IRC logs for #opendune on OFTC at 2011-05-06
            
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12:16:42 <glx> hello
12:16:52 <Alberth> hello
14:21:32 <glx> hmm it seems Widget.scrollbar is not always a scrollbar
14:24:32 <Alberth> I don't remember seeing one tbh
14:24:45 <Alberth> oh, in the mentat screen of course
14:25:09 <glx> in hall of fame it seems to contain data
14:44:15 <DorpsGek> SVN: glx (r1524) -Add: C-ified GUI_Widget_HOF_ClearList_Click()
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14:57:12 <DorpsGek> SVN: glx (r1525) -Add: C-ified GUI_YesNo()
14:57:49 <Xaroth|Work> Yes!
14:59:59 <TrueBrain> No!
15:03:54 <Xaroth|Work> Maybe!
15:04:17 <TrueBrain> no, GUI!
15:04:19 <TrueBrain> *sigh*
15:35:13 <Alberth> objs/src/gui/widget_click.o: In function `GUI_Widget_SaveLoad_Click':
15:35:13 <Alberth> /home/hat/odune/B4DA_0AB8/trunk/src/gui/widget_click.c:891: undefined reference to `max'
15:35:13 <Alberth> /home/hat/odune/B4DA_0AB8/trunk/src/gui/widget_click.c:923: undefined reference to `min'
15:35:44 <Alberth> where are these supposed to come from?
15:36:20 <glx> looks like I forgot to include os/math
15:37:56 <Alberth> that is sufficient indeed
15:42:48 <DorpsGek> SVN: glx (r1526) -Fix (r1518): forgot an include
15:42:49 <Xaroth|Work> from your hat?
15:46:02 <glx> emu_GUI_Option_CreateWindow() is small :) (550 lines)
16:03:18 * glx is trying to determine the struct passed to this function
17:17:51 <DorpsGek> Bugs: http://bugs.opendune.org/view.php?id=72 :: Bug Created :: B4DA_0AB8.patch
17:19:53 <Alberth> wrong name :p
17:28:14 <Alberth> what's the editbox?
17:34:41 <glx> the name is explicit ;)
17:34:53 <glx> it's a window where you enter text :)
17:35:13 <Alberth> with save?
17:35:34 <Alberth> hmm, security question comes to mind too
17:35:48 <glx> when you save, you enter the description that will be shown in the list
17:36:54 <Alberth> void f__B4DA_16CB_001D_31CC() wraps around the mentat_animate() I made yesterday, and is called from editbox, so the latter makes sense there
17:46:27 <Alberth> 4ab0:0f71 4e701: 9a 25 00 90 06 call 0x690:0x25 <-- any useful way to figure out what this is? It was not resolved
17:47:05 <glx> 0x25 looks like an call in an overlay
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17:50:19 <glx> it's in B52A
17:51:21 <glx> 4ab0:0f4b 4e6db: 9a 2a 00 90 06 call 0x690:0x2a <-- based on that
17:52:08 <glx> the problem will be to match the offset to the right function
17:52:42 <TrueBrain> hard with overlay calls :D Find an identical resolved one
17:53:38 <glx> I suggest emu_WSA_Unload :)
17:54:44 <glx> yup that's it
17:55:02 <glx> 4ab0:101b 4e7ab: 9a 25 00 90 06 call 0x690:0x25
17:56:05 <Alberth> glx truly does miracles :)
17:56:15 <TrueBrain> yup
18:09:06 <glx> looks like the struct I'm trying to determine is some kind of WindowDesc
18:13:58 <TrueBrain> we already have one of those :)
18:15:46 <glx> no we haven't, it's the window layout
18:15:58 <TrueBrain> WidgetDesc? :)
18:16:03 <TrueBrain> keep mixing those names :p
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21:12:08 <Alberth> good night
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21:22:03 <glx> http://svn.opendune.org/~glx/temp.patch <-- it works \o/
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