IRC logs for #opendune on OFTC at 2012-12-19
            
00:07:13 <glx> oh I like git grep
00:11:20 <TrueBrain> hehe
00:27:51 <TrueBrain> the resolution of movement is very very sloppy
00:28:24 <TrueBrain> if the speed of a unit is above 16, it only works in multipliers of 16
00:28:29 <TrueBrain> while, I guess that is sufficient tbh
00:28:42 <TrueBrain> hmm, no, that sounds about right even
00:28:44 <TrueBrain> not bad :P
00:35:51 <TrueBrain> refactoring the whole movement code, as it is a mess :P
00:38:03 <TrueBrain> with switching the game speed regular, air units will move at very odd speeds :P
00:40:18 <TrueBrain> yeah, see, resolution is not high enough to make Quads and Trikes (normal ones) go on any different speed
00:40:27 <TrueBrain> one is 40 / 256, the other 45 / 256
00:40:31 <TrueBrain> @calc 40 / 256
00:40:31 <DorpsGek> TrueBrain: 0.15625
00:40:33 <TrueBrain> @calc 45 / 256
00:40:33 <DorpsGek> TrueBrain: 0.17578125
00:40:43 <TrueBrain> so one is 16%, the other 18% speed (the factor)
00:40:52 <TrueBrain> both as the resolution is 16, and the values are 17 and 19
00:40:56 <TrueBrain> they are both downgraded to 16
00:41:31 <glx> hmm determineversion now hangs
00:49:47 <TrueBrain> :(
00:49:51 <TrueBrain> hmm, I think my refactoring works
00:51:58 <glx> "git update-index --refresh" seems to never end but when I run it directly it's ok
00:52:05 <TrueBrain> :s
00:57:45 <TrueBrain> hmm ... I broke smething now ...
00:57:49 <TrueBrain> meh, it is getting late
00:57:53 <TrueBrain> tomorrow another day
00:57:54 <TrueBrain> night :)
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13:13:27 <glx> hello
15:38:49 <TrueBrain> you "backported" your VBS fix to OpenTTD too? :)
15:39:08 <glx> yup
15:39:15 <TrueBrain> :D
15:39:27 <glx> nasty bug indeed :)
15:40:01 <TrueBrain> rather surprised you could find it ..
15:40:06 <TrueBrain> one that hids below grounds ...
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15:50:50 <glx> google knows a lot about it
15:51:02 <TrueBrain> :D
15:52:31 <glx> and indeed "git update-index --refresh" printed more than 4k
15:52:48 <glx> (of course with 150 modified files ;) )
15:53:01 <TrueBrain> hehehe :D
15:53:06 <TrueBrain> a good way to find issues :P
21:58:33 <TrueBrain> hmm .. I have a patch ...
21:58:37 <TrueBrain> I wonder if I should just commit it
21:58:48 <TrueBrain> as I really dont want to break my head over it again explaining what the hell I did :D
21:59:55 <TrueBrain> or do you feel breaking your head over movement code glx? :)
22:00:08 <glx> not now
22:04:45 <TrueBrain> then I am going to trust my instincts :D
22:06:41 <TrueBrain> there we go
22:26:38 <TrueBrain> lolzzzzzz
22:26:44 <TrueBrain> my commit solved the sonic wave issue too :D
22:26:53 <TrueBrain> that I didnt expect :) :) :)
22:26:58 <glx> hehe
22:27:04 <glx> side effect power
22:27:29 <TrueBrain> I didnt expect sonic wave (And bullets) were considered "air units"
22:27:37 <TrueBrain> kinda logic, now I look at it
22:27:39 <TrueBrain> but didnt expect it :P
22:29:19 <TrueBrain> damn glad I got it solved .... even if i didnt plan to ... it is nice to have it solved :D
22:29:43 <TrueBrain> it was a silly bug in Dune2 really