IRC logs for #openttd on OFTC at 2007-10-13
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00:09:27 <dihedral> more or less the same info
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00:17:09 <Ammler> hmm, I just changed some constants ;)
00:18:23 <Eddi|zuHause2> since you will probably be playing a huge map, people should bring patience for downloading the map when joining
00:19:14 <Ammler> hmm, a 1024² should be big enough
00:19:24 <dihedral> Eddi|zuHause2: i would assume the client being the bottleneck
00:19:45 <Eddi|zuHause2> yes, i think so, too, but bottleneck is bottleneck :p
00:20:11 <dihedral> but then at least the client is used to it :-)
00:20:12 <Eddi|zuHause2> and even for an empty game you probably have like 2MB to download
00:20:40 <dihedral> that would also depend on the number of industries and towns
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00:22:12 <Eddi|zuHause2> the trees alone make for a pretty uncompressible map
00:23:12 <Gonozal_ping_timeout> why is there no option to disable tree growth?
00:23:42 <Eddi|zuHause2> of my current game (2048x2048), the first savegame (1921) is 3.7MB, the current one (1941) is 4.3MB
00:24:17 <Eddi|zuHause2> i have very low towns and very low industries
00:24:43 <Eddi|zuHause2> and like 120 trains and 50 road vehicles now
00:25:07 <dihedral> but that is 4x 1024^2
00:28:14 <Eddi|zuHause2> yes, but a 20 player game with lots of industries will probably fill up very quickly
00:31:27 <Eddi|zuHause2> i just want to mention that this is nothing for my kind of bandwidth
00:33:09 <Belugas> Dalestan, could it be that newindu.asm:1920 should read "...for callback 28" instead of "...for callback 22" ?
00:33:12 <Ammler> hmm, the other thing is also, if you pause on join, what you need on big mapbs, you have much pauses if a lot connect and d/c
00:34:08 <dihedral> Eddi|zuHause2: we would still love to see you at least for a few mins :-) paying a visit, if and once we get it to work :-)
00:35:09 <Eddi|zuHause2> dihedral: well, the map is the biggest issue, so _if_ i joined, it would not matter much if i stayed a minute or 10 hours
00:35:48 <dihedral> Ammler: we will just have to try a few different settings and see what works best
00:45:45 <Eddi|zuHause2> i must say, daylength 4 is a really great setting
00:46:10 <Eddi|zuHause2> you have enough time to enjoy all the great steam engines
00:46:29 <Gonozal_ping_timeout> i usually play with daylength 10 :-)
00:46:57 <Eddi|zuHause2> you have enough time to build up a nice network when you get the engines and wagons for long distance trains
00:47:26 <Eddi|zuHause2> well, i tried daylength 32 once, but it was way over the top
00:47:51 <Gonozal_ping_timeout> is that maximum?
00:48:11 <Eddi|zuHause2> at least with the patch back then...
00:48:27 <Eddi|zuHause2> there are like half a dozen versions around :p
00:49:03 <Gonozal_ping_timeout> 30 in chrisin...
00:49:45 <CIA-5> OpenTTD: belugas * r11251 /trunk/src/newgrf.cpp:
00:49:45 <CIA-5> OpenTTD: -Fix[FS#1318]: Newindustries must not rely on the old check placement functions. It is the the job of callbacks. Therefor, upon substitution, disable the said check.
00:49:45 <CIA-5> OpenTTD: Warning, plenty of industries are going to be generated ;)
00:51:13 <Belugas> Gonozal_ping_timeout, as you probably have guessed, here is your fix
00:51:25 <bruce89> great time to do a svn up
00:52:23 <Belugas> sorry :) i promise i'll never commit again when you'er on irc ;)
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00:53:03 <bruce89> I'm only on because the wiki is messed up
00:53:19 <bruce89> and I'm supposed to get it fixed, MiHaMiX
00:53:59 <Gonozal_VIII> thanks for that belugas, i think that also helps with some other things
00:54:06 <Eddi|zuHause2> i haven't seen MiHaMiX talkin in months...
00:56:20 <Eddi|zuHause2> ok, that was while i was away :p
00:56:38 <Eddi|zuHause2> what is actually wrong with this page?
00:56:44 <bruce89> that I can moan about that is
00:58:16 <Eddi|zuHause2> it looks alright to me, what do you expect to see?
00:58:51 <bruce89> really, the table's all messed up here, see the image at the bottom right
01:00:08 <Eddi|zuHause2> that's not exactly what i see
01:00:21 <bruce89> not messed up there then?
01:00:26 <Eddi|zuHause2> the table looks fine to me, just that there are only 4 pictures per row
01:00:54 <bruce89> this is with Epiphany with the Gecko backend
01:04:43 <Gonozal_VIII> looks like the picture
01:04:51 <Eddi|zuHause2> www.informatik.uni-halle.de/~krause/Bildschirmphoto3.png this is what i see
01:05:58 <Gonozal_VIII> i have the same borders as in the picture
01:06:51 <bruce89> perhaps Gecko is just rubbish
01:07:21 <glx> I have borders changing when moving a window over the table
01:12:13 <bruce89> it's fine with WebKit
01:14:34 <bruce89> but not with Gecko 1.9
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02:01:57 *** ChanServ sets mode: +v tokai
02:23:38 <CIA-5> OpenTTD: glx * r11252 /trunk/src/ (newgrf.cpp newgrf_cargo.cpp newgrf_cargo.h): -Revert r11239, Fix r9620: cargo translation was not done correctly
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02:24:59 <De_Ghosty> what's the string thingy call
02:25:17 <De_Ghosty> i wanan declare a string
02:30:22 <glx> array of char is a C thing
02:30:31 <glx> in c++ you have std::string
02:33:16 <De_Ghosty> so c doesn't have string
02:33:47 <glx> strings are array of char ;)
02:33:55 <glx> but C do it in the hard way
02:34:58 <De_Ghosty> how i get pFile = fopen to open a string like pFile = fopen ("%s",stringsthing,"w"); ?
02:37:07 <De_Ghosty> stringthing.c_str <---- is a string?
02:37:25 <De_Ghosty> pFile = fopen ("%s",stringthing.c_str,"w"); ?
02:37:30 <De_Ghosty> string stringthing.c_str;
02:37:34 <De_Ghosty> pFile = fopen ("%s",stringthing.c_str,"w"); ?
02:37:43 <glx> stringthing is std::string, stringthing.c_str is a char*
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02:38:53 <glx> but in c++ it's better to use streams
02:49:24 <CIA-5> OpenTTD: glx * r11253 /trunk/src/newgrf.cpp: -Fix (r9411): industries can still use cargo they define, even if these cargo are disabled by a grf loaded later
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08:11:44 <elmex_> i've been wondering: can someone recomment a new industry grf pack with train cars that can contain the new cargo?
08:12:01 <elmex_> i've been trying PBI, but i'm unsure which train set to use
08:30:38 <Prof_Frink> elmex_: I'd be surprised if UKRS didn't work with PBI
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09:55:00 <nairan> hmm in ECS the farms are using only a few fertilizer.
09:55:24 <nairan> a lot less then the industries produce.
10:01:36 <Vikthor> nairan: You know, they are trying to be more enviroment friendly :)
10:02:54 <nairan> with one factory i can delive a lot fruitplantations.
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10:46:56 <Bjarni> is it morning already?
10:47:38 <Tefad> long since passed in europe
10:48:04 <Tefad> morning in the sense of daybreak
10:48:45 <dihedral> i just got out of bed
10:49:04 <dihedral> that makes it "morning" for me
10:49:55 <_42_> dihedral, skidd13 (skidd13@p548A5398.dip.t-dialin.net) was last seen parting #openttd 16 hours 14 minutes ago (12.10. 18:35), after spending 1 hour 24 minutes there.
11:03:35 <TrueBrain> sending 5 GiB of data in just several minutes.. I love fast connections :)
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11:17:19 <Eddi|zuHause> if i want to send 5GB fast, i burn them on a DVD+RW, and drive over to the other person :p
11:21:56 <Eddi|zuHause> well, it's the truth :p
11:22:19 <dihedral> what kind of connection do you actually have?
11:22:42 <Eddi|zuHause> 384 down and 64 up or something
11:22:49 <TrueBrain> 100 mbit up, 100 mbit down
11:23:02 <dihedral> are you in a college network TrueBrain ?
11:23:16 <TrueBrain> SurfNet, the student network of The Netherlands
11:23:33 <TrueBrain> 100 mbit full duplex over the whole country for all school and universities
11:24:09 <Eddi|zuHause> i'm sure you do :p
11:24:50 <dihedral> so is that part of uk's uni network?
11:25:04 <TrueBrain> what part of the Netherlands didn't you get?
11:25:28 <dihedral> well - i for one thing know that uk's uni network has a direkt link to canada
11:25:41 <dihedral> so i thought it could have a link to the netherlands
11:25:51 <TrueBrain> via the AMS-IX, it most likely does
11:26:50 <dihedral> i was thinking more along the lines of a 'direct' connection :-)
11:27:11 <TrueBrain> most likely it doesn't, as it would be a bit redundant :)
11:30:39 <dihedral> 's similar to the uk uni network :-P
11:30:52 <TrueBrain> I love such networks :)
11:30:58 <dihedral> yes - they are great
11:31:06 <TrueBrain> it makes things like a giant telescope possible :)
11:31:07 <dihedral> do they give you public ip's
11:31:32 <TrueBrain> combining multiple telescopes
11:31:37 <dihedral> and unfirewalled connectiosn? ;-D
11:31:37 <TrueBrain> it required a bit of bandwidth :p
11:31:45 <TrueBrain> we have public IPs, but firewalled
11:31:50 <TrueBrain> but that is my own uni
11:31:54 <TrueBrain> other unis allow more
11:32:02 <TrueBrain> (every uni can control it themself)
11:32:03 <dihedral> what some guys in oxford did
11:32:18 <dihedral> was get together with a few people who were at a unfirewalled college
11:32:45 <dihedral> took weeks until we found out who it was
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12:04:40 <CIA-5> OpenTTD: maedhros * r11254 /trunk/config.lib: -Fix: Link with -lpthread on FreeBSD.
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12:29:33 <dihedral> thee ttd midi files are awsome
12:30:51 <dihedral> garadeband can read every single instrument from those files :-)
12:31:22 <Sionide> i used to use a midi editor called acoustica, years ago
12:33:09 <dihedral> well - got garadge band on my mac :-)
12:33:26 <dihedral> and i imported the midi file, and it split it up all into software instruments
12:36:28 <dihedral> so i can simply replace any single tone or insturment :-)
12:40:53 <fjb> Is there a switch to make electrified rail more expensive?
12:41:59 <dihedral> more expensive or inflation
12:42:20 <fjb> More expensive than unelectrified rail.
12:45:16 <Maedhros> not at the moment, no
12:46:18 <fjb> Then I was not too stupid to find it. :-)
12:46:29 <fjb> Would it be hard to implement?
12:55:16 <julius> does someone speak french ?
12:56:34 <julius> hmm... I'm trying to understand something with the "train lights" (i don't know the word in english)
12:57:09 <Vikthor> julius: probably you mean "signals"
12:57:12 <fjb> Signals? What is the frensh word?
12:58:46 <nairan> the singal are at are crossings not in the middle.
12:59:46 <fjb> The crossings make all the track a single singnal block. Put the signals at the ends of each track to separete them.
13:01:49 * nairan thinks he had not enouth coffee to wake up.
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13:09:46 <nairan> hmm i still miss sulphur.
13:10:11 <Phazorx> nairan: sulpher in ECS was fixed by glx in 10235
13:11:42 <Bjarni> none of those are in OpenTTD :/
13:13:35 <Ailure> that does look somewhat realistic
13:13:37 <fjb> There is no real life in OpenTTD? :-(
13:13:38 <Ailure> but absurd for openTTD
13:13:46 <nairan> i think i got all industries , tourist center , animal farm and tinning farm and touriast center has some lil errors.
13:13:55 <Ailure> You misunderstood how signals works D:
13:14:05 <nairan> i think i got all type of industries but not all cargo.
13:14:06 <Ailure> although that setup would work somewhat with PBS signals
13:15:06 <Bjarni> <Ailure> that does look somewhat realistic <-- actually not. He used those combined switches and crossings. Those are really expensive so in real life you often use two normal switches after each other. It's way cheaper and easier to maintain, but it use more space
13:15:40 <Bjarni> two switches are well two switches while a crossing switch is actually 4 switches and they aren't standard. They are custom made each time
13:16:56 <fjb> I always play on ab big map. You can't make realistic looking train stations on an normal map.
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13:49:04 <Eddi|zuHause> <Bjarni> <Ailure> that does look somewhat realistic <-- actually not. He used those combined switches and crossings. Those are really expensive so in real life you often use two normal switches after each other. It's way cheaper and easier to maintain, but it use more space <- there are lots of switch-crossings around here
13:52:56 <Bjarni> Eddi|zuHause: the European railroads are too expensive to maintain for a reason :(
13:53:44 <Bjarni> another reason is the crossings. Those things are damn expensive as well
13:54:01 <Bjarni> like £100k to maintain every year
13:54:20 <Bjarni> don't ask me why it's so expensive
13:57:42 <Bjarni> nairan: message for you ;)
13:57:50 <Bjarni> it works better if you highlight the nick
14:05:53 <Phazorx> and spell it correctly...
14:08:11 <fjb> I tried the passenger destination patch the last days. It works good. Did anybody try it in a multiuser game yet?
14:08:24 * Sacro staggers into the channel
14:10:18 <Eddi|zuHause> what's the problem to press p<tab>?
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14:10:56 <Phazorx> ph <tab> is more reliable generaly speaking
14:11:45 <Eddi|zuHause> i have seen cases where the first 4 letters were identical...
14:12:06 <Eddi|zuHause> not counting clan tags
14:12:47 <Eddi|zuHause> apparently you did not get it :p
14:13:31 <Eddi|zuHause> b<tab> is probably even more difficult
14:14:21 <Ailure> [15:52] <Bjarni> like £100k to maintain every year
14:14:21 <Ailure> [15:52] <Bjarni> EACH!
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14:14:21 <Ailure> [15:52] <Bjarni> don't ask me why it's so expensive
14:14:48 <Bjarni> road/railroad level crossings
14:14:57 <Bjarni> you know, those flashing red lights and barriers
14:15:45 <Bjarni> they are designed in a failsafe way, so whenever something breaks, it's sure to delay a whole lot of trains
14:15:57 <Bjarni> and it's damn expensive to try to keep it from breaking
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14:19:39 <Phazorx> Bjarni: so bridges are cheaper?
14:19:42 <julius> Bjarni, what do you mean by "you are hit with a severe case of real life :P"
14:19:56 <julius> This situation arrives in the real life ? Oo
14:20:29 <julius> (i'm a student engeneer, I'm interested in it :D)
14:20:35 <Bjarni> julius: I meant you placed the signals like real life railroads do, but it creates deadlocks in no time in OpenTTD
14:21:25 <julius> oh ok :) so that's a good point for my futur :p
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14:28:00 <TrueBrain> Phazorx: for the longest time
14:28:04 <TrueBrain> it took way too long to generate them
14:28:24 <Phazorx> TrueBrain: sorry i missed that conversation i guess
14:28:34 <Phazorx> what is ist based on?
14:28:43 <TrueBrain> Phazorx: it was never a conversation :p
14:28:48 <TrueBrain> I just disabled it months ago :)
14:28:52 * dihedral is exporting his ttd theme music remix
14:28:53 <TrueBrain> you are the first to notice :p
14:29:08 <Phazorx> more like a month ago, but you sopunded like you have told me that already
14:29:17 <TrueBrain> no, sorry, wasn't ment like that ;)
14:29:33 <Phazorx> once again what is is based on and how you process it ?
14:29:46 <TrueBrain> _42_ collects the logs, psig generates the logs
14:30:09 <Phazorx> why would it take any longer now than before?
14:30:24 <dihedral> psig generates the html
14:30:54 <Phazorx> hmm... time for a +m i guess
14:30:54 <dihedral> it gets slower when the logfiles grow bigger... just like webalizer - though webalizer is a lot faster
14:30:57 <TrueBrain> no, it uses all logs, else it is no fun
14:31:13 <Phazorx> TrueBrain: but cant you cache the data that has been al;ready processed
14:31:20 <Phazorx> like most utilities of that kind do
14:31:34 <_42_> Phazorx, pisg? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember pisg.
14:31:39 <dihedral> that is probably exactly what psig is lacking
14:31:43 <Phazorx> might be a hard one to ask
14:31:44 <TrueBrain> Phazorx: www.google.com -> pisg
14:32:09 <Phazorx> TrueBrain: i was under impression it has DB backend and only does incrimental logs
14:32:13 <Phazorx> otherwise it's kidna silly
14:33:44 <Phazorx> google doesnt show anything that might suggest it is relevant to log processing
14:34:07 <TrueBrain> I don't see how you can miss it :p
14:34:46 <Phazorx> en.wikipedia.org/wiki/Pound-force_per_square_inch
14:35:13 <Phazorx> Pipeline Simulation Interest Group (PSIG) 2nd
14:35:15 <TrueBrain> you searched for pisg?
14:35:49 <TrueBrain> pisg already tkaes 2 minutes to make the stats for 2006 of this channel
14:36:18 <TrueBrain> so I guess I have to add a timespan parameter
14:37:39 <TrueBrain> k, now it generates stats based on the last 30 days
14:37:47 <TrueBrain> not very cool, but okay, at least it gives you something :p
14:38:45 <Phazorx> well that's not the way
14:38:51 <TrueBrain> okay, fair is fair: there are 112 MiB of logs :p
14:39:12 <Phazorx> i did a lot of log parsing and stat generation with sites doing 30G per day
14:39:25 <Phazorx> daily stat runs were seconds
14:39:28 <TrueBrain> 30 GiB of LOG files a day? doubtful :p
14:39:44 <Phazorx> 30GBytes transfers per server
14:39:59 <TrueBrain> my point exactly :)
14:40:05 <TrueBrain> Anyway, feel free to make a pisg alternative
14:40:29 <TrueBrain> hmm, for some reason _42_ stopped logging channels...
14:40:59 <Phazorx> Uptime 18 days 12 min 38 s
14:40:59 <Phazorx> Started at 2007-09-25 10:27:10
14:40:59 <Phazorx> absolute (since start)
14:41:13 <TrueBrain> Phazorx: truely, I don't care :p
14:41:24 <TrueBrain> http loggers are completely different from IRC loggers
14:41:26 <Phazorx> well you should take more intereset since it is your project
14:41:31 <Phazorx> and it can be done much smarter
14:41:53 <TrueBrain> are you now here going to tell me what should and should not get my interest? And what is and what is not my project?
14:42:13 <TrueBrain> but I think you should have this conversation with the author of pisg
14:42:17 <Phazorx> you were doing it for qute a while, and maintating it pretty well :)
14:42:28 <Phazorx> nah i like custom tools
14:42:35 <TrueBrain> so make a custom tool
14:43:33 <TrueBrain> anyway, I think you are very confused
14:43:36 <TrueBrain> as I never did anything custom
14:43:40 <TrueBrain> the stats uses pisg
14:43:48 <TrueBrain> pisg used too much CPU-time, and got disabled
14:45:01 <Phazorx> of cource i am confused... no doubt about that
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14:45:42 <TrueBrain> a weirder thing is, that both my bots stopped logging all channels...
14:46:31 <TrueBrain> or the problem is that I can't count
14:46:36 <TrueBrain> and I think today isn't 13/10/07
14:46:44 <TrueBrain> @kick TrueBrain You stink!
14:48:09 <Phazorx> keep the logs going may be one day i get bored enough :)
14:49:18 <TrueBrain> k, the stats are now updated again
14:49:22 <TrueBrain> with the data of the last 30 days
14:49:57 <Phazorx> now it sounds like i forced ya
14:53:49 <skidd13> Had anyone of the devs time to have a deeper look at FS1328. (Sorry patch looks so huge, but the changes aren't ;) )
15:02:57 <DorpsGek> TrueBrain: I have not seen darkvater.
15:03:07 <_42_> TrueBrain, darkvater? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember darkvater.
15:03:16 <TrueBrain> as the logs say it was 2 days ago..
15:08:53 <fjb> It's really hard to build an efficient station entry. :-(
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15:32:13 <Eddi|zuHause> fjb: yes it is... www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2012.%20Mai%201939.png
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15:35:19 <Eddi|zuHause> the most that i miss about PBS is the ability to have presignals who do not pay attention to EVERY exit signal, just the one that matters
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15:40:46 <fjb> Looks good, but there are seperate tracks for each direction.
15:41:48 <fjb> Is there a documention (beside the OpenTTD source) how YAPF is working?
15:43:58 <fjb> How does it translate tiles into nodes?
15:44:45 <glx> I don't know how it's done
15:46:30 <Eddi|zuHause> fjb: each platform can be exited in both direction
15:47:39 <Eddi|zuHause> fjb: afaik, a straight track has a value of 10, and a diagonal track 7 (or 100 and 70, not sure)
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15:50:37 <fjb> Eddi|zuHause: Hm, I missed some Signals. But that station still has some fifficulti when some trains arrive and depart at the same time.
15:52:48 <Eddi|zuHause> i did not say it's perfect
15:52:58 <Eddi|zuHause> i have some serious space restrictions there
15:53:31 <Eddi|zuHause> i'm already lucky to have such a big mountain plateau
15:53:38 <fjb> Space is always an restiction at the usual map sizes...
15:54:41 <Eddi|zuHause> flat land is boring
15:54:58 <glx> but on hilly with transmitter there's more fun :)
15:55:17 <fjb> Yes, I don't understand why so many people are only playing flat land.
15:57:19 <fjb> I'm looking for a solution for stations that and the line.
15:57:20 <Eddi|zuHause> PS: the "before" state: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Sep%201927.png
15:57:30 <Sacro> dihedral: huge game looks awesome, what binaries are you wanting?
15:58:17 <fjb> Oh, that station was cute. :-)
15:58:51 <Eddi|zuHause> that was before i was routing my freight trains through there
16:00:58 <Eddi|zuHause> the flat land enthusiasts would never have such a river valley: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%208.%20Mai%201931.png
16:02:04 <fjb> That valley need a tourist center...
16:02:31 <fjb> I tend to not destroy to much nature in my games.
16:03:31 <hylje> ottd needs smooth foundations
16:04:15 <Eddi|zuHause> it's quite fun to analyse the signalling on this station: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Dez%201939.png
16:04:28 <Eddi|zuHause> it looks reverse, but it does have its sense ;)
16:04:47 <fjb> Are smoother foundations not under development?
16:05:41 <fjb> I guess I need an hour to understand that station...
16:05:45 *** GlenOgilvie has joined #openttd
16:06:10 <fjb> Eddi|zuHause: What climate are you playing? Alpine? Arctic?
16:06:22 <TrueBrain> did you know that the nightly archive contains over 15000 files? :p
16:06:53 <SpComb> Eddi|zuHause: but there's serveral places where it could deadlock, assuming you have more than two trains using each station entrance, or some random train gets lost and wanders into that station
16:07:24 <Eddi|zuHause> SpComb: yes, but it is that way to fix the most common deadlock
16:07:39 <Eddi|zuHause> the two passenger trains using the single-track section in front of the station
16:08:19 <Eddi|zuHause> the freight trains work quite well
16:08:38 <Eddi|zuHause> yes, it _could_ deadlock, but it doesn't
16:08:58 <Eddi|zuHause> the presignal system does not allow me to fix all deadlocks
16:09:06 <fjb> My stations always deadlock if they can. :-(
16:09:28 *** GlenOgilvie has left #openttd
16:10:20 <fjb> I should try Alpine climate, it looks very interesting.
16:10:47 <Eddi|zuHause> single track sections deadlock the most, i recently had one that deadlocked EVERY time at the same place, i fixed it by adding another switching section at the right place
16:11:11 <Eddi|zuHause> fjb: there still are some issues
16:11:16 *** DorpsGek sets mode: +o TrueBrain
16:11:37 *** TrueBrain changes topic to "0.5.3 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | YouTube link == Ban"
16:11:40 *** DorpsGek sets mode: -o TrueBrain
16:11:44 <Eddi|zuHause> TrueBrain: the images don't work
16:12:18 <TrueBrain> 2007 is on nightly.openttd.org, older are on archive.openttd.org :)
16:13:04 <TrueBrain> hmm, stupid, I forgot to store the mtime...
16:13:43 <TrueBrain> Eddi|zuHause: soon I will create a simple front-end for it :)
16:14:31 <fjb> I always bought the KI when they were out of money. Now I have 26 airports. I never looked at them. I guess I should now. :-)
16:15:35 <fjb> And I guess I have to setup my own subversion repository to play with the OpenTTD source.
16:20:08 <fjb> mercurial looks interesting...
16:21:23 <Bjarni> hg installed without any problems here. I gave up on git (didn't really try hard though, but it gave odd errors)
16:21:35 <Bjarni> I like the hg installer better... it just works ;)
16:23:37 <fjb> TrueBrain: No Windows here... :-)
16:26:07 <TrueBrain> fjb: still, with hg you can share your code with windows users more easily
16:26:13 <TrueBrain> and despite the fact I hate windows, it really is a benifit
16:26:26 <TrueBrain> also, hg is more userfriendly
16:29:43 *** |Bastiaan| has joined #openttd
16:30:07 <glx> but I can't start it as daemon
16:30:16 <fjb> I don't like Windowws that much. And I don't want to pay that much for a Windows licence.
16:39:29 <Sacro> my windows licence was free :D
16:39:38 <Sacro> which is about as much as i wanted to pay
16:42:57 <fjb> I never got a free licence.
16:52:05 <Bjarni> students get free software at uni... for some reason the software companies wants the students to learn their products and to get used to them
16:52:48 <Sacro> i only use my free copy of XP for games
16:52:55 <Sacro> otherwise i'd be perfectly happy with Linux
16:52:56 <Bjarni> <fjb> I don't like Windowws that much. And I don't want to pay that much for a Windows licence. <-- you don't pay for windows. Either you are in a location where you can get it for free or you install linux
16:53:01 <Sacro> mono does all my C# stuff
16:53:09 <Sacro> latex is fine for documents
16:53:31 <Bjarni> <Sacro> i only use my free copy of XP for games <-- same here (and once in a while a win only app for specific tasks for uni)
16:54:10 <Sacro> Bjarni: so far, we have had nothing windows specific
16:54:17 <Sacro> i mean, we use the command line vis studio compiler
16:54:28 <Sacro> i prefer to use notepad++
16:55:06 <Bjarni> I need windows to make PCB layouts
16:56:22 <michi_cc> TrueBrain: do you know if hg has something similar to the git rebase command?
16:56:35 <fjb> Bjarni: I don't get Windows for free, but I don't use Linux either. :-P
16:56:53 <CIA-5> OpenTTD: glx * r11255 /trunk/src/oldloader.cpp: -Fix [FS#1332]: industry counter was not updated on TTD savegame loading
16:57:09 <TrueBrain> michi_cc: no idea, sorry
16:57:50 <Ailure> heh loading old savegames
16:57:54 <Ailure> it's been awhile since I tried that
16:58:04 <michi_cc> that would be one clear advantage for git if you write patches without having commit access
16:58:43 <Bjarni> is that like setting a different server for hg pull and stuff?
16:58:54 <michi_cc> no, it a kind of history rewrite
16:59:11 <TrueBrain> michi_cc: hg uses other things for that
16:59:16 <TrueBrain> MQ I believe it is called
16:59:18 <michi_cc> dead usefull to keep a patch up-to-date or produce a pretty patch history
16:59:23 <Bjarni> I think there is something like that, but I didn't need it so I didn't pay attention and forwarded to the stuff I needed
17:00:14 <Bjarni> how do you revert to last commit when "hg revert" fails?
17:00:35 <dihedral> Sacro: when we have tested it
17:00:38 <TrueBrain> last commit you can rollback, most of the time more useful
17:00:44 <Bjarni> I tried hg merge and then I wanted to revert it and reverted the files, but now it complains that there is an uncommitted merge
17:00:55 <Bjarni> yet there is no file changes
17:01:10 <dihedral> i guess we will want binaries for linux (diff flavours) os x and win (where i think we can make the windows one)
17:01:45 <TrueBrain> dihedral: if you can give me a patch, I can run it through the nightly system
17:03:08 <Sacro> i prefer TrueBrain's idea :)
17:03:29 <TrueBrain> dihedral: I know the patch sucks :p But it will do for your job
17:04:37 <dihedral> how many clients do you think it could handle?
17:04:51 <TrueBrain> then Windows starts to bitch
17:05:10 <michi_cc> TrueBrain: MQ seems to have some similarities to git rebase, but is indeed a different concept. I belive something like that is available for git as well
17:05:23 <TrueBrain> michi_cc: it indeed is
17:05:46 <dihedral> TrueBrain: so it could easily fit 50 or rather 64 to get a standart m-player client number
17:05:46 <michi_cc> rebase can do some cool things, like interactivly reordering, merging or splitting of commits
17:06:20 <TrueBrain> dihedral: depending on the hardware, I guess
17:06:24 <TrueBrain> nobody ever tested it
17:10:05 <dihedral> well then it's about time
17:15:42 <fjb> 50 compynies on a big map? That sounds like fun.
17:16:17 <Bjarni> if the hardware can handle it
17:16:53 <Bjarni> i can imagine that the server has to have a decent net connection if lag should be at an acceptable level
17:17:16 <TrueBrain> not companies, clients
17:17:31 <Bjarni> also I guess the number of packages would increase so everybody would use a bit more bandwidth
17:17:54 <Bjarni> <TrueBrain> not companies, clients <-- both are interesting concepts :)
17:18:19 <TrueBrain> companies can't be raised that simple
17:18:39 <Bjarni> I didn't say that it would be simple
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17:18:47 * Sacro hands TrueBrain a large integer
17:18:52 <Bjarni> I said that it would be interesting to have in the game
17:19:05 <Bjarni> but I guess we would have problems in a whole lot of locations
17:19:17 <Bjarni> like everywhere we use bitmasks for the companies
17:19:35 <TrueBrain> Bjarni: really, that is fixed in several minutes
17:19:39 <TrueBrain> that isn't a true problem
17:19:47 <sdfahakan> Hi, probably doing some mistake, but can't help myself - a new vehicle became available, first electrified; I converted the track to electrified (and the depot as well), but I can't find the new train in the list of available - what am I doing wrong?
17:23:00 <Bjarni> ohh yeah... _m... that would be a problem
17:23:31 <dihedral> well - i hope to make it also a hudge party to celebrate Belugas work on new Indu
17:23:53 <glx> dihedral: you know there are still bugs ;)
17:23:54 <dihedral> and would love to see you all there at some point or other if and when it works
17:24:00 <Bjarni> and you expect all of us to show up at a weeks notice at your place?
17:24:04 <dihedral> glx: whats your point?
17:24:06 <Bjarni> at a normal weekday, right?
17:24:10 <dihedral> there are still bugs in everything
17:24:50 <dihedral> Bjarni: 1. it talks of a saturday in forum and on my website, 2. i would rather see you in the game :-)
17:25:47 <Bjarni> wow, we can all sit at home and play some game where we are able to write to each other
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17:26:33 * Sacro fancies some train derailing
17:29:35 <fjb> At least the new industries are working. And the bugs are getting fewer every day.
17:35:55 <fjb> What do you think about passenger (or even freigt) destinations?
17:36:39 <Ammler> Truelight: nice to see you still in toplist of irclog.
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18:05:40 <Eddi|zuHause> fjb: should be a difficulty setting
18:06:31 <Eddi|zuHause> basically, i would like to have destinations for all city based cargo (passengers, mail, good, food etc.)
18:06:40 <fjb> Eddi|zuHause: Hm, yes, some people like it only easy. :-)
18:06:44 <Eddi|zuHause> for industry cargo it would make more sense to just have capacities
18:08:32 <fjb> It is important that mail has destinations too. Just imagine my mil would be delivered randomly, not where I want it to go. :-)
18:09:46 <Eddi|zuHause> well, currently, it has destination, just nondeterministic
18:09:58 <Eddi|zuHause> wherever it ends up, it wanted to go in the first place
18:10:33 <Eddi|zuHause> i hate the way bridges work...
18:11:32 <Eddi|zuHause> you don't have any diversity, you always need the fastest bridge available
18:11:53 <Eddi|zuHause> there should be multiple bridges available with the same speed
18:12:02 <Eddi|zuHause> maybe for different lengths
18:12:16 <fjb> Yes. And diagonal bridges would be great.
18:13:36 <Eddi|zuHause> that is something entirely unrelated
18:17:02 <fjb> I can'T believe it! Sound is working on FreeBSd now.
18:22:35 <huma> is 0.6 builds stable enough?
18:22:57 <huma> i'd like to try new industries and bus stations
18:23:32 <fjb> It's pretty stable for me.
18:23:36 <Noldo> just try it, we don't know how stable you want it
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18:31:12 <bruce89> any word on the <gallery> tags on the wiki?
18:45:04 <fjb> Eddi|zuHause: Is the alpine climate compatible to ttr3?
18:45:42 <Eddi|zuHause> i have not tested that in a while, in the beginning, loading both made OTTD crash
18:46:24 <fjb> Then I will try it. Are there other important things to know about the alpine climate?
18:46:49 <Phazorx> load alpine 1st then bridge/road sets if you have them, then ttrs
18:47:46 <Phazorx> and ttrs params "0 5" for most funkiness
18:48:22 <Phazorx> hylje: it is in my book
18:48:38 <hylje> functional, or not quite? ;)
18:49:00 <Phazorx> doesnt affect functionality, just the looks
18:50:11 <fjb> I usually use 0 0. I guess 0 5 would be a bit too funky.
18:52:00 <fjb> Does the snow line change in summer and winter?
18:52:04 <Phazorx> fjb: for large city games 5 is more variety and colors
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18:57:22 <fjb> At which height is the snow line in alpine climate?
18:59:25 <Eddi|zuHause> fjb: it changes during the seasons
19:00:21 <fjb> Great. Which are the minimum an maximum heights?
19:02:59 <Eddi|zuHause> something like 4 and 12, not sure
19:08:14 <fjb> It's January 1921 and there is no snow at all. :-(
19:08:35 *** skidd13 has joined #openttd
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19:15:51 *** Amixosx is now known as Amix^
19:17:02 <fjb> Ups, no coal mine and no power station...
19:18:19 <fjb> Do you have to use the scenery editor with the new industries?
19:26:09 <TrueBrain> Pirates of the C. part 3 really really REALLY sucks (ass)...
19:34:11 <fjb> Part three is pretty dark...
19:34:28 <fjb> IS YAPF usable with ships now?
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19:37:40 <TrueBrain> and it sucks that you can't do VC1 encoding on linux
19:39:39 <Phazorx> tb you actualy got BD?
19:42:15 <TrueBrain> blathijs: VC1 == WMV3
19:42:34 <Phazorx> and vc1 used to be wm9
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19:42:46 <TrueBrain> Phazorx: it still is, in fact
19:42:46 <Phazorx> TrueBrain: sint there ffdshow port for linux?
19:43:20 <TrueBrain> Phazorx: ffmpeg doesn't have i
19:43:24 <TrueBrain> and I need an encoder
19:47:08 <TrueBrain> I tried it in WinXP in a VMWare, but it failed to do any encoding.. output stream was 0 bytes :p
20:00:44 <TrueBrain> * do something wrong and simple, its irrelevant anyway as no sane person
20:00:44 <TrueBrain> would encode to this format unless she has no other options
20:00:44 <TrueBrain> also doing something wrong would fit well in the whole wmv design ...
20:00:52 <TrueBrain> I love how people can talk about MS thingies :p
20:01:33 <huma> btw, if anyone wants archlinux svn package, i have one :)
20:01:44 <TrueBrain> what is so special about it? :p
20:02:18 <Sacro> probably cos i wrote it...
20:03:26 <TrueBrain> poor description of package
20:03:35 *** boekabart has joined #openttd
20:03:51 <Sacro> TrueBrain: i copied it straight from the stable one
20:04:01 <TrueBrain> then thatone is poor too :p
20:04:16 <TrueBrain> msg "SVN checkout done or server timeout" <- too lazy to check exit-code?
20:04:33 <Sacro> hmmm, well that was copied from the SVN template :)
20:04:43 <huma> mine says: OpenTTD is a clone of Transport Tycoon Deluxe :)
20:04:54 <fjb> Is there an easy way to compile OTTD on Windows? Or do I have to download and install all nedded libraries separetely?
20:04:55 <huma> just copied from the site :)
20:05:04 <Sacro> Rubidium: "yes" would also be a correct answer
20:05:17 *** boekabart has left #openttd
20:07:12 *** Greyscale has joined #openttd
20:08:31 *** blathijs has joined #openttd
20:17:45 <fjb> Yes, we need it. Is Tekki still with us?
20:22:38 <DorpsGek> TrueBrain: I have not seen Tekki.
20:22:42 <_42_> TrueBrain, I don't remember seeing Tekki.
20:22:50 <TrueBrain> poor bots, can't handle a reboot?
20:24:38 <DorpsGek> Sacro: tekky was last seen in #openttd 5 weeks, 6 days, 1 hour, 24 minutes, and 10 seconds ago: <Tekky> bye blathijs.
20:29:14 <TrueBrain> stupid UT3 Demo.. it needs .NET framework, and Wine doesn't have that, DAH!
20:29:18 *** boekabar1 has joined #openttd
20:29:53 <SmatZ> I am downloading the demo, too
20:30:23 <SmatZ> It would be nice if it worked under Linux, as older Unreals do
20:32:08 <SmatZ> I doubt wine can use mono, but I will try :)
20:40:55 *** Progman has joined #openttd
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20:43:17 <TrueBrain> ha, I made my first ffmpeg patch :) WHOHO!
20:43:39 <TrueBrain> SmatZ: don't count on it :)
20:43:58 <TrueBrain> it is an executable that extracts a .NET application
20:44:07 <TrueBrain> will be hard to get mono to help you out in thisone :)
20:45:09 <TrueBrain> SmatZ: I guess it will be waiting for the official port to be released :)
20:47:32 <fjb> Is it usual that half of the tourist center is flipping away?
20:48:53 <glx> fjb: you mean partly disapearing when moving a window over it?
20:50:18 <fjb> Yes, and not even a window, the mousepointer is enough to make it disappear.
20:52:09 <fjb> Looks like a bug in the tourist center than. I would not spend my holidays there.
20:52:54 <TrueBrain> I hate reading white letters on black background for a long time
20:53:06 <TrueBrain> when you stop reading, you can't read other things clearly
20:54:24 <fjb> Try to read under red light. :-)
21:09:50 <fjb> No snow in my alpine climate. :-)
21:10:23 <bruce89> wasn't a question anyway
21:12:28 <Eddi|zuHause> <fjb> Is there an easy way to compile OTTD on Windows? Or do I have to download and install all nedded libraries separetely? <- there is a "useful.zip" somewhere
21:12:45 <Eddi|zuHause> fjb: sure you started in arctic climate, not temperate?
21:12:57 <glx> useful.zip is to use with MSVC
21:13:01 <fjb> I saw some chocolate santa claus at a chopping center a few days ago. :-(
21:13:27 <bruce89> a place with lots of knives?
21:13:37 <fjb> I startet in temperate...
21:15:12 <Ammler> you already removed the need for patching settings.cpp
21:15:55 <Eddi|zuHause> fjb: do you also expect to find a train at the bus station?
21:16:16 <fjb> Ok, I will start a new game in arctic climate.
21:16:58 <fjb> Didn't know that there is arctic ibn the middle of Europe. :-)
21:17:06 <Ammler> I am not sure, if I should make a FS post anyway, because its so small?
21:18:16 <fjb> Now there is _much_ snow.
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21:28:46 <Eddi|zuHause> fjb: that's why it's renamed to "alpine"
21:31:16 <fjb> Thougt it was a kind of modified temperate climate.
21:32:03 <TrueBrain> EVE-Online refuses here to work via cedega... :( :( :(
21:33:01 <Ammler> fjb: search for BuildOTTD in the forums
21:33:29 * Sacro uses VS2005 under 'doze
21:33:34 <Ammler> and I guess, Alpine.grf is a arctic replacement
21:33:56 <Ammler> just with the landscape of temperate and snow
21:34:14 <TrueBrain> ha, fixed it :) YEAH!
21:34:23 <glx> you can use it in temperate Ammler
21:35:12 <fjb> It definitely looks arctic.
21:35:36 <fjb> In temperate climate I got no snow.
21:35:38 <bruce89> I don't see what's wrong with good old make
21:36:19 <Ammler> bruce89: BuildOTTD uses make, imo
21:36:39 <glx> BuildOTTD is o front end for mingw/msys
21:37:02 <bruce89> svn co svn.openttd.org openttd && cd openttd && ./configure && make
21:37:14 <bruce89> or something along those lines
21:37:29 <glx> you need a working mingw/msys install for that
21:37:45 <bruce89> that's why I'm using Linux
21:37:52 <Ammler> buildottd has that all incl.
21:38:19 <fjb> BuildOTTD looks like the thing I was looking for.
21:38:24 <glx> bruce89: I use that too, but on windows
21:38:25 <bruce89> although the OpenTTD build system is messed up
21:38:45 <bruce89> make compiles all files each time
21:38:53 <Ammler> glx, what need I to do for using Alpine in temperate?
21:39:11 <fjb> I'm using FreeBSD. But I have to build a patched version of OpenTTD for a windows user.
21:39:37 <glx> fjb: you need a crosscompiler
21:40:16 <fjb> I have access to a windows workstation for that.
21:40:47 <Ammler> fjb: BuildOTTD is really nice
21:41:56 <glx> Ammler: it worked when I tried some rev ago, but I cannot make it work now
21:42:15 <fjb> Ammler: I will try it. Thank you.
21:42:52 <Ammler> hmm, I use it not regulary, I only used it when I needed a win bin like fjb
21:43:53 <Ammler> glx, please help me, I don't see any snow in temperate.
21:44:19 <glx> Ammler: it fails for me too indeed
21:44:58 <Ammler> maybe, it does in TTDPatch?
21:45:09 <fjb> I don't mind if it's arctic. It looks great.
21:45:40 <bruce89> is there supposed to be snow?
21:46:05 <fjb> Oh, now I have three kinds of bank...
21:47:00 <glx> Ammler: works the same in ttdp and ottd
21:47:13 <Ammler> bruce89: what else is in Alpine?
21:47:37 <Ammler> the best thing on Alpine is, you can use DBSetXL on arctic
21:47:51 <Ammler> and of course the changing snowline
21:48:27 <fjb> But looks like there are more new industry bugs in arctic...
21:48:42 <fjb> I found a bank that produces nothing.
21:48:49 <Ammler> yep, you can't use PBI in arctic
21:49:34 <Ammler> or even you can't use alpine and PBI together
21:50:05 <Ammler> fjb: which newindustries set do you use?
21:51:20 <fjb> The same sets that I use in temperate climate, unly the basic vector got echanged for the acrtic basic vector.
21:55:57 <fjb> I prefer DBSetXL anyway. Reminds me of my Mrlin model railway.
21:58:03 <Ammler> fjb: You played with the new GRF of Michael, does it work well?
21:59:51 <Eddi|zuHause> fjb: arcticw.grf does some newindustries stuff itself, it might not work well with ECS or other newindustries stuff it was not designed for
22:00:29 <dihedral> the patch snow_line_height - is that still wroking at all?
22:01:25 <dihedral> so if i set the value to 3 and play a temperate game, i should have snow all over the place, right?
22:02:07 <glx> dihedral: it's not snow_on_temperate :)
22:02:36 <fjb> Ammler: Only some graphics don't show the real freight. But you can transport any ECS cargo.
22:02:53 <dihedral> quote "it's possible to have snow-capped mountains etc. without having to play an arctic map"
22:03:10 <Ammler> can you transport them on the fast passengers trains?
22:03:12 <Eddi|zuHause> <Ammler> yep, you can't use PBI in arctic <-- i have somewhere a patch to make a GRF believe it was a different climate, maybe that could help?
22:03:21 <glx> dihedral: don't trust the wiki :)
22:03:28 <Ammler> dihedral: did you check Alpine?
22:03:43 <dihedral> is it in the ottc grfpack?
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22:04:17 <Eddi|zuHause> dihedral: once upon a time there was a "snow in temperate" patch, it was in MiniIN
22:04:19 <fjb> Ammler: Tourists are working. Only some locomotives are not able to pull trains with tourists. The BR 18 is the only one where that happens.
22:04:22 <Ammler> Eddi|zuHause: I can try
22:05:04 <dihedral> Eddi|zuHause: once upon a time... and nobody cleaned up the bits and pieces of something that never made it into trunk?
22:05:12 <Ammler> fjb: so you can transport tourists with the ICE?
22:06:15 <fjb> Ammler: Don't know. I didn't get that far in that game yet. I only have some TEE using BR 103.
22:07:20 <glx> dihedral: I just removed the wrong stuff on wiki
22:08:36 <dihedral> glx: does it at least have affect on the arctic map?
22:08:48 <Sacro> "This file becomes a file of the text form when defrosting with decompression software."
22:08:58 <glx> yes it's the only landscape where it has effect
22:09:52 <glx> you can modify it in lanscape generator GUI when arctic climate is selected
22:09:52 <Eddi|zuHause> hm, is not there anymore
22:09:58 <Eddi|zuHause> i dig out the file
22:11:19 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/dodgyhack.diff
22:14:43 <Eddi|zuHause> the "requirement: within x tiles from town" sound interesting
22:16:42 <Ammler> PBI makes also patch settings more industries per town and industries close together obsolete
22:19:09 <Eddi|zuHause> E94 is a great engine ;)
22:19:21 <Eddi|zuHause> [for 10 tile trains]
22:23:48 <fjb> Eddi|zuHause: Yes, it indeed is. And you can use it for many years.
22:24:19 <Eddi|zuHause> i actually remember seeing two here at the station
22:24:36 <Sacro> shift+2 to stick me head out the window
22:24:44 <Sacro> that'll make driving a steam engine much easier
22:27:17 <Sacro> 1.3 miles for a HST to go from 125 to stop
22:27:23 <Eddi|zuHause> i'm just in 1943, they're practically brand new
22:28:05 <huma> hmm, i get a popup message that shows unloading progress in percent, but not in the game
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22:40:20 <huma> Eddi|zuHause: ah, damn, right :)
22:40:55 <dihedral> i just paused the game and someone was still able to sell trains which were in the depo
22:42:59 <dihedral> i paused the game and watched the train list...
22:52:29 <dihedral> looks like you guys all have gone to the land of nod
22:54:52 <fjb> It's sometimes better to say nothing. :-)
22:55:54 <dihedral> do you know of this?
22:56:26 <fjb> No, that's why I say nothing.
22:56:30 <bruce89> isn't that in Command and Conquer?
22:56:34 *** gfldex_ is now known as gfldex
22:56:43 <dihedral> bruce89: wrong channel :-D
22:57:12 <bruce89> there was a brotherhood of nod in Tiberian Sun if I remember rightly
22:58:20 <dihedral> yes - they were in the very first c&c IIRC too
23:01:22 <Eddi|zuHause> dihedral: you were always able to build and sell vehicles in a depot in pause modus
23:01:51 <dihedral> can that not be... pause?
23:02:41 <dihedral> esp in a network came it can be hand to have a pause really mean pause
23:03:41 <dihedral> anyhow - my bed is calling for me
23:03:44 <dihedral> so have a good night
23:10:38 <DaleStan> <Belugas> Could it be that newindu.asm:1920 should read "...for callback 28" instead of "...for callback 22" ? <-- It looks like you are correct, and the comment is wrong. The comment by the definition of newindu_placechkproc also says 28.
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23:26:10 *** ChanServ sets mode: +o Belugas
23:37:22 <Belugas> DaleStan, would you prefer i contact csaboka or can you fix it yourself? I don't know how it works on yor side regarding stuff like that
23:37:34 <Belugas> or do yu consider it's not worth correcting?
23:46:02 <bruce89> can anyone unprotect the main wiki page?
23:46:35 <huma> bruce89: you want to deface it? :)
23:46:56 <TrueBrain> bruce89: mainpage changes need to be relayed to one of the developers
23:46:58 <TrueBrain> they can change it :)
23:47:03 <TrueBrain> for the reason huma states ;)
23:48:48 <bruce89> I don't see the point in it being locked
23:48:59 <huma> tropics is kind of nice, but.. snowy hills are better
23:49:01 <DaleStan> Belugas: I'll start a collection of comment-fixes. With my recent luck and current sleepiness, I'd somehow manage to break TTDPatch by editing that comment.
23:49:04 <bruce89> the spammers just go to a random page to vandalise
23:49:07 <Sacro> bruce89: if anyone could do it then by definition it wouldn't be protected
23:50:08 <bruce89> I'd also ban unregistered edits
23:50:38 <DaleStan> bruce89: I expect the Open main page will get unprotected about when Wikipedia unprotects their main page.
23:51:02 <bruce89> OpenStreetMap's main page isn't protected
23:51:18 <bruce89> but they don't allow non-registered edits
23:51:24 <bruce89> and they have a CAPTCH
23:52:03 <Belugas> granted DaleStan :) (about cb28 fix)
23:53:05 <Ammler> bruce89: just tell them, what you like to change, it will be done very fast...
23:53:45 <bruce89> I want <gallery>s seen to, unregistered users banned and the main page unprotected
23:54:22 <Ammler> hmm, they also need to agree, of course ;)
23:54:40 <bruce89> well, the first one and the last one certainly
23:55:27 <Belugas> why do you want gallery tag ?
23:56:00 <Belugas> frm what i can guess, you want to change it for a new design
23:58:33 <bruce89> the second one will mean the 3rd one is no longer an issue
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