IRC logs for #openttd on OFTC at 2008-01-14
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00:00:09 <fjb> I had some train collisions today...
00:00:11 <Bjarni> just press the ignore signal button
00:00:39 <fjb> I'm toying with the new prealpha pbs patch.
00:01:12 <ln-> wouldn't it be a good idea that trains could randomly ignore signals sometimes?
00:01:16 <fjb> Yes, but besides that it is great fun.
00:01:47 <fjb> Hm, a drunken driver emulation? I would vote for car acccidents.
00:02:19 <Bjarni> ln-: well... if they do that then the risk should be greater if you place the signal in a poor location like in a curve where the train is close to the signal before being able to see it
00:02:21 <ln-> Drunken, tired or driving-in-fog.
00:02:52 * Bjarni knows a few not well placed signals
00:03:00 <Wezz6400> car accidents, aren't busses bad enough for you?
00:03:06 <fjb> I'm up for an accident component in the game.
00:03:13 <Bjarni> they all have a signal in front of them telling if there is a permission to pass it or not though
00:03:27 <Gonozal_VIII> planes crash, rvs get hit by ufos and trains... trains and ships need accidents
00:03:32 <ln-> fjb: Because nowadays the disasters are something like airplane crashes, road vehicle & train collisions, but trains *never* collide without human player interaction.
00:03:35 <fjb> Busses only get run over by trains sometimes. That gets boring. :-P
00:04:02 <fjb> Or with a prealpha pbs patch... :-)
00:04:13 <Bjarni> at one time one guy decided on enabling ships to sink
00:04:17 <fjb> But the workings parts of the patch are great.
00:04:27 <Bjarni> he stopped before even coding a single line
00:04:34 <fjb> Oh, a ship sinking patch?
00:04:34 <Wezz6400> trains get accidents
00:04:36 <Bjarni> he realised that he didn't even have sinking sprites
00:04:45 <Gonozal_VIII> just remove the instant stop at red signals... enough crashes then :-)
00:04:47 <Wezz6400> every time I'm trying to change tracks without stopping traffic
00:05:13 <fjb> Wezz6400: You need more experince in changing the tracks.
00:05:24 <ln-> Wezz6400: what part did you not understand in "without human player interaction"?
00:05:35 <Bjarni> besides ships hitting each other would kill both... really bad as they aren't aware of each other
00:05:38 <Wezz6400> ln- I read over it :X
00:05:40 <Gonozal_VIII> maybe he's not human
00:05:45 <Bjarni> so it would happen all the time
00:05:49 <Wezz6400> fjb heh yeah well sometimes I screw up ;)
00:07:50 <fjb> I had patchday today. I mixed the pbs patch and the passenger destination patch into r11838.
00:08:36 <Bjarni> and then you expect me to solve all issues overnight, right?
00:09:03 <Bjarni> also you complain whenever something goes wrong
00:09:09 <fjb> Why did you fix them all by now?
00:09:26 <fjb> I always complain, you should know.
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00:50:01 <DorpsGek> Sacro: Tekky was last seen in #openttd 2 hours, 2 minutes, and 59 seconds ago: <Tekky> dh2k3: I did that and I had no trouble.
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01:05:56 <fjb> Does going bankrupt in single player mode have any effect?
01:06:44 <roboboy> all your tracks get ripped up
01:07:00 <roboboy> and you get sent to the title screen
01:07:23 <fjb> No, I only get a box telling me that everything got sold. But I don't see anything else happen.
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01:09:21 <HendikinsAtWork> Now to play ottd at work
01:10:27 <Sacro> HendikinsAtWork: skiving
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01:15:18 <HendikinsAtWork> Sacro: I don't have enough work to do
01:15:56 * HendikinsAtWork puts his feet up and announces a train
01:17:15 <Gonozal_VIII> announce it wrong... platform as far away from the right one as possible
01:24:34 <Sacro> Gonozal_VIII: i like doing that on simsig :p
01:25:15 * Bjarni waits for HendikinsAtWork to announce that the railroad lost a train
01:25:22 <Bjarni> lost as in they don't know where it is
01:25:55 <Gonozal_VIII> stupid action colours
01:26:29 <Bjarni> the railroad here did it in real life
01:26:43 <Bjarni> and not only that they also told the passengers why they cancelled the train
01:26:59 <HendikinsAtWork> Bjarni: And that would not be a normal day how?
01:27:02 <Bjarni> now they all has GPS... I wonder why :p
01:27:12 <HendikinsAtWork> And my duty manager is fascinated by ottd :P
01:27:54 <Bjarni> I tried something odd yesterday
01:28:17 <fjb> Bjarni: Did you try to be polite?
01:29:16 <Bjarni> I showed up to a meeting (planning meeting regarding the vintage trains) and when I entered like 30 people had already showed up. They talked but stopped when I entered
01:29:21 <Bjarni> and they all just stared
01:29:31 <Bjarni> at me and the other guy who just entered
01:30:07 <Gonozal_VIII> palconvert doesn't remove water cycle?
01:30:12 <Sacro> Bjarni: wearing a dress?
01:30:16 <Bjarni> turns out that it was the high visibility jackets that resulted in that reaction
01:30:31 <Bjarni> but... we all have those... so it's not like they haven't seen them before
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01:30:48 <Bjarni> I was like wtf... why that reaction?
01:32:18 <Bjarni> the reason for wearing them was that we went to check out something regarding a wagon we had at the station on the way to the meeting and then because we spent too long we hurried to the meeting without taking them off
01:32:38 <Bjarni> but it's odd to enter a room and then everybody stops talking
01:33:18 <Gonozal_VIII> can't talk about you behind your back, if you're right in front of them
01:35:17 <Bjarni> so you mean that they all talked about me before I showed up?
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02:04:50 <Gonozal_VIII> got rid of the action colours :D
02:20:32 <Sacro> Gonozal_VIII: zomg simutrans
02:21:19 <SmatZ> it looks like stone age
02:21:32 <SmatZ> stone rails, stone roads
02:21:42 <Gonozal_VIII> that's transrapid track^^
02:22:02 <Gonozal_VIII> and the roads are from european roadset
02:22:14 <Gonozal_VIII> and the terrain is from newterrain
02:22:20 <Gonozal_VIII> and the water is from newwater
02:22:29 <Gonozal_VIII> and the trees are from stolentrees
02:22:30 * fjb has an almost working pbs. :-)
02:22:45 <SmatZ> and depots are from newdepots :-D
02:23:03 <Gonozal_VIII> that's the transrapid depot
02:23:54 <Gonozal_VIII> took me forever and some days more to get all of that to work together^^
02:25:05 <Gonozal_VIII> are you ignoring fjb?
02:25:44 <SmatZ> Public Broadcasting Service (PBS)
02:26:00 <Sacro> pubic broadcasting service?
02:26:30 <fjb> We are broadcasting to the public on this chanel. :-)
02:26:33 <Gonozal_VIII> my grfcollection grf has now 999 sprites^^
02:26:55 <Gonozal_VIII> no action 7s or redundancy
02:27:20 <Gonozal_VIII> well... some redundancy because buffers didn't want to work otherwise
02:28:13 <Gonozal_VIII> oh noes misaligned bridge ramp
02:28:27 <fjb> And I'm having fun with the new PBS. It's great to have signals only where they would be in reality.
02:29:59 <Sacro> fjb: does it work for bidi?
02:30:04 <fjb> But the patch is still prealpha quality. Trains tend to lock them selfs into the depots, fearing the world outside.
02:30:36 <Gonozal_VIII> depots have presignal entry built in, bad
02:31:12 <fjb> Depots are a problem, maybe bridges and tunels, too.
02:31:35 <Gonozal_VIII> change the virtual signal in the depot to pbs
02:31:57 <fjb> I just play around with it. It is definitly not ready for a serious game yet. But it is really fun to wath.
02:32:12 <Sacro> yes, hopefully it is quite tweakable too
02:32:22 <Sacro> i want to get yellow signals and double yellow too
02:32:32 <Sacro> maybe allow 2,3,4 aspect on differing lines
02:32:42 <Gonozal_VIII> what is yellow and double yellow?
02:32:58 <Sacro> double yellow means next signal is yellow means next signal is red
02:33:42 <fjb> You mean real presignals, not what TTD calls presignals.
02:34:18 <Sacro> not really presignals, but yeah
02:35:17 <Gonozal_VIII> depending on what the pathfinder does with that information
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02:54:01 <Gonozal_VIII> i removed the bridge ramps because they would destroy the illusion
02:54:29 <Eddi|zuHause2> they destroy the illusion anyway...
02:54:51 <Gonozal_VIII> why? it just goes from high to a bit higher
02:55:24 <Eddi|zuHause2> and a rail of same height underneath it...
02:55:51 <Gonozal_VIII> i guess i'll avoid situations like that
02:56:03 <Eddi|zuHause2> plus the bridge pillars are too low
02:56:19 <Gonozal_VIII> won't build complicated transrapid networks anyways
02:56:53 <Eddi|zuHause2> and the curves are definitely missing a supporting pillar
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02:57:34 <Gonozal_VIII> well... i didn't draw that
03:00:53 <Gonozal_VIII> i think rvs will break the illusion even more, when they jump over the track at the crossings^^
03:02:37 <Gonozal_VIII> hehe that looks straaange
03:04:10 <Gonozal_VIII> buuut i got the tracks working as good as i intended them to... now i can modify the dbset transrapid to run on them :-)
03:04:28 <Eddi|zuHause2> that shouldn't be difficult ;)
03:04:59 <Gonozal_VIII> just change a 2 to a 1...
03:05:47 <Eddi|zuHause2> err... more like 3...
03:05:49 <Gonozal_VIII> then i'll mess with the cargo table.. and then i'll find other stuff to do and won't play ever again... :-/
03:06:08 <Gonozal_VIII> monorail is 1, maglev is 2 :-)
03:06:09 <Eddi|zuHause2> engine, passenger wagon, cargo wagon
03:06:19 <Eddi|zuHause2> that makes 3 2s
03:06:40 <Gonozal_VIII> right, i need wagons too^^
03:07:01 <Eddi|zuHause2> what would you possibly do without me?!?
03:07:24 <Gonozal_VIII> i would have noticed that eventually :P
03:08:09 <Gonozal_VIII> with the maglev wagons on narrow gauge rails^^
03:10:14 * fjb would prefer a monorail maglev.
03:11:24 <Gonozal_VIII> i have the transrapid tracks on maglev and my maglev is narrow gauge
03:11:57 <Gonozal_VIII> i have the transrapid tracks on monorail and my maglev is narrow gauge
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10:24:51 <Gonozal_VIII> you need to remove some lines from the serbian sets
10:25:13 <Gonozal_VIII> check for persistantengines and narrow gauge grf with parameter 4
10:25:59 <Gonozal_VIII> the first isn't important... but i don't like warnings^^
10:26:17 <Gonozal_VIII> aaand.. when will that be in trunk?
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11:18:56 <CIA-1> OpenTTD: peter1138 * r11846 /trunk/src/newgrf.cpp: -Fix [FS#1651]: implicit conversion from unsigned to signed int caused compilation failure with MSVC.
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11:32:08 <arfonzo> hi all, i have some questions about openttd.cfg that I don't seem to find answers to on the wiki: (1) restart_game_year = 0, is there an upper limit on the year, or does it really go on forever? (2) are the maximum values for max_companies 8 and max_clients 11?
11:32:46 <arfonzo> (i'm running 0.6.0b2, if it matters, thanks)
11:33:18 <peter1138> 1) forever, pretty much. you wouldn't want to play that far
11:33:53 <arfonzo> why wouldn't it be a good idea to run infinite games?
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11:44:06 <arfonzo> and if I'm running a dedicated openttd server in linux, where would i put/find the on_server_connect.scr? or, where should i make the scripts directory?
11:44:40 <arfonzo> just straight in the same directory where openttd binary is?
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12:11:42 <arfonzo> peter1138: how do I verify that on_server_connect.scr is actually being loaded? I've put a say "blah" in /usr/games/scripts/on_server_connect.scr, which doesn't seem to be doing anything
12:15:57 <peter1138> /usr/games/scripts? hmm
12:16:17 <arfonzo> yes I've got the .deb installation
12:16:19 <peter1138> it should be next to the data directory
12:17:00 <arfonzo> ok, the wiki says to put it in the dir with the openttd binary
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12:17:13 <arfonzo> let me try to put it with the data dir
12:17:39 <peter1138> i think it's only the .deb build that puts the binary in a different place
12:18:01 <peter1138> Digitalfox, enough sets? or shall i add more?
12:18:28 <Digitalfox> OH GIVE ME MORE... MORE AND MORE... o_O
12:18:34 <peter1138> dbg: [misc] [Pool] (Engine) increasing size of pool to 1472 items (394496 bytes)
12:18:39 <peter1138> quite a few entries :D
12:18:51 <Digitalfox> I guess it's enought hehe ;)
12:19:13 <peter1138> that's just train sets
12:19:27 <peter1138> though there isn't much available for other transport types
12:20:04 <Digitalfox> yeah, now we just need some coders and artis willing to create bigger sets, or create a general train set, + expansions so it's still compatible with patch if they desire :)
12:20:29 <arfonzo> hm, peter1138 I've put scripts into /usr/share/games/openttd now, still nothing
12:20:50 <arfonzo> say "hi" in on_server_connect.scr will output something to the clients who connect, right?
12:21:34 <peter1138> should output to everyone
12:22:02 <arfonzo> hm ok, it's still not doing any output at all at the moment, strange
12:22:33 <arfonzo> i've tried to put the scripts/ in ~/.openttd, /usr/games, and /usr/share/games/openttd now... am I missing something?
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13:13:42 <arfonzo> peter1138: the issue's resolved if 0.6.0b2 is compiled from source, now all the scripts are executing
13:14:30 <peter1138> probably the 'compiled from source' bit did it, heh
13:15:14 <arfonzo> on another note, my client openttd's "find server" button doesn't seem to be doing anything today
13:15:24 <peter1138> i think the master server is down
13:15:26 <arfonzo> does thatmean the master server's down?
13:31:46 <orudge> it seems as if *.openttd.org (where * = eweka-hosted stuff) is down, indeed
13:37:11 <arfonzo> how do i check what year it is via console of the server?
13:38:19 <arfonzo> thanks peter1138, is there a way then i can check more or less how long, say 60 months in the game is in real time? (I've set auto clean to 60)
13:39:15 <peter1138> 60 months is ~ 1800 days. a day is about 2 seconds, so basically, 1 hour
13:39:20 <peter1138> 1 month in a minute
13:57:36 <DorpsGek> Sacro: An error has occurred and has been logged. Please contact this bot's administrator for more information.
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14:04:10 <peter1138> svn up is, other stuff isn't
14:04:50 <orudge> at the moment, we just have to wait for Patric to get back I guess
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14:12:23 <LA[KoRn]> Draakon: The game you gave me yesterday.. Is it online only?
14:12:49 <Draakon> Salvage? i think so, haven't tested it yet
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14:15:50 <rave> what source file contains the code for incrementing the date/year?
14:16:20 <rave> can you think of a search string to help me find it?
14:16:59 <Sacro> its somewhere near where i did my daylength patch
14:17:41 <Draakon> web based SVN log is up
14:17:45 <Draakon> but not the real site
14:18:02 <orudge> I guess Apache is down
14:18:51 * Draakon hopes it gets fixed soon
14:19:24 <waldo_> cant find any multiplayer inet games ... with the 'find server' button, used to work fine ...
14:19:41 <Sacro> waldo_: masterserver is down
14:19:43 <glx> IIRC TB planed to move his servers to another rack
14:19:57 <glx> but I don't know if he is doing it right now
14:20:24 <orudge> glx`: I've not heard anything
14:20:30 <waldo_> no weed and no TTD makes waldo go ...... something something
14:20:39 <orudge> I'd likely be warned before such things happen
14:20:44 <orudge> but ah well, he'll sort everything out later I guess
14:20:58 <Draakon> whole community should be warned IMO
14:20:58 <glx> but it may just be a server crash again :)
14:21:11 <orudge> well, hg.openttd.org seems to be working
14:21:14 <rave> why isn't openttd distributed with custom graphics files?
14:21:23 <orudge> rave: because none have been made yet
14:21:27 <orudge> there's a project doing that now
14:21:30 <orudge> which is doing quite well
14:21:49 <orudge> so OpenTTD 0.7 may well have its own set of default graphics
14:22:12 <orudge> hence the use of the word :p
14:22:19 <rave> has anyone tried contacting the rights owner for permission?
14:22:21 <Draakon> is hg.openttd located on a different server?
14:22:34 <LA[KoRn]> Zephyris calculated that if we get sprites as fast as we have been getting, we'll get ready by March 11
14:22:54 <orudge> Draakon: it's the same server, but a different process
14:22:59 <orudge> ie, it's not the same apache server as runs on port 80
14:23:04 <orudge> rave: if you mean for the standard TTD graphics
14:23:10 <orudge> then people have been in contact with Simon Foster
14:23:29 <orudge> basically, the graphics are licenced to Chris Sawyer and/or Microprose/Atari/whoever (nobody knows these days)
14:23:35 <orudge> and distributing those is not possible
14:23:37 * LA[KoRn] changes his wifi network
14:23:43 <glx> I think only the main web server is down
14:23:55 <glx> (I can log in my dev space with ssh)
14:24:17 <Draakon> server has crashed perhaps?
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14:26:17 <orudge> then yes, it's likely to just be the web server
14:26:35 <orudge> and the master server too probably
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14:30:45 <yorick> looks like the masterserver's down again
14:31:03 <yorick> but not there is no truelight to fix it
14:31:07 <orudge> we have to wait for TrueBrain to sort it out, but he's away at the moment
14:31:55 <Draakon> orudge: you don't have rights to check whats wrong?
14:32:31 <yorick> not if he can't contact the server
14:33:10 <Belugas> even then, i don't think orudge have some rights on that sever (although i can be mistaken)
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14:33:53 <yorick> Maarten's IP: nl.mine.nu :)
14:35:06 <orudge> Belugas: I don't at the moment
14:35:25 <orudge> I am supposed to be taking over duties over openttd.org, but haven't quite got around to sorting that out yet
14:35:44 <Belugas> quod erat demonstrandum
14:35:57 <Belugas> << or something in that line ;) >>
14:38:02 <Belugas> "What needed to be demonstrated"
14:38:50 <Belugas> as i can see, at least glx has some good scholarship :)
14:39:02 * Belugas wonders what they teach kids nowadays :S
14:39:18 <orudge> they don't seem to teach them proper English, at least not in this country
14:39:27 * orudge grumbles and mutters and whatnot
14:39:51 <yorick> they teach them latin, greek and french...
14:41:00 <Draakon> :( no good PBS patches out there
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14:45:25 <rave> will towns ever build over your road in the default version of openttd?
14:45:34 <rave> I just noticed it's happening in my mod
14:45:36 * Draakon also goes and eats food so me is away now
14:45:48 <Belugas> please, be a little more specified
14:46:04 <Belugas> rave... please... version?
14:46:06 <rave> if you build a road inside a town
14:46:12 <Draakon> belugas: i think he has patched game and he meant non patched
14:46:20 <Draakon> rave: you have a patched game?
14:46:22 <CIA-1> OpenTTD: smatz * r11847 /trunk/src/train_cmd.cpp: -Fix: do not affect the speed a train is entering a depot by trackbits behind it
14:47:30 <Draakon> rave: im sorry but developers don't support patched games
14:47:57 <Bjarni> I think the question is more like how is it behaving in an unpatched game
14:47:59 <rave> I'm talking about the unpatched
14:48:09 <Bjarni> well... you could try yourself and see what happens
14:48:34 <SmatZ> town shouldn't be able to remove roads it doesn't own
14:48:42 * Belugas does not remember having seen nor heard that behaviour
14:49:07 <rave> to consolodate: in openttd 0.5.3 will a town's local authority ever build over a player's road network within the radius of the town e.g. with houses or land sloping?
14:50:05 <Belugas> they are not supposed to build a house over your roads, no
14:50:23 <Bjarni> do you mean ON the road or next to it?
14:50:28 <Belugas> they can expand their own road network over yours, yea
14:50:47 <Belugas> BUT! watch out for the magic Bulldozer cheat ;)
14:50:58 <Belugas> if YOU can use it, THEY can too
14:53:57 * LA[KoRn] just watched videos about the X Noorte laulu- ja tantsupidu/ the tenth youth's Song and Dance festival
14:56:35 <Draakon> im back and my compiler just gave a error
14:56:49 <Draakon> looks like patch does not work
14:57:03 <rave> Draakon: staff don't support patches
14:57:34 <Bjarni> Draakon: that should teach you to deal with patches from strangers
14:57:51 <Draakon> i was not asking about whats wrong or any similar doing, i just sayed
14:58:27 <Bjarni> <rave> Draakon: staff don't support patches <-- there is an exception. If a developer made the patch then feedback is interesting
14:58:54 <Bjarni> but... I don't know what patch you guys are talking about but since it fails then it's not one from a developer ;)
14:59:26 <Bjarni> you mean you don't know where it's from?
15:00:29 <Bjarni> that's the usual with users
15:00:48 * Belugas thinks Draakon likes saying a lot ;)
15:00:53 <Bjarni> they just say something without thinking it though and consider the consequences
15:01:28 <Draakon> i just needed to say something or this place looks like a ghost town
15:01:58 <Belugas> in my case, i'm working. So of course, i'm not going to entertain the place
15:01:59 <Draakon> deserted then, if it is better
15:01:59 <Bjarni> you mean you consider yourself important enough to keep this channel alive?
15:02:18 <Draakon> i don't like empty IRC channels
15:02:23 <Bjarni> then you make no sense at all
15:02:28 <Bjarni> this channel is never empty
15:02:48 <Bjarni> I don't kick THAT many people
15:03:11 *** Bjarni sets mode: -b music!*@*
15:03:13 * yorick gets distracted by a virus-warning
15:03:24 <LA[KoRn]> /when one falls through the hand of Bjarni, three arise/
15:03:49 <Bjarni> hehe... forgot about the ban from yesterday
15:04:07 <glx> Bjarni: what is the other ban?
15:04:48 <Bjarni> I don't think I have anymore active bans
15:05:05 <Draakon> hmm, if you banned someone yesterday how come /ban command shows only 10. January bans?
15:05:13 <rave> *!*@66-230-114-105-dsl-rb1.nwc.acsalaska.net [by cation.oftc.net, 321723 secs ago]
15:05:16 <rave> 15:06 -!- 2 - #openttd: ban *!*@e177120070.adsl.alicedsl.de [by cation.oftc.net, 321723 secs ago]
15:05:18 *** dihedral has joined #openttd
15:05:40 <Bjarni> those people are banned but I didn't do it
15:05:47 <Bjarni> so I can't say why they are banned
15:05:52 <Bjarni> but I guess they deserved it
15:05:56 <SmatZ> I see 3 bans from 25th December
15:07:00 * yorick sees results: the ONLY virusscanner that gives a virus is the one I have
15:07:27 *** LA[KoRn]_ has joined #openttd
15:07:27 <Bjarni> I banned a guy a few weeks ago because he started talking about home grown drugs and how to do it and wouldn't shut up or talk about something else
15:07:39 <Bjarni> I don't know why he isn't banned anymore
15:08:16 <glx> at least my client says so
15:08:21 <yorick> crazy virusscanner that identifies winlogon.exe(last modified: aug 2002) as a virus
15:08:23 <Bjarni> glx: no... it was a .ee domain
15:08:46 <glx> [01:55:25] Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] a mis le mode +b *!*chatzilla@*.range86-146.btcentralplus.com
15:08:46 <glx> [01:55:50] SpamCannon [~chatzilla@host86-146-225-24.range86-146.btcentralplus.com] a été kické(e) #openttd par Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] : drugs are banned for a reason and I support that ban
15:09:10 * Sacro sniggers, hehehe, spamcannon
15:09:51 <Bjarni> I don't get the ban reasons here
15:10:16 <rave> would the rights/licensing of ottd allow it to be part of a linux distro (with custom graphics files)?
15:10:50 <orudge> rave: there was a debate about that on the debian-legal mailing list
15:10:53 <orudge> google "debian openttd"
15:11:39 <orudge> if we ignore the potential reverse-engineering issues, then there should be no reason OpenTTD couldn't be distribuetd
15:11:44 <orudge> if graphics and sound were replaced
15:11:53 <peter1138> orudge is going to make his employer buy all the rights
15:12:16 <orudge> I might have to get quite pally with Steve Jobs for that to happen (assuming I were to get the gig in the first place)
15:12:44 <Bjarni> be careful... Scrooge McDuck will never buy something like that if there is no personal profits in it
15:12:47 <peter1138> orudge is the next CEO of apple
15:13:03 <peter1138> yeah, go work for google
15:13:03 *** LA[KoRn]_ is now known as LA[KoRn]
15:13:05 <peter1138> they'll buy anything
15:14:40 <Bjarni> you want to sell yourself to the devil to gain ownership?
15:14:54 <orudge> but hey, if all else fails :p
15:15:03 <orudge> of course, OpenTTD would become closed-source and Vista-only
15:15:11 <orudge> and would require mandatory activation
15:15:25 <orudge> maybe going after Jobs would be the better option after all
15:15:26 <Bjarni> MS has a vista problem
15:15:36 <lws1984> MS has many problems.
15:16:17 <murray> many has problems with MS
15:16:44 * lws1984 goes back to his xbox
15:16:45 <Bjarni> I read yesterday that in an interview with Bill Gates he was asked what was the poorest prepared MS product in the last 5 years and his reply was vague and indicated vista
15:17:52 <dihedral> there was no other release in the last 5 years
15:17:57 <arfonzo> i've been using vista for over a year now, i think it's a lot better than xp in a lot of ways
15:18:03 <arfonzo> to each his own, i guess
15:18:05 <LA[KoRn]> somebody, please suggest me a good free rts game :D I need it.. Right now! :P
15:18:18 <yorick> is dih's password manager still compatible with openttd 0.6.0-beta2?
15:18:33 <dihedral> what password manager__
15:18:34 <LA[KoRn]> arfonzo: I've been using Vista since August and I think it suc*s
15:18:40 <arfonzo> LA[KoRn]: warzone 2100 is alright, kinda
15:18:48 <yorick> password manager patch you used @WWOTTDGD
15:19:08 <dihedral> if you hash it yourself you can set a password
15:19:22 <dihedral> if you want to see an md5sum you can also get the currently set one
15:19:40 <dihedral> but that is about the next thing i will update
15:19:46 <yorick> I know how to convert md5's
15:19:52 <LA[KoRn]> arfonzo: I tried that once... on linux, it crashed very many times...
15:20:03 <dihedral> yorick: the passwords are hashed
15:20:17 <dihedral> and you will not get the original back
15:20:25 <yorick> would a patched server be compatible with unpatched clients?
15:20:43 <arfonzo> LA[KoRn]: you should return it to the store and ask for a refund!
15:20:51 <dihedral> it only reads and sets the companies password variable
15:21:00 <yorick> dihedral: with an MD5, I can generate passwords that are compatible
15:21:15 <dihedral> hash is done with game seed and servers unique id
15:21:28 <dihedral> that's what i am saying
15:21:57 <dihedral> hence i want to get the hashing into the server, then company_pw on the server would work again
15:22:10 <dihedral> what do you think the hashing is there for
15:22:23 <yorick> can we still set a password
15:23:00 <yorick> if we know the game seed an server id
15:23:34 <dihedral> i just said - i would like to get the hashing into the server, then you can set again
15:23:55 <yorick> well... I just want to be able to move between companies unpassworded, and with unpatched clients
15:25:19 <yorick> because of the unpatched clients, I cant use the move patch
15:29:49 *** dihedral has joined #openttd
15:30:13 <yorick> I know kirk douglas tried, but that was for evil purpose
15:30:39 <yorick> well... I just want to be able to move between companies unpassworded, and with unpatched clients
15:30:41 <dihedral> if you only want to move inbetween unpassworded companies, you dont need my patch
15:31:30 <yorick> no, I want to move between companies without the need of asking the password
15:32:46 <rave> is DestroyTown() obsolete?
15:33:40 <glx> good luck to adapt 0.5.3 code into trunk ;)
15:34:16 * Bjarni wonders why people still code for 0.5.3
15:35:01 <glx> but we stopped support for it (ie won't release any bugfixes)
15:35:50 <rave> how far has it diverged from .5.3?
15:36:01 <Bjarni> we switched coding language
15:36:29 <rave> did that affect performance?
15:36:39 <rave> obviously it helped for the code structure
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15:37:07 <glx> code structure is the same :)
15:37:11 <Bjarni> we can now use C++ stuff in the code and some coders benefit a lot from it
15:37:16 <glx> but it is improved every day
15:37:40 <Gonozal_VIII> yay benefit and improve
15:37:46 <rave> C style code abusing C++ features
15:37:49 <Gonozal_VIII> oh noes terrible
15:38:14 <Bjarni> have you actually read the code?
15:38:59 <rave> if it hasn't been updated to use classes then it sounds like the C++ switch was a bad idea
15:39:11 <murray> next step, C# in 0.7.0 ?
15:39:54 <Gonozal_VIII> rave, try to change everything to oo from one day to another
15:39:55 <Bjarni> but likely not as much as we would have been if we started with C++
15:40:01 <hylje> just port ottd to python :-)
15:40:24 <rave> Gonozal_VIII: try to learn to communicate in a productive way
15:40:49 <Gonozal_VIII> that was productive :P
15:41:02 <Gonozal_VIII> you would have to start from scratch to get everything oo
15:41:23 <glx> we use classes where they are useful
15:41:42 <Bjarni> we don't use classes just to use classes
15:42:48 <rave> sql error on homepage btw
15:50:21 <Eddi|zuHause2> some code could use classes but doesn't...
15:50:39 <Eddi|zuHause2> instead it simulates virtual function calls by function pointers
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15:51:27 <Belugas> and we start using MEMBERS too, but with class
15:52:19 <peter1138> vehicles use classes
15:52:46 <peter1138> hmm, that reminds me
15:53:04 <Gonozal_VIII> i'm afraid to read the code...
15:53:08 <Eddi|zuHause2> let me guess, you have a patch somewhere ;)
15:53:36 <Belugas> Gonozal_VIII, it's only the fact there is so much to read
15:53:46 <Belugas> don't get scared by the volume
15:54:05 <Eddi|zuHause2> get scared by the templates ;)
15:54:12 <Gonozal_VIII> complicated too i guess
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15:55:34 <Eddi|zuHause2> except for ships
15:55:36 <glx> yes and YAPF is better than NPF
15:56:03 <glx> don't use NPF for ships either :)
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16:00:00 <Gonozal_VIII> you were gone twice?
16:00:39 <Gonozal_VIII> [16:59:20] Draakon: hi im back
16:00:39 <Gonozal_VIII> [16:59:33] Draakon: hi im back
16:01:00 <Draakon> i thought when i typed first one i wasnt in the channel
16:02:25 <glx> you have so much lag that you didn't see the first one?
16:03:06 <Gonozal_VIII> you can have lag with your own text?
16:03:47 <glx> Draakon: you said it twice in this log
16:03:54 <Draakon> the topic and joining notification come when i said my first hi
16:03:58 <rave> before he recieved the join message
16:11:21 <CIA-1> OpenTTD: peter1138 * r11848 /trunk/ (18 files in 4 dirs): -Codechange: New class-based drop down list functionality. Lists are now dynamically generated, and can include parameters, or be extended however needed.
16:11:43 <Gonozal_VIII> hehe, he really had a patch lying around
16:12:28 <dihedral> peter1138: that is a neat one ^^
16:13:07 <Draakon> what happend to the server anyway?
16:13:09 *** skidd13 has joined #openttd
16:13:21 <mcbane> zombies sandbox r9976 ^^
16:16:37 * skidd13 pats LA[KoRn] on his head... It's ok... I know you are not able to count :P
16:17:23 <LA[KoRn]> what about Gonozal_VIII then?
16:17:40 <skidd13> LA[KoRn]: just copy and paste :D
16:17:55 <LA[KoRn]> I had Skidd, he had skidd
16:18:15 <Gonozal_VIII> and i was the one who brought up the skidd15 thing^^
16:19:19 <scia> and thats how tablature was invented
16:23:11 <orudge> openttd.org has been switched (back) to lighttpd
16:23:16 <orudge> if anyone notices any problems, please say
16:24:11 <LA[KoRn]> aaah problem.. not anyway related to openttd though
16:24:35 <Gonozal_VIII> everything is related to openttd
16:25:19 <LA[KoRn]> well.. perhaps you are right.. geeks tend to make connections everywhere
16:25:52 <Draakon> example: when my cousin dies, it is related to openttd too?
16:26:09 <mcbane> if he/ahe is hit be train yep.
16:26:34 <Gonozal_VIII> or if he died outside... wouldn't have happened while playing openttd
16:29:49 <Gonozal_VIII> i don't know of anybody who died while playing openttd
16:30:00 <Gonozal_VIII> openttd makes you immortal!
16:30:56 <LA[KoRn]> well, you see the pr.....aarggghhhh..hh..h.
16:31:17 * LA[KoRn] died while playing OpenTTD
16:31:38 *** LA[KoRn] is now known as LA[resurrected]
16:31:49 <Gonozal_VIII> you should draw some graveyard sprites for yourself^^
16:32:23 * Belugas tracks down the zombied LA[resurrected] and returned it to the grave
16:33:30 <LA[resurrected]> haha you think to threaten me? I'm immortal now, I played OpenTTD.. Oh, what's thi... aaaaaaa.... a crucifix.... aargh
16:34:09 <Digitalfox> Since I'm not a native English language person, sometimes some sentences don't make sense to me.. So in simple words what does this means " New class-based drop down list functionality. Lists are now dynamically generated, and can include parameters, or be extended however needed. " ? o_O
16:34:29 * dihedral waves hello to Belugas
16:34:44 *** pm|work is now known as planetmaker
16:34:54 <Gonozal_VIII> what part of it do you not understand?
16:35:32 <Digitalfox> Well drop down, does it mean the GUI?
16:35:48 <LA[resurrected]> Digitalfox: I think it has something to do with being capable to do some coding, not gameplay-affecting
16:35:55 * Belugas waves back at waving dihedral
16:35:56 <Gonozal_VIII> drop downs are in the gui, yes
16:36:01 <CIA-1> OpenTTD: peter1138 * r11849 /trunk/src/widgets/dropdown_type.h: -Fix (r11848): Incomplete(?) class broke MSVC/mingw compilation
16:36:17 <LA[resurrected]> you can ask peter1138
16:36:23 <dihedral> does Fix mean you removed it again? ^^
16:36:47 <Belugas> Fix means... fixed ;)
16:36:55 <Digitalfox> I'm going to check for comments in the code to se if learn something about this :)
16:37:00 <pavel1269> sometimes fixed == reverted :P
16:37:30 <Belugas> not in this context, but true sometimes
16:37:45 <Gonozal_VIII> after a commit like: "added a bug that breaks the game" ?
16:37:49 <peter1138> bah, wrong commit message, never mind :p
16:38:15 <pavel1269> Gonozal_VIII: yup :)
16:38:43 <LA[resurrected]> hmm.. you devs ever wanted to revert back some thousands of revisions and then make people confused for the lack of features? :P
16:39:15 <Gonozal_VIII> release tto as 0.6.0 final^^
16:40:04 <LA[resurrected]> if you aint got final 0.6 till 1. April, you might try that :P
16:40:23 <Bjarni> beats your modernised version :p
16:40:45 <CIA-1> OpenTTD: peter1138 * r11850 /trunk/ (4 files in 2 dirs): -Fix (r11848): forgot to update vc project files
16:40:45 <Bjarni> I don't know why I should release it though... I can't even compile it :P
16:41:00 <Sacro> Bjarni: r1, from ludde's cvs
16:41:30 <Bjarni> here is a question: why should we care?
16:41:49 <rave> if (t->fund_buildings_months && dist <= 25) return 4;
16:42:18 <rave> anyone know what that does in GetTownRadiusGroup?
16:43:10 <Gonozal_VIII> if t->fund_buildings_months
16:43:50 <Gonozal_VIII> look where it's called and what happens to that 4
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16:59:31 <Draakon> what assertion error is this: owner < OWNER_END on players.cpp line 277?
16:59:59 <Belugas> rave, strangely enough, there are only 4 radius zones in towns...
17:00:04 <Belugas> i wonder if there is a relation :S
17:02:52 <Belugas> Draakon, how do you read it? in the context of the function, that is...
17:04:06 <rave> Belugas: but what is the relationship between if the town is funded for building and radius zone 4?
17:04:14 <Draakon> well i will sent a screenshot but dont know how do make one while error is in the way
17:06:02 *** Spitfireleet has joined #openttd
17:06:31 <Belugas> Draakon, i have not asked for a screenshot. I've asked : how do you read the assert, what is its use
17:06:49 <Belugas> rave, it is a bit evident. Look where the result is used
17:10:16 <Spitfireleet> hi all, does this make sense? "OpenTTD is an open source port of the Chris Sawyer game Transport Tycoon Deluxe to C using a disassembly of the original game binaries." how does one do such a thing?
17:10:47 <Draakon> This is what i did: loaded up a savegame, started demolishing a piece of land with town buildings in it and then i get assertion error: C:\Program Files\OpenTTD\openttd.exe
17:10:50 <Belugas> and a lot of patience and skills
17:11:04 <Spitfireleet> i mean by coding and such
17:11:23 <orudge> you sit and disassemble the original binary
17:11:26 <orudge> figure out what it all does
17:11:29 <orudge> and then rewrite it in C
17:11:34 <orudge> which is a pretty big task, really.
17:11:51 <Draakon> File: /compile_farm/openttd/nighly/compile.../players.cpp
17:12:14 <Spitfireleet> i thought the original was a closed source, so it would be pretty much impossible to port over
17:12:28 <Dominik> but in the case of ttd a lot of the binary was already commented, which made it a bit easier then doing it from scratch
17:16:25 *** GoneWacko^ has joined #openttd
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17:17:20 <Sacro> Spitfireleet: you can port from binary to assembler quite easily afaik
17:17:42 *** gonewacko is now known as GoneWacko
17:18:20 <Belugas> rave, radius 4 is the center of the town. Does that help you a bit more?
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17:19:02 *** planetmaker|procrastinating is now known as pm|work
17:19:17 <pm|work> see you later. got to go home and eat something :)
17:20:05 <glx> Draakon: easy, you have an invalid owner for some reason
17:20:39 <Draakon> i also demolished that part of land with magic bulldozer
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17:21:59 <Spitfireleet> Sacro: Spitfireleet: you can port from binary to assembler quite easily afaik <---- how do you do that exactly?
17:22:16 <Sacro> Spitfireleet: with a disassembler
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17:25:18 <rave> it's a bit harder than you may think
17:26:55 <pv2b> from binary to assembler is easy compeltely automatically.
17:26:59 <pv2b> understanding it however...
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17:28:33 <rave> do you know of a disassembler that outputs in a format ready to be assembled?
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17:30:03 <Dominik> IDA pro is a good disassembler, but unfortunately quite expensive
17:31:03 <pv2b> rave: my experience with assembler has bee pretty much limited to pic assembler, but on that architecture, sure
17:31:54 <orudge> my experience with assembler is limited to some basic Intel assembly, some assembler for some RISC platform, and Whitespace, which I wrote my own "assembler" for.
17:32:55 <pv2b> oh, and i cracked a shareware game (that was no longer available for purchasing due to a bullshit lawsuit) on OS X once ;-)
17:33:01 <pv2b> by using a disassembler and a hex editor
17:33:38 <pv2b> this was without really knowing PPC assembler at all. fortunately the guy left debugging symbols in, and cracking it was as easy as making sure IsRegistered() already returned 1 ;-)
17:33:40 <Spitfireleet> once you have the assembly code, how would that process then go to being C++ code?
17:33:48 <pv2b> Spitfireleet: with a lot of mental effort
17:33:56 <orudge> I *have* seen this before
17:34:02 * orudge checks logs to be sure
17:34:37 <orudge> was it somewhere else I saw it
17:34:40 <pv2b> (in the end the program still checked whether it was registered, but it was kinda like the drink machine in the Heart of Gold)
17:34:47 <orudge> but for sure, I saw you saying those lines, pv2b, some time ago (a few weeks maybe)
17:34:51 <orudge> and now I just had deja vu
17:35:07 <orudge> I've certainly seen it :p
17:35:12 <orudge> and now you're messing with my mind :[p
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17:35:50 <pv2b> or it could be déjà vu as you say
17:36:34 <Dominik> Spitfireleet: you have to take every single line of assembly code and translate it into c. the hard part is to figure out what it all means.
17:37:42 <rave> I'd leave it in assembly and gradually convert the bits I need to modify to C
17:38:45 <orudge> Dominik = dominik81, or a different Dominik?
17:39:01 <Dominik> orudge: yes, i'm the one :)
17:39:42 <glx> oh you changed your nick again ;)
17:39:45 <Dominik> i wish i could change my forum nick, but i think "Dominik" is already taken
17:39:53 <orudge> who is it taken by, and do they have any posts?
17:39:59 <orudge> well, it's taken by "Dominik" I presumeb
17:40:03 <orudge> but if they have no posts
17:40:07 <orudge> then it may be possible to arrange for some alterations
17:42:28 <Dominik> orudge: hmm, i just did a quick search for posts by *ominik*. There are exactly 723, all of which are by me
17:42:53 <Spitfireleet> how do you translate from one programming language to another?
17:43:39 <orudge> Dominik: if there is a "Dominik" user, they don't appear to be activated
17:43:46 <orudge> keep an eye out for the username change thread
17:43:48 <Dominik> Spitfireleet: for example "a := 1" in pascal becomes "a = 1;" in c ^^
17:43:49 <orudge> (I post it from time to time)
17:44:14 <glx> there's no Dominik in user list
17:44:41 <Belugas> Spitfireleet: a language is just the support of a concept/idea. So understand what a) does means you can write it in b) if you know how to read/write in a) and b)
17:44:58 <Dominik> i'm pretty sure a few years ago when i checked there was
17:45:13 <Spitfireleet> i wish there was just a simple way of using some program to do for you
17:46:09 <Belugas> in programming, Spitfireleet, the easy and simple ways are always the worse :)
17:46:14 <Belugas> the best tool is the brain
17:46:21 <rave> where are screenshots saved?
17:46:36 <Dominik> or you could write such a program yourself ;)
17:46:40 <glx> in same dir as openttd.cfg rave
17:47:20 * Belugas nods at Dominik, but would not want to perform such a task :)
17:48:03 <Dominik> and even so, you still would need to manually go through everything
17:50:04 <orudge> hm, nice, my DOS port of OpenTTD seems to have been based on r121 of the old SVN
17:50:43 <orudge> the source tree looked so much less cluttered back then :p
17:50:44 <rave> screenshots aren't working in 0.6.0-b2 on debian
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18:00:13 <orudge> heh, and my old attempt at larger airports from 2004
18:00:22 <orudge> some interesting stuff buried around here
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18:14:20 <pv2b> rave: that's.... rather conurbanationific
18:14:58 <hylje> now if you had a train network in that :-)
18:15:24 <pv2b> openttd needs a simcity style subway system, but better ;-)
18:15:33 <Gonozal_VIII> naah, not trains... that map needs trucks, busses and trams
18:17:46 <Belugas> pv2b, agreed. Can't wait for you to code it ;)
18:18:45 <pv2b> you'd probably have to have a seperate "underworld" map. it'd be rather nontrivial :-)
18:19:22 *** DaleStan_ is now known as DaleStan
18:19:44 <CIA-1> OpenTTD: belugas * r11851 /trunk/src/ (newgrf_callbacks.h town_cmd.cpp): -Codechange: A few magic numbers removal, plus a little code style
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18:21:17 <Belugas> non trivial to say the least...
18:21:32 <Belugas> underworld would not be adequate
18:21:57 <Belugas> might be something in the line of pointed tiles, or something like that
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18:22:06 <Belugas> Draakon, yes, pretty cool movie
18:23:03 <Draakon> what about building subways like in locomotion? is it possible currently?
18:24:33 <Belugas> becuase it is not possible currently.
18:24:37 <Belugas> code does not support it
18:25:17 <Belugas> it might be, but with serious code change
18:25:20 <Belugas> and i mean really srious
18:25:38 * Draakon needs to find C++ tutorials from google tour buss
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18:30:25 <Tefad> i never figured out the subway thing
18:30:47 <Tefad> but then again after running locomotion for an hour or two i almost vomited due to the interface..
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18:31:08 <pv2b> i hear the ai in lomo was worse than in ttd
18:31:09 <Tefad> (i am exaggerating a little)
18:31:24 <pv2b> never played lomo thoguh, but i've seen some rather.... extreme screenshots
18:31:26 <Tefad> lomo is also still 8bit.
18:33:13 <Maedhros> are you sure? i thought the graphics were at least 16 bit (not that i've ever actually played it)
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18:34:51 <Belugas> i think Tefad is right. Graphics are still in 8 bits. I have to admit that i like the look of the rendered engines and industruies and all
18:34:59 <Belugas> tru, gui is not really enjoyable
18:34:59 <peter1138> it's 8bpp with a very durgy grey/brown palette
18:40:05 *** ^_^ is now known as lws1984
18:40:13 <Wolf01> not only the gui, but i think that lomo lacks some features which made TTD a great game, and i don't mean only gameplay features, but the atmosphere too
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18:40:59 <hylje> atmosphere is too easy to screw up
18:42:12 <Belugas> in my case, the gui killed the fun of it
18:42:18 <Belugas> i really loved the gfx, though
18:44:23 <peter1138> well more ttd-style would be better
18:44:29 <peter1138> but the construction method... oh dear
18:45:36 <Wezz6400> building underground in lomo works nicely, until you try it in a city
18:48:30 <Tefad> isn't that where you'd need to do it anyway?
18:49:50 <hylje> hmm, ottd froze on me :<
18:50:05 <hylje> one that i havent saved, that is
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18:50:11 <hylje> i want to file a complaint
18:51:13 <Belugas> here's your refund, hylje
18:57:22 <Belugas> bugger :( it is still snowing. hasn't stopped since this morning
18:57:53 *** Greyscale is now known as Greysc[a]le
18:57:59 *** Greysc[a]le is now known as Greyscale
18:58:00 <skidd13> Belugas: better snow than ice ;)
18:59:11 <Gonozal_VIII> snow + rain means lots of ice...
19:00:02 <Gonozal_VIII> cold snow is ok for walking on...
19:00:02 <Belugas> or freezing rain even :S
19:00:26 <Belugas> hot snow is ok to ...
19:01:33 <skidd13> Gonozal_VIII: I think belugas does not mean the snow wich is a form of water :D
19:04:23 <pavel1269> we want too some snow here!
19:13:32 *** LA[resurrected] has joined #openttd
19:13:57 *** LA[resurrected] is now known as LA[lord]
19:14:31 <dih> you are missing a password there LA
19:15:09 <dih> identifying with ssl certs
19:15:20 <orudge> but yes, it is rather funky
19:15:54 <dih> or having a static ip and being authenticated by a hostmask is nice too
19:16:25 <dih> they just look better :-)
19:17:34 <LA[lord]> where do you locate dih?
19:19:36 <LA[lord]> where is your location dih?
19:19:54 <LA[lord]> I mean where does the snow fall because of you?
19:21:12 * dih starts snowing heavily over Gonozal_VIII
19:21:36 <LA[lord]> Come over Estonia.. snow here too, please :D
19:21:54 <LA[lord]> We had snow... for a week.. and it all melted
19:22:24 <Gonozal_VIII> hmmm strange... estonia is a lot further north
19:22:43 <ln-> my first copy of TTD was bought from estonia...
19:23:05 <LA[lord]> Gonozal_VIII: It has been raining here for some days...
19:23:25 <LA[lord]> and it's +2C here currently
19:23:52 <LA[lord]> and for thetime (21:22) it's quite much
19:24:12 <LA[lord]> not to count it's middle of January :roll:
19:24:31 <LA[lord]> ln-: You go frequently to Estonia?
19:25:12 <Gonozal_VIII> i guess he doesn't have to go far... by ferry or something
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19:25:32 <LA[lord]> Gonozal_VIII:about 80 km-s
19:25:46 <LA[lord]> between Tallinn and Helsinki
19:25:47 <ln-> 2 hours by train plus about 3 hours by ferry.
19:26:09 <Gonozal_VIII> how do you know those distances?
19:26:28 <LA[lord]> because I know.. It's logical...
19:26:57 <LA[lord]> The finns are almost like Estonians... I think I should know atleast something about them...
19:27:27 <ln-> "almost like"... that's quite far-fetched
19:27:32 <Gonozal_VIII> hmm they're rich and you're poor?^^
19:27:46 *** dih was kicked by Bjarni (there can be only one)
19:27:55 <LA[lord]> yes, they are poor and we are rich...
19:28:36 <LA[lord]> actually, there is no big GAP anymore... The just didn't have 50 years of Soviet occupation..
19:29:29 <ln-> also we don't have a 50% russian minority in the country.
19:30:08 <Bjarni> how can 50% be a minority?
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19:30:22 <LA[lord]> 1. 50% isn't minority 2. We have about 1/3
19:31:47 <ln-> Bjarni: minority = a group that speaks a language which is not an official language of the country
19:32:21 <Gonozal_VIII> hehe then we have a huge austrian minority here
19:32:45 <Gonozal_VIII> official language is german... nobody speaks that :-)
19:33:32 <Bjarni> then what are you? Russian?
19:33:35 <ln-> we also shouldn't forget the kangaroo minority of austria.
19:34:01 <Gonozal_VIII> oh noes... poor you
19:34:43 <dih> yes - living in germany is a pain ^^
19:37:00 <LA[lord]> dih: Come further north then :P
19:37:29 <dih> i would love to move to sweden ^^
19:37:32 <Bjarni> I will show you what a "warm" welcome during the winter is
19:37:56 <Bjarni> remember your swimming suit if you don't want to be naked
19:38:27 <LA[lord]> well.. our winter here has been VERY warm :(.. it once dropped to -15 butit's about 0 all the winter now..
19:38:38 <LA[lord]> *no off topic YouTube links* :P
19:38:47 <ln-> LA[lord]: this is on-topic.
19:39:20 <hylje> i did have a console open
19:39:48 <LA[lord]> I have english- german auto-translator..
19:40:09 <Bjarni> you mean Engrish-German translator?
19:40:16 <ln-> LA[lord]: meinen sie da sie kein deutsch selbst verstehen knnen?
19:40:47 <LA[lord]> They believe that they themselves do not understand German?
19:40:58 <hylje> so i got a backtrace and a partial memory map
19:41:42 <Gonozal_VIII> translate it a few times back and forth, that's fun
19:42:52 <LA[lord]> *| use English |*.. please :(
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19:44:36 <ln-> LA[lord]: miks s ei rgib saksa keeles?
19:45:04 <LA[lord]> because I can't... Just as you can't speak Estonian :P
19:46:07 <LA[lord]> although I admit you tried...
19:47:18 <ln-> though i don't have it here now.
19:47:28 <LA[lord]> mul on eesti keele õpik * :D
19:48:03 <ln-> funny, so it would have been closer to finnish than i imagined.
19:49:03 <LA[lord]> and we generally don't have two-letter words what ends with ä, ö, ü, õ
19:49:45 <LA[lord]> so your first sentence would have been Miks sa ei räägi saksa keeles and the second as I told you
19:52:40 <LA[lord]> arrgghh. tomorrow school again :( I should go get some sleep
20:06:44 <CIA-1> OpenTTD: miham * r11852 /trunk/src/lang/ (4 files):
20:06:44 <CIA-1> OpenTTD: -Update: WebTranslator2 update to 2008-01-14 21:05:38
20:06:44 <CIA-1> OpenTTD: brazilian_portuguese - 36 changed by fukumori (36)
20:06:44 <CIA-1> OpenTTD: korean - 1 fixed by leejaeuk5 (1)
20:06:44 <CIA-1> OpenTTD: piglatin - 20 fixed by adammw (20)
20:06:46 <CIA-1> OpenTTD: portuguese - 1 fixed by nars (1)
20:12:24 *** peter1138 has joined #openttd
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20:19:43 <weirdy> how many are there in here?
20:20:17 <Belugas> as many as here in here :)
20:20:33 <Gonozal_VIII> one more since you joined
20:21:17 <Gonozal_VIII> and same as before again
20:30:19 <CIA-1> OpenTTD: bjarni * r11853 /trunk/ (Makefile.in config.lib configure):
20:30:19 <CIA-1> OpenTTD: -Fix [r11837]: [OSX] reconfigure killed the space in shared-dir
20:30:19 <CIA-1> OpenTTD: Thanks to TrueLight for finding the solution to this one
20:30:19 <CIA-1> OpenTTD: Note: if the shared-dir setting is already broken due to this then you have to manually run configure again
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20:52:57 <CIA-1> OpenTTD: peter1138 * r11854 /trunk/src/widgets/dropdown_type.h: -Fix (r11848): Nightly build farm showed up more compiler warnings... c++ is fun
20:57:12 *** skidd13 has joined #openttd
20:59:15 <skidd13> Is a lifeguard in here someone seems to need it
20:59:16 <skidd13> /me points to the waving dih
21:00:30 * skidd13 pats dih on his head ... ;)
21:00:52 <orudge> my qualification has expired now
21:00:55 <orudge> but I still have the card, and the t-shirt
21:01:11 <lws1984> well, the t-shirt is the most important bit
21:01:13 <Prof_Frink> And the big chair?
21:02:01 <orudge> Don't have that, alas.
21:02:05 <orudge> I don't have the keys or the whistle, either
21:02:08 <orudge> had to give those back in
21:04:54 <Chrill> it's a shame orudge goes spam-a-lot in #openttd nowadays
21:05:11 <Wezz6400> is there another way to stop a forked openttd except for killing it with its pid?
21:05:14 * Chrill was intelligent enough to keep his GRFs when he reinstalled the computer, but not his savegame
21:06:09 * orudge understands not Chrill
21:06:33 <ben_goodger> perhaps you randomly burst into songs from monty python films?
21:07:31 <lws1984> Always loook on the briight side of life!
21:07:38 <lws1984> *do-do, do-do, do-do-do-do-dodo*
21:07:47 <Noldo> we're knights of the round table...
21:08:00 * Bjarni makes a cut in the table
21:08:02 <orudge> Half a bee, philosophically
21:08:05 <Bjarni> now it's not round anymore :P
21:08:06 <orudge> must ipso facto half not be
21:08:18 <lws1984> We're knights of the irregularly-shaped table...
21:08:18 <Noldo> orudge: that's so my favourite!
21:08:27 <orudge> I'm a lumberjack and I'm okay
21:08:28 <ben_goodger> we're knights of the toroid table...
21:08:53 <lws1984> He puts on women's clothing, and hangs around in baars!...that makes Sacro a lumberjack, then.
21:09:06 <Bjarni> now you don't have a table anymore
21:09:10 <lws1984> We're knights of the ashen table!
21:09:16 <Sacro> tis ilke #tycoon in here
21:09:38 <Bjarni> Sacro: I was thinking the same thing. I just showed up
21:09:47 <Bjarni> and now I will hurry away again
21:09:55 <Bjarni> this appears to be dangerous for a healthy mind
21:10:08 <ben_goodger> we're knights of the {mass of CO2 and particulate exhaust that previously constituted the round table and a suitable quantity of dioxide}
21:10:18 <lws1984> now you're just being silly.
21:10:44 <Bjarni> silly enough to be on the news
21:10:59 <Rexxars> we are the keepers of the sacred words ni, peng and nywhom!
21:11:14 <ben_goodger> I'm rather hyperactive this evening following some rather exciting research on industrial carbonic chemistry
21:11:40 <ben_goodger> spam fritters, please.
21:11:50 <orudge> I only have this dead one, I'm fraid
21:11:58 <Bjarni> like some researcher who just discovered that rotting leaves releases more CO2 than the tree absorbed during it's lifetime so removing the trees would reduce CO2 emissions
21:12:00 <Prof_Frink> The norwegian blue?
21:12:21 <orudge> Prof_Frink: beautiful plumage
21:12:37 <Prof_Frink> The plumage doesn't come into it!
21:12:58 <Prof_Frink> This is an ex-parrot.
21:12:59 <lws1984> This is an ex-parrot!
21:13:05 <Prof_Frink> It has ceased to be.
21:13:06 <ben_goodger> Bjarni: no, it's leaf mulch :) but the principle is identicle
21:13:11 <lws1984> What kind of a bloody cheese shop is this?
21:13:33 <ben_goodger> does any productive work occur in this channel?
21:13:49 * Prof_Frink was doing it in a notthenineoclocknews style
21:13:53 <Bjarni> the trunk contains carbon taken from the air so the leaves would have to contain less carbon than taken from the air. The leaves can't produce more CO2 molecules than it has carbon atoms so it has to release less CO2 than it took from the air in the first place
21:13:54 <skidd13> ben_goodger: If asked yes
21:14:08 <Bjarni> it's like building with Lego
21:15:05 <Bjarni> if you build something out of 10 blocks and you take 5 away you can't make the remaining part spray out say 12 blocks (forget about breaking them. Rotting leaves don't split carbon atoms)
21:15:24 <Prof_Frink> And if they did, they wouldn't be carbon
21:15:47 <Prof_Frink> So basically the most environmentall friendly thing is furniture
21:15:51 <ben_goodger> though they could legitimately be C-14
21:16:04 <ben_goodger> which would split into C-12 and... something else
21:16:23 <Bjarni> so how can you get funded to do research like that and then enter the news with such a "breakthough" discovery?
21:16:44 <Bjarni> it sure took everybody by surprise because trees are supposed to reduce CO2 levels not increase it
21:16:45 <orudge> I blame Apple, they went and released a whole pile of carbon into the atmosphere. And then they're exploiting third world farmers with cocoa.
21:16:52 <ben_goodger> Bjarni: it involves the word "carbon"
21:17:00 * ben_goodger opens door for orudge
21:17:02 * lws1984 makes orudge Carbon-compatible
21:17:08 <Bjarni> yeah... it's likely something that stupid
21:17:13 <ben_goodger> on second thoughts,
21:17:35 <Prof_Frink> ben_goodger: "Carbon" is the new "Terrorism"
21:17:45 <orudge> we're going to have a war in the rainforest?
21:17:52 <Bjarni> I read that some researchers wants to use solar light to split CO2 into CO and then use CO as fuel
21:18:06 <Prof_Frink> Put it into the title of your project to get funding
21:18:17 <ben_goodger> Bjarni: this is precisely what I was researching. it's actually ludicrously easy
21:18:47 <Bjarni> my first thought was "CO is really dangerous... what if the machinery leaks... it's without colour or smell and it breaks the oxygen transportation ability in the blood so you become tired"
21:18:54 *** Wezz6400 has joined #openttd
21:19:12 <Bjarni> ben_goodger: you do research?
21:19:31 <ben_goodger> however, you wouldn't use the CO directly: you can quite simply convert it to saturated hydrocarbons, from where it easily becomes ethanol or ordinary gasoline
21:19:51 *** Digitalfox has joined #openttd
21:19:52 <ben_goodger> or diesel, though that's less easy
21:20:15 *** Wezz6400 has joined #openttd
21:20:38 <ln-> "Ett Ryanairplan p vg frn Dublin till Tampere i Finland ndlandade strax fre lunchtid p Skavsta flygplats, detta sedan piloterna ftt en indikation om ett hydraulikfel."
21:20:40 <Bjarni> the question is if we want to produce diesel. It's not like it's clean to burn as it is now
21:20:56 <ben_goodger> actually, diesel is very clean-burning
21:21:02 <Bjarni> however I presume it would be free of impurities like sulphur
21:21:29 <ben_goodger> the problem is that current blends of diesel oil is full of sulphur and other things I am calling particulate exhaust to avoid having to learn what they're actually called
21:22:16 <ben_goodger> basically, given a ready source of CO and H2O (as well as a huge quantity of energy) one can quite easily synthesise a range of reasonably short alkanes (i.e. up to dodecane (diesel))
21:22:43 <ben_goodger> it is not economically viable, as the energy would almost certainly come from burning hydrocarbons in the first place
21:22:45 <Bjarni> but where would the energy come from?
21:23:04 <Bjarni> is it a process you can start and stop quickly so you do it say while the wind is blowing?
21:23:06 <ben_goodger> and there is little point in burning hydrocarbons to power a machine that makes a lot less hydrocarbons
21:23:27 <Bjarni> so it's kind of a stored wind energy system... that would be interesting
21:23:52 <ben_goodger> no, it takes a fair while to get going - requires quite large heat and pressure, plus electricity to electrolyse the H2O
21:23:59 <Bjarni> the question is what is the efficiency compared to batteries and hydrogen
21:24:47 <Bjarni> I think hydrogen will win in the long run
21:24:56 <ben_goodger> unfortunately, proper hydrogen fuel cells cost a huge amount and has a ridiculously tiny energy density, as does lithium-ion battery technology
21:25:38 <ben_goodger> gasoline, for instance, stores roughly 35 times more energy per litre than a lithium ion battery, which is the reason that current battery vehicles have tiny ranges
21:26:00 <Bjarni> ever seen a tesla roadster? It has a decent range
21:26:25 <ben_goodger> top speed is not an issue
21:26:35 <ben_goodger> you can basically just keep building bigger motoros
21:26:54 <ben_goodger> it's unfortunate especially considering the extremely improved efficiency, reliability and acceleration of an electric motor as opposed to an otto engine, but current electricity storage systems are simply inadequate
21:27:01 <orudge> I was reading about the Roadster a few weeks ago, rather impressive looking
21:27:04 <orudge> shame about the technical hitches
21:27:11 <Bjarni> 220 miles on a charge... I guess it depends on how you are driving but it's a usable range
21:27:27 <ben_goodger> and cars have relatively tiny range requirements compared to things like aeroplanes and ships
21:27:51 <Bjarni> I don't see ocean travelling container ships using batteries
21:27:59 * peter1138 ponders an wind powered oil tanker...
21:28:19 <ben_goodger> so really, the only viable solution is to synthesise diesel and such
21:29:13 <ben_goodger> if we had a free energy source, it would be economically viable. unfortunately, it is not - perhaps some hydroelectrically powered system
21:29:38 <ben_goodger> or we could just use my imitation perpetual motion machine
21:29:38 <Bjarni> ben_goodger: I'm not so sure... you are saying that we should stick to fossil fuels (and produce them ourselves when they run out). Sounds like the steam engine lobby when the diesel engine started to be used
21:30:09 <ben_goodger> we simply cannot use anything else
21:30:37 <peter1138> nuclear powered oil tankers
21:30:40 <ben_goodger> how can you power an aeroplane on anything but kerosene?
21:31:03 <Bjarni> <ben_goodger> how can you power an aeroplane on anything but kerosene? <-- NASA did it with solar power
21:31:26 <Bjarni> it has unlimited range but I think it lacked cargo space
21:31:44 <Prof_Frink> And wasn't the fastest
21:32:51 <Bjarni> it's not commercially usable but it works
21:33:36 <ben_goodger> that wingspan is unfeasible
21:33:52 <ben_goodger> you'll need a light aircraft to get between airport terminals
21:35:20 <Bjarni> it needs that wingspan to get to the extreme altitude that it's designed for
21:35:22 <ben_goodger> oh, and we can't forget the inestimable cost of retrofitting 800bn existing oil-powered vehicles
21:35:47 <DorpsGek> skidd13: LA* could be LA[lord] (1 hour, 42 minutes, and 22 seconds ago), LA[resurrected] (4 hours, 50 minutes, and 48 seconds ago), LA[KoRn] (5 hours, 4 minutes, and 29 seconds ago), Lachie (1 day, 13 hours, 1 minute, and 47 seconds ago), LA[lord]_ (1 week, 0 days, 1 hour, 45 minutes, and 50 seconds ago), LA[Stop_spam] (1 week, 1 day, 2 hours, and 51 seconds ago), LA[Azamath] (1 week, 2 days, 1 hour, 14 minutes, and (2 more messages)
21:35:57 <DorpsGek> skidd13: 3 seconds ago), LA|Eater (1 week, 2 days, 4 hours, 44 minutes, and 42 seconds ago), LA[lallalala] (1 week, 2 days, 4 hours, 47 minutes, and 30 seconds ago), LA[STOP_SPAM|AWAY] (1 week, 2 days, 4 hours, 59 minutes, and 4 seconds ago), LA[stop_tab-spam] (1 week, 2 days, 5 hours, 27 minutes, and 11 seconds ago), LA[stop_nick-spam] (1 week, 2 days, 5 hours, 58 minutes, and 55 seconds ago), LA[AL] (1 week, 2 (1 more message)
21:35:59 <DorpsGek> skidd13: days, 6 hours, 41 minutes, and 52 seconds ago), laz0r (2 weeks, 0 days, 2 hours, 7 minutes, and 20 seconds ago), LA[I_want_Orange_Box] (2 weeks, 3 days, 5 hours, 30 minutes, and 2 seconds ago), lag (19 weeks, 3 days, 0 hours, 5 minutes, and 49 seconds ago), or laci (24 weeks, 5 days, 10 hours, 40 minutes, and 22 seconds ago)
21:36:50 <ben_goodger> anywho, I'm off to finish my perpetual motion machine diagram. "investors can put your money in the hole in the floor"
21:36:53 <Bjarni> ben_goodger: it looks like you are missing the point. Nobody wants to do that at this stage
21:37:14 <ben_goodger> nobody can do that at this stage, and nobody will
21:37:34 <ben_goodger> the entire economy of, at least, the united states is designed to function with ever-increasing supplies of petrochemicals
21:38:18 <Bjarni> and that's part of the economical issue these days
21:38:38 <Bjarni> US economy is too dependant on oil prices
21:38:58 <ben_goodger> manufacturing industries probably could convert to electric power. plastics are made from petrochemicals, as are fertilisers
21:39:59 <ben_goodger> the question of how to grow and distribute food across five developed continents without the aid of huge quantities of oil has, as yet, not been successfully answered
21:40:38 *** Diabolic-Angel has quit IRC
21:40:42 <Bjarni> the question is why we can't accept eating more local food
21:40:54 <Bjarni> why do our food has to have seen more of the world than we have?
21:41:04 <ben_goodger> let me tell you about local food
21:41:05 <Bjarni> that would be a good place to start
21:42:17 <Bjarni> we will eat more local food as the oil prices and hence the transport prices raises
21:42:21 <Bjarni> transporting is too cheap
21:42:29 <ben_goodger> if you buy scampi in the UK that is caught in scotland, it goes by truck to a local port before going to thailand to be shelled. it then is reimported and distributed around the country, still being "caught in scotland"
21:42:48 <orudge> well, you could buy it from a local market or whatever
21:42:50 <orudge> instead of from a supermarket
21:43:15 <ben_goodger> at least, none that I've ever seen
21:45:24 <Bjarni> that's not what I meant about local food
21:45:26 <ben_goodger> anyway, as previously stated I must go and finish my perpetual motion machine diagram
21:45:35 <Bjarni> it's a very good example of how not to do
21:47:06 <Bjarni> like the country in Africa where cotton is the main income and they sell it really cheap to other countries. Germany then buys a lot of it, wash it and sells it for a high price to where it was grown. They are too poor to build real washing facilities locally so they can't really afford to buy their own cotton back
21:47:38 <Bjarni> I forgot which countries this is... It's in the west somewhere
21:49:52 <Bjarni> no... some African countries that lies in the western part of Africa
21:49:53 <orudge> [21:43:04] <ben_goodger> there aren't any
21:49:53 <orudge> [21:43:14] <ben_goodger> at least, none that I've ever seen
21:49:58 <orudge> you live in a deprived town, I guess
21:50:07 <orudge> Mold and St Andrews certainly have local butchers/fishmongers and markets
21:50:17 <orudge> those are the only towns I've lived in in recent years
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21:52:29 <ben_goodger> I live in what is apparently the poorest county of western europe
21:53:12 <Eddi|zuHause2> that probably depends by which statistics you judge ;)
21:58:26 <Dominik> what's the reason for #define DEBUG_DUMP_COMMANDS in stdafx.h? is it for debug purposes only?
21:59:31 <skidd13> Dominik: yed for debug usage. (To find hard to reproducable errors)
22:00:08 <Bjarni> Dominik: in other words: you shouldn't care about it
22:00:13 <Bjarni> at least not for a while
22:00:25 <Dominik> i think it might be the cause of the bug i have been working on all day... so, yes i should
22:00:58 <Dominik> confirmed, that bug cost me ~8 hours of debugging
22:11:55 <skidd13> wooo my 500 post in the forums
22:16:28 <Eddi|zuHause2> he said he posted a 500 in the forums, where is the syntax error?
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22:21:21 <ln-> Bjarni: alert! it seems that apple might be abandoning slot-loading optical drives on macbooks!
22:22:09 <Bjarni> I read the rumours too
22:22:31 <Bjarni> I also read that they wanted to make a 50" TV with OSX in it so you could check main and stuff on it
22:22:41 <Bjarni> that didn't happen at the date it said it would
22:23:05 <ln-> and they're going to make macbooks aluminium grey.. :/
22:23:44 <orudge> [22:21:20] <ln-> Bjarni: alert! it seems that apple might be abandoning slot-loading optical drives on macbooks! <-- I had fun with a disc getting stuck in mine some time ago
22:23:50 <orudge> I did manage to coax it out eventually
22:23:55 <orudge> but it was a bit hairy
22:24:21 <Bjarni> I'm not too found of slot loading drives
22:25:01 <Bjarni> I had mine replaced right away on warranty. It had a 50/50 chance of ejecting the disc when I requested it (hardware failure)
22:25:10 <orudge> speaking of things like that
22:25:14 <orudge> I need to get my battery fixed/replaced
22:25:38 <orudge> while my power adaptor was dead, my battery managed to entirely discharge (I'd basically run it down a bit too much, it seems) and now the MacBook doesn't recognise it
22:25:39 <ln-> you are the duracell bunny?
22:26:22 <Bjarni> it happened to my PowerBook 5300
22:26:55 <Bjarni> and "funny" enough they had to order a new one. They didn't have a single one in the country >_<
22:27:23 <Prof_Frink> Someone should mod slotloading drives to fire ninja stars
22:30:33 <Osai> Bjarni: is openttd compatible to os x 10.5 yet?
22:31:08 <Bjarni> the screen driver is slower
22:31:39 <Bjarni> apart from that all serious issues should be solved by now
22:32:03 <Bjarni> but... I have only seen 10.5 once... and that was on the computers in a mac store
22:32:17 <Bjarni> needless to say I didn't go there to code and debug ;)
22:32:56 * ln- compiled OpenTTD on 10.5 the day it was released.
22:33:16 <Osai> I guy at our channel is reporting issues
22:33:36 <Osai> but he is not familiar. neither with openttd and nor with os x
22:33:54 <Bjarni> not to mention adding a perfectly valid sentence in Engrish
22:34:34 <Bjarni> oh... you mean a random visitor claims to have issues on 10.5
22:34:55 * orudge hasn't yet upgrades to 10.5
22:36:03 <Osai> okay. our random visitor is trying to fetch the error
22:36:13 <Osai> I hope he finds the console
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22:54:24 <Dominik> which pathfinder uses the least memory and which is the fastest (computation-wise)? i don't care about finding good routes.
22:56:51 <Dominik> is that the one simply called TrackPathFinder?
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23:15:05 <Sacro> which is the best patch currently
23:17:08 <DorpsGek> Sacro: fjb was last seen in #openttd 20 hours, 6 minutes, and 53 seconds ago: * fjb would prefer a monorail maglev.
23:20:47 <Rubidium> Sacro: I guess TTDPatch is currently best w.r.t. PBS
23:23:20 <Eddi|zuHause2> but behind the seven hills, with the seven dwarfs...
23:23:47 <Sacro> Rubidium: but i don't like patch, i like open :(
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23:24:12 <Eddi|zuHause2> that doesn't even rhyme in english
23:24:26 <Eddi|zuHause2> how does that story go in the english translation?
23:25:03 <Rubidium> Sacro: you asked for the best patch with PBS
23:26:17 <Sacro> right, i've got trains to crash
23:27:21 <Sacro> right, i need some more signalling grfs
23:27:31 <Sacro> it looks quite easy to implement yellow signals
23:31:46 <Wezz6400> yellow signals, sounds like a great idea to me
23:32:05 <Wezz6400> nothing looks more stupid than train heading for a red signal with 160 KM/h
23:35:40 <Sacro> Wezz6400: well... i need some grfs drawing :D
23:36:15 <Wezz6400> I cannot draw, even the guy that draws xkcd can draw better than me
23:37:49 <Prof_Frink> Wezz6400: Well, xkcd is made of pure awesome
23:38:01 <lws1984> even if it is bad drawing
23:38:25 <Wezz6400> however my drawings just plain suck
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23:40:43 <ln-> Bjarni: what's your editor?
23:41:00 <Bjarni> it depends on what I'm doing
23:42:10 <Bjarni> all my commit messages are written in pico though
23:43:06 <Bjarni> ln-: btw maybe you can be helpful. I just learned that the nightly build server produces binaries that fails on 10.5
23:43:28 <Bjarni> when I compiled the very same rev and sent it to the guy with the issue it worked
23:43:39 <Bjarni> I can execute the binary from the nightly build
23:43:50 <ln-> fail.. do they crash or do not even start?
23:44:20 <Bjarni> 14/01/2008 22:40:43 com.apple.launchd[105] ([0x0-0x348348].org.openttd.openttd[24427]) posix_spawnp("/Users/Daniel/Desktop/OTTD-macosx-intel-nightly-r11838/OpenTTD.app/Contents/MacOS/openttd", ...): Bad executable (or shared library)
23:44:38 <Bjarni> and I have no idea why
23:44:39 <ln-> let me guess it's a mismatch of libiconv.dylib versions.
23:44:48 <ln-> assuming libiconv is used.
23:45:07 <Bjarni> but then why did the binary I made work
23:45:17 <Bjarni> I'm using the same version as the nightly build server
23:45:49 <Bjarni> well... I was thinking that you have access to 10.5. I don't
23:45:55 <Bjarni> maybe you could figure out why it fails
23:46:01 <Rubidium> Bjarni: that's what I'm thinking is not the case
23:46:02 <ln-> hmmm, actually it's probably not about libiconv, because that problem arises only if you try to run something on 10.4 that is compiled on 10.5.
23:46:40 <ln-> Bjarni: when i get to work tomorrow, i'll look at it.
23:46:40 <Bjarni> I think I ruled out lib issues
23:47:13 <Bjarni> <ln-> hmmm, actually it's probably not about libiconv, because that problem arises only if you try to run something on 10.4 that is compiled on 10.5. <-- this is why SDKs should be used ;)
23:47:13 <ln-> or i could even download it now and look what it says
23:47:23 <Rubidium> Bjarni: are you sure your compiler links them against exactly the same libraries? I can imaging OSX has some lingering around
23:48:34 <Bjarni> since the compile farm kept failing and needed to be more and more modified we ended up giving it a full mac file system (when it comes to libraries, that is)
23:48:47 <Bjarni> so it should be the same as all macs running 10.4
23:49:37 <ln-> -bash: ./OpenTTD.app/Contents/MacOS/openttd: cannot execute binary file
23:49:46 <ln-> ./OpenTTD.app/Contents/MacOS/openttd: Mach-O executable i386
23:51:25 <Bjarni> I was heading for bed when this issue showed up
23:52:22 <Bjarni> well... if anybody get any ideas on stuff to check then it would be most welcome
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