IRC logs for #opendune on OFTC at 2009-11-01
⏴ go to previous day
07:46:45 * Xaroth being too early at anti-slip course
08:19:12 *** Alberth has joined #openDune
08:19:38 <Alberth> congrats everybody with the first release!
09:22:38 <TrueBrain> happy birthday Xaroth!
10:04:42 <boekabart> congrats indeed guys
15:34:31 *** Ammler has joined #openDune
15:34:58 <Ammler> Xaroth: I have the same glitch also with konqueror
15:36:09 <Ammler> and opera, so the issue is general
15:37:17 <Xaroth> I think it might be due to the copy/paste action from the forum topic I made to draft..
15:37:21 <Xaroth> I'll see if i can fix it tonight
15:37:29 * Xaroth going out for dinner.. again :P
15:51:59 *** Chris_Booth has joined #openDune
16:53:20 *** ChanServ sets mode: +v glx_
17:59:43 <Ammler> duneii.com is a nice manual replacement, I was able to play level 2 now :-)
17:59:57 <Ammler> but then it crashed at the end...
18:39:35 <Ammler> In the build menu, I guess, it is a known bug
18:40:20 <glx> the game should be playable until at least mission 9
18:40:46 <Ammler> "The game sometimes randomly hangs. Mostly when entering Buy-screens."
18:41:14 <TrueBrain> like saying your car doesn't start while you lost your key
18:41:19 <Ammler> is the hang "solveable"?
18:41:45 <glx> if we only we knew what causes them :)
18:41:54 <Ammler> I meant, can I continue to play?
18:42:20 <TrueBrain> and hoping you saved often enough
18:42:20 <Ammler> yeah, that is what I did :-)
18:42:37 <glx> I had a hang once after finishing a mission
18:42:42 <Ammler> not the saving, but that doesn't matter, if you play it the first time :-P
18:43:33 <Ammler> yeah, I guess, you need 3 storage buildings in the 2nd level, I liked to build it and it crashed.
18:43:51 <glx> no need for three storage :)
18:44:03 <glx> just build 3 refineries :)
18:44:52 <Ammler> hmm, maybe I need to destroy the opponent
18:44:53 <glx> 1 refinery = 1 storage + 1 harvester
18:48:52 <Ammler> libemu won't be released separately?
19:16:33 <TrueBrain> why release something seperatly when you can have it built-in?
19:48:58 <Ammler> TrueBrain: I was thinking for package building...
19:49:22 <TrueBrain> even there, it is of little use
19:50:02 <Ammler> I wasn't able to build it without...
19:50:21 <Ammler> oh, you have it in the source package?
19:50:22 <TrueBrain> you are not; but why would that require a release?
19:51:30 <Ammler> you aren't, it's just a "service" :-)
19:51:45 <Ammler> else you need to svn and package self
20:16:35 <TrueBrain> then what the FUCK are you doing here?
20:16:39 <TrueBrain> enjoy your dinner :p
20:18:44 <Xaroth> my typing sucks on this
20:25:02 <TrueBrain> scenario loading is kind of odd .. one of the parameters is the house the scenario is loaded for
20:25:16 <TrueBrain> but what ever that value is, the house in control is the one where in the INI file the Brain = Human is set
20:30:54 <Alberth> that probably got re-designed along the way :) or they had some previous code
20:31:38 <TrueBrain> well, it is only used to open the right scenario file .. so that is something I guess :p
20:31:48 <TrueBrain> allows for missions where you deflect for a moment :p
20:37:45 <TrueBrain> lol, if no maxunits are given for the human, it calculates it based on the AI values .. no clue what the use is that :p
20:39:21 <Alberth> so you cannot have an overwhelming force against the poor AI :)
20:46:35 <TrueBrain> at line 500 of the 2300
20:47:21 <Alberth> that is a much saner amount :)
20:50:51 <Alberth> than the large number of lines you had previously
20:51:09 <TrueBrain> of a function which exists out of 2300 lines
21:07:37 <Chris_Booth> for open dune to you need the orginal dune game to play?
21:13:29 <TrueBrain> night Alberth .. doh :(
21:13:55 <Chris_Booth> so not a UK version then?
21:14:02 <TrueBrain> there is no UK version
21:16:07 <Chris_Booth> so i just need to buy a UK version then
21:16:26 <TrueBrain> somehow I don't like repeating myself :(
21:16:47 <Chris_Booth> you dont have to i can read up
21:17:43 <Chris_Booth> and thanks TrueBrain
21:19:01 <TrueBrain> lol @ f__B4C1_0129_0028_FB8E
21:19:15 <TrueBrain> using local variables can be stupid and silly
21:20:50 <TrueBrain> the function is pretty clever
21:21:04 <TrueBrain> the first value is a % (from 0 to 255), the second the max value
21:21:10 <TrueBrain> how to name such function?
21:23:36 <TrueBrain> the +0x80 is a round-up
21:23:52 <TrueBrain> it is a 32bit multiplier, and then a shift right of 8
21:24:25 <TrueBrain> what we would write like: percent * max / 256
21:24:58 <TrueBrain> well .. (percent * max + 0x80) / 0x100
21:27:29 <TrueBrain> suggestions for a name?
21:44:10 <DorpsGek> SVN: truebrain (r436) -Add: figured out the meaning of one variable
21:46:29 <DorpsGek> SVN: truebrain (r437) -Add: named one function
21:58:20 <TrueBrain> hmmm .. my function no longer works properly .. and I dunno why :(
22:00:06 <TrueBrain> k ... line 760 ... lol :p
22:39:33 <Xaroth> and me going to sleep :P
22:39:55 <Xaroth> good work on the release, both of ye :)
continue to next day ⏵