somewhere useable
19:41:04 <Eddi|zuHause2> if i even find the disks
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19:44:21 <Ammler> [1]Roujin: Roujin around?
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19:46:17 <Ammler> is that big load of work: http://bugs.openttd.org/task/570
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19:46:45 <Ammler> adding a new parameter password to start arguemnts?
19:47:32 <SmatZ> Ammler: sure it isn't, I guess it is not added due to possible security problems
19:47:36 * SmatZ has no clue
19:48:05 <Ammler> well, its doable for clientside only, isn't?
19:48:16 <SmatZ> yes
19:48:20 <Sacro> don't specify the password on the command line ><
19:48:28 <Sacro> is viewable easily
19:48:41 <Sacro> ls /etc/pacman.conf.pacnew
19:48:42 <Sacro> err
19:48:43 <Sacro> hmm
19:48:51 <SmatZ> yes, that's what I mean by "security problems"
19:48:55 <Sacro> /bin/sh: /proc/self/cmdline: Permission denied
19:48:57 <SmatZ> but on the other hand
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19:48:59 <Sacro> pff
19:49:05 <Sacro> cat
19:49:07 <SmatZ> most people play from home
19:49:08 <Sacro> ><
19:49:14 <Sacro> SmatZ: some don't
19:49:22 <Sacro> it'll show up in /proc/self/cmdline
19:49:24 <Ammler> well, thats up to the client, isnt?
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19:49:34 <SmatZ> Sacro: nobody forces you to use that :)
19:49:46 <Sacro> ytur
19:49:48 <Sacro> err
19:49:48 <Sacro> true
19:49:59 <Ammler> I tried to start ottd with expect but that didn't work :-)
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19:50:42 <Ammler> my little start script: http://svn.openttdcoop.org/tools/autostart/start
19:50:54 <Ammler> the only missing thing is the password :-)
19:51:14 <Sacro> http://www2.b3ta.com/host/creative/64265/1207769291/vibrotrim.jpg
19:51:16 <Sacro> err
19:51:18 <Sacro> wrong channel
19:51:27 <Ammler> not needed in trunk really, but nice to have it
19:51:39 <SmatZ> Sacro: definitely :)
19:52:04 <SmatZ> Ammler: are you able to code it?
19:52:22 <Ammler> I wouldn't ask here, if I am.. ;-)
19:52:30 <SmatZ> :-(
19:52:42 <Sacro> SmatZ: pfft
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19:52:49 <CIA-3> OpenTTD: rubidium * r12641 /trunk/src/ (40 files in 3 dirs): -Codechange: do not use the same button for two completely distinct tasks, just make an extra button for it and hide them when not needed.
19:52:55 <Ammler> then I would write the patch and post it to fs :-)
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19:53:16 <Sacro> http://i146.photobucket.com/albums/r275/petehix/88mph.jpg
19:53:37 <SmatZ> lol
19:53:57 <SmatZ> 70% at 40MPH? that's rather a lot
19:54:17 <Ammler> its around 60km/h?
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19:54:48 <Ammler> thats usual town speed
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19:55:15 <Ammler> SmatZ: aren't you either?
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19:56:08 <SmatZ> Ammler: it is a bit over 60km/h, and the law says 50km/h in most countries :)
19:56:31 <Ammler> I meant the coding :P
19:56:35 <SmatZ> and I guess people will break before you hit her
19:56:44 <SmatZ> so one can go at ~100km/h
19:56:48 <SmatZ> then start braking
19:56:56 <SmatZ> hit the child at ~60km/h
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19:57:05 <SmatZ> and it will still have 70% chance to live
19:57:11 <Ammler> noway
19:57:24 <Ammler> that breaking is calculated in
19:58:07 <SmatZ> are you really sure?
19:58:12 <Ammler> nope
19:58:40 <Ammler> well, you have chance to live, but how
20:00:31 <SmatZ> is there any place where I can get ttdpatch < 1.7a2 ?
20:00:50 <Sacro> SmatZ: THE INTErNETS
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20:01:14 * Sacro will sell you one if you require it
20:01:48 <SmatZ> Sacro: I wonder it is not at http://ttdpatch.net/src/old/
20:02:10 <SmatZ> or if it was that alpha stage
20:02:15 <SmatZ> it was not released...
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20:17:18 <Kloopy> I've only ever closely followed OTTD developemnt (watcing SVN checkin logs/development forum and wiki updates) since about 0.5.0 so I'm not too sure what happens at this stage of the process... How quickly do the wonderful developers tell their plans for the 0.6.X/0.7.0 release? What major updates are planned, etc?
20:18:17 <Digitalfox_Home> Kloopy a good start http://blog.openttd.org/
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20:20:27 <Belugas> a good start... try seeing the futur on a cristal ball and come back telling us what we'll do next :D
20:20:33 <Kloopy> lol
20:20:55 <Kloopy> I presume there are some ideas and features that you're excited by that you're tempted to work hard on?
20:21:29 <Sacro> teehee
20:21:33 <Sacro> you said "hard on"
20:21:38 <Sacro> XD
20:21:56 <Kloopy> I spent years coding and working on Planetarion, the space browser based comat game, and that voluntary work was all about working on the stuff we foudn fun, as much as possible. I presume at this point you're quite keen to develop the more fun features?
20:22:07 <Kloopy> combat*
20:22:27 <Belugas> there are stuff been worked on indeed
20:22:34 <Belugas> most of them are known
20:22:41 <Eddi|zuHause2> Kloopy: devs do not tell their plans, you occasionally get a cryptic commit message out of the blue like "ability to build tunnels under rails built on foundations, maybe other uses, too"
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20:23:00 <Eddi|zuHause2> and then it's the total killer feature that everyone wanted for ages
20:23:06 <Kloopy> hehe, Eddi indeed, I have read some cryptic messages in blog.ottd.com to.
20:23:07 <Kloopy> too
20:23:09 <Belugas> or "Add support to property xyz" :D
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20:27:10 <Eddi|zuHause2> # Hwær cwóm helm - Hwær cwóm byr[ne] - Hwær cwóm feax flówende
20:27:23 <Eddi|zuHause2> # Hwær cwóm hand - on hearpestrenge - Hwær cwóm [scir fyyr] scínende
20:27:47 <Kloopy> мямя. всем привет. or something, wasn't it?
20:27:59 <Eddi|zuHause2> english only!
20:28:07 <Kloopy> ...
20:28:41 <Eddi|zuHause2> well, it is old english, but still english
20:29:00 <Rubidium> Eddi|zuHause2 is light, as you can lead in the title only engrish is allowed.
20:29:05 <jez9999> strange
20:29:15 <jez9999> The Pirate Bay doesnt give me any videos for Sugababes - stronger
20:29:22 <jez9999> it was a semi-popular video, i thought they had everything :-)
20:29:59 <Eddi|zuHause2> "everything" ... where do you get that thought from?
20:31:24 <ln-> nw: Battlestar Galactica 4x01
20:32:29 <Eddi|zuHause2> Kloopy: if you are really interested: http://www.geocities.com/magpie930/THEMES/THnature_whiterider.htm
20:32:34 <peter1138> it's on youtube though
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20:33:27 <Eddi|zuHause2> jez9999: generally, for stuff older than 6 months you probably better results from a tracker specialised to that kind of stuff [music videos]
20:33:38 <jez9999> such as?
20:33:41 <Eddi|zuHause2> +get
20:33:48 <Eddi|zuHause2> how should i know?
20:34:00 <jez9999> i'll just get it off eMule
20:34:09 <jez9999> you'd have though TPB could archive stuff though
20:34:26 <Eddi|zuHause2> a tracker does not archive anything
20:34:28 <Eddi|zuHause2> it only tracks
20:34:34 <Eddi|zuHause2> hence the name
20:34:51 <Eddi|zuHause2> if there are no seeders, there is nothing to track
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20:36:12 <peter1138> sugarcubes were better than sugababes anyway
20:36:55 <Belugas> what i hate is sugarfree
20:37:01 <Belugas> does not taste as good...
20:37:10 <Eddi|zuHause2> better than alcoholfree
20:37:30 <Belugas> of course :)
20:37:46 <jez9999> the Kad network manages to have a remarkable array of stuff available
20:37:47 <peter1138> björk from 20 years ago
20:37:49 <jez9999> even historic
20:38:12 <Belugas> funny... Tanita Tiakram - Twist in my Sobriety
20:38:16 <Belugas> so a propos :)
20:38:41 <Eddi|zuHause2> i have that song
20:38:46 <peter1138> ... Sugarcubes - Birthday ...
20:38:47 <peter1138> heh
20:38:52 <Belugas> I love that song...
20:38:57 <Belugas> so good memories :)
20:39:08 <Eddi|zuHause2> i only have sugar hill, does that count?
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21:34:00 <CIA-3> OpenTTD: smatz * r12642 /trunk/src/oldloader.cpp: -Fix: remove buggy buoys at tile 0 from old TTDP savegames
21:34:32 <Eddi|zuHause2> who tests such patologic cases?
21:35:24 <Progman> http://progman2002.pr.funpic.de/pw_argument.diff
21:36:43 <Eddi|zuHause2> + " -p password = Join password\n" <- add "big security warning"
21:37:24 <Progman> what do you mean?
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21:38:06 <Eddi|zuHause2> like "passwords given on the command line may be viewable by other users of the computer"
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21:39:31 <kaan> evening all
21:40:47 <SmatZ> Eddi|zuHause2: I do search and test patologic cases
21:41:05 <SmatZ> many my patches are for patologic cases :)
21:42:05 <Progman> any other complains? I'm not sure how to free the password as I do atm just a _login_pw = NULL;
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21:44:21 <Belugas> Progman, do not use spaces to align your stuff in network_client.cpp
21:44:27 <Belugas> use tabs instead
21:45:07 <Progman> I did again?
21:45:15 <Progman> damn, I got :set et by default ;)
21:46:06 <Rubidium> VARDEF... booh!
21:46:33 <Progman> just copied from the other variables o_O
21:47:02 <Rubidium> those need to be 'fixed' too
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21:47:32 <Progman> what should be it instead?
21:47:34 <Ammler> nice done Progman
21:47:43 <Rubidium> something with extern
21:48:52 <Rubidium> _login_pw isn't initialised, which will give trouble on some platforms
21:49:00 <Progman> replacing VARDEF with extern doesn't work
21:49:32 <SmatZ> is there any platform that doesn't initialize by 0 by default? (maybe gcc2 ?)
21:50:05 <Rubidium> SmatZ: some debuggers do explicitly initialise it by something that isn't 0
21:51:36 <peter1138> static vars are initialized by default
21:51:59 <peter1138> hmm, or maybe that's just a quirk, heh
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21:52:10 <Eddi|zuHause2> if initialisation is not specified in the language definition, it may be an arbitrary number
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21:52:45 <Ammler> this code should be server independet, isn't?
21:52:46 <Progman> what should I changed, and how?
21:52:49 <Eddi|zuHause2> it is probably 0 for previously unused memory, but if the memory was used before, it might keep old values stored there
21:52:51 <Ammler> I had desync
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21:54:01 <SmatZ> any OS can't afford to let any application read data that haven't been zeroed before
21:54:06 <Eddi|zuHause2> ("new" memory is typically cleared by the OS, for security reasons)
21:54:24 <SmatZ> I think
21:54:30 <Rubidium> but cleared doesn't mean zero-ed
21:55:14 <Wolf01> 'night
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21:55:25 <Rubidium> MSVC debugger does mark uninitialised memory with non-zero stuff
21:56:23 <SmatZ> well, non-zeroed data could countain, for example, passwords... it would be a high security risk if an app could allocate memory with that
21:56:23 <Eddi|zuHause2> SmatZ: i mean "used before" by the same program
21:56:47 <SmatZ> Eddi|zuHause2: maybe... I don't really know, probably
21:57:22 <Eddi|zuHause2> and if you really want to get passwords, read the swapfile ;)
21:57:30 <Rubidium> SmatZ: *if* MSVC writes 0xCCCCCCCC to all newly allocated memory, then it doesn't zero it, but passwords can't be found either
21:57:52 <SmatZ> Rubidium: true
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21:58:22 <Eddi|zuHause2> or in case of MS applications, read the "text" variable of the "password" field ;)
21:58:24 <SmatZ> truth is that bss != heap
21:58:29 <SmatZ> bss should be zeroed
21:58:35 <SmatZ> heap doesn't have to
21:58:51 <SmatZ> if you reallocated memory previously freed by you process
21:59:07 <Eddi|zuHause2> the truth is, it all depends on the language definition
21:59:45 <Eddi|zuHause2> most newer language define initialisation of variables, but C[++] is very lazy in that kind of aspect
22:00:04 <Diadem> 200 trains transporting steel. Earning 400K per year each.
22:00:10 <Diadem> I like those numbers :)
22:00:30 <Diadem> Station rating 37%... Hmm, can add another 200 trains then :P
22:01:04 <SmatZ> :-) Diadem look at some openttdcoop games then :)
22:01:25 <Diadem> They don't reach those numbers
22:01:31 <Diadem> Not in 1968
22:01:36 <Diadem> They don't even start building before 2000
22:01:39 <CIA-3> OpenTTD: rubidium * r12643 /trunk/src/ (41 files in 3 dirs): -Codechange: be more explicit about the orders a vehicle has (non stop and full load are ambiguous and depend on some patch settings).
22:02:18 <SmatZ> :)
22:02:21 <Eddi|zuHause2> rubidium likes orders :)
22:02:31 <SmatZ> Rubidium orders
22:02:31 <Diadem> I've hooked up 93 out of 110 iron ore mines so far :)
22:03:27 <Eddi|zuHause2> we need goods destinations, too
22:04:15 <Eddi|zuHause2> where "goods" means "every cargo to be delivered to towns"
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22:20:34 <ln-> Bjarni!
22:21:02 <Eddi|zuHause2> ln-!
22:21:07 <Eddi|zuHause2> you reclaimed your dash
22:21:41 <ln-> hmm, when did that happen...
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22:22:34 <Patrick`> bleh
22:22:39 <Patrick`> nothing I build ever turns out right
22:22:48 <Patrick`> it's an unsatisfying mess of spiderweb tracks
22:22:58 <Patrick`> prototyped a feeder/feedee system
22:23:12 <Patrick`> catchment areas = :S
22:24:15 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Erlangen%20Transport,%2012.%20Jul%201933.png
22:25:48 <SmatZ> hehe realmark :)
22:26:19 <Eddi|zuHause2> err...
22:27:12 <SmatZ> reichmark :)
22:27:13 <Eddi|zuHause2> any ambitions to get YAPP into trunk? i hate savegame version patches
22:27:47 <SmatZ> reichsmark!
22:28:01 <Rubidium> once it works properly maybe
22:28:51 <Eddi|zuHause2> what kind of "properly" is missing?
22:29:53 <Rubidium> things like crashes
22:30:15 <ln> someone should patch the fullscreen mode of SDL to something a little more usable.
22:30:43 <Rubidium> and that that station 'issue' with my savegame is resolved
22:30:47 <ln> i've tried, not quite successfully.
22:30:49 <SmatZ> ln: what problems with SDL fullscreen do you have?
22:30:57 <Sacro> Rubidium: i'll keep testing YAPP
22:31:03 <Rubidium> because the performance is still *way* less than when I'd use manual presignals
22:31:13 <Rubidium> performance meaning throughput
22:31:15 <ln> SmatZ: i can't move the mouse cursor to another screen, and cannot alt-tab out of OTTD while in fullscreen.
22:31:22 <Sacro> but i think it should be in for 0.7.0
22:32:15 <peter1138> ln: well fix sdl then :p
22:32:27 <SmatZ> ln: well, what more irratates me, is that the mouse pointer is invisible sometimes in the windowed mode
22:32:38 <SmatZ> but I think it is SDL problem, too
22:32:48 <ln> peter1138: as i said, i've tried, but i'm not very familiar with X11 api.
22:34:17 <ln> an almost-good solution is creating a borderless window of the size of the screen.
22:34:39 <Eddi|zuHause2> i have never used full screen in linux
22:36:00 <ln> the unsolved problem with the borderless window is that it stays below the bar.
22:37:04 <Eddi|zuHause2> mark it "always on top"
22:37:42 <Eddi|zuHause2> and trap alt+tab so you can hide the window
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22:38:27 <Eddi|zuHause2> but this is the reason why i do not use full screen, i want the bar to be visible
22:42:57 <ln> what button should i press to build a Schwebebahn line?
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22:43:40 <peter1138> a what?
22:44:01 <Sacro> ln: the Schwebebahn button
22:44:11 <ln> a Schwebebahn
22:44:17 <Eddi|zuHause2> http://www.schwebebahn-wtal.de/
22:45:20 <kaan> how does plane shadows stay under the plane?
22:45:56 <kaan> is the shadow a wagon or something?
22:46:04 <SmatZ> shadow is a vehicle
22:46:07 <Eddi|zuHause2> shadow is a "special" vehicle
22:46:52 <kaan> yes i know, but every other special vehicle stays where it is made in the first place
22:47:31 <Eddi|zuHause2> the shadow vehicle is referenced from the airplane vehicle
22:47:42 <Eddi|zuHause2> so the status can be updated when the airplane moves
22:47:59 <Eddi|zuHause2> like wagon positions get updated when the engine moves
22:48:16 <kaan> so it is handled sort of like aa wagon, ok
22:48:32 <kaan> thanks
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23:00:35 <CIA-3> OpenTTD: rubidium * r12644 /trunk/src/ (5 files in 3 dirs): -Codechange: rework the order gui a little to prepare it for some future changes.
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23:01:10 <Eddi|zuHause2> now you are getting scary... CHANGES!?!
23:03:20 <SmatZ> oh noes
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23:14:50 <Ammler> something happen with TTDPatch nonstop?
23:15:48 <SmatZ> Ammler: did you notice any changes?
23:15:53 <SmatZ> there shouldn't be any
23:15:56 <Ammler> yeah, trains stop now
23:16:07 <Ammler> at stations, which aren't in the order list
23:17:07 <SmatZ> Ammler: you probably know, Progman did the patch you were asking for : http://bugs.openttd.org/task/570
23:17:32 <Ammler> SmatZ: of course, already in use
23:17:36 <Ammler> I:-)
23:17:46 <SmatZ> :-)
23:17:59 <Ammler> I hope, will go to trunk, too, so I can use nightlies :-)
23:18:00 <Rubidium> Ammler: what version are you using?
23:18:20 <Ammler> 12594
23:18:27 <Ammler> Rubidium: should we update?
23:18:50 <Rubidium> lets say that trunk's kinda unstable lately
23:19:25 <Ammler> :-)
23:19:56 <Ammler> its like it has to be after branching
23:34:16 <Ammler> Rubidium: works fine with current nightly
23:34:19 <Ammler> thanks
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23:57:12 <Ammler> good night all
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