IRC logs for #openttd on OFTC at 2007-04-23
            
00:08:52 *** Noldo has quit IRC
00:08:54 *** Noldo has joined #openttd
00:13:18 *** yeti_ has quit IRC
00:26:24 *** iPandaMojo has quit IRC
00:35:27 *** mggrant has quit IRC
00:37:10 *** Sacro has quit IRC
00:37:27 *** GoneWacko has quit IRC
00:39:46 *** Sacro has joined #openttd
00:47:45 *** KritiK has quit IRC
00:52:32 *** Belugas has quit IRC
00:52:45 *** Belugas has joined #openttd
00:52:49 *** ChanServ sets mode: +o Belugas
01:07:08 *** mggrant has joined #openttd
01:13:06 *** Sacro has quit IRC
01:27:16 *** Ammller has joined #openttd
01:31:10 *** Ammler has quit IRC
01:31:32 *** Eddi|zuHause3 has joined #openttd
01:37:53 *** Eddi|zuHause2 has quit IRC
01:42:30 *** Morphy has quit IRC
01:43:53 *** Nigel has quit IRC
01:45:04 *** lolman has quit IRC
01:45:36 *** lolman has joined #openttd
01:50:30 *** lolman has quit IRC
01:50:54 *** lolman has joined #openttd
01:59:03 *** Born_Acorn has quit IRC
01:59:07 *** Born_Acorn has joined #openttd
02:06:14 *** Mucht_ has joined #openttd
02:10:00 *** Mucht has quit IRC
02:37:35 *** glx has quit IRC
02:45:33 *** Osai^zZz has quit IRC
02:57:00 *** lolman has quit IRC
02:57:39 *** lolman has joined #openttd
03:10:34 *** Triffid_Hunter has quit IRC
03:10:57 *** Triffid_Hunter has joined #openttd
03:39:55 *** Frostregen has joined #openttd
04:06:44 *** Zavior has quit IRC
04:12:46 *** helb has quit IRC
04:15:44 *** Osai^zZz has joined #openttd
04:27:19 *** Taikaponi has quit IRC
04:28:33 *** Zavior has joined #openttd
04:41:31 *** Smoky555 has joined #openttd
04:48:33 *** Osai^zZz has quit IRC
04:49:54 *** Zuu has joined #openttd
05:10:47 *** Frostregen__ has joined #openttd
05:11:06 *** Frostregen__ is now known as Frostregen_
05:15:55 *** Frostregen has quit IRC
05:15:57 *** Frostregen_ is now known as Frostregen
05:28:39 *** Taikaponi has joined #openttd
05:33:42 *** Tron_ is now known as Tron
05:41:10 *** boekabart_ has joined #openttd
05:46:19 *** izhirahider has quit IRC
05:46:31 *** izhirahider has joined #openttd
05:47:48 <boekabart_> where can i find a log of this channel?
05:48:26 <boekabart_> or : peter1138: can you give me a link again to your version of my patch? (@ another pc now)
05:56:40 *** McHawk has quit IRC
06:03:09 <boekabart_> answer to my own question: http://thegrebs.com/irc/openttd-2007.html
06:03:30 *** lolman has quit IRC
06:09:16 *** McHawk has joined #openttd
06:10:47 <SpComb> boekabart_: !logs
06:10:57 <boekabart_> !logs
06:10:57 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
06:11:17 <boekabart_> apparently more than 1 site is logging :)
06:11:25 <SpComb> I was the first one, though :P
06:11:29 <boekabart_> hm, the thegrebs one is prettier :)
06:11:34 <SpComb> 423 days logged since Feb 25 2006
06:11:51 <SpComb> I have a prettier version that works, but I haven't had the time to make it production-ready
06:12:15 <boekabart_> totally unimportant anyway. Thanks, found the info i needed
06:12:38 <SpComb> but I have had this big nagging feeling recently that I need to pick it up again and finish it off
06:14:02 * peter1138 nags SpComb
06:14:24 <boekabart_> look who's alive :)
06:14:53 <boekabart_> peter1138: the link you sent me yesterday still points to your latest version?
06:15:43 <peter1138> http://fuzzle.org/o/deepwater2.diff
06:15:49 <peter1138> removes that bit you mentioned
06:15:55 <peter1138> and adds transparency option
06:16:07 <boekabart_> what's that option?
06:16:23 <boekabart_> and what is the 'UI' for changing sea level?
06:17:07 <peter1138> UI? you want a UI?
06:17:19 <peter1138> i was just adjusting it with a debugger ;p
06:17:39 <peter1138> but... easy to add it to the patches window
06:20:32 <boekabart_> ok, just checking
06:20:38 <boekabart_> wondered if i missed it :)
06:20:51 *** Purno has joined #openttd
06:20:52 <boekabart_> i fixed bridge drawing
06:21:04 <peter1138> was it broken?
06:21:17 <boekabart_> well yes, it drew the pillars under water
06:24:13 <boekabart_> well they were sorted out after
06:25:09 <boekabart_> still, pixels for nothing
06:40:30 *** orudge` has joined #openttd
06:44:00 *** orudge has quit IRC
06:48:06 <boekabart_> if (GetMaxTileHeight(tile) <= _patches.sealevel + 1) break;
06:48:15 <boekabart_> is not OK according to vs80
06:48:27 <boekabart_> types are uint / uint8
06:48:41 <boekabart_> but this IS ok:
06:48:43 <boekabart_> if (GetMaxTileHeight(tile) <= _patches.sealevel) break;
06:49:02 <boekabart_> apparently, unsigned char + 1 = int ?
06:49:14 <peter1138> o_O
06:49:18 <peter1138> + 1U ?
06:49:45 <boekabart_> yea, that helps
06:49:56 <boekabart_> same thing with * TILE_HEIGHT
06:50:15 <boekabart_> (uint)TILE_HEIGHT fixes that
06:50:33 <peter1138> le sigh
06:54:11 <boekabart_> what to do with building depots... only on 0-deep water?
06:54:27 <boekabart_> sounds reasonable, doesn't it
06:54:46 *** Thomas[NL] has joined #openttd
06:59:18 *** Tino|Home has joined #openttd
07:00:30 *** Tino|Home is now known as TinoM
07:02:22 *** maddy has joined #openttd
07:06:19 *** TinoM| has quit IRC
07:10:27 <peter1138> yes
07:10:28 *** scia has joined #openttd
07:10:50 * peter1138 bahs at plane speed patch
07:11:17 <peter1138> our taxi speed is reduced, so if i just /4 then taxiing takes days
07:11:34 <boekabart_> peter1138: do you think it's a good idea to modify the GetSlopeZ_Water and GetSlopetileh_Water functions to return water level/slope instead of sea-floor slope?
07:11:58 <boekabart_> it does fix the ship movements, but i'm not sure what it might break
07:12:23 *** ThePizzaKing has joined #openttd
07:12:31 <peter1138> i don't know
07:17:03 <boekabart_> i like the transparent option :) but to call water a building....
07:19:10 <peter1138> hmm?
07:19:13 <peter1138> oh, the menu option, heh
07:19:20 <peter1138> use the transparency toolbar
07:19:25 <peter1138> press ^X
07:19:44 <roboboy> or call it underwater view?
07:19:48 <roboboy> like RCT
07:20:09 <peter1138> 08:07 < Tama00> lol
07:20:15 <roboboy> so add it as an extra option?
07:20:16 <peter1138> errr
07:20:30 <roboboy> lol
07:20:31 <peter1138> it is an extra option
07:20:34 <roboboy> ok
07:20:49 <peter1138> ^8 toggles it, heh
07:21:21 * peter1138 goes
07:30:49 *** Morphy has joined #openttd
07:37:58 *** Vikthor has joined #openttd
07:38:03 *** stillunknown has quit IRC
07:43:29 *** stillunknown has joined #openttd
07:47:43 <peter1138> time to put the coffee on
07:53:22 <SpComb> time to reboot quakenet
07:58:06 <boekabart_> what happens when a train depot with trains in it, is flooded?
07:58:11 <boekabart_> everything gone?
08:07:47 <boekabart_> peter1138: changing GetSlopeZ_Water influences too much.. better let ship controller call a specific GetSlopeZ_WaterSurface function
08:10:56 *** lolman has joined #openttd
08:13:42 <peter1138> :/
08:13:58 <peter1138> does it need it?
08:14:21 <peter1138> can be fixed easily, i should think
08:15:30 <peter1138> http://fuzzle.org/o/ships.diff ?
08:15:35 <peter1138> hmmmmm
08:15:52 <peter1138> no that won't do for low canals
08:16:09 <peter1138> so just test if it's a canal first :D
08:16:11 <boekabart_> i've fixed it already
08:16:20 <peter1138> oh
08:17:07 <boekabart_> actually i've thought of a sealevel patch that is a LOT better, but it requires an extra uint8 in map array
08:17:12 <boekabart_> that's not acceptable, right?
08:17:37 <peter1138> another one? why?
08:17:45 <boekabart_> it's more realistic
08:18:04 <peter1138> so *all* tiles need to store sea level?
08:18:21 <boekabart_> yes
08:18:30 <peter1138> o_O
08:18:38 <boekabart_> makes lakes and stuff possible
08:18:54 <peter1138> not possible to store it just for water tiles?
08:19:04 <boekabart_> well yes
08:19:11 <boekabart_> do water tiles have 8 bits left?
08:19:14 <peter1138> no
08:19:26 <peter1138> they have 50 bits free
08:19:38 <boekabart_> wOOt!
08:19:42 <boekabart_> where?
08:20:10 <peter1138> all of m2, m3, m4 and m7, bits 2-7 of m5 and bits 2-5 of m6
08:20:31 <boekabart_> you know that by heart? :)
08:20:35 <peter1138> yes
08:20:38 <peter1138> http://fuzzle.org/o/trunk/docs/landscape_grid.html
08:20:41 <peter1138> i lied ;p
08:21:07 <boekabart_> first we'll finish this, i need to focus...
08:27:34 *** Thomas[NL] has quit IRC
08:51:35 *** scia has quit IRC
08:54:20 *** scia has joined #openttd
08:54:29 *** Nigel has joined #openttd
08:58:50 <boekabart_> peter1138: only m7 would be usable, other are in use by dock, oilrig
08:59:09 <peter1138> hmm
09:01:15 <Eddi|zuHause3> doesn't that suffice?
09:01:28 *** setrodox has joined #openttd
09:02:52 <Rubidium> I guess m7 will be used for oilrigs in newindustries
09:04:38 <peter1138> and i'll be using it for stations, though probably not for docks, yet
09:12:09 <hylje> with several water levels, rivers and other aquatic constructs might be a breeze
09:13:46 *** eJoJ has quit IRC
09:15:04 <peter1138> hylje: they'll be a breeze if you code it for us :D
09:15:16 <hylje> yes, sure
09:15:25 <peter1138> Rubidium: planespeed/taxiing
09:15:43 <peter1138> Rubidium: if i apply a 'planespeed 1' patch, taxiing is really slow. acceptable? ;p
09:16:14 <peter1138> (i gather that celestar doesn't care)
09:23:50 *** Tino|R152 has joined #openttd
09:24:01 *** TinoM|152 has joined #openttd
09:33:24 *** Tino|R152 has quit IRC
09:36:01 *** Tino|R152 has joined #openttd
09:36:21 *** eJoJ has joined #openttd
09:36:54 *** Tino|R152 has quit IRC
09:37:15 *** Tino|R152 has joined #openttd
10:00:44 <boekabart_> hylje: I'm thinking the same thing and have the code in my head already.
10:00:55 <hylje> thats great!
10:01:18 <hylje> but i dont think any draining mechanisms can be had
10:01:28 <boekabart_> I think they can
10:01:59 <hylje> if so, that'd be totally sweet
10:02:04 <boekabart_> But first i'll finish the basic high-sealevel-patch. I'm fighting with the drying-up after lowering sea level again... I don't want lakes to dry up....
10:03:18 <hylje> lakes in this context?
10:03:21 <Eddi|zuHause3> just start "anti-flooding" from 0x0
10:03:38 <Eddi|zuHause3> anything not connected to the sea will then not dry out
10:05:57 *** Ammller is now known as Ammler
10:13:39 *** DaleStan_ has joined #openttd
10:16:11 <boekabart_> Eddi|zuHause3: how do you suggest that drying up propagates then? instantaneously?
10:16:18 <boekabart_> currently it's like flooding
10:16:43 <Eddi|zuHause3> yes, i thought like flooding
10:17:58 <Eddi|zuHause3> but i do not know how flooding is exactly implemented
10:18:20 <Eddi|zuHause3> you could implement it like a BFS
10:18:54 <boekabart_> flooding is in tileLoop: if a tile is water and the neighbour is not, it will become wet too.
10:19:41 <boekabart_> basically, drying up works the same now for water tiles that are above sea level: if any neighbour at same height is dry, dry up too
10:20:05 *** DaleStan has quit IRC
10:20:05 *** DaleStan_ is now known as DaleStan
10:24:17 <boekabart_> i got it to work so that lakes stay wet
10:24:32 <boekabart_> but they won't get larger if modified: they will dry up
10:25:33 <boekabart_> since drying up is stronger than flooding, above sea level
10:39:02 *** Ammler has quit IRC
10:48:43 *** scia has quit IRC
10:49:13 *** qfh has quit IRC
10:49:25 *** qfh has joined #openttd
11:05:36 <Rubidium> peter1138: does that slow taxiing mean that it is possible to get them stuck?
11:05:41 <peter1138> no
11:06:20 <Rubidium> then it's ok by me; planespeed should (ofcourse) be on all speeds of a plane ;)
11:07:06 <peter1138> can always be adjust later, of course
11:07:13 <peter1138> default to 1 or 4?
11:09:25 <Rubidium> I'd say default to TTDs speed
11:09:34 *** Taikaponi has quit IRC
11:09:41 *** Taikaponi has joined #openttd
11:11:35 *** tokai|ni has quit IRC
11:12:36 <peter1138> so taxiing is slow? :p
11:13:57 *** tokai|ni has joined #openttd
11:20:07 *** Alltaken has joined #openttd
11:22:36 <boekabart_> ever been in a plane? taxiing IS ALWAYS ANNOYINGLY SLOW!
11:23:02 <peter1138> heh
11:23:26 <peter1138> http://fuzzle.org/o/speed.diff
11:41:35 *** Tino|R152 has quit IRC
11:41:40 *** Tino|R152 has joined #openttd
11:42:52 *** coronel has quit IRC
11:42:56 *** coronel has joined #openttd
11:45:05 *** Tino|IfGI has joined #openttd
11:48:19 *** miegel__ has joined #openttd
11:49:39 *** Ailure has quit IRC
11:50:02 *** Ailure has joined #openttd
11:50:32 *** Tino|R152 has quit IRC
11:52:56 *** Tino|IfGI has quit IRC
11:55:07 *** tokai|ni has quit IRC
11:55:24 *** graeme has joined #openttd
11:56:59 *** tokai|ni has joined #openttd
11:58:08 *** miegel__ has quit IRC
11:58:20 *** miegel__ has joined #openttd
12:12:27 *** maad has quit IRC
12:12:32 *** miegel__ is now known as Tino|r152
12:12:35 *** Sacro has joined #openttd
12:14:42 *** helb has joined #openttd
12:18:00 *** Vikthor has quit IRC
12:22:36 *** Zr40 has joined #openttd
12:24:44 *** thctlo has joined #openttd
12:24:49 *** thctlo has left #openttd
12:27:01 *** Ammler has joined #openttd
12:28:17 *** Tino|r152 has quit IRC
12:29:42 *** G0D has joined #openttd
12:34:48 *** miegel__ has joined #openttd
12:36:08 *** Twofish has quit IRC
12:36:49 *** miegel__ is now known as Tino|r152
12:36:56 <Tino|r152> f
12:37:05 <peter1138> f?
12:37:06 *** Tino|r152 is now known as Tino|R152|
12:37:21 *** Alltaken has quit IRC
12:41:07 <Eddi|zuHause3> it's the letter next to g
12:42:27 <Sacro> Eddi|zuHause3: what a strange keyboard you have
12:43:04 <Sacro> no...
12:43:06 <peter1138> it's a letter next to f...
12:43:09 <Sacro> its like that on mine too
12:43:10 <peter1138> but not *the* letter...
12:43:15 <peter1138> Sacro fails
12:43:27 <Sacro> indeed he does
12:48:16 *** glx has joined #openttd
12:48:16 *** ChanServ sets mode: +v glx
12:53:45 *** Tino|R152| has quit IRC
12:54:25 *** miegel__ has joined #openttd
12:55:21 *** ThePizzaKing has quit IRC
12:56:56 *** blathijs has quit IRC
12:56:57 *** blathijs has joined #openttd
13:04:49 *** Sacro has quit IRC
13:16:50 *** lolman has quit IRC
13:18:26 *** Rubidium has quit IRC
13:18:57 *** Thomas[NL] has joined #openttd
13:19:27 *** Sacro has joined #openttd
13:20:09 <Belugas> hello
13:20:42 <peter1138> Belugas :D
13:21:34 *** Sacro has quit IRC
13:23:04 *** Sacro has joined #openttd
13:26:34 <Belugas> #water water everywhere!
13:27:09 <Belugas> how's life, Master?
13:27:59 *** rubidium has joined #openttd
13:27:59 *** ChanServ sets mode: +o rubidium
13:28:29 *** rubidium is now known as Rubidium
13:31:53 <Belugas> it looks like i should start reserving bits and bytes for newindustries, if i don't want to see any left ones used up by the new water scheme :)
13:32:06 <Belugas> kick in the butt boy!
13:39:49 <boekabart_> Belugas: You can relax, I've now got High Seas, Rivers and Lakes working with no extra bit used
13:40:21 <Belugas> congratulations :)
13:40:33 <boekabart_> i hope
13:40:47 <Belugas> either way, i have stuff to clean on industries. requirements of a *certain* project of mine ;)
13:41:42 *** Vikthor has joined #openttd
13:41:43 <Belugas> map-oriented-stuff, might i add...
13:44:26 *** Vikthor has quit IRC
13:44:42 *** Vikthor has joined #openttd
13:44:48 <maddy> how can i use newindustries from the nightlies?
13:46:22 <Belugas> you can't
13:46:30 <Belugas> it's not in the nighlties
13:46:40 <Belugas> it's not even on my own machines
13:46:50 <Belugas> welll not finished,that is...
13:46:54 <Belugas> far form it
13:46:59 <Belugas> far FROM it
13:48:33 <maddy> ah, because in the logs i see every time new changes for newindustries
13:48:46 <maddy> i thought maybe it is already available
13:48:48 *** Osai^zZz has joined #openttd
13:48:50 <Sacro> newindustries?
13:49:02 <maddy> or was it newcargo...
13:49:10 <maddy> yeah!
13:49:13 <maddy> newcargo
13:49:18 <maddy> i meant newcargo
13:49:22 <Eddi|zuHause3> those are two different things
13:49:30 <Sacro> its newcagoes
13:49:36 <Sacro> *newcargoes
13:49:51 <maddy> yes, i meant newcargos, not newindustries
13:49:57 <maddy> how can i use them?
13:50:01 <Eddi|zuHause3> new car goes? you better hope it drives :p
13:50:13 <maddy> Eddi|zuHause3: :p
13:50:18 <Eddi|zuHause3> you can't use newcargos without industries
13:50:24 <Eddi|zuHause3> newindustries
13:50:29 <maddy> lol
13:50:33 <maddy> ok
13:50:48 <maddy> then i forget about newcargos and newiindustries
13:51:33 <Thomas[NL]> some people are talking about the new map-array format, what will be different at what will be the advantages?
13:52:20 <Eddi|zuHause3> there were lots of different plans for that... not all lead anywhere
13:52:22 *** Osai^2 has joined #openttd
13:52:27 <Belugas> they do not know whata they are talking about
13:52:40 *** Osai^2 is now known as Osai
13:52:43 *** Zr40 has quit IRC
13:53:06 <Belugas> they are confused by the evilish wiki!
13:54:05 <Eddi|zuHause3> the last plan i heard was stacked tiles, in preparation of flexible bridges
13:54:48 <Eddi|zuHause3> but apart from the C++ port, i have not seen anything happening towards that direction
13:56:39 <Belugas> can addition of m7 counts?
13:57:00 <Eddi|zuHause3> m7 has nothing to do with stacked tiles :)
13:57:28 <Belugas> no, but for new map array, it could, since it's a new array in the map!
13:57:29 <Belugas> lol
13:57:52 <Eddi|zuHause3> err... yes :)
13:58:54 *** Osai^zZz has quit IRC
14:04:05 <ln-> boris yeltsin is dead
14:05:36 <boekabart_> i just heard
14:05:43 *** Sacro has quit IRC
14:12:17 *** Vikthor has quit IRC
14:14:24 <peter1138> heh
14:14:42 *** scia has joined #openttd
14:14:49 <peter1138> was he doing anything?
14:21:39 <boekabart_> no, except for drinking a lot, apparently.
14:22:09 <peter1138> now that i aspire to
14:22:40 <Belugas> slurp
14:22:42 <Belugas> burp
14:25:49 *** Sacro has joined #openttd
14:37:48 <boekabart_> Updated! http://boekabart.googlepages.com/sealevel
14:38:06 <hylje> great"
14:38:06 <hylje> !
14:38:48 <hylje> omg
14:39:11 <hylje> all we need is stream sprites?
14:41:11 <boekabart_> yea, we do need those.
14:42:05 <boekabart_> going home.. later!
14:48:46 *** GoneWacko has joined #openttd
14:54:59 *** Franchie has joined #openttd
14:55:05 *** Franchie has left #openttd
14:56:32 *** Osai^2 has joined #openttd
14:57:19 *** Osai has quit IRC
15:01:07 *** Osai^2 is now known as Osai
15:03:36 *** Sacro has quit IRC
15:03:42 *** Sacro has joined #openttd
15:05:10 <Eddi|zuHause3> i'd like to see: lake water, stream water (with direction), waterfalls, shallow sea, deep sea and ocean ground (when transparent) sprites
15:05:57 <maddy> me too
15:06:14 <Eddi|zuHause3> and also streams affecting ship speeds :)
15:07:04 <maddy> hehehe
15:07:14 <Belugas> steam ships
15:08:07 <ln-> what about frozen lakes with temporary ice roads over them?
15:08:51 <Eddi|zuHause3> i don't think anyone outside finland thinks this is a great idea :p
15:09:16 *** Thomas[NL] has quit IRC
15:09:26 <ln-> or frozen lakes with temporary railroads over them?
15:10:02 <Eddi|zuHause3> somehow i knew that one was coming :p
15:11:15 *** miegel__ has quit IRC
15:11:19 <hylje> i didnt expect that
15:11:35 <Belugas> roads on lakes are known in here too.
15:11:41 <Belugas> trains on lake were used
15:11:44 <Belugas> not aymore
15:11:48 <Belugas> since eons
15:11:52 *** Tino|R152 has joined #openttd
15:12:06 <Belugas> frozen lakes...
15:12:47 <Eddi|zuHause3> hylje: a while ago he showed a picture of rails over ice, because the bridge was destroyed (by germans retreating in WWII)
15:12:58 <hylje> :>
15:13:12 *** yeti_ has joined #openttd
15:13:21 <yeti_> hi :)
15:13:56 <Belugas> hello
15:14:43 <yeti_> when you upgrade your railways to monorail, what's the easiest method to upgrade your trains? build new depots, the trains, then copy orders?
15:14:50 <yeti_> or is there something easier :) ?
15:15:10 <Eddi|zuHause3> i don't think so
15:16:02 <yeti_> okay :) still a lot better than original ttd though. is it known when PBS will be back?
15:16:50 <Eddi|zuHause3> no
15:17:02 <Eddi|zuHause3> well, yes, the PBS you know will never come back
15:17:26 <Eddi|zuHause3> the new signal system will be much more than just PBS
15:19:00 <blathijs> oeh, are there designs for a new signal system?
15:21:48 *** xyz has joined #openttd
15:23:34 <Belugas> ho... xyz is from Montreal
15:23:39 <Belugas> welcome then :)
15:24:01 <Belugas> don't know blathijs.
15:24:12 <Belugas> You might ask KUDr
15:24:40 *** Osai^2 has joined #openttd
15:24:55 *** Osai has quit IRC
15:25:51 <xyz> hi
15:26:07 <maddy> hiho
15:26:17 <xyz> what's with Montreal?
15:26:25 <peter1138> pom te pom
15:26:41 <xyz> what is that?
15:28:07 <Belugas> xyz, i am too :) i saw that on your address ;)
15:28:23 <xyz> oh
15:28:25 <xyz> ok
15:28:29 <xyz> nice
15:28:31 <xyz> :P
15:28:43 <xyz> finaly spring coming
15:28:45 <xyz> ;)
15:29:11 <Belugas> you bet!
15:36:12 <Belugas> and gardening too. Nothing is for free :(
15:36:13 *** Osai^2 has quit IRC
15:36:46 <maddy> i love gardening
15:40:09 <maddy> is a change from the programming the whole day
15:40:39 <Ailure> Yes
15:40:41 <Ailure> It's like
15:40:42 <Ailure> RL terraforming
15:40:59 <maddy> lol
15:41:04 <maddy> something like it
15:44:49 <peter1138> heh
15:45:00 <peter1138> press a few buttons to plant stuff...
15:47:58 <Belugas> or maybe obey the Grand Manager
15:48:03 <Belugas> your wife!!!
15:48:37 <peter1138> hehe
15:48:50 <peter1138> i need that bulldozer tool...
15:50:54 <HMage> and if you don't have much time, use copy-paste patch
15:52:19 *** Smoovious has quit IRC
15:52:26 <Belugas> that would be so cool
15:53:25 <HMage> but it would mess your terrain if you make a mistake
15:53:30 *** Smoovious has joined #openttd
15:54:52 *** llugo has joined #openttd
16:01:38 *** lugo has quit IRC
16:11:11 *** DaleStan has quit IRC
16:17:18 *** Progman has joined #openttd
16:17:57 *** Digitalfox[Home] has joined #openttd
16:18:47 *** maddy has quit IRC
16:27:59 *** Peakki has joined #openttd
16:32:12 *** Wolfensteijn has quit IRC
16:32:14 *** Wolfensteijn has joined #openttd
16:34:34 *** Wolf01 has joined #openttd
16:34:43 <Wolf01> hello
16:35:58 *** adumitru007 has joined #openttd
16:38:08 *** DaleStan has joined #openttd
16:39:00 *** Tron has quit IRC
16:39:38 <xyz> hi
16:40:18 *** mikk36 has quit IRC
16:40:24 *** Tron has joined #openttd
16:42:41 <adumitru007> how do I use xmlNodeGetContent(NodePtr cur) to extract the info in an xml-sequence like this one? <tag1><tag2><text>CONTENT</text></tag2></tag1> ?
16:43:32 *** mikk36 has joined #openttd
16:45:18 <xyz> adumitru007 ro>
16:45:19 <xyz> ?
16:46:37 *** adumitru007 has quit IRC
16:46:48 <Belugas> wrong channel :D
16:47:07 *** adumitru007 has joined #openttd
16:47:31 <Digitalfox[Home]> Belugas this a little offtopic, but do you know anything about cars tyres?
16:47:39 *** Rexxars has joined #openttd
16:47:40 <yeti_> why do planes always fly a circle around the airport before landing?
16:47:56 <Belugas> Digitalfox[Home] : cars tires?
16:48:10 <Digitalfox[Home]> I need to change my car tyres.. And i'm having a hard time to pick the right ones
16:48:15 *** adumitru007 has left #openttd
16:48:19 <Belugas> i know about winter tires and 4 seasons ones...
16:48:21 <Digitalfox[Home]> so many companys and models
16:48:21 <Belugas> that';s about it
16:48:40 <Digitalfox[Home]> It's an Audi A3 205/60/15
16:48:46 <Digitalfox[Home]> yeah
16:48:53 <glx> expensive size :)
16:48:54 <Digitalfox[Home]> i'm seraching for sites with reviews
16:49:01 <Rubidium> Digitalfox[Home], tip: go to a company that sells lots of tyres
16:49:01 <Belugas> my father-in-law owns a garage. he's the one selling me what i need
16:49:14 <Belugas> i never know the details...
16:49:30 <Belugas> i don't even know the pressure required :S
16:49:42 <xyz> :)
16:49:46 <Digitalfox[Home]> Rubidium: I did, to 3, but all have diferent tyres and models and prices.. It's so confusing
16:49:50 <glx> Belugas: look at the sticker when you open the door :)
16:50:22 <Belugas> i may do that :)
16:50:28 <Digitalfox[Home]> And the you have tyres that cost 55€, 65, 75 120, etc...
16:50:47 <Digitalfox[Home]> Anyway it's offtopic, so thanks :)
16:51:12 <Digitalfox[Home]> Anyone knows a good review site for tyres?
16:52:06 <glx> Digitalfox[Home]: http://www.pneucity.com/
16:52:20 <Digitalfox[Home]> glx: Thanks a lot :) :)
16:54:26 *** Chrissicom has joined #openttd
16:54:52 <Chrissicom> good afternoon =)
16:55:07 <Digitalfox[Home]> hello
16:55:28 <xyz> i think there is a bug in the intercontinental aeroport plane handeling code
16:55:49 <Digitalfox[Home]> xyz: What's the bug?
16:56:01 <Chrissicom> do you also have the problem that planes seem to use only one runway?
16:56:23 <xyz> the plane that is taking of from the second runway (the cosest to the camera) makes a 450 degree turn
16:56:33 <xyz> in stead of 90
16:57:17 <xyz> 450 anti-clockwise in stead of 9 clockwise
16:57:19 <Rubidium> what version are we talking about?
16:57:37 <xyz> all til latest AI build
16:57:40 <xyz> let me check
16:57:42 <Rubidium> (450 anti-clockwise != 90 clockwise)
16:57:51 <xyz> :)
16:57:59 <xyz> 360 + 90
16:58:05 <xyz> ups
16:58:09 <xyz> is 36-90
16:58:13 <xyz> 360-90
16:58:16 <xyz> sorry :P
16:58:28 <xyz> so 270
16:58:55 <xyz> is r9634 -noAI
16:59:06 <xyz> i have a savegame if you want
16:59:11 <xyz> or a screenshot
16:59:33 *** sPooT has joined #openttd
16:59:45 <Rubidium> can you reproduce it in trunk?
16:59:55 <xyz> let me try
17:01:56 <Chrissicom> I just got a strange missing include when compiling the 0.5.1 source
17:01:57 <Chrissicom> .\music\dmusic.cpp(15) : fatal error C1083: Cannot open include file: 'dmksctrl.h': No such file or directory
17:02:01 <Chrissicom> what file is that?
17:02:17 <Rubidium> you miss directX stuff
17:02:39 <Rubidium> so you need to install some DirectX SDK
17:03:35 <Chrissicom> can I use the April 2007 SDK or is the 8.1 required mentioned in the readme?
17:04:26 *** nfc has quit IRC
17:04:27 <xyz> iep it is happening in the trunk also
17:04:41 *** nfc has joined #openttd
17:04:42 <Rubidium> and in 0.5.1?
17:04:58 <xyz> :)
17:05:02 <xyz> le me see
17:05:37 <Rubidium> Chrissicom: have you added the correct paths to the configuration of MSVC?
17:06:11 *** boekabart has joined #openttd
17:06:28 <Chrissicom> I am using a standard install of VC++ 2005 Express and didn't change any dirs
17:06:50 <Chrissicom> and I copied the PSDK files to .../VC/PlatformSDK/include ./bin etc....
17:07:00 <Chrissicom> that solved the problem of a missing winsock2.h and windows.h
17:07:10 <Chrissicom> I am trying to install the DX SDK right now :)
17:08:05 <Rubidium> < Chrissicom> can I use the April 2007 SDK or is the 8.1 required mentioned in the readme? <- under the assumption that it's backward compatible, it should work
17:08:39 <xyz> 0.5.1 also
17:09:23 <Chrissicom> I'll see if I can reproduce the problem xyz describes, I have a game open with icont airports right now
17:09:33 <Rubidium> can you make a bugreport @ bugs.openttd.org for 0.5.1 and attach the 0.5.1 savegame?
17:11:03 <xyz> can i use the forum username for that?
17:11:22 <xyz> or i have to register
17:11:43 <Rubidium> it should allow unregistered reporting, but I'm not really sure about it
17:12:41 *** Zavior has quit IRC
17:12:52 *** Vikthor has joined #openttd
17:12:54 *** |Jeroen| has joined #openttd
17:13:23 <Chrissicom> do you have YAPF enabled in the patch settings xyz?
17:13:28 <Chrissicom> I can't reproduce the problem in my game
17:13:52 *** Zavior has joined #openttd
17:14:29 <xyz> Chrissicom: yes
17:14:32 <Wolf01> Belugas: http://www.tt-forums.net/viewtopic.php?p=578259#578259 oh dear :P
17:14:57 <Rubidium> the pathfinder settings shouldn't bother the airplanes
17:15:31 <xyz> it is just for trains roads and ships
17:16:18 *** tokai|ni has quit IRC
17:16:23 <Chrissicom> oh my the DX SDK has 441 MB :D that'll take me 6 or 7 mins till I can try if it solves my problem
17:17:14 <Chrissicom> oh you're right hmm
17:17:32 <Chrissicom> send me the link to your bugreport when you made it and I'll check your savegame here :)
17:18:32 <xyz> ok
17:19:32 *** tokai|ni has joined #openttd
17:21:54 <xyz> Notice: Undefined variable: register_text in /www/openttd.org/bugs/scripts/modify.php on line 602
17:21:54 <xyz> Notice: Undefined index: project_title in /www/openttd.org/bugs/scripts/modify.php on line 605
17:21:54 <xyz> Notice: Undefined index: flyspray_userid in /www/openttd.org/bugs/includes/notify.inc.php on line 264
17:21:56 <xyz> ups
17:21:58 <xyz> :P
17:23:11 <boekabart> Chrissicom: on my site you can find a torrent to a super lite version of DX-SDK (jan2007), install-less, perfect for building ottd
17:23:42 <boekabart> http://boekabart.googlepages.com/
17:24:32 <Rubidium> MiHaMiX: why is flyspray still throwing warnings at new users?
17:24:38 <hylje> the other solution is of course to use linux
17:24:58 <boekabart> that's even more work than installing the full dx-sdk
17:25:00 <boekabart> ;)
17:25:46 <hylje> depends
17:27:10 <Chrissicom> oh cool link boekabart I'll give that a try :D although installing the DX SDK just fixed my problem already
17:27:22 <Chrissicom> but I'd prefer a few files to a big installation :D
17:27:22 *** Mucht_ has quit IRC
17:28:08 *** Mucht has joined #openttd
17:28:41 <Belugas> Wolf01 : thanks, saw it, tried to cool down the expectations
17:28:48 <Belugas> hopefully...
17:28:56 <Sacro> ooh tis a boekabart
17:30:45 *** dihedral has joined #openttd
17:30:50 <dihedral> hello
17:31:00 <xyz> here is the link http://bugs.openttd.org/task/743
17:32:28 <dihedral> http://pub.dihedral.de/openttd/errmsg.png
17:32:32 <dihedral> http://pub.dihedral.de/openttd/errmsg2.png
17:32:42 <dihedral> can someone tell me what that is about?
17:33:00 <dihedral> i was spectating one of my games
17:33:01 <glx> what were you doing?
17:33:11 <dihedral> hehe - was faster
17:33:54 <dihedral> just toggling that button gave me that window
17:33:58 <dihedral> every single time
17:34:06 <dihedral> i have seen an empty error message box more often
17:34:21 <dihedral> like when simply joining a game
17:34:27 <dihedral> not that it influenced anything
17:34:44 <dihedral> but it only started coming in 0.5.1 (RC3)
17:34:59 <peter1138> hellay
17:35:30 <peter1138> dihedral: "that" button?
17:35:38 <glx> autorenew
17:35:41 <dihedral> yup
17:35:44 <dihedral> as you can see
17:35:50 <dihedral> when looking at the 2 screenies
17:36:05 <peter1138> ah
17:36:10 <peter1138> not obvious from one :p
17:36:23 <dihedral> but like i said - it happens on more occations - though this being the reproducable one
17:36:29 <dihedral> no - it's not
17:36:35 <dihedral> thats why there are 2 :-D
17:37:48 <dihedral> also once happened when i was spectating and ran a connect command...
17:38:15 <yeti_> if i set my airplanes to autoupgrade to a larger model, will it rebuild the planes to carry the goods that the old ones carried?
17:38:29 <peter1138> yes, in theory
17:38:34 <glx> if it can yes
17:39:43 <dihedral> any ideas what could be causing these empty error message boxes?
17:40:56 <Chrissicom> @xyz I downloaded your savegame and tried it, now I got what you exactly meant before :)
17:41:06 <Chrissicom> it's 100% reproducable in any game with 0.5.1
17:41:20 <xyz> :)
17:41:47 <xyz> i think it is in the game till the introduction of the intercontinental airport
17:43:32 <Chrissicom> I've just checked the behaviour on other airports
17:43:57 <Chrissicom> and e.g. when landing on a metropolition or international airport they do this same full circle turn when leaving the runway
17:44:36 <Chrissicom> it's not really a bug but not choosing the best path I think
17:45:33 <xyz> well i gave it a low severity
17:47:48 <glx> dihedral: did that happen in RC2?
17:48:36 <dihedral> not when i ran the connect command but i did not try it with the autorenew...
17:49:08 <dihedral> i should still have a binary on my server i could test it quickly
17:52:40 <dihedral> yes it does happen with autorenew
17:52:51 <Sacro> 0.5.1.1
17:52:55 <dihedral> i'll try one of the versions before (0.5.0 and RC1)
17:53:25 <dihedral> i feel 0.5.2RC1 coming soon :-P
17:55:39 <Chrissicom> hmmm I still have an error when compiling 0.5.1 source
17:55:53 <Chrissicom> I have a file C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\Include\mfc\afxres.h
17:55:58 <Chrissicom> but when compiling I get this error:
17:56:06 <Chrissicom> 2>.\ottdres.rc(15) : fatal error RC1015: cannot open include file 'afxres.h'.
17:57:10 <dihedral> well - it happens in 0.5.0 too
17:57:15 <MiHaMiX> Rubidium: err... i don't really know, i'll test it
17:58:42 <dihedral> i have also got more than one report of private messages not working
17:59:04 <dihedral> but only if the server has been up for more than 5 games or so
17:59:17 <dihedral> could it possibly be because of the higher client numbers?
18:02:32 <Rubidium> higher client numbers?
18:02:54 <dihedral> i dont know
18:03:04 <dihedral> connected clients get numbers
18:03:24 <dihedral> at some part the number reach 2000+
18:03:25 *** Ammller has joined #openttd
18:03:34 *** Ammler has quit IRC
18:03:44 *** Ammller is now known as Ammler
18:04:36 <Rubidium> I see no reason why it would stop working at around the number 2000
18:04:47 <dihedral> i have no idea
18:04:56 <dihedral> but it seems to be a reocuring issue
18:05:13 <Rubidium> but is it at 2000, or maybe ~256?
18:05:36 <dihedral> i do not play there that much myself - i only go around and check up on the games
18:05:54 *** tokai has joined #openttd
18:05:54 *** ChanServ sets mode: +v tokai
18:06:09 <dihedral> sometimes the pm's worked
18:06:35 <dihedral> but very often (when the server has been running for some time) i get a report from players that it aint working
18:07:19 <dihedral> SirkoZ just mentioned "after serving the 5th game or so"
18:08:10 <dihedral> for my games that means running for about a week
18:08:28 <dihedral> but to be honest
18:08:39 <dihedral> i just updated to 0.5.1
18:08:47 <dihedral> and i have a client count at 423
18:09:23 <dihedral> so the 256 could be closer to the issue than the 2000 :-P 2000 really does not make that much sence
18:14:14 <Chrissicom> I can't get rid of this error 3>.\ottdres.rc(15) : fatal error RC1015: cannot open include file 'afxres.h'. :-(
18:14:19 <Chrissicom> the file is there though
18:14:30 <Chrissicom> http://msdn2.microsoft.com/en-us/library/a9d6a3ak(vs.80).aspx < done this, didn't help
18:16:17 <Chrissicom> it also can't be my NTFS permissions, I also get the error when allowing everyone full access
18:17:02 <Wolf01> i just saw the tv: in italy the theft of copper is very common, thieves cut the copper wires on the railroads too :P
18:17:10 <dihedral> some players also report that the key below esc does not open the console for them
18:17:31 <Zuu> dihedral: Depends on the keyboard-layout.
18:17:49 <Zuu> It is the ~ that does it.
18:18:01 <dihedral> Wolf01: you could add that do the list of disasteres... have a little italian run around the map and take some wires form the rails so the e-trains cannot run there anymore :-)
18:18:09 <Chrissicom> Shift+Key below Esc opens the console for me
18:18:16 <Chrissicom> (on German kayboard layout)
18:18:23 <Wolf01> that's what i was thinking :)
18:18:27 <dihedral> it does that form me to on german layout
18:18:40 <dihedral> on uk layout it's the backtick (`)
18:18:58 <dihedral> on the slovanian layout it does not seem to work with either
18:19:24 <Zuu> For me it works to use the ~ atleast which is on the button bellow "x".
18:19:24 *** Maedhros has joined #openttd
18:19:39 <Maedhros> hi
18:19:44 <Wolf01> hello Maedhros
18:20:53 <Chrissicom> ok I fixed the RC1015 error by copying the afxres.h file from the PSDK dir to the ./VC/include dir
18:20:59 <Chrissicom> but now I got 64 new errors when linking lol
18:21:15 <Chrissicom> like this: 3>fontcache.obj : error LNK2001: unresolved external symbol __imp__RegCloseKey@4
18:21:27 <Chrissicom> I have no idea what causes this tho
18:21:44 <Sacro> !logs
18:21:45 <SpComb> Logs: http://zapotek.paivola.fi/~terom/logs/openttd
18:22:04 <Wolf01> comment the lines that give you errors.. worked for me
18:22:08 * Wolf01 hides
18:22:11 <Rubidium> Chrissicom: have you followed the guideline on the wiki?
18:22:27 <Rubidium> http://wiki.openttd.org/index.php/Microsoft_Visual_C%2B%2B_Express <- that one to be precise
18:22:28 <Chrissicom> I did everything like it told me in the readme
18:22:43 <Chrissicom> I haven't read that wiki page tho *sorry* doing that now :)
18:24:42 <dihedral> Wolf01: now i know where all the new features are...
18:24:45 <dihedral> in the comments
18:24:56 <Wolf01> :)
18:26:19 <dihedral> so you backport a lot of comments Wolf01 ?
18:26:52 <Chrissicom> Rubidium: Just read the wiki and I have actually done all these steps. Downloaded the Source, Installed VC++ 2005 Express, Installed PSDK, Installed DX SDK, Setup Directories
18:27:03 <Chrissicom> it compiles fine until the linking errors occur
18:30:50 <Chrissicom> fontcache.obj : error LNK2001: unresolved external symbol __imp__RegCloseKey@4 < hmmm the file fontcache.obj doesn't seem to exist here
18:30:57 <Chrissicom> isn't it supposed to be in one of the packages?
18:31:10 <Rubidium> Chrissicom: do you probably don't have the latest openttd-usefull.zip
18:31:31 <Rubidium> s/do //
18:31:35 <Chrissicom> I downloaded the useful file 1.2 from sourceforge just a few hours ago, but I re-check if I clicked the wrong file
18:38:37 <Chrissicom> hmmm that doesn't fix it, there are 3 files missing
18:38:52 <Chrissicom> win32.obj, win32_v.obj and fontcache.obj
18:39:23 *** DJ_Mirage has quit IRC
18:40:06 <Chrissicom> oh lol I just see these files aren't from the dev tool installation but reside in the ottd source code dir
18:40:20 <Chrissicom> then I don't know anymore what these linkage errors mean
18:43:53 <Rubidium> sounds like it doesn't compile those files when it should
18:45:24 <Chrissicom> http://ftp.tt-forums.net/viewtopic.php?p=544452&sid=539e527fb9dae1d226e4e8a072fbb9e1 < damn it I hate it when people write "Yeah I solved it." but don't say how
18:45:33 *** Sacro has quit IRC
18:45:36 <Chrissicom> because this guy is having pretty much the same problem as me
18:45:42 *** Sacro has joined #openttd
18:50:21 *** Sacro_ has joined #openttd
18:50:21 *** Sacro has quit IRC
18:51:11 *** dihedral has quit IRC
18:52:24 <Chrissicom> hmmm I found some MSDN entry which tells me that __imp__ in front of the linker error means it's a problem with a dynamic link library
18:52:46 <Chrissicom> the OTTD Source compiles with the /MT switch tho shouldn't it be /MD when using dynamic instead of static libraries?
18:53:06 <Chrissicom> sorry if I am a headache with questions right now :p
18:53:18 *** Sacro_ is now known as Sacro
18:53:55 *** dihedral has joined #openttd
18:57:13 *** tokai has quit IRC
18:57:52 *** glx|away has joined #openttd
18:57:52 *** ChanServ sets mode: +v glx|away
18:58:32 *** ProfFrink has joined #openttd
19:00:17 *** Prof_Frink has quit IRC
19:00:18 *** ProfFrink is now known as Prof_Frink
19:00:53 *** glx has quit IRC
19:07:04 *** glx has joined #openttd
19:07:04 *** ChanServ sets mode: +v glx
19:07:56 <Ailure> [20:51] <Chrissicom> hmmm I found some MSDN entry which tells me that __imp__ in front of the linker error means it's a problem with a dynamic link library
19:08:06 <Ailure> Or that you need to grab your shotgun and kill taht imp
19:09:07 *** xyz has left #openttd
19:09:56 *** ProfFrink has joined #openttd
19:09:58 *** tkoskine has quit IRC
19:10:06 *** tkoskine has joined #openttd
19:11:07 *** Prof_Frink has quit IRC
19:11:07 *** ProfFrink is now known as Prof_Frink
19:12:25 *** Thomas[NL] has joined #openttd
19:12:53 *** glx|away has quit IRC
19:20:54 <mikegrb> how does one get airplanes? to have trains you have to build a depot, is there something ssimilarfor planes?
19:21:49 <Wolf01> build an airport, there is the hangar
19:22:53 <mikegrb> ahh
19:23:05 <mikegrb> I was clicking on the airport in general, not the hangar
19:24:42 <Digitalfox[Home]> Since celestar changed the planes speed, i was wondering if an option could be introduced to chose between the old speed and the new one...
19:25:49 <peter1138> sure
19:25:52 <peter1138> go ahead
19:29:01 <Digitalfox[Home]> I would go ahead, but my knowledge of c and c++, is a big 0, so i have to wait for a spare time from a developer, and we all have a real life, so time is always little :)
19:29:33 <peter1138> if you don't try, you won't learn...
19:29:36 <Ammler> the new console command list_patches is cool, but is there something like list_patches | more?
19:30:51 <Wolf01> [21:29:36] <peter1138> if you don't try, you won't learn...
19:30:51 <Wolf01> i learnt :D
19:31:39 <dihedral> use shift+page up
19:32:10 <peter1138> gah, slow pc :/
19:32:21 <peter1138> doing nothing and my loadavg is 0.50+
19:32:53 <Ammler> dihedral: thx
19:33:15 <dihedral> :-)
19:33:24 <dihedral> but you cannot see the whole lsit
19:33:47 <dihedral> i find the wiki page on openttd.cfg very helpful here
19:33:55 *** Progman has quit IRC
19:34:11 *** Progman has joined #openttd
19:34:47 <Ammler> yeah, but if you use a patched game, its more worse
19:35:20 <Belugas> Digitalfox[Home], it's true that Real Life his a big burden, but a good book of programming is a good start
19:35:30 <Belugas> there is much rewards when you start to understand stuff
19:36:07 <Belugas> not to the point of understanding Bjarni's stuff, but that's another story :P
19:36:59 <Digitalfox[Home]> Belugas: I am thinking on that, there are some patchs i would like to see in openttd.. But my real life is working in networks, so it's not easy to change my first priority that is learning more about networks :)
19:37:17 <Belugas> got a point...
19:37:51 <Belugas> but in the other end, lack of knowledge is worse than useless knowledge
19:38:01 <Belugas> you never know when you'll need it ;)
19:38:09 <peter1138> Digitalfox[Home]: beware the speed of taxiing ;/
19:38:16 <yeti_> http://yeti.yefx.org/23052009.png <- help :) trains from SE did not arrive at sadston, even with weighpoints, they would loop around sadston heights an flonnley market heights forever
19:38:30 <yeti_> the extra track south of sadston heights solved it. why?
19:38:31 <Digitalfox[Home]> Well i do some web design so there is a little of understand from my part about how to code some stuff, but there are so many programming languages..
19:38:57 <Belugas> my wife offered me a book on c++ along time ago (5 years i think) by mistake, she did not knew the difference between Delphi and c++.
19:38:59 <Chrissicom> There is no such thing as useless knowledge =) knowledge is power!
19:39:01 <Belugas> now, it servers
19:39:07 <yeti_> i dont think it's a signalling problem because trains went (and still go) ta sadston without problems, just the two new ones :(
19:39:55 <Digitalfox[Home]> peter1138: taxiing? What do you mean?
19:40:10 <peter1138> yeti_: hard to see anyuthing at that zoom level
19:40:26 <yeti_> peter, okay, i'll make a more detailed shot
19:41:09 <peter1138> Digitalfox[Home]: taxiing... when the plane moves from the runway to the terminal
19:41:14 <Digitalfox[Home]> Belugas: But you also got a point.. So what books should i start reading to able to understand openttd code?
19:41:26 <yeti_> http://yeti.yefx.org/23052009-2.png <- more detailed shot
19:41:39 <Digitalfox[Home]> peter1138: Oh, ok i see now..
19:41:43 <Belugas> Digitalfox[Home] : start by an easy book on C programming
19:41:57 <Chrissicom> maybe try a nonstop order for the way back
19:42:06 *** elFarto has joined #openttd
19:42:11 <Digitalfox[Home]> Belugas: But if openttd is now in c++ shouldn't i start there?
19:42:13 <Chrissicom> as they are forced to go through the train station which trains sometimes don't like
19:42:22 <Belugas> Digitalfox[Home]: openttd code is a bit complicated if you want to learn C/C++ out of it :P
19:42:37 <Belugas> Opentt id not fully C++, far form it
19:42:51 <Digitalfox[Home]> It's a mix of c and c++?
19:42:52 <Belugas> in fact, if is mostly C code compiled ion C++
19:42:52 <glx> it's C with some C++ features
19:43:00 *** KritiK has joined #openttd
19:43:02 <Digitalfox[Home]> ok
19:43:04 <Belugas> hey glx :)
19:43:13 <dihedral> is anybody working on http://bugs.openttd.org/task/599
19:43:34 <Digitalfox[Home]> Going to a book store tomorrow, i hope i don't get a wrong book.. :|
19:43:34 <Belugas> and if you want to, you can start learning openttd code, but do it in small chunk
19:43:46 <peter1138> dihedral: not afaik
19:43:50 <dihedral> ok
19:43:50 <Belugas> i don't know what is available in portugal :)
19:43:53 <Belugas> cannot helop you there
19:43:58 <Maedhros> Digitalfox[Home]: you might be better off looking through libraries first
19:44:00 <dihedral> just curious because i asked someone to have a look at it
19:44:14 * peter1138 nods at Maedhros
19:44:17 <Digitalfox[Home]> Well i portugal most of technical books are in english, so ...
19:44:18 <Belugas> good point Maedhros. New books a re pretty expensive!
19:44:21 <Digitalfox[Home]> *in
19:44:54 <dihedral> New books are created a lot faster than new stations :-D
19:45:26 <Digitalfox[Home]> hum... Well i must say that technical books here in portugal at least for networks, are not much expensive, so for programming they should be equal in price
19:45:43 <Belugas> can't say :(
19:45:47 <Belugas> never touched networking
19:45:50 <Digitalfox[Home]> i'll take a look :)
19:45:54 <elFarto> hi everyone
19:46:02 <Belugas> hello
19:46:18 <Thomas[NL]> If you find a good book you can recommend I'd like to now which :)
19:46:30 <elFarto> can anyone give me some comments on my shiney new patch?
19:46:43 <elFarto> it's located here: http://elfarto.com/allow_replace_different_railtype.diff
19:47:16 * Belugas will in a few momentts
19:47:28 <elFarto> it (unsurprisingly) allows the the autoreplace dialog to replace say an electric with a monorail/maglev
19:47:36 <elFarto> engine
19:47:50 <elFarto> then lets you convert the depot with the trains still inside
19:47:50 <hylje> elFarto: how does that work? arent depots one (or two in case of elrail) railtype only?
19:48:13 <elFarto> hylje, it works coz the patch removes those checks :D
19:48:28 <peter1138> :o
19:48:30 <hylje> what happens when you start an incompatible train in the depot?
19:48:36 <elFarto> becuase i couldn't bare the pain of upgrading my network from elrail to maglev
19:48:50 <elFarto> it doesn't start, it complains about "No Power"
19:48:54 <peter1138> solution: don't upgrade it :D
19:48:59 <Belugas> elFarto : src/players.cpp : please use tabs instead of spaces
19:49:01 <hylje> so it might actually work
19:49:06 <elFarto> peter1138, but but...:P
19:49:07 <hylje> i'd have this in trunk
19:49:25 <elFarto> damn it, i made sure to turn that off in vim too :(
19:50:36 <elFarto> there are a couple of problems with the patch
19:50:59 <elFarto> afaik, it doesn't upgrade the wagons, but they still work on the new railtype
19:51:13 <hylje> wagon upgdare
19:51:20 <hylje> gah
19:52:28 <Belugas> hehehe... i jusst imagine the comments : a lot of "Cool!", of "Bravo!" and the inevitable "It's not like taht in Real Life!"
19:53:32 <hylje> undocumented feature
19:53:41 <hylje> people arent going to try that by themselves
19:54:37 <elFarto> i'd rather have an easy way to upgrade a network rather than total realism
19:55:40 *** valhallasw has quit IRC
19:55:42 *** valhallasw has joined #openttd
19:55:59 <Belugas> code style wise, apart from what i told you, it looks clean.
19:56:10 <elFarto> ok, i've fixed that
19:56:30 <Belugas> code wise, dunno, i don't have my stuff around nor do i know enough about rail conversion, to be honest
19:56:56 <Maedhros> imho, the possibility of running wagons on tracks that should be incompatible is a showstopper
19:57:05 <Belugas> feature wise, although the idea is good, a lot of people claim the game is too easy.
19:57:08 <elFarto> it doesn't work Maedhros
19:57:23 <elFarto> the train can't be started
19:57:27 <Maedhros> ah, ok
19:57:54 <Sacro> but what about attaching maglev wagons to a monorail train?
19:58:01 <Belugas> but do you really upgrade the rails?
19:58:12 <Belugas> no, you just let the trains run on them, right?
19:58:31 <elFarto> wagons are another thing
19:59:11 <elFarto> all my patch does is allow the auto-replace to convert to engines that are not of the same railtype
19:59:23 <elFarto> it also lets you convert a depot when there are trains inside
19:59:35 *** scia has quit IRC
19:59:43 <dihedral> have another player reporting ~ to not open the console on US keyboard
19:59:52 <dihedral> and only since 0.5.1RC1
20:00:40 <Belugas> elFarto : how? all i see is just some conditions been overriden by your setting
20:00:55 <Belugas> told you i don't knwo the rail code well enough ;)
20:01:11 <elFarto> well, overriding those conditions lets you :)
20:01:48 *** io]nowhere has joined #openttd
20:01:56 <io]nowhere> hi
20:01:58 <elFarto> pfft, i hadn't even looked at openttd code till yesterday night :)
20:02:06 *** io]nowhere is now known as nowhere
20:02:25 <elFarto> so i went "right, what needs to be commented out for my life to be easy" :)
20:02:31 <dihedral> lol
20:02:35 *** Progman has quit IRC
20:02:40 *** Progman has joined #openttd
20:04:08 <nowhere> is there a known bug causing console to be no longer opened via keyboard?
20:04:32 <elFarto> hmm, maybe the wagons are going to be a problem...
20:04:52 <nowhere> started after installing 0.5.1-RC2
20:05:07 <DaleStan> nowhere: I'm not familiar with such, but that means approximately nothing. Check http://bugs.openttd.org.
20:05:28 <nowhere> I heard others were having the same
20:06:17 <nowhere> I noticed there have been some console improvements, maybe it's related.
20:09:56 *** Osai has joined #openttd
20:10:00 <elFarto> actually, wagons won't be a problem, if the user has a issue with running elrail wagons on maglev, they can just replace them at the same time as the engines
20:10:38 * elFarto < lazy developer
20:16:21 *** Osai^2 has joined #openttd
20:16:21 *** Osai has quit IRC
20:19:58 *** TinoM has quit IRC
20:20:14 <Belugas> Digitalfox[Home] : try to get your hand on "The C++ Programming Language" by Bjarne Stroustrup. a good one
20:20:29 <Digitalfox[Home]> Belugas: Ok, will try :)
20:20:52 <Digitalfox[Home]> I don't know exactly what's in the market here in portugal
20:20:53 <Belugas> that's the guy who wrote c++, so it might be good :D
20:20:57 <Digitalfox[Home]> oh
20:20:59 <Digitalfox[Home]> nice
20:21:17 <Digitalfox[Home]> thak you :)
20:21:23 <Digitalfox[Home]> ops.. Thank you
20:21:26 *** Purno has quit IRC
20:21:40 <peter1138> not to be confused with bjarni
20:21:48 *** Osai has joined #openttd
20:21:56 <hylje> speaking of confusion, http://img.4chan.org/b/src/1177358689306.jpg
20:21:59 *** Osai^2 has quit IRC
20:22:26 <elFarto> my favourite comment about C++: "C++: an octopus made by nailing extra legs onto a dog"
20:23:10 <elFarto> hylje, wtf?
20:24:00 <hylje> i dont know
20:24:30 <Belugas> mine : "Discusting... all those members"
20:25:00 *** Osai has quit IRC
20:25:04 <elFarto> give me Java any day of the week :)
20:25:13 *** Osai has joined #openttd
20:26:53 <Belugas> give me Delphi any day of the week
20:26:59 <Belugas> oups... i already have that :P
20:27:06 <hylje> i has python
20:27:10 *** antichaos has joined #openttd
20:27:24 <Chrissicom> what about Haskell ;)
20:27:41 <elFarto> Chrissicom, sane languages only
20:27:50 <Chrissicom> *g*
20:27:50 <Belugas> Basic Objects?
20:27:52 <Chrissicom> While ?
20:28:04 <elFarto> brainfuck :)
20:29:45 <Wolf01> whitespace is teh best
20:29:53 *** boekabart has left #openttd
20:29:56 <Wolf01> specially when you print the sources
20:30:07 <elFarto> :D
20:30:49 <Wolf01> night boys
20:30:52 *** Wolf01 has quit IRC
20:33:49 *** graeme has quit IRC
20:34:31 <Ailure> [22:20] <hylje> speaking of confusion, http://img.4chan.org/b/src/1177358689306.jpg
20:34:36 <Ailure> all I can say is
20:34:37 <Ailure> wut
20:35:12 *** antichaos has quit IRC
20:36:17 *** sPooT has quit IRC
20:38:50 *** Osai^2 has joined #openttd
20:38:50 *** Osai has quit IRC
20:40:27 <peter1138> Ailure: wut!?
20:40:37 <hylje> lol wut?
20:42:22 <Belugas> good night, going home
20:42:49 <peter1138> nini
20:43:44 <Maedhros> night Belugas
20:43:57 <elFarto> night
20:45:09 *** Osai^2 is now known as Osai
20:48:25 <Chrissicom> gnight :)
20:49:58 *** tokai|ni has quit IRC
20:51:34 *** |Jeroen| has quit IRC
20:52:32 *** tokai|ni has joined #openttd
20:54:23 *** Osai has quit IRC
20:54:28 *** Osai has joined #openttd
20:55:38 <Chrissicom> good night from me too
20:56:04 *** Chrissicom has quit IRC
20:58:24 <Maedhros> and me, good night
20:58:25 *** xyz has joined #openttd
20:58:37 *** Maedhros has quit IRC
21:02:33 *** Osai has quit IRC
21:03:53 *** egladil has quit IRC
21:04:24 *** egladil has joined #openttd
21:05:38 <elFarto> and good night from me, too! :)
21:05:41 *** elFarto has quit IRC
21:06:32 <Sacro> it should be "and a good night from him"
21:10:19 *** xyz has left #openttd
21:11:22 <HMage> anyone knows how can I add a case via webtranslator ui?
21:12:50 *** GoneWacko has quit IRC
21:13:07 *** GoneWacko has joined #openttd
21:17:24 <glx> HMage: http://wiki.openttd.org/index.php/WebTranslator2:Add_stringcase
21:18:18 <HMage> thanks, glx
21:20:10 <HMage> what if I want to change the list of available cases or rename them?
21:20:48 <glx> dunno, ask MiHaMiX
21:21:14 <glx> my language doesn't need cases :)
21:21:29 <HMage> we have 6 cases in russian
21:21:37 <glx> I know that :)
21:21:45 <HMage> :)
21:21:56 <glx> and 32 letters ;)
21:22:15 <HMage> 2^5 :)
21:26:48 *** Thomas[NL] has quit IRC
21:32:51 *** Peakki has quit IRC
21:42:34 *** Bjarni has joined #openttd
21:42:35 *** ChanServ sets mode: +o Bjarni
21:42:55 <Bjarni> hi channel
21:43:19 <Sacro> Hello Bjarni
21:43:50 <Bjarni> did I miss anything?
21:43:54 <Bjarni> !seen anything
21:43:54 <_42_> Bjarni, anything? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember anything.
21:44:03 <Bjarni> I guess not
21:44:31 <Bjarni> actually that's quite an answer from _42_... I didn't plan that one :D
21:46:39 <Bjarni> looks like nothing goes on right now :s
21:46:58 *** _42_ has quit IRC
21:47:20 <Bjarni> ...
21:47:24 <Bjarni> bye _42_
21:48:48 *** DorpsGek has joined #openttd
21:48:54 <peter1138> fancy looking into the clone/refit bug?
21:50:19 *** GoneWacko has quit IRC
21:51:13 <yeti_> another beginner's question: the faster you deliver your cargo, the more money you get. is the delivery time counted from when the train leaves the station or from when it begins loading?
21:51:40 <yeti_> i.e. is there any sense in setting trains to "full load" or not?
21:53:13 <Eddi|zuHause3> well, yes, the loading time count, and yes, "full load" makes sense for most cargos
21:53:50 <Eddi|zuHause3> because while the train waits you get better station rating, so the industry produces more cargo overall
21:54:53 <HMage> does the time start to count since cargo gets loaded or when train exits the station?
21:55:01 <yeti_> so in general use full load for coal, iron ore, etc, but not for passengers, right?
21:55:25 <Eddi|zuHause3> yeah, that is usually a good rule
21:55:47 <Eddi|zuHause3> passengers lose a lot of value fast
21:55:57 <Eddi|zuHause3> while coal loses value only slowly
21:56:37 <yeti_> now i see why there are stations with that many tracks on some screenshots :)
21:56:53 <yeti_> can i use any map size or do i have to use powers of 2?
21:57:05 <glx> powers of 2
21:57:33 <Eddi|zuHause3> maps are always powers of 2, the values in the cfg denote the powers, not the actual size
21:58:04 <Eddi|zuHause3> so if map_x = 8, you get a 2^8 wide
21:59:38 <yeti_> okay, thank you :)
22:00:12 <Bjarni> <peter1138> fancy looking into the clone/refit bug? <-- yes, but not right now. It's kind of late :s
22:00:16 <Bjarni> remind me tomorrow
22:03:20 <HMage> Trying to fill this into webtranslator: "{WHITE}{COMPANY} - {COMMA} Станц{P 2 ия ии ий}", this works in OpenTTD, and doesn't if I don't put 2 after P, but webtranslator tells me that there's an error. :(
22:05:26 <peter1138> wt2 is buggy then
22:05:46 <peter1138> but openttd is buggy too, it should work without the 2
22:07:48 <HMage> yeah
22:08:27 <HMage> shame the proper plural won't work there, it will be a strain for the eye
22:09:01 <Bjarni> remember the name of this string
22:09:11 <Bjarni> eventually the problem will be solved
22:09:15 <Bjarni> also post a bug report
22:10:54 *** mikk36 has quit IRC
22:12:32 *** Tefad has quit IRC
22:12:45 *** Tefad has joined #openttd
22:13:38 <HMage> Bjarni: for wt2 or for ottd?
22:14:20 *** Progman has quit IRC
22:16:11 *** mikk36 has joined #openttd
22:19:46 <peter1138> Bjarni: there's already a report
22:19:58 <Bjarni> then don't post another one ;)
22:22:11 <Naksu> running out of spacebucks sucks
22:23:11 <Bjarni> running out of any kind of bucks sucks
22:23:39 <Bjarni> money will not make you happy by itself, but it sure helps ;)
22:25:52 <Naksu> whoops, wrong channel
22:27:12 *** jordi has joined #openttd
22:27:30 <jordi> oi people
22:27:47 <Bjarni> people?
22:27:52 <Bjarni> there are people here?
22:28:01 <Bjarni> I thought it was a geek only channel :(
22:28:56 <HMage> Bjarni: oops, I just did
22:29:26 <Bjarni> heh
22:29:30 <jordi> blathijs: done!
22:29:41 <Bjarni> I will not kill people for reporting bugs
22:29:48 *** Nigel_ has joined #openttd
22:30:07 <Bjarni> specially not when I tell them to do so (even though it turns out to be duplicates)
22:30:36 <jordi> okay, 0.5.1 just uploaded to Debian
22:30:42 *** Ammler has quit IRC
22:31:15 *** dihedral has quit IRC
22:31:15 <ln-> Bjarni, do you know about Carbon?
22:31:30 <Bjarni> not much
22:31:34 *** Nigel has quit IRC
22:31:39 *** Ammler has joined #openttd
22:31:53 <Sionide> we are made from it...?
22:31:56 <ln-> I'd like to enable "click-through" for some buttons, but I'm having difficulties finding information on how to do that.
22:32:09 <ln-> (completely off-topic, I know)
22:32:25 <Bjarni> are you making some sort of GUI with Xcode?
22:33:21 <ln-> i'm using wxWidgets which then uses Carbon.
22:33:36 <Bjarni> well, I tried to do that once... and the result told me that I'm not the right person to ask :p
22:33:48 <Bjarni> I never figured out how to make the code aware of click events
22:34:03 <glx> wxwidgets should handle that for you
22:34:19 <Bjarni> didn't try extremely hard though. When I had problems setting it up, I went for the CLI solution instead
22:35:43 <Bjarni> glx: most likely, but Xcode aren't that tricky to use either. I just didn't try very hard on it
22:36:19 <Bjarni> my need was virtually not there since I know how to use CLI apps and make them
22:36:47 <glx> wxwidgets is a cross-platform GUI framework :)
22:37:01 <Bjarni> I know
22:37:40 <Bjarni> cross platform is nice if you plan on porting your app. If you plan on using it locally only on one system only, then cross platform isn't an issue
22:39:45 <Bjarni> but it could indicate that if you should learn only one system, the cross platform one could be the way to go
22:42:37 <glx> even without porting app, it's easier to code for win32 using wxwidgets than using win32 api directly
23:02:44 <yeti_> good night everybody
23:02:59 *** yeti_ has quit IRC
23:06:53 *** hylje has quit IRC
23:06:55 *** hylje has joined #openttd
23:11:02 *** Vikthor has quit IRC
23:28:22 *** rane_ has quit IRC
23:28:27 *** rane has joined #openttd
23:32:47 *** Zuu has quit IRC
23:41:53 *** Digitalfox[Home] has quit IRC
23:47:54 *** Szandor has joined #openttd
23:54:39 *** _Ben_ has joined #openttd