IRC logs for #opendune on OFTC at 2011-05-05
            
01:21:53 <DorpsGek> SVN: glx (r1515) -Fix: emu_Global_GetCSIP() failed for NULL pointers
01:23:25 <DorpsGek> SVN: glx (r1516) -Add: C-ified GUI_Widget_Options_Click()
01:23:50 <glx> 1 converted function => 4 files removed :)
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12:07:15 <glx> hello
12:13:25 <Alberth> hello
13:05:42 <DorpsGek> SVN: glx (r1517) -Add: C-ified GUI_Widget_GameControls_Click()
14:43:03 <DorpsGek> SVN: glx (r1518) -Add: C-ified GUI_Widget_SaveLoad_Click()
14:46:53 <TrueBrain> hmm, I had 50% of one of those click functions converted, can't remember which ... and it is like 2 months ago I started with them :D Lol :)
14:46:56 * TrueBrain just deletes the patch :p
14:49:51 <glx> sorry
14:50:33 <glx> r1516 was very nice, 1 function removing 4 files
16:15:16 <Alberth> bleh, I broke the program :(
16:38:25 <DorpsGek> SVN: glx (r1519) -Add: C-ified GUI_Widget_Savegame_Click()
17:56:12 <Alberth> haha, "switch (g_global->playerHouseID == 0) {", now why would that not work :D
18:23:58 <TrueBrain> I dunno
18:23:59 <TrueBrain> you tell me :D
18:27:43 <Alberth> followed by case 0: ... ; case 1: ...; case 2: ... ; :)
18:33:32 <TrueBrain> first two at least are valid :D
19:03:40 * glx hopes it's not his code
19:11:24 <Alberth> my patch freezes the game when selecting ordos or harkonnen
19:11:42 <Alberth> I have to kill with -9
19:14:19 <Alberth> even when sound is off :(
19:19:09 <glx> missing sleep() somewhere
19:22:27 <DorpsGek> SVN: glx (r1520) -Add: C-ified FillSavegameDesc()
19:33:26 <Alberth> fflush(stdout); in parallel with printf("Yeah\n"); seems to be the cause
19:35:30 <SmatZ> "in parallel"?
19:36:26 <Alberth> threads
19:42:53 <SmatZ> I didn't know opendune is threaded
19:42:58 <SmatZ> well, my fault :(
19:43:17 <SmatZ> or I am very off-topic
19:43:29 <SmatZ> in any case, you can safely ignore me :)
19:44:17 <Alberth> interrupts are done that way iirc, I seem to remember you telling me about it :)
19:54:40 <glx> libemu runs a timer
21:00:42 <TrueBrain> and printf causes a sysacll
21:00:46 <TrueBrain> which can cause a timer to be hit
21:00:59 <TrueBrain> funny that something like that deadlocks :D
21:01:07 <TrueBrain> it should switch before locking
21:01:08 <TrueBrain> not after
21:01:10 <TrueBrain> silly
21:08:04 <Alberth> threads are deadly any way :)
21:11:02 <TrueBrain> it is not a thread
21:11:05 <TrueBrain> its an interrupt :)
21:11:12 <TrueBrain> threads suggest switching between the two :p
21:12:05 <TrueBrain> night guys
21:16:38 <glx> on windows it's a thread
21:28:10 <Alberth> patch queue of 23 intermediate patches :p
21:30:18 <DorpsGek> SVN: glx (r1521) -Add: C-ified UpdateArrows()
21:36:13 <DorpsGek> Bugs: http://bugs.opendune.org/view.php?id=71 :: Bug Created :: f__B4DA_0308_0018_F99F()
21:36:30 <Alberth> with patch, even :)
21:36:37 <glx> :)
21:37:01 <glx> hmm my next commit will be funny
21:37:16 <Alberth> time to go to bed
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21:38:01 <DorpsGek> SVN: glx (r1522) -Fix (r1521): save before commit
23:19:57 <DorpsGek> SVN: glx (r1523) -Add: C-ified ShadeScreen() and UnshadeScreen()