IRC logs for #openttd on OFTC at 2008-07-11
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00:00:35 <fjb> The new road vehicles only ai is not able to count.
00:01:23 <Eddi|zuHause> whatever you mean with "new" and "ai"
00:04:41 <fjb> Trunk has an alternate road vehicle only ai for some time.
00:07:36 <Digitalfox> good night everyone :)
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00:17:54 <Eddi|zuHause> yeah, it's there for over two years already
00:18:17 <Eddi|zuHause> and totally obsolete
00:18:36 <Eddi|zuHause> if that fits your defintion of "new", then it's alright ;)
00:20:42 <fjb> Ho do you differentiate it from the original ai when not calling it new? And thinking about the age of TTD it is new.
00:21:18 <Eddi|zuHause> yes, considering the age of the earth, the Atari ST is new ;)
00:24:40 <fjb> That ai often tries to link two roads at a bridge head. It sees the bridge haed as an usual road tile, not as a special where you can not link two roads.
00:26:35 <Eddi|zuHause> good luck with getting that one fixed :p
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04:32:01 <De_Ghost> anyone got a starcraft key?
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05:31:53 *** ChanServ changes topic to "0.6.1 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 please | No Unauthorised"
05:39:57 <Forked> no unauthorised what? :\
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07:20:59 <Rubidium> cause people will start whining for me to implement something
07:21:32 <Rubidium> I'll guess I'll continue playing my crazy map
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07:22:48 <peter1138> must be loads, loading that image is making my pc crawl...
07:23:36 <peter1138> hmm, these aqueducts look a bit flat
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07:24:00 <Rubidium> make better graphics ;)
07:25:03 * Celestar is playing his first game of openttd in a year \o/
07:25:39 <Celestar> yapp really really rocks
07:25:41 <Rubidium> just for comparison: my map transports 10% more cargo than OpenTTDcoop's final Pile Transport game did, which is 1024x1024 and mine is 128x128
07:32:10 <Celestar> only I have no idea how to use timetables and what they're good for
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07:38:22 <planetmaker> Celestar: good for pax service :)
07:38:33 <Celestar> planetmaker: can you give me a quick tutorial?
07:38:47 <Celestar> cuz I'm just trying to build a realistic pax train network
07:38:50 <planetmaker> well... how I use them: don't time table travel times.
07:39:05 <planetmaker> use the time table to set certain loading times only
07:39:24 <planetmaker> that will have PAX faster transported away, giving you better ratings.
07:39:40 <Celestar> so like "Wait 10 days here" ?
07:40:04 <planetmaker> and in a metro-setup you might combine that with conditional orders:
07:40:18 <planetmaker> goto intercity if load percentage = 100%
07:40:28 <planetmaker> goto next metro station
07:40:46 <planetmaker> intericity: transfer and leave empty
07:42:19 <Celestar> er .. you lost me in-between but I'll think about it :D
07:42:45 <planetmaker> just think of a number of suburban stations which all have pax which shall be transferred to an intercity terminal
07:43:13 <Celestar> I do that with trams mostly yeah
07:43:14 <planetmaker> you send all trains round-robin. But immediately go back to intercity terminal, should your train be full
07:43:45 <planetmaker> and using only short load times, enhances the rating and will better help to have a good rating also with the last stations
07:45:54 <Celestar> how exactly did we play this game without yapp? :P
07:46:06 <planetmaker> Oh, that map there is without yapp :)
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08:01:38 <Rubidium> *please* *please* be reproducable ;)
08:02:29 <Celestar> I made shit with one signal there
08:02:34 <Celestar> but it is reproducible
08:02:53 <Rubidium> nice... now michi_cc can fix the bug
08:05:58 <Rubidium> oh, trains crashing :(
08:06:24 <Rubidium> I thought you got the YAPF assert crash
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09:07:18 <dih> that nick is not really flattering
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10:32:34 <Smoky555> Russian Community patchpack v1.3.0 released ;)
10:47:01 <Zuu> Ethier people exercise for the WWOTTDGD or have vacation since it's so silent on the forums these days.. :)
10:48:03 <Eddi|zuHause2> what are my tired eyes seeing there?
10:49:54 <hylje> it's not Celestar, it's actually a rickroll
10:50:18 <MorgyN> never gonna give you up...
10:50:19 <Forked> Celestar: you've missed out on rickroll?
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10:54:56 <Eddi|zuHause2> i don't understand it...
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11:31:26 <dih> Smoky555: why did you not just update your first Russion patch pack thread?
11:31:32 <dih> rather than creating a new one...
11:42:06 <dih> 13:33 <Smoky555> they are diffrent...
11:42:07 <dih> 13:33 <Smoky555> and this is another build, not upgrade
11:42:23 <dih> it's the russion patch pack....
11:42:49 <dih> you call the one, 1.2.0 and this one 1.3.0
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13:05:02 <rift_> i have installe openttd today, and when i'm playing i can't add bus/train/place and i dont know why because i have bus station/depot etc etc
13:05:49 <Eddi|zuHause2> click on the depot to build a bus
13:06:28 <Belugas> rift_, have you checked the wiki? what is the date of your game?
13:07:56 <rift_> the button to build a bus is disable, no i am trying to find something in the wiki, and i dont know the date of the game i found it on a website
13:08:21 <Eddi|zuHause2> click on the depot, not on the button in the vehicle list
13:08:33 <Phantasm> If you are playing before any vehicles were invented ...
13:08:56 <Phantasm> First ones are something like 1920 or so.
13:09:13 <Phantasm> Depending on map type and if you have put any extra ones.
13:09:26 <Eddi|zuHause2> Phantasm: no, the default ones are more like 1940
13:09:58 <Phantasm> Eddi|zuHause2: I checked it at one time. At least on one map type there is at least one default type somewhere 1920.
13:11:16 <Eddi|zuHause2> rift_: i don't know how often i need to tell you, do not use the vehicle list, but click on the bus depot that you can build
13:12:20 <rift_> when i click on the bud depot a dialog come and no button "build a bus" or something like that
13:12:22 <dih> rift_... do you know this url: wiki.openttd.org
13:13:09 <Eddi|zuHause2> rift_: yes there is, in the lower row of buttons "new vehicle" and "clone vehicle"
13:13:13 <Belugas> rift_, could you show a screenshot, it would be easier for us to guide you
13:13:41 <dih> let him read the wiki first :P
13:14:02 <Eddi|zuHause2> rift_: you can right-click on a button and it will explain what it does
13:15:08 <rift_> i havent the button "new vehicle" and "clone vehicle"
13:17:48 <dih> rift_: he did say you should click on the depot you just built
13:18:00 <dih> those are bus and truck stops
13:20:25 <Sacro> rift_: i remember making the same mistake when i first played TT
13:20:48 <rift_> i usually play when i was 10 :x
13:21:31 <Progman> you must build a vehicle depot too
13:22:30 <Eddi|zuHause2> we definitely need those demo games from TTO back...
13:23:03 <dih> dont you start that also now
13:26:33 <Zuu> While we do want users who can search if one is completely new to something it's hard to know what to search for etc.
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13:32:45 <Eddi|zuHause2> hm... i don't know... the aqueducts always remind me of escher paintings somehow...
13:34:09 <Eddi|zuHause2> like in rubidium's screenshot... there is absolutely no kind of depth-perception possible
13:34:14 <dih> Zuu: it's just that constantly people come up with things to iron out their own sillyness
13:34:21 <dih> i need to watch a video to teach me
13:34:28 <dih> i need a undo command (please god)
13:34:37 <Eddi|zuHause2> and i'm not even speaking about the drawing errors of ships going over road briges
13:35:03 <Eddi|zuHause2> the "undo" command is called autosave ;)
13:35:20 <planetmaker> aaahhhhhhh. I get alergical reactions from clippies and tee tees.
13:35:26 <dih> Eddi|zuHause2: i am refering to the forums
13:35:34 <Zuu> Which requires dual core or at least fast single core to not go crazy of the saze-time :)
13:35:57 <Zuu> But yea, even still I autosave every 6 months.
13:36:04 <dih> users 2 years ago had way more gue in their haeds
13:37:22 <Eddi|zuHause2> "früher war alles besser"...
13:37:49 <Eddi|zuHause2> there is truth to that statement, because people tend to remember good things much better than bad things
13:37:55 <dih> be glad ln aint around :-P
13:38:14 <dih> oh - there is one bad thing i remember
13:38:19 <Eddi|zuHause2> he said "it's alright as long as it is in quotes"
13:38:33 <Eddi|zuHause2> dih: that is not 2 years ago ;)
13:54:38 <TiberiusTeng> hmm ... the forum's being upgraded? :P
13:59:18 <dih> yes - that is what 'upgrading' means
13:59:31 <dih> esp. the useage of 'up' in that word has this indication
14:12:04 <fjb> The forum has reached it's higher level.
14:14:31 <fjb> Really? But it is Prof_Frink's? Isn't it?
14:15:31 <Prof_Frink> Yes. But it's not hi's or her's.
14:17:23 <Prof_Frink> England have passed 500
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14:24:00 <Zuu> 500 what? - something with sports?
14:33:32 <Belugas> hello Celestar. sorry for the lag, work@work, last day before 2 weeks of vacations...
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14:58:59 <ln> an italian, what a surprise.
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15:11:01 <Anon7225> heyyyyyyyyyyyyyyyyyy
15:11:30 <Belugas> and i AGAIN missed him!
15:11:37 <ln> irc non è il servicio del Telecom Italia.
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15:12:15 <Belugas> Anon1973, stop it or it's a ban
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15:21:18 <ln> you could have waited until next week
15:21:32 <Belugas> doubtfull, i'll be on vacations ;)
15:21:40 <Belugas> watching whales, actually :D
15:21:49 <Belugas> too bad not underwater :(
15:22:06 <dih> you'll have to show some pictures
15:24:17 * Lakie hasn't gone anywhere 'nice' for a vacation in a long time..
15:24:34 <Belugas> Yes, i did. I don't think it's a good think to permanently ban someone
15:24:41 <Belugas> apart some bitch heads
15:25:04 <Belugas> Lakie, when you'll take some, you'll really goigng to appreciate them ^_^
15:25:34 <Lakie> Aye, esspecially with the broken work cycle here in the uk.
15:28:19 <Lakie> We tend to be over worked here in the uk...
15:28:30 <Lakie> Or thats what I've heard from people and my parents.
15:29:06 <Lakie> Relative to pay we work (govermant average of 40-50 hours a week) for not much more than the other eu countries..
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15:37:30 <Ammler> ln: why aren't you op here?
15:38:34 <orudge> somebody re-ban what? or who?
15:38:54 *** orudge sets mode: +b *!*@79.98.3.158
15:47:50 <Belugas> ln, as long as he does not go nuts, it's not needed
15:48:13 <Belugas> well... orudge was quicker on the trigger :)
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17:16:02 <Celestar> man after all these year this game still rocks
17:20:23 <Belugas> Celestar, sure, it still does :)
17:22:10 <planetmaker> Celestar: join us tomorrow for wwottdgd :) - the world wide OpenTTD game day
17:23:49 <Celestar> planetmaker: I'm just trying to clear my schedule for tomorrow.Can't make any promises yet :D
17:24:12 <Celestar> michi_cc wrote yapp right?
17:25:08 <planetmaker> Celestar: would be awesome. I hope you can make it :)
17:30:27 <Wolf01> I'm going to write drag&drop road stations because I need it (to extend stations too near to opponent stations, like I can do with rail stations), anybody that want to do it before me?
17:30:47 <Ammler> hello, a litte OT but how do I make a diff between svn branches? shouldn't "svn diff <branch1> <branch2> work?
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18:02:04 <KillaloT> Are there any scenarios with win conditions?
18:02:56 <peter1138> yes, but not on ottd
18:08:49 <KingJ> The only cheat I ever use is Magic Bulldozer
18:09:44 <Wolf01> bah, nice to see I'm currently lost at binding the function to the widget... that's one of the things I was able to do really well some time ago
18:10:16 <peter1138> we all forget gui code
18:11:05 <Belugas> good example that cpp_gui does not solve everything ^_^
18:11:13 <Wolf01> that's not the problem, the problem is the VpStartPlaceSizing
18:13:40 <Wolf01> It wasn't that hard when I coded the d&d remove station patch
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18:59:47 <kyevan> Gah. Is anyone here building on windows and not opposed to sending me the 9 files from the August 2007 DirectX SDK? Downloading a 469 meg file for a fe headers is silly >_>
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19:23:28 <ArmEagle> oh.. didn't know. But industries tend to grow when between 65 and 75?
19:31:39 <Wolf01> mine tend to reduce production always, I'm trying everything :P
19:34:23 <ArmEagle> just read that in some thread
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20:02:17 <planetmaker> hm... I wonder. I got two binaries 13683M-wwottdgd-rc2 and 13683M-wwottdgd-rc3 and both are shown as compatible
20:02:33 <planetmaker> is there a string length restriction to the revision which applies here?
20:04:59 <frosch123> NETWORK_REVISION_LENGTH = 15, ///< The maximum length of the revision, in bytes including '\0
20:05:32 <planetmaker> ah :). just beyond it :P
20:07:00 <Belugas> WHAT??? A hardcoded limit????
20:07:36 <frosch123> It the fault of the internet. They hardcoded the packet lengths :p
20:08:01 <fjb> Let's remove all limits. Jumbo packets for everyone!
20:09:17 <fjb> frosch123: Why do you owe Wile E. Coyote a beer?
20:09:57 <frosch123> IMO he released the first ottd-only newgrf
20:10:15 <frosch123> And I bet, that all released grf work in both alphas
20:11:07 <Ammler> or more against himself
20:11:24 <frosch123> well, to my rules :p
20:11:44 <fjb> There rules were only fair.
20:12:50 <frosch123> peter1138: german forum stuff
20:16:07 <Belugas> you had a contest on german forums for the first to release an only-ottd grf ??
20:16:14 <Belugas> and MB was playing???
20:17:07 <frosch123> No, I explained a noob the difference between TTO, TTD, TTDP, OTTD and RandomOttdIN.
20:18:49 <frosch123> Then mb complained, that I did not mention, that not all newgrf features work in ottd, but only in ttdp. Though IIRC I mentioned newgrfs only in a half sentence.
20:20:05 <frosch123> However, then I made the bet, that noone can name a released newgrf, which does not work in both ttdp and ottd nighlies. (Though I added some restrictions, about what 'works' means)
20:20:30 <Belugas> he does not like when when "spam" ottd in a ttdtp discussion, but he does exactly that quite enthusiastically the other way around
20:20:43 <Belugas> "TTDP had that for Aaaaaages"
20:21:26 <peter1138> i'd like to point out
20:21:33 <peter1138> that my new sofa's great ;)
20:22:26 <planetmaker> you have some point there, and peter's sofa is... more comfortable obviously :)
20:22:40 <peter1138> yes it has electric recliners :D
20:23:07 <planetmaker> bah. How luxorious can it get?
20:23:20 <peter1138> mainly because my legs are too long and heavy for non-electric recliners
20:23:27 <peter1138> so they don't stay up, heh
20:24:23 <peter1138> also you get more positions
20:24:58 <Prof_Frink> That's what she said.
20:25:32 * peter1138 mumbles about the price
20:26:14 <peter1138> so, this articulation callback thing
20:26:53 <Prof_Frink> peter1138! NewFixingIt!
20:27:26 <peter1138> i'm thinking "10xxxxxx rxxxxxxx", where x is engine id and r is reverse bit
20:27:45 <peter1138> top 6 bits of x shifted down 1 to make it contiguous
20:27:54 <peter1138> nasty but backwards compatible
20:28:01 <kyevan> How robust is the OpenTTD networking at dealing with platform differences and such?
20:28:05 <peter1138> not that it really matters, heh
20:28:40 <peter1138> kyevan: everything is done at a byte level, so should not make any difference
20:30:17 <Belugas> attention attention attention!
20:30:26 <Belugas> For the next 2(two) weeks,
20:30:33 <Belugas> your truely will be on vacations
20:30:39 <Prof_Frink> Belugas will be a female.
20:30:52 <Belugas> which meanyou'll be able to talk about REALISM any long you want!
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20:49:04 <kyevan> peter1138: What about multiplayer between, say, a DS version and the PC version?
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20:49:32 <kyevan> (Obviously not CURRENTLY possible, but is the networking stuff designed in such a way that it can be done theoreticly?)
20:50:09 <peter1138> in theory, but the DS version may be cut down a lot due to lack of memory
20:50:38 <ln> how much memory does DS have?
20:51:57 <kyevan> peter1138: Well, yeh. I was just using the DS because it's such an obviously different platform :P
20:52:16 <peter1138> the main CPU is also only 67MHz
20:53:35 <kyevan> I wonder if it might be a better idea to write a simpler TT-like game for the DS than actually port openttd.
20:55:39 <Eddi|zuHause2> that's faster than the first PC i played TT on ;)
21:06:08 <joachim> Eddi|zuHause2: me too :)
21:08:01 <joachim> it was a pain though...
21:08:40 <joachim> was the greatest game around, still is
21:14:47 <Eddi|zuHause2> when i played it on my old 386 DX 25, the game got so slow with 80 trains, i never got to the electric age
21:15:18 <Eddi|zuHause2> the first time i saw an electric engine was when i switched to a faster PC
21:16:20 <joachim> i dont think it was playable on my 386 (25mhz?), and it didnt perform that well on my 486 either
21:21:51 <Eddi|zuHause2> a while later i played it on a 486 SX 25, and i think it was much faster there
21:25:31 <joachim> can only find SX2 in wikipedia (:P) and that might be what i had
21:25:59 <joachim> should never have thrown the hard drive away...
21:26:20 <Eddi|zuHause2> you throw harddrives away?
21:26:33 <Eddi|zuHause2> i still have my first 80MB drive here
21:27:03 <Eddi|zuHause2> i think it had a boot sector virus that i could not get rid of
21:27:09 <joachim> i throw new hard drives away... and the pre ata-ones
21:27:45 <joachim> or do i? on the shelf above my display there are...
21:28:11 <joachim> 9 sata drives making a tower
21:28:21 <joachim> no idea what they are :P
21:28:24 <Eddi|zuHause2> i also have a 40MB drive from my neighbour :p
21:29:26 <joachim> i was "helping" clean a computer-recycling-bin once and brought a 286 desktop
21:29:38 <joachim> it had the largest hard drive i have ever seen
21:30:16 <frosch123> Eddi|zuHause2: And how much does you neighbour pay you to not tell his wife about its content?
21:30:30 <joachim> frosch123: that is so true
21:30:38 <Eddi|zuHause2> that is of no interest for you :p
21:30:56 * joachim had a "garden wan" with his neighbours for a while
21:32:02 <joachim> but the thing is they don't care... one of them tells me when he finds rare images or videos
21:32:20 <joachim> and he's much older than me, wife and children :)
21:32:37 <Eddi|zuHause2> added together? :p
21:33:24 <joachim> is he married to his children? nope, it's not louisiana
21:33:48 <Eddi|zuHause2> i meant the ages...
21:35:01 <joachim> way older, and has a wife and children
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22:30:40 <kyevan> c:\documents and settings\owner\desktop\ottdsrc\src\music\dmusic.cpp(16) : fatal error C1083: Cannot open include file: 'dmksctrl.h': No such file or directory
22:31:16 <kyevan> Does anyone know what's wrong? I installed the DirectX SDK and copied the files from the old one...
22:32:41 <Eddi|zuHause2> failed to set up the search paths properly?
22:33:36 <kyevan> I'm not used to building stuff on Windows.
22:34:02 <Eddi|zuHause2> it almost certainly says that some files are missing on newest SDK, and you need to install an older release
22:35:23 <kyevan> That file DOES exist there.
22:35:36 <Eddi|zuHause2> then it's the search paths
22:37:17 <kyevan> How do you change those on a Windows system?
22:38:13 <kyevan> Oh, wait, I think I found it.
22:42:25 <kyevan> Yay, seems to be working!
22:48:31 <Ammler> I would like a patch, which allows to load a *.sav in scenario editor.
22:50:50 <Eddi|zuHause2> that one should be easy :p
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22:53:17 <fmauNeko> Ammler: simply rename your .sav into .scn and place it into your scenario dir
22:53:29 <Ammler> is that stupidy protection?
22:53:39 <Ammler> fmauNeko: I know, but I am lazy...
22:58:13 <Ammler> preparing the map for tomorrow
22:58:38 <Ammler> also the newgrf gui is something I can't be without anymore.
22:59:33 <planetmaker> Ammler: wwottdgd might help you :P
22:59:56 <Ammler> then the save isn't trunk compatible anymore?
23:00:22 <Ammler> we should keep that unitl last chance
23:00:38 <planetmaker> we could start from a trunk save w/o problems
23:08:13 <planetmaker> nvm. Ill-placed '#' at beginning of file
23:22:21 <Ammler> I love drag&drop in newgrf gui
23:31:18 *** Zealotus has joined #openttd
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