IRC logs for #openttd on OFTC at 2007-11-23
            
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02:44:37 <CIA-1> OpenTTD: egladil * r11498 /trunk/ (5 files in 2 dirs): -Add [FS#1411]: [OSX] Added support for using Quartz instead of Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
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04:18:09 <CIA-1> OpenTTD: glx * r11499 /trunk/src/industry_cmd.cpp: -Fix (r11144): mul/div factor were wrong (off by two)
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08:09:19 <dihedral> morning
08:10:38 <hylje> morning!
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08:17:48 <dihedral> @seen skidd13
08:17:49 <DorpsGek> dihedral: skidd13 was last seen in #openttd 2 days, 18 hours, 15 minutes, and 37 seconds ago: <skidd13> dihedral: please be patient and stop asking me all the questions you'll see!
08:18:23 <dihedral> :-S
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08:40:52 <dihedral> SpComb: which file of yours parses settincs.cpp?
08:40:59 <dihedral> for myottd that is
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09:18:18 <dihedral> @seen Bjarni
09:18:18 <DorpsGek> dihedral: Bjarni was last seen in #openttd 1 day, 9 hours, 27 minutes, and 24 seconds ago: <Bjarni> goodnight
09:18:46 <dihedral> well - then one could assume he is up by now :-P
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11:08:37 <lino> I'm not really sure if my question is foolish: Is it only me that a couple of strings of my translation of OpenTTD do not fit with the space available?
11:08:39 <lino> I'm slightly confused about this, because it is like that for a really long time now and some dialogs are really barely useable.
11:08:40 <lino> I wonder if it is just a lack of translation or if i can change this by myself (another font, screen resolution, ...)
11:10:04 <lino> Em, sorry! The translation I am talking about is the German one - an affected dialog is the replace vehicles dialog for example.
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11:10:24 <fjb> Moin
11:10:30 <dihedral> huhu
11:10:56 <fjb> :-)
11:10:58 <dihedral> lino - i think that has already been fixed in later revisions
11:11:26 <fjb> I saw the games of yesterday already ended. Is there a way to see who won?
11:11:53 <dihedral> you could possibly find a sav in pub.dihedral.de/openttd/FP1
11:12:40 <lino> dihedral: later than what? It's in the most recent nightly... using r11499 atm
11:12:48 <fjb> dihedral: I'm curious if my company was set up good enough for the time I was sleeping.
11:13:40 <fjb> dihedral: When did the game end?
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11:13:44 <dihedral> lino: thought you were refering to another version ;-0
11:13:51 <dihedral> fjb: i have no idea
11:15:12 <fjb> dihedral: Ok. Did the modified buildig cost grf change?
11:15:42 <dihedral> we took it out for now
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11:15:59 <dihedral> but perhaps move the questions regarding my servers to another channle
11:16:03 <dihedral> :-
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11:19:03 <lino> hm, so there is nothing i can do?
11:21:31 <lino> ...beside joining web translator
11:21:43 <SpComb> dihedral: trunk/openttd/openttd.py
11:23:08 <dihedral> lino: perhaps talking to someone here :-)
11:23:14 <dihedral> thank you SpComb
11:23:23 <lino> Is there a discussion place or something like that? Perhaps there are some reasons that some translations are like they are.
11:23:45 <dihedral> tt-forums.net bugs.openttd.org
11:24:49 <lino> hm, is something like this a bug?
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11:37:41 <dihedral> BigBB: the TextColor enums in gfx.h dont work...
11:37:48 <dihedral> they will change the color on the console
11:38:03 <dihedral> but not the text color displayed in the chat shown in the game directly
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11:44:55 <lino> Sure German often needs more space than English, but the current translation is a little bit intricate... double phrases... just wonder no German speaking user is bothered by this.
11:44:56 <lino> But ok, i will sum up what i notice and change it for myself first... if I'm happy with my changes i try to contact the right person (whoever this may be)
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11:45:10 <lino> thank you dihedral
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11:59:00 <Ammler> flag bug fixed?
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12:02:20 <dihedral> Ammler: what flag bug?
12:02:37 <Ammler> dihedral: the english flag was a american
12:02:50 <dihedral> and now it's not?
12:03:06 <Ammler> no, now its uk :)
12:03:11 <dihedral> lol
12:03:22 <dihedral> or is there another language one can set
12:04:09 <Ammler> maybe its possible to set now american too, no idea
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12:09:15 <Ammler> dihedral: why do you need to change the order of grfs?
12:09:54 <dihedral> are not some grf combinations sensitive to order they are loaded at?
12:10:13 <Ammler> yeah, thats why our pack is so cool
12:10:35 <Ammler> because the orders should have be aware of that...
12:11:54 <dihedral> ...
12:12:14 <dihedral> you mean that they are named like that to satisfy dependancies?
12:12:17 <dihedral> and order?
12:12:31 <CIA-1> OpenTTD: belugas * r11500 /trunk/src/industry_cmd.cpp: -Codechange: Smooth economy fine-tuning, making industries more responsive. Patch by Sirkoz.
12:12:46 <dihedral> nice
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13:00:17 <SmatZ> hello
13:00:26 <Gonozal_VIII> hi
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13:33:44 <dihedral> Rubidium: could 'building on slopes' bo _not_ affected by rais/lower land base cost, but by the 'miscelaneous' one ?
13:34:25 <dihedral> or anyhow separated from 'rais/lower land' in any way?
13:46:26 <CIA-1> OpenTTD: egladil * r11501 /trunk/src/video/cocoa/ (wnd_quartz.mm wnd_quickdraw.mm): -Fix: [OSX] This remedies a problem with right click scrolling that was introduced in r11492.
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15:24:27 <prophet> hi!
15:24:40 <prophet> i've just installed openttd 6.0 beta
15:24:52 <dihedral> well done
15:25:17 <prophet> but for some reason i can't use the trams. I allready treid inserting the generic tram set but it doesn't wan't to be displayed in grf list
15:25:21 <prophet> :P
15:25:46 <dihedral> well... then may i assume you just might have done something wrong :-P
15:25:48 <Ammler> how did you do that
15:25:53 <Eddi|zuHause2> in what directory did you put them?
15:25:58 <dihedral> you put the generic tramset.grf into data?
15:26:31 <prophet> no in /home/username/.openttd/grf
15:26:51 <prophet> and then i tried adding it in game with the list but he doesbn't even shows ist
15:26:54 <dihedral> try /home/username/.openttd/data
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15:26:56 <prophet> s/ist/is
15:27:07 <dihedral> i sense a german speaker ;-P
15:27:17 <Eddi|zuHause2> you mean "it" :)
15:28:02 <prophet> yes i'm typing to fast
15:28:33 <prophet> well thanks that works fine in data, but why does it not work in the grf folder? All other grfs work in there to!
15:29:11 <glx> no grf can be found if not in data tree
15:30:21 <prophet> but asll others in the grf tree are found!
15:31:12 <dihedral> perhaps they are in ./data
15:31:49 <dihedral> where . = the directory where openttd resids in or depending on the options you configured it with before compiling
15:32:11 <prophet> oh your right tha are in data...
15:32:17 <prophet> i just had a cody in grf
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15:32:56 <dihedral> :-)
15:33:27 <prophet> well thx and a nice evening
15:33:28 <prophet> bye
15:34:05 <Ammler> prophet: you can have as much directories as you like as long as they are in ./data :)
15:34:15 <prophet> :D
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16:27:59 <Belugas> Anyone working with Verifone 1000Se PINPad?
16:28:20 <dihedral> hello there Belugas :-)
16:28:47 <Belugas> hey dihedral
16:35:27 <Belugas> looks like a big "no"
16:35:39 <dihedral> well... more like a pretty silent one :-D
16:40:23 <Belugas> i had very littlehope of a yes, to be honest
16:51:23 <CIA-1> OpenTTD: glx * r11502 /trunk/src/industry_cmd.cpp:
16:51:23 <CIA-1> OpenTTD: -Fix (r11144): don't do standard production change if callbacks 29/35 failed
16:51:23 <CIA-1> OpenTTD: -Fix (r11144): disable smooth economy for industries using callbacks 29/35
16:52:31 <dihedral> glx: what are those callbacks?
16:53:00 <glx> random/monthly industry production change
16:53:26 <dihedral> so if they use monthly they are not smooth?
16:53:36 * dihedral is probably getting something wrong :-P
16:54:06 <glx> without any callbacks, smooth is done monthly
16:54:35 <Belugas> there are two different production scheme : traditionnal and smooth. Only traditionnal is allowed while using grf
16:54:51 <dihedral> oh...
16:55:01 <dihedral> btw. i saw you commited a patch by SirkoZ
16:55:01 <Belugas> if they are specifying any kind of prod callback, that is...
16:55:25 <dihedral> that will probably make him all happy bunnies :-P
16:55:25 <Belugas> sharp eye ;)
16:55:37 <dihedral> yes - i have a highlight for that name
16:55:54 <Belugas> Sirkiz
16:56:00 <Belugas> Sirkoz
16:56:04 <dihedral> thanks
16:58:25 <Belugas> Sirkoz
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17:00:21 <CIA-1> OpenTTD: rubidium * r11503 /branches/noai/ (279 files in 22 dirs): [NoAI] -Sync: with trunk r11308:11502.
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17:37:45 <Unknown_Entity> what could be the reason that the sprites from openttdw.grf aren't loaded at all? even though the md5 check runs fine.
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17:59:43 <Ammler> Unknown_Entity: maybe because there is no openttdw.grf. (w)
18:00:59 <Unknown_Entity> Ammler: of course there is, otherwise the md5 chek would complain
18:02:13 <Ammler> hmm, which version do you play?
18:02:31 <Ammler> or dd you like to
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18:03:39 <Unknown_Entity> latest svn, the code only changed recently. this is on my (not yet fully working) ds port
18:05:46 <Unknown_Entity> now louding the openttd sprites is done with LoadNewGRF() instead of LoadGrfIndexed() and there's the problem somewhere
18:05:57 <Unknown_Entity> *loading
18:07:05 <Ammler> ok, I have no idea, I only can say there is none openttdw.grf
18:07:40 <glx> Ammler: check better
18:07:52 <Ammler> :)
18:07:54 <Ammler> I did
18:08:04 <Ammler> and there is now, lok
18:08:39 <Ammler> glx: what are they for?
18:08:50 <Ammler> I hope, not windows and dos
18:09:27 <glx> openttd[wd].grf replaces openttd.grf, flags.grf, ... using action 5
18:10:26 <glx> and the correct palette
18:10:51 <Ammler> but for what is the dos version needed?
18:11:05 <glx> for people using dos ttd files
18:11:10 <Ammler> ah, ok
18:12:05 <dihedral> the dos grf's are ugly
18:12:15 <dihedral> i used them and only realized _after_ wwottdgd
18:12:16 <dihedral> :-P
18:12:49 <glx> dos grfs are ok if you use dos version of newgrf
18:13:22 <Ammler> glx: but does it make sense to support both palette with openttd?
18:13:36 <Ammler> is that not just waste of time for you?
18:14:08 <Ammler> or did you do that all the time, and we didn't recognize it :)
18:14:10 <glx> we always supported them, just our grf had only windows palette
18:14:49 <Ammler> so know, you can also use a dos grf, doesn't matter?
18:15:08 <Ammler> no lila colors...
18:16:47 <Ammler> but you will make different release for final 0.6?
18:18:56 <glx> no, why?
18:19:50 <Unknown_Entity> the download is 370kb bigger :P
18:21:19 <Unknown_Entity> but back to my problem... so it'i action 5 that should load the sprites?
18:21:35 <glx> yes it's a newgrf
18:23:21 <Unknown_Entity> i do get debug output, but it's mostly like "Skipping n sprites"
18:24:22 <Ammler> glx: I don't like redundancy
18:24:51 <Ammler> hmm, for such things
18:25:51 <Ammler> I have still no clue, why someone should need the dos version...
18:26:43 <glx> because some people only have dos version CD
18:28:11 <glx> Unknown_Entity: redirect "openttd -d grf9" output to a file (stderr is enough)
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18:30:47 <Unknown_Entity> glx: unfortunately that's not possible. ds development sucks in those regards. i could only makl screenshots xD
18:31:40 <glx> can you use -l ip[:port] = Redirect DEBUG() ?
18:33:25 <Unknown_Entity> nah, i don't have any netork code on it :(
18:34:04 <Unknown_Entity> is the grf replacing done in stage 5 only?
18:35:14 <glx> yes
18:35:15 <Ammler> glx, me too, but there are enough download links on the web
18:35:36 <Eddi|zuHause2> but they are of questionable legality
18:35:41 <Ammler> omg
18:36:07 <Eddi|zuHause2> not "omg", this is an issue for some people
18:36:12 <glx> Ammler: you can't force the owner of a dos version to get the windows version
18:36:18 <Unknown_Entity> hmm, i's only doing stages 0,2,3 and 4
18:37:35 <Ammler> of course, I understand, but... hmm, I check the size of the revision now), It was a nice 2 mega zip before
18:40:52 <Ammler> yeah, forgot my comments, it doesn't really matter. :)
18:41:16 <glx> Unknown_Entity: http://glx.dnsalias.net:8080/openttd/grf9.txt <-- that's the loading of openttdw.grf for me
18:41:48 <glx> Ammler: yes different files may give better compression :)
18:42:02 <Ammler> hmm, maybe a openttdl.grf :P
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18:43:22 <Unknown_Entity> glx: thanks. apparently it's doing most of it, except for stage 5
18:43:30 <Ammler> serious, this w isn't needed, imo
18:44:09 <glx> Unknown_Entity: using clean trunk?
18:45:09 <Unknown_Entity> glx: not clean, no. it has my modifications to run on the ds of course
18:45:26 <glx> maybe one of this modification broke it
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19:04:50 <SpComb> verb noun
19:05:21 <hylje> verbing of nouns weirds the language
19:05:37 <Gonozal_VIII> is weirding the language
19:05:46 <SpComb> has weirded the language
19:06:10 <Gonozal_VIII> has been weirdening the language for too long!
19:06:32 <Gonozal_VIII> weirdening is cooler :-)
19:09:37 <Gonozal_VIII> you know what's weird? our numbers... we say two and thirty instead of thirty-two
19:09:46 <Gonozal_VIII> our (german)
19:11:19 <hylje> i took up a book on ++c
19:12:09 <hylje> maybe ill hack a patch or two for ottd too
19:12:19 <LordAzamath> dtto
19:12:25 <LordAzamath> :D
19:12:26 <Gonozal_VIII> nice :-)
19:16:18 <Belugas> don't hack. do it right
19:17:05 <SpComb> hack in PBS
19:17:11 <Gonozal_VIII> hehe
19:17:21 <SpComb> copy-paste in the asm from TTD Patch and then runtime monkey-patch it into OpenTTD
19:17:37 <Gonozal_VIII> wtf?
19:18:13 <Rotonen> not everyone is as well versed in reverse engineering and backhacking.. :)
19:18:28 <Rotonen> so should not really count as an universal solution, even if it is one per se
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19:19:33 <Gonozal_VIII> daylength patch :-)
19:19:43 <Gonozal_VIII> i miss that one in the trunk
19:20:23 <Rotonen> train speed limit removal would also be nice to have for some games
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19:22:53 <Gonozal_VIII> for very busy lines that can slow the trains down instead of letting them go faster
19:23:39 <Gonozal_VIII> a train is a little bit faster than the one in fromt, hits a red light, stops and has to accelerate again...
19:23:55 <Gonozal_VIII> chain reaction back
19:24:41 <Rotonen> that's just a sign of poor design
19:25:03 <Eddi|zuHause2> <Gonozal_VIII> i miss that one in the trunk <- then go through the code and decide for each variable if it should depend on days, ticks or both (patch setting)
19:25:04 <Gonozal_VIII> not really... how would you avoid that?
19:25:51 <Gonozal_VIII> i just want a day to take more ticks, rest should stay the same
19:26:40 <Gonozal_VIII> (assuming production, movement... is based on ticks)
19:26:41 <Eddi|zuHause2> <Gonozal_VIII> you know what's weird? our numbers... we say two and thirty instead of thirty-two <- actuall that's not weird, it's a remnant of them being arabic numbers
19:26:52 <Eddi|zuHause2> arabs read from right to left
19:27:52 <Gonozal_VIII> yes but we don't so it's always annoying when you have to write down numbers when somebody says them that way
19:27:53 <Eddi|zuHause2> Gonozal_VIII: this is not about what _you_ want, this is about how it could work for >90% of the people
19:28:17 <Gonozal_VIII> i know, but i don't know what other people think
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19:30:16 <Eddi|zuHause2> for example, some people would like to have the running costs based on days, so they are independent from the daylength setting
19:30:40 <Eddi|zuHause2> to balance that, the time based income of cargo should also be lowerd
19:30:58 <Gonozal_VIII> sounds complicated
19:31:10 <Eddi|zuHause2> which is exactly why it has not been done...
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19:39:52 <Gonozal_VIII> daylength 10 = divide every income/10?
19:40:58 <Gonozal_VIII> should balance everything, even the fact that an engine can make more trips in its lifetime
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21:17:32 <Gonozal_VIII> hmm there is 5times the ip 66.74.155.152 in the server list when i click find server and the grey marker line jumps around between them
21:20:23 <glx> added by hand?
21:20:41 <Gonozal_VIII> no they appeared after i clicked find server
21:20:53 <Gonozal_VIII> they are not in the cfg
21:23:03 <Gonozal_VIII> now they're gone
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21:48:24 <djal> hi
21:48:29 <djal> somebody there ?
21:48:50 <MrBrrr> Hey there!
21:48:54 <djal> :)
21:49:39 <djal> are there graphists here?
21:49:41 <Belugas> ther's a lot of "somebody" in here
21:49:46 <djal> :)
21:49:54 <MrBrrr> By the way, great job on the beta release!
21:50:11 <MrBrrr> There are two little possibles "issues" I would like to mention.
21:50:24 <Gonozal_VIII> don't ask if xyz is here, just say what you want to say
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21:53:42 <djal> are there officials programmers ?? here :)
21:53:47 <glx> MrBrrr: then just mention them
21:53:55 <MrBrrr> Well, if a train busts it's service interval, it's order won't change if it's set at "Go to Depot X" and it does enter said Depot X.
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21:55:31 <Gonozal_VIII> you mean you can't change the order manually then?
21:56:02 <Gonozal_VIII> or it wants to enter the depot again?
21:56:21 <MrBrrr> It's order stays the same, it doesn't move on.
21:56:27 <MrBrrr> So, yeah, it still wants to enter the depot.
21:56:39 <MrBrrr> And you can't make it "skip" it's Depot order using the "Go To Depot" Button.
21:57:08 <Gonozal_VIII> use service at instead of go to depot
21:57:35 <glx> with go to depot it stops in the depot
21:57:42 <glx> and you must restart it
21:57:46 <MrBrrr> Yup.
21:58:08 <glx> that's intended
21:58:09 <MrBrrr> But putting that aside, it won't automatically change order.
21:59:05 <MrBrrr> If the train busts it's service interval, it won't change order after entering Depot X.
21:59:18 <Gonozal_VIII> once or never?
21:59:56 <MrBrrr> As far as I can tell after testing, never.
22:00:08 <Gonozal_VIII> if it's once, then one depot visit is for service and the other is because the depot is in its orders
22:00:29 <Gonozal_VIII> then using service at would fix it
22:01:03 <Gonozal_VIII> then the train only enters if it needs servicing and also doesn't service anywhere else
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22:02:44 <MrBrrr> Still, doesn't feel right at all.
22:03:20 <Gonozal_VIII> go to depot is like go to waypoint or station, it goes there no matter what
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22:04:43 <MrBrrr> What should happen when a train busts it's service interval for any reason?
22:05:18 <Gonozal_VIII> if it has no depot in its orders, it will search for the nearest one and service there
22:05:30 <MrBrrr> If it does have a depot in it's orders?
22:06:10 <Gonozal_VIII> if the order has service at, the train will service there
22:08:27 <Gonozal_VIII> i just tested, yes, the order doesn't change the first time it enters
22:08:48 <MrBrrr> Yup.
22:09:00 <MrBrrr> But it seems to only affect the Go to Depot order.
22:09:10 <hylje> i think a "chance to go in depot" order would be good
22:09:14 <hylje> for optimization
22:09:30 <Gonozal_VIII> chance to go in depot?
22:10:44 <Gonozal_VIII> if you click service at a depot order, it only enters if it needs service and then moves on to the next order
22:11:19 <MrBrrr> Hmmm.
22:11:20 <Gonozal_VIII> regular go to depot order is more like a waypoint thing
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22:11:32 <MrBrrr> Still.
22:11:38 <chu_> hi
22:11:47 <Gonozal_VIII> at first it enters the depot because it needs servicing...
22:12:02 <Gonozal_VIII> then it moves on to its next order which is to enter the depot
22:12:33 <MrBrrr> I understand the concept.
22:12:44 <MrBrrr> But it doesn't change the fact that it shouldn't behave like that.
22:12:53 <Gonozal_VIII> use service at and your problem is solved :-)
22:13:19 <MrBrrr> But I want to force it to go in it's little Depot, every time.
22:13:45 <Gonozal_VIII> hmmm
22:14:23 <MrBrrr> Worst than that, even if I disable service intervals, it still "hangs" on it's Go to Depot order.
22:14:39 <Gonozal_VIII> then you could add another optional depot, that way it will not choose the forced depot for random servicing
22:15:00 <Gonozal_VIII> well, you order it to go there
22:15:14 <MrBrrr> Right, but it's not it's only order.
22:19:24 <Gonozal_VIII> you could set its service interval to a very high value, then it will most likely not look for random service and your forced depot order will work...
22:21:08 <MrBrrr> True.
22:21:26 <MrBrrr> But it doesn't work when I disable the thing, odd :)
22:22:25 <Gonozal_VIII> how do you disable servicing? that only works with breakdowns set to none and then it wouldn't make sense to force the train into a depot
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22:23:06 <MrBrrr> default service interval set to "disabled"
22:23:21 <MrBrrr> Oh wait, what does that do anyway?
22:23:31 <Gonozal_VIII> i don't know^^
22:23:57 <MrBrrr> lol ;)
22:24:27 <Gonozal_VIII> hmm 0 days
22:24:32 <Gonozal_VIII> didn't notice that before
22:25:14 <MrBrrr> Also, why aren't there any Forests being generated in the "sub-arctic"?
22:25:43 <Gonozal_VIII> hmmm map too flat?
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22:25:49 <hylje> MrBrrr: they require high hills
22:26:00 <MrBrrr> True.
22:26:05 <MrBrrr> But I use Mountainous setting.
22:26:19 <MrBrrr> And no matter how many time I re-generate said map, it won't generate any forest.
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22:26:54 <MrBrrr> Nevermind.
22:27:00 <MrBrrr> That was in some trunk revision.
22:27:06 <MrBrrr> Seems to work in beta.
22:27:30 <Gonozal_VIII> with ecs vectors?
22:27:50 <MrBrrr> Nevermind about my Forest comment buddy.
22:27:58 <Gonozal_VIII> ok...
22:28:43 <MrBrrr> heh
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