IRC logs for #openttd on OFTC at 2017-04-20
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09:20:20 <quiznilo> this train radio is hard to understand, but it sounds more like maintenance crews, with a few trains thrown in
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10:38:24 <Flygon_> Does Refit to Available Cargo allow a type of Tanker to accept both Chemicals and Petrolium Fuel across the same train?
10:38:30 <Flygon_> ie. one tanker takes Chems, another takes Fuel?
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10:42:21 <Arveen> there is a option to refit to available cargo ?
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11:34:25 <Alkel_U3> I think that order tries to load cargo the wagons are refitted to currently and only changes cargo if some wouldn't load anything at all
11:56:54 <Arveen> that book looks interesting
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12:00:51 <Arveen> damn those code examples are 1 gig
12:02:58 <Wolf01> I think there is the entire SFML library
12:03:27 <Wolf01> This book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentation <- yeah
12:05:00 <Arveen> there are 4 WAV files .... in each the 8 stages of the code example
12:05:31 <Arveen> well and also 28 mb of SFML times 8
12:06:33 <Wolf01> Any other thing I should know to decide to not download the examples?
12:06:35 <Arveen> actually its even 9 times 28mb SFML and 9 times 141mb WAV files :D
12:09:00 <Arveen> they just packed the whole project folder with all resource files in every stage of development
12:09:25 <Arveen> zip needs some kind of dedup heh
12:09:33 <Wolf01> Lol, to generate a number in a different range from 0-250 use %201+50 to generate a number between 50 and 250 blah blah... Tip : If you're not fully comfortable with the math behind what we're doing here, head over to Khan Academy. It's a fantastic resource for learning and has lots of great mathematics-related material.
12:11:44 <Wolf01> Mmh, what bothers me about the online book is that when you go to the next page the view stays at the same place, so you need to scroll to top -.-
12:16:19 <Wolf01> So, first it says to use a seed to get the same result of your friend (minecraft world seed as example), then about his code he says that you should not bother if the numbers are different with the same seed because they are cpu and vendor specific...
12:17:54 <Arveen> book is also randomly generated with a seed
12:32:51 <Wolf01> Ok, so I think that now I need a development team
12:33:13 <Wolf01> I'm not able to complete my game by myself
12:33:27 <Arveen> also x times a copy of that book for the team
12:35:04 <Wolf01> The problem is that I also want to sell my game, so I couldn't just put it on github
12:36:45 <Arveen> that book also suggests a sales department ?
12:37:58 <Arveen> btw: does uptime on taskmgr on windows server 2012r2 overflow at some point ?
12:38:48 <Arveen> system boot time says 04.01.2017 while taskmgr says 7 days runtime
12:40:34 <Wolf01> Mine says 6 days and 23 hours, but it's since I last rebooted (just turn off the pc doesn't count as full reboot)
12:45:08 <Arveen> maybe i should reboot that server after almost 5 months of uptime
12:52:16 <Arveen> you using SFML in your game ?
12:55:54 <Wolf01> Not yet, I have level files, but I was thinking to generate the levels
13:02:09 <Wolf01> I already seen a stupid oil field on the top of a mountain, that could be enough to make me close the window
13:06:36 <peter1138> random() % value is shitty
13:07:00 <peter1138> Flygon, those hills
13:07:29 <Flygon> Magic Bulldozer those Oil Pumps.
13:07:39 <Flygon> I forgot to turn up the minimum flat space needed
13:07:50 <Flygon> peter1138: It's the 4K Hokkaido map the guy made a while back.
13:08:10 <Flygon> Making towns in valleys is so nice.
13:08:17 <Flygon> Yeah, it's a map that works far better with... er
13:08:21 <Flygon> Lots of humans involved.
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13:31:45 <SpComb> fun gif but not so nice title
13:43:29 <peter1138> oh i didn't click on that
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14:49:03 <Wolf01> Cool, reading the part about virtual function and classes, it says it doesn't compile if you try to instantiate a class with a pure virtual function, then what about the errors which sometime happen and they are like "pure virtual function call"
14:53:30 <Wolf01> Also I can't understand the polymorphims example, Weapon w = new Sword(); w.GetType() -> weapon, does C++ use the parent class only because it's declared as Weapon instead of a Sword (which extends Weapon)? O_o
14:57:31 <Flygon> Accidentally deleted a Farm
14:57:46 <Flygon> Don't wanna have to use the cheat function for the money to rebuild it, and it's a-
14:58:01 <Wolf01> It's under load last autosave
14:58:14 <Flygon> I did a lot of construction while paused.
14:58:33 <Flygon> Yeeeaah, I'm not very smart. :V
14:58:46 <dihedral> that is the shittyist place to be
14:58:46 <Flygon> Still, I blew up a fair chunk of the ocean to burn the excess money so that was nice :V
14:59:04 <Flygon> Kinda hurts knowing that save is permanantly marked.
14:59:12 <Wolf01> We should really put a shortcut to load the last autosave
14:59:13 <dihedral> stupid, not smart but smart enough to know your stupid
14:59:33 <Wolf01> But we need to bind the autosaves with the current game
14:59:37 <dihedral> really stupid peaple are in a better place - at least they don't know it
14:59:41 <Flygon> Has anyone requested autosaves that work by IRL time, not ingame time?
14:59:49 <Wolf01> Or you will load the last autosave of the previous game
15:02:22 <Wolf01> Does the game knows about the time flowing outside itself?
15:02:33 <peter1138> you're already cheating with the magic bulldozer
15:04:38 <Flygon> peter1138: I call it efficient nuscience industry removal. :V
15:04:58 <Flygon> I mean, I'd ask for a "Are you sure you want to Delete Industry?" prompt, but it's a cheat feature so that's a "No" by default. :P
15:05:44 <Wolf01> Shower is super effective, Flygon fainted
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17:21:42 <Wolf01> Tea time and then shower time too
17:21:58 <Wolf01> Better not do the inverse
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18:07:09 <Wolf01> Arveen, do the code examples contain also the dungeon generation? Because the book doesn't -.-
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19:45:48 <DorpsGek> Commit by translators :: r27856 trunk/src/lang/galician.txt (2017-04-20 19:45:39 +0200 )
19:45:50 <DorpsGek> galician: 78 changes by permudo
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20:33:44 <peter1138> hurr, managed to get home in 12 minutes
20:54:27 <Arveen> Wolf01 - i can send you all the source files without 9 times the resource files if you want
20:54:52 <Arveen> i havent looked into it yet
20:58:18 <Arveen> well, there is a level.cpp and .h
21:00:04 <Arveen> i guess its what you looking for
21:00:29 <Arveen> or is that in the book ?
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22:02:26 <quiznilo> I wonder if any of these NewGRF programmable signals are timer based... I'm still having trouble with farming supplies/engineering supplies
22:02:52 <quiznilo> 6 months pass and then 4 narrow guage trains arrive in a clump to deliver farming supplies, it's frustrating
22:06:13 <andythenorth> how long’s the route?
22:06:44 <andythenorth> some people use timetables for supplies
22:06:50 <andythenorth> I never need to dunno why
22:07:04 <quiznilo> it's a long route, I thought about timetables
22:07:21 <andythenorth> mostly I use planes for long supply routes :P
22:07:28 <andythenorth> supplies aren’t so good over long distances
22:07:43 <andythenorth> you can use a transfer dump, and smaller vehicles from there
22:08:05 <andythenorth> I find the transfer option tedious :)
22:08:09 <andythenorth> so I mostly use planes
22:08:12 <andythenorth> but it should work
22:08:34 <andythenorth> you want a couple of big trains or ships delivering, and small trains/ships/road vehicles for last leg
22:08:43 <quiznilo> well, it's 1934 in my game... planes are possible but small airports and limited
22:08:59 <andythenorth> add ‘ogfx+ airports’ to your next game :D
22:09:09 <quiznilo> I like the road vehicle idea, I'd find that less tedious than timetables
22:09:13 <andythenorth> removes date restrictions (parameter setting)
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