IRC logs for #openttd on OFTC at 2017-04-07
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00:24:06 <quiznilo> no 'autoreplace' cars in 1.7?
00:26:01 <quiznilo> - Change: Re-arrange the autoreplace GUI for trains, and do not filter it by railtype by default (r27683)
00:38:36 <Wolf01> Aaaaand the time has come
00:50:02 <quiznilo> I heard that warren buffet has been donating excessively to lobby against that pipeline through ND
00:50:35 <quiznilo> then I heard that Berkshire had bought EMD division from general motors in 2007
00:50:47 <quiznilo> and everything suddenly made sense, and I thought of ottd
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08:53:50 <Eddi|zuHause> i don't want to get up :(
08:55:12 <dihedral> you get to work mr. lazy
08:56:12 <Eddi|zuHause> so, how often did you switch jobs since we last spoke? :p
09:58:18 <dihedral> won't be swichting that quickly any time soon
09:59:07 <quiznilo> if the train breaks down before it makes it to a depot, it will ignore any autoreplace issue
10:01:14 <quiznilo> actually, scratch that, I have no idea why autoreplace isn't working properly, 1.6.1 and 1.7
10:04:55 <dihedral> other than that, the website is terrible
10:05:22 <quiznilo> unless this GMD GF6C is electrified
10:07:04 <peter1138> set it up properly and it works?
10:07:57 <quiznilo> don't try to replace 'normal' trains with electrified trains and it works
10:09:03 <peter1138> it's perfectly valid to replace non-electric with electric.
10:09:11 <quiznilo> not yet, it's sort of working, still a lot of trains going into depots without being replaced
10:09:35 <quiznilo> sure, I was thinking of some kind of visual cue as to a train time in the 'available trains' list
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12:53:45 <Arveen> moin wolf. hows going with that 3d object ?
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13:30:14 <Wolf01> Oh, loaded it, now the problem is the camera
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15:21:38 <EFknockr> HEY PUSSY COME JOIN #EFNETNEWS on irc.efnet.org UNLESS UR A PUSSY HEHEHEHEHEHHE SUCK MY DICK
15:21:38 <EFknockr> roidal Samu smoke_fumus sim-al2 ricus chomwitt efess Wolf01 Maarten CompuDesktop tokai quiznilo TheMask96 Belugas jonty-comp dlite funnel ToBeFree LongyanG Milek7_ ^Spike^ Adrian[m] kais58 Mazur juzza1 btfo tycoondemon joho Ram-Z LordAro TinoDidriksen DorpsGek Rubidium TrueBrain Fuco crem Dakkus
15:21:39 <EFknockr> urdh Prof_Frink czaks KouDy_ Defaultti Alkel_U3 dihedral ericnoan NGC3982 Eddi|zuHause lastmikoi Sheogorath APTX_ guru3 zuzak Cybertinus OsteHovel zeta Lamp- Arveen Sacro murr4y SpComb xQR orudge fonsinchen Markk michi_cc Terkhen tneo Lejving Flygon_ fiatjaf techmagus cHawk minisylf _dp_ mikegrb
15:21:39 <EFknockr> bwn gnu_jj Speedy Extrems Tharbakim Ethereal_Whisper dustinm` ccfreak2k TheIJ Warrigal argoneus goodger blathijs dvim Vadtec Ttech davidstrauss_ greeter innocenat supermop Darksecond ST2 supermop_home jinks Smedles_ debdog FR^2 __ln__ SmatZ Hirundo Hazzard V453000 avdg mescalito berndj UncleCJ Mek
15:33:42 <Alkel_U3> And there I wondered who needed my services
15:37:29 <peter1138> i wasn't invited :(
15:37:45 <dihedral> perhaps because you are already in the announced channel? :-P
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15:39:42 <peter1138> i often feel that way when andythenorth joins too
15:45:12 <peter1138> maybe ships should just avoid pathfinding it the destination is too far away
15:46:21 <Arveen> let ships be ships and just cruuuuise
15:47:08 <peter1138> the issue is performance
15:48:10 <roidal> would that really be a problem?
15:48:43 <peter1138> Samu, get anywhere with the cache?
15:49:55 <roidal> doesn't ships use this little "waypoint-things"
15:50:10 <Eddi|zuHause> "Freie Schiffe für freie Bürger!"?
15:54:24 <peter1138> yeah, ships use waypoints, but there's way to get around the limits
15:54:36 <andythenorth> can they set out in the general direction :P
15:54:43 <andythenorth> and then pathfind when closer :P
15:54:48 <andythenorth> all kinds of ways to go wrong
15:55:27 <peter1138> yeah, that's what i was thinking of
15:55:33 <peter1138> but i tried and it crashed ;)
15:55:44 <peter1138> i always sorted the no-order lag
15:56:01 <peter1138> in a patch at least
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16:12:59 <crem> hello hello hello how low
16:13:13 <crem> with the lights out it's less dangerous
16:13:23 <crem> here we are now, entertain us
16:18:03 <Samu> i'm looking at juanjo pbs_water.cpp stuff, he reserves tracks, but ships can't collide with others
16:18:24 <Samu> can't reserve the same track multiple times
16:18:49 <Samu> not really sure what I'm doing ,either
16:19:16 <Samu> i thought I could borrow some of this code
16:20:31 <Samu> seems that to cache a path, the code would be similar to what track reservation currently do
16:21:27 <Samu> except that I would allow track colliding
16:22:03 <peter1138> so totally not similar to track reservation
16:22:25 <Samu> i would rename it to track memorization or so
16:22:26 <peter1138> (track reservation only works if only one vehicle can use it)
16:27:14 <Samu> find a path, memorize it, then just follow it, without having to compute it every tile
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16:28:35 <Alberth> ideas are always easy :)
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17:18:58 <argoneus> good afternoon train friends
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19:24:30 <Wolf01> I'm totally goint to watch Dune this evening
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20:01:57 <Samu> why did juanjo make ships cross dock piers then make the pier invisible to disguise it? :(
20:03:20 <peter1138> i'm guessing it made multistop docks easier
20:03:26 <peter1138> i did it a different way
20:04:58 <Samu> i want to undo this feature
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20:05:52 <Samu> i'm getting asserts everytime it expects a track on the pier
20:06:00 <Samu> i don't want a track on the pier
20:06:58 <Samu> but then it can't reserve without asserting
20:14:46 <Samu> gonna try reverse on docks
20:14:57 <Samu> reverse, reserve, similar words
20:15:38 <Samu> if i reverse on the pier, i hope it reserves the same tile
20:15:50 <Samu> the tile in front of the dock
20:16:41 <Samu> i expect it can't reserve same tiles
20:16:57 <Samu> track reservation can only reserve 1 trak
20:36:36 <peter1138> Not sure about that domain :p
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20:57:53 <Samu> i hate asserts, but i see why they exist
20:59:36 <glx> peter1138: yeah I clicked on a link just to check if a ban was required :)
21:01:39 <Wolf01> I vote for ban, they abuse ships in strange ways
21:02:51 <peter1138> 3 for 2 on lego at tesco
21:03:20 <peter1138> £290 instead of £385 ;(
21:03:27 <peter1138> i mean... good deal
21:03:33 <peter1138> but still far too much for a couple of toys
21:03:49 <Wolf01> OMG, don't say that please, I'm already doomed this weekend because one of the stores at the exposition has 20% discount
21:07:10 <Samu> terrorist attack on swe? rip europe
21:13:32 <Samu> usa is trying to create a war with russia...
21:13:59 <Samu> this trump guy ... is evil
21:16:37 <APTX_> go home Samu, you're drunk
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22:27:47 <peter1138> probably breaking ships
22:34:35 <andythenorth> someone should make a decent ship grf
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22:41:14 <V453000> andythenorth: maybe there is a secret magical reason why there are no ships in factorio
22:41:19 <V453000> one does not simply make nice ships
22:41:32 <Eddi|zuHause> ... and that is about exactly the point where the consensus ends
22:42:06 <Eddi|zuHause> like, what the definition of "decent" is
22:56:30 <peter1138> Oh, diagdirbetweentiles is useless :S
22:58:58 <Eddi|zuHause> wouldn't that just be magic(deltax > deltay; signs)?
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23:36:10 <peter1138> hmm. sort of works. gets confused :S
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23:51:01 <peter1138> gets stuck against coastal tiles :(
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