IRC logs for #opendune on OFTC at 2012-12-18
            
00:00:10 <TrueBrain> lolz @ SDL
00:00:13 <TrueBrain> KeyRepeat is off by default
00:00:24 <TrueBrain> to switch it on ... you need to give it 2 parameters .. named ... DEFAULT_NNN
00:00:26 <TrueBrain> seriously?
00:00:35 <glx> well SDL
00:00:52 <TrueBrain> as you switch it off by giving it 0 as first parameter
00:00:58 <TrueBrain> so ... euh ... yeah ... well .. what-ever SDL
00:03:51 <TrueBrain> right ... nap time for me too
00:03:53 <TrueBrain> nn
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17:11:50 <glx> hello
17:22:11 <glx> nice solution for firedelay
17:28:40 <TrueBrain> :D Very happy it got solved :)
20:29:09 <glx> http://devs.opendune.org/~glx/version.patch <-- almost done, just need to decide what to put in rev.[hc]
21:34:23 <Xaroth|Work> lolz
21:34:27 <Xaroth|Work> color sprayer tank
21:34:32 * Xaroth|Work giggles
21:35:10 <Xaroth|Work> he's funny
21:43:23 <Xaroth|Work> glx: am i getting mad or is he demanding stuff on issue 98?
21:45:32 <glx> yes it's a disguised PR
21:46:24 <glx> but it's again a stupid solution :)
21:47:50 <Xaroth|Work> I don't care about the sanity of the sollution
21:47:59 <Xaroth|Work> he has no regard for coding style what-so-ever
21:48:14 <Xaroth|Work> 108
21:48:14 <Xaroth|Work> - if ((speed & 0xFF00) != 0) { 115
21:48:15 <Xaroth|Work> + if (speed & 0xFF00) {
21:48:24 <Xaroth|Work> what is the use in that ?
21:48:34 <Xaroth|Work> it's already there, it's already good code
21:48:40 <Xaroth|Work> why change it to begin with?
21:54:34 <glx> maybe to readd an MSVC warning ;)
21:56:19 <Xaroth|Work> meh
22:41:01 <glx> http://devs.opendune.org/~glx/version.patch <-- now rev.[hc] should be correct, and added more info in crashlog
23:16:40 <TrueBrain> owh, he is just funny
23:16:47 <TrueBrain> coding style is for people who care, don't be silly Xaroth!
23:17:54 <TrueBrain> awesoe work glx :)
23:17:58 <TrueBrain> does it also work on Linux?
23:18:29 <glx> it should if detection works on linux :)
23:19:18 <TrueBrain> it does, last I test
23:19:28 <TrueBrain> but copy OpenTTD's findversion.sh over to be sure :D
23:19:30 <TrueBrain> hihi :)
23:21:44 <glx> I tested with mingw too
23:22:47 <glx> so it should be ok as it uses findversion.sh
23:22:54 <TrueBrain> cool :)
23:23:02 <TrueBrain> hmm, I wonder if I should tell that user on Github what GPL implies
23:23:14 <TrueBrain> and that his request to have his name in the commit in his predefined special way is against GPL
23:23:20 <TrueBrain> I wonder if I should spend my time on that ...
23:23:23 <TrueBrain> it feels very wasted
23:30:39 <TrueBrain> but yeah, glx, would be really nice to have that information :) Would solve a lot of wondering which version the user used :D
23:31:33 <glx> well seeing 64bit registers in the crashlog should have help :)
23:31:47 <glx> as only 64bit builds show them
23:32:19 <glx> but having the info without needing to guess is better
23:32:30 <TrueBrain> yup :)
23:32:36 <glx> commited
23:32:43 <TrueBrain> epic; tnx :)
23:33:34 <TrueBrain> hihi, you kept OpenTTD's license header :D
23:33:42 <TrueBrain> and .ottdrev :D
23:33:46 <glx> hmm ?
23:33:56 <TrueBrain> the .vbs
23:34:00 <TrueBrain> has the license header of OpenTTD in it :)
23:34:23 <glx> ha right
23:34:28 <TrueBrain> and it reads .ottdrev too
23:34:45 <TrueBrain> so does findversion.sh :D
23:35:07 <TrueBrain> I love the: OpenDune (like 0.5.3)
23:35:12 <TrueBrain> we never had a 0.5.3 :D
23:35:15 <TrueBrain> (nor will we ever :P)
23:35:23 <TrueBrain> you can keep thatone, it is funny, inside joke ;)
23:36:07 <glx> there's no ottdrev but we can keep the mechanism
23:36:33 <TrueBrain> yup
23:36:45 <TrueBrain> just ... we need another name :D
23:38:03 <glx> maybe we also can remove all $Id$
23:38:20 <TrueBrain> yeah
23:38:22 <TrueBrain> please do
23:38:31 <TrueBrain> well .. hmm
23:38:38 <TrueBrain> yeah, it doesn't work on Github
23:38:42 <TrueBrain> that sucks, but ... there isnt a way :(
23:38:53 <glx> it's a svn thing
23:38:55 <TrueBrain> but, ofc, in a seperate commit please, and everywhere :D
23:39:29 <glx> yes I remove $Id$ and the openttd license first
23:40:12 <TrueBrain> well, $Id$ is everywhere
23:40:14 <TrueBrain> in every file :P
23:40:20 <glx> I know
23:40:24 <TrueBrain> k k :D
23:40:35 <TrueBrain> I sometimes tend to forget you do know what you talk about ;)
23:47:22 <TrueBrain> did you know air units moved evenly fast on every game speed?
23:48:02 <TrueBrain> hmm ,it doesnt feel true ...
23:48:05 <TrueBrain> code does suggest it
23:48:46 <TrueBrain> can be a clamping issue
23:54:25 <TrueBrain> @calc 155 / 256
23:54:25 <DorpsGek> TrueBrain: 0.60546875
23:54:34 <TrueBrain> a full harvester moves at 60% of its original speed