IRC logs for #opendune on OFTC at 2009-10-19
            
01:32:43 <DorpsGek> SVN: glx (r357) -Add: figured out a few variables
02:52:46 *** glx has quit IRC
06:28:28 <planetmaker> moin
06:28:35 <planetmaker> htpp://www.openttdcoop.org:~/public_html/files/pm/crashes
07:16:25 <Xaroth> even more? :P
07:17:35 <Xaroth> though that link fails :P
08:24:51 <TrueBrain> you can't ssh there? :P
08:25:47 <TrueBrain> either way, dirlisting is not allowed
08:25:57 <TrueBrain> so planetmaker, we can't do anything with that link :(
08:34:13 <Xaroth> :)
08:34:20 <Xaroth> TrueBrain: wordpress as public site? :o
08:34:34 <Xaroth> bit skeptical about it still, need to do some look-see on the security stuffs
08:34:49 <TrueBrain> that might be a good idea, yes
08:35:09 <Xaroth> http://wordpress.org/extend/themes/monochrome << thinking about that kind of style, only with other colours, ofcourse
08:35:33 <Xaroth> either white or 'sand' background (as wiki), with the colours used on the forum instead of black (though I must admit, that black looks quite hawt )
08:50:34 <TrueBrain> just make itpretty ;)
08:57:35 <Xaroth> http://www.flabber.nl/linkdump/animatie/google-wave-uitgelegd-pulp-fiction-style-3220 << that makes me interested in google wave tbh
09:11:32 <planetmaker> htpp://www.openttdcoop.org:~/files/pm/crashes <-- sorry. correct link
09:11:35 <planetmaker> ^ TrueBrain Xaroth
09:11:37 <planetmaker> arg.
09:11:38 <planetmaker> htpp://www.openttdcoop.org/files/pm/crashes <-- sorry. correct link
09:11:40 <planetmaker> never paste ssh paths ;-)
09:12:46 <Xaroth> htpp?
09:13:07 <Xaroth> and if i go there on http it sais 403 :o
09:13:48 <planetmaker> arg...
09:14:15 <Xaroth> heh
09:44:36 *** Xaroth changes topic to "Teaser-2 released || Websites *.opendune.org: www, forum, bugs, wiki, svn || T-13d"
09:52:45 <Xaroth> ugh
09:52:51 <Xaroth> 'Your username cannot be changed'
09:52:53 <Xaroth> YES IT CAN
09:52:55 * Xaroth hax
09:54:09 <Xaroth> admin interface is actually quite nice
09:54:18 <Xaroth> looks much better than the old one
10:09:17 <Xaroth> TrueBrain: http://rawr.xaroth.nl/wordpress/
10:28:19 <planetmaker> http://www.openttdcoop.org/files/pm/crashes/ <-- so, now .htaccess adopted so that you can access it.
10:39:23 <TrueBrain> Xaroth: I dunno .. like this it looks like a poor website
10:39:48 <TrueBrain> planetmaker: don't worry about the .txt files :) In the .bin is also the exact info :)
10:41:11 <TrueBrain> Xaroth: I believe there are templates or plugins to make it more like a hoomepage than a blog .. as now it really is still too much blog, and too little: look, this is a project homepage, and not my personal space :p :)
10:43:22 <TrueBrain> planetmaker: give me a few more hours orso to compile H7 into OpenDUNE too :)
10:43:59 <TrueBrain> as I said yesterday, Harkonnen won't work (Devestator is not yet compiled in :p)
10:44:25 <TrueBrain> crash02.bin is very wrong ... seems to have memory corruption (again)
10:44:29 <TrueBrain> this bug is starting to annoy me :(
11:14:53 <Xaroth> TrueBrain: think I'll have to go mess around with teh template then :)
11:22:38 <Xaroth> hm, this theme is more formal, if you think away the lego blocks
11:28:03 <TrueBrain> wow, I am losing the battle
11:28:04 <TrueBrain> big time
11:28:10 <TrueBrain> it came in with MUCH force
11:28:21 <Xaroth> heh
11:28:37 <Xaroth> at least you can then map the lose functions :)
11:29:15 <TrueBrain> they killed my CY, and retreated :s
11:29:33 <Xaroth> heh, smart
11:29:41 <Xaroth> they are using your own tactics against you! :P
11:30:13 <TrueBrain> the main problem was a bird .. it came while I had no defenses against them (only a rocket turrent can destroy it?)
11:30:26 <Xaroth> and rocket launchers iirc
11:30:36 <TrueBrain> ah, a sonic tank via the back door
11:30:43 <Xaroth> ah
11:31:21 <planetmaker> the back doors are more often than not the key ;-)
11:31:23 <TrueBrain> only my refinery remaining ...
11:31:48 <TrueBrain> the sonic tank really first went to the top right corner, turned, and started to attack
11:31:54 <TrueBrain> when was the AI upgraded to smart?
11:32:06 <planetmaker> Though I enjoyed to put my rocket turrets in the middle of their base ;-)
11:32:36 <TrueBrain> LOL! It almost killed my refinery, but decided to kill a tank first ... after which he was killed
11:32:39 <TrueBrain> now that was just STUPID
11:32:57 <TrueBrain> the rocket launcher chickened out ..
11:32:58 <Xaroth> holy shit, this theme basically allows you to modify the entire theme layout
11:33:40 <TrueBrain> oh, now 3 soldiers are coming to finish the job!
11:33:47 <TrueBrain> or not ...
11:33:49 <TrueBrain> LOL!
11:34:06 <TrueBrain> finally a trike finished the mission
11:34:09 <planetmaker> hehe :-)
11:44:17 <Xaroth> TrueBrain: what do you think about the current theme ( http://rawr.xaroth.nl/wordpress/ )
11:44:41 <Xaroth> title needs to move left again, so i can put the logo on the right.
11:44:45 <TrueBrain> the calendar annoys me :p
11:44:49 <Xaroth> can be removed
11:45:02 <Xaroth> s/can be/is/
11:45:03 <TrueBrain> but looks much better
11:45:27 <Xaroth> looks better in FF than in IE
11:45:37 <Xaroth> seeing IE has absolute SHIT support for transparency
11:46:07 <Xaroth> (the white background is actually full white at 80% transparency.. can be changed to less, but that makes it look to .. meh)
11:47:35 <TrueBrain> I hate it when I can no longer interact with the game :(
11:48:50 * planetmaker hugs TrueBrain
11:50:31 <TrueBrain> ARGH!
11:50:36 <TrueBrain> that is the 4rd crash in 5 minutes
11:50:41 <TrueBrain> I am going out for a moment ....
11:50:57 <Xaroth> heh, go have lunch or something :)
11:51:01 <Xaroth> (bit late, but still)
11:51:19 <TrueBrain> stupid enough, Harkonnen seems to have MUCH more problems than any of the other ..
11:52:03 <planetmaker> TrueBrain: I never touched a devestator. So... that cannot be the issue.
11:52:16 <planetmaker> Mainly that is because pressing the build button for them had no effect ;-)
11:53:12 <Xaroth> heh
11:56:37 *** glx has joined #openDune
11:56:37 *** ChanServ sets mode: +v glx
11:56:51 <glx> hello
11:59:56 <Xaroth> o/ glx
12:16:14 <Xaroth> hah, made a RSS link to websvn for last svn commits
12:16:30 <Xaroth> so the front page can show the last (5 in this config, up to 10 or so) commit messages
12:16:37 <Xaroth> with links directly to websvn
12:30:09 <TrueBrain> I like that :)
12:30:40 <TrueBrain> only OPENDUNE.ORG is a bit ... too much over the top and stuff :p
12:31:50 <TrueBrain> pff, H7 is hard ...
12:31:59 <TrueBrain> Rocket Launchers do nothing against those birdies ..
12:32:59 <TrueBrain> and again this "printf : floating point formats not linked"
12:33:02 <TrueBrain> it happens A LOT
12:34:24 <Xaroth> yeh, css thingie
12:34:29 <Xaroth> text-transform: uppercase;
12:34:36 <Xaroth> else it'll be OpenDUNE.org
12:34:47 <Xaroth> not going to do too much source messing until it's deployed :)
12:34:50 <TrueBrain> I meant more the size + colour, which makes it over the top :)
12:36:08 * Xaroth nods
12:36:24 <Xaroth> is there anything special I should note when trying to get it running on the opendune server?
12:36:35 <Xaroth> aka, was there something special in place for redmine
12:36:48 <DorpsGek> SVN: glx (r358) -Fix (r357): some comments were wrong
12:36:50 <TrueBrain> nope .. you just have to place it in /var/www/www.opendune.org
12:37:12 <TrueBrain> and you can remove redmine completely, if it is up to me
12:37:28 <TrueBrain> in /etc/lighttpd/somewhere is a redmine file which has to be removed btw
12:39:10 <glx> sometime I'm surprised to see some string referenced, and other not
12:39:24 <TrueBrain> glx: you noticed the few debug strings you uncovered? :)
12:39:33 <TrueBrain> Spice reached, thingy :)
12:39:34 <glx> yup
12:40:08 <TrueBrain> not all debug stuff was removed correctly ;)
12:40:51 <glx> and some strings are duplicated
12:41:16 <glx> like TEXT%c at 25DF and 2BDD
12:41:21 <glx> both are used
12:43:11 <glx> there are also strings for scenario ini generation ;)
12:43:20 <TrueBrain> generation?
12:43:21 <glx> but they are unused
12:43:21 <TrueBrain> like? :)
12:43:43 <glx> .,.../* 2AD5(9) */ PACK char string_2AD5[9]; /*!< "\r\n[%s]\r\n" NULL terminated. */
12:43:43 <glx> .,.../* 2ADE(8) */ PACK char string_2ADE[8]; /*!< "%s=%d\r\n" NULL terminated. */
12:43:43 <glx> .,.../* 2AE6(5) */ PACK char string_2AE6[8]; /*!< "%s=%s\r\n" NULL terminated. */
12:43:43 <glx> .,.../* 2AEE(5) */ PACK char string_2AEE[5]; /*!< "[%s]" NULL terminated. */
12:43:49 <glx> like these
12:43:52 <TrueBrain> hehe
12:43:54 <TrueBrain> nice :)
12:44:06 <glx> well it's ini stuff
12:45:15 <glx> maybe it's used for profile.ini, but not reached yet
12:47:24 <glx> hmm let's touch this file and see what happens
12:47:42 <TrueBrain> what do you mean?
12:48:20 <glx> emu_GameLoop_IntroMenu() does something with profile.ini
12:48:36 <TrueBrain> it handles the whole Intro + Menu
12:49:03 <glx> but the file didn't exist, so I added it to see what happens
12:49:23 <glx> and of course I got an unresolved jump :)
12:50:16 <Xaroth> glx: glx@opendune.org ? :o
12:50:25 <glx> yes
12:50:27 <Xaroth> k
12:50:48 <glx> I have a devspace, so I have a dev mail :)
12:50:59 <Xaroth> figured as such, checking just in case :)
12:51:04 <Xaroth> both you and TrueBrain should have email now
12:51:12 <Xaroth> pre-made accounts so i can lock it down a bit
12:51:13 <glx> yes received
12:52:20 <glx> ok change password
12:52:33 <Xaroth> :)
12:53:14 <Xaroth> TrueBrain: leaving the redmine dir for now, until release day.
12:53:22 <TrueBrain> k
12:54:21 <TrueBrain> while saving I got: COULD NOT FIND FILE UNIT.EMC :(
12:54:57 <glx> it's in dune.pak
12:55:18 <TrueBrain> of course it is being silly
12:55:21 <TrueBrain> but it annoys me :(
12:56:53 <glx> Program Termination: jumped to 3FF1:1196, which is not decompiled.
12:56:53 <glx> The jump was triggered at decompiled/cs__B4B8.c:2502
12:56:53 <glx> The jump appears to originate from B4B8:1191.
12:57:16 <glx> with an empty profile.ini
12:57:40 <TrueBrain> I will create one in a sec and try it :)
12:57:58 <TrueBrain> and magiclly I pressed Quit Game again
12:58:07 <glx> but I don't like the 3FF1 cs
12:58:13 <TrueBrain> it is okay
12:58:18 <TrueBrain> it is just where the overlay is loaded at that moment
12:58:59 <glx> but current overlay is 34B8
12:59:08 <TrueBrain> B4B8, yes
12:59:16 <TrueBrain> which is seemly loaded at 3FF1 :)
12:59:27 <glx> not easy to follow :)
12:59:53 <TrueBrain> the idea is very simple: at 34B8 is glue code which loads an overlay (if not loaded) and jumps inside the overlay
13:00:12 <TrueBrain> in this case 3FF1. But if we would use 3FF1, you would go insane, as it can change on every function call
13:00:22 <TrueBrain> so the JIT translates it to B4B8 (completely fictive value)
13:00:52 <TrueBrain> for the JIT to resume it needs 3FF1 .. and the rest uses B4B8 :)
13:01:36 <TrueBrain> Xaroth: btw, why pink?
13:02:01 <glx> where pink?
13:02:07 <TrueBrain> opendune.org
13:02:29 <glx> I see orange
13:02:40 <TrueBrain> background, yes, frontground, no :p
13:03:00 <glx> light orange
13:03:16 <TrueBrain> looks pink to me :)
13:03:31 <Xaroth> er
13:03:33 <Xaroth> transparency
13:03:43 <Xaroth> let me demonstrate
13:03:46 <TrueBrain> ah ... so don't do transparency :p
13:04:03 <Xaroth> try now
13:04:18 <glx> better
13:04:18 <TrueBrain> ieuw
13:04:43 <TrueBrain> me no like transparent :p (general thing I have :p)
13:05:20 <Xaroth> bright white looks a bit sucky ish as well :P
13:05:28 <TrueBrain> so don't make it white :)
13:06:03 <Xaroth> like that? :P
13:06:07 <TrueBrain> browsers can't render transparent that good (and consistent)
13:06:13 <Xaroth> nope
13:06:15 <TrueBrain> very grey ...
13:06:26 <Xaroth> lighter/darker?
13:06:33 <TrueBrain> "vrolijker"
13:06:37 <TrueBrain> this is so ... depressing :p
13:06:39 <glx> or black for transparent png in IE6 ;)
13:06:49 <Xaroth> like that?
13:06:59 <TrueBrain> ...
13:07:08 <TrueBrain> I said "vrolijker", not gay
13:07:11 <Xaroth> i... should stop laughing
13:07:21 <Xaroth> making my colleagues go 'wtf?'
13:07:40 <glx> can I command DorpsGek here ?
13:07:43 <glx> ;)
13:08:11 <DorpsGek> test
13:08:12 <Xaroth> like that, then?
13:08:15 <glx> ha yes I can
13:08:19 <Xaroth> hm, maybe bit too yellow
13:08:29 <TrueBrain> much better
13:09:29 <glx> btw TrueBrain, do you like my naming scheme for crash.bin ?
13:09:38 <TrueBrain> glx: it is fine
13:09:58 <TrueBrain> I just run them all, so I really don't care about their name :)
13:13:04 <TrueBrain> my first Devestator :)
13:13:07 <TrueBrain> lets try it out ...
13:13:16 <Xaroth> press D!
13:14:42 <TrueBrain> not _yet_
13:16:45 <TrueBrain> found his CY :)
13:19:34 <TrueBrain> Xaroth: text is formatted wrong :p
13:22:01 <TrueBrain> hahahaha, I got him to destroy his own building :) COOL!
13:22:13 <Xaroth> what text?
13:22:16 <Xaroth> you mean the posts?
13:22:20 <TrueBrain> yes
13:23:06 <Xaroth> copy/paste from forum fails :P
13:23:23 <TrueBrain> I meant more the way the indent is
13:23:26 <TrueBrain> it is annoying to read
13:24:52 <Xaroth> yeh, hm, need to see if i can fix that
13:25:09 <Xaroth> ah
13:25:12 <Xaroth> text-indent: 12px
13:25:14 <TrueBrain> haha, I love the turrents in his base options :)
13:25:16 <TrueBrain> so effective
13:27:05 <TrueBrain> oh, his CY survived!
13:27:07 <TrueBrain> :(
13:27:34 <Xaroth> how about that?
13:27:39 <Xaroth> text indent the other way around :P
13:27:46 <Xaroth> looks slightly better than no indent
13:27:51 <TrueBrain> much better :)
13:27:58 <TrueBrain> only the text is clearly not made for this page :p
13:28:00 <TrueBrain> ghehe :)
13:33:05 <Xaroth> heh, the search thingie acts like a heart if you keep hovering your mouse over it and off it again
13:33:11 <Xaroth> funny thing
13:33:20 <TrueBrain> seems like you have useful things to do there :p
13:33:33 <Xaroth> er, waiting on a client atm
13:33:52 <Xaroth> in a meeting, and I can't continue without her telling me what she wants
13:35:56 <TrueBrain> turrets keep the units away .. 2 devestators do the rest :p
13:37:25 <Xaroth> siege tanks work better tho :P
13:37:30 <TrueBrain> nope
13:37:31 <Xaroth> less expensive (iirc) and same firepower
13:37:38 <TrueBrain> they failed :)
13:37:40 <Xaroth> heh
13:37:42 <TrueBrain> devestators made it through :)
13:37:44 <TrueBrain> much more armor :)
13:37:56 <TrueBrain> so they can win from a turret :)
13:38:49 <TrueBrain> I put a few turrets around his heavy vehicle thingy
13:38:50 <TrueBrain> lovly :)
13:39:03 <TrueBrain> I give him extra points for trying :)
13:40:11 <TrueBrain> I just lost all my money
13:40:13 <TrueBrain> LOL
13:40:43 <Xaroth> o_O
13:40:44 <TrueBrain> 6000 credits ..
13:40:46 <TrueBrain> gone
13:40:49 <Xaroth> poor you :P
13:41:03 <TrueBrain> my harvesters are very healthy
13:41:12 <TrueBrain> so it is just a minor delay in the repairs of my devestators :)
13:41:16 <TrueBrain> devastators :p
13:44:37 <TrueBrain> I love how some units destroy their own building
13:44:45 <Xaroth> ye
13:45:01 <TrueBrain> sadly enough, that goes both ways
13:45:16 <Xaroth> heh, place your units more careful :)
13:45:19 <Xaroth> especially sonic tanks
13:45:24 <TrueBrain> yup
13:46:42 <TrueBrain> 4 devastators, 2 siege tanks, was all it took to win :) Well .. not there yet, but very close :)
13:48:51 <TrueBrain> oh, and a rocket launcher :)
13:51:22 <Xaroth> heh, it's fun to see the analytics stats
13:51:47 <Xaroth> 486 visitors on bugs. , 14 sec average time and a 97.12% rejection percentage (aka, closing the window after looking at that page)
13:52:04 <Xaroth> forum has 233 visitors, 5:17 min and 54.51 rejection
13:52:40 <Xaroth> apparently some finnish dude has been visiting us
13:52:45 <Xaroth> and I think I know who that is
13:53:06 <TrueBrain> H7 finished
13:53:07 <TrueBrain> whoho
13:53:09 <Xaroth> nice
13:54:16 <TrueBrain> so .... O7 ...
13:56:24 <Xaroth> google heeft 1 niet-betaald bezoeken gegenereerd via 1 zoekwoorden.
13:56:36 <Xaroth> do you want to guess what search query?
13:56:48 <TrueBrain> oh, I made thatone, so .. euh ..
13:56:54 <TrueBrain> darn .. I was looking up some OSX query :p
13:56:57 <Xaroth> haha
13:57:07 <Xaroth> two weeks ago :)
13:57:11 <Xaroth> 'dune 2 truebrain' :P
13:57:11 <TrueBrain> can't remember, do tell
13:57:22 <TrueBrain> hahahahahahahaha
13:57:36 <Xaroth> that could have only been you... or petert....
13:57:44 <Xaroth> seeing he was stalking you two weeks ago
13:57:49 <TrueBrain> that wasnt me :p
13:58:04 <Xaroth> petert it is then :P
14:00:11 <TrueBrain> deviators btw are useless
14:00:23 <Xaroth> they can be abused if yer ordos ;)
14:00:30 <TrueBrain> how?
14:00:36 <Xaroth> hit one, select it quickly, hit attack, wait for it to be hit once so it returns
14:00:39 <Xaroth> and you can still make it attack
14:00:41 <Xaroth> ;)
14:00:46 <TrueBrain> huh?
14:00:55 <Xaroth> you can use it to make the AI attack itself
14:01:01 <TrueBrain> ah
14:11:42 <Xaroth> making a new post on fed2k
14:11:49 <Xaroth> after call
14:14:03 <TrueBrain> deviate unit, send it back to his base
14:14:04 <TrueBrain> hehe
14:14:45 <Xaroth> :)
14:15:09 <Xaroth> team of 2-3 deviators can easily defend an entire base if done properly
14:15:48 <Xaroth> btw, going see if i can sneak in a link to the site, see if that does anything :P
14:24:37 <TrueBrain> running out of spice :s
14:24:42 <Xaroth> lol
14:25:05 <TrueBrain> discovering his base with slabs :)
14:29:17 <TrueBrain> stupid worm ate my harvesters AGAIN
14:29:21 <Xaroth> lol
14:30:08 <TrueBrain> completely out of spice :s
14:34:24 <TrueBrain> what heppsn when I make a factory IN HIS base ...
14:35:02 <planetmaker> TrueBrain: it will get shot
14:35:06 <TrueBrain> nop
14:35:10 <TrueBrain> turrets took care of the units
14:35:14 <planetmaker> they also did attack my rocket turrets
14:35:18 <planetmaker> ok... then :-)
14:35:48 <planetmaker> I figured one can really save many $$$, if you have lots of silos and buy only at the space port
14:35:51 <TrueBrain> the units ARE shot :p
14:35:52 <planetmaker> half prices rule ;-)
14:36:24 <planetmaker> never played it that way before, but worked nicely in H7.
14:37:30 <Xaroth> if you can do it really fast it's really effective
14:37:49 <Xaroth> but I personally go for two refineries before getting a SP.
14:38:02 <TrueBrain> I get SP, 2 harvesters, 1 refinery :)
14:38:41 <TrueBrain> I haven't located his CY yet ... that annoys me
14:40:36 <Xaroth> for me it's CY, WT, ref, ref, starport
14:40:44 <Xaroth> then waiting for both harvesters to return
14:40:53 <Xaroth> i send the first back just before the 2nd refinery is done
14:41:40 <planetmaker> why do you want two refineries?
14:41:42 <Xaroth> then 2 more harvesters from SP, then two carryalls
14:42:04 <Xaroth> planetmaker: it serves as both storage, and gives an extra harvester
14:42:14 <planetmaker> it may make sense in lv 8+ when Harkonnen super missiles lay wreck parts of your base, but else?
14:42:31 <Xaroth> and it speeds up your income early on by a fraction
14:42:49 <planetmaker> hm, but the price tag is heavy
14:43:04 <Xaroth> not really, 400(iirc) for storage + harvester
14:43:17 <Xaroth> so that's 50 creds cheaper than the base price of silo+harvester
14:43:18 <planetmaker> well. you can get cheaper with SP and silo
14:43:24 <Xaroth> SP is 500 :)
14:43:32 <planetmaker> well, you need that anyway
14:43:39 <Xaroth> so you have to get 3 harvesters for minimum price to get even
14:44:01 <planetmaker> I usually don't need more than 3 harvesters or so...
14:44:12 <Xaroth> I usually have somewhere between 4 and 6
14:45:49 <TrueBrain> I dunno what to do anymore
14:45:54 <TrueBrain> I can't seem to find his CY
14:46:07 <Xaroth> 4 quads, send them each to a different bit of his base :P
14:46:14 <TrueBrain> I tried
14:46:18 <TrueBrain> devastators are too powerful
14:46:20 <Xaroth> what house?
14:46:24 <TrueBrain> O7
14:46:37 <Xaroth> get one of his units deviated, and use that to kill the devastators :P
14:47:41 <Xaroth> or more fun, deviate one of his devastators, and blow it up ^^
14:48:43 <Xaroth> if possible, make a CY in the same island as his base, and mess him up with that :P
14:49:00 <TrueBrain> I am in his base, but to many of his slabs avoid progress
14:49:37 <Xaroth> you can blow up slabs :)
14:49:45 <TrueBrain> nothing to do that
14:49:55 <Xaroth> ah yeh, ordos no rocket launcher :P
14:50:41 <TrueBrain> 3 trikes gave their life for it now
14:51:16 <TrueBrain> down to one harvesters .. all too close to enemy ...
14:52:18 <planetmaker> he :-)
14:52:33 <planetmaker> a nice game, well balanced IMO. Not too easy, not too tricky
14:54:20 <TrueBrain> 6 units definding his CY ..
14:54:24 <TrueBrain> that didnt happen before :p
14:58:04 <TrueBrain> a unit that can't be destroyed ...
14:58:06 <TrueBrain> bah
15:01:39 <TrueBrain> finally, his CY is down :)
15:04:42 <TrueBrain> now I really can't harvest anymore ...
15:04:57 <TrueBrain> so I have 2 vehicles to finish this with
15:09:01 <TrueBrain> k, gone for the night :) Bye all :)
15:29:27 <Xaroth> nn
21:25:42 <TrueBrain> burp :)
21:25:54 <glx> wb
21:25:58 <TrueBrain> tnx :)
21:26:04 <TrueBrain> going to finish my mission, then do your profile.ini stuff :p
21:26:05 <SmatZ> well done
21:26:12 <TrueBrain> it was my first burp :$
21:26:39 <glx> oh that makes me think I didn't try the profile.ini stuff in dosbox
21:29:35 <Xaroth> o/
21:29:36 <TrueBrain> 3 buildings left ... 2 turrets .. and almost no hp in my units ..
21:29:47 <Xaroth> kill the buildings first?
21:29:57 <TrueBrain> they are protected by the turrets, dah ..
21:30:11 <Xaroth> turrets don't shoot when they are turning
21:30:34 <Xaroth> move one unit to one side, get in range, move out, once they start turning to him, move other unit in to shoot
21:30:49 <Xaroth> when first unit is out of range they start turning back, move other unit out while first one goes in again
21:30:56 <Xaroth> lots of fiddly stuff, but doable :)
21:32:27 <TrueBrain> shit, he repairs too fast now
21:32:46 <TrueBrain> oh, 3 turrets
21:32:49 <TrueBrain> problem is that they are all in range
21:32:59 <TrueBrain> I can only attack from one side
21:33:12 <SmatZ> 8-) @ Xaroth's strategy guide :)
21:33:31 <Xaroth> SmatZ: I played the game a bit too much when I was young :P
21:36:28 <TrueBrain> the map really looks much bigger than 64x64 :)
21:36:51 <TrueBrain> Harkonnen approaching message because of a harvester
21:36:53 <TrueBrain> hahahaha :)
21:37:08 <SmatZ> :-D
21:40:51 <TrueBrain> mouse is doing random shit again :(
21:47:03 <TrueBrain> don't ask me why, but all of a sudden I have 4000 credits
21:47:06 <TrueBrain> I will not complain :)
21:49:17 <TrueBrain> and I also lost money in misteries ways :)
21:49:18 <glx> oh I found where is stored language in dune.cfg :)
21:51:44 <TrueBrain> make sure to document it
21:51:53 <TrueBrain> fun fact: if you deviate a harvester, the enemy gets a new one ;)
21:53:19 <glx> but I don't see it used
21:53:35 <TrueBrain> this is the eu version, so it should use it ..
21:54:11 <glx> maybe it does check the address directly
21:54:36 <TrueBrain> 1 turret and 1 building left
21:56:59 <glx> I can see the intro in french \o/
21:57:16 <glx> but in german it fails before westwood logo
21:58:23 <TrueBrain> gimme the modified dune.cfg, and I will run it in a bit :)
21:59:26 <glx> ,...emu_al = emu_get_memory8(emu_ds, 0x00, 0x98E9);
21:59:26 <glx> ,...emu_ah = 0x0;
21:59:26 <glx> ,...emu_get_memory16(emu_ds, 0x00, 0x37B6) = emu_ax;
21:59:38 <glx> ha I found it
21:59:53 <TrueBrain> what am I looking at?
22:00:05 <glx> 98E9 is config data about lang
22:00:33 <glx> that's in the begining of GameLoop_Main
22:00:47 <TrueBrain> ah :)
22:00:52 <glx> now I can document
22:02:20 <DorpsGek> SVN: truebrain (r359) [JIT] -Add: mapped another 54 functions (campaign 7, begin of campaign 8)
22:02:28 <DorpsGek> SVN: truebrain (r360) -Update (r359): update decompiled code
22:02:38 <TrueBrain> planetmaker: NOW you can try H7 :) And now I will take any crash log related to it :)
22:02:48 <TrueBrain> not H8 :) For those I won't take crash.bins :)
22:05:29 <TrueBrain> k, compiled code when there is a profile.ini
22:05:38 <TrueBrain> anything else glx? :)
22:06:21 <glx> well I can give you modified dune.cfg :)
22:06:27 <TrueBrain> please do :)
22:07:32 <glx> http://glx.dnsalias.net:8080/opendune/french_dune.cfg
22:07:39 <glx> http://glx.dnsalias.net:8080/opendune/german_dune.cfg
22:08:25 <TrueBrain> anything specific I should try/do?
22:10:27 <TrueBrain> it looks weird in french :)
22:10:33 <TrueBrain> hmm .. I just lost my original dune.cfg .. oops
22:10:43 * Xaroth tries to not make jokes :P
22:10:48 <TrueBrain> MAINTENANT!
22:10:50 <TrueBrain> lol
22:10:59 <Xaroth> haha, Fallen Earth is responding as i type in putty
22:11:02 <glx> TrueBrain: easy to revert, change byte 9 in dune.cfg :)
22:11:08 <Xaroth> if i press space my char jumps...
22:11:09 <TrueBrain> to what? :p
22:11:16 <glx> 0
22:11:21 <TrueBrain> ieuw, translation is inconsisitant :s
22:11:42 <glx> yeah, and you didn't hear the voices ;)
22:11:42 <TrueBrain> grande dalle en beton :)
22:11:44 <TrueBrain> whoho
22:11:53 <Xaroth> o_o
22:11:57 <TrueBrain> clicking users gives me a lot of new hits
22:12:17 <TrueBrain> really .. things are different :)
22:12:21 <Xaroth> I'm glad I gave up on french and german a LONG time ago :P
22:12:45 <TrueBrain> move (aller a) is no longer 'm', but 'l'
22:12:46 <TrueBrain> go figure :)
22:13:37 <TrueBrain> k .. german ..
22:14:07 <glx> with german it failed like profile.ini for me
22:14:40 <glx> didn't retry after your commit
22:15:21 <glx> ha no it was not the same IP
22:15:22 <TrueBrain> nothing changed :)
22:15:50 <TrueBrain> I like your research glx :)
22:16:08 <TrueBrain> but make sure to document things like where the dune.cfg is loaded .. what each byte int he cfg means .. makes progress later on much easier :)
22:16:12 <TrueBrain> a .txt is fine by me with such info
22:16:40 <TrueBrain> the buttons in German look UGLY!
22:16:45 <TrueBrain> but at least they are translated ...
22:16:46 <glx> values I know are documented in global.h
22:17:26 <TrueBrain> ah, so config_data should become a struct where you specify that?
22:17:44 <glx> good idea :)
22:17:55 <TrueBrain> else it will get lost
22:19:37 <TrueBrain> language '3' is italian
22:19:50 <TrueBrain> 4 spanish
22:20:19 <TrueBrain> 5 seems french again ..
22:21:19 <TrueBrain> 6 german .. 7 language 'dune'
22:21:30 <TrueBrain> italian and spansih btw do not work, missing files ;)
22:21:53 <TrueBrain> above 7 it breaks
22:22:41 <Xaroth> language 'dune'?
22:22:53 <DorpsGek> SVN: truebrain (r361) [JIT] -Add: mapped another 54 functions (profile.ini, other languages)
22:23:37 <TrueBrain> yeah, from that one it buffer-overflows :p
22:23:40 <TrueBrain> and starts reading random shit :)
22:23:52 <DorpsGek> SVN: truebrain (r362) -Update (r361): update decompiled code
22:23:58 <TrueBrain> there you go glx :)
22:24:17 <glx> nice
22:24:20 <TrueBrain> glx: tommorrow I scheduled free of anything, and I want to try to uncover the whole ini-loading
22:24:30 <TrueBrain> dunno if you have anything for me on that subject, or you already have stuff for it?
22:24:36 <glx> I didn't try above 2 (as the setup is for 3 languages only)
22:25:21 <TrueBrain> Xaroth: you posted the last post under the wrong user :p
22:25:40 <TrueBrain> can you also put a line in the second issue? It is no longer an issue, but I hate removing stuff, so a nice line through it would be lovely :)
22:25:43 <glx> strings begining at string_1EB2 may be helpful for ini stuff :)
22:26:08 <TrueBrain> and B4B5 was it, not?
22:26:50 <TrueBrain> I wonder what to do with strings ... keep refering to them in the Global stuff, or start using a simple array linked with enums as reference?
22:27:05 <TrueBrain> so: SCENARIO_TEAM and stuff
22:27:08 <glx> B4FC
22:29:15 <DorpsGek> SVN: glx (r363) -Add: figured out a few variables
22:29:34 <glx> just 2 indeed, but added a struct for config ;)
22:30:20 <TrueBrain> you could have added italian and spanish too :)
22:30:51 <glx> I'll add them after some testing with setup
22:31:03 <TrueBrain> well, they are not in the EU version, but still ;)
22:31:14 <TrueBrain> either way :) What do you think about the strings? How to use them?
22:31:30 <TrueBrain> or shall we rename string_1EB2 for example to string_scenario_team, or what ever?
22:31:36 <glx> dunno
22:32:38 <TrueBrain> well, I think I will just start with a simple 'readability' upgrade, and see where it goes from there
22:33:41 <Xaroth> TrueBrain: You can edit that as well you know :P
22:34:07 <Xaroth> /wp-admin/ for login
22:34:10 <TrueBrain> Xaroth: oh, sorry, I Thought since it is posted in your name, I wouldn't be able ... I was way too lazy to test :)
22:34:20 <TrueBrain> way way way way WAY too lazy :p
22:34:26 <Xaroth> but edited :)
22:34:31 <Xaroth> I know
22:34:45 <Xaroth> glx will probably not be able to change author name
22:35:18 <Xaroth> at least until i figure out what the differences are between editor and admin
22:35:18 <glx> yeah I think I found to other values
22:35:28 <TrueBrain> go glx go glx :)
22:36:00 <TrueBrain> Xaroth: not that strike through text yet :p
22:36:27 <Xaroth> ?
22:36:46 <TrueBrain> there :)
22:36:57 <TrueBrain> now I wasn't too lazy :p
22:37:03 <Xaroth> ah
22:37:07 <Xaroth> misclicked there i think.
22:37:18 <TrueBrain> no, I want it :)
22:37:22 <TrueBrain> I requested the strike :)
22:37:49 <Xaroth> ah
22:37:52 <Xaroth> huh, it's gone again
22:37:54 <Xaroth> o_O
22:38:09 <Xaroth> done
22:38:36 <Xaroth> anyhow, we also need to get something concrete (pun intended) for the About page and Planning page
22:39:10 <Xaroth> Planning is not in a rush seeing the current planning consists of one action point
22:40:09 <TrueBrain> well ... tomorrow I finally am going to do something real on OpenDUNE :) Haven't done that in more then a week ..
22:40:16 <TrueBrain> so that is my Planning page :p
22:40:23 <Xaroth> heh
22:41:08 <TrueBrain> and now, I am going to find my bed :)
22:41:24 <TrueBrain> sorry Xaroth, I am really bad in thinking content and stuff .. I always leave that to other people :) I can evaluate stuff! :) :)
22:41:32 <Xaroth> heh
22:41:39 <Xaroth> then I'll work something out :)
22:41:51 <Xaroth> and let the die hard developers, develop
22:42:14 <TrueBrain> I am really loooking forward to that part :)
22:42:18 <Xaroth> :)
22:42:24 <SmatZ> hehe
22:42:26 <TrueBrain> I want C code!!
22:42:32 <TrueBrain> not this stupid decompiled shit :)
22:42:32 <Xaroth> me too! :P
22:42:42 <TrueBrain> and glx uncovered a nice library to work on ... ini-reading :)
22:42:44 <Xaroth> (mainly because I get headaches trying to figgure it out :P )
22:42:55 <glx> hehe
22:43:24 <TrueBrain> which leads to scenarios, which leads to mission-start and mission actions, which leads to hopefully SO MUCH MORE :)
22:44:05 <Xaroth> it's almost like working on main()
22:44:22 <TrueBrain> glx: btw, the checksum in dune.cfg is not based on the language?!
22:44:27 <glx> no
22:44:33 <TrueBrain> only on the rest?
22:45:21 <TrueBrain> that I consider weird :)
22:45:23 <TrueBrain> but okay :)
22:45:26 <TrueBrain> nightynight all :)
22:45:33 <Xaroth> aye, same here
22:45:34 <TrueBrain> keep on the good work :)
22:45:34 <Xaroth> gnight
22:45:55 <glx> yup it does some magic while decoding bytes 0-7, and compare that with byte 9
22:46:38 <glx> or 1-8 and 10 (depending on the base ;) )
22:52:00 <Xaroth> Teaser-2 released || Websites *.opendune.org: www, forum, bugs, wiki, svn || T-12d
22:52:48 <Xaroth> hm
22:52:51 *** Xaroth changes topic to "Teaser-2 released || Websites *.opendune.org: www, forum, bugs, wiki, svn || T-12d"
22:52:54 <Xaroth> much better :)
23:02:42 <DorpsGek> SVN: glx (r364) -Add: figured out a few variables