IRC logs for #opendune on OFTC at 2009-10-18
⏴ go to previous day
01:45:34 <DorpsGek> SVN: glx (r338) -Add: figured out a few variables
07:07:26 *** Alberth has joined #openDune
08:57:36 <planetmaker> Program Termination: jumped to 176C:2B2C, which is not decompiled.
08:57:38 <planetmaker> The jump was triggered at decompiled/cs__176C.c:5875
08:57:39 <planetmaker> The jump appears to originate from 176C:2B28.
08:57:59 <planetmaker> when building a secondary base
09:09:27 <Alberth> nice to see you have taken my place in finding problems :p
09:52:26 <TrueBrain> morning; downloaded
10:05:05 <TrueBrain> + /* 1FBC(61) */ PACK char string_1FBC[61]; /*!< "0NORTH$1EAST$2SOUTH$3WEST$4AIR$5VISIBLE$6ENEMYBASE$7HOMEBASE" NULL terminated. */
10:09:52 <DorpsGek> SVN: truebrain (r339) -Fix (r338): one variable is a csip, the other is not
10:10:00 <TrueBrain> glx really did an amazing job again ...
10:12:25 <Alberth> he speaks 80386 fluently, it seems :)
10:12:36 <TrueBrain> no, he speaks MSVC fluently :)
10:16:20 <TrueBrain> in the morning everything is slow .. slowly my iocache fills .. then it is lightning fast :)
10:17:14 <DorpsGek> SVN: truebrain (r340) [JIT] -Fix: 1 more problem found by planetmaker
10:17:56 <DorpsGek> SVN: truebrain (r341) -Update (r340): update decompiled code
10:18:12 <planetmaker> the build vehicle is now obsolete, but let's see...
10:18:13 <TrueBrain> oh, the decompiled.h update was completely unneeded ... oh well
10:18:31 <TrueBrain> sorry, what do you mean?
10:18:53 <planetmaker> that one crash I pasted here was building a secondary base with the "build base vehicle"
10:19:13 <planetmaker> in that scenario I don't need it anymore, though ;-)
10:35:25 <DorpsGek> SVN: truebrain (r342) -Update: in some corner-cases the decompiler didn't use 'goto' while it was possible
10:37:29 <TrueBrain> after that things get unmapped ...
10:37:42 <TrueBrain> so playing past that is useless ;)
10:38:15 <TrueBrain> so things happen that are unknown
10:38:22 <TrueBrain> building-types, unit-types
10:38:42 <Xaroth> well I got the savegame :)
10:38:58 <TrueBrain> I still need to finish H6 before I start with 7 :)
10:45:45 <Xaroth> in my crashes folder, save 007 is o6 end if you need it, or want to mock my approach :P
10:46:08 <Xaroth> mind that at some points I let the game open on various windows to see if it would hang or not, so i'm pretty slow this mission
10:46:31 <DorpsGek> SVN: truebrain (r343) -Update: the decompiler did not insert a 'reload overlay' after memory-calls, which in theory could cause corruption
10:46:42 <TrueBrain> Xaroth: I already have a O6 end savegame :p :p
10:46:56 <TrueBrain> no crashes in your crash folder ... bah :(
10:47:24 <TrueBrain> Xaroth: and it is a good idea to let it running from time to time :)
10:49:34 <Xaroth> TrueBrain: You fixed the ones i found! :P
10:50:00 <Xaroth> I had it hanging once or twice while on the starport screent ho
10:50:13 <Xaroth> but there was no output being generated
10:55:45 <TrueBrain> hmm ... overlays are giving me a hard time again :)
10:56:15 <TrueBrain> I ened to map them to their real location ..
11:18:41 <planetmaker> hehe. I like it to build my own turrets at the border of the enemy's base ;-)
11:19:06 <planetmaker> it so nicely kills the defendants.
11:21:01 <SmatZ> if I remember correctly, turrets don't shoot on enemy buildings
11:21:21 <planetmaker> that they don't, indeed
11:21:34 <planetmaker> but it keeps the vehicles longer in working condition
11:21:43 <planetmaker> and they shoot faster than tanks
11:48:20 <TrueBrain> okay, what was I trying .. ah yes, overlays .. hmm ..
12:08:44 <TrueBrain> glx: nice job on the strings :)
12:09:15 <glx> yup it's easier to read some part of the code when you now it uses a string :)
12:09:48 <glx> but some strings are strange, like "HUMAN$CPU"
12:10:05 <TrueBrain> $ is used a lot as end-of-string char
12:10:22 <TrueBrain> so I guess it means 'or' in this case
12:10:42 <TrueBrain> I can only guess that when feed to get_from_ini or what ever, it scans for both HUMAN and CPU, and return that in an array of some kind
12:11:25 <glx> yes it probably returns an index 0 ot 1
12:11:44 <glx> though in the .ini it's Human or CPU ;)
12:12:02 <glx> so it should compare without case
12:12:34 <TrueBrain> as you noticed with _save000 stuff, case-sensitive is not something Dune2 knows about :p
12:12:57 <TrueBrain> but if I know Borland a bit, and I did my fair share of Delphi programming, this is a default ini-routine, which indeed is not case sensitive
12:13:08 <glx> well _save000.dat is a filename
12:15:06 <TrueBrain> and others are uppercase ;)
12:18:28 <glx> the websvn stuff looks nice, but I miss a prev/next button :)
12:18:54 <TrueBrain> maybe Xaroth can work his magic on that? :) :) :) :) :)
12:20:01 <Alberth> I hope this version is better than the one at work. :)
12:20:16 <TrueBrain> well, all other web-viewers failed over a repos of this size :)
12:20:36 <glx> hmm and in diff view you don't have the commit message
12:20:37 <Alberth> I have seen it make indenting and even entire contents disappear because of unknown extensions
12:26:08 <planetmaker> Program Termination: jumped to 0C3A:1691, which is not decompiled.
12:26:10 <planetmaker> The jump was triggered at decompiled/cs__0C3A.c:3178
12:26:11 <planetmaker> The jump appears to originate from 0C3A:1647.
12:53:15 <TrueBrain> euh .. I just detected corrupted data in the txt/ archive ..
12:53:20 <TrueBrain> now that is painful :s
12:55:22 <TrueBrain> memory corruption picked up by JIT
12:55:41 <TrueBrain> I really should try to find what corrupts the memory
12:56:52 <TrueBrain> and my decompiler has a problem somewhere too :p
12:58:57 <TrueBrain> + case 0x34CD0048: ovl__34CD(0); b<B8><FF><FF>P<B8><FF><FF>P^V<8D>F<FA>P<9A>C^B<E4>^O6F1(Q; break;
12:59:00 <TrueBrain> doesn't sound too good :p
12:59:09 <planetmaker> Program Termination: jumped to 0C3A:1691, which is not decompiled.
12:59:11 <planetmaker> The jump was triggered at decompiled/cs__0C3A.c:3178
12:59:13 <planetmaker> The jump appears to originate from 0C3A:1647.
12:59:20 <TrueBrain> same location, though luck planetmaker :)
13:11:58 <TrueBrain> valgrind is not telling me either why the memory is invalid .. just that it is .. but that I noticed myself too :p
13:23:49 <planetmaker> bt as provided by OSX ^
13:27:30 <Xaroth> < TrueBrain> maybe Xaroth can work his magic on that? :) :) :) :) :) << i'll see if that's doable without making a total mess out of it
13:41:57 <TrueBrain> euh ... SVN can fuck up good ...
13:42:03 <TrueBrain> 'svn diff' shows a file as completely removed of content
13:42:07 <TrueBrain> viewing the file gives data
13:46:11 <DorpsGek> SVN: truebrain (r344) -Update: another way of handling overlays, which allows naming of overlayed functions via the decompiler
13:46:26 <TrueBrain> that took more time then I would want to admit :)
13:46:49 <DorpsGek> SVN: truebrain (r345) [JIT] -Remove: some faulty (corrupted) data which slipped in the JIT
13:47:58 <DorpsGek> SVN: truebrain (r346) [JIT] -Fix: 1 more problem found by planetmaker
13:48:16 <DorpsGek> SVN: truebrain (r347) -Update (r346): update decompiled code
13:48:27 <TrueBrain> there planetmaker, that should never happen again :)
13:49:01 <TrueBrain> glx: can we can finally name B4B5 :p
13:49:24 <planetmaker> only when I forget to save after each built / destroyed building ;-)
13:49:37 <TrueBrain> Alberth: no, there are duplicated functions, of which one is corrupted .. I removed a few which were key, but there are many more .. need to make a simple script to detect them :)
14:00:00 <glx> TrueBrain: dunno, I'm toyin with strings (*.VOC currently)
14:00:16 <TrueBrain> glx: okay, I wrote it wrong: we can finally name B4B5 :)
14:00:30 * Alberth recommends a green/yellow checkered background
14:00:35 <glx> anyway it's scenario loading ;)
14:00:52 <TrueBrain> overlays finally make a bit more sense, code-wise :)
14:03:02 <glx> TrueBrain: you know the little script, the one in projects ;)
14:03:21 <TrueBrain> I was proud that I didn't forget!
14:03:40 <TrueBrain> and I ran the script
14:03:54 <TrueBrain> even when I do it now, nothing
14:04:25 <glx> was says svn st projects ?
14:04:54 <glx> then something is broken in the script
14:05:24 <TrueBrain> seemly .. a bit odd
14:06:04 <planetmaker> with Assertion failed: (i < g_global->buildingCount), function Building_Free, file src/pool/building.c, line 201.
14:06:09 <TrueBrain> glx: you use 'svn ls'
14:06:18 <TrueBrain> which means it won't work till AFTER the commit and AFTER a 'svn update'
14:06:35 <DorpsGek> SVN: truebrain (r348) -Update (r344): MSVC project files
14:06:43 <glx> I always ran it after your commits
14:06:58 <TrueBrain> yes .. svn ls is no good to run it during commits
14:07:06 <TrueBrain> so is there any problem with using 'ls -R' instead?
14:07:15 <TrueBrain> planetmaker: seems again memory corruption ... :(
14:07:55 <glx> theorically no, just needs more filtering
14:08:29 <planetmaker> TrueBrain: yes. the typical behaviour, if memory is faultily accessed.
14:08:42 <planetmaker> when you do pointers wrong, the same thing happens...
14:09:20 <TrueBrain> if I had any clue how to trace it .. I would :)
14:09:34 <TrueBrain> but it also happens with the JIT, which means it is not the decompiled code
14:11:08 <glx> ls -R "fails" with subdirs
14:11:14 <planetmaker> interested in a way how to reproduce that assertion?
14:11:40 <planetmaker> let me create the savegame such that it's one click away :)
14:11:46 <planetmaker> happens when I build a piece of wall
14:12:10 <Alberth> find . -type f -print better ?
14:13:34 <planetmaker> where are the savegames?
14:16:36 <planetmaker> go to the upper construction yard. Build the wall which is ready to be placed. See the assertion / crash
14:17:09 <planetmaker> you could also build a new wall in the lower construction yard. any wall on each place will cause the crash
14:19:58 <DorpsGek> SVN: truebrain (r349) [JIT] -Add: mapped another 6 functions (campaign 6, begin of campaign 7)
14:20:06 <DorpsGek> SVN: truebrain (r350) -Update (r349): update decompiled code
14:20:15 <TrueBrain> campaign 6 fully unlocked (or so I hope anyway)
14:20:59 <TrueBrain> planetmaker: very nice :)
14:23:53 <TrueBrain> why does it free a building when you are building one ...
14:26:07 <TrueBrain> something is VERY wrong planetmaker .. when I place it, it is a slab, not a wall
14:27:46 <planetmaker> Program Termination: jumped to 176C:0FF1, which is not decompiled.
14:27:48 <planetmaker> The jump was triggered at decompiled/cs__176C.c:1959
14:27:50 <planetmaker> The jump appears to originate from 176C:0FEB.
14:29:36 <TrueBrain> planetmaker: it really seems some kind of corruption happened there, as I can't make anything else from it ..
14:29:41 <TrueBrain> the building really is not allocated
14:29:51 <TrueBrain> (the reason when I remove this assert you get a slab, is because it is building type 0 :p
14:31:04 <DorpsGek> SVN: truebrain (r351) [JIT] -Fix: 1 more problem found by planetmaker
14:31:21 <DorpsGek> SVN: truebrain (r352) -Update (r351): update decompiled code
14:33:04 <planetmaker> now it built a construction yard?
14:34:42 <TrueBrain> glx: if it works, fine by me :)
14:35:00 <glx> well we'll see next time ;)
14:35:12 <glx> for now it gives me the same output so...
14:36:22 <DorpsGek> SVN: glx (r353) -Fix(r150): project
14:38:08 <glx> I was thinking wabout what to write, and missed the backspace key
14:41:47 <glx> grr I hate it when I get "decompiled/../src/global.h:376: erreur: size of array '__ct_assert__' is negative"
14:42:02 <glx> means I need to recount all offset I changed
14:43:47 <glx> oh I forgot to fix an unknown_xxxx size
14:44:27 <glx> assert_compile is a really good thing :)
14:45:24 <TrueBrain> first I did it on runtime
14:45:27 <TrueBrain> that is not ideal ;)
14:46:01 <glx> yes on runtime it's usually too late :)
14:57:34 <glx> hmm I guess all .voc are never opened with current dune.cfg
15:13:24 <glx> and I guessed correctly :(
15:13:37 <TrueBrain> anything I can do for you?
15:14:12 <glx> implement a sound card in libemu and reconfigure with sound ;)
15:14:32 <TrueBrain> I think I did configure sound ...
15:15:11 <TrueBrain> but okay .. sound really is a far end away :)
15:15:13 <glx> sound is enabled in settings, but I think there's no soundcard configured for the game
15:17:45 <glx> no sound in dosbox either ;)
15:17:54 <TrueBrain> so change the dune.cfg :)
15:18:02 <TrueBrain> or run instlal in DOSBox ;)
15:18:26 <glx> install and setup are not in the archive
15:19:20 <TrueBrain> eu 1.07 version is what we use
15:23:14 <planetmaker> The jump was triggered at decompiled/cs__B4A2.c:868
15:23:16 <planetmaker> The jump appears to originate from B4A2:06AC.
15:23:18 <planetmaker> Please send the file 'memory/crash.bin' to upstream developers.
15:23:30 <planetmaker> well. soon the crash.bin will be there
15:23:47 <TrueBrain> please make sure you really uploaded it before you report :) Kind of annoying otherwise ;)
15:31:58 <planetmaker> Program Termination: jumped to 07D4:0D03, which is not decompiled.
15:32:00 <planetmaker> The jump was triggered at decompiled/cs__07D4.c:1970
15:32:01 <planetmaker> The jump appears to originate from 07D4:0CFF.
15:33:43 <planetmaker> he... seems to happen when an Atraides tank gets destroyed.
15:35:57 <glx> ok with the new dune.cfg it crashes at start :)
15:36:13 <glx> dunno if it's related to sound card or extended memory
15:36:19 <planetmaker> rogram Termination: jumped to 1A34:032F, which is not decompiled.
15:36:21 <planetmaker> The jump was triggered at decompiled/cs__1A34.c:443
15:36:22 <planetmaker> The jump appears to originate from 1A34:02F9.
15:36:26 <TrueBrain> there really isn't extended memory ;)
15:36:48 <TrueBrain> then you can forget .vocs for real :)
15:39:34 <planetmaker> Program Termination: jumped to 176C:0A7C, which is not decompiled.
15:39:35 <planetmaker> The jump was triggered at decompiled/cs__176C.c:1079
15:39:37 <planetmaker> The jump appears to originate from 176C:08B1.
15:45:06 <glx> maybe that can give useful info
15:47:23 <glx> extended memory is enabled in current dune.cfg it seems :)
15:47:53 <TrueBrain> possible .. but it doesn't work :p
15:47:58 <TrueBrain> on runtime it is told to fuck off :)
15:48:47 <glx> so my crash.bin is probably caused by sound ;)
15:49:01 <TrueBrain> I will try it later today :)
16:21:00 <TrueBrain> glx: it doesn't want to start with that dune.cfg
16:21:35 <glx> there's music on westwood logo so I guess it's expected
16:21:50 <TrueBrain> can be because the IO doesn't do what he expects ..
16:24:28 <TrueBrain> some parts of the code looks good
16:24:31 <TrueBrain> others are a complete mess
16:30:33 <TrueBrain> a static launch does something significant different :p
16:31:22 <TrueBrain> no, glx, lets not do sound for now :)
16:34:32 *** Xaroth changes topic to "Teaser-2 Released |"
16:34:55 *** DorpsGek sets mode: +o TrueBrain
16:35:03 *** TrueBrain changes topic to "Teaser-2 released || Websites *.opendune.org: www, forum, bugs, wiki, svn"
16:35:06 *** DorpsGek sets mode: -o TrueBrain
16:35:48 <Xaroth> need to figure out how to put all that information on the right place
16:39:09 <Xaroth> going to see if I can do some final tweakage to the wiki
16:39:14 <Xaroth> making it less green, and putting info on it
16:41:58 <TrueBrain> I want to finish this website, then I can dive into OpenDUNE :)
17:40:02 <DorpsGek> SVN: glx (r354) -Add: figured out a few variables
17:40:29 <glx> many strings not done yet :)
18:30:16 <Xaroth> less green in the boxes
18:54:07 <TrueBrain> linux 'ftp' application sucks ass
18:54:16 <TrueBrain> you can receive files, but you can't send files .. only one file at the time
18:59:42 <Alberth> not with mput? (after 'bin' and 'prompt' iirc, it was a long time ago :p )
19:00:43 <Alberth> for binary and no-prompting
19:08:08 <TrueBrain> but that isn';t in the help :(
19:09:03 <Alberth> your ftp application is seriously broken :p
20:05:03 <Xaroth> ... tab completion fail
21:00:32 <TrueBrain> finally done with my day-job ..
21:00:42 <Xaroth> trying to kick the wiki into submission
21:03:42 <TrueBrain> planetmaker: your crashlogs are from a campaign7 game
21:03:44 <TrueBrain> that is not supported yet
21:04:09 <Xaroth> the SECOND I add text to the table, it messes up
21:04:26 <planetmaker> sad to hear that that isn't supported yet :-)
21:04:32 <planetmaker> make it work, damn you ;-)
21:04:35 <TrueBrain> planetmaker: I first have to play those levels in a JIT :)
21:04:44 <TrueBrain> as I have to play all 3 houses ... progress is SLOW!
21:04:50 <planetmaker> what does JIT btw mean?
21:05:08 <TrueBrain> what it means is that I decompile everything on-the-fly
21:05:16 <TrueBrain> so never it gives me a unknown jump
21:05:18 <planetmaker> ah. why do you have to play them in the JIT decompiler?
21:05:20 <TrueBrain> in return it is very slow :p
21:05:39 <TrueBrain> the crash-logs you get, also maps the game, but in a very slow way :p
21:05:47 <Xaroth> planetmaker: the decompiler turns the original game, into something we can work with
21:05:48 <TrueBrain> the JIT also gets them, but immediatly resolves them and documents them
21:05:48 <planetmaker> ok... so you play and it protocolls the changes to the memory etc?
21:06:08 <TrueBrain> with the JIT attached, it is just DOSBox :p
21:06:17 <planetmaker> ok, yes, those levels start to get time consuming
21:06:26 <planetmaker> even 6 took me like 3 hours or so.
21:06:27 <TrueBrain> only it also spits out stat-files (the /extra/jit dir) with enough information to run the decompiler at a later stage
21:06:37 <planetmaker> but then I'm not know for playing these kind of games fast.
21:06:45 <planetmaker> I'm simply not the blitzkrieg guy...
21:06:53 <TrueBrain> so you now had 3 crashes in a short period of time in campaign 7 .. the JIT gets them too, but resolves them ;)
21:07:27 <TrueBrain> so I will now play H7 a bit :p
21:07:53 <TrueBrain> in seconds I get: [JIT] Jumped from 07D4:16B5 to 07D4:16BA; recorded
21:07:59 <TrueBrain> indicating a new jump has been detected and recorded ;)
21:08:06 <TrueBrain> you would have seen a crash-log :)
21:12:26 <Xaroth> HAH, EAT THAT STUPID HTML!
21:12:39 <TrueBrain> starport, change your prices ... come on ....
21:13:46 <Xaroth> fuck knows why it does..
21:14:46 <TrueBrain> 3 harvesters active ... then the money comes rolling in :)
21:15:10 <Xaroth> planetmaker: does that table render properly in i<whatever the browser is called on mac> ?
21:15:35 <Xaroth> I give up on mac naming conventions :P
21:17:55 <planetmaker> Xaroth: my browser is FF 3.5.x
21:18:11 <Xaroth> but you are running mac, right?
21:18:23 <Xaroth> can you check on safari if that table renders?
21:18:37 <TrueBrain> bah, CY buy screen hangs :(
21:19:35 <planetmaker> Xaroth: give me an image what I can compare it with
21:19:45 <Xaroth> er, FF renders it properly
21:19:47 <planetmaker> w/o comparison it looks ok
21:19:53 <Xaroth> it should be a solid border
21:20:03 <Xaroth> (on the sandbox/main_page page that is)
21:20:05 <planetmaker> I propose you get Safari, too ;-)
21:20:08 <planetmaker> yes, seems to work
21:20:15 <planetmaker> Safari is for win and mac
21:20:26 <Xaroth> and I'm not getting any apple stuff on this pc :P
21:20:34 <Xaroth> that's like getting nokia stuff <shudders>
21:20:40 <planetmaker> you don't own an ipod either?
21:21:46 <planetmaker> but if you want to test web pages, you should ;-)
21:21:52 <planetmaker> it's the fastest browser around anyway
21:21:56 <Xaroth> I have it at work, because i 'should' at work
21:23:11 <TrueBrain> grr, second freeze in H7 ...
21:23:18 <TrueBrain> the higher in levels, the more often
21:23:57 <planetmaker> playing on your nice shiny macbook?
21:25:05 <Xaroth> and why, oh why, DOES it look good if i JUST take the table objects themselves :/
21:25:23 <TrueBrain> planetmaker: in fact, no :p
21:28:44 <TrueBrain> I can't run the JIT on Mac :p
21:29:50 <planetmaker> he... JIT runs under linux? or win?
21:30:19 <TrueBrain> linux; linux knows the trick: LD_PRELOAD
21:30:25 <TrueBrain> it overwrites functions of an application
21:30:28 <TrueBrain> kind of neat, an duseful :)
21:32:53 <TrueBrain> randomly my mission restarts, and shit like that
21:36:15 <TrueBrain> I really can't wait to make a MMO like dune2 :p Or at least maps of such size, you can only think: WOW
21:37:39 <TrueBrain> and now the application just terminated
21:37:45 <TrueBrain> this is getting REALLY annoying
21:44:42 <TrueBrain> my first sonic tank :) WHOHO!
21:46:34 <TrueBrain> 1) somehow a building got destroyed
21:46:39 <TrueBrain> 2) that darn worm ate 2 harvesters
21:46:45 <TrueBrain> 3) I have a complete garbaged screen :p
21:48:34 <TrueBrain> ah, those darn birds
21:55:15 <Xaroth> the doctype is fucking it up
22:02:28 <TrueBrain> which hosues can build the Ornithipter?
22:07:14 <TrueBrain> okay, just lost ALL my harvesters :(
22:07:30 <TrueBrain> lucky enough you then get one for free
22:09:13 <Xaroth> how the hell did you lose all of them?
22:09:58 <Xaroth> made the wiki somewhat IE6 proof
22:10:13 <Xaroth> should also work for IE7/8/whatever
22:10:22 <Xaroth> and the border thing works, even
22:12:47 <Xaroth> lol, TrueBrain, some docu on discovery about hooligans in holland
22:13:13 <Xaroth> one of them exaggerating things
22:13:44 <Xaroth> they are mixing new news with old news :/
22:18:17 <TrueBrain> there is this balance moment in every fight
22:18:23 <TrueBrain> when you no longer have to worry about your defence
22:18:28 <TrueBrain> from that moment on, you know you will win :)
22:19:07 <Xaroth> this moment you (should) hear "Frigate, has arrived", knowing you just doubled your army in size? :P
22:19:17 <TrueBrain> no, that is past that moment :)
22:19:24 <TrueBrain> then you know your will start winning :)
22:19:29 <TrueBrain> there is a difference ;)
22:19:43 <Xaroth> I like my moment better tho
22:19:48 <Xaroth> one of them evil genious moments
22:22:58 <TrueBrain> haha, a 'back base' with CY, and vehicle factories (light + heavy)
22:23:17 <Xaroth> check my savegame of O6 later on
22:23:25 <Xaroth> I dumped 4 rocket turrets in his base ;)
22:25:03 <TrueBrain> I hate it you can't tell a deviator from others
22:25:28 <Xaroth> Ordos don't have rocket launchers iirc
22:29:08 <planetmaker> they have chemical rocket launchers. with halucinogens which turn you ordo for a time
22:29:35 <planetmaker> they should have normal ones, too, I guess
22:33:40 <planetmaker> nice yes. Personally I expect a login button, though, in the upper right
22:34:10 <Xaroth> yes, blame IE for that
22:34:11 <TrueBrain> there, 5 turrets at border of enemy base .. nice trick ;)
22:34:27 <Xaroth> requires HTML4.0 specs to render properly, but requires XHTML 1.0 for the proper floating stuff
22:34:34 <planetmaker> no, I don't. I blame you ;-)
22:34:54 <Xaroth> so either sucky layout, and normal login, or different login, and proper layout :P
22:34:59 <TrueBrain> [EMU] HALT called, closing application.
22:35:10 <TrueBrain> [TOC] ERROR: node error: invalid opcode: F58
22:36:08 <planetmaker> Xaroth: but it works for other wikis...
22:36:13 <planetmaker> how do they do it then?
22:36:21 <Xaroth> other wikis use a different layout
22:36:31 <planetmaker> not really that much different
22:36:33 <Xaroth> and I cba spending 10+ hours re-doing this entire design
22:36:52 <planetmaker> it's well hidden, the login ;-)
22:37:31 <TrueBrain> f : floating point formats not linked
22:44:44 <TrueBrain> printf : floating point formats not linked <- again :(
22:44:54 <TrueBrain> the further, th emore problems ...
22:45:02 <TrueBrain> (the harder to trace)
22:53:31 <Xaroth> was tempted to make it a fixed-width table and center it instead
22:54:04 <Xaroth> and it's also doable to make everything the small borders
22:54:08 <TrueBrain> a bit over-the-top maybe, but I like it :)
22:55:14 <Xaroth> hm, looks better with smaller borders
22:55:56 <glx> there are a lot of strings
22:57:39 <TrueBrain> to the left would be more nice
22:58:03 <Xaroth> then making it a tiny bit bigger
23:00:59 <TrueBrain> I get the security question again?
23:02:25 <Xaroth> there, new main page live
23:02:55 <DorpsGek> SVN: truebrain (r355) [JIT] -Add: mapped another 73 functions (campaign 7, begin of campaign 8)
23:03:25 <TrueBrain> I think planetmaker can now understand crash-logs for campaign 7 were useless .. would have required 73 crash-logs :p
23:03:45 <DorpsGek> SVN: truebrain (r356) -Update (r355): update decompiled code
23:04:06 <Xaroth> moved /Development to OpenDUNE:Development, but left a redirect
23:04:08 <TrueBrain> and NOW you can play A7 which should be fairly stable .. O7 and H7 in theory too, except for the 'special' vehicles for harkonnen :)
23:04:19 <TrueBrain> and I am redirecting myself to my bed
23:04:41 <TrueBrain> tomorrow a class project ... then another day working on a website .. then I might finally have time to do some real OpenDUNE work :)
23:04:54 <TrueBrain> although finishing all missions before the 1st of nov might be useful too ;)
23:06:32 <Xaroth> starting to copy in release information to the wiki
continue to next day ⏵