IRC logs for #openttd on OFTC at 2007-08-23
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00:00:59 <TrueBrain> yeah, now my tiles are white :) WHOHO!
00:01:20 <Nickman> (01:57:52) (TrueBrain) but that will be for tomorrow :p
00:01:29 <TrueBrain> I realised a simple way
00:01:35 <TrueBrain> just removing the 'value' component
00:01:42 <TrueBrain> efficient making all colors white, but keeping the alpha channel
00:01:46 <TrueBrain> which is enough for the way I do it :)
00:02:12 <TrueBrain> having an Alpha channel makes life so much less complicated :)
00:03:08 <TrueBrain> I wonder if I can make folders in my layers :)
00:03:50 <TrueBrain> so far 4 overlays, 1 flat tile, 4 part-flat tile
00:04:04 <TrueBrain> 1 with a single brick, 1 with a full flat-tile brick, and 4 part-flat tile bricks
00:04:53 <TrueBrain> I can remove the 'flat' as the 4 parts cover that too
00:05:04 <TrueBrain> in fact, I might as well split them up as 1/4th
00:06:11 <TrueBrain> hmm, it seems that making my tiles white fucked with the alpha channel after all...
00:07:51 <TrueBrain> ah, fixed it :) Hehe
00:08:16 <TrueBrain> gimp is such a nice application :)
00:08:35 <Nickman> I've never been able to master a drawing program
00:08:46 <Nickman> I can't draw a simple thing
00:08:46 <TrueBrain> I thought I would never too :p
00:09:01 <Nickman> I realy suck at drawing :D
00:09:01 <TrueBrain> any idea why I 'stole' the round-thingy from Wolf? :p
00:09:30 <Nickman> I CAN do some pixel editing and stuff :)
00:10:01 <Nickman> like tiling stuff, making the tiles fit and stuff :)
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00:10:45 <TrueBrain> btw, GIMP has many shortcomes..
00:10:51 <TrueBrain> like you have to press ENTER to confirm a name-change of a layer
00:10:59 <TrueBrain> for the love of God... leaving the field should be enough :(
00:13:34 <svip> What the hell are you doing in here?
00:13:45 <eggburt> I am addicted to openttd ;o
00:13:55 <TrueBrain> svip: at least the picture looks good :)
00:14:11 <svip> I have noticed an increase in performance as well.
00:14:22 <eggburt> ooh, I tried messing with a new AI but fell asleep and never got back round to it :(
00:15:07 <eggburt> what be this you are patching sire?
00:15:07 <Nickman> svip, it's looking really cool :)
00:15:12 <TrueBrain> okay, so next step will be hills.... :s
00:15:20 <Nickman> what are the dirrent colours you have now? different cities?
00:15:38 <Nickman> so what is orange, bleu and grey?
00:15:52 <svip> Orange: Bad, Light blue: Good, Grey: Who the hell are you?
00:16:13 <Nickman> It looks really good now, not so crowded anymore
00:16:22 <svip> So building in light blue zones is always a good idea.
00:16:32 <svip> But of course, building in uncoloured zones is the best idea. ;o
00:16:50 <Nickman> what happens if two zones overlap? Or isn't that possible?
00:17:16 <svip> I think that has already been fixed a long time ago.
00:17:22 <Nickman> how do you calculate the zones?
00:17:29 <Nickman> Or are they already calculated? :)
00:17:32 <svip> Like "what town should affect when he remove trees here."
00:17:42 <svip> There is a function that does that in town_cmd.cpp
00:18:01 <svip> When you use the query function.
00:18:07 <svip> You can see which is the local authority.
00:18:14 <svip> So that is basically the same function in use.
00:18:36 <svip> As town expands, I think the zoning show grow as well.
00:19:06 <svip> I'd think if two towns grow too close together.
00:19:19 <svip> The game should "roll a dice" and see if they should merge or stay as two.
00:19:52 <Nickman> that would be pretty cool )
00:20:17 <svip> I am on a mission to improve the local authorities in OpenTTD.
00:20:49 <TrueBrain> how much CPU does this take?
00:21:10 <svip> :/ I can't be sure as my current computer has a graphics problem.
00:21:23 <svip> And uses an awesome amount of CPU load just to draw the graphics.
00:21:28 <svip> While on other machines that is not a problem.
00:21:36 <svip> So my testings would be vague.
00:21:46 <svip> But I haven't seen an increase in CPU load that much.
00:22:13 <Nickman> hmmm, it looks better yes, but I think they stick out a bit to much?
00:22:13 <TrueBrain> or should the lines be black?
00:22:34 <Nickman> The lines draw to much attention I think...
00:22:36 <svip> I don't think real lego is like that.
00:22:59 <svip> What are you gonna do about the slopes?
00:23:02 *** Dark_Link^ute is now known as Dark_Link^
00:23:20 <TrueBrain> real lego always has a black-alike line in between
00:23:23 <TrueBrain> as they don't connect perfectly
00:23:53 <TrueBrain> anyway, this happened when doing it via overlays, instead of direct alpha
00:24:04 <TrueBrain> so if we like it, it is a nice extra-product ;)
00:25:02 <svip> Next mission: Get rid of those warnings when I compile it.
00:25:06 <TrueBrain> translating "bij-produkt" is hard ;))
00:25:16 <svip> trunk/src/zoning.cpp:100: warning: converting to non-pointer type `SpriteID' from NULL
00:25:29 <Nickman> you dutch to TrueBrain ;)
00:25:59 <TrueBrain> The Netherlands of course :p Jij stomme belg
00:26:15 <Nickman> hmmmm, now the line seems like a bug :D
00:26:26 <TrueBrain> so should I make them bigger?
00:26:54 <Nickman> at the top right side, the circle thingies don't look complete anymore?
00:27:05 <Nickman> a bit has been cut off? :p
00:27:43 <TrueBrain> I don't see what you mean :(
00:27:49 <Belugas> svip, i had he same idea as you regarding merging two towns. i've abandonned the idea, as the implications of all that is required to do it properly are in fact immense
00:28:25 <Nickman> well, the "tops" on the lego blocks seem to have lost a piece because of the black line?
00:28:29 <svip> Belugas, NOW you tell me.
00:28:36 <TrueBrain> Nickman: that is because they ARE in the black line
00:28:47 <TrueBrain> they only appear less visible
00:28:54 <Belugas> svip: i just saw your post :S
00:29:15 <TrueBrain> but okay, no to the black line :p
00:29:20 <Nickman> Try to make the line a bit darker or bigger?
00:29:22 <TrueBrain> would bigger be better?
00:29:42 <Nickman> if you would only let the line be drawn on the bottem side of the tiles?
00:29:51 <Nickman> of would that cause problems? :d
00:30:10 <TrueBrain> it is only drawn at one side
00:30:57 * TrueBrain likes his auto-correct-[xy]-offs-script :p
00:31:20 <eggburt> Last visit was: Tue Apr 22, 2003 4:35 pm
00:31:52 <TrueBrain> that is a while ago
00:32:35 <TrueBrain> saving your PNG before running helps...
00:33:06 <TrueBrain> it only becomes more ugly if you ask me :)
00:33:34 <Nickman> kill the dark line :d
00:33:37 <svip> You need LEGO names as well for the cities.
00:33:59 <svip> In fact, just take a noun and put Brick in front of it.
00:34:18 <TrueBrain> k, then how to fix this....
00:35:14 <TrueBrain> Overlay stuff kind of fails the way I would like it :)
00:36:17 <Nickman> I need to get to bed sooner... :p
00:36:44 <Nickman> watching an episoode of heroes so...
00:37:08 <Nickman> have some catching up to do :)
00:37:19 <TrueBrain> been there, done that :p
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00:42:29 <Nickman> that was a quick visit :)
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00:43:07 <eggburt> hrm odd what is "other" in finances
00:43:37 <eggburt> something cost me £122 but I have yet to do anything, and paid back the loan so I could have a look around first
00:46:36 <TrueBrain> bah, I can't get the transparent the way I want
00:46:42 <TrueBrain> it adds the color... logic..
00:46:44 <TrueBrain> hmm, wait a moment...
00:47:24 <svip> And yet you write colour incorrectly.
00:47:49 <svip> American way isn't cool.
00:47:58 <Nickman> we have bad weather all year long
00:48:20 <svip> But at least you are not the nation that pays most tax.
00:48:32 <Nickman> are you sure about that? :)
00:48:53 <svip> I've checked tonnes of sources to be sure.
00:49:18 <svip> Compared to us Americans doesn't even PAY tax.
00:49:28 <Nickman> where do you come from then?
00:49:38 <svip> Bothered to check my ident by now?
00:50:13 <svip> So you didn't check my ident?
00:50:21 <Nickman> using neutron.oftc.net (Vienna, Austria)
00:50:32 <Nickman> I always mix up Austria :D :p
00:50:41 <svip> My ident would probably be more accurate.
00:51:10 <Nickman> that's what I got from that :)
00:51:45 <svip> <Nickman> using neutron.oftc.net << O_o What is this?
00:52:06 <Nickman> I get that from whois :p
00:52:19 <svip> You're sure you're whois'ing me?
00:52:19 <eggburt> that is the irc server he is on
00:53:01 <TrueBrain> or at least, his connetion to IRC comes from there
00:53:03 <svip> Took you sweet time, Nickman.
00:53:28 <Nickman> I'm hoping the second ;)
00:53:59 * eggburt vanishes to play multiplayer
00:54:14 <eggburt> slightly more addictive
00:54:25 <TrueBrain> hmm, I guess there is no real way to fix my little problem :(
00:54:30 <svip> We should play some time, eggburt.
00:54:43 <svip> And auto signal completion.
00:54:50 <svip> OMG how could I live without that before!
00:54:59 <eggburt> I don't think my machine likes maps bigger than 512x512 for multiplayer
00:55:20 <svip> Get your hands on some nightlies.
00:55:28 <svip> And download the generic tram grf.
00:55:30 <eggburt> I tried tweaking the trams to make them useful
00:55:48 <eggburt> but alas I do not understand grf files and was only able to make them go 79mph
00:56:20 <eggburt> yes that is the measurement of speed I use
00:56:58 <svip> But 127km/h is fast though.
00:57:00 <eggburt> well either way I didn't understand the 13 14 and 15 parts of the grf
00:57:07 *** Dark_Link^ is now known as Dark_Link^sleep
00:57:18 <eggburt> so I just set the other bit, 08 I think it was to FF
00:57:56 <eggburt> I have no idea what that is telling me
00:58:03 <eggburt> pretty colours though
00:58:18 <svip> I tells you the local authorities' zones.
00:58:39 <svip> Orange means "dislikes" you, blue "likes", and grey "no thought".
00:58:50 <svip> The outer borders in red means where you cannot build.
00:59:05 <svip> I am still working on making that more intelligent.
00:59:20 <eggburt> which is a point is it possible to toggle the grid
00:59:27 <eggburt> cause that'd be handy
00:59:42 <svip> You have to click the menu with screw driver.
00:59:50 <svip> And below the "transparent signs".
01:00:15 <eggburt> signs is the bottom one for me :o
01:00:31 <eggburt> by grid I am meaning the default grid if you are talking about other things
01:00:41 <eggburt> the lines that show the squares
01:00:55 <svip> As that is part of the graphics.
01:00:57 <TrueBrain> bah bah bah bah ^ 2... how am I going to solve this transparency :(
01:01:40 <Nickman> Ok, episode 6 is done, now it's really time for bed...
01:01:44 <eggburt> oh my I missed RC2 being released
01:01:51 <eggburt> no wonder a bunch of servers were red
01:02:44 <svip> I think I'll be hitting the sack as well.
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08:56:01 <trekkme> running openttd on linux, can i manually make a town grow? in win ttdx you could relod your game into sccenario editor, grow trhe town and then play as game again, just taking over player 0, this does not seem to be possible in openttd ist it?
08:56:36 <Maedhros> yes. you just have to rename the .sav file to .scn
08:56:52 <trekkme> yeah, but then all my stations are gone
08:57:48 <Maedhros> oh right. it might just be in the nightlies that the company stays then
08:59:41 <trekkme> i suppose, i could relod it into the win ttdx, do it there and then go linux again, but thats quite inconvienient
09:00:48 <Maedhros> it wouldn't work anyway - ttdx can't load openttd savegames / scenarios
09:01:21 <trekkme> ic, then is there any way doing that without installing a nighly?
09:02:21 <Maedhros> but if you save it in a nightly you'll only be able to open it in the nightlies afterwards
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09:52:00 <Zuu> Is there any portability iusses with namespaces in OpenTTD? I though it would be clever to encapsulate all my AI classes in a namespace to not conflict with OTTD ones nor other AIs. But there might be portability iusses with that?
09:52:42 <TrueBrain> feel free to use namespaces
10:01:35 <Zuu> TrueBrain: Also, now when you are here, in AICompany, I find it non-consisently that GetLoanAmount don't take a company index as parameter.
10:02:16 <Zuu> All other Get-funcitons that would return different values dependent on company have CompanyIndex as parameter in the AICompany-class.
10:02:50 * TrueBrain passes thisone on to Rubidium :)
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10:28:17 <TrueBrain> stupid GIMP kills my alpha channel :( :(
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10:32:46 <Nickman> still awaik or did you to get some sleep TrueBrain? :)
10:32:55 <TrueBrain> I got some sleep, don't worry :p
10:33:06 <Nickman> about half an hour? :d
10:33:48 <TrueBrain> I just wonder what goes wrong :(
10:34:17 <TrueBrain> I have a layer with only black pixels and alpha channel
10:34:24 <TrueBrain> so all pixels are RGB: 0,0,0
10:34:28 <TrueBrain> and the alpha ranges from 0 to 100
10:34:34 <TrueBrain> then I put an overlay over it, giving it a color
10:34:45 <TrueBrain> I would expect that the overlay color (the RGB) stays intact
10:34:50 <TrueBrain> and only the alpha channel is changed
10:35:04 <TrueBrain> but the RGB color is adjusted too, for the pixels that are neither alpha0 or alpha255
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10:35:27 <Nickman> so your black changes to?
10:35:41 <TrueBrain> euh, no: I have several pixels with alpha of 63%
10:35:46 <Nickman> maybe you should place the layer wth the black pixels as the top layer?
10:35:55 <TrueBrain> now in my final image I expect those pixels to be the green color, with alpha of 63%
10:36:10 <TrueBrain> instead I get a pixel with slightly less green color, but more black color, and alpha of 63%
10:36:15 <TrueBrain> therefor killing the color totally :(
10:36:30 <Nickman> so the green blends in with the black?
10:36:33 <TrueBrain> and even walking the source code doesn't tell me why this happens :(
10:36:48 <Nickman> but is this happening in GIMP or in OTTD?
10:37:31 <TrueBrain> hmm, wait, on Addition, something called add_lut is applied
10:39:22 <TrueBrain> ah, yes, that does nothing :s
10:39:47 <TrueBrain> for (b = 0; b < alpha; b++)
10:39:47 <TrueBrain> dest[b] = add_lut[src1[b] + src2[b]];
10:39:52 <TrueBrain> dest[alpha] = MIN (src1[alpha], src2[alpha]);
10:39:58 <TrueBrain> sounds pretty solid to me
10:40:22 <Nickman> so I can't make a PathFinder in Squirrel because of the need to return a pointer?
10:40:24 <TrueBrain> add_lut is an array from 0 to 510, with the value 0 .. 255 for the first 255 values, and 255 after it
10:40:36 <TrueBrain> Nickman: and because it would be impossible to call from within C++
10:40:50 <TrueBrain> you can keep it to call from within Squirrel, but that is not really really usefl
10:41:01 <Nickman> that was my plan... :D
10:41:02 <TrueBrain> (and very memory expensive)
10:41:10 <TrueBrain> (as all AIs load it again)
10:50:18 <TrueBrain> such a simple task, this impossible to do
10:50:37 <TrueBrain> I need a baseball bat
10:50:46 <TrueBrain> I need to kick some ass!
10:50:52 <Nickman> now, violence is not the right way
10:50:59 <TrueBrain> but oh, it feels good
10:52:17 <Ammlller> New nightlies has the possibilty to stop all trains at once, how can we switch off that?
10:52:43 <Ammlller> thats so annoying...
10:53:11 <Ammlller> no challenge for rebuilding something anymore
10:53:22 <Eddi|zuHause2> svip: possibly need a SpriteID*?
10:53:57 <Eddi|zuHause2> (RE: <svip> trunk/src/zoning.cpp:100: warning: converting to non-pointer type `SpriteID' from NULL)
10:55:28 <Ammlller> maybe OpenTTD should rename to CloseTTD....
10:56:35 <Ammlller> everything is somewhere hardcoded, so many things aren't adjustable
10:56:53 <Maedhros> that doesn't make it closed
10:57:24 <Ammlller> oh Maedhros, you know, what I mean
10:58:43 <Ammlller> I know, you (the devs) don't like to give the players freedom to play, how they like to, they have to play how YOU like to
11:00:19 <peter1138> more productive than complaining
11:04:26 <Ammlller> peter1138: if I would (if I could) write a patch for something and devs like it, they wouldn't take it, they would implement it self and hardcode most parameters, so that its very complicated to patch it later, so they have a excuse to not change to much in directions they don't like
11:04:27 <Eddi|zuHause2> it is OPEN to every player to change the game as he likes...
11:05:22 <Maedhros> what *are* you talking about? do you have any examples, or are you just feeling paranoid today?
11:05:23 <Eddi|zuHause2> you can still play with your patched version, if the devs rejected it
11:05:29 <Eddi|zuHause2> you can even distribute it
11:05:59 <Eddi|zuHause2> i guess it's still about the max clients :)
11:06:38 <Ammlller> Eddi|zuHause2: no, its not
11:07:26 <Ammlller> You only have to go a little bit over the forums
11:08:08 <Ammlller> Eddi|zuHause2: explain me, why are most things not adjustable?
11:08:57 <Eddi|zuHause2> how would i know? i didn't write any of the code
11:09:15 <Eddi|zuHause2> and a lot of things are adjustable... they are called "patch options"
11:09:33 <CIA-3> OpenTTD: truelight * r10967 /trunk/src/window.cpp: -Fix: in case of moving the window on create (because it doesn't fit in the screen), make sure to move the viewport too if we are an extra viewport (spotted by Maedhros)
11:09:33 <Eddi|zuHause2> which is kind of a misnomer, though :)
11:19:43 <TrueBrain> bah, I see no way around this problem in GIMP... that sucks ass!
11:19:57 <Nickman> try antoher program? :)
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11:24:21 <TrueBrain> the result aint that bad
11:24:58 <Nickman> It looks a bit fuzzy?
11:25:14 <Nickman> and the black line... still don't like it :)
11:25:29 <TrueBrain> me neither, but GIMP doesn't allow me to fix it :)
11:25:46 <TrueBrain> it demands that it wants to blend with the black color
11:25:56 <TrueBrain> and 'masks' don't do exactly what I hoped
11:26:04 <TrueBrain> as you can only have 1 mask per layer
11:26:08 <TrueBrain> limitations limitations...
11:26:41 <TrueBrain> I wish I could use Paint.NET
11:26:48 <TrueBrain> but.. the .NET part is a problem :p
11:27:21 <Nickman> it doesn't work on linux? :)
11:40:01 <TrueBrain> bah, it made me boot my Windows computer...
11:40:04 <TrueBrain> which in fact I hate doing
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11:50:30 <TrueBrain> okay, that program sucks ass
11:55:09 <Nickman> from good to evil i say...
11:56:24 <svip> Eddi|zuHause2: I fixed that hours ago.
11:56:32 <svip> It was a lack of a semi-colon.
12:02:32 <TrueBrain> (I made the top of the round thingies a bit more white :p)
12:02:57 <TrueBrain> gives more depth in my opinion :)
12:02:58 <Nickman> they look more fuzzy, but it could be the black line causing that...
12:03:22 <TrueBrain> how do you mean: fuzzy?
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12:03:41 <TrueBrain> you do have the image full zoomed?
12:03:50 <TrueBrain> as most browsers show it zoomed-out to fit the screen :p
12:04:07 <TrueBrain> as I wouldn't call it blurry :p
12:04:09 <svip> Does anyone ever play Toyland?
12:04:26 <svip> I should play it when I am high though.
12:04:32 <Nickman> yeah, now it looks good :D
12:04:38 <Nickman> anly the black line should go
12:04:44 <TrueBrain> yeah, if I knew how
12:04:48 <TrueBrain> it would have been gone long ago :p
12:04:58 <Eddi|zuHause2> TrueBrain: the darker lines look way better than the light ones yesterday :)
12:05:10 <TrueBrain> that is true, but it still doesn't look nice
12:05:14 <TrueBrain> as this irritates your eyes
12:05:41 <Eddi|zuHause2> the red tiles irritate my eyes :)
12:05:48 <TrueBrain> they are supposed to do that :p
12:05:55 <TrueBrain> I wonder what the different red tiles are in fact
12:05:59 <TrueBrain> there are 5 of them...
12:06:24 <Nickman> The black line needs to change
12:06:27 <Eddi|zuHause2> and the front right edges of the red tiles look too dark when there is a green one next to it
12:06:31 <Nickman> maybe you could use some dark green or somthing?
12:06:38 <TrueBrain> Eddi|zuHause2: yes, blending because of the black line :p
12:07:46 <Eddi|zuHause2> and on those edges it looks like the "bipusse" [whatever they are called] are cut off...
12:08:09 <TrueBrain> but it appears so because of the darn black line :p
12:08:26 <Nickman> Kill the black line!!!
12:08:40 <TrueBrain> I can, but then I have to edit all images manually
12:08:47 <TrueBrain> which.. oh well, I dunno... not going to happen :p
12:08:48 * svip gives Nickman some relaxing soda.
12:08:59 <TrueBrain> the other way is to make it a hard-line again
12:09:02 <TrueBrain> maybe I do that for now
12:09:16 <Eddi|zuHause2> and the clear tiles, maybe they should be grey instead of brown?
12:09:44 <svip> There are grey LEGO plates.
12:09:54 <Eddi|zuHause2> because lego has grey plates
12:09:55 <svip> I naturally know a lot about LEGO:
12:10:01 <svip> I practically live in LEGOland.
12:10:12 <TrueBrain> they also have yellow plates, your point being here?
12:10:17 <Eddi|zuHause2> don't let sacro hear that :p
12:10:31 <svip> And yet you just highlighted him :P
12:10:35 <TrueBrain> I will try grey in a moment, but I kind of like it like this
12:10:38 <Eddi|zuHause2> i have never seen yellow plates
12:10:47 <TrueBrain> Eddi|zuHause2: they exists
12:10:50 <Nickman> I always had grey ones...
12:11:00 <Eddi|zuHause2> i mean i have seen yellow bricks, but not plates...
12:11:08 <Nickman> and some green ones with roads ;)
12:11:08 <TrueBrain> anyway, this are 4x4 small plates
12:11:13 <TrueBrain> not those other things you are talking about
12:11:23 <Eddi|zuHause2> i have had grey ones with road on them, green ones, and black ones in space
12:12:04 <Eddi|zuHause2> well, they are supposed to be plates, just they are not big enough for them :)
12:12:22 <TrueBrain> they are supposed what they are: 4x4 plates
12:13:58 <Eddi|zuHause2> if you insist :p
12:14:11 <svip> That is going to be some small houses.
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12:14:40 <TrueBrain> black lines are now gone, but the lines are now 'hard' lines, as in: not antialized
12:15:42 <svip> How the lines done in the regular maps?
12:15:57 <Eddi|zuHause2> i see no lines...
12:16:13 <TrueBrain> Eddi|zuHause2: look at the green/red tiles, the border
12:16:16 <Eddi|zuHause2> svip: they are embedded in the ground sprites
12:16:23 <svip> I thought so, Eddi|zuHause2.
12:17:11 <TrueBrain> but okay, the grey tiles look indeed good
12:17:14 <Eddi|zuHause2> yeah, then i assume my screen has problems putting a green pixel right next to a red pixel
12:17:16 <TrueBrain> the other 2 color now need adjustign
12:17:33 <svip> What are the red coloured tiles?
12:17:39 <Eddi|zuHause2> there's always a small black line between them
12:17:56 <TrueBrain> Eddi|zuHause2: which looked ugly some pics ago :)
12:18:19 <Eddi|zuHause2> even on 1500% zoom, the (now straight) edges between red and green show a little black line
12:18:41 <TrueBrain> that is your application
12:19:11 <TrueBrain> suggestions for the other 2 bare colors?
12:20:03 <Eddi|zuHause2> well, something inbetween? or making few 1x1 spots green?
12:20:14 <TrueBrain> hmm, that sounds cool :)
12:20:19 <TrueBrain> let me see if I can do that ;0
12:22:45 <TrueBrain> now what I like more... green first on the bottom or on the top...
12:26:27 <Nickman> what do you mean with bottem and top?
12:26:37 <TrueBrain> you will see in a sec
12:33:18 <TrueBrain> ingame it looks even better :)
12:33:33 <TrueBrain> yeah, I like this :)
12:33:55 <Noldo> TrueBrain: are you going to follow toyland industies when you get to that point?
12:34:03 <TrueBrain> Noldo: I truely have no idea
12:34:11 <TrueBrain> good chance I am sick of this tomorrow and never touch it again
12:34:20 <Eddi|zuHause2> i assume this is "from the top" :p
12:34:27 <Nickman> Now we have 3 people who made the same bunch of tiles :D
12:34:30 <TrueBrain> the other way looked ugly
12:34:52 <TrueBrain> but I didn't liked the ones out there :)
12:35:14 <TrueBrain> nah, I started it because I wanted to know the ins and outs of 32bpp graphics :)
12:35:25 <TrueBrain> and now it is just too much fun :)
12:36:09 <TrueBrain> and now I wonder for which those 5 red tiles are...
12:37:20 <TrueBrain> tile 105 - 108 and 86 are all red
12:37:43 <Eddi|zuHause2> OMG, the heroes teaser they show here (around 2 per hour... literally on each single commercial breaks, even though it only starts in october) are so full of spoilers...
12:38:07 <Nickman> why are they TrueBrain?
12:38:49 <Eddi|zuHause2> probably because there are different versions of rough tiles in temperate
12:39:10 <Eddi|zuHause2> i assume the ground sprites have the same order as in temperate
12:39:24 <TrueBrain> I really have no idea
12:39:28 <TrueBrain> that is what I try to figure out :)
12:41:10 <Eddi|zuHause2> gnah, i lost count of which stargate episode that was yesterday...
12:41:24 <svip> And you don't have a notebook for that?
12:42:10 <Eddi|zuHause2> no, i just have to look into the archive, which episode i recorded last time...
12:42:21 <TrueBrain> Eddi|zuHause2: indeed, they are rough-land, 5 versions of them
12:42:34 <TrueBrain> SPR_FLAT_ROUGH_LAND = 4000,
12:42:34 <TrueBrain> SPR_FLAT_ROUGH_LAND_1 = 4019,
12:42:34 <TrueBrain> SPR_FLAT_ROUGH_LAND_2 = 4020,
12:42:34 <TrueBrain> SPR_FLAT_ROUGH_LAND_3 = 4021,
12:42:34 <TrueBrain> SPR_FLAT_ROUGH_LAND_4 = 4022,
12:42:41 <TrueBrain> who thinks up those 'minor' differenses
12:43:03 <TrueBrain> so how to show that in Brickland..
12:43:18 <Nickman> place som bricks randomly ;)
12:43:26 <TrueBrain> no, bricks are an other tile
12:43:35 <Eddi|zuHause2> make a few of those 1x1 bricks raised?
12:43:38 <TrueBrain> because over those tiles trees can be placed, it can't contain anything in the height
12:43:49 <Nickman> make some cracks in em?
12:43:52 <TrueBrain> that will collide later :)
12:44:01 <TrueBrain> can I do that... :p
12:44:14 <Eddi|zuHause2> hm... trees have clipping errors all over the place... why bother? :p
12:44:26 <svip> Like "we have ran out of green."
12:44:33 <svip> We are using blue and yellow instead.
12:45:16 <Eddi|zuHause2> and you pay increased for the paint job? :p
12:45:39 <svip> Have you ever built with LEGO?
12:45:54 <svip> You know how common it is to run out of the colour you want to use?
12:46:22 <glx> I can build a lot in yellow
12:46:24 <svip> So TrueBrain could make a joke out of that.
12:46:41 <Eddi|zuHause2> sure i know that :p
12:46:46 <svip> Also, TrueBrain, in Brickland, do you have to build the trains yourself?
12:46:47 <TrueBrain> I like the crack idea more
12:46:51 <TrueBrain> or else fade the colors a bit
12:47:11 <Eddi|zuHause2> yeah, cracks sound good
12:47:16 <glx> or use multiple small plate because 4x4 was not available
12:47:32 <TrueBrain> glx: you can't see the plates anyway :p
12:47:45 <Eddi|zuHause2> you can if you add the grid :)
12:47:52 <glx> yes but you can "show" it with multiple colore
12:47:55 <TrueBrain> which is very annoying to the eye :)
12:49:17 <TrueBrain> painting cracks is hard for a programmer :)
12:49:41 <Nickman> I ade some, just place some random darker pixels like a little lightning and you have a crack ;)
12:49:59 <TrueBrain> they are too narrow :p
12:50:52 <Nickman> hehe, they look funny :)
12:51:09 <Nickman> maybe you could make some of the tops broken off or something?
12:51:17 <TrueBrain> hehe, was just doing that :p
12:51:35 <TrueBrain> but that is tricky because of the overlay system I use..
12:53:24 <TrueBrain> bah, I suck at this :p
12:55:22 <Eddi|zuHause2> those cracks look really bad :p
12:55:45 <TrueBrain> ha, this looks good :)
12:55:45 <svip> :[ Go with the multiple colours instead.
12:55:57 <svip> You're breaking, and I can see the pain in your eyes.
12:55:58 <Eddi|zuHause2> especially because you can't see where the plate ends...
12:57:20 <Eddi|zuHause2> the stargate intro has 1438 frames :p
12:57:22 <Nickman> looks like you just forgot one :D
12:57:39 <Nickman> maybe you should make a little crack thingy on the spot where the button is gone?
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12:57:41 <TrueBrain> Nickman: which is exactly what it should be :)
12:57:48 <TrueBrain> Nickman: tried that, I suck in that :p
12:57:59 <Eddi|zuHause2> that looks way funnier :)
12:58:01 <alex_> TrueBrain, toyland is the sucks0r
12:58:01 <Nickman> when it's very small it looks good :D
12:58:15 <Nickman> it will look like the button broke off :D
12:58:29 <Eddi|zuHause2> but still, i think the grid is necessary...
12:58:29 <TrueBrain> Nickman: problem is that you need to make it black
12:58:36 <TrueBrain> Eddi|zuHause2: it will drive you completely crazy
12:59:38 <Nickman> what do you mean TrueBrain?
13:01:01 <Eddi|zuHause2> TrueBrain: the lego012 version looked pretty good...
13:01:21 <TrueBrain> Eddi|zuHause2: you think? It jumps up and down in my eyes :p
13:01:36 <TrueBrain> but maybe you are right...
13:01:48 <Eddi|zuHause2> especially if you remove the red tiles...
13:02:02 <TrueBrain> although I love the endless sees of lego it gives now :p
13:02:32 <Eddi|zuHause2> gnah, they killed the task bar, and now all the programs are out of order :(
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13:05:39 <Nickman> now they are filthy? :D
13:05:57 <TrueBrain> should all 16 be filthy?
13:06:05 <Nickman> maybe you could combine the fithy part with the broken off buton part ;)
13:06:43 <Nickman> but since you can't see the grid, the tiles already look random...
13:06:45 <Eddi|zuHause2> random 4... you have 5 versions after all :)
13:06:57 <TrueBrain> and do this for all variants..
13:07:02 <TrueBrain> I was thinking about mixing them
13:07:07 <TrueBrain> but that can be even more cool :)
13:09:07 <Sacro> can i build a lego house :D
13:09:22 <TrueBrain> indeed, go for it :)
13:09:35 <Sacro> i need to get my big box of lego instruction manuals out
13:09:38 <TrueBrain> for houses there go 4 round-thingies on one of the tile
13:09:59 <TrueBrain> so you have 16x16 for buildings
13:10:04 <TrueBrain> see the bank in the Brickland topic :)
13:10:13 <Sacro> yeah, 16x16 sounds about right
13:10:42 <Sacro> i need that lego building/rendering app
13:14:34 <Sacro> i can build all kinds of shiny vehicles
13:14:54 <Eddi|zuHause2> what i hate most about the task bar crashing, aside from reordering all open windows, it detaches all non-kde apps from the tray, and i have no way of reattaching them...
13:15:23 <Eddi|zuHause2> so i now have iconized apps in a mini window...
13:15:55 <TrueBrain> not too clear in the face, still very visible
13:16:07 <Eddi|zuHause2> yeah, that looks cool
13:16:33 <TrueBrain> so I guess now I have to do slopes?
13:16:52 <Nickman> It's inevatable (or how do you say that? :d)
13:17:16 <TrueBrain> oh, first water! :)
13:18:30 <Nickman> just another filter I guess ;)
13:18:57 <TrueBrain> it looks really funny :)
13:19:40 <TrueBrain> the correct blue, or should I pick the original lego one?
13:19:57 <TrueBrain> it is the original TT color :p
13:20:41 <Nickman> I think I have one of those :d
13:20:48 <TrueBrain> let's see how that color does..
13:22:12 <TrueBrain> not really TT style in any way
13:22:15 <TrueBrain> so let's use the 019 one :)
13:22:22 <Belugas> i would not say that. i like that lego20 color for water
13:22:50 <Belugas> 19 is too greenish, in my opinion
13:23:05 <TrueBrain> hahahaha :) Oh, aint this fun :)
13:23:16 <TrueBrain> the 020 hurts my eyes
13:23:29 <TrueBrain> but maybe something inb etween
13:23:35 <Bjarni> I say try to modify 20 so it's less bright (just dim lights) and keep the colour
13:25:10 <TrueBrain> but hurts the eyes less
13:26:29 <TrueBrain> hmm, that looks like 020 again, haha :)
13:26:31 <Belugas> well... seems that we have a problem over water :D
13:26:42 <TrueBrain> but I like 022 more
13:26:58 * Belugas goes back to work@work
13:27:25 <Nickman> I'm at episode 11 of heroes :)
13:28:14 <TrueBrain> it is hard to find a nice coor
13:28:29 <Nickman> still can't write colour? :D
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13:29:28 *** frosch is now known as frosch123
13:29:51 <TrueBrain> I like all colors too much :(
13:30:07 <Nickman> you have a colour fetish?
13:30:22 <TrueBrain> but okay, not really important, we can always simply change the color at any time
13:30:30 <Bjarni> I would have lived happily without knowing that :s
13:30:47 <Bjarni> yeah, and we can always have a fight about it too
13:30:55 <svip> OpenTTD is not supposed to turn you on.
13:31:26 <Bjarni> svip: have you ever played the Mars conversion?
13:33:28 <frosch123> Every time I join here, you are talking about breasts.
13:33:42 <Bjarni> Sacro is always talking about breasts
13:33:42 <TrueBrain> frosch123: so do us a favour, don't join
13:33:58 <svip> Of course Sacro is talking about breasts.
13:34:01 <Bjarni> TrueBrain: how would that be a favour? :/
13:34:40 <Sacro> TrueBrain: are you wanting models, or renderings?
13:34:43 <Bjarni> dammit, he is really slow today
13:34:54 <Bjarni> might be of old age or something
13:35:08 <Sacro> Bjarni: i'm younger than you
13:35:41 <Sacro> are the dutch not human?
13:35:48 <Bjarni> but we might have a different life expectancy :p
13:36:07 <Sacro> thus i think i get higher
13:36:59 <Sacro> and danish people are nutty drivers
13:36:59 <Bjarni> let me put it this way: trains are safer than cars
13:37:04 <Sacro> and have upset the muslins
13:38:21 <Eddi|zuHause2> but train crashes are heavier than car crashes :)
13:39:34 <Bjarni> he did something... not so bright
13:40:06 <Bjarni> 1: doing this, 2: putting it online, 3: putting his license plate online
13:41:01 <Bjarni> but we got rid of him. He face up to 8 years of prison now
13:41:44 <Bjarni> so small tiles.... it hurt my eyes
13:42:00 <Bjarni> and it will be even worse when I have to put so small tracks on it and look for signals and stuff :p
13:43:39 <Nickman> that really hurts TrueBrain....
13:44:04 <TrueBrain> I guess I need to do some shooping first now...
13:44:21 <TrueBrain> after not going to the shop for 2 days, I really starting to run low on... well.. everything
13:44:44 <Nickman> Get me some coockies...
13:45:15 <Nickman> We have no cockies here :(
13:46:04 <Eddi|zuHause2> <Nickman> I'm at episode 11 of heroes :) <- then you have half the fun in front of you :)
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13:54:56 <Sacro> TrueBrain: i'm building a house ;D
13:56:04 <Sacro> TrueBrain: you should download ldraw, it comes with all the brick sprites
13:56:38 <Eddi|zuHause2> Nickman: well, episode 11 of 23, that is about half... :)
13:58:39 <Eddi|zuHause2> gnah... my HD is full... :(
14:13:17 <TrueBrain> Sacro: I know, the problem with that for tiles is, is that you can't make it pixel-perfect, which you need
14:13:30 <TrueBrain> also, I couldn't get ldraw to export something to png, with the lightning I wanted
14:17:37 <TrueBrain> so, where was I... ah, yes yes
14:17:43 <TrueBrain> was going to redo it all :p
14:25:34 <frosch123> Belugas: I replied to your post on the forum.
14:26:44 <Belugas> frosch123, you should read your private mail too ;)
14:27:27 <frosch123> Yes thanks, I read it. I am going to take a look at spritesorting with bridges.
14:28:19 <Maedhros> ooh, nice. it sucks at the moment :-/
14:28:41 <Belugas> and let me concentrate on your reply
14:29:07 <Belugas> by the way, callbacks/variables for newindustries are less than optimal currently
14:29:20 <Belugas> so i would not rely too much on the infos they can provide
14:30:22 <TrueBrain> yeah, I finally have a single lego thingy :) So now I can make real things :p
14:30:27 <Belugas> plus the fact that (unless you are good enough to know how to activate the newindustries correctly) it is not playable in trunk
14:32:11 <frosch123> Well, custom station foundations are not in trunk, too.
14:33:47 <Belugas> yeah.. true.. we need a bit of a work just to keep up with TTDP...
14:33:58 <Belugas> when it is faisable, of course
14:34:27 <frosch123> As long as there are now interesting grfs. who cares...
14:38:48 <Belugas> dance of the CIA-x...
14:50:54 <Nickman> so TrueBrain, went tot the store already?
14:57:06 <frosch123> Cool, it stopped raining. Now I go home. See you tomorrow.
14:58:00 <TrueBrain> boohoo, I had a timeout :(
14:58:17 <valhallasw> surfnet is having some routing troubles -_-
14:58:30 <TrueBrain> it wasn't surfnet in my case
15:06:42 <TrueBrain> okay, I can now build my lego tiles from small pieces :)
15:07:02 <TrueBrain> which means it is easier to leave out some pieces, or make cracks, and shit like that :p
15:07:14 <TrueBrain> just a bit more painful to do a change on all the tiles :p
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15:13:20 <trekkme> is it allowed (openttd 052) to build on the center piece of a town or will it shrink then?
15:13:49 <TrueBrain> it checks the tiles around the center pieces too
15:13:53 <Maedhros> are you sure? town growth is a mysterious thing ;)
15:14:28 <trekkme> ok, what then can make a town shrink when passengers are regulary trasnported and goods are deliverd?
15:14:57 <TrueBrain> "town growth is a mysterious thing ;)"
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15:20:15 <Maedhros> trekkme: try building a road tile under the town name, and see if it grows again
15:20:26 <Maedhros> (goods have no effect on town growth, btw)
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15:23:08 <trekkme> had a station under the town tile, town was shrinking, blew it up, town groths, now i'm gonna try the same backward...
15:24:16 <TrueBrain> hmm, my patch was never committed.... the tile under the station sign is holy :p
15:24:30 <Maedhros> if your station covers the tile under the name and all 8 tiles around it, the town won't be able to find any roads
15:24:34 <Maedhros> and so it won't grow
15:24:45 <TrueBrain> Maedhros: the 8 tiles around it thingy doesn't appear to be there...
15:25:21 <Maedhros> hmm, i might be misreading the code :)
15:25:40 <TrueBrain> and it can be me :p
15:34:55 <Nickman> you just can't handle it!
15:35:16 <TrueBrain> for that you really need a good 3D application
15:35:21 <TrueBrain> not even a good one
15:35:26 <TrueBrain> as lightning becomes a bitch
15:35:54 <TrueBrain> oh well, I had fun :p
15:36:24 <trekkme> i just put a 4x4 station on the center piece, let it sit there for two years and the town is shrinking constantly
15:36:27 <TrueBrain> with slopes for sure
15:38:28 <TrueBrain> the only way slopes can be done simple, is by keeping the slope of toyland, and only change the flat parts
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16:08:12 <Nickman> you just can't handle it!
16:10:05 <TrueBrain> going to toy with MLCad a bit now :p
16:12:23 <TrueBrain> yes, came from ldraw website
16:14:13 <svip> I don't know who said it.
16:14:16 <svip> Because it was Belugas or Eddi|zuHause2.
16:14:33 <svip> But I have now changed the functions so they require to be given the player you want to test.
16:14:48 <svip> That means my code simply gives _local_player
16:14:52 <Belugas> who said what when why?
16:15:27 <svip> He wanted to be able to use the functions for other purposes as well.
16:15:35 <svip> Such as giving it a specific thing to "check for".
16:15:55 <svip> Not that I entirely followed what it would be.
16:16:35 <Belugas> noAI is a branch that allows users to construct their own AI
16:16:51 <Belugas> by means of a scripting language called squirell
16:17:08 <Belugas> am i right TrueBrain?
16:17:25 <svip> Belugas: Can you help me get rid of these warnings?
16:17:29 <svip> I know they aren't fatal.
16:17:33 <svip> But I'd like to compile without warnings.
16:17:48 <svip> trunk/src/zoning.cpp:17: warning: NULL used in arithmetic << These sort of warnings.
16:17:57 <svip> trunk/src/zoning.cpp:49: warning: converting to non-pointer type `SpriteID' from NULL
16:18:30 <Maedhros> you seem to be storing SpriteIDs in pointers...
16:18:32 <Belugas> well... not really, svip, i'm on lunch and i have no fast C compiler at hand, plus i've got something i want to finish :(
16:18:36 <glx> you are using NULL where you shouldn't
16:19:17 <svip> I don't think I am storing SpriteID's in pointers.
16:19:30 <svip> In fact, I'd assume if I were, I wouldn't get these errors.
16:19:34 <Noldo> were can I find the patch?
16:19:50 <Noldo> the one with these problems
16:20:01 <glx> you are returning NULL when it needs a SpriteID
16:20:19 <svip> Then what should I return if I don't want to return any SpriteID?
16:20:24 <svip> Or something that is useless?
16:20:34 <glx> INVALID_SPRITE or something like that
16:20:35 <svip> Or something that can be verified as "nothing".
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16:23:47 <Noldo> it's just a typedeffed uing32
16:24:13 <svip> But should I create it myself, or what?
16:25:46 <Noldo> There is static const StringID INVALID_STRING_ID and StringID is uing 16 so it's done before anyway
16:26:35 <svip> And don't you mean uint?
16:26:43 <Noldo> but you can make one similar to it
16:29:47 <svip> Can't I just add it to enum Sprites { }, Noldo?
16:33:12 <TrueBrain> wow, you can make REALLY pretty pictures with those tools :)
16:34:21 <peter1138> r5451 | dsandras | 2007-08-22 22:40:44 +0100 (Wed, 22 Aug 2007) | 2 lines
16:34:24 <peter1138> Added new code, removed old code.
16:34:30 <Belugas> strangely enough, i cannot find anything like INVALID_SPRITE, even just looking for INVALID something...
16:35:47 <Noldo> svip: it's better to make INVALID_SPRITE have SpriteID as it's type
16:37:25 <svip> What should be its value?
16:37:31 <Noldo> are those SPR_... things used as SpriteIDs ?
16:38:04 <Noldo> 0x and enough F's to fill 32 bytes
16:38:51 <Maedhros> 32 bits is probably enough ;)
16:39:00 <Belugas> anyone knows if it's possible to disable a grf in TTDP while actually playing the game?
16:39:22 <Belugas> with a cheat or something like that?
16:39:32 <Maedhros> no, just click on the green square, and press Apply
16:39:57 <Noldo> svip: on second thought I think it's ok to add it to table/sprites.h
16:40:10 <svip> I am still adding it to that file.
16:40:21 <svip> But at the end of the file as:
16:40:22 <svip> static const SpriteID INVALID_SPRITE_ID = 0xFFFFFFFF;
16:40:56 <Belugas> by the way, Maedhros, i'm thinking of changing CheckHouseIDS for something that will cover all the map's tiles examination. is it ok for you?
16:41:05 <svip> peter1138 appears just as I have started compiling!
16:41:22 <svip> I will have to go make dinner.
16:41:36 <Maedhros> Belugas: is that the one that replaces houses that no longer exist with the substitute type?
16:41:47 <Maedhros> if you can make it more general, that's fine by me :)
16:41:56 <Belugas> yes.... i need to add industri/tile process along
16:42:18 <Belugas> ok, work has begun :)
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16:43:44 <TrueBrain> yeah, but that is fully besides the point ;)
16:45:13 <skidd13> A friend of mine wants to buy TTD (Win version). Any usefull addresses, or has anyone two copys?
16:49:32 <skidd13> TrueBrain: I missed that. My Addblock kills stuff like this. But thanks anyway.
16:50:07 <TrueBrain> I hate it that people block those adds... those adds do pay for the webhosting of openttd.org... and any click is a bit of money to support it
16:50:43 <skidd13> TrueBrain: I only hide them for openttd so you'll get your money ;)
16:54:46 <glx> I think you can disable "LEGO" drawing
16:56:12 <skidd13> IIRC you have to. LEGO is a registred trademark and it could cause problems with law if you use them (without permission).
16:56:26 <TrueBrain> he, it comes with the download!
16:58:49 <blathijs> TrueBrain: It might be me, but I can't find any adds at all on www.openttd.org ?
16:58:58 <TrueBrain> blathijs: bottom of the page
16:59:15 <blathijs> I see the smarty, sf and w3c icons?
16:59:36 <TrueBrain> disable your ad-blocker
17:00:08 <blathijs> I don't have an add blocker
17:00:15 <blathijs> unless FF has one builtin nowadays
17:02:44 <blathijs> And from looking at the HTML / JS source, it seems google's javascript doesn't output anything at all
17:03:00 <blathijs> It does set a shitload of functions and calls undefined functions
17:06:32 <blathijs> hmm, the google ads on tt-forums don't work for me either
17:06:47 <TrueBrain> so you are the one that costs us money :p
17:06:51 <TrueBrain> whiiee :) I like this :p
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17:07:53 <blathijs> TrueBrain: Hmm, $gf does get the ads
17:08:23 <TrueBrain> send a mail to google :p
17:08:31 <blathijs> "I want banners, dammit!"
17:08:43 <blathijs> Perhaps only flash banners are available and google detects that I'm running amd64/linux ?
17:09:06 <TrueBrain> I requested no flash banner EVER, so doubtful :)
17:09:34 <blathijs> hmm, there is some activex crap in the js she gets, though I didn't look very well
17:10:12 <blathijs> "...new ActiveXObject("Msxml.DOMDocument")}...
17:10:48 <blathijs> interestingly, wget does get the actual javascript, it's just my laptop that doesn't get any useful code...
17:11:06 <blathijs> TrueBrain: The lego is nice, btw :-) Playing with blender or something?
17:18:15 <blathijs> Noldo: Dunno, perhaps
17:18:30 <blathijs> They should be banners, so simply a png <img> tag would suffice
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17:43:13 <Noldo> is there something that forbids buildin docs before certain year?
17:43:49 <Noldo> docks that is, and boys and ship depots
17:45:27 <Skidd13> Noldo, its a feature AFAIK, if there is no ship availible you aren't able to build them.
17:46:43 <Noldo> There are ships available atleast on the 1980 that I'm in now
17:47:11 <Noldo> but the buttons are still gray
17:47:39 <Skidd13> Hmm, that sounds strange
17:49:17 <Skidd13> Noldo: Is this reproducable in a new game?
17:49:55 <Noldo> both were new games, I'll have to try cleaner, trunkier build
17:54:44 <Skidd13> cleaner, trunkier build? patches?
17:56:52 <Noldo> I'm compiling trunk, but the last one I tested had only my >> 2 to / 4 patch
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17:58:21 <Skidd13> I can't reproduce the disabled buttons here. Check it with a new savegame.
17:58:45 <Noldo> It seems to be quite hard to keep an unpatched trunk available, every single working copy seems to get some kind of patch applied to it
18:00:46 <Skidd13> Noldo: Try a vcs. I suggest svk. This way you are able to keep a patch easy up to date with trunk and makes development even easier. ;)
18:02:07 <Noldo> I wonder what git is like
18:02:24 <svip> Linus Torvalds approves.
18:03:21 <Skidd13> I prefer svk cause it is nearer to svn (the main vcs system of ottd atm) and it can mirror parts of a svn (needs not the whole)
18:06:18 <CIA-3> OpenTTD: belugas * r10968 /trunk/src/newgrf_house.cpp: -Codechange: Remove a tileloop performed in the AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead
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18:25:58 <Belugas> cannot reproduce it either Noldo.
18:26:11 <Belugas> Maybe something in your openttd.cfg?
18:26:55 <Belugas> rename it, restart and see if it is still disabled
18:29:48 <Noldo> I didn't realise that all the working copies used the same config
18:30:16 <Noldo> I still wonder how it got there
18:30:49 <Noldo> anyway now I can go back to checking ship-pf
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18:53:20 <Wolf01> TrueBrain, good work with those sprites :)
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19:02:58 <svip> I guess I am ready to release the first version of my patch.
19:03:10 <svip> Dubbed 0.7 for good measure.
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19:30:54 <glx> svip: "Works only in English and Danish for now." <-- well untranslated strings will use english :)
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19:37:07 <Belugas> with TileZoneCheckBuildEvaluation, svip, you could use a switch case instead of the if cascade
19:37:41 <TrueBrain> Wolf01: tnx :) Was just to show for myself that 32bpp is usable and usful ;)
19:39:55 <Wolf01> all what you all devs put in ottd is usefull
19:46:59 <Sacro> I think it might be a prudent idea for a mod to post in the BeOS "0.4.7" topic and then lock it
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19:54:10 <Eddi|zuHause2> <Noldo> but the buttons are still gray <- possibly ships were disabled? (allowed ship vehicles = 0 in openttd.cfg?)
19:56:31 <ln-> türen schließen selbstständig
19:59:47 <Bjarni> Sacro will complain whenever there is a language he doesn't understand
20:00:05 <Bjarni> and then he asks me to translate for him
20:00:23 <Eddi|zuHause2> ln-: i think it's written "selbständig" (without double st)
20:00:35 <Bjarni> funny thing is that even though he decided to ask me to translate languages I don't know, I have always been able to translate for him :p
20:00:39 <Eddi|zuHause2> but that might have changed with the spelling reform...
20:00:52 <Sacro> Bjarni: i don't know which languages you speak
20:00:58 <Sacro> i just ask you indiscriminantly
20:01:09 <Eddi|zuHause2> and occasionally they say "selbsttätig"
20:01:13 <Bjarni> well, that plan worked so far
20:01:51 <Eddi|zuHause2> one day he's gonna find a chinese or korean phrase :p
20:01:57 <Bjarni> luckily you haven't downloaded any software where the readme was in Swahili yet
20:02:56 <Bjarni> ln-: now that's clever. Say it so everybody but Sacro understands it... could remove a problem of ours :p
20:04:16 <Bjarni> Sacro thinks that fahrt is related to fart
20:04:32 <CIA-3> OpenTTD: richk * r10969 /branches/NewGRF_ports/src/aircraft_cmd.cpp: [NewGRF_ports] -Change: Aircraft can only be stopped if taxiing, or if heading for takeoff. Once takeoff started, it is counted as in-flight.
20:04:41 <ln-> Sacro: gleins fünf, bitte einsteigen
20:04:48 <Bjarni> I meant fart as in English
20:05:21 <svip> Speed is spelt "fart" in Danish, Bjarni.
20:05:25 <ln-> Bjarni: well yeah, but some english speakers have had fun when they'v seen a swedish disco advertising itself as "full fart".
20:05:28 <svip> And "in speed" is spelt "I fart" in Danish.
20:05:38 <svip> And that is what most of ours lifts say when they are moving.
20:05:55 <Bjarni> yeah.... and they have a red light next to the text XD
20:06:31 <Sacro> svip: come sit and fart on the duck...
20:07:03 <Bjarni> somebody decided to cover that text with some paper when the Queen of England paid a visit :D
20:07:36 <ln-> Sacro: gleis = rail, einsteigen = to board
20:07:41 <svip> :O Oh of course you know that, Bjarni.
20:07:56 <Sacro> dick full, my need bang her mum
20:08:03 <Sacro> mishearing dutch is amusing
20:08:17 <Bjarni> <svip> You *are* Danish. <-- I knew that too :P
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20:09:58 <ln-> now we can expect sacro to say "mår jag smage dine lakrisser".
20:10:35 <svip> Or... it looks like a mix of Danish and Swedish.
20:10:52 <svip> ln-: What language are you trying?
20:11:50 <ln-> båtarna glider på östersjön.
20:12:13 <svip> Say something in Estonian.
20:12:20 <svip> Mu ei räägi eesti keelt.
20:12:20 <Sacro> ln-: i can't read danish ><
20:13:30 <ln-> svip: nej, nej, det var dock svenska och inte finska.
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20:16:16 <Sacro> Lbh ner gnyxvat n evtug ybnq bs ehoovfu, V erpxba lbh ner znxvat vg hc.
20:17:08 <ln-> wash your mouth with soap.
20:18:53 <Eddi|zuHause2> that's my phrase! :p
20:19:24 <ln-> i'll try to get a bit more sober
20:20:19 <svip> I hope you still know what a "håndfiler" is.
20:23:06 <Eddi|zuHause2> a file for fingerprints, what else? :p
20:24:36 <Eddi|zuHause2> 1 mississippi, 2 mississippi... that enough waiting? :p
20:24:37 <Bjarni> that's the most efficient method
20:25:18 <ln-> interesting, only a few glasses of sangria and it's this fun.
20:25:56 <Eddi|zuHause2> well, "fun" is exponential in the amount of alcohol consumed :p
20:26:41 <Eddi|zuHause2> until you have so much "fun" that it is spilling out of you :p
20:29:45 <Eddi|zuHause2> no... you don't get interest from no money either...
20:29:54 <Eddi|zuHause2> there must be a base fun to improve from
20:30:42 <Eddi|zuHause2> worst case is drinking with bad mood, because it will only get worse...
20:31:27 <ln-> we were having a movie-watching evening with some friends
20:31:54 <Bjarni> and the movies were so boring, that you had to drink to kill time?
20:32:34 <Bjarni> I think you are more drunk right now than I have ever been :s
20:32:40 <ln-> but it's easy to drink something simultaneously
20:36:12 <Belugas> have a nice night all
20:38:56 <Eddi|zuHause2> you were watching the "shit" south park episode and each time they mention "shit" you had to drink a glass?
20:41:16 <ln-> in that case we wouldn't have been in any condition to even walk home...
21:04:15 <Eddi|zuHause2> yeah, i think they mention it over 100 times :p
21:12:57 <TrueBrain> hmm, I can't get the ldr format to 'blender' for correct lightning and viewport and stuff
21:15:37 <skidd13> Hmm, :( No comments about FS#1152
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21:20:43 <TrueBrain> chttp://www.okino.com/tutorials/lego_car_nugraf_ray_traced_800.jpg <- real or rendered? :) :)
21:22:13 <skidd13> TrueBrain: Obvious rendered. There is no refraction in the transparent elements.
21:27:24 <skidd13> TrueBrain: And If I am correct this is isometric view not perspective. (I'm used to work a lot with CAD (job-related), so have mercy with my comments)
21:27:57 <TrueBrain> I was just amazed what a renderer can do
21:28:11 <skidd13> There is even more possible
21:29:29 <skidd13> Yup, I played a bit with CATIA V5 fitting and Real Time Rendering. It's just amazing what is possible (But you need really a lot CPU power)
21:32:13 <skidd13> I had to render a design part for a presentation (1280x1024px) and it took 6 damned hours.
21:32:54 <TrueBrain> and I even can't get a darn block removed :p
21:34:09 <Eddi|zuHause2> start from scratch and rebuild it without the offending block :p
21:34:18 <TrueBrain> tried, it keeps coming back :p
21:36:32 <Eddi|zuHause2> it's a phoenix block :p
21:37:03 <Eddi|zuHause2> (it resurrects from its own ashes)
21:37:16 <TrueBrain> I once knew how to work with those programs...
21:37:20 <TrueBrain> but that was a LONG LONG time ago
21:41:24 <TrueBrain> oh well, fuck this :)
21:41:50 <TrueBrain> I want things to be easy, not overcomplicated :p
21:41:52 <skidd13> The worst thing with CAD software is that it changes so often. So knowlege ages damned fast. And some of the developers think it's funny to move from release to release and hide them. Grrr
21:42:05 <TrueBrain> as to make OpenTTD images from MLCad (lego), I currently need 4(!) different applications
21:42:16 <skidd13> :%s /move/move functions/g
21:43:38 <skidd13> TrueBrain: construction, rendering, gimping. What else?
21:43:55 <TrueBrain> MLCad -> LDR:POV -> POV:LWS -> LWS:Blender
21:44:10 <TrueBrain> the latter currently fails as I can't find a nice way to change the scale
21:46:34 <skidd13> TrueBrain: Is STL supported? Blender is a mesh moddeler AFAIK. Then you could write an application that scales the values in the STL to a fitting size.
21:50:54 <TrueBrain> STL is supported, but I have no simple way to get from LDR to STL
21:51:45 <skidd13> Sure, LDR is element related, STL is a mesh description.
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21:54:31 <TrueBrain> skidd13: it is more my inability with 'Blender'
21:55:46 <skidd13> The biger problem is Blender can't import faces, volumes, etc. AFAIK. It's not needed for "Picture rendering and game modeling".
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22:20:37 <TrueBrain> call it amazing, but I have lego via Blender
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22:28:13 <TrueBrain> there is even a small black line which is not annoying
22:28:29 <TrueBrain> okay, the color is, but I am just trying something here :p
22:29:08 <Progman> the trees will become lego-stones too?
22:29:28 <glx> not bad (except the color ;) )
22:29:44 <Progman> and the streets looks like the streets in lego?
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22:29:59 <Prof_Frink> TrueBrain: Will the statue be a giant lego man?
22:30:00 <TrueBrain> Progman: if anyone ever finds the time :p
22:30:05 <TrueBrain> haha, I like that Prof_Frink :)
22:30:11 <TrueBrain> glx: I am suprised that I got Blender to do this :)
22:30:23 <Progman> giant lego man \o/ ;)
22:30:35 <TrueBrain> I am sure that lego-man is in this database, so... :p
22:31:03 <glx> there's even a lego-man generator IIRC
22:31:04 <Prof_Frink> But anyway, meccanoworld > legoworld any day
22:31:41 <TrueBrain> can you show me a screenshot of what ever of meccanoworld? (not OpenTTD, but I can't remember that you can make a real world out of that)
22:33:25 <CIA-3> OpenTTD: richk * r10970 /branches/NewGRF_ports/bin/data/ (6 files in 2 dirs):
22:33:25 <CIA-3> OpenTTD: [NewGRF_ports] -Fix: Correction of alignments to several graphics.
22:33:25 <CIA-3> OpenTTD: -Fix: prevent orientation spin on hangar entry.
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22:38:50 <TrueBrain> proof of concept :)
22:42:49 <Bjarni> but what are the white blocks good for?
22:42:55 <TrueBrain> proof of concept :)
22:43:13 <Bjarni> it's not evening anymore
22:43:20 <Bjarni> it's way past midnight
22:43:46 <_Ben_> although I suppose I was saying evening to you...so your right
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22:44:38 <Bjarni> all that lego stuff reminds me of my experimental steam locomotives build out of lego
22:45:00 <Bjarni> one of the tricky ones were a big boy that could actually make it through the curves
22:45:08 <_Ben_> I modelled up a lego space man a short while ago actually, I'll try and find an image
22:46:05 <Bjarni> my 4-4-2 engine didn't go as well. I had problems with the trailing bogie :(
22:47:40 <_Ben_> I only had the monorail sets...wish I'd got some of the real rail stuff. I remeber trying to make a train hover above a long line of magnets, and stay in place by an inverted monorail shape, like the Japaneese maglevs. worked well, but I ran out of magnets
22:48:25 <TrueBrain> how do you copy something in Blender... sounds an easy task...
22:48:45 <TrueBrain> argh, I lost my work because of the touch-windows :(
22:49:16 <TrueBrain> a popup is important in Blender, against other applications where it is most of the time just a hint :(
22:50:02 <TrueBrain> tnx _Ben_, but enough for today, stupid stuff :(
22:50:26 <TrueBrain> _Ben_: btw, can you tell the difference between F 12,5.blend and F 12,5 high. blend?
22:50:58 <_Ben_> light setups are you refering to?
22:51:09 <TrueBrain> light and scale, yes
22:51:19 <TrueBrain> there was a file on the forums predefining those things
22:51:46 <_Ben_> I'd have to check some example's, I can't remeber the differences at hand. I'll scan the LS development thread
22:53:53 <TrueBrain> much to learn, but not today :p Night all!
23:24:09 <Bjarni> Bob ;) is actually a pretty nice guy
23:24:12 <svip> Made an update to the post.
23:24:18 <Bjarni> just like everybody else in the ;) family
23:24:52 <Bjarni> do you expect me to read a diff at this hour???
23:25:12 <svip> The EDIT/UPDATE part of the post.
23:26:14 <Bjarni> however that's too tricky too
23:27:03 <Bjarni> I woke up way too early today
23:27:14 <Bjarni> somebody were noisy :s
23:28:20 <Bjarni> because it wasn't a he
23:29:21 <Bjarni> I generally consider it a bad thing to stab people
23:29:40 <Bjarni> you see, it's kind of hard to keep the media away if you do so
23:30:24 <Bjarni> I don't plan on appearing in the news all the time
23:30:48 <Bjarni> once in a while should do
23:31:15 <Prof_Frink> Bjarni: If you do it right, it's quite easy
23:31:53 <Prof_Frink> Not if you *keep* stabbing them
23:32:01 <Prof_Frink> They'll either learn or die out
23:32:11 <Prof_Frink> Darwinism on reporters.
23:32:13 <Bjarni> actually I meant it would likely result in more domestic tasks to myself
23:33:01 <Prof_Frink> Have you not seen SotD?
23:33:29 <Bjarni> what is SotD? Shadow of the Dream?
23:34:17 <Prof_Frink> Shaun of the Dead!
23:34:54 <Bjarni> I can't even remember that title. I'm pretty sure I have never ever seen anything named anything like that
23:35:14 <svip> Du burder, det er en knald god film.
23:35:19 <svip> Har set den ti gange mindst.
23:35:33 <Prof_Frink> Spaced. With Zombies.
23:35:48 <svip> Or as it says itself, "A Romantic Comedy. With Zombies."
23:35:49 <Prof_Frink> Now you tell me you don't know what Spaced is...
23:36:09 <Bjarni> you would likely be upset if I do, so I don't :p
23:36:37 <svip> When someone mentions a film.
23:37:03 <svip> No, Wikipedia is awesomer.
23:37:05 <Bjarni> yeah, it should be imdb
23:37:14 <svip> Because you can get any thing answered with Wikipedia.
23:37:19 <svip> Even when it is not a film. O_O!
23:37:36 <Bjarni> I don't think I'm mentioned there
23:37:45 <svip> You are not notable enough.
23:37:46 <Prof_Frink> svip: Yes, but you can get *any answer* to any question
23:38:04 <svip> That's what uncyclopedia.org is for.
23:38:19 <Prof_Frink> Uncyclopedia is for the truth.
23:38:56 <Prof_Frink> wikipedia is for what the last loony who edited the page considers to be the truth.
23:39:21 <svip> That is a vague description.
23:39:41 <Bjarni> at one time, wikipedia claimed Earth to be the biggest planet in the world
23:39:49 <Prof_Frink> twenty to one is for sleep.
23:40:06 <svip> Bjarni: That could somehow be true.
23:40:16 <svip> Since the world is the planet.
23:40:26 <svip> Of course, not technically correct.
23:40:31 <svip> The best kind of correct.
23:41:13 <Bjarni> it's not a good to have an article where you have to know the info before reading it to be able to tell how to read it
23:41:46 <svip> That's how it works with everything.
continue to next day ⏵