IRC logs for #openttd on OFTC at 2007-09-07
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01:17:02 <ThePenguin> is it possible to have my merge a few different branches together? I would like to have some like NoAI and NewGRF airports. Is it easy?
01:21:06 <SmatZ> generally, I doubt... maybe in these two cases, it could be possible
01:21:58 <SmatZ> you may try - download trunk, generate diff to NoAI and apply to newgrf airports
01:22:26 <SmatZ> problem is that both branches have different trunk as base...
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06:57:23 <Chris82> with the changes from r11049 how is it possible to use vehicle gui elements just for one vehicle types instead of using them for all?
06:58:32 <Chris82> routemarker colours selector only for trains
06:59:03 <Chris82> this selector is not needed for the other vehicles but there is only a unified gui now, so I don't know where to add the dropdown selector
07:02:29 <Chris82> this was in the _train_details_widgets before ({ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 326, 369, 44, 55, STR_TRIP_HISTORY, STR_TRIP_HISTORY_TOOLTIP},) but it obviously shouldn't be added to the new unified gui
07:03:02 <Chris82> errm I just pasted the trip history button not the routemarker one, but you get the point :)
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07:12:23 <Chris82> ok I am working on it, it seems that there are different cases for the vehicles in vehicle gui now to add individual buttons
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07:36:43 <Chris82> { WWT_STICKYBOX, RESIZE_LR, 14, 238, 249, 0, 13, 0x0, STR_STICKY_BUTTON }, // VVW_WIDGET_STICKY <--- is this the NAME button in the title bar of vehicle windows?
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07:50:48 <Chris82> hmmm I don't understand this new unified vehicle stuff :(
07:51:01 <Chris82> where are the widgets for the vehicle details windows???
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09:37:23 <Rubidium> oh, damn... should've said lalala, shouldn't I
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10:41:21 <SmatZ> hello, just to asure how commands in network work: client executes command without DC_EXEC, if succeeded, sends command to the server. Server verifies validity of the command and send it to all clients. Then the server and later all clients execute the command without DC_EXEC, and if succeeded, then with DC_EXEC
10:43:14 <SmatZ> commands issued by server and CMD_PLAYER_CONTROL behave a bit differently, but the default way is that one described
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11:50:40 <Chris82> this is line 300 of widget.cpp but I don't know what it means assert(r.right - r.left == 11); // XXX - to ensure the same sizes are used everywhere!
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11:51:41 <peter1138> it means you're resizing a widget incorrectly
11:51:45 <peter1138> probably your dropdown list
11:52:04 <peter1138> you probably want the whole list and button to keep to the right edge
11:52:07 <Chris82> it uses RESIZE_NONE in the original patch and that worked before, is that not allowed anymore?
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11:57:49 <Chris82> hmmm doesn't really matter which type of RESIZE I use there I always get the assert
12:05:13 <Chris82> hmm the dropdown doesn't seem to be the problem, I get the assert even when I remove them completely
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12:28:59 <Chris82> I can't figure out how to make a button only for the train details window with the new unified vehicle windows
12:29:04 <Chris82> I start to doubt it's possible
12:29:16 <guru3> there's nothing like being at the top of the company leauge table :>
12:31:36 <Eddi|zuHause2> Chris82: ever looked at how it's done for the vehicle lists? there are (at least used to be) different variants depending on if it is your company
12:31:54 <peter1138> that means looking at bjarni-code :o
12:32:09 <orudge> is that like pseudocode?
12:32:14 <orudge> but, well, bjarnicode?
12:33:43 <peter1138> these windows aren't that unified
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12:34:54 <Eddi|zuHause2> i don't technically have a clue about GUI, but i would try it like adding the widget to all versions, and then hiding it in the unwanted versions
12:35:00 <Chris82> well the widgets for the vehicle details window are now created in one single place in vehicle_gui.cpp instead of splattered around in train_gui.cpp etc.
12:35:20 <Chris82> so when I add one button to the code there it's visible for all vehicles instead of just trains which is what I want
12:35:52 <Chris82> hmmm ok I was assuming something like that, but I have no clue how
12:35:59 <Chris82> is there some example in code?
12:37:37 <glx> SetWindowWidgetHiddenState()
12:54:58 <Chris82> waaaaa just got my new display with DHL :D
12:55:03 <Chris82> I have to continue programming later :D
12:55:12 <Chris82> gaming time first and an episode of Lost *gg*
12:56:05 <Chris82> I just started with Lost 3 weeks ago, I am only in the middle of the second season right now
12:57:54 <Eddi|zuHause2> that's already half of the episodes
12:58:14 <Eddi|zuHause2> and the waiting for next season gets endless...
12:59:50 * peter1138 has not seen any of it
13:00:03 <Chris82> I have Season 3 as well :) so I am only half thru right now
13:07:38 <ln-> i bought Lost Season 2 on DVD for 9.90€
13:08:22 <Eddi|zuHause2> yeah, i meant waiting for season 4 :p
13:13:25 <Chris82> well actually I am an Alias fan, but the final season is only on 13th Street every friday so I need Lost as a time filler :D
13:15:35 <Eddi|zuHause2> do you know if Pro7 said anything about Alias season 4+5?
13:17:28 <Chris82> well Alias has really bad quotes (who wonders at that time it's on TV ;)) so I don't know if they show it at all
13:17:40 <Chris82> but you'll have to wait at least until next year for Season 4 in Free TV
13:17:57 <Chris82> 13th Street is normally a Premiere channel I luckily have it because I have IPTV (T-Home)
13:18:12 <Eddi|zuHause2> well, we have waited 3 years for season 3, it's not _that_ urgent :p
13:18:54 <Chris82> hehe Season 4 is boring anyway, Season 3 is the best so far :)
13:19:07 <Chris82> haven't watched the first episode of S5 yet but it's waiting on my recorder :D
13:19:48 <Eddi|zuHause2> at least there are "new" Angel episodes on Kabel 1 :)
13:26:46 <Diabolic-Angel> Why sould anyone watch a tv series without a sexy, hot *female* protagonist
13:27:00 <Diabolic-Angel> except for a comedy series of course.. or so..
13:27:50 <Diabolic-Angel> I bet thats the *only* reason buffy was so successfull
13:30:45 <Chris82> haha probably Buffy and Angel sucks tho imho, no action and no thrill
13:31:02 <Diabolic-Angel> But Buffy got a sexy, hot, female protagonist
13:31:28 <Diabolic-Angel> So in case I have to watch one of them, I will definitly watch buffy
13:33:26 <SmatZ> I don't think Buffy was too sexy
13:33:38 <Belugas> [09:27] <Diabolic-Angel> Why sould anyone watch a tv series without a sexy, hot *female* protagonist <--- because at one point, the raging flow of hormones that drives a teenager will slow down and the teen will become an adult. Therefore, no need of boobs for liking something
13:34:13 <Belugas> meaning, the brain starts to work :D
13:34:15 <Chris82> well Lost doesn't really have a lot of sexyness as well
13:34:33 <Chris82> the brain <-- or THE brain O :D
13:34:43 <Diabolic-Angel> We got two of 'em
13:35:06 <Diabolic-Angel> They say "sex sells" for a reason
13:35:11 <Chris82> this new display rocks I throw away my TV :D
13:35:13 <SmatZ> well ... if one needs porn, there is full Internet of it ... no need to watch Buffy, waste of time...
13:35:20 <Diabolic-Angel> And that is by no means restricted to teenage boys
13:35:34 <SmatZ> my mother likes Buffy :-x
13:35:51 <Diabolic-Angel> There is a difference between watching porn and looking at a sexy woman
13:37:02 <Diabolic-Angel> Chris82: But Lost got icebears in a jungle
13:37:13 <Diabolic-Angel> That did the trick :D
13:37:58 <Diabolic-Angel> Mh, do you really say icebears, or is it polar bears?
13:38:20 <Diabolic-Angel> Mh, thought so.. thanks
13:38:43 <Chris82> you say Polarbr in German too
13:38:53 <Chris82> Eisbr or icebear is not the right time really
13:38:56 <Diabolic-Angel> Eisbär is more common
13:39:09 <Eddi|zuHause2> <Diabolic-Angel> Why sould anyone watch a tv series without a sexy, hot *female* protagonist <- what do you call Charisma Carpenter [Cordelia]?
13:39:28 <Diabolic-Angel> Dunno who Cordelia is..
13:40:41 <Diabolic-Angel> But there it is: The sexy female protagonist
13:40:44 <Belugas> ... what do you call Charisma Carpenter [Cordelia]?<--- underexploited very good actress
13:42:50 <Belugas> the relationship between Buffy and Angel was really a highlight of the series.
13:43:07 <svip> Firefly is Joss Whedon's best series.
13:43:08 <Belugas> both my wife and i were fans of byffy, but that's becasue we love vampirs
13:43:25 <Belugas> but the best was the entry of Spike
13:43:33 <Belugas> that caracter was awesome
13:43:42 <Belugas> even when he gained his soul
13:44:55 <svip> And nod in agreement about how awesome it is.
13:45:14 <Diabolic-Angel> any sexy female protagonist in firefly?
13:45:31 <svip> Wikipedia that name if you will...
13:45:42 <svip> But that is basically your female protagonist of Firefly.
13:45:47 <svip> In true Joss Whedon style.
13:47:56 <Eddi|zuHause2> i just read that after he left Wonder Woman, Joss Whedon is planning a 'Ripper' [alias Giles] movie
13:49:10 <tokai> joss whedon.. wasn't that the buffy guy?
13:49:26 <svip> Why do you think we are talking about him?
13:49:51 <svip> Firefly however only lasted for one season.
13:50:18 <Chris82> didn't they make the movie Serenity based on Firefly?
13:50:30 <tokai> i liked the early episodes of buffy.. but after season 3 or 4 it just becames nonsense.. ppl should stop with series when they are good:)
13:50:30 <svip> But that was something their fans made them do.
13:51:49 <tokai> star trek was always silly.
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13:53:21 <Eddi|zuHause2> star trek is not any more silly than buffy or lost...
13:54:12 <SmatZ> I like star trek, I was fascinated by it as a child. I like the movies and original and TNG series :-p
13:55:07 <tokai> Eddi|zuHause2: buffy was cute at least.. are there cute ST chicks too? :)
13:56:19 <tokai> well... maybe if someone has a crush on Spock.
13:56:43 <svip> I never watched any of those series.
13:56:53 <Eddi|zuHause2> those were other times...
13:56:58 <svip> Come to think about it, never had a series I've actually *watched*.
13:57:07 <svip> Well except the Daily Show of course.
13:57:13 <Eddi|zuHause2> but the newer series definitely had lots of "nice" women
13:57:15 <tokai> my interest in ST died for me when i experienced Babylon 5 :)
13:59:28 <tokai> after b5 i didn't watched a new scifi series either. only lame stuff was made after that.
14:00:16 <Eddi|zuHause2> i don't remember that firefly was ever shown on german free tv
14:00:22 <svip> Futurama is undoubtedly awesome.
14:01:15 <tokai> svip: okay thats true, but its not with real actors:)
14:01:23 <svip> ;o Voice actors are just as good.
14:01:31 <tokai> Eddi|zuHause2: who cares about german tv anyway? :)
14:01:35 <Eddi|zuHause2> NOO ... THEY ARE REAL!!!1!
14:01:51 <SpComb> does openttd try and read data/sample.cat from the current working directory, or from some compile-time configured path?
14:01:57 <Eddi|zuHause2> tokai: anybody that does not have internet...
14:02:07 <Eddi|zuHause2> and is german...
14:02:11 <tokai> Eddi|zuHause2: lately u can trash most of the german dub jobs anyway.
14:02:57 <Eddi|zuHause2> SpComb: it can also use the user's home dir
14:03:03 <SpComb> or some path relative to the real location of the executable?
14:05:23 <SpComb> can I use relative paths for the compilation?
14:07:50 <Eddi|zuHause2> i'm not sure if i understand what you are trying to achieve
14:08:24 <Eddi|zuHause2> but maybe ./configure --help
14:08:43 <Eddi|zuHause2> [in nightly/trunk]
14:40:17 <SmatZ> glx: I was thinking about this solution, too
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14:41:31 <glx> I tried with the save from fs#1210, vehicles go in depot when needed
14:44:28 <SmatZ> "if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OF_HALT_IN_DEPOT) return false;"
14:44:39 <SmatZ> could be changed to "v->current_order.type == OT_GOTO_DEPOT" only
14:45:45 <SmatZ> how it behaves, when you are just executing some GoTo Depot order
14:46:30 <SmatZ> this was he reason why I did it in a different way
14:47:00 <SmatZ> so i could do incorrect decision
14:47:45 <SmatZ> it will return true as it needs service
14:47:53 <SmatZ> so it will go to the nearest depot
14:48:11 * SmatZ had a phone, sorry for delay, was typing with 1 hand
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14:49:51 <SmatZ> so I think my solution is better
14:50:17 <Eddi|zuHause2> you mean if you currently have a goto depot, it takes a random depot, instead of the chosen depot?
14:51:53 <SmatZ> not random, the nearest one
14:52:09 <SmatZ> but not hte one from orders
14:52:20 <glx> if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false; should prevent it
14:53:23 <glx> it goes to the nearest depot only if you send it to depot manually
14:54:56 <SmatZ> maybe you could explain that in the code...
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15:03:17 <elmex> in the forum it's often said 'this is a GRF issue', what does that mean? do the GRFs that come with openttd have to be fixed? or does it mean: 'get the right grf and enable it to fix this'
15:03:42 <glx> about what problem elmex?
15:04:46 <Eddi|zuHause2> it usually means "this is a bug in the grf, not a bug in ottd", i.e. "report that to the grf author"
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15:05:21 <elmex> so balancing is, as it is obviously depending on GRFs, not an issue for ottd?
15:05:53 <Eddi|zuHause2> balancing is an issue
15:06:19 <Eddi|zuHause2> but you cannot balance over all possible grfs, so focus will be the default vehicles and industries
15:06:51 *** St|off is now known as Stoffe
15:07:27 <Eddi|zuHause2> afaik Celestar was the last one to attempt balancing, but he did not show up in a few months
15:09:18 <elmex> i recently tried the dbset xl
15:10:38 <elmex> it was really nice playing with it, the high cost train engines were really a problem and i liked the fact that i couldn't expand as fast as usual
15:11:57 <elmex> i sadly never played the original ttd ;-/
15:15:10 * Prof_Frink has windows, but hasn't booted to it in... bloody ages
15:16:17 <frosch123> The drawback of the train cost in dbset xl is, that you have to start in the 1920's.
15:16:44 <elmex> frosch123: i successfully started in 1950
15:16:53 <elmex> even though it was a slow start :)
15:17:36 <frosch123> How many wagons could you attach to your first engine?
15:17:51 <elmex> hmm, dunno, i attached 11 wagons
15:18:20 <frosch123> but only one train?
15:18:31 <elmex> yes, i stated with one train
15:18:50 <elmex> but it was as i said a slow start, had to wait a bit until i could buy thenext engine
15:22:28 <Eddi|zuHause2> yeah, DBSetXL has inflation fixed in the vehicle costs, so they are independent from playing time
15:29:44 *** alex__ is now known as alex^^
15:37:35 <SmatZ> wheee I got TTO running in DosBox... now I find my 15 years old save... ;-)
15:38:43 <SmatZ> Open Transport Tycoon Original
15:39:00 <Noldo_> otto is a long drink aka. tentacle
15:39:06 <SmatZ> nice, even Ins+Home work as left+right mouse button :)
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15:45:33 <Eddi|zuHause2> Otto is a pretty common name in germany
15:45:55 <Eddi|zuHause2> also, it is a palindrome :)
15:46:10 <Prof_Frink> Also, it's the bus driver in The Simpsons
15:46:45 <svip> No wonder his last name in that show is "Mann".
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15:51:49 <Noldo_> it's somewhat common in Finland too
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16:35:20 <Belugas> whouhou! Delphi maniacs : svn://dumbledore.zernebok.com/projects/GRFMaker
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16:55:36 <Eddi|zuHause2> hey, if i add Tram grfs after game start, how do i activate them? they don't appear, even if i do resetengines
16:56:39 <Bjarni> the grf settings are saved so even if you make new settings, you will revert to the old ones when loading
16:57:16 <Eddi|zuHause2> i mean within the game
16:57:24 <Diabolic-Angel> There should be an "activate" button
16:57:34 <Eddi|zuHause2> i did click that
16:57:49 <glx> weird things may happen if you modify grfs in a runnig game
16:58:04 <Eddi|zuHause2> the newgrf appears, is first blue, if i accept, it turns green
16:58:11 <Bjarni> it's totally unsupported to do so
16:58:13 <Eddi|zuHause2> but there still does not appear anything
16:58:21 <skidd13> Do you have any other road vehicle grfs?
16:59:00 <Rubidium> Eddi|zuHause2: what happens when you "ok" the newgrf list another time?
17:00:48 <Eddi|zuHause2> does not change anything
17:01:09 <Rubidium> is the GRF the last one in the list?
17:01:59 <CIA-1> OpenTTD: glx * r11052 /trunk/src/vehicle.cpp: -Fix (r11017)[FS#1210]: vehicles always skip service order
17:02:08 <Eddi|zuHause2> hm, now it works
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17:47:40 <skidd13> Damned silent in here
17:49:28 <Eddi|zuHause2> are tram stations generally snow-free or is that the track grf i use?
17:50:32 <Eddi|zuHause2> i use the lightrail track grf from the german tramset thread
17:50:52 <svip> Bjarni: We fixed the Dutch on the spiltirsdag website. ;)
17:51:36 <skidd13> Eddi|zuHause2: Why should they? Even the road stations are snow-free.
17:51:58 <Eddi|zuHause2> because the train stations support that feature...
17:52:22 <skidd13> You refer to newstations?
17:53:45 <skidd13> They are train only ATM.
17:54:40 <Eddi|zuHause2> sure they are... i was asking if the feature is train-station only, or the grf coder was just too lazy to draw/encode it
18:01:32 <skidd13> it's train-station only AFAIK
18:05:01 <Eddi|zuHause2> it just looks a little odd: www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%206.%20Jan%201924.png
18:06:23 <skidd13> The grf is probably a simple graphics replacment.
18:07:35 <skidd13> Town layout = better roads?
18:14:06 <Eddi|zuHause2> what irks me more is the fact that houses and roads use a different threshold for snow line... it looks like one uses > and the other >= for the check, but i can't really find it
18:16:45 <Eddi|zuHause2> EMissingContext
18:28:40 <skidd13> I'm off to play some poker. Good night
18:33:00 <Bjarni> <svip> Bjarni: We fixed the Dutch on the spiltirsdag website. ;) <--- leave it to me to get a link to a website and then find linguistic errors on it :P
18:42:11 <Bjarni> it was more fun when Sacro gave me a Dutch readme and told me to translate it because he didn't understand it.... implying that I did
18:42:23 <Bjarni> and then I told him what to do and it worked
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18:42:57 * Bjarni appears to understand Dutch without even realising it
18:49:46 <tokai> stuff like: 'ik ben een ongelukkig rivierpaard' ? :)
18:50:11 <tokai> or was it nilpaard? can't remember :)
18:50:40 <Eddi|zuHause2> that's probably one and the same :)
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18:56:07 <Grey> Why are breakdowns unrealisticly common?
18:56:59 <Eddi|zuHause2> because you did not switch them off
18:59:54 <Grey> I like the idea of breakdowns
18:59:59 <Grey> but they're just too often
19:51:50 <Bjarni> <Grey> but they're just too often <-- tell your people to fix your vehicles when reliability is too low
19:52:01 <Bjarni> and you should likely set breakdowns to reduced
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20:19:48 <svip> You don't go to bed at 22:19.
20:20:04 <Bjarni> I have stuff to do tomorrow
20:20:32 <Bjarni> switching yard operations
20:21:41 * Bjarni wonders if svip is aware of what switching yard operations are
20:21:52 <Bjarni> you see, you didn't say anything :P
20:22:02 <svip> You didn't give me time.
20:22:07 <svip> I was translating to Estonian.
20:22:41 <Bjarni> you don't have to translate to reply to me X)
20:23:11 <Bjarni> In fact I prefer that you don't reply in Estonian
20:23:22 <svip> I was translating something else.
20:23:28 <Sacro> yes, you should reply in netherlandian
20:23:53 <svip> Why do we call the Germans "tyskere"?
20:24:03 <Bjarni> Sacro should reply in an intelligent way :P
20:24:16 <svip> <@Bjarni> Sacro should reply in an intelligent way :P << Reaching for the stars?
20:24:22 <mcbane> tyska is germany so yep svip i think so
20:24:48 <svip> Tyska is Germany in what language?
20:24:48 <Bjarni> hey, I was about to say that
20:25:07 <mcbane> umm swedish or so (not sure)
20:25:35 <mcbane> deutsch thats germany in germany
20:25:46 <svip> That's German in German.
20:25:58 <svip> Yes but German refers to the language or the people.
20:26:06 <svip> While Germany refers to the country.
20:26:08 <mcbane> well Deutschlan = Germany
20:26:11 <Bjarni> that will not give you a qualifications in English by default
20:26:43 <svip> My German is also a redefinition of German.
20:27:01 <svip> In fact, the Great Language Book of Svip includes a lot of redefinitions for all languages.
20:27:34 <Bjarni> it's not worth the paper it's printed on :P
20:28:38 <Bjarni> <svip> Why do we call the Germans "tyskere"? <--- I will figure that one out tomorrow... I know just who to ask
20:29:09 <Bjarni> but why do you want to know? :P
20:30:53 <Bjarni> but parts of the reason is that Germany is a young country combined of several small states. Since they were several countries not long ago (from a linguistic point of view), we likely adapted some word from one state to fit on all of them
20:31:20 <Bjarni> English based their name on the name given by the Romans (Germania)
20:32:01 <Bjarni> anyway I was heading for bed, remember? :)
20:45:38 *** Dark_Link^ute is now known as Dark_Link^skola
21:10:00 <CIA-1> OpenTTD: rubidium * r11053 /trunk/src/train.h: -Fix: train status bar flickering a lot when waiting at a signal.
21:11:23 <CIA-1> OpenTTD: rubidium * r11054 /trunk/src/ (elrail.cpp table/elrail_data.h): -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch.
21:15:33 <Eddi|zuHause2> <Bjarni> English based their name on the name given by the Romans (Germania) <- which is funny, because romanic languages (e.g. french and spanish) did not... :p
21:15:44 <CIA-1> OpenTTD: rubidium * r11055 /trunk/src/texteff.cpp: -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch.
21:16:52 *** Dark_Link^skola is now known as Dark_Link^ute
21:17:02 <Eddi|zuHause2> uh... r11054 is likely going to create a conflict with my local copy :p
21:17:13 <CIA-1> OpenTTD: rubidium * r11056 /trunk/src/road_cmd.cpp: -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ.
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21:36:56 <SmatZ> Rubidium: did you apply the patch to 11039 ?
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21:37:46 <SmatZ> and did you use the latest patch?
21:37:59 <SmatZ> there is no 'st' varriablle in the latest patch
21:38:22 <SmatZ> you can't get that warning for sure
21:40:13 <Rubidium> I'm almost sure of it, but I'll retry against 11039
21:40:45 <SmatZ> - const Station* st = GetStationByTile(tile);
21:41:02 <SmatZ> ^^^ 'st' is removed in the latest patch, you cannot get that warning
21:41:14 <SmatZ> that was the reason, why I uploaded the latest patch
21:42:29 <SmatZ> I was about to say 'hooray, some comment to my patch' - but that comment wasn't something I would be happy from :-p
21:42:47 <SmatZ> Rubidium: the patch from comment from Tuesday, 04 September 2007, 02:06PM
21:42:58 <SmatZ> I can apply it to 11056 with no errors/warning
21:43:58 <Rubidium> hmm, seems I downloaded the wrong one, but why?
21:45:01 <SmatZ> but when applied to 11056, it segfaults when converting tunnel
21:45:18 <SmatZ> I will upgrade the patch to 11056, ok?
21:46:06 <Rubidium> anyhow, removed my "broken" comment
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22:07:06 <CIA-1> OpenTTD: rubidium * r11057 /trunk/src/ (oldloader.cpp vehicle.h): -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers.
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22:17:10 <SmatZ> Rubidium: actually my code was buggy and it was only 'luck' it didn't crash in previous releases...
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